I Added Achievements to my Indie Game!

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  • Опубликовано: 27 апр 2023
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    [Slimekeep Devlog #38]
    In this video I added achievements to Slimekeep, which were a pretty neat addition in my opinion. I also started the beta testing phase of the game, and got to fixing a bunch of small issues.
    About me:
    Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
    This video was sponsored by Brilliant
    Music by Pieper Beats
    subscribe gamers ( ͡ᵔ ͜ʖ ͡ᵔ)
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Комментарии • 236

  • @BenBonk
    @BenBonk  Год назад +38

    Get a browser that’s literally better at everything: operagx.gg/BenBonk

    • @User-Kam13
      @User-Kam13 Год назад

      Nice an empty comment section

    • @maxpro3493
      @maxpro3493 Год назад

      i already using it

    • @Shrek5when
      @Shrek5when Год назад +8

      Firefox *exists*

    • @lightning_11
      @lightning_11 Год назад

      I hope "just vib'n" is an achievement in the final release... It'll make 100% speedruns really funny.

    • @notChocoMilk
      @notChocoMilk Год назад

      @@Shrek5when opera also exists lol

  • @supernovaye
    @supernovaye Год назад +138

    you should make a ending that you cant kill slimes but instead capture all of them for a pacifist route

  • @bacon_hair
    @bacon_hair Год назад +62

    A little suggestion for the pause menu, you should make a confirmation screen when you press the "Restart", "Home", or "Quit" button, so people don't accidentally click those buttons and possibly lose progress.

    • @BenBonk
      @BenBonk  Год назад +26

      Yeah thats true, I have a confirmation for the quit button already, but it'd prob make sense to do the same for all of em

    • @blockify
      @blockify 11 месяцев назад +1

      @@BenBonk yeah and if you think some ppl would be annoyed with it constantly asking you can have a setting to toggle that

  • @astral8178
    @astral8178 Год назад +49

    you should add a classic mode thats literally just the game jam edition but a bit more polish and you access it on the computer as a minigame

    • @Ibrahimoezhan
      @Ibrahimoezhan Год назад +2

      that would be cool

    • @cutestcreeper569
      @cutestcreeper569 Год назад +2

      I think it's already playable in main game.

    • @BenBonk
      @BenBonk  Год назад +19

      Was planning to do this at some point, just don't know how hard it may be

  • @BenBonk
    @BenBonk  Год назад +6

    Just noticed a slight visual issue at 5:18, sorry about that lol

    • @Turkiyeball_animations
      @Turkiyeball_animations Год назад +1

      np

    • @MoonLmao
      @MoonLmao Год назад +3

      Is it
      A. The Book of Slime pushes the player
      B. OPERA GX LINK IN THE DESCRIPTION
      C. The weapons canShoot variable gets reset
      kinda think its b ngl

  • @derikdotnet
    @derikdotnet Год назад +33

    Always a good morning when there's a new Slimekeep update!

  • @SilvieSteam
    @SilvieSteam Год назад +47

    Devtip S: A little bigger one than what i normally do but here is 2 things that could make the game fun to explore for hardcore fans.
    1. Refrences, I am genenuinly shocked that there is a bunch of gags and reffrences to a bunch of other slimes in gaming. There is a lot you could do, Make a app on the desktop play a slimekeep themed poyo poyo, make it a rare chance that the cube slime looks more minecrafty, have a slime party room that contains a bunch of slimes from other games, or even make a slimy doppleganger that holds a paintbrush. Which then brings me into 2. Eastereggs. Ive already done a comment about a benbonk hairdo, but we can go farther. That poyo poyo minigame can be unlocked by bringing 4 slimes next to the bomb slime and having them explode like in poyo poyo, that dance room can be hidden behind a destructible wall in the dj slime boss room, after beating your slimy imposter you can unlock a paintbrush weapon, having 9001 slimeballs in a run can unlock a vageeta hairdo costume named its over 9000, Finding and defeating a slime theif can unlock a room in the main house that holds a npc that sells you items, and i can keep going but this is long enough. Just add more easter eggs

  • @cutestcreeper569
    @cutestcreeper569 Год назад +3

    I have an idea that may help with the transitions from a normal level to a boss room.
    You should add unique rooms that only generate in levels with a specific boss. For example, the player reaches day 5. They get to the first room to realise the walls and floor look different. They also notice that in some rooms that there are speakers that shoot damaging shockwaves toward the direction they are facing. The player later enters a larger room and encounters the DJ slime boss. I think this would be great to add for a little more variation to the levels and allows potential for thematic stage hazards as well. If you don't do it for every boss, you should at least do it for the Slime King later on.

