The game has kernel level DRM that grants access to the core of your computer to the game. This allows it to read all memory from other programs. This has been used in the past to hack people and infect them with viruses, malware, and ransomware. Paying for that would be absolutely insane. I love civ, and I would pay the high costs - but not with DRM. We don't even need DRM in the first place, it is and should be mostly a single player game. I think they want to push multiplayer so they can sell skins.
@@alexwindy3 you'd be a great North Korean citizen "The state spying on every aspect of our lives? It's standard and has been happening for years, move on already"
@@alexwindy3 just because it's common doesn't mean we should accept it. Just bowing down and accepting everything isn't a solution to things like kernel DRM. You should value your privacy and property more, companies wouldn't spend millions trying to get it if it wasn't valuable.
CIV 7 is shipping with anti-tamper, not anti-cheat. So it won't have kernel access or any other security threat. Anti-tamper just causes the game to ping denuvo servers every few weeks to make sure you're not playing a pirated copy. There is conflicting anecdotal evidence online about if and by how much anti-tamper affects performance. anti-tamper is used to protect legal sales (profits) of the game by making piracy harder, and some publishers remove it after the games lifecycle or after a cracked version is already in circulation. Unfortunately, since civ 7 appears to have a very long lifespan to it, I wouldn't expect the anti-tamper to come off until after the last major expansion, years down the road.
The reason they don't focus on multiplayer is obvious, it's not their target demographic. They sold 11 million copies of civ 6 (as of 2023), only 24.5% got the achievement“The Test of Time” (Win a game with any victory condition) and only 1.8% of people got the achievement “Sid Meier’s Dystopian Nightmare” (Win a game on Deity difficulty). Let's be honest now, the only way you can play or watch civ multiplayer is if you're one of the players who beat civ 6 on deity difficulty and if you beat it on deity level, you're going to buy civ 7 regardless. So why would they put any resources towards a group that will buy the game regardless, especially since it's such an insignificant amount of their sales. Majority of their sales are from impulse purchases where people maybe open the game for a few hours or at most play by themselves a few matches or play with their friends a few times. So of course the RUclipsrs that target this group do the best and it's why Civilization company focuses on the first 40 hours of gameplay rather than the next 2000. Not to mention, civ is a casual game and their customer base is casual. Once you change to competitive, you get an entire new culture and demographic which can alienate their core base. Competitive gameplay is also an entire different business model with massive churn, free entry, and shady revenue. Most of the money civ 6 makes is from the initial purchase, they don't have reoccurring revenue from long-term players so once again have little financial incentive improving issues these people suffer from. Finally this is also not unique to Civilization company, most large casual gaming companies do their best to shut down competitive gameplay. Look no further than Nintendo and the smash community, these companies realize fostering a competitive atmosphere will do far more harm than good to their brand, as it alienates their core casual user who is just looking for a few hours of fun which once again is 95%ish of their revenue I am paraphrasing, but its probably good enough to get point across.
Lol what? I have a pack of 9 friends and me we all play multiplayer together and don't have any interest in beating bots on diety that are not smart but are simply cheaters. and I bet most players feel the same
Don't really agree with the first paragraph, I think there's only really two types of people with achivements, the ones that play for them and the ones that couldn't care less. sure beating Deity helps you learn some mechanics but the game plays a lot different and less about abusing the AI. As for the second point I definitely agree, and I kinda touch on that in the video, the crammed content roadmap is enough to keep people interested enough to spend on another "round" of DLC, but I don't think focusing more on MP aliinates the core base, they can exist togehther.
Honestly I find it quite infuriating that we will not have any knowledge about Civ 7 Multiplayer until release and the pricetag for ALL prior Civ titles was always way too steep for the basegame, as it was mostly plagued with instability, balancing issues, bugs and a lack of features. Only after the community and devs work on the game for months / years is it in a presentable state. So I can only suggest that nobody pays 70$ for this.
but, considering it´s almost guaranteed it´s going to be fixed. isn´t it cheaper to buy the packs instead of expas and dlcs individually? Unless you are patient enough and wait for post 1 year special offers.
