"And as the bloodthirsty orc's axe was descending toward his head, the amulet our hero picked up on the ground in the first chapter emitted a lightray thus transforming his foe into a salmon..."
That's also where setting some normal expectations is helpful. It gives the GM more opportunity to diversify and reasonably undo extreme max/min unbalances and it keeps players from getting upset when their character wasn't always perfectly prepared for every situation. Unless you say specifically otherwise, or reasonably perceiving imminent danger: *your characters take their helmets off when enjoying drinks at a bar and other similar activities *take their armor off as soon as they can after a long day of work or travel (eg to relax at camp) *don't sleep in their armor, unless it would help with the environmental comfort (eg cloth armor in winter is insulation) *don't do manual labor in armor except extreme weather or other factors: *travels wearing their armor (most convenient way to carry) - but gets worn out faster the heavier the armor. (presents choice of some better way to carry it such as a handcart or pack animal or servants/slaves). Players may choose to declare to violate those base expectations. Doing so will have consequences varying from: *nothing *getting odd looks and reactions from people (possibly an offense) *holding up the party due to not being able to keep up *extreme wear/exhaustion or heatstroke (dizziness, confusion, loss of perception, reaction, stamina... easy to quantify as negative modifiers) So, imagine some goblins are stalking the party. When do they attack it? When the party is most vulnerable, so at night when the goblins can see and the humans can't, when they are tired, relaxing, out of their armor, distracted looking into the fire or in conversation or song, etc.... *And that's when the party is quickly overwhelmed and must flee into the darkness without most of their supplies, gear, & armor and a ranger's ability to help them escape and then continue to keep them alive becomes vital to the party.
@@thewitchcoven totally agree with you! They should've put those aspects in their game to show off your rangers abilities. I actually ran a campaign that got up to level 18 and the drow rangers abilities saves the group so much hassle. The ranger is the default survivalist and takes the lead in traveling and maybe even general exploration. They can be the difference from an easy and straightforward journey or a getting lost and stuck in the wilderness being attacked by random encounters. As the DM all you gotta do is use implement that part of the game and call for some survival checks.
ask for a magician to transform you into a humanoid crustacean. their blood is copper(Hemocyanins) based so no iron(Hemoglobin). but even then I think they have some iron on their blood just like we do have some copper on ours.
Yeah, already have. I even made the rule that each different enchantment had to be enspelled in a different language, and that in layered armor you had to stagger the enchanments so they would not stack same on same between two layers touching (the letters of the one specific spell touching each other). I do this because I am more focused into the Artificer (laymen tend to call them Enchanters) subclass in specificity.
@@phyrofox1641 Yes, but you have to consider a few things that goes into it. How many written languages can actually take spells? How many could a PC likely know, particularly know well enough to not make transcription errors in the spells themselves? Consider that between the layers, the same spell cannot touch on two layers, so the spells have to be staggered or the spell either completely breaks or is only partially effective (what is the likelihood that during construction the person rolls low on perception and fouls this up one or more times?). Also, how many spell slots per day does the Artificer have, because every layer of the gambeson needs to be fully enspelled with whatever enchantments you want for the whole armor, and each layer will take the full spell slot of each enchantment put in. Also, you can't just put all high level or just all low level enchantments, each successive enchantment would have to be at least two levels higher than the last (this part to stop the Artificer class from just making a bunch of low level multi-enchanted armor). All in all, it will take several game days to multiple game weeks to make, and if it is being purchased, again, that is a lot of time the Artificer is putting in to this armor, so we are talking thousands of gold being put into the purchase of this armor. I do try and balance shit when I do possible game breaking stuff.
@@phyrofox1641 On the other hand, as long as it does not decrease anyone's enjoyment of that particular game, it does not need to be balanced. Many features in D&D are designed to be broken.
"...and they need to wear less clothing for the magic to leave their body..." Mid battle a line of naked men step forward and the enemy routs in the face of the anticipated magical onslaught.
My idea would be that mages are'nt wearing armour because doing spells takes energy, so wearing armour takes energy. But They would'nt be naked in a cold environment, but in a warmer environment like Spain why not?
Modern day NATO soldiers pack around 80lbs/36Kg in their travelling kit. They are expected to make between 15 to 20 km per day. At the end of the march they are expected to drop their packs and fight on their basic combat load, which is about 45lbs/20Kg. That's about the same to what a Roman Soldier fought on, and a bit over a Renaissance or Middle Ages footman's fighting kit. Here's my insight as a former troop leader... You want your troops to march overloaded and to spend as much time as possible _in_ their fighting kit. You want them eating in full gear and going to the loo with their weapons and armor. If they can get in and out of a tiny portable loo without getting tangled on their ballistic plate or their weapon's carrying strap, you know they'll not fumble when they are moving about in the bush. If they can march the whole day with 80 pounds on top, they'll eat the battlefield when they go down to their basic load. It is about conditioning, and familiarity. Adventurers and mercenaries, even those who are not actively involved in a campaign, should be as keen as a professional soldier to reach the stage where they don't even notice the weight of their equipment. Not to mention that people who survive in the field are aware that trouble has a way of finding you at the most inconvenient of times. Specially when you are not looking for it. :D
I was actually about to bring this up. I was in the US Marines and know that I would much rather just wear my gear and suffer through it till I don't even know it's there. I remember after boot camp packing a 50lbs/22KG pack for a hike and scratching my head wondering if I'd forgotten something because of how light it was. Now I know it was conditioning and it can very well make or break a force. There's troops nowadays that carry more than twice the weight of a full plate harness between their flak, their pack, ammo, weapons. If anything I envy those men from the Middle Ages. So I definitely agree with you. Never know when trouble is gonna find you, and usually it's gonna try and take a chunk out of you!
True, when I was in military training, I found that being out in the field was easier and I actually grew weaker after two weeks of combat ops. When we returned to our normal training routine, it was suddenly tougher even though it was the same as before.
I still a difference between modern soldiers marching into a campaign and medieval setting adventurers traveling. While soldiers are expected to fight numbers of battles even in hard stress, they still expect to have chances of regrouping and resting in the process with the protection of other friendly units. On the other hand, fantasy adventurers travel around for days, weeks, and even months, depending on their destination and also in very small groups if not alone. The level of stress and fatigue are also incomparable because they are not formed in groups where they can more reliably lay backs to and are more constantly exposed to things like bandits and wild animals. I would say the difference is that modern soldiers are expecting a high stress situation in a shorter amount of time(I know wars go on for ever, but I'm talking in relative sense) while fantasy adventurers are exposed to lower levels of stress for possibly much much more expended periods of time.
Funny story: I was at a larp about two years ago with my brothers. One them wore a chainmail most of the day. It didn't tire him out a lot, but that's not even the point of the story. We were talking to an enemy, and while we need, said brother chose to sneak up behind the guy. It was at daylight, so my broter didn't even have the advantage of darkness on his side. Still, he managed to sneak up behind the enemy fellah, took out his weapon, and grappled the poor guy. None of us saw it coming before we could see my brother right behind the guy. None of us heard him. Nobody saw it coming before he'd locked the guy. From that day on my brtoher got a new name, one that still sticks to him: The Chainmail Ninja. It was pretty hilarious. So yeah, I think chainmails can be noisy, but also, it actually is possible to sneak behind people in it, as long as you're really careful. And if the enemy is talking to someone else, that does help. But it was still funny as hell that my brother managed to do it. :P
I used to LARP also, and after a while, I stared wearing a 1-1/2 inch sleigh bell on my belt to make me work harder at sneaking. Later we gave the bell to the healer who kept getting lost, following "interesting" paths away from us, and the bell helped us find the healer when she started running from the "interesting" danger.
i guess most people would be surprised how little noise mail makes... they believe its like a suit made of little bells, but its nothing like that. i am wearing a butted mail bracelet made from 7 rows of 8mm diameter rings and when i shake my wrist the noise my clothes make by rubbing against each other is at least as loud as the one from the bracelet the rings of mail are always in contact with at least 2 other rings and more often than not the mails own weight pulls the weave taught so that all rings are in contact with their neighboring ones thus reducing their capability to resonate significantly. plate (or scale for that matter) on the other hand has way larger pieces of metal with less contact points whose bodies can resonate freely when hit by another piece of metal.
@@TheScarvig Oh the plate thing, heck yeah it could be loud. I made field plate for LARPing from car hoods and refrigerator bodies. That stuff (once I learned about rolled edges!!!) was hot and loud. To quiet it down I glued fabric to the backs of the shoulder pieces, knee and elbow cups, tasses, cuisses, etc. That helps a lot for noise, not much more weight. In a game setting, much the same could be done.
Before I watch: Gambeson; Thick enough to take blows. Relatively easy to repair/replace. Cheap. Can be layered with other gear like plate, or chainmail. Warm for cold/low temperature climates.
i'd go for gambeson with a jack of plates (basically leather armor with metal plates or chainmail built in between the layers) or brigantine armor. its light weight for alot of traveling and pretty tough. If I could rely on access to horses or carts for travel and didnt have to march everywhere I'd go for your average medieval kit of chainmail, gambeson, light helmet, shield (preferably a heater shield) and a good broad sword and a secondary weapon of a mace.
@@arthas640 if i had to look for armour i would like to have while adventuring i wouldn't look at the middle ages at all. i would look at ancient roman armour for adventuring, since roman legionaries had to not only fight, but also engaged in intense physical labour while wearing armour such as building roads, bridges and fortifications. they also did a LOT of marching and all that in the hot weather of the italian peninsula, so it should be no tall order to perform the standard tasks an adventurer deals with while wearing lorica hamata or scuamata, segmentata might be a bit on the heavy side though.
I would personally go with an armoured jacket, much like brigandine, but much easier to take on and off. And you can layer it. so like a quilted gambeson underlayer, the metal plates, and then a leather outer shell for style(gotta look stylin) with the gambeson going to the knees, and the leather stoping a little above that. That is probably one of the most common options for adventures in my opinion(probably not that exact style, but something similar) as it provides decent protection, but very easy to take off
About in-story reasons for magic-users to not wear heavy armor, I've always liked the Runescape explanation: Metal armor conducts magic. While this makes mages do more damage to warriors for game balance, you could also extrapolate that wearing such armor while casting magic makes it very easy to harm yourself, especially with electricity spells.
I liked runescape's system/explanation for that too. For those who are saying just put a piece of cloth underneath, consider this: magic is supposed to be a potent energy. While you direct it with your hands, that doesn't mean it isn't flowing all around you to do that. Thing IRL to consider: *Capacitors are 2 separated plates with electrical energy (separated charge). They don't touch, but they have a drastic effect. *A spark plug has a gap, initially acting like a capacitor until the potential of the gap is overcome. Then it discharges and destructively arcs the gap. *If a capacitor overcomes it's gap/gets shorted for any reason, it usually goes pop or boom depending on the size (ever seen a power pole blow? the loud boom was probably the capacitor) So all these suggestions of just adding cloth between metal armor might be making the magic problem worse (capacitor that shorts to your blood!) Magic does things beyond our normal rules, so it could be exponentially worse, without considering that maybe the world itself is shifting and the mages movements need to align to that to do things safely and a bunch of magically conductive metal interfering makes that dangerous. A sword may be small enough to be worth the minor increased risk, no discernable issue. But a breastplate is a lot of metal surface very near the body. Would you wear one if there was a reasonable expectation that at some randomly misaligned time it would reflect/reverb 10% of your fireball back into stomach?
There IS a drawback: prohibitive cost and availability. Plus, that silvery sheen is really damn distinctive. You can bet your 10 foot pole that someone will try to murder you for it sooner or later.
@@Interfector0 being rare isn't really a drawback, is it? Not once you have it. Also, like frodo, just wear it under your shirt. You look unarmed, while having the best protection ever. It's like MMORPG Weapons/Armor. In real life, everything has it's drawbacks. A Sword is not really better than a spear, just because it's more expensive. You have to consider the situation you're in, what you might encounter, to pick the right weapon/armor. Whereas Mithril is something everyone could use in any situation.
Well, the rarity generally means that a good GM will put you through the wringer before they let you have it. And the "wear it under your shit" trick doesn't works nearly as well if your group sticks to more realistic rules - that is to say you have to wear padding (such as gambeson) under the mail.
Tadaa! :D one thing of note Shad mentions is that plate armor would be worn on top of mail on top of thin gambeson (this would be your Padded Armor in D&D most likely). Another thing to note may be that realistic D&D adventures end at level 5. After that your characters become heroic superhumans moving faster than heavy armor permits.
whats the best kind of armor for a thief? shad: gambeson. ranger? shad: gambeson. adventurer? shad: gambeson. XD shad and his gambeson!!! however, it is true that they are incredible!
unless you get shot at by arrows, or anything with pointy edges. Nevermind cloth armour being really a lot harder to impregnate against humidity or able to burn. But yeah if I pick my examples and talk fast enough I can prove anything^^
17:05 This made me imagine an Archmage, cowering behind his shield, desperately flipping pages on his spellbook as his dueling opponent does the same thing twenty feet away. Then they both cast magic missile and automatically hit anyway.
Honestly I like magical shields, forcefields and Ward-type spells (Skyrim) more with mages than physical shields aesthetically and as a gut-feeling, but an argument could easily be made regarding spell slots, mana, fatigue or whatever is powering their spells being better spent for offence, as in most worlds they are of a limited supply. And despite Wards being a thing, the "Shield Mage" is actually such a common thing with Skyrim players that a legion of them basically shows up to pester mod creators with new perk mods about catering to them.
One thing I like about D&D 5e is that spellcasters can wear any armor they want, they just need to be proficient in it. So it’s not impossible to find even the squishy wizard in full plate if they played their cards right
Well, Gambeson makes sense if your characters are primarily or almost exclusively European-esque. But from what I've managed to work out, the equivalent to the Gambeson in Asiatic nations is the Chinese Paper Armor. Now, it might not sound all that impressive, but paper back then was more of a cloth than what we think of paper being in our modern era. And Paper Armor was actually pretty impressive, being lighter than other kinds of armor in addition to much quieter. In fact, I would love to see the Gambeson go up against Paper Armor in a competition to see just how much they stack up against each other.
There's the silk, too. I can not say if all the legends of the wet silk being almost indestructible is real, but if it can really protect from arrows and cuts as it is said it can be used as a really thin armor.
Paper armor existed in very different form. Ming Chinese armor had a huge numbers of armor depending on the terrain and job you had to do, as well as ethnic minorities specific armor like the incredible leather armor of the Yi people, used since the Tang empire until 1980~ Generally speaking, the brigandine was the armor of choice for troop mobilized far from their home. Generally waist length for Infantry and leg length for cavalry, it was lighter than European versions and could be folded and was the most used armor of the mid to late Ming Dynasty and after. Lamellar is also a good armor for Nomad as it can be easily repaired by its owner.
@Communist Red Demon Horde Yes they did, but they didn't compare it to European armor, just its metal Chinese contemporary. Also, they made it themselves and didn't quite get the whole thing right. Yes, the armor was made by folding the sheets into scales and sewing them together, but the set Myth Busters made wasn't water resistant. I recently found an episode of Ancient Discoveries, an old History Channel series, from a few years prior to the Myth Busters episode that said that the lacquer or shellac was was put on as a coating over the folded and sewn scales to make the scales water resistant or even potentially waterproof.
@abesimpson616 the problem is a chain shirt is not that good without padding. The sword may not cut you, but it will still break your bones. Think about being hit with an iron bar. But yes the kind of larp rule set where torso is like 5 points and every other zone is like 2, the best points to weight ratio will be gauntlets, helmets and bracers. A shield is always great.
@@Altonahk Are you sure about it? Where are your sources for that? We know from the tapestries the soldiers had gambesons and the Romans also had special under armour from what they have written down, even if we are not sure how thick that was. A thousand years is more then enough for organic stuff to be rotten away.
@@firestorm165 You should look up bone lamellar. Genuine historical non-metallic armor. Not as durable as metal, but would you rather take that sword blade to the ribs?
Linen is a LOT tougher than people realise. People are more used to cotton, wool or polyester these days. In Ireland many still use linen drying up cloths (or tea towels as many call them), and they're tough as nuts.
Maybe people should know better about textile armor. If we try to compare with modern stuff, maybe thick winter clothing. Easily understandable that cutting through would be difficult and that it will be good against blunt force. Maybe some other linen armor could be relevant to the topic like the Linothorax cuirass.
And for what I saw, gambeson tend to get toughter when a bit old. Maybe the wet/dry repeated cycles make them stiffer, or maybe they shrink a bit around the body.
Flax is STUPIDLY TOUGH as a fiber-source ... you pretty much have to saw the sheite down or pull it out by the roots, and the latter method is preferred. Once processed ... well, they had to get the idea for Kevlar from somewhere.
As far as the Barbarians not having much armor? The Celts had whole classes of warriors who charged screaming into battle buck ass naked and painted to the gills. And likely hopped up on psychoactive drugs. Which is probably where much of the infuence behind the classic "fantasy" barbarian came from.
Charging into battle naked as the day you were born was fairly normal for the Celts, as far as I've read. Probably a psychological thing. Screaming was also common for all warriors. Gotta hype yourself up and demoralize the opponents. The psychoactives sounds more like the Norse berserkers, though the Celts likely had something similar. (Look at Cuchulain.)