    • @BenBonk
      @BenBonk  Год назад +2

      Yeah that's a cool idea. I actually thought of doing something kinda simiar awhile ago, but never got around to it. Might try it out in the future if I find the time 🙂

    • @superhappygamer1162
      @superhappygamer1162 10 месяцев назад +1

      @@BenBonkPlease do, it would be really cool.

  • @TGVBT640
    @TGVBT640 Год назад +4

    if there's 2 things i love about videogames, it's achievements and multiple endings. finding them all just adds so much more content and playtime to the game.

  • @ethanbuttazzi2602
    @ethanbuttazzi2602 Год назад +6

    i think the bug about the slime king dash could stay as a feature, it doest hurt the game too much, and will provide some exiting moments for the player

  • @princeoftara7091
    @princeoftara7091 Год назад +10

    I love these devlogs and am so dang hyped for the game! I really hope you add the difficulty modes I commented on like every video.

    • @BenBonk
      @BenBonk  Год назад +1

      Thanks! I've been getting this a lot as you mentioned, so I might look into it at some point

  • @tess9141
    @tess9141 Год назад +3

    I love these little channels that have a warm atmosphere, keep up with your game!!!

  • @SnurtleLive
    @SnurtleLive Год назад +4

    Super excited to see another devlog video. I've been watching the series since episode 4. And I'm really excited to see when it gets released. :)

    • @BenBonk
      @BenBonk  Год назад +1

      Thanks! And thank you for supporting the series for so long, we're starting to get closer and closer to release!

  • @spr3ez
    @spr3ez Год назад +6

    Definitely no bugs on the hue shift achievement found😉 keep up the good work!

    • @BenBonk
      @BenBonk  Год назад +3

      I fixed ittt don’t worry

    • @spr3ez
      @spr3ez Год назад +2

      @@BenBonk no more bugs now ;)

  • @A9.9.
    @A9.9. Год назад +4

    Really enjoyed playtesting the game, I was honoured to be accepted and I can't wait for release.

  • @scorpiyon_dev
    @scorpiyon_dev Год назад +5

    You actually inspire me to continue game development! Thanks!

  • @Skeffles
    @Skeffles Год назад +1

    Fantastic job fixing all those little bugs. The game must feel so much nicer to play now!

  • @dibbledoob
    @dibbledoob Год назад +2

    Suggestion for the achievements: An achievement for only capturing the non-boss slimes or only killing the non boss slimes likes a pacifist or genocide route. Something like (True Pacifist) and (Slime Covered Guns)

  • @Victini7472
    @Victini7472 Год назад +1

    it's so cool seeing updates on this game bit by bit!
    i get these vids popping up in my reccomended or notifs and i'm like "oooooo yeah this game! and it's got new stuff!"
    it's always cool to see lil updates on this game, it keeps me hyped for and AND it makes me not forget it exists lmao

    • @BenBonk
      @BenBonk  Год назад

      Thanks, glad you like em!

    • @Victini7472
      @Victini7472 Год назад

      @@BenBonk np! thank YOU for making and constantly updating this game!

  • @MoonLmao
    @MoonLmao Год назад +5

    I'd recomend for the next video you could try updating some of the old VFX, for example, the explosion. The explosion is now nearly 3 years old and obviously shows. There's some other visual things aswell, like replacing some of the particles with sprites instead (like the capture gun). Another weird visual thing you could improve is how the slimes turn. Instead of them flipping like a book page you could just instead make them snap instanlty to the new direction.

    • @undefined06855
      @undefined06855 Год назад +2

      I think for that last one, it could be an accessibility setting like "reduce animations" or something similar, which also reduces other animations

    • @MoonLmao
      @MoonLmao Год назад

      @@undefined06855 I don't think so. It adds a layer of 3D to an 8-bit game, which never works out well.

  • @smokeback
    @smokeback Год назад

    WOW this is progress been following since you setup the steam page

  • @dylansuperti214
    @dylansuperti214 Год назад +1

    Add a gallery where you can view all the slimes you encountered/captured. I’m thinking a book on a pedestal inside the house. Maybe something you unlock after beating slime king.

  • @spiriniar
    @spiriniar Год назад

    6:32 "You got limed…" - Slimekeep

  • @sherryhumfort4603
    @sherryhumfort4603 Год назад +2

    For the “You Got Slimed” Deathscreen, the M looks like an H

    • @BenBonk
      @BenBonk  Год назад +1

      Yeah, I'm aware of some of the issues with the fonts. Just recently added a "rich text" option to switch to a more high resolution font, which should be showcased in an upcoming devlog

  • @miguelhora7092
    @miguelhora7092 Год назад +3

    This game is looking incredible!!

