Explaining every weakness: Drake Man: Water puts out fire. (That said I think he moves around way too much for Shield Bubble to be a conventional attack.) Polar Woman: Fire melts ice. Also when she moves across the screen she'll always be on the ground (except when she gets close to you, which she'll harmlessly twirl over you), which gives an easy linear shot, which is the Dragon Breath's range. Reactor Man: Not 100% sure on this one, but since reactors output a lot of energy, introducing freezing elements can mess with the energy output. Also as shown, while Reactor Man does jump around a lot, it's actually fairly safe standing right next to him (since his Charge Beam basically hits you at the same speed every time), which makes it very easy to point-blank him with a fully-charged Snow Roller. (Also I think he's the only robot master that can be frozen by the Snow Roller? Don't quote me on that.) Ghost Woman: If ghosts can only scary in the dark, bring the light! Also Ghost Woman does fly around a lot and very quickly, which can make her hard to hit with most weapons. Charge Laser has an instant full horizontal range, which means you don't really have to aim, you just need to be at her height. Beetle Lady: Shoutout to needlesalvo126 for the logic on this one: Certain bugs are attracted to blue light, just like the ones given off by Soul Trap and enemies trapped by it. And speaking of being trapped enemies, her Beetle Drones seem to fit the bill pretty well! Also shown in the video, if you hit her Beetle Drones fast enough they basically end up in her fight path. Even without trapping anything, it's still a nice and quick projectile to hit her from a distance, since staying away from her gives you the most time to react to her attacks. Dune Woman: Guessing here but most bugs can burrow underground, where strong sandstorm winds wouldn't really be an issue. Also the Beetle Drone both hits her when she's far up in the air using Desert Storm and also when she creates a sand clone to confuse the player (the drones won't target the clone). It's also nice to have drones do the work for you, since Dune Woman is one of the fights you need to pay a bit more attention in. Missile Man: Strong winds can throw off the trajectory of missiles, and as shown the Desert Storm does indeed get rid of Missile Man's Blast Missiles (Although this might happen with other RM projectiles, I'm not sure.) Also how Missile Man moves makes him almost always in front of you, which is exactly where Desert Storm's range is. Tide Man: Tide Man's Shield Bubble can take a lot of hits. Of course that just means you just hit it with something really strong, like a missile! Likewise, in a similar situation with Beetle Lady, you want to be further away from him when he throws his attacks, only except he doesn't move around as fast, nor as quickly. Also while he's "casting" his attacks, he leaves himself open for pretty long, giving you a decent window to fire a missile at him. Eye-C.U.2: A big eye means you just got to give it a big "poke"! Aside from that I got nothing. Fire Man: Callback to his original weakness: Ice Slasher. It does seem counterintuitive (see what I said for Polar Woman), but for a robot that has to constantly produce fire, I'd imagine getting melted snow in your system wouldn't do great things... Also he's almost always on the ground, which makes him an easy target for the Snow Roller. Honey Woman: Since she's based off of Hornet Man (well technically she was an early concept design of Hornet Man), her weakness has to correlate to Hornet Man's weakness, Magma Bazooka. Supporting this, hitting one of the bees (or are they still hornets?) with the Dragon Breath creates a cross shot, which either gets rid of the other bees or hits Honey Woman afterwards. Skull Man: I've got nothing for this one. Dagger Man: Originally in Super Fighting Robot, his weakness was the Magic Missile. While there's not something that's specifically "magic" per se, we have a supernatural attack in Soul Trap. Close enough I guess? In the very least it's a very fast projectile to hit him with while he's teleporting all over the place. Met Grabber: Like Beetle Lady, not how else this is really explained other than just having a lot of Soul Trap targets. (In the very least you can use the trapped Mets to block other Mets.) There are actually a few times you can trap them in the Met Grabber's path, which wasn't done in the video (such as when an empty crate drops, causing three Mets to pop from the "ground"). Big Bulb: Big Bulb actually has three different weaknesses. -The one shown in the video (Charge Beam) can actually be used either inside or outside: Overcharging a light bulb can cause them to shatter. (As a side note, if you don't use the full charge, he'll just use his bulb flash attack at 10:55, which does automatically open up his top and stops all other attacks, but does no damage unless you use all of your energy to insta-kill him, which can be useful if you're not full on Charge Laser.) -If you're inside Big Bulb, you can use Desert Storm to do a LOT of damage: Having sandstorm forces trying to push out a cramped enclosed space might be a bit bad for the bulb. (Plus a lightbulb should be clear of debris so you can have more light showing, as they can obstruct where the light shines and/or dull the brightness until it's cleared.) -If you're outside Big Bulb, Beetle Drone is its weakness for the same reasoning as Beetle Lady's weakness: bugs are attracted to light. As said by SaviorV below, if too many bugs get burnt by the bulb, that can also eventually block out the light as well. CWU-02P: Freezing machinery can make them susceptible to damage, such as strong impacts like from explosions. Yoku Devil: Don't really have a logical reason. In-game, however, notice how the mini Yoku Devil always spawns diagonally of the Yoku Devil itself, and since an enemy killed with the Dragon Breath creates 4 shots that travel diagonally... Wily Machine (part 1): Charge Laser opens up the eyes very quickly, and it's instant horizontal reach is good for hitting the eye itself, which is otherwise a bit awkward to hit due to it's small size and the need to jump to hit it. Wily Machine (part 2): See video. Wily Capsule: Shield Bubble can absorb some of Wily's attacks, which gives it good offensive and defensive capabilities. And whatever didn't pop the bubble can be used to attack Wily as well.