That picture of the fantasy adventurer screams to me, "I killed a guy with some nice plate armor, but not all of the pieces fit me." I think Shad probably has a line in his will requesting that he be buried in a gambeson.
I disagree with you on spellcasters using kite shields. If we view what the effects of a mage is; they are usually ranged damage dealers that have to have both hands free, a shield that is held in the hand may actually take them out of the fight. So essentially, mages have the same requirements for protection as archers and crossbowmen; needing a shield that doesn't need to be held. So a Pavise shield that has either a stand or is stabbed into the ground is perfect for them.
Alternative: Something strapped to the forearm that can be grasped with a hand in a pinch, but otherwise leaves hand free. A pavisse would be badass though haha.
so having a 'shield brother'. just like an archer hiding behind a guy wearing lots of armor and having a wall shield. the mage pops his head out now and again, flings a spell, then hides behind his buddy and starts his spellcasting time/cooldown once again. because Gandalf standing there wide open sonorously chanting in a cool dramatic baritone at the top of his lungs waving a staff or wand about is A BIG HUGE FREAKING SHOOT ME! SHOOT ME FULL OF ARROWS! target. :>
For balance purposes it makes sense that wizards need to carry other items (e.g. spell components, spell books, scrolls) and must have full use of both their hands and arms to cast spells, preventing them from using a shield while doing so. However, they should be allowed to wield a spell focus which is also a simple melee weapon (such as a quarterstaff or spear) and also wear less restrictive types of armor (such as padded or mail) which don't interfere with their dexterity and hence their ability to cast spells. Unfortunately, any somatic spellcasting restrictions can be entirely circumvented by obtaining the "War Caster" feat which should therefore be limited somewhat in scope, so that it only applies to certain magicks and/or still requires at least one free hand to make the necessary gestures.
i feel a roman scutum would be good for a mage, it can be easily moved and, due to its curvature, it just stands upright without it needing extra support.
The gambeson is what I've used as the main armour for all my adventurers throughout my novel-in-progress. I've also started implementing the idea of having your specialised back sheath be a distinguishing feature of an adventurer as opposed to a soldier. Thank you for this channel; it's truly brilliant.
You could also use a mixture of plate and gamberson meant for long days at a dungeon. With plate being in the arms and some in the chest. This would lower most of the heat and with just a but of added weight it would improve the defense of the armor.
If someone was actually travelling around to face goblins, zombies, wyverns, etc. they would be carrying the heaviest armors they could, but only donning it when they reach the cave or area where the creatures are likely to be. This would mean... (a) fighter-types would wear a light armor when travelling, (b) everyone would typically have a pack animal for their heavy armor and equipment, (c) if the travel area itself was dangerous you'd use scouts (rogues, familiars, etc.) to buy you that 3-4 minutes to don heavy armor, and (d) if you couldn't scout or random encounter where common, fighter-types would be mounted when possible to wear heavy armors while travelling. In many games you can simulate this fairly accurately by using encumbrance rules and tracking weights, days passed, and food. Most parties quickly get pack animals and/or mounts.
BW022 If magic is common use then why not just have armour able to be conjured/summoned? It's often done with swords and bows so I don't see why more properties don't explain inventory system that way.
17:31 NO! This one I cannot let you pass with! The best shield for a caster is the PAVISE, as you would just set it up, and boom: Free hands to do gestures or use arcane tools, while still being kinda protected from arrows. ...And yes, that is the only major concern for mages. They are behind lines, casting while the others keep the enemy busy, and are usually too close to enemy archers for them to shoot in an arc. The only problem is flanking, which can be solved by more shields (Just imagine a wizard with 3-5 familiars carrying massive pavises trotting about, ready to deploy a barrier when their master is in peril).
@@lolmanboss If they can. If they can't, then normal shields it is. Also, why waste mana, or a perfectly good spell slot (or whatever have you), if you can just use mundane, reusable assets?
@@lolmanboss Also I imagine it would be more effective to do something else in combat than wasting time casting a shield spell when you could instead just drop the one your holding and use it for cover instead of weaving a spell and burning your time & spellpower on something which could be done with a bit of wood instead.
@@danielantony1882 : you mean the obvious like : the million mages in fantasy who hide behind a shield?^^ or the warriors in heavy armour who are backflipping over the battlefield? or the rouges who would never dream of using something useless as leather? ;) yeah fantasy gets thoose things more than right already...... ;)
In settings where it's specifically iron that messes with spellcasting, I've always wondered why spellcasters wouldn't consider using bronze armor. It may not be as good as steel, but its still better than cloth. Or if the restriction is all metals, what about something like linothorax? And when it comes to shields, if the restriction is just touching the metal, they could consider something like a pavise, where, when it came time to actually cast their magic, they can set the shield down in front of them so they aren't touching the metal anymore.
Bronze is a crap material when everyone is using steel, a hardened steel sword will cut through it like paper with enough force. Plus, if the issue is conductivity, bronze would actually be even more problematic. It comes down to the metallurgy - bronze is a soft metal with high thermal and electrical conductivity, as it's an alloy of copper. You'd honestly be better off wearing a gambeson. As for shields, another option is to have a wooden handle on the shield, or wear a glove.
@@VestedUTuber But for all those failings, would bronze be actually worse than the cloth of a spellcaster's robe? The conductivity thing could be an explanatory mechanism, but silver has an even higher conductivity and there are plenty of settings where silver (and copper) works great for various magic enhancing items a caster would wear, usually in the form of jewelry. Gambeson is great of course. It's very hard to come up with with a self-consistent reason that would prevent a spellcaster from wearing gambeson unless it's just not available in the setting.
If you are wearing any armour - you have to have gambeson by default. The fact you're missing is for game balance, casters e.g. wizards are physically weak but highly intelligent guys. A top university student with severe back pains like me, fits well. I can't carry around more than 5 kilos, and lifting over 10 kilos is in impossible task for me. Can't lift a bucket of water, seriously. There's no way I could wear any armour apart a gambeson. Or lift a steel pavise. Or pretty much anything apart what I need for spellcasting. The other reason is that you have to maintain concentration to cast spells, and you can't do it in a suit of armour you are not proficient with. I love the idea of using the eastern-style gambeson, the khalat, which is long and worn with no metal armour, as the wizard's clothing.
@@VestedUTuber I mean, I guess you COULD assume that conductivity of magic functions identically to conductivity of electricity.. You wouldn't have to, though.
The whole travel thing is exactly why I hate the wizard/mage in robes trope. Loose fitting and flowing robes is the *LAST* thing you want to wear while traipsing through the wilderness. Your robe is going to get snagged on every low hanging branch, twig, and bush you walk past and god help you if your forced to push through some brambles.
True although I suppose it depends on what sort of environment there is. The Arabs wore robes not unlike wizard robes in the dessert and it apparently worked for them.
True. But its also about feelings. I would not like to play game where everyone is clad in the full plate in the dungeon. This just does feel monotone and uninteresting...
@@milanpospisil8024 You can have a happy medium with spell casters wearing gear that is far more practical for the life of an adventurer without turning them into tank mages.
@@conduit64 Yes, I used magic for that. Using magic you are able to enchant robes and armor to be quite good so you do not need to use plate (for the cost of plate). I also used hide from monsters as source for very strong heavy armors for barbarians or rangers. Not as protective as full plate but with less restrictions (again for the cost of the plate).
Yeah what's dumb is in Pathfinder 1st edition, padded armor only grants a +1....whereas leathers grants +2, studded leather +3....but like you said in your other video on gambeson, it's more effective at dispersing the force of oncoming attacks, whereas leathers isn't. Leather might stop a slash or 3 but you might still have a broken rib or fractured ulna after the encounter. So yes, make that video sir!
It’s the same for 5th edition d&d, almost. Padded/Gambeson and leather are both +1 and studded leather is +2, but padded causes disadvantage to stealth for the tradeoff of being much cheaper, costing like 5gp compared to leather with is 10gp
@@lordjub-jub5254 Hide armor is meant to be made of multiple layers of (usually untreated) leather, so it does make sense to be a little more protective, but it really makes no sense how this even thicker, bulkier version of padded armor somehow doesn't give disadvantage to stealth.
And it’s actually not more protective, padded armor, without the assistance of magic caps out at 16AC not including a shield, Hide armor caps at 14AC without feats, 15 with a special feat
@@adamlee3484 Considering most of them is plasma-based It wouldn't be pretty It'd burn the gambeson and cook the wearer without even needing too much effort, you're probably safer wearing something that isn't warm and made of flammable stuff Something heat resistant and not very heat conductive would be great i'd imagine, so not exactly metal either
Best historical armor for a fantasy adventurer? Castle. With machicolations. Actually i think that cloth armor (like few layers of thin gambeson and other clothes) could be very good and usefull. Difference between regular armor would be that travel armor would be more functional in defending against "elements", i mean weather, for example it would have hood so you can defend from rain. Also probably there would be some holes for ventilation (like small holes under armpits). Also, it can have special pockets that can be filled with either stuff to carry, or with steel plates (to make semi coat of plates)
Not very logical. Are you teleporting between realms with considerable different weathers. Cant you just procure a gambeson fit for the weather you are on? You still end up having to carry all your gear even if you dont wear some. And wearing 2 gambeson no matter how thin, will be very uncomfortable. Just like wearing 2 thin jackets is much more uncomfortable than wearing 1 thicker jacket.
Sees the video pop up, reads the title. "Oh, he's going with Gambeson. Guarantee it." Sees the sponsor, gets curious, visits... jaw drops to the floor and immediately signs up
Shad, while I agree I also disagree on the whole Armor Fatigue thing. In D&D the Armor Training isn't just you knowing how to use it, but also being conditioned to use it for the same amount of effort as the rest of the party. For example in 5th Edition anyone can wear full plate, even the mage. But they are under severe penalties, even when it's put on them correctly due to a lack of training and conditioning. Secondly, the average human has around 10 constitution and 12 strength. To wear full plate without mallius requires 15 strength minimum and most warriors won't (or would) be caught dead with less than 14 constitution. He's a professional, a man who's not only trained, but conditioned and strong enough to fight in that armor without exhausting himself. His responsibility is to stand at the front, to take the beating so his friends don't have to. Clerics wear up to chain mail, but some specs gain training in full plate. Most fighters you see in fantasy however don't even wear full plate, the picture for example uses some plate elements, boots, gauntlets/gloves, breast plate. And most people count that as 'half plate' and it doesn't have the steep strength requirement, but is slightly less protective. While I agree that armor needs reworks as 'AC' is a horrible, flat cap meaning 'how hard it is to hit the guy' covering both how hard it is to get damage through the plate or rather or not they can dodge. I'd rather have armor add damage resistances, while agility ups flat hit/miss. I'd also make blunt weapons hit with a lower Accuracy making high dodge AC effective against it, but have it punch more through resistances like a hammer striking armor. Likewise I'd have blades and stuff which are quick and keen pretty much bounce off of the heaviest armors. You also must remember who your adventurers are. The way I've heard it is level 1-4 = game of thrones characters, 5-7 = lord of the rings characters, 8 to 12 being legends and demigods of their craft like Gandalf, The Witch King, Riddick from the Chronicles of Riddick. While 14-17 are getting into superhero level with 17-20 being literal low level divinity in the setting. The Avatar of the God of War would be between these levels. Kratos would fit comfortably in this field.
You're wearing 2 inches of solid cloth, sometimes with metal on top. This doesn't breathe and it's insulating. Armour will /always/ fatigue. The non-fighters would be worse of. But there's no way it would have no effect. Historically, armoured people left their visor up and gauntlets of unless they were fighting, and plate men at arms fight in bursts of only 10 min or so to avoid collapsing.
IMHO the most stupid thing about armor in D&D/Pathfinder is the fact it does not protect against magic/elements. Seriously, taking the same damage from a fireball whether you're naked or wearing full plate armor and behind a pavise? Who thought of that? And even when facing a mundane snowstorm, in D&D wearing a gambeson does nothing. You might as well be naked. And the default way to actually solve the issue of elements... is casting some spell or wearing some magic ring or whatever that gives you elemental resistances. As if.... you know - protective clothing - ... didn't exist. Also, the idea that metal armor makes people more vulnerable to electricity... when in fact it would mostly work as a Faraday cage, safely grounding most of it. Jewelry on the other hand can be bad - some people struck by lightning have indeed suffered additional burns when their jewelry was heated up by electric currents from the lightning. Although burnt skin is probably better than cardiac arrest or other possible side effects of getting electrocuted. Anyway, I tried playing Pathfinder with some houserules that added damage reduction to armor, but trying to balance it properly was an awful experience, and players generally ignored it. What I hoped for - to make fights against heavily armored opponents feel vastly different and require different tactics than fighting against agile but lightly armored ones - didn't really work, as players would use the same tactics either way :/
@@thekaxmax Not if you're a cold-blooded race, which in those games never seems to come with all the problems that actual cold-blooded creatures have to deal with.
@@thekaxmax yes fatigue, but less then you would think, the ten minute thing is a myth. sort of. soldiers tend to have mutual pauses in fights (a lul i believe), useually 15 minutes of intense fighting then a lul which could be short or long, 'knights' on foot lasted about as long as everyone else, and we have acounts of fully armoured knights fighting on the frontlines for hours with no mentioned luls. essentially while in theory an unarmoured fighter can last longer, it isn't significantly longer as the knight is less affected by their fatigue (as with fewer gaps to defend means being slower is less of an issue) which balances it out evenly or even in the armoured man's favour. remember knights plate was not singificantly heavier then other armor (and better fitting) and actually better insulated then regular armour. as for how much fatgue? that depends on the training. it will fatigue ou compared to unarmoured but well trained people can go further in armor then untrained without armor, as armor is well distributed meaning its not a significant weight as a backpack with the same mass. likewise an untrained man in 40Ib plate armor will get less fatigue then a man carrying a 40Ib pack.
Overhauling the AC system is fun to think about until you realize it's just more information to account for during combat. Which is fine I guess if the number-crunching is what you enjoy, but it brings the story to a screeching halt. Back when I used to DM, it got to the point where we basically ignored combat and the dice only came out for skill checks and the like. On the other hand, I'm sure there's better ways to handle combat than what I could do, and the beauty of D&D is that it's infinitely adaptable.
11:00 It is within the rules of most tabletop RPGs, though everyone always ignored the encumbrance rule, so now it's optional, at least in D&D SDR based games. Every piece of equipment has a set weight, and the more weight you carry, the easier you get tired, the slower you run, the shorter you jump, etc.
@@AnyMe223, my GM used to roll for if we would find the magic items we wanted, except if we were at a very big city, and even then the item should be a common one.
I've always found it strange with spellcasters not being able to touch metal/iron in order for their magic to work. If "touch" or skin contact is all that prevents it, then why wouldn't a spellcaster simply get ahold of some laquered metal plate or just wear gambeson underneath? The layer of paint in laquered armour, or the thick cloth of the gambeson should insulate the spellcaster from having skin contact with the metal and thus allow magic to be used anyway. A more consistent explanation would be if magic was described as a kind of radiation, similar to the way that real world gamma rays can't penetrate a certain thickness of lead.
I think there is some merit to that. If there was a real world magician he would probably use electromagnetic waves to manipulate the world around... and a metal object on him can possibly short circuit or get heated with his energy. So I can imagine a magician will actually cook/electrocute himself in a full plate armor. But even small metal object on his body can be a problem. To better illustrate what would happen is like putting a metal object in a microwave oven... it's not good. So there is some logic to not have metal on magician and the more powerful the magician is the more problems metals on his body can cause. Also a powerful magician does not need plate armor or any type of armor they can use magic shields, so they don't need to burden themselves with heavy armor. In other words metal armors may act as a "faraday cage" on a magician. So he would definitely not want to wear something that will hinder any of his main strengths.
That depends on the setting and version. D&D often explains it as inflexible metal armor interfering with the somatic components of casting magic rather than metal being anathemic to it. If it did, then all of that enchanted jewelry would suddenly be pretty awkward.
Setting. In dnd5e if you have proficiency then you dont have any problems casting your spells. Think of Elder Scrolls. Battlemages go around in heavy armor and a mace blasting people with lightning and summoning devils
@@Slav4o911: Yes. An explanation like that is much more satisfactory and helps with suspension of disbelief rather than an arbitrary "magic users can't wear armour, because skin contant with armour makes their magic fizzle out, because... Reasons..."
5:28 as a roman reenactor ,,,,YOU HAVE NEVER WORN YOUR DAMN GAMBESON when its 35°Celsius in the shadow i prefer mail with Linen-cloth underneath over any Woolen cloth in a very hot environment ! it is also more preferable when crossing through a small river, since it(the linen) dries in minutes also i learned Hamata is much easier to maintain than Segmentata Hamata would also be better against piercing weapons like spears,daggers or shortsword a Gambeson could be really effective against cutting weapons like sabers or longswords and a Gambeson might be the better gear when fighting animals like Bears or other monsters ,since they can absorb some of the shock power when then Ram into you a Gambeson could also show advantages in the cold so in similar conclusion ,, dress for your enemies and dont focus to much on a single design or otherwise your biggest Strength could be become your biggest weakness
Gambesons can be (and sometimes were) made out of linen. Some were even made out of silk, in the Middle East. The thing is, once you get that much cloth layered together, it no longer matters what it's made of, you're gonna roast.
yeah ,but the point is still same ,,,and going into much detail is not really something for youtube comments yes i could be more detailed when i wrote that comment but the comment would be so long nobody would have read it in the first place
As a TTRPGer I really appreciate these videos. Your channel content covers an interesting variety of different topics, which are all well researched, well presented and delivered with that characteristic, "Shadiversal" sense of humour. Keep up the good work!
