A little suggestion for the pause menu, you should make a confirmation screen when you press the "Restart", "Home", or "Quit" button, so people don't accidentally click those buttons and possibly lose progress.
Devtip S: A little bigger one than what i normally do but here is 2 things that could make the game fun to explore for hardcore fans. 1. Refrences, I am genenuinly shocked that there is a bunch of gags and reffrences to a bunch of other slimes in gaming. There is a lot you could do, Make a app on the desktop play a slimekeep themed poyo poyo, make it a rare chance that the cube slime looks more minecrafty, have a slime party room that contains a bunch of slimes from other games, or even make a slimy doppleganger that holds a paintbrush. Which then brings me into 2. Eastereggs. Ive already done a comment about a benbonk hairdo, but we can go farther. That poyo poyo minigame can be unlocked by bringing 4 slimes next to the bomb slime and having them explode like in poyo poyo, that dance room can be hidden behind a destructible wall in the dj slime boss room, after beating your slimy imposter you can unlock a paintbrush weapon, having 9001 slimeballs in a run can unlock a vageeta hairdo costume named its over 9000, Finding and defeating a slime theif can unlock a room in the main house that holds a npc that sells you items, and i can keep going but this is long enough. Just add more easter eggs
I have an idea that may help with the transitions from a normal level to a boss room. You should add unique rooms that only generate in levels with a specific boss. For example, the player reaches day 5. They get to the first room to realise the walls and floor look different. They also notice that in some rooms that there are speakers that shoot damaging shockwaves toward the direction they are facing. The player later enters a larger room and encounters the DJ slime boss. I think this would be great to add for a little more variation to the levels and allows potential for thematic stage hazards as well. If you don't do it for every boss, you should at least do it for the Slime King later on.
Yeah that's a cool idea. I actually thought of doing something kinda simiar awhile ago, but never got around to it. Might try it out in the future if I find the time 🙂
i think the bug about the slime king dash could stay as a feature, it doest hurt the game too much, and will provide some exiting moments for the player
if there's 2 things i love about videogames, it's achievements and multiple endings. finding them all just adds so much more content and playtime to the game.
Yeah, I'm aware of some of the issues with the fonts. Just recently added a "rich text" option to switch to a more high resolution font, which should be showcased in an upcoming devlog
@@Monkeyface678 It's just a lot of repetitive code that would be difficult to maintain. 1. All the instantiate functions are exactly the same except for the objects being created. It would be much cleaner to simply determine the object to be created, and using Instantiate() once to spawn that object. 2. The probabilities are hardcoded in the if statements. They could, for example, be defined in the editor or as constants to make it easier to change and understand. 3. Switch statements are a lot cleaner than lots of ifs (this one is just my opinion though) While BenBonk is a great game dev, I find his coding style to be pretty dirty, at least from what I see in his videos. There's often lots of repetition, hard coded values, and little modularity. These make code less efficient, harder to understand, and more difficult to build on.
Suggestion for the achievements: An achievement for only capturing the non-boss slimes or only killing the non boss slimes likes a pacifist or genocide route. Something like (True Pacifist) and (Slime Covered Guns)
I'd recomend for the next video you could try updating some of the old VFX, for example, the explosion. The explosion is now nearly 3 years old and obviously shows. There's some other visual things aswell, like replacing some of the particles with sprites instead (like the capture gun). Another weird visual thing you could improve is how the slimes turn. Instead of them flipping like a book page you could just instead make them snap instanlty to the new direction.
it's so cool seeing updates on this game bit by bit! i get these vids popping up in my reccomended or notifs and i'm like "oooooo yeah this game! and it's got new stuff!" it's always cool to see lil updates on this game, it keeps me hyped for and AND it makes me not forget it exists lmao
Add a gallery where you can view all the slimes you encountered/captured. I’m thinking a book on a pedestal inside the house. Maybe something you unlock after beating slime king.
just a suggestion but to my eyes there's a bit too much green. I know thats kinda the point it just comes across dull sometimes but I'm loving the progress!
Do you only make a call to steam when an achievement is saved? Wouldn't that also mean that you can't get achievements offline? Or are they saved locally untill they are synchronized with steam?
its 2023 the release date is 2023 although in all seriousness, you should be able to tell by the video that the game is obviously not in a finished state
As someone who often uses non-default keybindings, it's a really big pet peeve of mine to pls for the love of god dont hard code some random ability to some random button. Now if I bind "interact" to rightlick my char will dash and I wont be able to stop it from doing that, right?
Ik what you mean, it's just that for some reason you can't rebind any inputs to "right click" with the input system. I'm not sure why this is the case, I'm just using a unity asset, but I can assure you that you should be able to rebind any key with any action you want, except for this one instance.
