V-Ray Next for SketchUp - Creating PBR materials and working with Curve color correction textures

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  • Опубликовано: 26 окт 2024

Комментарии • 13

  • @showmedesign
    @showmedesign 5 лет назад +12

    How come if you have to change the color space for metalness, roughness and normal maps in order for them to display correct the user has to change these manually? Wouldn't it be better if these would be set to Rendering Space (Linear) by default so chances are the user won't forget?

    • @davids5148
      @davids5148 5 лет назад

      Just don't forget it.

    • @fabian3677
      @fabian3677 5 лет назад +5

      i thought the same shit. why do you have to do this every time ? : /

    • @simonmount572
      @simonmount572 5 лет назад +2

      Completely agree! Should be able to set default settings for creating a new material. Also why not just include the colour correction settings in with the other standard parameters for textures? For now I just set up a texture with all the correct parameters and duplicate it when I want a new texture rather than creating a new one.

    • @KesleyBenedet
      @KesleyBenedet 5 лет назад +3

      So they can make it easier in the next version and sell it to you again.

  • @twisterbr
    @twisterbr 5 лет назад +2

    Can you achieve the same alterations result by using color corrections instead of spline curve?

  • @triumfdula8830
    @triumfdula8830 3 года назад +1

    How do we create global reflection on a cloth element, ?

  • @saiogagraphics
    @saiogagraphics 4 года назад

    How can I use advanced material editor vray in sketchup?

  • @wellingtonfaria1047
    @wellingtonfaria1047 5 лет назад

    Very good.

  • @talhazulqarnain4427
    @talhazulqarnain4427 4 года назад

    Can you give a little more into, "What is Color Space"