Blender 2.92 GEOMETRY NODES for BEGINNERS: Procedural Environment

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  • Опубликовано: 1 ноя 2024

Комментарии • 440

  • @notAGreatGamer1
    @notAGreatGamer1 3 года назад +108

    Timestamps
    00:00 - Introduction
    00:30 - Basic Of Geometry Nodes
    05:40 - Creating the ground plane
    07:50 - Creating a rock
    09:25 - Creating grass
    11:30 - Creating a clover
    14:35 - Setting up basic materials
    15:52 - Sponsor Section (Skillshare)
    16:43 - Creating the procedural ground using geometry nodes
    26:34 - Outro

    • @SouthernShotty
      @SouthernShotty  3 года назад +8

      Thanks, this is helpful!

    • @UnchartedWorlds
      @UnchartedWorlds 3 года назад +22

      @@SouthernShotty put this in video description so RUclips picks this up and creates real sections on the video self 😁👊😊

    • @Gbtx6
      @Gbtx6 3 года назад +2

      @@UnchartedWorlds yeah that'd be much more helpful!

  • @tonywoods1226
    @tonywoods1226 3 года назад +73

    Man Blender just keeps on getting better and better each update (also here before 10 views lol)

  • @DeathxStrike18
    @DeathxStrike18 3 года назад +24

    Using a paint weights modifier you can use the "Gnome" as the brush and invert it effecting scale and density so as things get closer to it they get smaller and less frequent and can just adjust its intensity if you still want grass near it just not obstruction.

  • @Lucas72928
    @Lucas72928 3 года назад +14

    When you had the same values for each of the three densities it was clear that it was placing the clovers, the grass clumps and the rocks in the same places. To fix this, just change the seed value to be different on each point distribute node

  • @HampsterGirl
    @HampsterGirl 3 года назад +125

    I’d like to see a tutorial of the spinning gears.

  • @SouthernShotty
    @SouthernShotty  3 года назад +11

    I'm getting a lot of angry comments about the point cloud no longer being available, please read the description or click the link in the video. I made an update video a while back to address this issue

  • @squeegel3904
    @squeegel3904 3 года назад +4

    Can I just say you did a great job at explaining what these features do, I was lost in how to use the attributes.

  • @kaneforster8539
    @kaneforster8539 3 года назад +7

    Press F3 to bring up the search bar, If spacebar is the quick key for play or tools on your blender setup,

  • @dfgaJK
    @dfgaJK 3 года назад +21

    0:19 "genomentry wurodes" smooth

    • @RobertShane
      @RobertShane 3 года назад

      13:05 "excurude up"

    • @RobertShane
      @RobertShane 3 года назад

      I'm not getting all the time stamps but I've heard about 6 different times where he slurs his words. 21:38 "Lerks"

  • @deltaray3
    @deltaray3 3 года назад +20

    For 2.92 users, another way to avoid using a point cloud is to just use a "Join Geometry" node to join your point instances to the main geometry. So run a line from your group input into the join geometry node and run the output of a point instance into the other input of the join geometry node and then the output of join geometry into the Group output node. It's also a bit cleaner in the node setup too.

    • @Mongg
      @Mongg 3 года назад +3

      For some reason this method doesn't seem to work for me? I can get the instances to show up, but the main geometry never displays. Any hints?
      edit: I ended up getting it to work by removing the Object Info node, and instead used the point instance node with the Group Input as inputs to the Join Geometry node.

  • @tuomas8263
    @tuomas8263 3 года назад +2

    THIS is the next big feature for Blender. There's so many applications one can use this for.
    We've seen huge development steps last few years. Grease pencil, Eevee etc! 💪

  • @bitspacemusic
    @bitspacemusic 3 года назад +1

    I saw a procedural tree on Twitter this morning. It would grow and branch out in the timelapse. That's what I was searching for when I found this tutorial.

  • @TerenceKearns
    @TerenceKearns 3 года назад +27

    17:00 If POINT CLOUD object is missing for you, then you need to enable it in the experimental section of prefs. I had to do this using 2.93 Alpha.