Mages wearing robes can be explained with simple traditions, as scholars living in academies they would be expected to wear formal clothes, the robes could also have ceremonial value, like the ones worn by the catholic clergy, and it would help them in performing high level rituals.
My take on that is generally in a fantasy world mage robes are enchanted to help with spellcasting and that it's much harder to enchant metal armor to do the same thing. Not to mention in average a mage in a fantasy world are generally physically weaker then the average adventurer so they would tire out faster if they did wear armor and a tired mage can't concentrate very well.
AgusD Memes I went to Wizard College for a Major in evocation and a Minor in abjuration. I spend most of my time studying, partying with the Da Bois, and “protesting” for the rights to learn necromancy at the college public speech area. You think I have time to learn about light armor and how to wear it? Nah Mage armor.
My take on mages wearing robes is it's a status symbol like them saying "Hey!! You see these Robes and Staff!?! That's right! I spent Year's learning the Arcane Art's!! And graduated I'm Awesome!!" It's also a mark of pride no different than a Noble wearing his house crest upon his tunic or cloak and indeed they have every reason to be proud of their accomplishment. :D
"You don't Roleplay Travel alot" Meanwhile i have 3 years worth of Calendars for DnD campaigns with every day of Travel events recorded. We go hardcore
How would that actually work? You´d have to somehow hold all the scales together to form some kind of armor, and whatever holds them together needs to be fireproof as well. So sewing with thread or leather is out of the questions. Metal wire would be fireproff, but it conducts heat like a bitch... and in generl, unless the armor covers 100% of your body, which is going to be quite hard, a dragon´s breath kind of attack will most likely still burn enough of your body to put you out of comission.
@@KanaiIle i think its mostly to help against those annoying pyromancers. As if you are able to kill a dragon without using a heat resitance armor you didn't really need it and its mostly a extra level of protection just in case
@@KanaiIle well technically speaking if you overlap the scales (which most scale armor types do) you can do a fairly good job at concealing the thing that hold the scales together from fire-based attack with other scales. but then you'd still not want to stand in a way of fully sized dragon's firebreath really..... unless you have some sort of magical protectin against it then maybe it'd be viable (fireprooving would be there reather for things like fireballs or something)
While dragon scale armor sounds nice but the scales rot away after a few years, its heavy, and the scales are to big to make armor with. personally I have dragon resistant armor forged by dedicated wizards it is an alloy of adamantine, mithril, and vacaydel. Although the hard parts of making my armor is the vacaydel which is made by skinning the mage armor off a necromancer that just died and enchanting it with wyvern poison.
@Tuosan a debunked myth for a video game? Lol now I am intrigued I guess I hoped it had some truth to it because it made it more realistic than every guard ever being an adventurer and getting shot in the knee, haha
I fell straight to concrete floor hitting back of my head to floor. It was in buhurt match and I had brigantine armor and 2,5mm hardened steel helmet. It was like falling on mattress. To the matter shad is talking about, I think wearing armor while traveling would be fine if weather is cold but if it is warm it is hell. It is like having planket around which is covered with steel. For those thinking if you can sleep while wearing armor, answer is simple yes and you can sleep very comfortably because planket is already around you. With planket I mean gambeson of course. From my experience armor is easier to carry on you than any other way (only if it is not too hot) . I have done a lot of it both ways.
But what about dragon hide armor? Honestly, I feel a setting with monsters being around kinda throws a wrench in the works for gamebeson. That said, I realize it's a bit too specific for a non specific settings video.
@@Nicmadis Not sure why this "throws a wrench", it is still a good default. Of course, if an adventurer goes against a specific type of monster and has time to prepare, he will don specific armor, but other than that... In any case, no way to have a discussion about unknown properties, so unless we establish some universe first with particular information about such things like "dragon hide exists and works like this: ..." or "mithril is a thing and has the following properties:...". Everything would be wild speculation. Especially for dragon hide, for which we certainly need magic to explain if it should be far above the strength of regular leather.
@@ksortakhkraxthar5019 Pretty much my thoughts for a unspecified setting. I was just making a remark based on Alberto's comment, since it assumes a setting with dragons.
While dragon scale armor sounds nice but the scales rot away after a few years, its heavy, and the scales are to big to make armor with. personally I have dragon resistant armor forged by dedicated wizards it is an alloy of adamantine, mithril, and vacaydel. Although the hard parts of making my armor is the vacaydel which is made by skinning the mage armor off a necromancer that just died and enchanting it with wyvern poison.
Question: In fantasy it is quite common for armours to be asymmetrical. Either one shoulderpad is bigger than the other, or a character simply wears one shoulderpad with a broad strap across the chest, and sometimes only one gauntlet instead of two. Mostly common in non-human races, such as Orcs. What are your thoughts on this? Does it sacrifice protection for mobility, as well as being for the sake of aesthetics?
Late reply but asymmetrical armour designs are called Milanese as opposed to Gothic. It makes sense to protect one side more than the other in certain cases, if you don’t have enough resources to make a full suit then you might choose to focus on the side of your body that’s opposite your opponent’s weapon hand (their right, your left)
I have a maille haubergeon (like a hauberk but sleeveless/shorter sleeves and doesn’t go down as far down the thighs), and it’s actually very light, and is very quiet, although doesn’t cover as much, but if I were an adventurer (mind you I’d be a rogue), I’d definitely be wearing a thinner gamberson under a haubergeon, but if I was preparing to be stealthy, I’d just wear the gamberson (even though the haubergeon is still very quiet).
Shad Fact: Shad was attacked by a Shai-hulud on his travels. The locals seemed rather annoyed that disintegrated the beast completely. Still researching why.
One thing to note: thick layers of cloth when you're moving long distances with a heavy pack get hot very quickly. Even if you're moving under cover of darkness and it's only about 50 F (10 C), by the time you've gone around 5 miles you'll be sweating. If you get cold, that's what cloaks are for! If you consider that medieval armour could be reproduced with lighter metals like mithril, mail would be better than gambeson in my opinion. Modern-designed mail (which fully covers the arms and body) made from very fine steel mesh weighs around 7 lbs (3.2 kg). Assuming we use the D&D version of mithril/mithral, that would weigh only 3.5 lbs (1.6 kg), and probably grant you more protection overall.
Against dragons you have the option between burning (gambeson) and baking (full plate). You have to fight a Dragon like you would a King - stab them in their sleep, or poison.
Rakaziel Do the Ragner Lodbrook thing: Gambeson with outward facing fur, drenched in sticky goo to turn it into dragon resistant composite armor. Then go stab the dragon and walk away. Recover and return to claim your prize.
You're assuming the adventurers would be traveling all the way on foot like Frodo rather then on horseback, in a wagon or even via a river boat. Also since we are in a setting where magic exits things like stamina potions/spell could negate fatigue etc.
Riding on horseback for days while in full armor can still be exhausting. Potions also tend to work like Magical five hour energy so good right when you expecting trouble or need a boost from a ambush but unless you got to reach the Citadel by night fall and ride flat out with no rest, long term fatigue is still going to be an issue.
In my roleplaying game (which im still working on,based of dnd 3.5 edition) armor dosent protect it reduces damage based on the wepon that hit you. So for example,a chainmail would reduce a large amount of damage coming from slashing swords but spears or polearms would ignore much if not all that ressistnce . But then if you fight an armored foe you can shose to try and bypass the armor,but doing that is much harder thwn just hitting a person in armor and requires more skill. As well as reducing the damage potential because armor usually protect the vitals pretty well. Its all work in progress but ill be glad to hear what you guys think
@@eutenhomuitosnomes5485 it also includes striking at places protected by mail from the right angle and so forth. The system aims to be very situational to be realistic as possible. Just ran a fight sequence where two players spent 5 rounds trying to hit an armored knight to the point that they both had to restrain him in order to slip a dagger through the gap of his helmet. Fun times
16:23 I agree with that and think that it would be kinda cool if the cloth armour would help the user contain the magic and direct the flow of it out through the hands instead of dispersing while travelling through the arms.
@@starimadari4031 No one cares Stari - clever words and phrases get invented and forgotten too fast to bother with. Straight talking wins every time hands down. Try it sometime.
Personally I think combat mages would likely be wearing robes just out of tradition. However, their robes would likely be thicker and quilted like gambisons. Also, depending on the scale of the battle and how much defense they may need, they could also be using copper or silver plate or chainmail armor on top of or sewn into their normal gambison robes, with enchantments to enhance the strength of the metal used in the armor so that it is equivalent or superior to normal iron or steel armor since copper and silver are relatively weak. Copper and silver are excellent conductors, thus why they are used in wiring, and this could translate very easily into being great conductors for magic as well whereas iron and steel could be very poor conductors comparatively and reduce the efficiency of their spells and force them to use more energy for each spell they cast. They could also have various gems and crystals embedded into their armor for extra enchantments, to act as a catalyst for their spells like a staff does, or even simply ceremonially, ritualisticly, or traditionally even though it may serve no real practical purpose. If they carried shields, they could also be used as a catalyst for their spells like a staff especially since they are gennerally made of the same materials, namely wood. Plus, since they *are* just wide flat pieces of wood, they could have a ton of runes, symbols, seals, sigils, or whatever else carved, painted, or burned into them, so they could potentially serve as a "swiss army knife" of sorts for the mages, having a multitude of functions. Heck, depending on how magic works in that world, they could even serve as mobile alters or pedestals for the mage if they have to preform a ritual for certain spells or types of spells, or even to cast magic at all. Clerics could also potentially benefit from this for mostly the same reasons.
How about a battle mage wears full plate armor, carries a shield as big as the Rhodok tower shield, and a sword which the hilt is doubled as a magic wand. Magic mojo will be stream from his hand to the wooden grip, then to a big gem on the pommel to goes outside.
Its actually stated in dnd that clerics holy symbols can be an emblem on a shield. And i wholely agree with the armored robes for mages. I always thought a mage would be wearing heavy cloth, like gambison robes, and i always enjoyed the style of war mages having heavy cloth robes with a metal breastplate and possibly boots or gauntlets.
So, robe->gambeson with bone/wood plates, headgear(Galea for "noble" view, or Bascinet for mask/"inhuman" as caster of black did, but simple morion will do too). A couple(?) athames. Optionally, round shield on back and/or a mat. Either staff(->spear -?> halberd / Monk Spade) or wand->mace for weapon, optionally a sling that also doubles as ritual rope line. Maybe a cauldron/chalice/censer(as a single item, chain-suspended, ~1-2l for exclusively personal use without overload)
In Rifts, then it's explained that wizards don't wear heavy armour because that armour would be weight which they could have used for things like magical books and tomes. Alternatively, I might propose a more psychological explanation. When we're first trying something out, then we tend not to be that confident. Even when we have full knowledge that it's more beneficial, we still tend to not have that confidence with such things. Perhaps this lack of confidence when wearing armour interferes with a wizard's ability to cast spells. This would also explain how, once you have that proficiency, you can suddenly cast spells with the armour, because then you've been trained with the stuff, and now you're fully confident when wearing it. You can place your full trust in the armour's integrity, and you can now cast spells due to that self-assuredness.
A shield wouldn't be all that great if a magic user requires 2 hands to cast, it really depends on the lore of the fantasy world or the type of magics being used.
Same restrictions in that case would largely apply to magical staffs, wands, scepters and the like as well (unless they were used as foci, which they rarely are outside Harry Potter). But yes, D&D has a number of basic spells that in AD&D (that in later supplements went into such details) required two-handed gestures, example being the level 1 spell Burning Hands which required both hands to be held out in a fan-like shape when casting it, while others like the classic trifecta of Magic Missile, Lighting Bolt and Fireball were single-hand spells that could in theory be used behind a shield. 3E mostly just ignored specifics like that and used the spell failure chance as just a broad generic modifier. But yeah, as pointed out, a lot of tower shields were able to be stuck into the ground as mobile cover, and archers (more crossbow users) deployed them for that purpose in a few historical instances, and mages should in theory be able to as well.
That's a common enough playstyle (especially with Spellbreaker, best of both worlds) when new perk mods (like Ordinator when it first came out) are released a ton of "shield mages" show up demanding perks to cater for it.
Another series that handles Fae not handling the touch of Iron is the Dresden Files. They even mention how different minerals are better conduits for handling energy and such. Good series.
I think the best armor for an adventurer would be an enhanced gambeson--one with some minor improvements to make up for the deficiencies of purely cloth armor. Jack chains would be the obvious start. I can't for the life of me remember the name, but there's that one kind of armor where damaged plate armor was cut up in to tiny squares and sewn to a gambeson. The squares don't overlap like on scale armor, but they would do a fantastic job of stopping even the sharpest blades from cutting through the cloth underneath, without adding too much weight (especially if you used a thinner gambeson) or being noisy. Then there's lighter materials that could be (and were) added to cloth armor to give it some surface hardness. The Huns made scale armor from horn, which could be chipped or cut to any thickness. Some thin horn scales would be light but hard, and complement padded cloth well. Then there's the REAL best adventurer armor--silk armor. Basically, it's a gambeson made out of silk, and yes, it really existed (in the medieval-period Middle East). Silk is stronger, lighter, more breathable, and wicks moisture better than any other fabric. Sure, it's expensive, but fantasy adventurers are almost always insanely rich after a few successful adventures. Edit: Bamboo cloth is nearly as good as silk and much cheaper, but since it's technically a form of rayon, I don't know if it was or could have been made back then.
The type of armour you’re after there is jack of plate-great naming scheme they had, isn’t it? Overall, it would have been reasonably popular, as old metal scraps would abound [even before full plate harness, coat of plates and partial plate existed]. Sadly, it’s near impossible to distinguish in artwork and thus we can’t be sure how popular it was from those sources. From what I know, it was used when you wanted less restriction than brigandine or plate but less noise than mail or scale, which it would be similar to in protection levels [being about as thick as outerwear gambeson].
Nah, once magic items is involved you wear boots of speed ,a diplacment cloak, ring of Armor, ring of Elemental Immunity, Periept of Health, and Helm of protection from fear/charm/mind control and a silver mirrored shield for deflecting gaze attacks back at the attackers leaving adventurer able to just wear clothes....lol Of course all that still means vunrability to Acid attacks. even after your Adventurers are rich enough to afford such toys
I spent 3 days walking through the Himalayan mountains. I must say that the trek was extremely difficult. I must say that I did this only 2 weeks after being in high elevation after spending my whole life living in the swampy farmlands in Virginia minutes away from both where George Washington was born and grew up. Still, if someone was going to be an adventurer, I would suggest using Gambasin however I am rather sure they would best store it in a back pack with their helmet. I would NOT suggest chain mail or plate armor. Traveling is a much bigger part of an adventure than battle. Money foraging tools and cookware are heavy things. Look at modern backpackers. They barely wear pants. I think spears would be useful because I find the use of a staff extremely useful in long tracks. They do become a problem when having to rock climb but you can usually throw your stuff to a ledge above you. I would suggest bring a back pack, a bow and maybe three arrows, a knife, a Viking style axe, a rapier and a large oil canvas cloak, and a light spear. Gambasin, an iron helmet that doubles as a cooking pot, and two pairs of shoes a pair of gloves and pants. You might want to bring a shirt but it is probably not necessary. You will definitely want something to carry water in. For an adventurer, that might actually be more valuable than a weapon at all. I’ve spent large amounts of time in cold weather and find that if I am on the move that I much prefer not to wear many layers. Sweating in winter cold is NOT a good plan. I’d probably try to rap everything up in the canvas tarp and carry it at my side. I find that my back sweats a lot if I have a backpack insulating it while hiking. I once went on a three hour hike in a T-shirt, bluejeans, and gloves in a Minnesota February. I think it was -3 to -15 °F. I have no idea what the wind chill factor was. I could not feel my arms for a few hours after returning indoors but I imagine with a nice strong fire that this would not be too extremely dangerous. Most people won’t be adventuring into the frozen tundra, so this should not be a huge problem. In my mountain treks I have noticed that mules are VERY useful for carrying your stuff or even you if you get tired. For adventuring they could be useful for carrying the treasure you find along the way. I would probably rather have a mule than any weapons at all if I had to choose. For fantasy, I think a large tamed Ram would be very useful. Better yet a dragon. Flying from place to place would take a lot of problems out of being an adventurer. You would never need to carry too many things, you could just fly to towns to pick up things as you need them. They also allow for easy escape if needed. Even if it didn’t breath fire, no armies or monsters would really be a threat. Except for fairies..... gosh fairies would be terrifying no matter what.