Beetle Lady's Soul Trap's weakness seems to be based on the Insect Killer Light. It emits a blue light that attracts and kills insects. Soul-trapped beetles are covered with a blue light.
The shield bubble being the weakness of the willy capsule might also be due to the tradition of having the most awkward weapon to hit it with being the weakness
@@engineeringsentry6625 Dust Crusher is an explosive weapon although it relies more on the shrapnel. I never tried using Drill Bomb on Skull Man in Mega Man 4. I suppose that explosive weapons wreak havoc on the shield generators.
Never thought that Beetle Drones would be Big Bulb's third weakness, but like you said about Desert Storm, bugs are attracted to light, and if they get burned to a crisp by the heat emanating from strong bulbs / light sources, they eventually can block out the light.
@@slimballs9650 Must be me putting two things together. I remember freezing him when he has his bubble shield on. I'll test it out when I've fixed my pc
16:16 Seriously? You need to launch beetle drones to inside the Dr.Wily's device through the holes that shooting fire skulls? Jesus Christ, how the player can guess about this without a hint/video?
For Wily Machine (Phase 2), the Skull Bombs can be destroyed, but an easier way to avoid them and get a Beetle Drone in is to stand on the ground, not too close to the bomb chute. Then jump over the first bomb, and stay still while the other two pass over your head, before jumping and firing a Beetle Drone into the hole, pressing Up as you fire so that the Drone gets sucked in. Repeat for both sides, and you should be able to beat that phase with no damage.
Logic for each weakness, as far as I know: Drake Man: Water attack, fire robot. Polar Woman: For once, an ice bot that's weak to the resident fire attack... Reactor Man: Cold weather can negatively impact power plants... but given his name, I don't think Reactor Man should have to worry about that... Ghost Woman: Ghosts don't exactly like light in some stories, and what is a laser if not a very concentrated beam of light? Beetle Lady: Blue light attracts bugs. This is the principle that bug zappers operate on. Dune Woman: Beetle Drone isn't fooled by her sand clones. Missile Man: Heavy wind tends to be particularly bad for flying things, and Missile Man is no exception. Tide Man: Blast Missile is strong enough to blow right through his shield. Eye C. U. 2: I mean, getting poked in the eye definitely hurts. Making it weak to Desert Storm would make more sense... Fire Man: Fire Man still can't handle ice very well. Honey Woman: Similar logic to Hornet Man and Magma Bazooka. Skull Man: Shield in the way? Blast Missile. Dagger Man: Possible SFR callback, given his weakness to Magic Missile in that game? Met Grabber: You can trap the Mets that fly out when an empty crate lands so that they get stuck in the boss's path, I suppose? Big Bulb: Overcharging a lightbulb is probably gonna do that to it. CWU-02P: Conveniently very brittle shield in the way? BLAST. MISSILE. Yoku Devil: The blocks that attack you are diagonally across from the boss... so what better to use than the weapon that fires diagonal shots when it hits a small enemy? Copy Robot MKII: Missed opportunity to give Proto weapons / let you fight this boss as the other two IMO... imagine what they could have done with this boss if you could actually bring special weapons into it! Wily Machine: Phase 1 - I'm pretty sure getting lasered isn't very good for this thing. ; Phase 2 - NOT THE BEES! (i get it's not bees but you get the idea) Wily Capsule: These things tend to have pretty hard to use weaknesses... also the shield can be pretty helpful!
