Are you smart enough to beat this game?
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- Опубликовано: 17 окт 2024
- The Looker is a parody game of The Witness but it is so much better because not only is it a free game with overwhelmingly positive reviews on Stream, the moral of the game is the strongest shape...!
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Epic Game Store Support-A-Creator Code: RCE
(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
About The Looker:
Explore several charmed locations on a mysterious island replete with over 55 creative puzzles. Over an approximately two-hour playing duration, you will face unique challenges, ponderous ideas, and feebly amusing in-jokes.
The Looker is a single-player game that respects you as an intelligent player, and it treats your time as... reasonably valuable (I mean, don't let me pull you off solving the Riemann hypothesis or anything). As such, I will level with you here-not every joke will be a hit, but there is no filler material, the puzzles are fun, and, if you really think about it, aren't the real solutions the, uhh... friends we make along the way?
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#realcivilengineer #TheLooker #TheWitness
This game was created to trick you into solving the kids' menu puzzle for the creator
kid menu*
Lmfao why is this comment so funny 😂
@@redpepper74 ki menu ***
@@17Kenzie_ Lmbfao*
@@redpepper74 k menu*
He never fails to make the most efficient shape in a game.
and the game spoke back with the obelisk of knobbage at the very end, Im pretty sure (since the restrictions are very tights there, if you know what I mean) that was intentional design
666 likes
The funniest one is the one that asks you for certain shapes will actively deny just having 3 twists till the middle is bigger than the other two.
They say one mark of a good parody is that it's actually a good version of the thing being parodied.
The Looker is more clever than it has any right to be.
It's just The Witness but self-aware?
It's just The Witness but self-aware?
The whole point of this game was to do a bunch of random stuff just to draw a knob at the end. Wow 👏😮
Rce approved
Its called the Looker for a reason
somehow your comment reminded me of a VERY old game where you have to draw a picture of a door to get through a wall...
"you are a genius!
...but a lousy artist."
yes, the "door" looked badly lopsided!
A+ game
A total dick move that! ;)
"An architect designed that for the visual effect" -RCE truth speak
Not true. An architect most likely designed an open floor plan patio garden on the top of the stairs, but the was told by the buzz kill engineer that “it’s not structurally secure enough to comply with the minimum required safety standards and that not incorporating a bannister railing along the sides of the stairway leading up, would constitute several OSHA violations.” To which, the architect, already bored of listening to them, while simultaneously designing their next grand masterpiece in their head, heard at best, only the last 3 words of, if any….
Architect: “Hmmm, maybe my next design will prominently feature flying buttresses or perhaps even fluted columnar architecture; sort of a Neo-Gothic style…. Huh, what was that you were just telling engineer… something about several OSHA violations?”
Ah yes I believe that, and having watched Matt for long enough I allow know that if an engineer had built it, it likely would've gone up and down with no exit for at least 8 times around the outside of the courtyard with no exit before finally allowing you to get to the second floor.
The one with the random shapes seems like you have to connect them in order of the number of vertices the shapes have, in ascending order
i was thinking the number of corners
@@basv458 a vertice is a corner but fancy name
vertices is plural for vertex
@@moistfeet3626 ah, didnt know that. thank you for explaining :)
@@cogwheel42 Yo, real engineer spotted.
9:12
Lower on the menu there's "Pulled Long Pork Wrap". This is a reference to cannibalism, as human meat is called long pork.
its served with a fave bean medley.
hannibal lector in silence of the lambs states he loves human liver with a side of fave beans.
@@DarthZ01 I knew I recognized fave bean from somewhere. I wonder if there's more references on the menu.
After the explanation, it made me think it's just think it's a euphemism for a condom.
@@Fay7666 layered references.
I was lowkey impressed at the children's menu that was careful to separate the S's and the E's.
It really was impressive, no s’s in the entire kid menu besides the title where there weren’t any e’s
So that's why all the items were singular instead of plural. Chicken tendie, chicken nuggie, and french fry.
@@redpepper74 Segregation at its finest.
MMmmm tuna pizza...
Walking into the broom cupboard to see an armour stand, after filling in a sign with colour like a child, only to greet the inanimate object with a "Yarite, mate?" Had me in absolute stitches, Matt. Take your like!!!!
Matt: "This staircase was designed by an architect."
Also Matt: *Fails to notice the bright red line extending down from the wall where the ribbon he could not follow doubled back down*
The left in a maze thing isn't designed, it will always work (unless the maze has another entrance). But, it's not about always turning left, it's about keeping your left hand on the wall on your left. So with a dead end, you just walk down and come back out (or skip that walk and turn right).