A Game Company should cherries the fact that they have such a massive community which was created without their involvement like CPL. So many multiplayer games try to artificially create a MP scene for their game and fail. Those who succeed and stand the test of time are the ones which have a player driven community for those games like Counter Strike. Like League of Legends had before the LCS. Civilization also has this, yet Firaxis refuse to capitalize on this. Civ could easily become a MP viable and competitive ready game with the support of Firaxis but I doubt that will ever happen without Fan made Updates.
I hope this intense early release plans of dlcs isn't something like, a rushed unfinished game where you camouflage the unfinished content as updates or dlcs. Though, if they keep the pace and add a few free updates in the mix, could also be seen as a good sign of growth or progression. I also share your concerns about the quality or content of dlcs. I bought both dlcs already as well as I feel from my habits that I'd end up getting them anyway, but it is a worry of mine that it could end up getting quite expensive.
I was going to buy it till i seen the price i have the money but i am sick of getting price gouged so i am voting with my wallet and will pass on this one.
A lot of great points were raised here. I wouldn't be surprised if the corporate ladder sees the pvp community as a marginal toxic group (despite the reality of things) and frankly it doesn't help that the big hitter videos, which might make it into their radar, emerging from the scene are about cheating and community drama... meanwhile the happy-go-lucky pvers discuss good naturedly the placement of their golden gate bridge for thirty minutes on turn one and collect hundreds of thousands of views, god knows why. This would be a perfect opportunity for Firaxis to embrace the pvp community at the summit and gain new interest from the more competitive crowd, but this isn't the first time corporate suits make decisions against their own best interests ("You think you want it but you don't" - J. Allen Brack)
Nothing that civ7 has shown makes me want to shill out over 70$ for base game, quite the opposite. With ridiculously priced day 1 dlc content and early access bullshit. It goes away from Civ formula in so many ways, borrowing from other 4x titles in half assed way. I'm enjoying Humankind a lot lately and it basically already covers what civ7 wants to do.
The game has kernel level DRM that grants access to the core of your computer to the game. This allows it to read all memory from other programs. This has been used in the past to hack people and infect them with viruses, malware, and ransomware. Paying for that would be absolutely insane. I love civ, and I would pay the high costs - but not with DRM. We don't even need DRM in the first place, it is and should be mostly a single player game. I think they want to push multiplayer so they can sell skins.
Standard nowadays for any online game. Move on already the horse is dead
@@alexwindy3 you'd be a great North Korean citizen "The state spying on every aspect of our lives? It's standard and has been happening for years, move on already"
@@alexwindy3 just because it's common doesn't mean we should accept it. Just bowing down and accepting everything isn't a solution to things like kernel DRM. You should value your privacy and property more, companies wouldn't spend millions trying to get it if it wasn't valuable.
CIV 7 is shipping with anti-tamper, not anti-cheat. So it won't have kernel access or any other security threat. Anti-tamper just causes the game to ping denuvo servers every few weeks to make sure you're not playing a pirated copy. There is conflicting anecdotal evidence online about if and by how much anti-tamper affects performance. anti-tamper is used to protect legal sales (profits) of the game by making piracy harder, and some publishers remove it after the games lifecycle or after a cracked version is already in circulation. Unfortunately, since civ 7 appears to have a very long lifespan to it, I wouldn't expect the anti-tamper to come off until after the last major expansion, years down the road.
The reason they don't focus on multiplayer is obvious, it's not their target demographic. They sold 11 million copies of civ 6 (as of 2023), only 24.5% got the achievement“The Test of Time” (Win a game with any victory condition) and only 1.8% of people got the achievement “Sid Meier’s Dystopian Nightmare” (Win a game on Deity difficulty). Let's be honest now, the only way you can play or watch civ multiplayer is if you're one of the players who beat civ 6 on deity difficulty and if you beat it on deity level, you're going to buy civ 7 regardless. So why would they put any resources towards a group that will buy the game regardless, especially since it's such an insignificant amount of their sales.
Majority of their sales are from impulse purchases where people maybe open the game for a few hours or at most play by themselves a few matches or play with their friends a few times. So of course the RUclipsrs that target this group do the best and it's why Civilization company focuses on the first 40 hours of gameplay rather than the next 2000. Not to mention, civ is a casual game and their customer base is casual. Once you change to competitive, you get an entire new culture and demographic which can alienate their core base. Competitive gameplay is also an entire different business model with massive churn, free entry, and shady revenue. Most of the money civ 6 makes is from the initial purchase, they don't have reoccurring revenue from long-term players so once again have little financial incentive improving issues these people suffer from.