  • @itsmrbigsmoke862
    @itsmrbigsmoke862 Год назад

    I've never seen you before and I don't know what this game is but good work! Keep it up!

    • @BenBonk
      @BenBonk  Год назад +1

      Guess the RUclips algorithm is at work, but thanks!

  • @bruhdotwmv
    @bruhdotwmv Год назад

    i love watching opera sponsors while using opera :D

  • @mbetts7720
    @mbetts7720 Год назад

    another fire devlog, can't wait for it to release, I'm so making a video on it like the day it comes out lol

  • @ThePhantomBowtie
    @ThePhantomBowtie Год назад +1

    Awesome Devlog as always Ben! you never fail to dissapoint

  • @Kermit-De-Forg
    @Kermit-De-Forg Год назад +1

    I cant wait for it to be released

  • @zern7617
    @zern7617 11 месяцев назад

    6:14
    switch() my beloved..

  • @UltimanteTheCool
    @UltimanteTheCool Год назад

    LETS GO ANOTHER DEV LOG

  • @ironcrafter54
    @ironcrafter54 Год назад

    Happiness there is a new devlog:)

  • @paulblart7378
    @paulblart7378 Год назад +1

    6:11 I hope that's placeholder code, that's some real YandereDev type programming right there

    • @Monkeyface678
      @Monkeyface678 10 месяцев назад

      I'm not very good at coding, what's the problem with the code/how could it be improved?

    • @paulblart7378
      @paulblart7378 10 месяцев назад +1

      @@Monkeyface678 It's just a lot of repetitive code that would be difficult to maintain.
      1. All the instantiate functions are exactly the same except for the objects being created. It would be much cleaner to simply determine the object to be created, and using Instantiate() once to spawn that object.
      2. The probabilities are hardcoded in the if statements. They could, for example, be defined in the editor or as constants to make it easier to change and understand.
      3. Switch statements are a lot cleaner than lots of ifs (this one is just my opinion though)
      While BenBonk is a great game dev, I find his coding style to be pretty dirty, at least from what I see in his videos. There's often lots of repetition, hard coded values, and little modularity. These make code less efficient, harder to understand, and more difficult to build on.

  • @jamjumper
    @jamjumper Год назад

    Do you only make a call to steam when an achievement is saved? Wouldn't that also mean that you can't get achievements offline? Or are they saved locally untill they are synchronized with steam?

  • @awesome_aye
    @awesome_aye Год назад

    I always love your videos ❤

  • @Flipup33
    @Flipup33 Год назад

    What is he organization website you use to keep track of what your working on or have planned?

  • @Geoose49
    @Geoose49 Год назад +2

    This game looks sick! How much will it cost on the release?

    • @BenBonk
      @BenBonk  Год назад +4

      Thanks, I can say for sure, but most likely around $10

  • @His-Games
    @His-Games Год назад +5

    Thematically, shouldn't the achievements not unlocked be green and the unlocked version be in colour?

    • @His-Games
      @His-Games Год назад +2

      Just a small criticism, I'm not complaining about it

    • @MoonLmao
      @MoonLmao Год назад +1

      I don't think that's possible to add.

    • @BenBonk
      @BenBonk  Год назад +3

      Yeah that would make sense, but ehhhh don’t really feel like updating it lol

    • @coolcatmanc8476
      @coolcatmanc8476 Год назад

      I was so disappointed when that wasn’t the case.

  • @GabrielSchallock
    @GabrielSchallock Год назад

    just a suggestion but to my eyes there's a bit too much green. I know thats kinda the point it just comes across dull sometimes but I'm loving the progress!

  • @evanderyorrel3549
    @evanderyorrel3549 Год назад +1

    Mans tellin me my browser sucks, and gives me a link to a browser I already use.

  • @FabbeNJ369
    @FabbeNJ369 Год назад

    Nice, I love achievements

  • @ProblematicParag0n
    @ProblematicParag0n Год назад

    Finally, a game that will release completed

  • @leonfire2
    @leonfire2 Год назад

    Achievement got: "Liked the video!"

  • @MH24920
    @MH24920 Год назад +2

    It would be pretty cool if you added Split screen or local Co-op, so e can enjoy it with friends :)

    • @BenBonk
      @BenBonk  Год назад +1

      I agree, tho unfortunately that prob won't happen because it'd take a very long time to make 💀

    • @MH24920
      @MH24920 Год назад

      @@BenBonk Yeah its alright I'll still enjoy it!