I reccomend trying these Buster only. Also I am not used to seeing the game this bright. I usually have the saturation down and the color temperature to like 4
Can we take a moment to appreciate the fact that they made the ground-tracking weapon the weakness of the boss who is in the air for 70% of the fight and that they made the close range weapon the weakness of the boss that is always far away from you?
Well, they work out. Wily Capsule doesn't move fast and can eaisly be hit by pressing the attack button after using the bubble shield. And the snow roller gets semi-effected by ice physics plus you cann also charge it up and shoot it outwards to freeze the bubble boss then hit it with the missile or detonate it on him.
@@randomguyontheinternet7940 I was talking about Reactor Man and Drake Man's weaknesses, although I also think it's pretty bad for the Wily bosses. The weaknesses can be used well, but what's the point of even giving them a weakness when it's so much easier to just use the buster? The Wily Capsule I do think is an exception to this because of how often it flies out of the buster's range, but I've never found the Bubble Shield to be a worthwhile weapon against it because of how difficult it makes it to get out of the way of some of the attacks, along with the low ammo.
@@spinbirb580 I'll agree with Drake Man; I don't think his fight and weakness work very well. I'll disagree with you with Reactor Man though. The thing with him is that most of his attacks basically render distance meaningless, so there's no reason not to get up to his face to get a better shot, and the Snow Roller is easily the most effective at close range anyways.
my boss order in Mega Man Rock & Roll: Beetle Lady weakness: Mega Buster or Soul Trap Dune Woman weakness: Beetle Drone Missile Man weakness: Desert Storm Tide Man weakness: Blast Missile Drake Man weakness: Shield Bubble Polar Woman weakness: Fire Breath Reactor Man weakness: Snow Roller Ghost Woman weakness: Charge Laser Beetle Lady>Dune Woman>Missile Man>Tide Man>Drake Man>Polar Woman>Reactor Man>Ghost Woman
The Big Bulb boss can be defeated quickly with either of the following weapons, after you get the hatch open. 1. A full dose of Charge Laser (hold your fire button down to overcharge Big Bulb and blow it up). 2. Two shots of Desert Storm. The first time you do this, you'll get spit out of Big Bulb, but reopen the hatch, and your second shot will defeat the boss.
Roll has a slightly easier time dealing with Beetle Lady, Buster-only, but you'll need to find a certain safe spot when she starts blowing those dandelion petals at you. It's closer than you think.
I like to start with Drake Man. He's kinda like a devil boss: annoying at first but real easy after 1 or 2 attempts when you get the pattern down. His stage is also pretty short and the enemies are all fairly easy to deal with. Plus, invincibility frames save you from lava pits which helps. Dune woman isn't bad either. She's by far the easiest boss of the main 8. Her stage can cause a bit of trouble however, especially once the pipis show up.
@@Phun-Bun if i am correct they originally intended for splash woman to be ocean man and for hornet man to be honey woman but changed their genders places cuz they thought the sea boss should be a mermaid
Explaining every weakness:
Drake Man: Water puts out fire. (That said I think he moves around way too much for Shield Bubble to be a conventional attack.)
Polar Woman: Fire melts ice. Also when she moves across the screen she'll always be on the ground (except when she gets close to you, which she'll harmlessly twirl over you), which gives an easy linear shot, which is the Dragon Breath's range.
Reactor Man: Not 100% sure on this one, but since reactors output a lot of energy, introducing freezing elements can mess with the energy output. Also as shown, while Reactor Man does jump around a lot, it's actually fairly safe standing right next to him (since his Charge Beam basically hits you at the same speed every time), which makes it very easy to point-blank him with a fully-charged Snow Roller. (Also I think he's the only robot master that can be frozen by the Snow Roller? Don't quote me on that.)
Ghost Woman: If ghosts can only scary in the dark, bring the light! Also Ghost Woman does fly around a lot and very quickly, which can make her hard to hit with most weapons. Charge Laser has an instant full horizontal range, which means you don't really have to aim, you just need to be at her height.
Beetle Lady: Shoutout to needlesalvo126 for the logic on this one: Certain bugs are attracted to blue light, just like the ones given off by Soul Trap and enemies trapped by it. And speaking of being trapped enemies, her Beetle Drones seem to fit the bill pretty well! Also shown in the video, if you hit her Beetle Drones fast enough they basically end up in her fight path. Even without trapping anything, it's still a nice and quick projectile to hit her from a distance, since staying away from her gives you the most time to react to her attacks.