Tbh i think some of the problems mentioned could be nullified by magic at least in dnd. However if the campaign being run is realistic enough to employ exhaustion mechanics for travelling then heres a few suggestions: 1: Get a mule or donkey, for larger/ higher level parties a cart or even a full wagon would work quite well, not only can you carry additional supplies and swag but wounded allies, pc's or prisoners. I know i'd love to get a chuckwagon both in game and irl, yes it was more of a western thing but who wouldn't want to be a tiefling cowboy? 2: If the party has the money for it, the tank assuming its a fighter or paladin, might want to get a second set of armour and possibly weapons which would be lighter than their standard gear. Something like chainmail or any medium armour. This way they can wear that so they don't get as tired but can still be ready for surprises and if they're getting ready to attack something they can put on their full plate. Also if one set breaks they aren't forced to borrow from the bards wardrobe. Same with weapons, the heavy shit stays on the wagon while the parties travelling or can even be put on the side like pickaxes and shovels on an actual chuckewagon. 3: Someone in the party play a ranger or druid so they can cast "goodberry" and take magic initiate to get the mold earth and prestidigitation cantrips (prestidigitation can be swapped out for mending as preferred). Mold earth can let you make a 5x5x5 foot wall of earth with a 5 foot moat around the entire party in less than an hour while prestidigitation can let you instantly make a fire assuming you've got shit to burn and can be used to clean stuff and flavour food so it's more palatable which is great for morale. Mending is also excellent for repairing gear which can be very important. Honestly I'd love to play a dnd campaign which was sort of a combination of rdr2, oregon trail and dungeon siege. Just this long ass journey with a group that's not biologically familly but might as well be where we'd have to track everything down to the last bit of hard tack while trying to survive.
"An iron helmet that doubles as a cooking pot." First off, no. Helmets need openings in the front. Second, what if I get attacked during dinner? In a sudden encounter the first thing you want to put on is your helmet.
Also, I would ditch the rapier since you already have a short spear (they achieve the same effect) and trade the Dane axe for a handaxe that you can use to parry.
I have worne both mail and plate in larp situations (with a gamberson ofcourse). for women at least I found that breastplates were good for marching because it rests on the hips (say if your moving to attack) but not great for sitting around in waiting for an attack. Mail was great for sitting around in for hours waiting to be attacked but pretty heavy to march in. This is ofcourse just my personal opinion and LARP is not the same as real fighting XD. (In LARP where I´m from most people just wear gambersons aswell with shoulder protection and bracers but no chest plate. DOn´t know if that´s historical at all but thought it was interesting).
One point on the leather armor thing, if you are going out and hunting magical critters with specially protective hides the "leather" you are using probably doesn't match historic properties of it.
Manticore/drake/wyvern leather would probably be superior to gambeson, yeah. But then again, the gambeson could be made from threads of fabric extracted from magical elf-grown plants/animals etc. That's an element I find is not explored enough. it's a fantasy world, full of fantasy creatures and materials: Why is everyone just using plain cow/horse leather and mundane iron? Where are the druids in wyvern hide cloaks? Where are the rogues in giant spider silk cloth armor? Where are the champion fighters in inherently magical mithril/orichalcum/adamantine plate/mail armor?
But we could also assume that you would have magical/fantasy equivalent of fabric or string. In that case if we base fantasy anyhow on reality, gambeson would work better. You should also remember kevlar is also kind of fabric and there are actually stab proof fabrics developed for prison and police officers. Unless you get something like dragon hide, fabric armor would most likely always be better.
Yes, if the leather was effectively magic, it would be better than mundane gambeson. Of course. You could say the same thing for effectively magic gambeson made of magic spider silk or something.
That explains why everyone in settings like Monster Hunter are apparently superhuman, because they are, they wouldn’t have a chance of surviving let alone sustaining civilization, in a world of mountain sized monstrosity’s otherwise.
I think you're underestimating human endurance a little bit. Roman soldiers were able to constantly march and work in their armor without becoming overly fatigued, and Metatron has pointed out, from his own experience, that one can easily get used to wearing a mail shirt for long periods of time.
@@canaan5337 Of course not, but Shad here is saying that gambeson is the heaviest you could stand to wear for long periods of time, which simply isn't true.
@@InSanic13 that is true and if you were to put on a suit of full medieval plate armor and train in it all day every day for several weeks you would get conditioned to wearing it and stronger from wearing it and it wouldn't seem heavy and overburdening to you it would just seem normal you would feel light as a feather when you took it off
@@canaan5337 Nah, weight training doesn't actually work like that, and plate armor is too heavy to get entirely used to. No matter what, it's still a bunch of extra weight you have to move.
It deprends on terrain. If you march trough road, you can do it. With some dense forest...it will be more tiresom. But yes, trained fighter will handle it. But weaker adventurers might use gamberson and some additional plates over it only in dangerous situations.
Shad: could you do something about reaming RWBY? The characters fight giant monsters and all that, but the charecters have a natural armor. They have an aura that defends them from weapons and strikes, and also gives them special abilities called semblences. One of the main characters can throw back the energy of people's strikes back at them for instance. Auras run down if the characters are hit enough though, and it seems to physically exhaust them. I guess they probably would still use armor anyway, since it still hurts them to be hit?
id honestly say firearms , a combo of large calibre rifles maybe with bayonets if you wanna still keep the aspect of 'its also a gun, but ideally firearms integrated with halberds, glaives, warhammers, anything with oomph and preferably can also stab
The best compromise between convenience, weight and protection would be a plate cuirass worn over a gambeson without any mail. A gambeson on its own is rubbish at protecting against the point of a sword, spear, etc., but a breastplate is impervious to it. It would not be too uncomfortable or heavy, and it would not create any noise like a full suit would. There is even a case to be made for a 'reduced' plate suit, maybe everything except gauntlets, sabatons and a visor (all of which would be incredibly annoying for a traveller) depending on the level of danger expected.
In most fantasy stories I've seen magic is effective against armor. So if magic is effective against armor then whatever makes magic effective against armor might also cause damage to the magic wielder if they cast magic in armor, or just destroy the armor leaving the magic wielder in his or her undergarments in the middle of the battle.
Alternatively if the fantasy world has magic as ineffective against armor then maby it works like electricity and a faraday cage. The magic is channeled around the wearer to ground. That would explain heavy armored mounts to. This explanation would make the magic casted by the mage go directly to ground aka magic nullification at the source.
the thing about magician and shield is........magician can create magic shield It will be more convenient than carry shield around, especialy when travel far Beside ussualy magician stay at backrow, they're always protected by the vanguard anyway
Gambeson! If you look at medieval paintings you'll find that people in Italy and Spain did't wear much differently than in other parts of Europe, wool was the most common fabric, followed by linen. Traditionally shepherds in central Italy wore wool coats even in summer.
Tropical? Well aztec used stuff stuffed with sand and salt and by contemporary accounts it was effective against stuff smaller than field guns. Hell some spainards switched to it, as its offered more protection against atlatl - like dart throwers than their own stuff (and was also less inconvenient under the climate they fought in)
I have an idea what if magic users could wear steel armor but it has to be rune etched or etched in the arcane language of that universe, and the danger that this would bring is that if the markings were broken or worn away the magic wouldnt flow as effectively for the caster and cause more fatigue or even cause drastic effects like a miscast, so in this way the caster would want to avoid melee combat and probably only wear a few plates of armour due to the maintenance that would be required to maintain the markings. Just a thought I had, anyway another good video Shad 👍
Mostly magic users have/use magical shields/defenses right? For example to block a fireball. Instead of using actual wooden shields. I'm just thinking here the wooden shields would limit them more if they can just use their magic to defend themselves.
@@clara_corvus It will work once, maybe more often depending on wood and covering. It is hard to set wood on fire and even then it will just smolder for a while.
@@clara_corvus Nonsense. Wood is a good insulator. What you don't want against fire is a metal shield. Consider, which is easier to fry an egg on, an iron skillet or a plank of wood. Sure, the wood won't survive forever, but it will last longer than your arm would stilling on a glorified frying pan.
Not if your magic reservoir or number of spells is limited. And keeping a wooden shield slightly wet or covered in rawhide would fireproof it to an extent.
Another thing to consider is what kind of materials would be available to a adventurer depending on their setting. If a mage cannot wear metal armor, then an alchemist or druid type could figure out the spider silk is very strong and work out a way to make a gameson out of that instead. I figure a spidersilk gambeson would be really durable.
I wrote an Alchemist or Druid because I figured some could either synthesize spider silk like we are trying to in real life or control a bunch of social spiders with magic and get them to weave clothing for them.
Something else worth considering - if you spend you life focused on getting into trouble and fights, wear and tear is likely to build up quickly. Maintenance and repairs are probably one of the most important details relating to the usefulness of an adventurer's choice of kit. Maille and plate when damaged, take skill and materials to repair or replace, let alone maintain. Gambesons just need darning needles and thread. That's my winning reason personally
Shad: you can still do flips in iron plate armor
me, who can't even do flips normally: interesting
Ah, but can you do them accidentally?
@@andrewstambaugh8030 Everyone can do a flip once if you launch them hard enough.
me, who is so fat I can barely jump
@@Jack-kx5rf it's OK, u will be harder to be knocked over, thus being more resilient and more tanky
Also if u were to wear armor u would might just literally make everyone that walks into u fall over
The best armor? Plot Armor of course!
"And as the bloodthirsty orc's axe was descending toward his head, the amulet our hero picked up on the ground in the first chapter emitted a lightray thus transforming his foe into a salmon..."
Ha, loved it.
Plot armor is a mystery too.
That's only true for MCs
Batman has got this in spades.
"You don't typically roleplay travelling a lot"
Me:* Cries in level 20 Ranger that never got to use their survival skill *
That's also where setting some normal expectations is helpful. It gives the GM more opportunity to diversify and reasonably undo extreme max/min unbalances and it keeps players from getting upset when their character wasn't always perfectly prepared for every situation.
Unless you say specifically otherwise, or reasonably perceiving imminent danger:
*your characters take their helmets off when enjoying drinks at a bar and other similar activities
*take their armor off as soon as they can after a long day of work or travel (eg to relax at camp)
*don't sleep in their armor, unless it would help with the environmental comfort (eg cloth armor in winter is insulation)
*don't do manual labor in armor
except extreme weather or other factors:
*travels wearing their armor (most convenient way to carry) - but gets worn out faster the heavier the armor. (presents choice of some better way to carry it such as a handcart or pack animal or servants/slaves).
Players may choose to declare to violate those base expectations. Doing so will have consequences varying from:
*nothing
*getting odd looks and reactions from people (possibly an offense)
*holding up the party due to not being able to keep up
*extreme wear/exhaustion or heatstroke (dizziness, confusion, loss of perception, reaction, stamina... easy to quantify as negative modifiers)
So, imagine some goblins are stalking the party. When do they attack it? When the party is most vulnerable, so at night when the goblins can see and the humans can't, when they are tired, relaxing, out of their armor, distracted looking into the fire or in conversation or song, etc....
*And that's when the party is quickly overwhelmed and must flee into the darkness without most of their supplies, gear, & armor and a ranger's ability to help them escape and then continue to keep them alive becomes vital to the party.
@@andrewstambaugh8030 This was beautiful. Totally stealing all of this for future games.
That sucks! But that's so awesome being a 20th level ranger
It really isn't unless your DM adds the mundane parts of the game that only rangers are good at
@@thewitchcoven totally agree with you! They should've put those aspects in their game to show off your rangers abilities.
I actually ran a campaign that got up to level 18 and the drow rangers abilities saves the group so much hassle.
The ranger is the default survivalist and takes the lead in traveling and maybe even general exploration.
They can be the difference from an easy and straightforward journey or a getting lost and stuck in the wilderness being attacked by random encounters.
As the DM all you gotta do is use implement that part of the game and call for some survival checks.
"Can't use magic when touching iron"
*iron is in your blood*
"Welp, I guess I'll just give up being a wizard."
The funny thing about this is that there are a few spells that require iron in some fashion as a component
this explains why we don't have wizards in reality.
ask for a magician to transform you into a humanoid crustacean. their blood is copper(Hemocyanins) based so no iron(Hemoglobin). but even then I think they have some iron on their blood just like we do have some copper on ours.
@@lucasbiermann257 So, you're saying that that the tritons gifted the other races with magic?
That's why Orc should never be able to do magic, their muscles are iron made
ButButBut, a sneaky rogue ALWAYS wears leather. It's made of Hide!
get out
Stay forever
Hide armour is a different class, it falls under the medium armour.
I roll sense motive against lauritz to see if they missed the pun
(Rolls eyes) really Dad?
Imagine a wizard in thin gambeson... and every layer of the linen is stitched with protective shields and magic-augmentation
No DM would allow that, at least no sane one.
Yeah, already have. I even made the rule that each different enchantment had to be enspelled in a different language, and that in layered armor you had to stagger the enchanments so they would not stack same on same between two layers touching (the letters of the one specific spell touching each other). I do this because I am more focused into the Artificer (laymen tend to call them Enchanters) subclass in specificity.
@@Jeremiah90526 that is hella broken
@@phyrofox1641 Yes, but you have to consider a few things that goes into it. How many written languages can actually take spells? How many could a PC likely know, particularly know well enough to not make transcription errors in the spells themselves? Consider that between the layers, the same spell cannot touch on two layers, so the spells have to be staggered or the spell either completely breaks or is only partially effective (what is the likelihood that during construction the person rolls low on perception and fouls this up one or more times?). Also, how many spell slots per day does the Artificer have, because every layer of the gambeson needs to be fully enspelled with whatever enchantments you want for the whole armor, and each layer will take the full spell slot of each enchantment put in. Also, you can't just put all high level or just all low level enchantments, each successive enchantment would have to be at least two levels higher than the last (this part to stop the Artificer class from just making a bunch of low level multi-enchanted armor). All in all, it will take several game days to multiple game weeks to make, and if it is being purchased, again, that is a lot of time the Artificer is putting in to this armor, so we are talking thousands of gold being put into the purchase of this armor. I do try and balance shit when I do possible game breaking stuff.
@@phyrofox1641 On the other hand, as long as it does not decrease anyone's enjoyment of that particular game, it does not need to be balanced. Many features in D&D are designed to be broken.
Authors and film makers see brigadine or coat of plates
“Oh look, leather armour!”
STUDDED LEATHER!
The equivalent of seeing a bulletproof vest with plate inserts and saying, “Look, cloth armour!”
@@WellBattle6 well to be fair coat of plates look like leather armour while plate carriers obviously have something in them
China plate mail?
I was going to correct you but the first comment for to it earlier
"...and they need to wear less clothing for the magic to leave their body..."
Mid battle a line of naked men step forward and the enemy routs in the face of the anticipated magical onslaught.
Pfffhahahahahahahahahahaha
why am i thinking of dr manhattan
My idea would be that mages are'nt wearing armour because doing spells takes energy, so wearing armour takes energy. But They would'nt be naked in a cold environment, but in a warmer environment like Spain why not?
the picts have their revenge
I've seen braveheart
Modern day NATO soldiers pack around 80lbs/36Kg in their travelling kit. They are expected to make between 15 to 20 km per day. At the end of the march they are expected to drop their packs and fight on their basic combat load, which is about 45lbs/20Kg. That's about the same to what a Roman Soldier fought on, and a bit over a Renaissance or Middle Ages footman's fighting kit.
Here's my insight as a former troop leader... You want your troops to march overloaded and to spend as much time as possible _in_ their fighting kit. You want them eating in full gear and going to the loo with their weapons and armor. If they can get in and out of a tiny portable loo without getting tangled on their ballistic plate or their weapon's carrying strap, you know they'll not fumble when they are moving about in the bush. If they can march the whole day with 80 pounds on top, they'll eat the battlefield when they go down to their basic load. It is about conditioning, and familiarity.
Adventurers and mercenaries, even those who are not actively involved in a campaign, should be as keen as a professional soldier to reach the stage where they don't even notice the weight of their equipment. Not to mention that people who survive in the field are aware that trouble has a way of finding you at the most inconvenient of times. Specially when you are not looking for it. :D
This is a really interesting insight, and really fits the sort of thinking that a couple of my characters would have.
I was actually about to bring this up. I was in the US Marines and know that I would much rather just wear my gear and suffer through it till I don't even know it's there. I remember after boot camp packing a 50lbs/22KG pack for a hike and scratching my head wondering if I'd forgotten something because of how light it was. Now I know it was conditioning and it can very well make or break a force.
There's troops nowadays that carry more than twice the weight of a full plate harness between their flak, their pack, ammo, weapons. If anything I envy those men from the Middle Ages. So I definitely agree with you. Never know when trouble is gonna find you, and usually it's gonna try and take a chunk out of you!
Very interesting to get insight like that from someone deeply involved with the matter. Thanks!
True, when I was in military training, I found that being out in the field was easier and I actually grew weaker after two weeks of combat ops. When we returned to our normal training routine, it was suddenly tougher even though it was the same as before.
