How come if you have to change the color space for metalness, roughness and normal maps in order for them to display correct the user has to change these manually? Wouldn't it be better if these would be set to Rendering Space (Linear) by default so chances are the user won't forget?
Completely agree! Should be able to set default settings for creating a new material. Also why not just include the colour correction settings in with the other standard parameters for textures? For now I just set up a texture with all the correct parameters and duplicate it when I want a new texture rather than creating a new one.
How come if you have to change the color space for metalness, roughness and normal maps in order for them to display correct the user has to change these manually? Wouldn't it be better if these would be set to Rendering Space (Linear) by default so chances are the user won't forget?
Just don't forget it.
i thought the same shit. why do you have to do this every time ? : /
Completely agree! Should be able to set default settings for creating a new material. Also why not just include the colour correction settings in with the other standard parameters for textures? For now I just set up a texture with all the correct parameters and duplicate it when I want a new texture rather than creating a new one.
So they can make it easier in the next version and sell it to you again.
Can you achieve the same alterations result by using color corrections instead of spline curve?
How do we create global reflection on a cloth element, ?
How can I use advanced material editor vray in sketchup?
Very good.
Can you give a little more into, "What is Color Space"
en.wikipedia.org/wiki/Color_space