I imagine it works with your right hand.
Ever since Wizardry, I've done the left hand wall.... "Contra-Dextra Avenue" indeed... grrrrr
It will work if you're looking for an exit, but if you're looking for something in the center, it won't work if there's a continuous path around the goal - just like in this case.
and for everything else, there's tremaux's algorithm. mikeburnfire did a great showcase of it, with c4.
@@Extramrdo But as I understand it, Tremaux only works when you can mark, so it wouldn't work in settings such as most videogames, right?
Yep, works with either hand. I had quite some fun designing a maze with three-way splits that loops around if you use the left or right hand rule though!
When you said “free to play,” I downloaded the game and played it, then came back to watch. The payoff at the end was absolutely worth it.
exactly what im doing right now XD
What convinced me was "i have A GUN now?!"
So at 9:10 I just realized after seeing that kids menu for like the sixth time that it has long pork on the menu. Long pork for people who do not know is a euphemism for human meat. Is this secretly a horror game?!
Did you not notice the fava bean medley that it came with?
I am more disturbed by tuna pizza
@@HarryBalzak I mean, putting tuna on things is like adding chicken, but sea themed. Or, at least, better than sardines.
RCE drawing the strongest shape everywhere while the Dev sneaks in the perfect shape at 14:44 😅
This game is a two hour the witness shitpost and I truly recommend it. If you liked The Witness you’ll like this. If you hated the Witness you’ll love this
what if im ambivalent to the witness existing?
@@DarthZ01 probably not for you
Narator at the end: *makes poems* oh wait thats a giant co-
The Ponytail on that one screen is a reference to the video game Braid from 2008, which was an earlier game by Jonathan Blow who also created the Witness. It was very well received and basically put indie games on the map as something viable and worth playing.
The telescope pointed at the sun is what finally got me. Good work.
Day 7 of asking RCE to play satisfactory
Day 1 of yes
Yes
Holly fuck YES YES YES
Day 1 agreed
He played it but on stream
Architect: I design beautiful things.
Engineer: I design practical things.
Machinist: Without me, you're both little more then a good idea.
Leatherworker: Good luck making tools without an apron!
Rancher: Good Luck making aprons without leather!
@@AtomBomb420 Cow: Good luck making leather without me!
@9:12 I like how they have chocolate milk, diet chocolate milk, and chocolate milk zero for the kids to drink
The “Ponytail” is a reference to the game “Braid”!
4:47 you had to move the knight first to threaten checkmate with the rook on the 7th rank and make the queen block, moving the other rook up first just gets it captured by the queen.
Just love Matt's content, RCE is a legend of being entertaining
@RCE, fun fact is that you can get through any maze by keeping either your left hand or your right hand (and then not changing hands after you start!) on the wall at all times and then walking forwards. Or the equivalent strategy when completing a maze on screen rather than physically walking it. Obviously it's not the fastest method, and involves you following any dead-ends along the way, but it is always guaranteed to work in the end! 😀
Actually for a 2 d maze without trickery it allways works also in computergames. The only problem is when the maze has multiple layers or is not programmend in a realistic way
@@jurgenkriebs9405 - I did already say it also works in games ('on screen') 😀
@@jurgenkriebs9405 If the end of the maze is on the middle it also doesn't work
@@pastelturbinado7762 yeah, but for the end to be in the middle or anywhere else other than the perimeter, it requires stairs, rope or ladders, and therefore stops being a 2D maze in the most boring of ways you can add an extra dimension to it XD
@@RadeticDaniel The hedge maze in The Looker has a loop back to the entrance so that neither left hand or right method works to find the center area of the maze. If the solution to the maze isn't to find an exit, but to reach a point within, it's easy to build walls that don't connect to the entrance.
All of that to have you draw a knob/bell-end.
Bradley Lovell gets the Troll of the Year award. He had tough competition, but damn did he deliver.
Fun fact the "intended" trick with the puzzle at 6:10 isn't actually going around (which works for a ton of puzzles in this game), it's that the right side of the maze can just be drawn over cause the walls aren't black
6:56 onwards really got me LMFAOOO
Hedge mazes at every turn either left or right if you take that turn or if at a dead end you turn that direction too you will get through it, it is because if you drew a line throughout the whole perimeter of where you can walk, there should only be one continuous line from the left side of start back to the right side of start, this does only work if there is only one path to the end or centre, if islands are allowed then this method doesn’t work really maze won’t form a continuous line from start back to start as it will have breaks due to the islands.