I still a difference between modern soldiers marching into a campaign and medieval setting adventurers traveling. While soldiers are expected to fight numbers of battles even in hard stress, they still expect to have chances of regrouping and resting in the process with the protection of other friendly units. On the other hand, fantasy adventurers travel around for days, weeks, and even months, depending on their destination and also in very small groups if not alone. The level of stress and fatigue are also incomparable because they are not formed in groups where they can more reliably lay backs to and are more constantly exposed to things like bandits and wild animals. I would say the difference is that modern soldiers are expecting a high stress situation in a shorter amount of time(I know wars go on for ever, but I'm talking in relative sense) while fantasy adventurers are exposed to lower levels of stress for possibly much much more expended periods of time.
Funny story: I was at a larp about two years ago with my brothers. One them wore a chainmail most of the day. It didn't tire him out a lot, but that's not even the point of the story. We were talking to an enemy, and while we need, said brother chose to sneak up behind the guy. It was at daylight, so my broter didn't even have the advantage of darkness on his side. Still, he managed to sneak up behind the enemy fellah, took out his weapon, and grappled the poor guy.
None of us saw it coming before we could see my brother right behind the guy. None of us heard him. Nobody saw it coming before he'd locked the guy. From that day on my brtoher got a new name, one that still sticks to him: The Chainmail Ninja. It was pretty hilarious.
So yeah, I think chainmails can be noisy, but also, it actually is possible to sneak behind people in it, as long as you're really careful. And if the enemy is talking to someone else, that does help. But it was still funny as hell that my brother managed to do it. :P
That's why the help action is useful, it gives advantage which cancels the disadvantage on stealth that mail has.
I used to LARP also, and after a while, I stared wearing a 1-1/2 inch sleigh bell on my belt to make me work harder at sneaking. Later we gave the bell to the healer who kept getting lost, following "interesting" paths away from us, and the bell helped us find the healer when she started running from the "interesting" danger.
I am a Ranger who's better at melee combat than ranged combat.
i guess most people would be surprised how little noise mail makes...
they believe its like a suit made of little bells, but its nothing like that.
i am wearing a butted mail bracelet made from 7 rows of 8mm diameter rings and when i shake my wrist the noise my clothes make by rubbing against each other is at least as loud as the one from the bracelet
the rings of mail are always in contact with at least 2 other rings and more often than not the mails own weight pulls the weave taught so that all rings are in contact with their neighboring ones thus reducing their capability to resonate significantly.
plate (or scale for that matter) on the other hand has way larger pieces of metal with less contact points whose bodies can resonate freely when hit by another piece of metal.
@@TheScarvig Oh the plate thing, heck yeah it could be loud. I made field plate for LARPing from car hoods and refrigerator bodies. That stuff (once I learned about rolled edges!!!) was hot and loud. To quiet it down I glued fabric to the backs of the shoulder pieces, knee and elbow cups, tasses, cuisses, etc. That helps a lot for noise, not much more weight. In a game setting, much the same could be done.
Before I watch: Gambeson;
Thick enough to take blows.
Relatively easy to repair/replace.
Cheap.
Can be layered with other gear like plate, or chainmail.
Warm for cold/low temperature climates.
i'd go for gambeson with a jack of plates (basically leather armor with metal plates or chainmail built in between the layers) or brigantine armor. its light weight for alot of traveling and pretty tough. If I could rely on access to horses or carts for travel and didnt have to march everywhere I'd go for your average medieval kit of chainmail, gambeson, light helmet, shield (preferably a heater shield) and a good broad sword and a secondary weapon of a mace.
@@arthas640
if i had to look for armour i would like to have while adventuring i wouldn't look at the middle ages at all.
i would look at ancient roman armour for adventuring, since roman legionaries had to not only fight, but also engaged in intense physical labour while wearing armour such as building roads, bridges and fortifications. they also did a LOT of marching and all that in the hot weather of the italian peninsula, so it should be no tall order to perform the standard tasks an adventurer deals with while wearing lorica hamata or scuamata, segmentata might be a bit on the heavy side though.
@@windhelmguard5295 Roma invicta
I would personally go with an armoured jacket, much like brigandine, but much easier to take on and off. And you can layer it. so like a quilted gambeson underlayer, the metal plates, and then a leather outer shell for style(gotta look stylin) with the gambeson going to the knees, and the leather stoping a little above that. That is probably one of the most common options for adventures in my opinion(probably not that exact style, but something similar) as it provides decent protection, but very easy to take off
@@arthas640 dude warbow should be any adventures primary weapon...
About in-story reasons for magic-users to not wear heavy armor, I've always liked the Runescape explanation: Metal armor conducts magic. While this makes mages do more damage to warriors for game balance, you could also extrapolate that wearing such armor while casting magic makes it very easy to harm yourself, especially with electricity spells.
Wear non conductive clothing yo your hands. Problem solved. I always wear medium level armour if I play mage.
@@berilsevvalbekret772 put a gambeson above your plating, easy
@@slayeroffurries1115 just wear a brigandine lmao
Yeah throw a fireball/flamethrower type attack at a dude's breastplate and you effectively make his breastplate turn into an oven.
I liked runescape's system/explanation for that too.
For those who are saying just put a piece of cloth underneath, consider this: magic is supposed to be a potent energy. While you direct it with your hands, that doesn't mean it isn't flowing all around you to do that.
Thing IRL to consider:
*Capacitors are 2 separated plates with electrical energy (separated charge). They don't touch, but they have a drastic effect.
*A spark plug has a gap, initially acting like a capacitor until the potential of the gap is overcome. Then it discharges and destructively arcs the gap.
*If a capacitor overcomes it's gap/gets shorted for any reason, it usually goes pop or boom depending on the size (ever seen a power pole blow? the loud boom was probably the capacitor)
So all these suggestions of just adding cloth between metal armor might be making the magic problem worse (capacitor that shorts to your blood!)
Magic does things beyond our normal rules, so it could be exponentially worse, without considering that maybe the world itself is shifting and the mages movements need to align to that to do things safely and a bunch of magically conductive metal interfering makes that dangerous.
A sword may be small enough to be worth the minor increased risk, no discernable issue.
But a breastplate is a lot of metal surface very near the body. Would you wear one if there was a reasonable expectation that at some randomly misaligned time it would reflect/reverb 10% of your fireball back into stomach?
I saw the thumbnail and was like: I bet he is going to say gambeson
@Ian M the better question is how many times we can say gambeson in this comment thread.
@@jkosch Mithril is lame, no drawbacks at all.
There IS a drawback: prohibitive cost and availability. Plus, that silvery sheen is really damn distinctive. You can bet your 10 foot pole that someone will try to murder you for it sooner or later.
@@Interfector0 being rare isn't really a drawback, is it? Not once you have it. Also, like frodo, just wear it under your shirt.
You look unarmed, while having the best protection ever.
It's like MMORPG Weapons/Armor.
In real life, everything has it's drawbacks. A Sword is not really better than a spear, just because it's more expensive. You have to consider the situation you're in, what you might encounter, to pick the right weapon/armor.
Whereas Mithril is something everyone could use in any situation.
Well, the rarity generally means that a good GM will put you through the wringer before they let you have it. And the "wear it under your shit" trick doesn't works nearly as well if your group sticks to more realistic rules - that is to say you have to wear padding (such as gambeson) under the mail.
11:40 "Gambeson would be stealthier than leather"
Wrong, because leather is meade out of *hide*
Leather rubs a squeaks. A Gambie doesn't. Plus fake ass shit.
The Gaming Scotsman I think you missed the joke, friend
@@gamingscotsmanOG woooooooshhhhh
This joke literally made me laugh out loud:)
shame someone else stole that joke and got 3 times the likes which to be fair that could have been coincidencial but still
That angelic choir when you said gambeson was brilliant.
Rory Donaldson
I’m just trying to place which exact part of the classic Halos that was snipped from.
@@AgentTasmania - my 3 year old daughter found HALO on my X-Box today and was playing it when that part came up.
@@AgentTasmania It's Ghosts of Reach from Halo 2, plays during the underwater gondola sequences on Installation 05
At 7:50 there is what seems to be Halo 3 concept art🤔
I love how halo seems to be appearing more and more on Shads channel, huge Halo fan boy right here.
TFW you realize Dragon Age: Origins actually does a good job depicting armour by making it tire you faster rather than reducing any mobility.
DA:O did a good job at a ton of things.
Still miss that game. They got so much right in so many different aspects
haven't watched yet but going to guess: Gambeson lol
Edit: yep.
Tadaa! :D one thing of note Shad mentions is that plate armor would be worn on top of mail on top of thin gambeson (this would be your Padded Armor in D&D most likely).
Another thing to note may be that realistic D&D adventures end at level 5. After that your characters become heroic superhumans moving faster than heavy armor permits.
Same.
but the real serious question: are adventurers apple fanboys, or do they use android?
@@Blox117 I would guess , apple because android doesn't exist during medieval period. Additional point for snack.
@@lazfirn hmm so were medieval people also not a fan of windows?
whats the best kind of armor for a thief?
shad: gambeson.
ranger?
shad: gambeson.
adventurer?
shad: gambeson.
XD shad and his gambeson!!!
however, it is true that they are incredible!
Shad like this comment it's funny
@@timboebert6458 What about Dragonbone armor? Feels like you'd prefer it you're full of them afterall
Best armour for Elves?
Shad: Gambeson
Best for Dwarves?
Shad: smaller gambeson
Best to wear if you don't want std's?
Shad: gambeson
unless you get shot at by arrows, or anything with pointy edges. Nevermind cloth armour being really a lot harder to impregnate against humidity or able to burn. But yeah if I pick my examples and talk fast enough I can prove anything^^
I once joked with a friend about making an RPG character that's just a gambeson tank.
17:05
This made me imagine an Archmage, cowering behind his shield, desperately flipping pages on his spellbook as his dueling opponent does the same thing twenty feet away. Then they both cast magic missile and automatically hit anyway.
Or one of them *cast* Shield, which automatically blocks Magic Missile.
Heh, a pavice style shield would be perfect for him.
Honestly I like magical shields, forcefields and Ward-type spells (Skyrim) more with mages than physical shields aesthetically and as a gut-feeling, but an argument could easily be made regarding spell slots, mana, fatigue or whatever is powering their spells being better spent for offence, as in most worlds they are of a limited supply. And despite Wards being a thing, the "Shield Mage" is actually such a common thing with Skyrim players that a legion of them basically shows up to pester mod creators with new perk mods about catering to them.
@@Acesahn This is exactly what I was thinking. A Pavise would grant the mage full use of both hands for arcane gestures... if that's important.
I believe arrows is something you'd like to additionally defend from as a mage - you can't just dispel them...
One thing I like about D&D 5e is that spellcasters can wear any armor they want, they just need to be proficient in it. So it’s not impossible to find even the squishy wizard in full plate if they played their cards right
Hexblade warlocks!!!
Ah! World Anvil-hype! My world's map was even in the video :D. So much hype and excitement!
Well, Gambeson makes sense if your characters are primarily or almost exclusively European-esque. But from what I've managed to work out, the equivalent to the Gambeson in Asiatic nations is the Chinese Paper Armor. Now, it might not sound all that impressive, but paper back then was more of a cloth than what we think of paper being in our modern era. And Paper Armor was actually pretty impressive, being lighter than other kinds of armor in addition to much quieter. In fact, I would love to see the Gambeson go up against Paper Armor in a competition to see just how much they stack up against each other.
There's the silk, too.
I can not say if all the legends of the wet silk being almost indestructible is real, but if it can really protect from arrows and cuts as it is said it can be used as a really thin armor.
alberto nishiyama the problem is the silk armor would be bloody expensive.
Paper armor existed in very different form. Ming Chinese armor had a huge numbers of armor depending on the terrain and job you had to do, as well as ethnic minorities specific armor like the incredible leather armor of the Yi people, used since the Tang empire until 1980~
Generally speaking, the brigandine was the armor of choice for troop mobilized far from their home. Generally waist length for Infantry and leg length for cavalry, it was lighter than European versions and could be folded and was the most used armor of the mid to late Ming Dynasty and after. Lamellar is also a good armor for Nomad as it can be easily repaired by its owner.
Also yes, I don't like how eurocentrist are often those discussions
@Communist Red Demon Horde Yes they did, but they didn't compare it to European armor, just its metal Chinese contemporary. Also, they made it themselves and didn't quite get the whole thing right. Yes, the armor was made by folding the sheets into scales and sewing them together, but the set Myth Busters made wasn't water resistant. I recently found an episode of Ancient Discoveries, an old History Channel series, from a few years prior to the Myth Busters episode that said that the lacquer or shellac was was put on as a coating over the folded and sewn scales to make the scales water resistant or even potentially waterproof.
I'm picking Gambeson. Utilitarian, lightweight, cheap AND versatile. Also provides decent protection, be it from weapons or the elements.
But what kind of summer? are we talking African summer, or Northern-Norwegian summer?
How about tropical countries? Where THE SUN SCORCH YOU LIKE THERE IS NO TOMORROW?! (Yeah I know it's exagerrating but still 😭)
@abesimpson616 the problem is a chain shirt is not that good without padding. The sword may not cut you, but it will still break your bones. Think about being hit with an iron bar. But yes the kind of larp rule set where torso is like 5 points and every other zone is like 2, the best points to weight ratio will be gauntlets, helmets and bracers. A shield is always great.
@@FreeOfFantasy And yet people around the world, including Europe, wore mail with no more padding than a shirt.
@@Altonahk Are you sure about it? Where are your sources for that? We know from the tapestries the soldiers had gambesons and the Romans also had special under armour from what they have written down, even if we are not sure how thick that was. A thousand years is more then enough for organic stuff to be rotten away.
"Can't use iron.."
Just use bronze or something like that.
Still very conductive.
@@ckir1963 Well DUH, they're metal
@@VixXstazosJOB duh? Ok.
Stone scale armour! Sure it'll weigh a metric ton but good frakking luck trying to cut through it
@@firestorm165 You should look up bone lamellar. Genuine historical non-metallic armor. Not as durable as metal, but would you rather take that sword blade to the ribs?
Linen is a LOT tougher than people realise. People are more used to cotton, wool or polyester these days. In Ireland many still use linen drying up cloths (or tea towels as many call them), and they're tough as nuts.
Maybe people should know better about textile armor. If we try to compare with modern stuff, maybe thick winter clothing. Easily understandable that cutting through would be difficult and that it will be good against blunt force. Maybe some other linen armor could be relevant to the topic like the Linothorax cuirass.
I've got a lot of linen rags that are tough as fucking nails.
And for what I saw, gambeson tend to get toughter when a bit old. Maybe the wet/dry repeated cycles make them stiffer, or maybe they shrink a bit around the body.
My nuts aren't that tough
Flax is STUPIDLY TOUGH as a fiber-source ... you pretty much have to saw the sheite down or pull it out by the roots, and the latter method is preferred. Once processed ... well, they had to get the idea for Kevlar from somewhere.
Shad: *says first sentence*
Me: He's gonna say cloth gambeson.
5:00 Shad: Gambeson
Me: *unsurprised pikachu face*
I actually think a nice flaxen Jack would be better.
:o Shad talked about us! THIS IS SO COOL! Just to clarify, the 10% code is on top of any other offer we're currently running!
Oo you have some interesting looking videos, subscribed
@@mrshmrsh5073 Thanks! We're just working on a worldbuilding guide to building cultures and societies :D Should be out in a few days!
Oh jeez, now I even have an actual reason to just keep on worldbuilding instead of actually writing stories xD
This looks too cool to not check out
wow what a cool idea! im subscribing and using it to help me write. Thanks!
As far as the Barbarians not having much armor?
The Celts had whole classes of warriors who charged screaming into battle buck ass naked and painted to the gills. And likely hopped up on psychoactive drugs. Which is probably where much of the infuence behind the classic "fantasy" barbarian came from.
Didn’t he mention those in his video about barbarians?
yup and they got slaughtered by Romans on the reg, kind of proving that charging naked with no formation isn't optimal.
@@QeepingItReal not optimal but epic
@@Trapsarentgay133 agreed
Charging into battle naked as the day you were born was fairly normal for the Celts, as far as I've read. Probably a psychological thing. Screaming was also common for all warriors. Gotta hype yourself up and demoralize the opponents. The psychoactives sounds more like the Norse berserkers, though the Celts likely had something similar. (Look at Cuchulain.)
That picture of the fantasy adventurer screams to me, "I killed a guy with some nice plate armor, but not all of the pieces fit me."
I think Shad probably has a line in his will requesting that he be buried in a gambeson.
Nah man he’ll be entombed in a cave in full kit with magical bindings to resurrect him any time foolish adventuress invade his sepulcher
@@charlottewalnut3118 and bothers everybody in a 100 mile radius of his tomb when they call Brigadier Studded Leathet.
@@charlottewalnut3118 He would become Shad Ooal Gown then.
I disagree with you on spellcasters using kite shields. If we view what the effects of a mage is; they are usually ranged damage dealers that have to have both hands free, a shield that is held in the hand may actually take them out of the fight.
So essentially, mages have the same requirements for protection as archers and crossbowmen; needing a shield that doesn't need to be held. So a Pavise shield that has either a stand or is stabbed into the ground is perfect for them.
Alternative: Something strapped to the forearm that can be grasped with a hand in a pinch, but otherwise leaves hand free. A pavisse would be badass though haha.
