I Made a Start Screen for my Indie Game!

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  • Опубликовано: 28 мар 2023
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    [Slimekeep Devlog #37]
    In this video I added in a new start screen for Slimekeep, which looks awesome in my opinion. I also tweaked a bunch of small things, added some more polish, and added a backstory to the game.
    About me:
    Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
    This video was sponsored by Brilliant
    Music by Pieper Beats
    subscribe gamers ( ͡ᵔ ͜ʖ ͡ᵔ)
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Комментарии • 289

  • @BenBonk
    @BenBonk  Год назад +40

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/BenBonk/. The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    • @eineatombombe
      @eineatombombe Год назад +5

      thats brilliant

    • @daviyanes
      @daviyanes Год назад +1

      It would be cool if you made a stats screen in the computer and like NPCs with quests

    • @daniel.robynberkefeld6335
      @daniel.robynberkefeld6335 Год назад +1

      ADD a katana to the game for the player to use because you added a samurai skin

    • @Blobo_is_cool
      @Blobo_is_cool Год назад

      I just met you on discord

  • @SilvieSteam
    @SilvieSteam Год назад +302

    Devtip: Secrets are fun, so designing something like as simple as having a 1% Benbonk hairdo on a slime would encourage players to replay the game and discover more.

    • @BenBonk
      @BenBonk  Год назад +114

      Yeah, I agree. Stuff like that would be pretty funny

    • @gongerman9754
      @gongerman9754 Год назад +37

      @@BenBonk maybe references to old games?
      Or just some random room with partying slimes?
      Maybe a room that hints at there being a slime resistance?

    • @dualbladedtvrecords4383
      @dualbladedtvrecords4383 Год назад +8

      @@gongerman9754 I like that last idea!

    • @charr420
      @charr420 Год назад +12

      @@BenBonk you should definitely reference the king slime from terraria

    • @somerandombot105
      @somerandombot105 Год назад +2

      ​@@gongerman9754 slime doggos partying in a room

  • @Waspeil
    @Waspeil Год назад +85

    This devlog is always a vibe.

  • @nicholasjoyce3584
    @nicholasjoyce3584 Год назад +40

    Suggestion: You should make some sort of notification that pops up on the players screen when the conditions have been met to unlock a certain skin. This will create a sense of accomplishment for the player rather than the player randomly stumbling upon an new unlocked skin.

  • @AIAdev
    @AIAdev Год назад +45

    The start screen looks so good Ben! The samurai with a gun also hits different... (And sounds like it should be a game in itself "Samurai with a Gun")

  • @RKIOrbMage
    @RKIOrbMage Год назад +20

    This was so entertaining! The menu and story panels turned out amazing!

    • @BenBonk
      @BenBonk  Год назад +4

      Thanks! Glad you like em.

  • @IzzyBoiYT
    @IzzyBoiYT Год назад +3

    I think for the slow mo shooting, you should have it for final hit on bosses or mini bosses. Also it could be a wind up shot.

  • @Chexmix6
    @Chexmix6 Год назад +13

    I think the casings that fall should be just slightly smaller. At there current size they kind of draw too much attention. Otherwise, great video! Love the changes!

  • @cacovonluca
    @cacovonluca Год назад +12

    Suggestion: Change some of the buttons GUI, like in the Skin Select Menu, so they can match a little bit more with the Menu Border instead of being just green blocks with some text on it

    • @BenBonk
      @BenBonk  Год назад +9

      Yeah true, I was kinda lazy with hose buttons. Hopefully I can get around to that at some point.

  • @pandapigplayz7457
    @pandapigplayz7457 Год назад +1

    love the devlogs cant wait for it to come out

  • @quinndepatten4442
    @quinndepatten4442 Год назад +2

    The start menu art is incredible. I really wish it was animated because it already has so much life and character to it. It represents the game well.

