Maya Poly Tool R&D - edgeSensei - version 1.5

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  • Опубликовано: 22 дек 2024

Комментарии • 30

  • @Art13eck
    @Art13eck 2 месяца назад +1

    0:00 Sharp Corner
    1:03 Connet 90
    1:16 Smart Shortest Path
    1:48 Insert by Lenght
    2:14 Collapse Loop to Number
    2:33 Flow
    2:42 Quick Tools
    4:05 3D Arc
    4:44 2D Arc
    5:24 Inflate Edge Loop
    5:35 Tension Edge Loop
    5:51 UnBevel Edge Loop
    6:07 Extend Next Edges
    6:48 Curl Next Edge
    7:36 Round Edge Loop
    8:32 Insert Multi Edge Loops
    9:04 Insert Two Edge Loops
    9:51 Ring Equalizer
    10:20 Arc Deformer

    • @Im3dJoe
      @Im3dJoe  2 месяца назад

      @@Art13eck thanks for doing this , I am really lazy to making documents type of tasks😳

  • @JOJO-cc9sf
    @JOJO-cc9sf День назад +1

    Thank you for your selfless dedication, Joe. You are simply the god of Maya!!!

    • @Im3dJoe
      @Im3dJoe  День назад

      Thanks, I got lots of help in the past from lots of people, just doing what I can to help others now.

  • @sakalyd1975
    @sakalyd1975 2 месяца назад +1

    Your work is great, on the one hand it's amazing what interesting features it has, and on the other hand it's a great example for me to learn to code! Thank you very much.But on the one hand, I feel that there is a lot of mathematical knowledge involved here, which is really an obstacle that cannot be ignored. But I will learn slowly, thank you.

    • @Im3dJoe
      @Im3dJoe  2 месяца назад +1

      It’s true, there are lots of mathematical formulas behind, took long time for me to figure out, some of features took years of try and errors, when I finally done it, that’s the most satisfying moment of my life 😊

    • @sakalyd1975
      @sakalyd1975 2 месяца назад

      @@Im3dJoe When I was in middle school, I was not good at math, and I had a headache because of math. Later, when I worked, I happened to contact 3D related software, and gradually found that a lot of math knowledge was used here. Whenever I saw that some desired functions could not be realized, it was really melancholy! It has been more than 20 years, and it is really appreciated to see how you write great code for free! (I come from China, translation software translation of the above content, I hope to understand, ha ha!)

    • @Im3dJoe
      @Im3dJoe  2 месяца назад

      @@sakalyd1975 my math was ok in high school, but I don't understand where those thing can be use and mostly forgot after 15 years after graduated from school. now I finally feel math is useful. but have to relearn it with google :)

  • @andreypetrovart
    @andreypetrovart 8 месяцев назад +5

    Wow, this is great stuff. You do more for Maya than Autodesk! 🙂 Thank you!

  • @zekke73
    @zekke73 8 месяцев назад +3

    WOW!! Superb useful for precise and speedy modeling! Congrats!

  • @dmitrycheremisin4259
    @dmitrycheremisin4259 2 месяца назад

    Just AWESOME! Thanks a bunch!🤩

  • @rurutie4764
    @rurutie4764 7 месяцев назад +3

    Absolutely GOD TOOL

  • @mtetete4330
    @mtetete4330 8 месяцев назад +2

    Fantastic, thank you very much!!!

  • @majidhoma
    @majidhoma 8 месяцев назад +1

    Hi, thank you for the great tools. However, when we tap on the buttons, the main window focuses on the input number insert, which is very annoying because it prevents the pressing any hotkeys.

  • @SeleezSE
    @SeleezSE 8 месяцев назад +1

    Very nice, I've updated in the studio today. Not sure if ya take requests Joe but it'd be awesome if we can get a smooth selected edge with iterations.
    anyways ty always for keeping this ancient piece of software alive!

    • @Im3dJoe
      @Im3dJoe  8 месяцев назад

      hihi, what do you mean smooth selected edge with iterations? can you give me an example?

    • @SeleezSE
      @SeleezSE 8 месяцев назад

      ​@@Im3dJoe The example would be in Cinema4D shown in this video: ruclips.net/video/4_yLHv7EKSQ/видео.html
      Then again with your plugin, I can average smooth and just press the repeat action hot key a few times haha.
      Anyways, really nice tool, and something that I really missed when I had to switch to C4D to Maya when I changed careers from 3D motion graphics to my current job in a game studio.
      Keep up the amazing work you're doing for the Maya modelling community

  • @ДругЧеловека-е5ч
    @ДругЧеловека-е5ч Месяц назад +1

    Thanks

  • @지방씨
    @지방씨 8 месяцев назад +2

    Nice Tool!!!!!! 😁😁😁👍👍👍

  • @javierCrdns
    @javierCrdns 4 месяца назад +1

    This tool is AWESOME! Im just getting this warning on some of the tools, "History will be off for the command since Keep Originals is off and a selected item has no history." Im using maya 2025. When this warning appears sometimes the tool does not work very well. Is there any solution?

    • @Im3dJoe
      @Im3dJoe  4 месяца назад

      Thanks for the report, I haven’t start use Maya 2025, can you tell me which tool will trigger the warning?

    • @javierCrdns
      @javierCrdns 4 месяца назад

      @Im3dJoe there are a few of them. One of those is the edge curve. It doesn't work as perfect as shown in the video presentation. There are others that do display the warning BUT they work perfectly

  • @Staticmoloko
    @Staticmoloko 8 месяцев назад +2

    How can I assign these commands to hotkeys?

    • @Im3dJoe
      @Im3dJoe  8 месяцев назад

      Depends on which function, but you can just check in the script, which button you are pressing, you should be able to find what command is running, then copy and assign it to a hotkey

  • @majidhoma
    @majidhoma 8 месяцев назад +2

    Wow!!!

  • @JieDu-yj2vd
    @JieDu-yj2vd 7 месяцев назад +1

    Why is your gumroad inaccessible

    • @Im3dJoe
      @Im3dJoe  7 месяцев назад

      Really!? Maybe try again later

  • @evil3dsponge580
    @evil3dsponge580 8 месяцев назад +1

    🤩

  • @NoOne-uh9vu
    @NoOne-uh9vu 8 месяцев назад +3

    Modelling Toolkit XL. Take note Autodesk

  • @xiangchou2373
    @xiangchou2373 8 месяцев назад +1

    先赞后看👍