Eiyuden Chronicle: Hundred Heroes 2 - What I want in the SEQUEL!

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  • Опубликовано: 17 окт 2024
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Комментарии • 51

  • @Trace153
    @Trace153 4 месяца назад +8

    A story that talks to me like I am over 12. I don’t need/edgy, I want a tone that feels like a real world. There was underlining tone that you could dig to get to, but make it on the surface. Don’t shy away from letting events carry weight… and I am sad I have to say this, but be more like Suikoden…

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад

      @@Trace153 you are just too fixated on the corny dialogue that appear once every 100 lines or so. Most of it feels real when you look at it as a whole. Just fyi I switch my 6 at every opportunity so it’s fair to say I have had time to get a feel of most characters. What the game lacks is graphic moments of violence that conferred Luca Blight his aura. Dux suffers as a result of an overly sanitised tone as you may imply

  • @xenoblade6965
    @xenoblade6965 4 месяца назад +4

    Recruitable characters not tied behind obligatory mini games, bring the elevator back to the castle. Add a slider x2 x4 button for speed choices during battles and make the overworld map more interesting to run around in.

    • @HellFireRPGs
      @HellFireRPGs  4 месяца назад +1

      I don't mind them being locked behind mini-games, but it shouldn't be the very end of the mini-game quests. That was just rude :D

    • @ausnik
      @ausnik 4 месяца назад

      @@HellFireRPGs Important castle upgrades being locked behind Huang requiring some random-ass fish in a non-visible rock pond was quite frankly a stupid decision. It blocked such a huge chunk of progress to the point where if you didn't look up at guides, your HQ progression would be severely hampered. There were systems and progression locks in place that just made no sense, whereas when you look at Suikoden I, II or III for example, all the blockades made perfect sense and felt natural. Key characters, or upgrades that progress other elements should never be locked behind hidden aspects and mini-games. Mini-games should provide increasing bonuses and awards, such as runes, items and recipes.

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад

      Elevators are a poor downgrade or duplicate from the teleporting gates we already have so it’s not worth integrating. How much time do you save from using the elevator to teleporting or using the stairs anyway. The wheel eyed bream and intermediate shark race were easy to do so I don’t get why it’s always repeated esp when not using analog to race is already well documented
      What is factual is that 505 and R&B try to do too many mini games but neglect the core elements of combat like runes that are boring and imbalanced. The war mode was always too easy cos enemies had too much dissent and the RPS dynamic in Suiko 1 where Calvary>archers>mage>infantry>calvary is sorely missing

  • @farhanphd
    @farhanphd 4 месяца назад +4

    OSAMU, JUNICHI, JUNKO KAWANO (RABBIT AND BEAR) SHOULD WATCH THIS!

  • @uppernimbus
    @uppernimbus 4 месяца назад

    Awesome video man! That's so cool your name was in the game's credits too!

  • @DarrylCross
    @DarrylCross 4 месяца назад +1

    On a side from the number of returning characters - it would also be a good thing to see some shifting allegiances between conflicts. Perhaps some of the people who were friends in one conflict may be the enemy in another (like Luc from Suikoden 1&2 -> 3), or on the flipside, people who were at one time an enemy in one game becomes an ally in another (like Lucia in Suikoden 2 -> 3).
    One of the things I liked in the world of Suikoden is that not everyone who was on your side were necessarily upstanding guys, and not everyone on the enemy's side were necessarily evil. They had their reasons for being where they are, and you have yours, and that put you at odds.

  • @kelvinrafael6361
    @kelvinrafael6361 4 месяца назад +4

    In Suiko 2 people die a lot when Luca Blight was introduce hope we get another "Die pig!!!" scene in the sequel and the War should be play like Suikoden rock paper scissor as well as more duel story line/scene that is also rock paper scissor.

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад

      @@kelvinrafael6361 duels are actually far better than Suikoden though everything else you say is exactly how I feel and have reiterated too much. Beast rune feels like the Cerberus titan from AOM retold when juxtaposed against Dracare. Dux has a lot of potential but fights too lame to be imposing. I mean he spammed Kaiser Waves against Seign who is half his size and experience the entire match against him ffs. Get close and personal. Use your size. Cut up some Hishan guys who decline your experimentation. Feed some townsfolk from Yaelu’s tribe to your monsters. We need visuals of your tyranny.

  • @RiseAgainst369
    @RiseAgainst369 10 дней назад +1

    What about the DLC. We are still waiting for that

  • @madh8421
    @madh8421 3 месяца назад +1

    I haven’t completed the video as I am just nearly about to finished the game. So what I wish for the sequel is to have a more lengthy story line. This one had a great story but I think it was quite short. I think more events should have happened before Nowa was chosen as commander. I was still getting familiar with the characters at that level. Speaking for myself, I was not that attached to Nowa’s character yet until later stages.