  • @elephantchessboard9060
    @elephantchessboard9060 Год назад

    As someone who often uses non-default keybindings, it's a really big pet peeve of mine to pls for the love of god dont hard code some random ability to some random button. Now if I bind "interact" to rightlick my char will dash and I wont be able to stop it from doing that, right?

    • @BenBonk
      @BenBonk  Год назад +1

      Ik what you mean, it's just that for some reason you can't rebind any inputs to "right click" with the input system. I'm not sure why this is the case, I'm just using a unity asset, but I can assure you that you should be able to rebind any key with any action you want, except for this one instance.

  • @rootERR0R
    @rootERR0R Год назад +1

    He indeed add achivements to Slimekeep.

  • @RedCroissantGames
    @RedCroissantGames Год назад

    oh no he's porting this to switch
    man thats awesome

  • @CAGames-xx6if
    @CAGames-xx6if Год назад +1

    Will slimekeep be available on consoles such as xbox or Nintendo switch?

    • @BenBonk
      @BenBonk  Год назад +1

      Unfortunately, most likely not, at least initially. Maybe in the future though if I find the time

  • @waghoterost4741
    @waghoterost4741 Год назад +1

    can you make an animation for the save text to slide in? it would be easier to notice

    • @BenBonk
      @BenBonk  Год назад

      I could, but I personally just prefer the fade in. I don't really want it to be too noticeable as it pops up quite frequently

  • @h9per8
    @h9per8 Год назад +1

    What would be the price for the game and do you have a release date in mind?

    • @MoonLmao
      @MoonLmao Год назад

      its 2023
      the release date is 2023
      although in all seriousness, you should be able to tell by the video that the game is obviously not in a finished state

  • @drakesayshi3321
    @drakesayshi3321 Год назад

    I entered the slime keep testing and my submission definitely was trying to hard hohoho

  • @jevil09
    @jevil09 Год назад +1

    The game looks amazing, I'll buy it immideately, but the only issue I have is the font. I really don't like the font. I don't know if you can do any thing about it, but it would be great if you could.

    • @BenBonk
      @BenBonk  Год назад +2

      Lucky for you, I actually worked on a “rich text” option to hopefully help with this issue. Should be in an upcoming devlog

  • @accidentalaccident
    @accidentalaccident Год назад

    Love the video

  • @WyattWentWacko
    @WyattWentWacko Год назад

    5:14 Speaking of bugs

  • @mieszko6552
    @mieszko6552 Год назад

    I love to see that you work on this game no like SOMEONE (yes i look at you dani)

  • @hersical
    @hersical Год назад

    8:37 maybe it only checks for keyboard input?

    • @BenBonk
      @BenBonk  Год назад

      That's what I thought too, but I believe you can bind stuff like middle mouse button, so idk

  • @milk2639
    @milk2639 Год назад

    Will it be on steam pad?

  • @silly_billyYT
    @silly_billyYT Год назад

    you should get a super cool gun for getting every achievement

  • @DefinitlyNotAnAutomaton
    @DefinitlyNotAnAutomaton Год назад

    This reminds me a lot of "enter the gungeon", any chance you got inspired by that?

  • @sudhansubalasahoo
    @sudhansubalasahoo Год назад

    Noice update

  • @bl4ckk
    @bl4ckk Год назад +1

    ngl i felt like steam integration on slimekeep was missing until now

  • @Cringy_GD
    @Cringy_GD Год назад

    Thank you i love achievements... 😅
    You should make an achievement for having an error occurring

  • @Toastr2
    @Toastr2 Год назад

    will this get a switch port?

  • @waffle_doge5594
    @waffle_doge5594 Год назад

    Fire

  • @olek0
    @olek0 Год назад

    5:19
    ah yes, Link In Description!

  • @galorky9822
    @galorky9822 Год назад

    nice!

  • @LightcrimsonDaLotl
    @LightcrimsonDaLotl Год назад

    Bonk Jam When?

  • @rmcoutinho
    @rmcoutinho Год назад

    Cool

  • @Gtaggr-kg7qj
    @Gtaggr-kg7qj Год назад

    what if for the achievements it would be 3 squares and it when you get an anchievement, it would scroll through the achievements and the one you earned/most recent would be the biggest square if that makes sense, like this - | -

  • @codered_dev
    @codered_dev Год назад

    how many wishlists so far

  • @Bird526
    @Bird526 Год назад +1

    Could you add a Level Up Sistem?
    Also A Mobile Version too.
    Thanks
    Edit: Can You Also Add A 2P Sistem in Which the second Player is the Helper Slime.
    Thanks Again.