It all depends on how magic is applied in that fantasy setting.
so having a 'shield brother'. just like an archer hiding behind a guy wearing lots of armor and having a wall shield. the mage pops his head out now and again, flings a spell, then hides behind his buddy and starts his spellcasting time/cooldown once again. because Gandalf standing there wide open sonorously chanting in a cool dramatic baritone at the top of his lungs waving a staff or wand about is A BIG HUGE FREAKING SHOOT ME! SHOOT ME FULL OF ARROWS! target. :>
For balance purposes it makes sense that wizards need to carry other items (e.g. spell components, spell books, scrolls) and must have full use of both their hands and arms to cast spells, preventing them from using a shield while doing so.
However, they should be allowed to wield a spell focus which is also a simple melee weapon (such as a quarterstaff or spear) and also wear less restrictive types of armor (such as padded or mail) which don't interfere with their dexterity and hence their ability to cast spells.
Unfortunately, any somatic spellcasting restrictions can be entirely circumvented by obtaining the "War Caster" feat which should therefore be limited somewhat in scope, so that it only applies to certain magicks and/or still requires at least one free hand to make the necessary gestures.
i feel a roman scutum would be good for a mage, it can be easily moved and, due to its curvature, it just stands upright without it needing extra support.
The gambeson is what I've used as the main armour for all my adventurers throughout my
novel-in-progress. I've also started implementing the idea of having your specialised back sheath be a distinguishing feature of an adventurer as opposed to a soldier. Thank you for this channel; it's truly brilliant.
You could also use a mixture of plate and gamberson meant for long days at a dungeon. With plate being in the arms and some in the chest. This would lower most of the heat and with just a but of added weight it would improve the defense of the armor.
@@corneredfox mail and scale is heavier then plate.
If someone was actually travelling around to face goblins, zombies, wyverns, etc. they would be carrying the heaviest armors they could, but only donning it when they reach the cave or area where the creatures are likely to be. This would mean... (a) fighter-types would wear a light armor when travelling, (b) everyone would typically have a pack animal for their heavy armor and equipment, (c) if the travel area itself was dangerous you'd use scouts (rogues, familiars, etc.) to buy you that 3-4 minutes to don heavy armor, and (d) if you couldn't scout or random encounter where common, fighter-types would be mounted when possible to wear heavy armors while travelling.
In many games you can simulate this fairly accurately by using encumbrance rules and tracking weights, days passed, and food. Most parties quickly get pack animals and/or mounts.
But then you have to prevent your mounts from being carried away by harpies! 🙈
BW022 If magic is common use then why not just have armour able to be conjured/summoned? It's often done with swords and bows so I don't see why more properties don't explain inventory system that way.
@@bigdream_dreambig give the wizard or the party a spell or an artifact to protect mounts from most threats, when the party is adventuring.
17:31 NO! This one I cannot let you pass with! The best shield for a caster is the PAVISE, as you would just set it up, and boom: Free hands to do gestures or use arcane tools, while still being kinda protected from arrows.
...And yes, that is the only major concern for mages. They are behind lines, casting while the others keep the enemy busy, and are usually too close to enemy archers for them to shoot in an arc. The only problem is flanking, which can be solved by more shields (Just imagine a wizard with 3-5 familiars carrying massive pavises trotting about, ready to deploy a barrier when their master is in peril).
I came to the comments to say this exact thing. Just to nitpick though, and to help googlers, it's pavise with an i.
@@somerando1073 Fixed le typos.
Why shields on mages just cast a magic shield (unless its only effective against other magic)
@@lolmanboss If they can. If they can't, then normal shields it is. Also, why waste mana, or a perfectly good spell slot (or whatever have you), if you can just use mundane, reusable assets?
@@lolmanboss Also I imagine it would be more effective to do something else in combat than wasting time casting a shield spell when you could instead just drop the one your holding and use it for cover instead of weaving a spell and burning your time & spellpower on something which could be done with a bit of wood instead.
#1: new drinking game.. everytime Shad says gambeson, take a shot.
#2: 1 min later, alcohol poisoning.
Goodbye, my two brave friends.
f
f
If armor, gambeson. If castles, meticulations
Profit
Guy, your videos help writers just so much. Thanks for all your work, comrade. And don't forget the dragons.
Yes we mustn't forget the dragons but also we must use the machicolations!
Helps? More like point the obvious. I mean... if you're a good writer then you'll invent a far better material then Gambesson.
@@danielantony1882 : you mean the obvious like : the million mages in fantasy who hide behind a shield?^^
or the warriors in heavy armour who are backflipping over the battlefield?
or the rouges who would never dream of using something useless as leather? ;)
yeah fantasy gets thoose things more than right already...... ;)
@@shadowhands3321 And a Support Mage never does the job of the Vanguard anyway, so fuck off.
Lelouch Vi Britannia: I command you to tell me the truth.
In settings where it's specifically iron that messes with spellcasting, I've always wondered why spellcasters wouldn't consider using bronze armor. It may not be as good as steel, but its still better than cloth. Or if the restriction is all metals, what about something like linothorax?
And when it comes to shields, if the restriction is just touching the metal, they could consider something like a pavise, where, when it came time to actually cast their magic, they can set the shield down in front of them so they aren't touching the metal anymore.
Bronze is a crap material when everyone is using steel, a hardened steel sword will cut through it like paper with enough force. Plus, if the issue is conductivity, bronze would actually be even more problematic. It comes down to the metallurgy - bronze is a soft metal with high thermal and electrical conductivity, as it's an alloy of copper. You'd honestly be better off wearing a gambeson.
As for shields, another option is to have a wooden handle on the shield, or wear a glove.
@@VestedUTuber But for all those failings, would bronze be actually worse than the cloth of a spellcaster's robe? The conductivity thing could be an explanatory mechanism, but silver has an even higher conductivity and there are plenty of settings where silver (and copper) works great for various magic enhancing items a caster would wear, usually in the form of jewelry.
Gambeson is great of course. It's very hard to come up with with a self-consistent reason that would prevent a spellcaster from wearing gambeson unless it's just not available in the setting.
If you are wearing any armour - you have to have gambeson by default.
The fact you're missing is for game balance, casters e.g. wizards are physically weak but highly intelligent guys. A top university student with severe back pains like me, fits well. I can't carry around more than 5 kilos, and lifting over 10 kilos is in impossible task for me. Can't lift a bucket of water, seriously.
There's no way I could wear any armour apart a gambeson. Or lift a steel pavise. Or pretty much anything apart what I need for spellcasting.
The other reason is that you have to maintain concentration to cast spells, and you can't do it in a suit of armour you are not proficient with.
I love the idea of using the eastern-style gambeson, the khalat, which is long and worn with no metal armour, as the wizard's clothing.
@@VestedUTuber I mean, I guess you COULD assume that conductivity of magic functions identically to conductivity of electricity..
You wouldn't have to, though.
Or just have a wooden / padded handle on the shield. Or wear leather gloves.
The whole travel thing is exactly why I hate the wizard/mage in robes trope. Loose fitting and flowing robes is the *LAST* thing you want to wear while traipsing through the wilderness. Your robe is going to get snagged on every low hanging branch, twig, and bush you walk past and god help you if your forced to push through some brambles.
True although I suppose it depends on what sort of environment there is. The Arabs wore robes not unlike wizard robes in the dessert and it apparently worked for them.
True. But its also about feelings. I would not like to play game where everyone is clad in the full plate in the dungeon. This just does feel monotone and uninteresting...
@@samuelmillerick4550
In a desert sure, but most fantasy settings are loosely based on medieval Europe.
@@milanpospisil8024
You can have a happy medium with spell casters wearing gear that is far more practical for the life of an adventurer without turning them into tank mages.
@@conduit64 Yes, I used magic for that. Using magic you are able to enchant robes and armor to be quite good so you do not need to use plate (for the cost of plate). I also used hide from monsters as source for very strong heavy armors for barbarians or rangers. Not as protective as full plate but with less restrictions (again for the cost of the plate).
YES!!!! I've Been Asking for this. Now lets see what the Great Sage Shad has for us. XD
Yeah what's dumb is in Pathfinder 1st edition, padded armor only grants a +1....whereas leathers grants +2, studded leather +3....but like you said in your other video on gambeson, it's more effective at dispersing the force of oncoming attacks, whereas leathers isn't. Leather might stop a slash or 3 but you might still have a broken rib or fractured ulna after the encounter. So yes, make that video sir!
It’s the same for 5th edition d&d, almost. Padded/Gambeson and leather are both +1 and studded leather is +2, but padded causes disadvantage to stealth for the tradeoff of being much cheaper, costing like 5gp compared to leather with is 10gp
In 5E DnD, padded and leather armor are both 11 + Dex mod, but the former is somehow too bulky to sneak with...
RokuroCarisu yeah and yet the medium hide armor isn’t, never made sense to me
@@lordjub-jub5254 Hide armor is meant to be made of multiple layers of (usually untreated) leather, so it does make sense to be a little more protective, but it really makes no sense how this even thicker, bulkier version of padded armor somehow doesn't give disadvantage to stealth.
And it’s actually not more protective, padded armor, without the assistance of magic caps out at 16AC not including a shield, Hide armor caps at 14AC without feats, 15 with a special feat
5:00
You included the Halo theme in your video organically? Instant like.
Also his "cold place" is somewhere on the ring. I don't know how well a gambeson would hold up to covenant weapons.
69th like
Truly, the best armor is MILJNOR spartan armor
Andrew the Awesome32
*Mjolnir
As it is I C O N I C
@@adamlee3484 Considering most of them is plasma-based
It wouldn't be pretty
It'd burn the gambeson and cook the wearer without even needing too much effort, you're probably safer wearing something that isn't warm and made of flammable stuff
Something heat resistant and not very heat conductive would be great i'd imagine, so not exactly metal either
Best historical armor for a fantasy adventurer? Castle. With machicolations.
Actually i think that cloth armor (like few layers of thin gambeson and other clothes) could be very good and usefull. Difference between regular armor would be that travel armor would be more functional in defending against "elements", i mean weather, for example it would have hood so you can defend from rain. Also probably there would be some holes for ventilation (like small holes under armpits). Also, it can have special pockets that can be filled with either stuff to carry, or with steel plates (to make semi coat of plates)
And in some settings it can be enchanted to be strong like steel
just use a cloak
Wtf are layers of thin gambeson? Gambesons are already layers of cloth; be it linen or wool.
@@Luis519RS i mean one thin gambeson over other, because if it's hot outside then you can wear only one, but in winter you can wear both
Not very logical. Are you teleporting between realms with considerable different weathers. Cant you just procure a gambeson fit for the weather you are on? You still end up having to carry all your gear even if you dont wear some. And wearing 2 gambeson no matter how thin, will be very uncomfortable. Just like wearing 2 thin jackets is much more uncomfortable than wearing 1 thicker jacket.
Sees the video pop up, reads the title. "Oh, he's going with Gambeson. Guarantee it."
Sees the sponsor, gets curious, visits... jaw drops to the floor and immediately signs up
Shad, while I agree I also disagree on the whole Armor Fatigue thing. In D&D the Armor Training isn't just you knowing how to use it, but also being conditioned to use it for the same amount of effort as the rest of the party. For example in 5th Edition anyone can wear full plate, even the mage. But they are under severe penalties, even when it's put on them correctly due to a lack of training and conditioning. Secondly, the average human has around 10 constitution and 12 strength. To wear full plate without mallius requires 15 strength minimum and most warriors won't (or would) be caught dead with less than 14 constitution.
He's a professional, a man who's not only trained, but conditioned and strong enough to fight in that armor without exhausting himself. His responsibility is to stand at the front, to take the beating so his friends don't have to. Clerics wear up to chain mail, but some specs gain training in full plate.
Most fighters you see in fantasy however don't even wear full plate, the picture for example uses some plate elements, boots, gauntlets/gloves, breast plate. And most people count that as 'half plate' and it doesn't have the steep strength requirement, but is slightly less protective.
While I agree that armor needs reworks as 'AC' is a horrible, flat cap meaning 'how hard it is to hit the guy' covering both how hard it is to get damage through the plate or rather or not they can dodge. I'd rather have armor add damage resistances, while agility ups flat hit/miss. I'd also make blunt weapons hit with a lower Accuracy making high dodge AC effective against it, but have it punch more through resistances like a hammer striking armor. Likewise I'd have blades and stuff which are quick and keen pretty much bounce off of the heaviest armors.
You also must remember who your adventurers are. The way I've heard it is level 1-4 = game of thrones characters, 5-7 = lord of the rings characters, 8 to 12 being legends and demigods of their craft like Gandalf, The Witch King, Riddick from the Chronicles of Riddick. While 14-17 are getting into superhero level with 17-20 being literal low level divinity in the setting. The Avatar of the God of War would be between these levels. Kratos would fit comfortably in this field.
You're wearing 2 inches of solid cloth, sometimes with metal on top. This doesn't breathe and it's insulating. Armour will /always/ fatigue.
The non-fighters would be worse of. But there's no way it would have no effect.
Historically, armoured people left their visor up and gauntlets of unless they were fighting, and plate men at arms fight in bursts of only 10 min or so to avoid collapsing.
IMHO the most stupid thing about armor in D&D/Pathfinder is the fact it does not protect against magic/elements.
Seriously, taking the same damage from a fireball whether you're naked or wearing full plate armor and behind a pavise? Who thought of that?
And even when facing a mundane snowstorm, in D&D wearing a gambeson does nothing. You might as well be naked. And the default way to actually solve the issue of elements... is casting some spell or wearing some magic ring or whatever that gives you elemental resistances. As if.... you know - protective clothing - ... didn't exist.
Also, the idea that metal armor makes people more vulnerable to electricity... when in fact it would mostly work as a Faraday cage, safely grounding most of it. Jewelry on the other hand can be bad - some people struck by lightning have indeed suffered additional burns when their jewelry was heated up by electric currents from the lightning. Although burnt skin is probably better than cardiac arrest or other possible side effects of getting electrocuted.
Anyway, I tried playing Pathfinder with some houserules that added damage reduction to armor, but trying to balance it properly was an awful experience, and players generally ignored it. What I hoped for - to make fights against heavily armored opponents feel vastly different and require different tactics than fighting against agile but lightly armored ones - didn't really work, as players would use the same tactics either way :/
@@thekaxmax Not if you're a cold-blooded race, which in those games never seems to come with all the problems that actual cold-blooded creatures have to deal with.
@@thekaxmax yes fatigue, but less then you would think, the ten minute thing is a myth. sort of. soldiers tend to have mutual pauses in fights (a lul i believe), useually 15 minutes of intense fighting then a lul which could be short or long, 'knights' on foot lasted about as long as everyone else, and we have acounts of fully armoured knights fighting on the frontlines for hours with no mentioned luls. essentially while in theory an unarmoured fighter can last longer, it isn't significantly longer as the knight is less affected by their fatigue (as with fewer gaps to defend means being slower is less of an issue) which balances it out evenly or even in the armoured man's favour. remember knights plate was not singificantly heavier then other armor (and better fitting) and actually better insulated then regular armour.
as for how much fatgue? that depends on the training. it will fatigue ou compared to unarmoured but well trained people can go further in armor then untrained without armor, as armor is well distributed meaning its not a significant weight as a backpack with the same mass. likewise an untrained man in 40Ib plate armor will get less fatigue then a man carrying a 40Ib pack.
Overhauling the AC system is fun to think about until you realize it's just more information to account for during combat. Which is fine I guess if the number-crunching is what you enjoy, but it brings the story to a screeching halt. Back when I used to DM, it got to the point where we basically ignored combat and the dice only came out for skill checks and the like.
On the other hand, I'm sure there's better ways to handle combat than what I could do, and the beauty of D&D is that it's infinitely adaptable.
11:00 It is within the rules of most tabletop RPGs, though everyone always ignored the encumbrance rule, so now it's optional, at least in D&D SDR based games. Every piece of equipment has a set weight, and the more weight you carry, the easier you get tired, the slower you run, the shorter you jump, etc.
I just used that magic that created a disc that could carry 50kg/level to take every thing for us.
The good ol' Tenser.
@@thomasfplm Bag of Holding for the win!
@@AnyMe223, my GM used to roll for if we would find the magic items we wanted, except if we were at a very big city, and even then the item should be a common one.
enforcing encumbrance rules is a mark of a good DM imo
I've always found it strange with spellcasters not being able to touch metal/iron in order for their magic to work.
If "touch" or skin contact is all that prevents it, then why wouldn't a spellcaster simply get ahold of some laquered metal plate or just wear gambeson underneath?
The layer of paint in laquered armour, or the thick cloth of the gambeson should insulate the spellcaster from having skin contact with the metal and thus allow magic to be used anyway.
A more consistent explanation would be if magic was described as a kind of radiation, similar to the way that real world gamma rays can't penetrate a certain thickness of lead.
I think Shad was explaining that the metal might dampen or block the energy that the spell caster uses.