Could you add a Level Up Sistem? Also A Mobile Version too. Thanks Edit: Can You Also Add A 2P Sistem in Which the second Player is the Helper Slime. Thanks Again.
The game looks amazing, I'll buy it immideately, but the only issue I have is the font. I really don't like the font. I don't know if you can do any thing about it, but it would be great if you could.
A. The book of slime pushes the player LINK IN DESCRIPTION! C. The weapon's can shoot variable gets reset I think you might've pulled up the wrong text bro
what if for the achievements it would be 3 squares and it when you get an anchievement, it would scroll through the achievements and the one you earned/most recent would be the biggest square if that makes sense, like this - | -
I feel not allowing the person to suck up the slimes during the fight slime king is punishing the player for being creative but idk I haven’t made or played the game
Get a browser that’s literally better at everything: operagx.gg/BenBonk
Nice an empty comment section
i already using it
Firefox *exists*
I hope "just vib'n" is an achievement in the final release... It'll make 100% speedruns really funny.
@@Shrek5when opera also exists lol
Just noticed a slight visual issue at 5:18, sorry about that lol
np
Is it
A. The Book of Slime pushes the player
B. OPERA GX LINK IN THE DESCRIPTION
C. The weapons canShoot variable gets reset
kinda think its b ngl
you should make a ending that you cant kill slimes but instead capture all of them for a pacifist route
or an achievment
sEcReT eNdInG!!!!!1!1!!11!1!1
Aggred
Yah fr
its called slime rancher
A little suggestion for the pause menu, you should make a confirmation screen when you press the "Restart", "Home", or "Quit" button, so people don't accidentally click those buttons and possibly lose progress.
Yeah thats true, I have a confirmation for the quit button already, but it'd prob make sense to do the same for all of em
@@BenBonk yeah and if you think some ppl would be annoyed with it constantly asking you can have a setting to toggle that
you should add a classic mode thats literally just the game jam edition but a bit more polish and you access it on the computer as a minigame
that would be cool
I think it's already playable in main game.
Was planning to do this at some point, just don't know how hard it may be
Always a good morning when there's a new Slimekeep update!
Afternoon for me
fr
Yessir
yesssss
FR dude fr
Devtip S: A little bigger one than what i normally do but here is 2 things that could make the game fun to explore for hardcore fans.
1. Refrences, I am genenuinly shocked that there is a bunch of gags and reffrences to a bunch of other slimes in gaming. There is a lot you could do, Make a app on the desktop play a slimekeep themed poyo poyo, make it a rare chance that the cube slime looks more minecrafty, have a slime party room that contains a bunch of slimes from other games, or even make a slimy doppleganger that holds a paintbrush. Which then brings me into 2. Eastereggs. Ive already done a comment about a benbonk hairdo, but we can go farther. That poyo poyo minigame can be unlocked by bringing 4 slimes next to the bomb slime and having them explode like in poyo poyo, that dance room can be hidden behind a destructible wall in the dj slime boss room, after beating your slimy imposter you can unlock a paintbrush weapon, having 9001 slimeballs in a run can unlock a vageeta hairdo costume named its over 9000, Finding and defeating a slime theif can unlock a room in the main house that holds a npc that sells you items, and i can keep going but this is long enough. Just add more easter eggs
Those are some great ideas!
Yes
lul
Lets goooo slime keep dev log im so excited for the game to release
A secret boss/miniboss would be cool.
I have an idea that may help with the transitions from a normal level to a boss room.
You should add unique rooms that only generate in levels with a specific boss. For example, the player reaches day 5. They get to the first room to realise the walls and floor look different. They also notice that in some rooms that there are speakers that shoot damaging shockwaves toward the direction they are facing. The player later enters a larger room and encounters the DJ slime boss. I think this would be great to add for a little more variation to the levels and allows potential for thematic stage hazards as well. If you don't do it for every boss, you should at least do it for the Slime King later on.
Yeah that's a cool idea. I actually thought of doing something kinda simiar awhile ago, but never got around to it. Might try it out in the future if I find the time 🙂
@@BenBonkPlease do, it would be really cool.
i think the bug about the slime king dash could stay as a feature, it doest hurt the game too much, and will provide some exiting moments for the player
I love these devlogs and am so dang hyped for the game! I really hope you add the difficulty modes I commented on like every video.
Thanks! I've been getting this a lot as you mentioned, so I might look into it at some point
if there's 2 things i love about videogames, it's achievements and multiple endings. finding them all just adds so much more content and playtime to the game.
Same
The Binding of Isaac is a great example of this.
I love these little channels that have a warm atmosphere, keep up with your game!!!
Thanks!
