Current workflow, DAZ to Metahuman

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  • Опубликовано: 17 окт 2024

Комментарии • 21

  • @Hieromonk.Augustine
    @Hieromonk.Augustine Год назад +8

    Can you make a video with explanations? Especially on working with Blender, and how to connect the head and the body for later animation. And I don't really understand the point after transferring the data from Wrap3D (from 15:00). And how to use it properly with the hair system. If you include a detailed story on how to animate a character's speech (like in the Krampus video) , to animate along with the body, we would all be very happy and grateful. If you are also adding clothes, that would be nice to explain as well.

  • @Eirex
    @Eirex Год назад +1

    Why did you split the eyes and mouth from the rest of the mesh? I followed your process but can’t move the eyes or mouth with the metahuman facial rig

  • @tonystep3d
    @tonystep3d 3 месяца назад +1

    thank a lot for sharing your process, it's really usefull!

  • @edgycoconut4643
    @edgycoconut4643 2 года назад +1

    That is amazing, exactly what I was looking for! Thank you so much for sharing this workflow, it's priceless!

  • @africanfilmmaker2561
    @africanfilmmaker2561 2 года назад +1

    Great tutorial. Thanks for sharing.

  • @musaguleryuz9262
    @musaguleryuz9262 Год назад +1

    Hi Thank you for great tutorial. I have problem about shapekeys. While you are setting up morph shape (15:57) , your meta mesh have lots of shape keys but we cant find the shape keys of mesh do you have a solution about that. Thank you for help. Have a nice day.

    • @DevRelated
      @DevRelated  Год назад

      That happens of you dont use FBX Converter… Did you perhaps miss that step?

  • @AshbeeGaming
    @AshbeeGaming 2 года назад

    My Metahuman Mesh and War Goblin mesh don't seem to match up properly in Blender, any idea why that might be?

    • @DevRelated
      @DevRelated  2 года назад

      Sorry, i might have cut the video wrong there. They dont align by default. You have to do it manually. Its not required, but makes it easier in Wrap3d later. I think i might have to do a more detailed tutorial, this video was done in a haste due to many requests.

    • @AshbeeGaming
      @AshbeeGaming 2 года назад +1

      @@DevRelated Okay great to know! This video is still VERY helpful. Really appreciate it :) A more detailed one would also be wonderful but don't push yourself!

    • @nathali2023
      @nathali2023 11 месяцев назад

      Yes please do the whole process with more explanation. This is gold!

  • @aljein9136
    @aljein9136 2 года назад +1

    Good afternoon. how to do the same thing but only with the body? I want to make my own morph for the metahuman body. there are a lot of errors in wrap. could you shoot a tutorial?

    • @DevRelated
      @DevRelated  2 года назад

      Yes hope to get one done in the future. Same process, though. It helps to pose the source and target meshes as close as possible.

  • @conbuch9758
    @conbuch9758 2 года назад

    Invaluable, thank you

  • @alexanderstange4599
    @alexanderstange4599 2 года назад +1

    Amazing! Thank you for this video! But I am having problem with importing MetaHuman facemesh fbx into blender. Blender simply doesnt see any shape keys, therefore I cant import final model to unreal properly. Can somebody help me?

    • @wuwi2023
      @wuwi2023 2 года назад

      me too, same problem.

  • @goldennboy1989
    @goldennboy1989 10 месяцев назад +1

    Damm I was really hoping we would keep DAZ Body ... :(

  • @johncarter1852
    @johncarter1852 2 года назад +1

    You should really get more subscribers for work like this.

    • @marcopestana6157
      @marcopestana6157 2 года назад +2

      They will come with time

    •  8 месяцев назад

      I highly doubt it. This is not a tutorial, it's an annoying sped up "look at what I can do" exhibition, where you can't barely grasp anything.

  • @poochyboi
    @poochyboi Год назад

    do you also know how to do it for the body?