  • @christianalforque4586
    @christianalforque4586 Год назад +3

    I suggest maybe in the mini map instead of completely hiding the other places you haven't been to or is not in the room to instead make those room have a really dark tint to show that you have not went there yet. And maybe even add a mini-lock, its up to you.

    • @someoneyounowknow
      @someoneyounowknow Год назад +1

      Or it could have something covering it like fog or steel

  • @SmolGhost13
    @SmolGhost13 Год назад +5

    Just yesterday, I was wondering when you would make another Slimekeep Devlog! Perfect timing.

  • @NotPalliot
    @NotPalliot Год назад +4

    Yay Devlogs! Slimekeep is looking very good! great job BenBonk!

  • @TheInfamousLegend27
    @TheInfamousLegend27 Год назад

    can't wait for the full release, following this devlog has been wonderful so far :)
    keep it up!!

  • @SomeOne-rw6gz
    @SomeOne-rw6gz Год назад

    We have come so far in this journey! Congrats!🎉🎉

  • @atrocity11
    @atrocity11 Год назад +1

    I love how simple the cover art is, but gets all the basic characters shown and gives you a decent picture of what the game will look like.

  • @Reptle_
    @Reptle_ Год назад +3

    The exploding barrels don't feel enough powerful in my opinion and the explosion effect could be improved - Great devlog!

  • @rookrac7068
    @rookrac7068 Год назад +1

    Looking sick

  • @accumulator4825
    @accumulator4825 Год назад +1

    Dude the game is really starting to come together! Great work to you and the community 👌🏻

  • @newac6120
    @newac6120 Год назад +3

    Make a different screen shake intensity for every weapon! I know it may be tedious but some weapons look very beefy and it would make sense for it to have a bigger screenshake

  • @poquso6851
    @poquso6851 Год назад

    Great work you are so skilled!!

  • @Ulv2.0
    @Ulv2.0 Год назад

    yay, new devlog!

  • @Gendgi
    @Gendgi Год назад

    Looks fantastic! keep up the awesome work

  • @newsswitchup4812
    @newsswitchup4812 Год назад +3

    Hey Ben, I love the videos and have been watching the series since the 3rd episode. I would love to see an option in the settings to have the “lore” screen be automatically skipped. Other than that, the game looks fantastic and I’m so excited to play it when it comes out!

  • @neozoid7009
    @neozoid7009 Год назад

    Awesome .. very happy to see a good Unity devlog

  • @Xdoge78
    @Xdoge78 Год назад

    I love the game dude! I've watched every one of your dev logs and enjoyed them all! Keep up the good work, and I can't wait to play this game!

  • @lynnlo
    @lynnlo Год назад

    I really like the art style, keep it going!

  • @rowanwillard
    @rowanwillard Год назад +1

    I think the tnt box’s explosion would look better if you made the screen shake similar to when you shoot a weapon but a little bigger on impact.

  • @lucianwasnothere.5945
    @lucianwasnothere.5945 Год назад +1

    It’s amazing to see how far this game has come.

  • @overman138
    @overman138 Год назад

    I love these videos I wish you could keep adding updates so there could be more devlogs❤

  • @mugz85
    @mugz85 Год назад

    I always get super excited when you upload a new slimekeep devlog. Slimekeep is awesome.

  • @omle8492
    @omle8492 Год назад +1

    something that could help so that you dont need to make a new sprite for each panel(e.g ui panel, mini map panel, weapons panel) is to make a sprite a 9-slice

  • @Skeffles
    @Skeffles Год назад

    Great devlog. I really like the start screen art, it really suits the game.

  • @usbtypec.
    @usbtypec. Год назад +3

    One thing that could be nice to add, since the game is monochrome, is a setting for different color pallettes, and could make for more unlockables.

  • @DurianFruit
    @DurianFruit Год назад

    Another great devlog!