  • @monkey7660
    @monkey7660 Год назад

    Slimcicle has to be an npc

  • @stijnnl8963
    @stijnnl8963 Год назад

    is the game gonna be free?
    Cuz i would LOVE to get the game without getting money involved

  • @daMilkMan204
    @daMilkMan204 Год назад

    You should try to make a sandbox game.

  • @tienne_k
    @tienne_k Год назад +1

    6:11 Cursed programming... 💀

  • @realbrickbread
    @realbrickbread Год назад

    I love achievements

  • @PossiblyAxolotl
    @PossiblyAxolotl Год назад

    That guy on twitter at 0:27 seems familiar

    • @BenBonk
      @BenBonk  Год назад

      PossiblyAxolotl best twitter user

  • @cherl1e
    @cherl1e Год назад

    rad

  • @poyogobrr7589
    @poyogobrr7589 Год назад

    My day has been made

  • @najok
    @najok Год назад

    Yeha

  • @elizabethbrowder6413
    @elizabethbrowder6413 Год назад

    idk if this matters but i've just realized that the house kinda looks like an old grumpy dude.

  • @stateflower3213
    @stateflower3213 Год назад

    After I play this game I will only see green for the rest of my life

  • @Frogster88
    @Frogster88 Год назад

    Hold up, at 1:37, how'd you get the dislike count to show up on youtube?

    • @BenBonk
      @BenBonk  Год назад

      There’s a chrome extension that does it

    • @Frogster88
      @Frogster88 Год назад

      @@BenBonk Which one? I've been kinda dying tryna find a way to do that

    • @BenBonk
      @BenBonk  Год назад

      @@Frogster88 Just search "Return RUclips Dislike Extension" in google. Should be first result :)

    • @Frogster88
      @Frogster88 Год назад

      @@BenBonk okay thanks! I’ll go grab it now

  • @Unknown_Threat
    @Unknown_Threat Год назад +3

    Something i think couldbe cool, is if you made a special death screem for the bosses, so they feel more special even when you die to them

  • @gamedevreasearch
    @gamedevreasearch 11 месяцев назад

    I love OpreaGX

  • @clarissac9630
    @clarissac9630 Год назад

    we still need lakes in the rooms ( i will die on this hill )

  • @marcboss
    @marcboss Год назад

    I watched your channel before you started this series

    • @BenBonk
      @BenBonk  Год назад

      OG 😎

    • @marcboss
      @marcboss Год назад

      @@BenBonk I stopped watching for some time but now I'm back and the game has change so much

  • @positivevibezz69
    @positivevibezz69 Год назад

    why is there a random linus jpeg in the middle of the video

    • @BenBonk
      @BenBonk  Год назад +1

      Linus is the goat

  • @MrEndo
    @MrEndo Год назад

    Will the game have mobile support?

  • @MomfatTheDumb
    @MomfatTheDumb Год назад

    O yeh

  • @ThomasSchannel
    @ThomasSchannel Год назад

    I feel not allowing the person to suck up the slimes during the fight slime king is punishing the player for being creative but idk I haven’t made or played the game

  • @Efefiusz
    @Efefiusz Год назад

    Make references to other indie games

  • @BennyP
    @BennyP Год назад

    im a play all your games before i play this

  • @hersical
    @hersical Год назад +2

    5:11 i dont think that is the right text

    • @BenBonk
      @BenBonk  Год назад +1

      You are correct

  • @mugpup310
    @mugpup310 Год назад

    *pog*

  • @driffYT
    @driffYT Год назад

    hi I hope you see this. Can you add a slime queen boss and a new big slime boss that has a green flamethrower and shoots green fire?

  • @lore644
    @lore644 Год назад +2

    5:14 uh that’s not supposed to happen is it

    • @undefined06855
      @undefined06855 Год назад +1

      yeah i saw this as well lol

    • @BenBonk
      @BenBonk  Год назад +1

      No that was totally intentionally, definitely not a mistake when going back to work on the sponsorship segment

  • @coltermking
    @coltermking Год назад

    5:20 Is this supposed to happen?

    • @prismoth.
      @prismoth. 9 месяцев назад

      link in description!

  • @nowayitsgrob
    @nowayitsgrob Год назад

    A. The book of slime pushes the player
    LINK IN DESCRIPTION!
    C. The weapon's can shoot variable gets reset
    I think you might've pulled up the wrong text bro

    • @BenBonk
      @BenBonk  Год назад

      Nah, that's totally intended