He tried that, and the maze's solution is an island towards the back left. What you want in life is Tremaux's algorithm, and blocks of C4.
After watching DF play this and seeing the end, I KNEW RCE would enjoy it, lol.
So true
Factual
2:50 the first time I have ever seen him get scared! Lol should do more horror games, would be great 😁👍🏼
Ponytail bit was a reference to Braid. The first game by Jonathan Blow, the maker of The Witness.
It's really good.
10:00 Always turning left in a labyrinth always works. It's math, and not something all labyrinth designers agreed upon ;)
There are exceptions where it can be not working - if you have loops in the maze, that is. In that case you'd have to be marking your exits.
@@Varksterable you can start the left wall follower from any point in the maze. It works in all cases where all wall pieces are connected, ie no isolated islands of walls exist. This is because doing the left wall follower allows you to cover an entire connected section, therefore if a solution (exit) exists within that section you are guaranteed to find it.
Ah you're right of course. You need to mark the intersections in some cases.
yes but only if all the interior walls are connected to the main exterior wall
@@GuagoFruit And that has the limitation that all walls are connected, which is always the case.
As soon as there is an isolated section of wall, you can be trapped on that section, never leaving it.
That cannon bit was super creative!
I actually loved playing The Witness. Although the puzzles are hard, the ambiance makes the game super calming.
It's an incredibly satisfying game to crack, but it's hard to argue it doesn't take itself a tad too seriously at times :P
@@Ulthuanelf Every single game without meta humor takes itself 100% seriously. Why does the witness specifically get bashed for it if not because people are touchy about including links to real life perspectives in a game about perspective? I remember nier automata got the same criticisms for daring to reference existing philosophies in a game whos whole theme is exploring them. Some people just can't stand having that stuff in games no matter how fitting it may be, but that's not the game's fault.
10:00 - it’s basically referring to following one wall all the way. Like you read out with one hand and don’t stop touching it. Or alternatively hug the left wall until you reach a dead end, then hug the wall that was on your right when facing said dead end, then vice versa until you’re out.
"Pulled Long Pork Wrap w/ Fava Bean Medley" Long pork being a name for human flesh, and fava bean medley being a direct ref to Hannibal lector.
You are concerningly good at drawing the strongest shape
Time in primary school well spent.
4:00 "CHANGE PLACES"! Brilliant Futurama reference. Can't wait for more Futurama
2:29 I did not expect a horror game, that came out of nowhere .
Saw the game here and instantly had to try it out - finished it in 1 go and dont regret any second of it!
Thank you for this experience and I hope to be able to find more lesser known games here :D
Always go left, or keep your hand on the left wall, or whatever is a classic maze technique that guarantees a solution (but not the best one) for mazes without loops. Even with loops it can work as long as the loop isn’t set up in a specific way that breaks this.
Ponytail = Braid (A game)
Snek activated when you connect s and e.
The day RCE doesn't make the strongest shape, i'll be worried for him..
11:08 It's pronounced the same way English people pronounce "snake". (Well almost. It's likely to be a joke on English pronunciation.)
"é" is a Hungarian letter btw.
"Do I see two men touching tips?" made me laugh so hard that I almost fell out of my chair. That was unexpected.
The trick to hedge mazes is always have your left hand on the wall and follow it
That wouldn't work here, since the goal is the center of the maze. Going along one of the walls just leads you around and back to where you started.
@@Dadik2580 for sure. I was simply addressing his statement to always turning left in a maze
I watched DF play this as well and he just drew around every maze if possible lol.
Lmao i have to catch up on DFs videos because ive been slacking but I am not surprised that is how it went 😂 i look forward to watching it after this now to see it myselg
Id love a video masterclass on some equilibrium equations and truss analysis of the strongest shape, please and thank you from one engineer to another
I'd like to see you play Opus Magnum. It's a great assembly puzzle game with simple mechanics that build off each other and a hint of machine programming.
i'll second that
although i'm scared for the shapes he would choose for his machines xD
7:03
The game when mom walks in
I said it's the most efficient shape on DF's video. It got a ton of likes. Glad you played this. I knew you would love it.
10:00 If you always go left you will always find the den. You just need to turn left 2x when you got to an end.
Did anyone else notice that the Kids' menu offered pulled "long pork" sandwiches served with fava beans? The random "Silence of the Lambs" reference is pretty funny.
And a nice Chianti
The ponytail thing is a parody of Braid, a previous game by the guy who made the witness (and a far less annoying one).