    • @stenmajor963
      @stenmajor963 3 года назад

      Hm. I have the same problem. But can not find it. I am using 2.92.0 Beta. In "experimental" just 2 debug options. Any other ideas?

    • @stenmajor963
      @stenmajor963 3 года назад +1

      Ok. 2.93 Alpha solves the problem. Thank you mate

    • @TerenceKearns
      @TerenceKearns 3 года назад +1

      @@stenmajor963 Glad you were helped. They don't always load the experimental stuff in the beta.
      Particle nodes are completely gone unless you want to compile Blender from the source code. Such is life on the bleeding edge :)

    • @MeLarsTube
      @MeLarsTube 3 года назад +9

      You have to acrivate Developer Extras unter interface first! Then you see Experimental on the left side.

    • @SardiPax
      @SardiPax 3 года назад +14

      You don't need to use a point cloud. Just add a cube and once you've started setting up the node it will be invisible (you do need to size it to enclose your plane though and remember to apply rotation and scale).

  • @retocottini7624
    @retocottini7624 3 года назад

    Thank's for the Tutorial. Shortly tip: If you import Basic meshes, all are 2m. If you will have it exactly in the origin. Press Tab than the key g than z and than 1. After this fast steps it's exactly on the origin, except you use the Subdivision Surface.

  • @WallyMahar
    @WallyMahar 3 года назад +2

    Yes, love to see the gear node blend!

  • @A_Train
    @A_Train 3 года назад +1

    Everything nodes is going to change the game! Learnt so much from this. Thanks for your efforts.

  • @paulrmoss
    @paulrmoss 3 года назад +2

    Good info on Geometry nodes, thanks. I'd recommend moving the 12 minutes of how to make grass, rocks and a plant to another video,,, or possible a note at the start that says Geometry nodes start at minute 17.

  • @PIXXO3D
    @PIXXO3D 3 года назад +2

    Great work as always.

  • @wege8409
    @wege8409 3 года назад +3

    Geometry gnomes are lookin pretty good

  • @GuidoGautsch
    @GuidoGautsch 3 года назад +6

    Thanks for that! I was wondering what the main benefit of this over a hair particle system would be, so thank you for answering that in the end. Of course, nodes also give you a lot more flexibility over the fixed particle settings, but knowing that it also renders faster is great to know. Looks like a really useful and powerful feature. Houdini, look out!

  • @pablomiranda603
    @pablomiranda603 3 года назад

    You open my eyes about geometry nodes, this is reeeeaaly cooool

  • @SouthernShotty
    @SouthernShotty  3 года назад +25

    HERE IS A 60 SECOND UPDATE VIDEO TO REPLACE THE POINT CLOUD, THEN YOU CAN RETURN TO THE TUTORIAL: ruclips.net/video/Fjdo5c729IE/видео.html
    The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/southernshotty12201
    This video was sponsored by Skillshare

    • @garymarkham5179
      @garymarkham5179 3 года назад

      Very cool, thanks man 🙌🏻

    • @SouthernShotty
      @SouthernShotty  3 года назад

      Pinning this

    • @garrithgill6692
      @garrithgill6692 3 года назад +1

      @@SouthernShotty I learned to read video descriptions from this video too, thanks!

  • @ZUnknownFox
    @ZUnknownFox 3 года назад +2

    ok now I'm excited for this.
    I've spent too long using particles for plants and environments and getting way too laggy for my liking.

    • @SouthernShotty
      @SouthernShotty  3 года назад

      Hope you enjoy!

    • @jendabekCZ
      @jendabekCZ 3 года назад

      It is still not clear it will be significantly better as all G. Nodes examples are using 10x10 meter ground so far. But yes, it is very promising.

  • @johnaart
    @johnaart 3 года назад +5

    One thing i hate about Blender... Its growing too fast... I cant keep up... Wow this is amazing

  • @lucasdigital
    @lucasdigital 3 года назад

    Great start to an amazing new Blender bag of magic tricks. Thank you, SouthernShotty!