I think there is some merit to that. If there was a real world magician he would probably use electromagnetic waves to manipulate the world around... and a metal object on him can possibly short circuit or get heated with his energy. So I can imagine a magician will actually cook/electrocute himself in a full plate armor. But even small metal object on his body can be a problem. To better illustrate what would happen is like putting a metal object in a microwave oven... it's not good. So there is some logic to not have metal on magician and the more powerful the magician is the more problems metals on his body can cause. Also a powerful magician does not need plate armor or any type of armor they can use magic shields, so they don't need to burden themselves with heavy armor.
In other words metal armors may act as a "faraday cage" on a magician. So he would definitely not want to wear something that will hinder any of his main strengths.
That depends on the setting and version. D&D often explains it as inflexible metal armor interfering with the somatic components of casting magic rather than metal being anathemic to it. If it did, then all of that enchanted jewelry would suddenly be pretty awkward.
Setting. In dnd5e if you have proficiency then you dont have any problems casting your spells.
Think of Elder Scrolls. Battlemages go around in heavy armor and a mace blasting people with lightning and summoning devils
@@Slav4o911: Yes. An explanation like that is much more satisfactory and helps with suspension of disbelief rather than an arbitrary "magic users can't wear armour, because skin contant with armour makes their magic fizzle out, because... Reasons..."
best armor to ware and travel at the same time.. come on.. that 's easy.... bilbo baggins mithral chain... or elven chain armor...
mithril plate armor for warriors. all the protection, half the weight.
@@Rembanspellsong Wasn't mithril practically weightless so plate armor would also weigh almost nothing and not just 1/2 of a normal one
@@DeathstroketheTerminatorthey may have changed that since I played DnD, but the rule used to be that it weighed 1/2 the normal weight
@@Rembanspellsong I was going from lord of the rings not dnd
@@DeathstroketheTerminatorthey never really say how light mithril is in Lotr, just that it is light and hard as dragonscale
5:28 as a roman reenactor ,,,,YOU HAVE NEVER WORN YOUR DAMN GAMBESON when its 35°Celsius in the shadow
i prefer mail with Linen-cloth underneath over any Woolen cloth in a very hot environment !
it is also more preferable when crossing through a small river,
since it(the linen) dries in minutes
also i learned Hamata is much easier to maintain than Segmentata
Hamata would also be better against piercing weapons like spears,daggers or shortsword
a Gambeson could be really effective against cutting weapons like sabers or longswords
and a Gambeson might be the better gear when fighting animals like Bears or other monsters ,since they can absorb some of the shock power when then Ram into you
a Gambeson could also show advantages in the cold
so in similar conclusion ,, dress for your enemies and dont focus to much on a single design or otherwise your biggest Strength could be become your biggest weakness
Gambesons can be (and sometimes were) made out of linen. Some were even made out of silk, in the Middle East. The thing is, once you get that much cloth layered together, it no longer matters what it's made of, you're gonna roast.
yeah ,but the point is still same ,,,and going into much detail is not really something for youtube comments
yes i could be more detailed when i wrote that comment but the comment would be so long nobody would have read it in the first place
As a TTRPGer I really appreciate these videos. Your channel content covers an interesting variety of different topics, which are all well researched, well presented and delivered with that characteristic, "Shadiversal" sense of humour. Keep up the good work!
Mages wearing robes can be explained with simple traditions, as scholars living in academies they would be expected to wear formal clothes, the robes could also have ceremonial value, like the ones worn by the catholic clergy, and it would help them in performing high level rituals.
My take on that is generally in a fantasy world mage robes are enchanted to help with spellcasting and that it's much harder to enchant metal armor to do the same thing. Not to mention in average a mage in a fantasy world are generally physically weaker then the average adventurer so they would tire out faster if they did wear armor and a tired mage can't concentrate very well.
In the setting i Play i am the " white mage " and Most humanoids wont Attack White mages so you wear the Robe so anyone can See who you are
they should wear gambeson to not die from the first arrow that touches them
AgusD Memes I went to Wizard College for a Major in evocation and a Minor in abjuration. I spend most of my time studying, partying with the Da Bois, and “protesting” for the rights to learn necromancy at the college public speech area. You think I have time to learn about light armor and how to wear it? Nah Mage armor.
My take on mages wearing robes is it's a status symbol like them saying "Hey!! You see these Robes and Staff!?! That's right! I spent Year's learning the Arcane Art's!! And graduated I'm Awesome!!" It's also a mark of pride no different than a Noble wearing his house crest upon his tunic or cloak and indeed they have every reason to be proud of their accomplishment. :D
8:23, ha! Thou sayeth that thee shall cometh for my dice?! My collection is too vast for thy arms to hold!
“Shads coming for your dice” 😂
Me “noooo, I just got them!”
Me: "But I'm on my way to becoming like *harp music* Laura Bailey and have an entire duffle bag filled with dice!"
@@DarthNoox *waves wand* May the curse of Wil Wheaton rest upon half of your dice. Good luck figuring out which ones!! MUAHAHAHAHAHHAHAHAHAH!!!!
@@njnjco NOOOOOOOOOOO!!!!!!!!!
@@DarthNoox I can hear the glorious sound of frantic dice rolling from all the way across the internet!!
It's okay, gives you an excuse for moar dice.
"Is dere milk in dis" is absolutely me. That is what I would be doing when sacking a city -- checking for milk.
As a person allergic to milk, this is me whenever I see food I want to eat.
"You don't Roleplay Travel alot" Meanwhile i have 3 years worth of Calendars for DnD campaigns with every day of Travel events recorded. We go hardcore
question, how do you run travel time in dnd and how do you make it interesting?
seconding since this was never answered
Thirded.
Fourthed boi i need answers
Dropping a ding in case this ever gets anwsered
Is der milk in dis
*Milk-drinker spotted*
Whats a milk drinker like you doing out here?
Genuinely thought that was dutch for a second
Milk: it does an army good.
Dragon Scale armor its light and is good for fireproofing.
How would that actually work? You´d have to somehow hold all the scales together to form some kind of armor, and whatever holds them together needs to be fireproof as well. So sewing with thread or leather is out of the questions. Metal wire would be fireproff, but it conducts heat like a bitch... and in generl, unless the armor covers 100% of your body, which is going to be quite hard, a dragon´s breath kind of attack will most likely still burn enough of your body to put you out of comission.
@@KanaiIle i think its mostly to help against those annoying pyromancers. As if you are able to kill a dragon without using a heat resitance armor you didn't really need it and its mostly a extra level of protection just in case
@@KanaiIle well technically speaking if you overlap the scales (which most scale armor types do) you can do a fairly good job at concealing the thing that hold the scales together from fire-based attack with other scales.
but then you'd still not want to stand in a way of fully sized dragon's firebreath really..... unless you have some sort of magical protectin against it then maybe it'd be viable (fireprooving would be there reather for things like fireballs or something)
slightly cheaper alternative would just be a dragon scale shield...
While dragon scale armor sounds nice but the scales rot away after a few years, its heavy, and the scales are to big to make armor with. personally I have dragon resistant armor forged by dedicated wizards it is an alloy of adamantine, mithril, and vacaydel. Although the hard parts of making my armor is the vacaydel which is made by skinning the mage armor off a necromancer that just died and enchanting it with wyvern poison.
Shad... everyone knows the short answer here; "Historically Accurate Plot Armor"
Knee-armor! So the adventurer won't take an arrow to the knee.
Or Hurt his Knee while Running for his life Or Doing acrobatics or Sneaking around. Some monsters, It's just best to not Mess with.
Well the black archers would want to know your location
Lol their poor knees
Someone told me that was actually a metaphor for getting married
@Tuosan a debunked myth for a video game? Lol now I am intrigued
I guess I hoped it had some truth to it because it made it more realistic than every guard ever being an adventurer and getting shot in the knee, haha
@@eldrenofthemist2492 or going up againat PweDiePie...
I fell straight to concrete floor hitting back of my head to floor. It was in buhurt match and I had brigantine armor and 2,5mm hardened steel helmet. It was like falling on mattress. To the matter shad is talking about, I think wearing armor while traveling would be fine if weather is cold but if it is warm it is hell. It is like having planket around which is covered with steel. For those thinking if you can sleep while wearing armor, answer is simple yes and you can sleep very comfortably because planket is already around you. With planket I mean gambeson of course.
From my experience armor is easier to carry on you than any other way (only if it is not too hot) . I have done a lot of it both ways.
Best armor is CLEARLY a armor made of Dragon Scales.
Dont forget the dragons!
But what about dragon hide armor?
Honestly, I feel a setting with monsters being around kinda throws a wrench in the works for gamebeson.
That said, I realize it's a bit too specific for a non specific settings video.
Dragonbone armor?
@@Nicmadis
Not sure why this "throws a wrench", it is still a good default. Of course, if an adventurer goes against a specific type of monster and has time to prepare, he will don specific armor, but other than that...
In any case, no way to have a discussion about unknown properties, so unless we establish some universe first with particular information about such things like "dragon hide exists and works like this: ..." or "mithril is a thing and has the following properties:...". Everything would be wild speculation. Especially for dragon hide, for which we certainly need magic to explain if it should be far above the strength of regular leather.
@@ksortakhkraxthar5019 Pretty much my thoughts for a unspecified setting. I was just making a remark based on Alberto's comment, since it assumes a setting with dragons.
While dragon scale armor sounds nice but the scales rot away after a few years, its heavy, and the scales are to big to make armor with. personally I have dragon resistant armor forged by dedicated wizards it is an alloy of adamantine, mithril, and vacaydel. Although the hard parts of making my armor is the vacaydel which is made by skinning the mage armor off a necromancer that just died and enchanting it with wyvern poison.
Question:
In fantasy it is quite common for armours to be asymmetrical. Either one shoulderpad is bigger than the other, or a character simply wears one shoulderpad with a broad strap across the chest, and sometimes only one gauntlet instead of two. Mostly common in non-human races, such as Orcs.
What are your thoughts on this? Does it sacrifice protection for mobility, as well as being for the sake of aesthetics?
Late reply but asymmetrical armour designs are called Milanese as opposed to Gothic. It makes sense to protect one side more than the other in certain cases, if you don’t have enough resources to make a full suit then you might choose to focus on the side of your body that’s opposite your opponent’s weapon hand (their right, your left)
I have a maille haubergeon (like a hauberk but sleeveless/shorter sleeves and doesn’t go down as far down the thighs), and it’s actually very light, and is very quiet, although doesn’t cover as much, but if I were an adventurer (mind you I’d be a rogue), I’d definitely be wearing a thinner gamberson under a haubergeon, but if I was preparing to be stealthy, I’d just wear the gamberson (even though the haubergeon is still very quiet).
Shad Fact: Shad was attacked by a Shai-hulud on his travels. The locals seemed rather annoyed that disintegrated the beast completely. Still researching why.
thank you for telling me about world anvil. i have been needing somthing like that for a long time!
One thing to note: thick layers of cloth when you're moving long distances with a heavy pack get hot very quickly. Even if you're moving under cover of darkness and it's only about 50 F (10 C), by the time you've gone around 5 miles you'll be sweating. If you get cold, that's what cloaks are for!
If you consider that medieval armour could be reproduced with lighter metals like mithril, mail would be better than gambeson in my opinion. Modern-designed mail (which fully covers the arms and body) made from very fine steel mesh weighs around 7 lbs (3.2 kg). Assuming we use the D&D version of mithril/mithral, that would weigh only 3.5 lbs (1.6 kg), and probably grant you more protection overall.
Gambinsons are nice enough against Kolbolds....
...But what about Dragons?
Just throw'em a pommel and the problem is gone :D
@@SaurusWarriorSotek From behind MATICULATIONS!!!!
Against dragons you have the option between burning (gambeson) and baking (full plate). You have to fight a Dragon like you would a King - stab them in their sleep, or poison.
Also in D&D you get a stealth disadvantage in padded armor, which I presume you'd consider a gambinson
Rakaziel Do the Ragner Lodbrook thing: Gambeson with outward facing fur, drenched in sticky goo to turn it into dragon resistant composite armor. Then go stab the dragon and walk away. Recover and return to claim your prize.
You're assuming the adventurers would be traveling all the way on foot like Frodo rather then on horseback, in a wagon or even via a river boat. Also since we are in a setting where magic exits things like stamina potions/spell could negate fatigue etc.
Great points...
Riding on horseback for days while in full armor can still be exhausting. Potions also tend to work like Magical five hour energy so good right when you expecting trouble or need a boost from a ambush but unless you got to reach the Citadel by night fall and ride flat out with no rest, long term fatigue is still going to be an issue.
In my roleplaying game (which im still working on,based of dnd 3.5 edition) armor dosent protect it reduces damage based on the wepon that hit you. So for example,a chainmail would reduce a large amount of damage coming from slashing swords but spears or polearms would ignore much if not all that ressistnce . But then if you fight an armored foe you can shose to try and bypass the armor,but doing that is much harder thwn just hitting a person in armor and requires more skill. As well as reducing the damage potential because armor usually protect the vitals pretty well.
Its all work in progress but ill be glad to hear what you guys think
Oh and sorry for any grammar issues,im not native English speaker 👉🇮🇱
By bypassing the armor do you mean stabbing the gaps ?
I think this should require grappling unless it is a surprise attack.
@@eutenhomuitosnomes5485 it also includes striking at places protected by mail from the right angle and so forth. The system aims to be very situational to be realistic as possible. Just ran a fight sequence where two players spent 5 rounds trying to hit an armored knight to the point that they both had to restrain him in order to slip a dagger through the gap of his helmet. Fun times
16:23 I agree with that and think that it would be kinda cool if the cloth armour would help the user contain the magic and direct the flow of it out through the hands instead of dispersing while travelling through the arms.
*That man need some milk*
Someone drinking milk? Udder ridiculousness
And I can't drink milk so beer will have to do.
What's a milk drinker like you doing around here? Go home to your mother.
Really noone knows why does inetrnet Cancer means ?
@@starimadari4031 No one cares Stari - clever words and phrases get invented and forgotten too fast to bother with. Straight talking wins every time hands down. Try it sometime.
The only armour an adventurer needs is one that includes knee protection.
Joshua Lim and torso of course, of wait, that's for that certain stormcloaks veteran
@@masayukitachibana2756 why use armor when your abs are solid steel?
Only in Skyrim.
@@BDSquirrel I used to be an adventurer like you, then I took an arrow in the knee.
Personally I think combat mages would likely be wearing robes just out of tradition. However, their robes would likely be thicker and quilted like gambisons. Also, depending on the scale of the battle and how much defense they may need, they could also be using copper or silver plate or chainmail armor on top of or sewn into their normal gambison robes, with enchantments to enhance the strength of the metal used in the armor so that it is equivalent or superior to normal iron or steel armor since copper and silver are relatively weak.
Copper and silver are excellent conductors, thus why they are used in wiring, and this could translate very easily into being great conductors for magic as well whereas iron and steel could be very poor conductors comparatively and reduce the efficiency of their spells and force them to use more energy for each spell they cast. They could also have various gems and crystals embedded into their armor for extra enchantments, to act as a catalyst for their spells like a staff does, or even simply ceremonially, ritualisticly, or traditionally even though it may serve no real practical purpose.
If they carried shields, they could also be used as a catalyst for their spells like a staff especially since they are gennerally made of the same materials, namely wood. Plus, since they *are* just wide flat pieces of wood, they could have a ton of runes, symbols, seals, sigils, or whatever else carved, painted, or burned into them, so they could potentially serve as a "swiss army knife" of sorts for the mages, having a multitude of functions. Heck, depending on how magic works in that world, they could even serve as mobile alters or pedestals for the mage if they have to preform a ritual for certain spells or types of spells, or even to cast magic at all. Clerics could also potentially benefit from this for mostly the same reasons.
Exactly, a Mage that can focus his Mana on his runed shield to use elemental and non-elemental magic.
Bronze armour op.
How about a battle mage wears full plate armor, carries a shield as big as the Rhodok tower shield, and a sword which the hilt is doubled as a magic wand. Magic mojo will be stream from his hand to the wooden grip, then to a big gem on the pommel to goes outside.
Its actually stated in dnd that clerics holy symbols can be an emblem on a shield. And i wholely agree with the armored robes for mages. I always thought a mage would be wearing heavy cloth, like gambison robes, and i always enjoyed the style of war mages having heavy cloth robes with a metal breastplate and possibly boots or gauntlets.
So, robe->gambeson with bone/wood plates, headgear(Galea for "noble" view, or Bascinet for mask/"inhuman" as caster of black did, but simple morion will do too). A couple(?) athames. Optionally, round shield on back and/or a mat.
Either staff(->spear -?> halberd / Monk Spade) or wand->mace for weapon, optionally a sling that also doubles as ritual rope line.
Maybe a cauldron/chalice/censer(as a single item, chain-suspended, ~1-2l for exclusively personal use without overload)
Did shad ever make that video re-making armour class for RPG's? I would watch the HECK outta that!
In Rifts, then it's explained that wizards don't wear heavy armour because that armour would be weight which they could have used for things like magical books and tomes.
Alternatively, I might propose a more psychological explanation. When we're first trying something out, then we tend not to be that confident. Even when we have full knowledge that it's more beneficial, we still tend to not have that confidence with such things. Perhaps this lack of confidence when wearing armour interferes with a wizard's ability to cast spells. This would also explain how, once you have that proficiency, you can suddenly cast spells with the armour, because then you've been trained with the stuff, and now you're fully confident when wearing it. You can place your full trust in the armour's integrity, and you can now cast spells due to that self-assuredness.