When you walk into a maze and you keep turning left and then when there’s a dead end you back up and then you take the nearest left also works with right not just left
13:14 The "Ponytail" poster resembles the title screen of "Braid", another game by the same author as "The Witness".
I loved the map so much. Its a simple game but the map really gave it character and brought it to life
At 6:45 all I could think was "imposter!"
Actually, my strat to mazes is always face the front so you know your direction and search everywhere, for exits opposite to the entrance, if you feel like not moving closer, turn back
That was fun 🤣
You should definitely try The Talos Principle (and make a serie about it). There are some mind bendind puzzles (and storyline) in that game
Absolutely!!
At 4:30, if you do the move you wanted (rook to h8) first, the queen can just take the rook you moved and get out of the check that way. Moving the knight first forces the checkmate.
"keep going left"...
that works UNLESS the designer plans for it...
it's kind of hard to explain, but part of it is to have the start or finish in the middle and the other at the edge, so the player would wind up back where he started.
7:02 masterpiece, pure art, it’s beautiful 🥲
If you move the rook first you actually end up not forcing checkmate. It might still be a good/winnable position, but checkmate is always better.
Yeah the rook can be taken out, hence no checkmate. Can't expect a civil engineer to see moves in advance tho 😂
9:31 "just a rock that way"
But that rock was the strongest shape!
in many mazes its always just, hug a wall and you simply reach every point of the maze including the exit
this ending is perfect, u wanted it all game, now you have it. Everybody's had to do it.
“Just gotta wop wop”
Me: oppa gamnam style
10:10 pretty sure the order is the number of vertices on the shapes in ascending order :)
Worked for me
This is a completely original game with no references to any other game. Thank you very much
11:59 damn you right hand
12:07 WHOOO
13:30 WOP
14:35 a globy thing
14:41 OWW AHSHSHHWHWHW WHY DID I SAY THAT
15:42 THE OBELISK OF KNOWBEDGE
At 14:50 the solution was to enter the symbols in the same order you did for the final book puzzle in the chapel in the hedge maze. So you didn't have to brute force it.
“Also does anyone else see two men touching tips or is that just me”🤣
7:01 you such a great artist, you know that?? XD
It's not always go left...it's keep your hand constantly on either the left or right wall (must choose one) and you will eventually find your way out
I have a similar mindset about hedge mazes, but I use right turns instead.
Around 13 min the ponytail thing was a reference to an amazi g platform puzzler called Braid
Lol “I was happy doing line puzzles!”
What a game . It has bloody Architects written all over it. Still Rce finds the strongest shape in the game
More games like this, really enjoyed this video.
the telescope sun effect was the coolest in the game 💀
For the second final puzzle you can figure out the order by understanding the maze puzzles.
Nice of you to not have spoiled the deep lore of that game. It really is something one have to experience by themselve :D
As someone who uses a total station, I was not expecting it to show up in an RCE vid, although it looks more like an auto level tbh
the final puzzle is ordered by the number of corners on the shape ascending
"stupid architect" now I know you are a real civil engineer xD
If you are in a maze, at the beginning put your right hand on the right wall/bush and walk without releasing your right hand from the right wall.
You will always get to the end (taking time) but it's easy and it's proven.
He left before the end, the final achievement is completed by sitting through the credits
"Mom, RCE is drawing naughty pictures again!"
Oh god that sequence at 12:40 is a reference to that police training arcade game isn't it.
so did anyone else take notice of the kids menu? specifically the chocolate milk zero which is horrifying to think of, but also "pulled long pork wrap"? long pork is used to mean " human flesh"
Did nobody else notice that in the kids' menu, "pulled long pork" (long pork is what some island cannibals called human flesh) was one of the dishes offered? 😂
It's not about hedge maze. Every solvable maze in general can be solved if you just go along one side of wall faithfully
RCE: Dunks on architects for not thinking about problem-solving.
Also RCE: *draws a lot of dongs on the puzzles even though it doesn't do anything.*
The hedge maze tells you the order to finish the last puzzle
9:44 if you always keep left and follow the hedge you will always solve the maze
Only if the aim is to get to the other side.
If instead it is to get to the centre, you wont.
So with mazes it's actually not something that they design. It's literally just logic. By following one wall, left or right, you will eventually find the exit. It wouldn't do well if it's timed but it's a sure way to find your way out.
Yes, I have already beaten it, and I did think it would be fun if you played it given the last puzzle.
7:46 jeez, emperor palatine much?
RCE: If you always go left!
DF: ...
1:45 RCE calls a tower a turret