  • @Nethanay
    @Nethanay Год назад +1

    I'd add the weapon's screenshake to the TNT explosions too

  • @wafflewirdoGs
    @wafflewirdoGs Год назад

    Nice work

  • @JelleySpandex
    @JelleySpandex Год назад +2

    maybe similar to the new floor tiles you could add some sort of depth to the outside of the rooms, its just very plain right now but apart from that im loving how this is turning out

  • @zz2353
    @zz2353 Год назад

    Keep doing a great job

  • @idkbruh173
    @idkbruh173 Год назад

    I just saw the thumbnail, and I am already excited!

  • @zz2353
    @zz2353 Год назад

    I can’t wait to get it

  • @frickitweball
    @frickitweball Год назад +8

    The game is looking so damn good, I’m loving the progress. Thanks for giving me the opportunity to help out with the game, I really like your content! Keep it up 🙏

    • @BenBonk
      @BenBonk  Год назад +2

      The legendddddd

  • @acci9309
    @acci9309 Год назад +1

    Beta did an incredible job on the panels, great video! :) 👍

    • @BenBonk
      @BenBonk  Год назад +2

      Well it was really thanks to beta for making such great art, but thank you

  • @_Toaster_
    @_Toaster_ Год назад

    the small change to the floor makes it look less empty and alot better f

  • @Dezo365
    @Dezo365 Год назад +5

    You should make the start screen in color when the game is finished.

  • @jevil09
    @jevil09 Год назад

    YEAH! NEW VIDEO!

  • @uffboyletsplay
    @uffboyletsplay Год назад

    I can't wait for the game to come out

  • @larsmaas07
    @larsmaas07 Год назад +1

    THIS IS SO EPIC

  • @annabaxter6574
    @annabaxter6574 11 месяцев назад

    Reminds me of MoonKnight that came out a little while ago. Love the intro screen.

  • @multixlayer4168
    @multixlayer4168 Год назад

    That so cool nice

  • @RedKingMTX
    @RedKingMTX Год назад

    you know it's a good day when BenBonk uploads a video

  • @zz2353
    @zz2353 Год назад

    I’ve Ben flowing all the devlogs the second they come out

  • @lennystudios3.14
    @lennystudios3.14 Год назад

    Great so far, I would like to reiterate that references and Easter eggs make me smile is virtually any form of media, and that text should be used sparingly, but great so far!

  • @OGProdigyYT
    @OGProdigyYT Год назад +4

    The buttons (Like in the charcter customization) look kind of bland... do you think you could use either the old or new checkerboard pattern around the buttons? I think that would look cool.

  • @yabadabadoothe1st
    @yabadabadoothe1st Год назад +1

    My idea is that the prologue should play whenever you make a new game i do love this game so keep uh idk your doing great though!

  • @munchy8642
    @munchy8642 Год назад +1

    You should make it an option to turn off slow mo med when you shoot

  • @rootERR0R
    @rootERR0R Год назад

    He infact did make a start screen for his game!

  • @Jammu_1
    @Jammu_1 Год назад +1

    I suggest adding more variety to the wall tiles and add some floor obstacles to make it look less empty

  • @accidentalaccident
    @accidentalaccident Год назад

    Love your videos

  • @calebdunphy6630
    @calebdunphy6630 Год назад +1

    I would really love to see skins for the pet that correlate to the skin that your currently wearing

  • @adamibrahim7924
    @adamibrahim7924 Год назад

    Hell yeah!

  • @Encantur
    @Encantur Год назад

    Gotta love how the "make explosions leave craters and have bullet casings eject." suggestion was implemented into the game, it makes me wish game development for every game was as community involved as you've allowed it to be.
    Keep up the great work, this game looks sick!