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад

      @@madh8421 agree. There is also not nearly enough interaction between Perielle and Nowa to build up emotional tension. They need to take out a couple of mini games and focus on the core items like pacing of the story, runes, fleshed out villains doing horrible acts. It’s a VIDEO game; we need more visual stimuli.

  • @calvinmatthews1527
    @calvinmatthews1527 4 месяца назад +2

    A few QoL, better balancing, a new setting, & a great translation. That's all I really need for the sequel to make it better. Also, to be fair, games like Bravely Second didn't earn its "T" rating either with all its light-hearten & underwhelming deaths with an ending akin to a Disney movie.

  • @220damien
    @220damien 4 месяца назад +1

    If suikoden is the parent , then i think eiyuden is the 10th or more descendant.
    What makes me play the eiyuden game is the consideration of being related to Suikoden series.

  • @Milotus.
    @Milotus. 3 месяца назад

    How many sequels are planned?
    I wanted to skip the Ps5. Seems like i cant if i want to have this franchise complete, right?

  • @DarthZack
    @DarthZack 4 месяца назад

    I agree 100% with your thoughts. I know this is a completionist issue, but I disliked the tedious requirements to get all trophies😅. Like why have you play 120 card battles that are more or less the same. I felt all minigames overstayed their welcome. Also, I want character deaths to come back, as that increased the tension of each major battle. And all the library stuff should be accessible from the menu so you don't have to keep running back to the castle to keep checking fishes, enemy lists, etc.

  • @franciscor390
    @franciscor390 4 месяца назад

    I'd say it felt like a sanitized and safe version of a PsX rpg game.

  • @michaeldychiao13
    @michaeldychiao13 4 месяца назад

    Maybe it should take place at Galdea after the first story. Build off it, maybe? The Galdean territories are facing a crisis within their borders as a foreign force enroaches on their territory...a few characters try to gain support from other nations (like the ones in the League) but the previous conflict of the first game makes said states wary. It then becomes a plot of international relations and heavy politics (which the fist game lacks quite a bit). Loved Eiyuden, wished the did more with Perielle using Nowa as propaganda fodder; she would have been such a compelling ly flawed character

  • @chibicat13
    @chibicat13 4 месяца назад

    You and I have the same concern regarding the game's rating. It should have been rated 'T' to allow mature storytelling. Scenes like Nowa's village being burned down only to be rebuilt in the next scene as though nothing happened made the event pointless. The vanilla dialogue also left me feeling as though I was watching a bunch of children 'playing war' as opposed to adults dealing with complex political issue that had dire consequences.
    The story oddly enough had a better payoff when you DON'T recruit all the characters... at least it the most impact I felt in the story up to that point.

  • @mattmaddogwheaton4724
    @mattmaddogwheaton4724 4 месяца назад +4

    A much better localization that ain't from Bryan Gray for one thing.

    • @ausnik
      @ausnik 4 месяца назад +2

      Absolutely key for this particular series. Stay true to what the original authors intended, and don't change character personalities. I felt like I would have liked certain characters much more if the story was more adult-oriented (as war stories should be), and if the localization team stayed true to the source material.

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад +1

      I found the dialogue amusing. Localization is not the top 5 issues with the game at all so resources are best invested in the battle system and runes which are a chore to change for one and lacking in variety especially the move based ones