Dune Woman: Guessing here but most bugs can burrow underground, where strong sandstorm winds wouldn't really be an issue. Also the Beetle Drone both hits her when she's far up in the air using Desert Storm and also when she creates a sand clone to confuse the player (the drones won't target the clone). It's also nice to have drones do the work for you, since Dune Woman is one of the fights you need to pay a bit more attention in.
Missile Man: Strong winds can throw off the trajectory of missiles, and as shown the Desert Storm does indeed get rid of Missile Man's Blast Missiles (Although this might happen with other RM projectiles, I'm not sure.) Also how Missile Man moves makes him almost always in front of you, which is exactly where Desert Storm's range is.
Tide Man: Tide Man's Shield Bubble can take a lot of hits. Of course that just means you just hit it with something really strong, like a missile! Likewise, in a similar situation with Beetle Lady, you want to be further away from him when he throws his attacks, only except he doesn't move around as fast, nor as quickly. Also while he's "casting" his attacks, he leaves himself open for pretty long, giving you a decent window to fire a missile at him.
Eye-C.U.2: A big eye means you just got to give it a big "poke"! Aside from that I got nothing.
Fire Man: Callback to his original weakness: Ice Slasher. It does seem counterintuitive (see what I said for Polar Woman), but for a robot that has to constantly produce fire, I'd imagine getting melted snow in your system wouldn't do great things... Also he's almost always on the ground, which makes him an easy target for the Snow Roller.
Honey Woman: Since she's based off of Hornet Man (well technically she was an early concept design of Hornet Man), her weakness has to correlate to Hornet Man's weakness, Magma Bazooka. Supporting this, hitting one of the bees (or are they still hornets?) with the Dragon Breath creates a cross shot, which either gets rid of the other bees or hits Honey Woman afterwards.
Skull Man: I've got nothing for this one.
Dagger Man: Originally in Super Fighting Robot, his weakness was the Magic Missile. While there's not something that's specifically "magic" per se, we have a supernatural attack in Soul Trap. Close enough I guess? In the very least it's a very fast projectile to hit him with while he's teleporting all over the place.
Met Grabber: Like Beetle Lady, not how else this is really explained other than just having a lot of Soul Trap targets. (In the very least you can use the trapped Mets to block other Mets.) There are actually a few times you can trap them in the Met Grabber's path, which wasn't done in the video (such as when an empty crate drops, causing three Mets to pop from the "ground").
Big Bulb: Big Bulb actually has three different weaknesses.
-The one shown in the video (Charge Beam) can actually be used either inside or outside: Overcharging a light bulb can cause them to shatter. (As a side note, if you don't use the full charge, he'll just use his bulb flash attack at 10:55, which does automatically open up his top and stops all other attacks, but does no damage unless you use all of your energy to insta-kill him, which can be useful if you're not full on Charge Laser.)
-If you're inside Big Bulb, you can use Desert Storm to do a LOT of damage: Having sandstorm forces trying to push out a cramped enclosed space might be a bit bad for the bulb. (Plus a lightbulb should be clear of debris so you can have more light showing, as they can obstruct where the light shines and/or dull the brightness until it's cleared.)
-If you're outside Big Bulb, Beetle Drone is its weakness for the same reasoning as Beetle Lady's weakness: bugs are attracted to light. As said by SaviorV below, if too many bugs get burnt by the bulb, that can also eventually block out the light as well.
CWU-02P: Freezing machinery can make them susceptible to damage, such as strong impacts like from explosions.
Yoku Devil: Don't really have a logical reason. In-game, however, notice how the mini Yoku Devil always spawns diagonally of the Yoku Devil itself, and since an enemy killed with the Dragon Breath creates 4 shots that travel diagonally...
Wily Machine (part 1): Charge Laser opens up the eyes very quickly, and it's instant horizontal reach is good for hitting the eye itself, which is otherwise a bit awkward to hit due to it's small size and the need to jump to hit it.
Wily Machine (part 2): See video.
Wily Capsule: Shield Bubble can absorb some of Wily's attacks, which gives it good offensive and defensive capabilities. And whatever didn't pop the bubble can be used to attack Wily as well.
For Skull Man, my conclusion is that Tide Man is weak to Blast Missile, and both robot master weapons are shield types.
Beetle Lady's Soul Trap's weakness seems to be based on the Insect Killer Light. It emits a blue light that attracts and kills insects.
Soul-trapped beetles are covered with a blue light.