  • @Spooticus
    @Spooticus Год назад +1

    This game looks really unique and cute, but i cannot stress enough how "off" mixed pixel sizes look. It will make your game look so much more professional if you make certain all pixels are the same scale.
    And just a suggestion for the bullet counter UI element in the bottom right, you could have a fixed distance between bullets and a fixed amount of maximum visible bullets. With this change guns with 10000 bullets (hyperbole) wouldn't just gel all the bullets together in one big green slush, and you can clip off those excess bullets (only show 10/10000). So, show the top 10 bullets and maybe play a fade out / slide to the right animation on them as you shoot, sliding

    • @Spooticus
      @Spooticus Год назад

      the bullets further upwards like a real magazine. You could also fade out the opacity towards the bottom to give the effect that there is "more beyond"

  • @rydysmoth7713
    @rydysmoth7713 Год назад +1

    You should (if you want to) add a bestiary to insert lore about all the enemies and what they do and the best way to defeat them.

  • @_Dinoboy
    @_Dinoboy Год назад +1

    You should add screen shake when the tnt explodes

  • @pineapplegoomba7123
    @pineapplegoomba7123 Год назад

    Dang the logo looks sick

  • @boibox
    @boibox Год назад

    you should add a "endless" mode where the slimes come in waves and in between waves you can upgrade your stuff and adding a new skin for the player after you beat "x number of waves"

  • @Mira__450
    @Mira__450 Год назад +1

    I think you should add some decorations on the walls because they look really plain

  • @EU_blade
    @EU_blade Год назад +1

    add the slow motion shooting as a setting it would be neat to use from time to time

  • @flamingbirdz7918
    @flamingbirdz7918 Год назад +1

    You should look into the intro to the first Dungeon Defenders. I could be helpful for some inspiration.

  • @uffboyletsplay
    @uffboyletsplay Год назад +1

    I have a boss idea. Make a giant red to yellow gradient slime which shoots yellow orange and red paint on the ground which would act like poison, maybe makeing a red small slime as minions. When you kill the boss the rewards are a red or yellow slime one good the other bad he has a 50\50 chance of getting a good weapon.

  • @flyingdragon4613
    @flyingdragon4613 Год назад +2

    New UI looks awesome! Slowmotion is for me not enjoyable.. So maybe add it also in the settings to turn it off or on? The Panels looks fantastic, does this mean there will be lore in the game? Or how about adding multiplayer in it if possible. With LAN or Online friends where when adding more friends which will increase the difficulty of the game

    • @BenBonk
      @BenBonk  Год назад +1

      Not sure if this was clear, but it was just something I messed around with. It’s not in the game as of now. About lore, there definitely will be some, and is some right now, but nothing too crazy. And yeah, multiplayer would be awesome but I just don’t really think it’s in the game’s scope right now

    • @flyingdragon4613
      @flyingdragon4613 Год назад

      @@BenBonk Thanks for the answer, Multiplayer would probably be fun to play but likely chaotic for you and the players. Keep it up, man!

  • @Slime7_
    @Slime7_ Год назад

    is the cut scene at the start sped up? (in the edit) cause if not i feel like it should be a bit slower because the slime bouncing animations and such look a bit to fast in my opinion. also i love the new floor design

  • @dragonlordpixal7664
    @dragonlordpixal7664 Год назад +2

    Hey early squad! so happy! Keep up the good work Mr. BenBonk great content and I really enjoy all of the work you do!

  • @BouncyBonBon
    @BouncyBonBon Год назад

    I have an idea for a multiplayer mode, probably released afterwards in an update or DLC:
    2-4 players spawn on a grid of rooms looking something like this (each player spawning in a room marked as 'P'):
    P
    OOO
    POBOP
    OOO
    P
    Then all the players race to gain as many slimeballs as possible within a time limit of ~5 minutes. The center room contains a boss that can be defeated for a huge amount of slimeballs. The key is: PvP is enabled and players drop slimeballs on death (you would respawn in your home room though). Whoever has the most slimeballs at the end wins, possibly rewarding them with a special outfit or achievment.

  • @murtuzaplaygame9470
    @murtuzaplaygame9470 Год назад

    I would like the TNT boxes explosion to be bigger like for example a small shock wave because the explosion is looking quit small looking now

  • @NUTT3D
    @NUTT3D Год назад

    Slime lore! Great stuff!