A shield wouldn't be all that great if a magic user requires 2 hands to cast, it really depends on the lore of the fantasy world or the type of magics being used.
There are shields designed to be held without the hand.
idk they could use a pavise & just stick it into the ground as mobile cover :P
Same restrictions in that case would largely apply to magical staffs, wands, scepters and the like as well (unless they were used as foci, which they rarely are outside Harry Potter). But yes, D&D has a number of basic spells that in AD&D (that in later supplements went into such details) required two-handed gestures, example being the level 1 spell Burning Hands which required both hands to be held out in a fan-like shape when casting it, while others like the classic trifecta of Magic Missile, Lighting Bolt and Fireball were single-hand spells that could in theory be used behind a shield. 3E mostly just ignored specifics like that and used the spell failure chance as just a broad generic modifier.
But yeah, as pointed out, a lot of tower shields were able to be stuck into the ground as mobile cover, and archers (more crossbow users) deployed them for that purpose in a few historical instances, and mages should in theory be able to as well.
Speaking of which, I was thinking of a Skyrim playthrough with a mage that uses a shield on one hand, magic on the other.
That's a common enough playstyle (especially with Spellbreaker, best of both worlds) when new perk mods (like Ordinator when it first came out) are released a ton of "shield mages" show up demanding perks to cater for it.
Coincidentally, I was editing in WorldAnvil when a notification sent me to this video.
Another series that handles Fae not handling the touch of Iron is the Dresden Files. They even mention how different minerals are better conduits for handling energy and such. Good series.
I think the best armor for an adventurer would be an enhanced gambeson--one with some minor improvements to make up for the deficiencies of purely cloth armor. Jack chains would be the obvious start.
I can't for the life of me remember the name, but there's that one kind of armor where damaged plate armor was cut up in to tiny squares and sewn to a gambeson. The squares don't overlap like on scale armor, but they would do a fantastic job of stopping even the sharpest blades from cutting through the cloth underneath, without adding too much weight (especially if you used a thinner gambeson) or being noisy.
Then there's lighter materials that could be (and were) added to cloth armor to give it some surface hardness. The Huns made scale armor from horn, which could be chipped or cut to any thickness. Some thin horn scales would be light but hard, and complement padded cloth well.
Then there's the REAL best adventurer armor--silk armor. Basically, it's a gambeson made out of silk, and yes, it really existed (in the medieval-period Middle East). Silk is stronger, lighter, more breathable, and wicks moisture better than any other fabric. Sure, it's expensive, but fantasy adventurers are almost always insanely rich after a few successful adventures.
Edit: Bamboo cloth is nearly as good as silk and much cheaper, but since it's technically a form of rayon, I don't know if it was or could have been made back then.
The type of armour you’re after there is jack of plate-great naming scheme they had, isn’t it? Overall, it would have been reasonably popular, as old metal scraps would abound [even before full plate harness, coat of plates and partial plate existed]. Sadly, it’s near impossible to distinguish in artwork and thus we can’t be sure how popular it was from those sources. From what I know, it was used when you wanted less restriction than brigandine or plate but less noise than mail or scale, which it would be similar to in protection levels [being about as thick as outerwear gambeson].
Nah, once magic items is involved you wear boots of speed ,a diplacment cloak, ring of Armor, ring of Elemental Immunity, Periept of Health, and Helm of protection from fear/charm/mind control and a silver mirrored shield for deflecting gaze attacks back at the attackers leaving adventurer able to just wear clothes....lol
Of course all that still means vunrability to Acid attacks. even after your Adventurers are rich enough to afford such toys
3:02 That piece of art is beautiful. Pretty sure that's Aragorn, Frodo, and Sam.
I spent 3 days walking through the Himalayan mountains. I must say that the trek was extremely difficult. I must say that I did this only 2 weeks after being in high elevation after spending my whole life living in the swampy farmlands in Virginia minutes away from both where George Washington was born and grew up.
Still, if someone was going to be an adventurer, I would suggest using Gambasin however I am rather sure they would best store it in a back pack with their helmet. I would NOT suggest chain mail or plate armor. Traveling is a much bigger part of an adventure than battle.
Money foraging tools and cookware are heavy things.
Look at modern backpackers. They barely wear pants. I think spears would be useful because I find the use of a staff extremely useful in long tracks. They do become a problem when having to rock climb but you can usually throw your stuff to a ledge above you.
I would suggest bring a back pack, a bow and maybe three arrows, a knife, a Viking style axe, a rapier and a large oil canvas cloak, and a light spear. Gambasin, an iron helmet that doubles as a cooking pot, and two pairs of shoes a pair of gloves and pants. You might want to bring a shirt but it is probably not necessary. You will definitely want something to carry water in. For an adventurer, that might actually be more valuable than a weapon at all.
I’ve spent large amounts of time in cold weather and find that if I am on the move that I much prefer not to wear many layers. Sweating in winter cold is NOT a good plan. I’d probably try to rap everything up in the canvas tarp and carry it at my side. I find that my back sweats a lot if I have a backpack insulating it while hiking.
I once went on a three hour hike in a T-shirt, bluejeans, and gloves in a Minnesota February. I think it was -3 to -15 °F. I have no idea what the wind chill factor was. I could not feel my arms for a few hours after returning indoors but I imagine with a nice strong fire that this would not be too extremely dangerous. Most people won’t be adventuring into the frozen tundra, so this should not be a huge problem.
In my mountain treks I have noticed that mules are VERY useful for carrying your stuff or even you if you get tired. For adventuring they could be useful for carrying the treasure you find along the way. I would probably rather have a mule than any weapons at all if I had to choose. For fantasy, I think a large tamed Ram would be very useful. Better yet a dragon. Flying from place to place would take a lot of problems out of being an adventurer. You would never need to carry too many things, you could just fly to towns to pick up things as you need them. They also allow for easy escape if needed. Even if it didn’t breath fire, no armies or monsters would really be a threat. Except for fairies..... gosh fairies would be terrifying no matter what.
Bringing a mule for cargo. If I'm not mistaken, Dungeon Siege kind of employed that, right?
@@MrDibara yeah it did.
Tbh i think some of the problems mentioned could be nullified by magic at least in dnd. However if the campaign being run is realistic enough to employ exhaustion mechanics for travelling then heres a few suggestions:
1: Get a mule or donkey, for larger/ higher level parties a cart or even a full wagon would work quite well, not only can you carry additional supplies and swag but wounded allies, pc's or prisoners. I know i'd love to get a chuckwagon both in game and irl, yes it was more of a western thing but who wouldn't want to be a tiefling cowboy?
2: If the party has the money for it, the tank assuming its a fighter or paladin, might want to get a second set of armour and possibly weapons which would be lighter than their standard gear. Something like chainmail or any medium armour. This way they can wear that so they don't get as tired but can still be ready for surprises and if they're getting ready to attack something they can put on their full plate. Also if one set breaks they aren't forced to borrow from the bards wardrobe. Same with weapons, the heavy shit stays on the wagon while the parties travelling or can even be put on the side like pickaxes and shovels on an actual chuckewagon.
3: Someone in the party play a ranger or druid so they can cast "goodberry" and take magic initiate to get the mold earth and prestidigitation cantrips (prestidigitation can be swapped out for mending as preferred). Mold earth can let you make a 5x5x5 foot wall of earth with a 5 foot moat around the entire party in less than an hour while prestidigitation can let you instantly make a fire assuming you've got shit to burn and can be used to clean stuff and flavour food so it's more palatable which is great for morale. Mending is also excellent for repairing gear which can be very important.
Honestly I'd love to play a dnd campaign which was sort of a combination of rdr2, oregon trail and dungeon siege. Just this long ass journey with a group that's not biologically familly but might as well be where we'd have to track everything down to the last bit of hard tack while trying to survive.
"An iron helmet that doubles as a cooking pot."
First off, no. Helmets need openings in the front.
Second, what if I get attacked during dinner? In a sudden encounter the first thing you want to put on is your helmet.
Also, I would ditch the rapier since you already have a short spear (they achieve the same effect) and trade the Dane axe for a handaxe that you can use to parry.
I have worne both mail and plate in larp situations (with a gamberson ofcourse). for women at least I found that breastplates were good for marching because it rests on the hips (say if your moving to attack) but not great for sitting around in waiting for an attack. Mail was great for sitting around in for hours waiting to be attacked but pretty heavy to march in. This is ofcourse just my personal opinion and LARP is not the same as real fighting XD. (In LARP where I´m from most people just wear gambersons aswell with shoulder protection and bracers but no chest plate. DOn´t know if that´s historical at all but thought it was interesting).
One point on the leather armor thing, if you are going out and hunting magical critters with specially protective hides the "leather" you are using probably doesn't match historic properties of it.
Manticore/drake/wyvern leather would probably be superior to gambeson, yeah.
But then again, the gambeson could be made from threads of fabric extracted from magical elf-grown plants/animals etc.
That's an element I find is not explored enough. it's a fantasy world, full of fantasy creatures and materials: Why is everyone just using plain cow/horse leather and mundane iron?
Where are the druids in wyvern hide cloaks? Where are the rogues in giant spider silk cloth armor? Where are the champion fighters in inherently magical mithril/orichalcum/adamantine plate/mail armor?
Leather makes far too much noise for hunting or sneaking around it's just pure BS.
But we could also assume that you would have magical/fantasy equivalent of fabric or string. In that case if we base fantasy anyhow on reality, gambeson would work better. You should also remember kevlar is also kind of fabric and there are actually stab proof fabrics developed for prison and police officers. Unless you get something like dragon hide, fabric armor would most likely always be better.
Yes, if the leather was effectively magic, it would be better than mundane gambeson. Of course.
You could say the same thing for effectively magic gambeson made of magic spider silk or something.
That explains why everyone in settings like Monster Hunter are apparently superhuman, because they are, they wouldn’t have a chance of surviving let alone sustaining civilization, in a world of mountain sized monstrosity’s otherwise.
I think you're underestimating human endurance a little bit. Roman soldiers were able to constantly march and work in their armor without becoming overly fatigued, and Metatron has pointed out, from his own experience, that one can easily get used to wearing a mail shirt for long periods of time.
Roman armor was not all that heavy not when compared to a full suit of medieval plate armor
@@canaan5337 Of course not, but Shad here is saying that gambeson is the heaviest you could stand to wear for long periods of time, which simply isn't true.
@@InSanic13 that is true and if you were to put on a suit of full medieval plate armor and train in it all day every day for several weeks you would get conditioned to wearing it and stronger from wearing it and it wouldn't seem heavy and overburdening to you it would just seem normal you would feel light as a feather when you took it off
@@canaan5337 Nah, weight training doesn't actually work like that, and plate armor is too heavy to get entirely used to. No matter what, it's still a bunch of extra weight you have to move.
It deprends on terrain. If you march trough road, you can do it. With some dense forest...it will be more tiresom. But yes, trained fighter will handle it. But weaker adventurers might use gamberson and some additional plates over it only in dangerous situations.
Leather over gambeson like Faramir in The Lord of the Rings
So what's the fetish with leather in these comments? You all do know its shite as armour and fake as fuck.
@@gamingscotsmanOG The HIDE puns are just an old joke, and I think the rest is mostly sarcasm.
This is the first time I was soo interested in the sponsor/ad that i actually complete listened what it was about
Shields maybe with "one-handed" spells.
Gambison for long travels? Only on cold weather.
you can always keep the shield on your back, unless things get more dangerous and close, you can get it off your back
Shad: could you do something about reaming RWBY? The characters fight giant monsters and all that, but the charecters have a natural armor. They have an aura that defends them from weapons and strikes, and also gives them special abilities called semblences. One of the main characters can throw back the energy of people's strikes back at them for instance. Auras run down if the characters are hit enough though, and it seems to physically exhaust them. I guess they probably would still use armor anyway, since it still hurts them to be hit?
id honestly say firearms , a combo of large calibre rifles maybe with bayonets if you wanna still keep the aspect of 'its also a gun,
but ideally firearms integrated with halberds, glaives, warhammers, anything with oomph and preferably can also stab
When he mentioned heat I could only think of the videos where he was outside in Australia wearing a full black gambeson lmao.
... And sweating like a pig
It was in the winter wasn't it
@@dustinmccollum7196 but aren't Australian winter's still hot? ( Note not from there)
@@wakawakawakawaka8804 not burning up hot.
The best compromise between convenience, weight and protection would be a plate cuirass worn over a gambeson without any mail. A gambeson on its own is rubbish at protecting against the point of a sword, spear, etc., but a breastplate is impervious to it. It would not be too uncomfortable or heavy, and it would not create any noise like a full suit would.
There is even a case to be made for a 'reduced' plate suit, maybe everything except gauntlets, sabatons and a visor (all of which would be incredibly annoying for a traveller) depending on the level of danger expected.
In most fantasy stories I've seen magic is effective against armor. So if magic is effective against armor then whatever makes magic effective against armor might also cause damage to the magic wielder if they cast magic in armor, or just destroy the armor leaving the magic wielder in his or her undergarments in the middle of the battle.
Alternatively if the fantasy world has magic as ineffective against armor then maby it works like electricity and a faraday cage. The magic is channeled around the wearer to ground. That would explain heavy armored mounts to. This explanation would make the magic casted by the mage go directly to ground aka magic nullification at the source.
I can just imagine crazy wizards running around in their underwear in the middle of a battle.
IS DERE MILK IN DIS?
...i die when i see that(?
the thing about magician and shield is........magician can create magic shield
It will be more convenient than carry shield around, especialy when travel far
Beside ussualy magician stay at backrow, they're always protected by the vanguard anyway
Having seen shad's later videos, I have to wonder what his thoughts on brigandine for an adventurer would be...
When you google brigandine you see a photo of shad, so I’m guessing he doesn’t hate it
So what would you recommend for warmer climates, Shad? Mediterranean or even tropical climates?
Gambeson! If you look at medieval paintings you'll find that people in Italy and Spain did't wear much differently than in other parts of Europe, wool was the most common fabric, followed by linen. Traditionally shepherds in central Italy wore wool coats even in summer.
I'd suggest a chainmail bikini, but that's just silly.
Gambeson bikini!
Tropical?
Well aztec used stuff stuffed with sand and salt and by contemporary accounts it was effective against stuff smaller than field guns. Hell some spainards switched to it, as its offered more protection against atlatl - like dart throwers than their own stuff (and was also less inconvenient under the climate they fought in)
Summer Gambeson
@@arx3516 Yeah, and Crusaders still wore chainmail and plate in The Holy Land. Doesn't mean it was a good idea. 😑🙄
An Shadiversity video on my birthday is truly a gift ☺️
Happy Birthday!
Happy Birthday
I have an idea what if magic users could wear steel armor but it has to be rune etched or etched in the arcane language of that universe, and the danger that this would bring is that if the markings were broken or worn away the magic wouldnt flow as effectively for the caster and cause more fatigue or even cause drastic effects like a miscast, so in this way the caster would want to avoid melee combat and probably only wear a few plates of armour due to the maintenance that would be required to maintain the markings. Just a thought I had, anyway another good video Shad 👍
Why do I have the sick feeling that Shad's significant other will be wearing a Gambeson and holding a kite shield at Valentine's Day....
Mostly magic users have/use magical shields/defenses right? For example to block a fireball. Instead of using actual wooden shields. I'm just thinking here the wooden shields would limit them more if they can just use their magic to defend themselves.
I think blocking fire with a wooden shield is generally a bad idea.
@@clara_corvus It will work once, maybe more often depending on wood and covering. It is hard to set wood on fire and even then it will just smolder for a while.
Just enchant your shield with magic nullification. Better known as a Shield Mage in Skyrim !
@@clara_corvus Nonsense. Wood is a good insulator. What you don't want against fire is a metal shield.
Consider, which is easier to fry an egg on, an iron skillet or a plank of wood.
Sure, the wood won't survive forever, but it will last longer than your arm would stilling on a glorified frying pan.
Not if your magic reservoir or number of spells is limited. And keeping a wooden shield slightly wet or covered in rawhide would fireproof it to an extent.
"I left my Gambeson at home."
T-shirt when?
>implying shad isn't just going to sell gambesons as merch at some point.
Another thing to consider is what kind of materials would be available to a adventurer depending on their setting. If a mage cannot wear metal armor, then an alchemist or druid type could figure out the spider silk is very strong and work out a way to make a gameson out of that instead. I figure a spidersilk gambeson would be really durable.
And very expensive, and very hard to obtain from giant spiders nests :)
I wrote an Alchemist or Druid because I figured some could either synthesize spider silk like we are trying to in real life or control a bunch of social spiders with magic and get them to weave clothing for them.
Something else worth considering - if you spend you life focused on getting into trouble and fights, wear and tear is likely to build up quickly. Maintenance and repairs are probably one of the most important details relating to the usefulness of an adventurer's choice of kit. Maille and plate when damaged, take skill and materials to repair or replace, let alone maintain. Gambesons just need darning needles and thread. That's my winning reason personally