  • @grahf4215
    @grahf4215 4 месяца назад

    Yeah the carry over "bonus'" from Rising were lame. I was expecting quite a bit more. Especially if you got 100% in the game. Some kind of overpowered accessory or two. A special rune lens that's actually useful or powerful and not just a generic.
    I really missed the party formations from Suikoden V.
    I also missed the skills first introduced in Suikoden III.
    I also didn't like how limiting the rune lenses felt. It reminded me of Suikoden Tierkreis in many ways.
    While I don't like things to be over explained, the lack of explanation for most things that should've had them was indeed puzzling.
    I felt the battles had something missing overall.
    I loved when the characters all jumped and attacked the mobs all at once instead of just waiting like they do in this game. I tried to mess with the auto battle setting but I didn't ever get that effect, even when they're set to attack different enemies. It made the battles much slower in general. Maybe I need to tweak the setting more or not though.
    I didn't see my characters attacking multiple enemies either. When your characters were fast enough and skillful enough, they'd jump form enemy to enemy to attack them. But I didn't see anything like that here. Just one attack per person. Again, this makes the random battles longer. To add onto this, there's no Double Beat Rune lol. I miss that one so much.
    Yes, the duels were a step backwards. I can't add anything more to what you said about them.
    At first I didn't really like the army battles but I mean, each game had a different style for that anyway so it's fine. Would I like to see this one expanded on? Yes. But then again, I would like to have seen all of them expanded on. There's almost always more that could've been done but complaining about it when it SHOULD be different for the sequel is a moot point. So I just hope they don't expand on this for the sequel and have a completely different style of army battle instead as is tradition.
    I did like needing materials and money on top of having the person needed to upgrade the town. Otherwise upgrades just seemed to happen and was a little off putting at times. It was cool to see this not be tied to the money on hand and had its own currency associated with it as well. The town should have its own funding separate from the pocket money of the team itself. Most games with town building features should have something similar. It was especially noticeable after having recently played Fire Emblem Engage and never having enough money for anything at times due to the town building thing.
    However, I'm used to having stock just appear in the shops after seeing it for the first time in another shop. I hate having to bring teams to other towns to outfit them with the best stuff as the shops at the base don't have the best stuff yet. It was barely tolerable to have had to do that for sharpening weapons at times until you find the next hammer as it was.
    The hidden room battles should be repeatable if completed. I don't know if they are at some point but so far they're not. I beat the first boss and quit to get the character to join. Then much later I went back to level up some more and it was another set of three battles. I beat them too. Then started another three but intentionally lost on the boss as to not get TOO overpowered. I would've liked to have seen stages or a level progression system like Suikoden IV had or something.
    I also hated having characters and even storyline progression locked behind minigames. Sure the sand racing seemed to give you infinite tries but I shouldn't have had to do the race to progress the story to begin with. This was bringing up bad aspects from the Breath of Fire series vibes at times.
    I liked not having to wait to get fortune teller to give the character info. Just click and pay. I would like to see another way of getting to know the characters though. Bring back the comment box or the confessionals or something. Although, I haven't tried the baths yet so maybe there's still scenes there. Otherwise this game kinda fell into the join and be forgotten about syndrome that I felt they found a way to circumvent. But wait, wasn't that a different team for Suikoden IV, V and Tierkreis though. So maybe that's it in that this team never developed expanding the characters further than the comment box, baths and the detectives. The confessionals and the better usage of characters were from the team that took over within Konami after this original team left during/after the development of Suikoden III.

  • @emmahall6158
    @emmahall6158 4 месяца назад +3

    Darker tone, some better characters as there were few stand outs, better mini games - no shark racing and the card game was boring. All that being said, I loved the game.

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад

      We needed a flesh out segment of Dux cutting up failed rune experiment subjects as food for Dracare. That would have amplified his aura to near Luca Blight levels

  • @raritygem1891
    @raritygem1891 4 месяца назад

    Please also take out the spinning top mini game. And improve on the sand racing if there is any. The controls for that one is way too janky

  • @juliankwsuper
    @juliankwsuper Месяц назад

    I wish the prota couldve primal lens (like true rune power) because noa skill set is so forgettable. Unlike the iconic bright shield, souleater, etc.

  • @Letzer
    @Letzer 4 месяца назад +2

    I applaud the team for the effort. They included everything they promised.
    Sadly, most of the game didn't work for me.
    I understand this will probably please most backers, as it feels like a PS1 era game- but that's the main problem for me. It feels like a game I already played before.
    All the systems are barebone, probably because they overpromised.
    the combat is extremely basic, to the point of being boring.
    The rune system is shallow, with most of the interesting runes unlocking at the very end of the game.
    The card game, which is fairly good, is super slow, with no option to forfeit.
    The Beigoma game is the same, slow with no option to forfeit and you still have to play the third round even if you lost 2...
    So why did I put over a 100 hours in this game?
    The story was good enough for me to keep going. Recruiting characters is still fun. Upgrading your base is still fun.
    Somehow I'm still far from 100%... I don't know if I have it in me to get all the achievements.
    ... It really hurts me to say this, but I don't think I want an Hundred Heroes 2. I'd prefer a 30 heroes, one where they make a very polished game that a team their size can handle...

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад

      Finally an intellectual take on what truly ails this game not the hackneyed localization bolllocks that infest Steam forums. Agree with you on everything especially runes. It’s a chore to change runes when I have to scroll through a wall of equipped ones just to get to an unused stat rune for example. Move based runes are also hardly used because most heroes can’t equip them so they are just worthless shinies gathering dust

  • @bombyouup62
    @bombyouup62 3 месяца назад

    I stopped playing at the end of the game because sick and tired of trying to get cook characters and beyblade .

  • @cht5001
    @cht5001 4 месяца назад +3

    A real localization team that doesn’t talk to me like I’m some pronoun brain dead NPC zoomer

    • @franciscor390
      @franciscor390 4 месяца назад

      Sadly that didn't help, when comparing to the japanese script the really took some goofy liberties.