  • @jamestroici732
    @jamestroici732 2 года назад +2

    Would loveee if you do an updated version of this since this all defunct now due to the new geometry node setup in 3.0. Keep up the great work! :)

  • @tobin8024
    @tobin8024 3 года назад +2

    Its incredible that we don't need to use hair particle systems to distribute geometry on other objects now.

  • @doigbdoo5104
    @doigbdoo5104 3 года назад +2

    This is an awesome tutorial. Keep up the good work!

  • @slapworthygames
    @slapworthygames Год назад

    Love your tutorials so much

  • @bentbilliard
    @bentbilliard 3 года назад +1

    What would be really interresting is a node that decides density on height for instance. So that you can have more rocks in the lower parts, kinda like they would have gravity.

  • @qubafootbag
    @qubafootbag 3 года назад +1

    Always pleasure to watch your videos however for the purpose of learning geometry nodes I would have skipped the modelling part

  • @ceridangauv3955
    @ceridangauv3955 3 года назад

    this is one small step towards the ice tree we had in Softimage XSI back in the day :)

  • @satefutingatgoogle
    @satefutingatgoogle 3 года назад

    I love the way you explain, Thank you, and hope you do more geometry nodes tutorials

  • @PASamuelsART
    @PASamuelsART 2 года назад

    Hi, thanks for this informative tutorial. I am now doing the exercise, step by step, but have come to an impass. I'm using ver, 3.1.2, and can't find 'Point Cloud'. It's not under 'Text' as in you version, and couldn't find it in the 'Help' files. Can you help? Regards, Philip

  • @mechanee9444
    @mechanee9444 2 года назад +1

    Title: geometry NODES for BEGINNERS
    Also him: 2:42

  • @DiegleteAbyss
    @DiegleteAbyss 3 года назад +5

    I’d like to see a tutorial of the spinning gears

  • @j.jj.j4283
    @j.jj.j4283 3 года назад

    Really cool tutorial thanks!
    ps: For people who are on mac and can't have the numeric keypad, check the pie addon and you have all shorcuts with "option+Q"

  • @draeath
    @draeath 3 года назад +15

    "Delete that. Pause the video if you need a moment to mourn..."
    Oh man, I literally guffawed aloud.

    • @r.pizzamonkey7379
      @r.pizzamonkey7379 3 года назад

      CGMatter would be dissapointed.
      The default cube deserves no mercy.

  • @VladyVeselinov
    @VladyVeselinov 3 года назад +2

    Shift + A to add a node is so obscure, I wish I could just drag out or right click like in Unreal.

  • @williamdavismedia
    @williamdavismedia 3 года назад

    This is incredibly informative! Thank you!!

  • @Daxlo
    @Daxlo 3 года назад

    fyi: Attribute Rotation vector is in RADIANS. So max Z = 2*pi ~= 6.28 gets you 360 degree spin, back where it started. Half turn 180 is pi or 3.14 approximately. You can enter literally in this form: "0.5 * pi" to enter1.571, a quarter turn. Blender knows what pi is, but "d " nor "degrees" does not work here apparently.

  • @ClefDsouza-z3e
    @ClefDsouza-z3e 10 месяцев назад

    Is there an updated version of this video for blender 4.0? I see the nodes have changed now so I am unable to follow along with this properly.

  • @ghostlag6976
    @ghostlag6976 3 года назад

    I think Nodevember is going to be really exciting this year.

  • @zimnelredoran9985
    @zimnelredoran9985 3 года назад

    Thanks a lot for this, enjoying this Blender procedurality :D

  • @tomsharpe8160
    @tomsharpe8160 3 года назад

    Great tutorial, up to the Geo Nodes - which, even after your 60sec fixer - have broken it again. Thanks for trying but this no longer works in current version (3.1) and I don't possess enough knowledge at this point to fix - tried though. Thanks again.