The shield bubble being the weakness of the willy capsule might also be due to the tradition of having the most awkward weapon to hit it with being the weakness
@@engineeringsentry6625 Dust Crusher is an explosive weapon although it relies more on the shrapnel. I never tried using Drill Bomb on Skull Man in Mega Man 4. I suppose that explosive weapons wreak havoc on the shield generators.
Never thought that Beetle Drones would be Big Bulb's third weakness, but like you said about Desert Storm, bugs are attracted to light, and if they get burned to a crisp by the heat emanating from strong bulbs / light sources, they eventually can block out the light.
First fangame where pixel dr. Willy has GRAY HAIR.
That bubble robot is so creative with the weakness!
Snow Roller and Blast Missile are next to each other in the weapon selection for that reason alone.
Tide man I think also has the same weakness combo. Not to mention bosses also have alternate, or secondary weaknesses like in Mega Man 3
Random NES Guy
I’m pretty sure he is only weak to the Blast Missile.
@@slimballs9650 Must be me putting two things together. I remember freezing him when he has his bubble shield on. I'll test it out when I've fixed my pc
And I swear, that has to be a sequel to the underwater Wily boss from Mega Man 1.
Polar Woman is just delightful, I almost felt bad for beating the crap out of her.
Her little scene in the epilogue with Fire Man is adorable though
I didn't expected you to be here tbh
Finally a worthy oppenent
Love the use of Fire Man and Skull Man call backs to Mega Man 1 and 4
Robot Master who is Arabian and lives in the desert is weak to Drones...
Uhhhh, Denis...
16:16 Seriously? You need to launch beetle drones to inside the Dr.Wily's device through the holes that shooting fire skulls? Jesus Christ, how the player can guess about this without a hint/video?
😆
For Wily Machine (Phase 2), the Skull Bombs can be destroyed, but an easier way to avoid them and get a Beetle Drone in is to stand on the ground, not too close to the bomb chute. Then jump over the first bomb, and stay still while the other two pass over your head, before jumping and firing a Beetle Drone into the hole, pressing Up as you fire so that the Drone gets sucked in. Repeat for both sides, and you should be able to beat that phase with no damage.
You can just shoot the glass at the top. The beetle thing is just his optional weakness
I guessed it on my own, plus you can still use the buster. Not everything is spamming to find the weakness.
gamma experience.
This is an awesome fan-game for Mega Man. Excellent music too. This video makes me want to play the game again. It was challenging and fun!
Logic for each weakness, as far as I know:
Drake Man: Water attack, fire robot.
Polar Woman: For once, an ice bot that's weak to the resident fire attack...
Reactor Man: Cold weather can negatively impact power plants... but given his name, I don't think Reactor Man should have to worry about that...
Ghost Woman: Ghosts don't exactly like light in some stories, and what is a laser if not a very concentrated beam of light?
Beetle Lady: Blue light attracts bugs. This is the principle that bug zappers operate on.
Dune Woman: Beetle Drone isn't fooled by her sand clones.
Missile Man: Heavy wind tends to be particularly bad for flying things, and Missile Man is no exception.
Tide Man: Blast Missile is strong enough to blow right through his shield.
Eye C. U. 2: I mean, getting poked in the eye definitely hurts. Making it weak to Desert Storm would make more sense...
Fire Man: Fire Man still can't handle ice very well.
Honey Woman: Similar logic to Hornet Man and Magma Bazooka.
Skull Man: Shield in the way? Blast Missile.
Dagger Man: Possible SFR callback, given his weakness to Magic Missile in that game?
Met Grabber: You can trap the Mets that fly out when an empty crate lands so that they get stuck in the boss's path, I suppose?
Big Bulb: Overcharging a lightbulb is probably gonna do that to it.
CWU-02P: Conveniently very brittle shield in the way? BLAST. MISSILE.
Yoku Devil: The blocks that attack you are diagonally across from the boss... so what better to use than the weapon that fires diagonal shots when it hits a small enemy?
Copy Robot MKII: Missed opportunity to give Proto weapons / let you fight this boss as the other two IMO... imagine what they could have done with this boss if you could actually bring special weapons into it!
Wily Machine: Phase 1 - I'm pretty sure getting lasered isn't very good for this thing. ; Phase 2 - NOT THE BEES! (i get it's not bees but you get the idea)
Wily Capsule: These things tend to have pretty hard to use weaknesses... also the shield can be pretty helpful!
use water on fire man: 1 damage
use snow on fire man: 4 damege
Doesn’t fire melt snow sometimes
Well, Fire Man's primary weakness is ice, of course!