  • @2cool4school3099
    @2cool4school3099 2 месяца назад

    I just want some strong recruitible characters thats not a god damn wifu..

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад

      Waifu? They are here to stay and I’m sure there are many strong males in this game as it is. Focus on the important gameplay elem🎉ents

    • @2cool4school3099
      @2cool4school3099 День назад

      @@RiseAgainst369 Mate..
      Give me six strong male characters, and I'll give you six waifus with better stats. The trans mage doesn’t count… because he looks like a damn waifu. I'm not saying they should be removed, just give me a reason not to use them without sacrificing the best offensive, defensive, support, magic, and ranged characters in the game.
      I would argue that if you've ever played a Suikoden game, you know that you don’t play them because they have better gameplay than Final Fantasy or any other JRPG. It’s the story that’s more complex and just objectively better.

    • @RiseAgainst369
      @RiseAgainst369 День назад

      @@2cool4school3099 waifus are here to stay in video games. Get on with it. Persona series has even higher bias towards females if you want a modern example. People are in gaming for visuals not realism. Im well aware Reyna alone is stronger than just about any male character in Eiyuden but I’ve conditioned myself to accept this is the trend of modern RPG. Momo is a mage from another timeline and is there to cater to casuals with zero skills or for moments when regular players want an easy ride or someone to carry low tier characters during the challenge/survival mode. As for story it is a highly subjective topic. I personally think Suiko 2 has a better story than FF8 but it doesn’t mean the combat can’t have a bit more depth and better balance. It’s 2024. Battle for disposable time and income has intensified; there is little chance of success if your gameplay is lacking. An older series can’t rely on returning old players to carry it if it wants to succeed commercially so if it means more waifus as visuals then it’s the way it’s gonna be. Eiyuden has at least 5 more pressing issues than waifus or “stronger females”.

    • @2cool4school3099
      @2cool4school3099 День назад

      @@RiseAgainst369 I would recommend you take a second to think about what you're talking about and who you're talking to, because it’s certainly not me. I never made the arguments you're claiming I did. I made a subjective statement that I want more strong male characters so I can have more variety in my party in the sequel. And your argument here that I shouldn’t feel that way because trends are like this now, and I should just ignore it and move on… You even go as far as to say there are already strong male characters, but you’re not willing to entertain my challenge, even though I can objectively disprove you. All you're doing right now is yelling louder at the sky than I originally did. Not a very productive way to get me to change my opinion, I must say.

    • @RiseAgainst369
      @RiseAgainst369 День назад

      @@2cool4school3099 waste of time chatting to you. Too far gone to infer and comprehend simple logic and direction

  • @franciscor390
    @franciscor390 4 месяца назад

    Story felt a bit bland and vanilla compared to Suikoden.

  • @redstratus97
    @redstratus97 4 месяца назад

    I think this video missed the big elephant in the room about having a better and more accurate English translation.

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад +1

      If you think that is the big elephant then I wonder if you are a gamer or here to nitpick. Do you need reminding that this is a fantasy story based very loosely on an old Chinese novel? Why does it have to sound a certain way?

    • @redstratus97
      @redstratus97 10 дней назад

      @@RiseAgainst369 dude. Tons of gaming RUclipsrs have talked about the bad translation of this game. Even ones that love the game have said the translation is bad. Nitpick maybe? But the truth is out there.

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад +2

      @@redstratus97 I feel this truth you speak of. It’s palpable. It is why I dislike the Eiyuden community in general; they lack business acumen. A modern parlance will appeal to younger audience. No game relies on nostalgia trips by purely return players from older series to survive. It needs to draw in a new crowd too. I think the dialogue was humorous but had some corny moments. To use a restaurant analogy: Translation is a waste of time and money when the main dish itself does not taste good enough. (combat system, runes, villains who lacked aura). Game needs some spice with Dux cutting up waste men from the streets who perform poorly on his rune experiments then shoving them down Dracare’s pit as food. He needs some meat to perform better in combat. Do all these then we can go spend on translation

    • @redstratus97
      @redstratus97 10 дней назад

      @@RiseAgainst369 sorry man but I just can’t agree. When you look at the straight Japanese to English translations fans have done for themselves and compare them to the translations the company did, there is a big difference and an obvious slant toward a certain demographic and crowd that doesn’t need to be done. This has nothing to do with a modern audience but everything to do with a certain agenda being pushed. If you have seen the posts and videos then you know what I’m talking about.

    • @RiseAgainst369
      @RiseAgainst369 10 дней назад +1

      @@redstratus97 I don’t disagree with them. Translation can be improved on in fact I used a mod to take out some corny lines myself. It’s just that this issue is given too much air time when the areas integral to gaming need focusing on