Finally this is also not unique to Civilization company, most large casual gaming companies do their best to shut down competitive gameplay. Look no further than Nintendo and the smash community, these companies realize fostering a competitive atmosphere will do far more harm than good to their brand, as it alienates their core casual user who is just looking for a few hours of fun which once again is 95%ish of their revenue
I am paraphrasing, but its probably good enough to get point across.
Lol what? I have a pack of 9 friends and me we all play multiplayer together and don't have any interest in beating bots on diety that are not smart but are simply cheaters. and I bet most players feel the same
Don't really agree with the first paragraph, I think there's only really two types of people with achivements, the ones that play for them and the ones that couldn't care less. sure beating Deity helps you learn some mechanics but the game plays a lot different and less about abusing the AI.
As for the second point I definitely agree, and I kinda touch on that in the video, the crammed content roadmap is enough to keep people interested enough to spend on another "round" of DLC, but I don't think focusing more on MP aliinates the core base, they can exist togehther.
Honestly I find it quite infuriating that we will not have any knowledge about Civ 7 Multiplayer until release and the pricetag for ALL prior Civ titles was always way too steep for the basegame, as it was mostly plagued with instability, balancing issues, bugs and a lack of features. Only after the community and devs work on the game for months / years is it in a presentable state.
So I can only suggest that nobody pays 70$ for this.
but, considering it´s almost guaranteed it´s going to be fixed. isn´t it cheaper to buy the packs instead of expas and dlcs individually? Unless you are patient enough and wait for post 1 year special offers.
did you miss the 2 hour livestream by firaxis about multiplayer
A Game Company should cherries the fact that they have such a massive community which was created without their involvement like CPL.
So many multiplayer games try to artificially create a MP scene for their game and fail.
Those who succeed and stand the test of time are the ones which have a player driven community for those games like Counter Strike. Like League of Legends had before the LCS.
Civilization also has this, yet Firaxis refuse to capitalize on this. Civ could easily become a MP viable and competitive ready game with the support of Firaxis but I doubt that will ever happen without Fan made Updates.
HAHAAHAHAHAHAH, the mansa musa and cooper !!
epic Under!
I hope this intense early release plans of dlcs isn't something like, a rushed unfinished game where you camouflage the unfinished content as updates or dlcs. Though, if they keep the pace and add a few free updates in the mix, could also be seen as a good sign of growth or progression.
I also share your concerns about the quality or content of dlcs. I bought both dlcs already as well as I feel from my habits that I'd end up getting them anyway, but it is a worry of mine that it could end up getting quite expensive.
Are you wearing a CIV7 shirt? :Okayga:
I was going to buy it till i seen the price i have the money but i am sick of getting price gouged so i am voting with my wallet and will pass on this one.
Yeah I'll wait a year.
maybe i'll pick this up at 90% discount in a year+
what game of thrones targaryen flag is that behind you
A lot of great points were raised here. I wouldn't be surprised if the corporate ladder sees the pvp community as a marginal toxic group (despite the reality of things) and frankly it doesn't help that the big hitter videos, which might make it into their radar, emerging from the scene are about cheating and community drama...
meanwhile the happy-go-lucky pvers discuss good naturedly the placement of their golden gate bridge for thirty minutes on turn one and collect hundreds of thousands of views, god knows why. This would be a perfect opportunity for Firaxis to embrace the pvp community at the summit and gain new interest from the more competitive crowd, but this isn't the first time corporate suits make decisions against their own best interests ("You think you want it but you don't" - J. Allen Brack)
Hire andrew to be your video editor
il play this shit for free on linux until DRM removed
Nothing that civ7 has shown makes me want to shill out over 70$ for base game, quite the opposite. With ridiculously priced day 1 dlc content and early access bullshit. It goes away from Civ formula in so many ways, borrowing from other 4x titles in half assed way. I'm enjoying Humankind a lot lately and it basically already covers what civ7 wants to do.
"Doing a pre-order cash grab is bad, but they shouldn't be blamed for it, because other companies are doing the same thing" is a pretty dumb take.