Just like Dagger Man's weakness is magic (Magic Missile, Magic Card, Soul Trap)
@@zeeepicyoutuber8971 sometimes, sometimes.
Heat is pretty much the only way snow melts
6:57 miss opportunity to use vesper woman from the comics in my opinion.
Honey Woman was the inspiration for both Hornet Man and Vesper Woman.
I reccomend trying these Buster only. Also I am not used to seeing the game this bright. I usually have the saturation down and the color temperature to like 4
Can we take a moment to appreciate the fact that they made the ground-tracking weapon the weakness of the boss who is in the air for 70% of the fight and that they made the close range weapon the weakness of the boss that is always far away from you?
Well, they work out. Wily Capsule doesn't move fast and can eaisly be hit by pressing the attack button after using the bubble shield. And the snow roller gets semi-effected by ice physics plus you cann also charge it up and shoot it outwards to freeze the bubble boss then hit it with the missile or detonate it on him.
@@randomguyontheinternet7940 I was talking about Reactor Man and Drake Man's weaknesses, although I also think it's pretty bad for the Wily bosses. The weaknesses can be used well, but what's the point of even giving them a weakness when it's so much easier to just use the buster? The Wily Capsule I do think is an exception to this because of how often it flies out of the buster's range, but I've never found the Bubble Shield to be a worthwhile weapon against it because of how difficult it makes it to get out of the way of some of the attacks, along with the low ammo.
why would you use weaknesses when buster is way more fun
@@spinbirb580 I'll agree with Drake Man; I don't think his fight and weakness work very well.
I'll disagree with you with Reactor Man though. The thing with him is that most of his attacks basically render distance meaningless, so there's no reason not to get up to his face to get a better shot, and the Snow Roller is easily the most effective at close range anyways.
my boss order in Mega Man Rock & Roll:
Beetle Lady
weakness: Mega Buster or Soul Trap
Dune Woman
weakness: Beetle Drone
Missile Man
weakness: Desert Storm
Tide Man
weakness: Blast Missile
Drake Man
weakness: Shield Bubble
Polar Woman
weakness: Fire Breath
Reactor Man
weakness: Snow Roller
Ghost Woman
weakness: Charge Laser
Beetle Lady>Dune Woman>Missile Man>Tide Man>Drake Man>Polar Woman>Reactor Man>Ghost Woman
Playing it right now, this is a good game!
Dagger man looks familiar.....
He is from Mega Man Super Fighting Robot (it's a mega man fangame)
The Big Bulb boss can be defeated quickly with either of the following weapons, after you get the hatch open.
1. A full dose of Charge Laser (hold your fire button down to overcharge Big Bulb and blow it up).
2. Two shots of Desert Storm. The first time you do this, you'll get spit out of Big Bulb, but reopen the hatch, and your second shot will defeat the boss.
What MMCU Stands for?
Dagger Man? I love the MMCU
MMSFR
For a sec, I thought Dagger Man was Sword Man
Hey, which boss would you recommend me fighting first?
Missile Man
Roll has a slightly easier time dealing with Beetle Lady, Buster-only, but you'll need to find a certain safe spot when she starts blowing those dandelion petals at you.
It's closer than you think.
Dune Woman is a good option too, but you have to stay far from her
@Professeur Râleur That's an M-Tank
I like to start with Drake Man. He's kinda like a devil boss: annoying at first but real easy after 1 or 2 attempts when you get the pattern down. His stage is also pretty short and the enemies are all fairly easy to deal with. Plus, invincibility frames save you from lava pits which helps. Dune woman isn't bad either. She's by far the easiest boss of the main 8. Her stage can cause a bit of trouble however, especially once the pipis show up.
Could you please not put what I assume is the final boss in the thumbnail?
It's always Wily.
'cept for another fangame that I won't name
@@redacculous Proto Mans return is early 2000's crappy shovelware why do you remember that
@@randomguyontheinternet7940 I was talking about Rock Force and didn't wanna spoil it for people who haven't played it
Its hornet man not honey woman
There was artwork for Megaman 9 that made Hornet Man as a female. But was changed to a male for whatever reason
@@Phun-Bun if i am correct they originally intended for splash woman to be ocean man and for hornet man to be honey woman but changed their genders places cuz they thought the sea boss should be a mermaid
15:11 pure luck
This game sucks....
Why?
Difficulty