  • @rwhunt99
    @rwhunt99 3 года назад +1

    I am one of those people who need practical examples and tutes, if you can, make a nice tutorial, that would be totally cool!

  • @DanielGGava
    @DanielGGava 3 года назад +2

    cool feature ! But was hoping to see how to make one mesh dont collide with others. Can't find a way to do it.
    thanks for the tips.

  • @tooltroll
    @tooltroll 3 года назад

    I paused the video, but not to mourn; I was laughing my ass off.

  • @LuminousLabs
    @LuminousLabs 3 года назад

    What is the best node set up to fill a plane with floor tiles so they don’t overlap?

  • @TerenceKearns
    @TerenceKearns 3 года назад

    To be honest, I was getting annoyed that most of the tutorial was NOT geometry nodes and a lot of boring stuff. But in the end, it was rewarding enough.

    • @TerenceKearns
      @TerenceKearns 3 года назад

      Okay I tagged you
      instagram.com/p/CLX7XOSB81i/

  • @ohnimationstudio4767
    @ohnimationstudio4767 3 года назад

    Really great stuff dude. Would love to see you explore geo nodes more :)

  • @perryberry923
    @perryberry923 3 года назад +1

    please make a video for explaining what is point cloud

  • @abirsarkar7075
    @abirsarkar7075 3 года назад

    Sir ,could you please do a tutorial on hair for example braided or mohawk using this geometry nodes .
    Thank you for explaining the geometry nodes clearly .

  • @jeanlouisjanin7263
    @jeanlouisjanin7263 3 года назад +1

    Thank you very much for this very efficient video. Geometry nodes are great BUT how to avoid overlaps between the objects distributed randomly on the surface ?
    Thank you for your answer.
    Jean-Louis

  • @StaleCookies
    @StaleCookies 3 года назад

    Great tutorial mate thank you

  • @kaneforster8539
    @kaneforster8539 3 года назад

    Great tutorial! super fast and precise, I always say that I would rather pause than skip when it comes to tutorials !!
    Would you ever think of using the screencast add-on to show which keys you use on the bottom right of the screen? It really helps when you use quick keys that are second nature to you but new to the people watching the tutorial. It is super helpful in other tutorials I've watched

  • @Toonsandwich
    @Toonsandwich 3 года назад +1

    This is great, thank you! I'm trying to use this method for a similar but very different looking scene.
    I'm running into a problem with my objects (what are rocks, clovers etc. in this tutorial) intersecting & rotating oddly through the contour of the misshapen ground plane. Is there a way to set it so they sit on & follow the contour of the ground plane surface?
    And other than reducing the count, is there a way to avoid them intersecting with each other as well?
    Thanks very much!

  • @jahanzaib146
    @jahanzaib146 3 года назад +1

    Please, make a video on camera setting for different perspective.

  • @Christopherwilley
    @Christopherwilley 3 года назад

    Fantastic video. Thank you!

  • @shantanuarote6663
    @shantanuarote6663 3 года назад +3

    Hey I'm not able to add point cloud object,
    That option isn't showing to me, even though extras are turned on.
    In 2.92alpha

    • @SouthernShotty
      @SouthernShotty  3 года назад +1

      Try rolling back a few versions or thing the next daily build

    • @shantanuarote6663
      @shantanuarote6663 3 года назад

      @@SouthernShotty thanks

    • @vickykots7743
      @vickykots7743 3 года назад

      @@SouthernShotty I'm sorry. What do you mean?

    • @existentialcrisis8321
      @existentialcrisis8321 3 года назад +2

      I found a way around it; create a cube, subdivide it a few times if desired, and then go back into object mode, and under the 'Object' menu, go down to 'Convert To' then press on 'Pointcloud'. From there, under the 'Interface' menu on the right of the geometry node editor, create another input, and call it "Rocks". Plug the 'Rocks' node into the 'Density Max' node and then you can control the amount under the modifier tab. I hope that helps!