  • @pineapplegoomba7123
    @pineapplegoomba7123 Год назад

    I think in the cut screen panels with the least amount of text it seems a bit empty maybe you should center the texts

  • @poyogobrr7589
    @poyogobrr7589 Год назад

    Ima quickly morph the space time continuum to play this game right now

  • @tempatchtheveryweird3665
    @tempatchtheveryweird3665 Год назад

    When the world gets really corrupted, so much that the fountain has a 100% chance you damaging you the fountain should be dried up with no liquid.

  • @His-Games
    @His-Games Год назад

    I love that the UI design I put together ended up determining all the rest of the UI. Feels good.

  • @BobbeDev
    @BobbeDev Год назад

    What a cool game
    I sure do hope nothing bad happens to it on July 9th 2024

  • @Fexxis_
    @Fexxis_ Год назад

    it’s finally happening

  • @white_tiger2669
    @white_tiger2669 Год назад

    will there be a toggle for the post-processing effect thing? (like how you can toggle the filter in the binding of Isaac rebirth)

  • @cheezum
    @cheezum Год назад +1

    Added some screen shake when the TNT explodes.

  • @RegularBiscuit
    @RegularBiscuit Год назад

    DEVLOOOOOOG

  • @ericduarte8401
    @ericduarte8401 Год назад

    Really great stuff. What if you could grab the title and stretch it around like Mario's face in the Mario 64 title screen?

  • @Trial313
    @Trial313 9 месяцев назад

    Which app do you use to make these pixelated thingies? (the ones on the others videos like the samurai one)

    • @BenBonk
      @BenBonk  9 месяцев назад

      Aseprite

    • @Trial313
      @Trial313 9 месяцев назад

      @@BenBonk Thank you!

  • @EU_blade
    @EU_blade Год назад

    A gun with infinite bullets would be cool even if it is right ast the end of the gasme or it is like the final weapon it would be a really cool addition

  • @mahadevan4o344
    @mahadevan4o344 Год назад

    give different perks/abilities for each characters

  • @Hot_Samosa
    @Hot_Samosa Год назад

    Noice!

  • @DandanIsMissing
    @DandanIsMissing Год назад

    you should make the boss skin description to say "deafeat the ??? boss" and only change it after the player saw him so it wont spoil the bosses

  • @jgouken3636
    @jgouken3636 Год назад

    Always love these, am always looking forward to these. However tho, that checkerboard border doesn't really look the best. I like the first idea first just because the simplicity goes a long way. We want the people looking at the menu that opened, not really the border. Toher than that, the game just needs a little bit of animation polish, but then would be perfect!

  • @mendesfilmes1933
    @mendesfilmes1933 Год назад

    0:46 BRAZIL MENTIONED 🎉🎉

  • @houssambtissa2931
    @houssambtissa2931 Год назад

    it would be cool if the player had a choice to capture or kill the bosses and a way to somehow make a cure for the slimes and a way to slow down the corruption and have a normal mode when you defeat the slime king and one final slime pet skins.

  • @Shuhkky
    @Shuhkky Год назад

    ngl the grass makes the game look sooooo much better

  • @BoxProductions0
    @BoxProductions0 Год назад +1

    wait... I'm making a game called slime's passage, which is a platformer game were you play as a slime, SAVING SLIMES THAT HAVE BEEN CAPTURED (obviously completely unrelated to your game but I just think its a funny coincidence)

    • @BenBonk
      @BenBonk  Год назад

      That’s it, I’m suing you

    • @BoxProductions0
      @BoxProductions0 Год назад

      @@BenBonk I don't have that kind of money...

  • @hainesnoids
    @hainesnoids Год назад

    Easter egg idea: on Mac builds only, add a “Macintosh mode”, which just makes the game monochrome green.

  • @PeterMilko
    @PeterMilko Год назад

    Cool