For the “You Got Slimed” Deathscreen, the M looks like an H
Yeah, I'm aware of some of the issues with the fonts. Just recently added a "rich text" option to switch to a more high resolution font, which should be showcased in an upcoming devlog
Super excited to see another devlog video. I've been watching the series since episode 4. And I'm really excited to see when it gets released. :)
Thanks! And thank you for supporting the series for so long, we're starting to get closer and closer to release!
Really enjoyed playtesting the game, I was honoured to be accepted and I can't wait for release.
Definitely no bugs on the hue shift achievement found😉 keep up the good work!
I fixed ittt don’t worry
@@BenBonk no more bugs now ;)
6:11 I hope that's placeholder code, that's some real YandereDev type programming right there
I'm not very good at coding, what's the problem with the code/how could it be improved?
@@Monkeyface678 It's just a lot of repetitive code that would be difficult to maintain.
1. All the instantiate functions are exactly the same except for the objects being created. It would be much cleaner to simply determine the object to be created, and using Instantiate() once to spawn that object.
2. The probabilities are hardcoded in the if statements. They could, for example, be defined in the editor or as constants to make it easier to change and understand.
3. Switch statements are a lot cleaner than lots of ifs (this one is just my opinion though)
While BenBonk is a great game dev, I find his coding style to be pretty dirty, at least from what I see in his videos. There's often lots of repetition, hard coded values, and little modularity. These make code less efficient, harder to understand, and more difficult to build on.
Fantastic job fixing all those little bugs. The game must feel so much nicer to play now!
You actually inspire me to continue game development! Thanks!
That’s awesome, good luck!
@@BenBonk Thanks!
Suggestion for the achievements: An achievement for only capturing the non-boss slimes or only killing the non boss slimes likes a pacifist or genocide route. Something like (True Pacifist) and (Slime Covered Guns)
I'd recomend for the next video you could try updating some of the old VFX, for example, the explosion. The explosion is now nearly 3 years old and obviously shows. There's some other visual things aswell, like replacing some of the particles with sprites instead (like the capture gun). Another weird visual thing you could improve is how the slimes turn. Instead of them flipping like a book page you could just instead make them snap instanlty to the new direction.
I think for that last one, it could be an accessibility setting like "reduce animations" or something similar, which also reduces other animations
@@undefined06855 I don't think so. It adds a layer of 3D to an 8-bit game, which never works out well.
it's so cool seeing updates on this game bit by bit!
i get these vids popping up in my reccomended or notifs and i'm like "oooooo yeah this game! and it's got new stuff!"
it's always cool to see lil updates on this game, it keeps me hyped for and AND it makes me not forget it exists lmao
Thanks, glad you like em!
@@BenBonk np! thank YOU for making and constantly updating this game!
Add a gallery where you can view all the slimes you encountered/captured. I’m thinking a book on a pedestal inside the house. Maybe something you unlock after beating slime king.
Mans tellin me my browser sucks, and gives me a link to a browser I already use.
This game is looking incredible!!
Thank you!
WOW this is progress been following since you setup the steam page
Indeed
Thematically, shouldn't the achievements not unlocked be green and the unlocked version be in colour?
Just a small criticism, I'm not complaining about it
I don't think that's possible to add.
Yeah that would make sense, but ehhhh don’t really feel like updating it lol
I was so disappointed when that wasn’t the case.
6:11 Cursed programming... 💀
Shhhhhhh
6:32 "You got limed…" - Slimekeep
I cant wait for it to be released
Same
6:14
switch() my beloved..
another fire devlog, can't wait for it to release, I'm so making a video on it like the day it comes out lol
Lets gooo
@@BenBonk lol
Awesome Devlog as always Ben! you never fail to dissapoint
Thanks!
Hold up
@@aryanravi8164 ?
@@ThePhantomBowtie ‘never fail to disappoint’
@@aryanravi8164 ? its just basic grammar and a figure of speech
i love watching opera sponsors while using opera :D
just a suggestion but to my eyes there's a bit too much green. I know thats kinda the point it just comes across dull sometimes but I'm loving the progress!
Do you only make a call to steam when an achievement is saved? Wouldn't that also mean that you can't get achievements offline? Or are they saved locally untill they are synchronized with steam?
What is he organization website you use to keep track of what your working on or have planned?
It would be pretty cool if you added Split screen or local Co-op, so e can enjoy it with friends :)
I agree, tho unfortunately that prob won't happen because it'd take a very long time to make 💀
@@BenBonk Yeah its alright I'll still enjoy it!
I've never seen you before and I don't know what this game is but good work! Keep it up!
Guess the RUclips algorithm is at work, but thanks!
He indeed add achivements to Slimekeep.
Yes
can you make an animation for the save text to slide in? it would be easier to notice
I could, but I personally just prefer the fade in. I don't really want it to be too noticeable as it pops up quite frequently
Finally, a game that will release completed
Happiness there is a new devlog:)
Will slimekeep be available on consoles such as xbox or Nintendo switch?