    • @shantanuarote6663
      @shantanuarote6663 3 года назад +1

      @@existentialcrisis8321 I got to the stage where I subdivided and converted cube to point cloud but can't figure what to do next,
      Thanks buddy.

  • @cekuhnen
    @cekuhnen 3 года назад +1

    interesting point about particles - I have to compare this making grass

  • @MirkoMancini
    @MirkoMancini 3 года назад

    Thanks for the video, liked and subscribed 👍

  • @vallrox1507
    @vallrox1507 3 года назад +2

    So what are the pros using this way of generating environment instead of old one with particle system?

  • @kpateldeep1995
    @kpateldeep1995 3 года назад +2

    I would love the tutorial for the gears if possible.. thank you

  • @SergeBelkin
    @SergeBelkin 3 года назад +5

    Welcome to Blender SOP context, houdini users.

  • @AdrianChenSixx
    @AdrianChenSixx 3 года назад +1

    ctrl+a "visual geometry to mesh" will apply all modifiers

  • @MrBraedenpm
    @MrBraedenpm 3 года назад

    Subscribed! I'd love to see the gear tutorial, as well as any tutorials you be inclined to create about either geometry or particle nodes. As well, any sources you recommend to help get me up to speed with these two features? I feel like everything I've read/watched barely scrapes the surface...

    • @SouthernShotty
      @SouthernShotty  3 года назад

      A lot of advanced stuff is math nodes :) thanks for the input

  • @MrTalixx
    @MrTalixx 3 года назад

    using blender 2.92. Point Cloud is missing.
    You can select the ground object, File Export Stanford (.ply). Name it like, Ground Point Cloud for example.
    Then, File > Import > Stanford (.ply) and then you can continue with the tutorial just fine.

    • @SouthernShotty
      @SouthernShotty  3 года назад

      I posted an update video too in description

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 3 года назад

    I honestly don`t understand geometry nodes at all, but what you did, I can do with hair particles or scattering objects

    • @SouthernShotty
      @SouthernShotty  3 года назад

      This rendered faster for me and was easier to control which of why I like it better than the hair method

  • @fanh1237
    @fanh1237 3 года назад +1

    Would love to see the tutorial of the gears.

  • @ThylineTheGay
    @ThylineTheGay 3 года назад

    tutorial on making fractals with the geometry nodes would be epic!

  • @guyinthechair2141
    @guyinthechair2141 3 года назад +12

    this is a great tutorial! i tried to follow step by step, but in my version i can't add point clouds. i have the 2.92.0 alpha and there are geometry nodes as a function but i can't add point clouds. what did i do wrong?

    • @SouthernShotty
      @SouthernShotty  3 года назад +1

      Hmm. Some users have reported this, might be a bug. Try a different version maybe?

    • @guyinthechair2141
      @guyinthechair2141 3 года назад +13

      @@SouthernShotty ok i know how to fix it now: you have to go to edit - preferences - interface and check developer extras. then you got to edit- preferences - experimental and activate the point cloud.

    • @djC653
      @djC653 3 года назад

      @@guyinthechair2141 glad I had no issue here, not sure I'd be able do the 'fix'

    • @Glyc01
      @Glyc01 3 года назад +4

      i 2 cant find it in 2.92 . but im just Create Cube then Convert to Point Cloud

    • @djC653
      @djC653 3 года назад

      @@Glyc01 Yes odd. I found it at top left of viewport under Object/convert to/point cloud. I even tried to convert an empty but didn't work had to use a cube.

  • @DanielGrovePhoto
    @DanielGrovePhoto 3 года назад

    Can I use voronoi noise in geometry nodes to extrude a mesh along the lines of the noise pattern?

  • @yourqualia6341
    @yourqualia6341 2 года назад

    How do you stop the rocks and cloves/grass from clipping together? Is that possible?

  • @tbray
    @tbray Год назад

    awesome - i got up to 17:00 and suddenly i coudln't find the point cloud because I'm using version 3.3.1 and there's no option to add Point Cloud the way you did and I can't find anything online and I feel like an idiot. And not to mention disappointed. If you're seeing this, can you help? Am I missing something really really obvious? Thanks :)

  • @PrometheusPhamarus
    @PrometheusPhamarus 3 года назад

    But isn´t there a displacement node in the Geometry nodes?
    it surely has to be one there and not only in surface displacement right?
    At least I am used to having everything nodal in Lightwave, which means I can use any fractal in the nodal editor, either in surface displacement, normal displacement, or nodal displacement.
    And isn´t there particle data nodes?
    I am Newbie on all this with geoemetry nodes in blender, so forgive me if I missed something here.

  • @regipurayidam4547
    @regipurayidam4547 3 года назад +1

    Where can I find point clouds?

  • @flajflaj
    @flajflaj 3 года назад

    Still, there is no connection between materials and particles. Still I need to paint weights. Still waiting for "image texture" node in geometry graph so I could use my actual ground texture to tell blender where I want that freaken grass (black and white image mask) :/. I am little disapointed.

  • @gkoriski
    @gkoriski 3 года назад

    Great Tut, Thanks

    • @SouthernShotty
      @SouthernShotty  3 года назад +1

      If you're referring to the elimination of the point cloud, I've included a link in the description with a video update

    • @gkoriski
      @gkoriski 3 года назад

      @@SouthernShotty I Missed that, thanks!!

    • @gkoriski
      @gkoriski 3 года назад

      @@SouthernShotty I don't know what I'm missing here, I gave it a few good hours, but stuff got whacky, the ground disappeared when the stones or the other materials came on, although I copied your instructions to the T. I'd love to see an updated tutorial on that topic since it's obvious you know your stuff, I think it's an important enough subject.

    • @SouthernShotty
      @SouthernShotty  3 года назад +1

      @@gkoriski geometry nodes disables the mesh it's on, duplicate the mesh and remove the geometry nodes modifier. I do this, but it's easily missed.

  • @MUHIL
    @MUHIL 3 года назад +6

    point cloud option isn't available in 2.92 complete build

    • @rodoxde2899
      @rodoxde2899 3 года назад +1

      yea if I try it the ground just disappears and I only see the stones

    • @OrigamiFanClub
      @OrigamiFanClub 3 года назад

      You can do the same thing with the hair modifier. Control density with maps (like you do here). Then you can change 'rendering' options to collection. Click on your collection. Underneath that, you can tell it how much you want each object to show by increasing or decreasing the value for each object within the collection. So for grass, you can set it to 10 - meaning that there will be 10x more grass than the other objects

    • @MUHIL
      @MUHIL 3 года назад +4

      Guys I was messing with the nodes and found a solution. You can do it by creating a normal cube instead of the point cloud, and creating Geo nodes to it give it a transparent material and make the viewport visibility to bounds. Make sure to apply all transformations for all the objects.
      Then add a point distribute and point instance node to the cube. Then connect the object info node if the plain to the geometry of point distribute.
      Set your point instance to the object you wanna scatter.
      The logic behind it - by adding point distribute, you procedurally make the cube a point cloud in a non destructive way.

    • @deltaray3
      @deltaray3 3 года назад

      @@OrigamiFanClub hair particles is the "old way" and isn't using geometry nodes.

    • @OrigamiFanClub
      @OrigamiFanClub 3 года назад

      @@deltaray3 true but at the moment you can't use the point cloud system so it's an alternative. Hopefully they'll add it back in soon

  • @creyclark4066
    @creyclark4066 3 года назад

    "pause the video if you need a moment to mourn" and that's where i hit like

  • @humansrants1694
    @humansrants1694 3 года назад

    Is it possible to get geometry node rocks to follow a landscape shape made from a plane and heightmap so far they will only follow the flat plane that the heightmap is placed on.

  • @AnityEx
    @AnityEx 3 года назад +1

    thanks i hope you do those gears into a tutorial

  • @alexmehler6765
    @alexmehler6765 3 года назад

    Thanx a lot this was the best tutorial on the new geometry nodes , will replicate right when at home . Is there any way to animate the weight painting ?