Unfortunately, most likely not, at least initially. Maybe in the future though if I find the time
ngl i felt like steam integration on slimekeep was missing until now
Fax
This game looks sick! How much will it cost on the release?
Thanks, I can say for sure, but most likely around $10
LETS GO ANOTHER DEV LOG
5:11 i dont think that is the right text
You are correct
oh no he's porting this to switch
man thats awesome
What would be the price for the game and do you have a release date in mind?
its 2023
the release date is 2023
although in all seriousness, you should be able to tell by the video that the game is obviously not in a finished state
As someone who often uses non-default keybindings, it's a really big pet peeve of mine to pls for the love of god dont hard code some random ability to some random button. Now if I bind "interact" to rightlick my char will dash and I wont be able to stop it from doing that, right?
Ik what you mean, it's just that for some reason you can't rebind any inputs to "right click" with the input system. I'm not sure why this is the case, I'm just using a unity asset, but I can assure you that you should be able to rebind any key with any action you want, except for this one instance.
Achievement got: "Liked the video!"
5:19
ah yes, Link In Description!
Could you add a Level Up Sistem?
Also A Mobile Version too.
Thanks
Edit: Can You Also Add A 2P Sistem in Which the second Player is the Helper Slime.
Thanks Again.
you should get a super cool gun for getting every achievement
The game looks amazing, I'll buy it immideately, but the only issue I have is the font. I really don't like the font. I don't know if you can do any thing about it, but it would be great if you could.
Lucky for you, I actually worked on a “rich text” option to hopefully help with this issue. Should be in an upcoming devlog
8:37 maybe it only checks for keyboard input?
That's what I thought too, but I believe you can bind stuff like middle mouse button, so idk
Nice, I love achievements
A. The book of slime pushes the player
LINK IN DESCRIPTION!
C. The weapon's can shoot variable gets reset
I think you might've pulled up the wrong text bro
Nah, that's totally intended
That guy on twitter at 0:27 seems familiar
PossiblyAxolotl best twitter user
5:14 Speaking of bugs
I entered the slime keep testing and my submission definitely was trying to hard hohoho
what if for the achievements it would be 3 squares and it when you get an anchievement, it would scroll through the achievements and the one you earned/most recent would be the biggest square if that makes sense, like this - | -
Thank you i love achievements... 😅
You should make an achievement for having an error occurring
idk if this matters but i've just realized that the house kinda looks like an old grumpy dude.
I agree
@@BenBonk my mans house got corrupted be the most grumpy slime
Will it be on steam pad?
This reminds me a lot of "enter the gungeon", any chance you got inspired by that?
Yes, yes, and yes
@@BenBonk you are a man of culture 🍷🗿
I love to see that you work on this game no like SOMEONE (yes i look at you dani)
I feel not allowing the person to suck up the slimes during the fight slime king is punishing the player for being creative but idk I haven’t made or played the game
Something i think couldbe cool, is if you made a special death screem for the bosses, so they feel more special even when you die to them
is the game gonna be free?
Cuz i would LOVE to get the game without getting money involved
how many wishlists so far
Slimcicle has to be an npc
will this get a switch port?
Bonk Jam When?
we still need lakes in the rooms ( i will die on this hill )
lol
why is there a random linus jpeg in the middle of the video
Linus is the goat
My day has been made
:)
I don't really like that explosion! Pls fix it! 11:41
You should try to make a sandbox game.
B says link in description instead of whay tis sipossed to say? Bug in the video
hi I hope you see this. Can you add a slime queen boss and a new big slime boss that has a green flamethrower and shoots green fire?
After I play this game I will only see green for the rest of my life
I always love your videos ❤
Noice update
I love achievements
Hold up, at 1:37, how'd you get the dislike count to show up on youtube?
There’s a chrome extension that does it
@@BenBonk Which one? I've been kinda dying tryna find a way to do that
@@Frogster88 Just search "Return RUclips Dislike Extension" in google. Should be first result :)
@@BenBonk okay thanks! I’ll go grab it now
Make references to other indie games
5:14 uh that’s not supposed to happen is it
yeah i saw this as well lol
No that was totally intentionally, definitely not a mistake when going back to work on the sponsorship segment
Will the game have mobile support?
No :(
I watched your channel before you started this series
OG 😎
@@BenBonk I stopped watching for some time but now I'm back and the game has change so much
I love OpreaGX
Love the video
nice!
5:20 Is this supposed to happen?
link in description!
Fire
honestly the slime animations are to harsh, i think the idle animation needs to be slower passing from compression to decomposition and vice versa
Pls add tree and trap
5:15 was this an editing mistake?
No, it was totally intentional, trust me
@@BenBonk Oh haha. An easter egg I guess.
rad