  • @Daxlo
    @Daxlo 3 года назад +1

    When I export this I just get a plane. How can I make a single mesh from a geometry? For example to use in a game, or a 3d print.

    • @dotti.hegedus
      @dotti.hegedus 3 года назад +1

      You probably need to apply the modifier, and/or select all your objects, go to Object > Convert to > Convert to Mesh. Don't forget to make a backup copy

    • @Daxlo
      @Daxlo 3 года назад +1

      @@dotti.hegedus applying the modifier just leaves the plane. Convert to mesh isn't an option because it already is a mesh -- I think I tried that

  • @bryandavis3072
    @bryandavis3072 3 года назад

    Is there any way to output the result of the geometry nodes to an FBX file? I set up a jungle kind of scene and did the procedural creation following along with your tutorial, but then when I exported it kept them as the base components again instead of as a composite scene

  • @davidlajosvarga4280
    @davidlajosvarga4280 3 года назад

    I don't understand why is this better than using hair particles

  • @cesaramaral7007
    @cesaramaral7007 3 года назад

    Gnometry nodes, yay!

  • @djC653
    @djC653 3 года назад +1

    in 2.92beta and have issues getting the math node to work to multiply my grass. I think I got it set up but I change #'s but not getting more/less grass.

    • @SouthernShotty
      @SouthernShotty  3 года назад

      Might be a bug, report it

    • @djC653
      @djC653 3 года назад

      @@SouthernShotty even if I'm not sure I have it set up right?
      How would one go about that? Someone knows let me know plz.

    • @djC653
      @djC653 3 года назад

      I don't think this is something I can do with my limited knowledge at the moment.

    • @petermcrory5194
      @petermcrory5194 3 года назад +1

      Same. Matches tutorial. Im guessing the hiererarchy of the nodes has been changed.

  • @luciox2919
    @luciox2919 3 года назад

    hi shotty.. nice tutorial.. thnks... btw wat are those X's at the top right of ur screen?

    • @SouthernShotty
      @SouthernShotty  3 года назад

      those are in every early build I use, not sure

  • @zozamex
    @zozamex 3 года назад

    this is great! now to figure out how to avoid clipping. :D

  • @liliaellis4366
    @liliaellis4366 3 года назад

    Is there any way to avoid overlapping between objects? What is different with this method compare to using Scatter addon? Thanks!

  • @koko969w
    @koko969w 3 года назад

    I took a moment to mourn and hit "Like".

  • @dainjah
    @dainjah 3 года назад

    Is it possible to have exactly 1 point per vertex? how to get 1:1 ratio between vertex/objects? Lets say I have added 8 vertexes to the group and I want exactly 8 objects?

  • @squarer
    @squarer 3 года назад

    Very nice tutorial thank you. I wonder if there's a way to tell the nodes to match the ground elevation?

  • @jenchristensen66
    @jenchristensen66 3 года назад

    Amazing! Thank you for your explanation of a very complicated thing :-) How do you stop objects from intersecting though?

  • @Penguincop24
    @Penguincop24 3 года назад

    I was trying to use a collection (whole collection checked on) instead of an object for one but it's got half of it off the ground plane. Any way to fix the floating-issue?

  • @ThePhysicsTrain
    @ThePhysicsTrain 3 года назад

    Beautiful..and helpful..

  • @johnbinary5989
    @johnbinary5989 3 года назад +1

    It will be cleaner if the Join Geometry node can have multiple inputs and merge the geometries using only 1 node.

  • @jaridebrabander8685
    @jaridebrabander8685 3 года назад

    Is it possible that the point cloud object is no longer needed in the current build of Geometry Nodes? 2.92 beta does not have the object but the same result can be achieved by using "join geometry" after Point instance with the Geometry input node. Or am I missing something?

    • @SouthernShotty
      @SouthernShotty  3 года назад +1

      I'll need to double check the documentation and update the video