Thank you so much for the tutorial! I was trying this out while watching your demonstration and it really worked! I'm hoping to make better animation projects in the near future!
This video was clear and helpful, but somewhere along the line my bone-filled drawing went awry. I created my drawing in Sketchbook, saved as a .png, then imported into Synfig. I scaled his surrounding area to give him enough leeway to move. Then I diligently filled him with bones with accurate connections, then I pulled the pink circles out. It all looked good like your animation. I continued to follow the directions set forth. But, once I shut off the pink circles and moved the blue circles, his outline distorted. What did I do wrong, and how do I correct this? I can't figure out what I did wrong because I'm a beginner and my bag of diagnosis tools is so limited. Thank you.
Yes - because this is the skeleton distortion, it just distorts whatever parts of the image are within range. Ideally those purple width rings would fix this so you can play with those but it may not. The other solution is I add extra little tributary child bones coming off the more base area to the parts I DONT want to move, and that way the moving part wont pull it with it. For example, if you try to move an arm of a person but it pulls a little of the hip with it, just add a child bone from the torso to the hip and leave that part not animated. Then the arm movement will be less prone to pulling the hip with it. Not perfect but hope that helps!
Why does it not work for me? I always am missing crap... 1. When I go to animation mode, I have no key frames? They just disappeared and I can't get them back where they were... 2. When I open the bone thingy, I don't get a green scare, only one peace of bone I can move, please help me
I have an issue with the skeleton. After drawing the skeleton, I clicked on [Skeleton Deformation]. However, instead of keeping the skeletal structure, the skeletal points began arranging into a horizontal line. Do you by any chance know how to fix this? I would appreciate if you reply back. Thank you.
Sure - to confirm, you add the skeleton deformation layer under new layer--> distortions... then you make your skeleton... And then I think what you're saying is that now when you click the check box to un-hide the skeleton deformation layer, everything gets stretched into a weird line. When that happens, you just right click on the skeleton deformation layer, and choose "Reset Pose" and that should do it!
Yes - because this is the skeleton distortion, it just distorts whatever parts of the image are within range. Ideally those purple width rings would fix this so you can play with those but it may not. The other solution is I add extra little tributary child bones coming off the more base area to the parts I DONT want to move, and that way the moving part wont pull it with it. For example, if you try to move an arm of a person but it pulls a little of the hip with it, just add a child bone from the torso to the hip and leave that part not animated. Then the arm movement will be less prone to pulling the hip with it. Not perfect but hope that helps!
You helped me brother, seriously may god bless you with all you love
Very cool. It seems similar to how Anime Studio/Moho works but with a couple of quirks.
But hey. FREE
Purple circles increase or decrease the width of the border line of a sprite !
This is best of best with single detail explanation
There's no green box and "adding child bone" doesn't do anything.
This information is sooo valuable! Thank you. Subscribed!
Thank you so much for the tutorial! I was trying this out while watching your demonstration and it really worked! I'm hoping to make better animation projects in the near future!
Thank u dude for this wonderful tutorial
Lovely helpful video
I was looking for a software which is free and has bone or mash tool
And I got
Thanx a lot
Wow really great job explaining, I thought I would never get it but thank you very much
Awesomeee! I'm so excited to try this!
I think i did something wrong because instead of it just moving around whenever i move the head or anything it just starts to stretch
Very good
1:07 thank you, I was so confused, cuz you can click "add layer: skeleton" so thats what I tried first, rather then that
I tried it was very easy. Thank you so much.
This video was clear and helpful, but somewhere along the line my bone-filled drawing went awry.
I created my drawing in Sketchbook, saved as a .png, then imported into Synfig. I scaled his surrounding area to give him enough leeway to move. Then I diligently filled him with bones with accurate connections, then I pulled the pink circles out. It all looked good like your animation. I continued to follow the directions set forth.
But, once I shut off the pink circles and moved the blue circles, his outline distorted. What did I do wrong, and how do I correct this? I can't figure out what I did wrong because I'm a beginner and my bag of diagnosis tools is so limited.
Thank you.
ahhh this helped me so much thank you !!!
Love the part where you taught us to animate with bones
Foi sem dúvida o melhor tutorial para esse método que encontrei, muito bom e bem explicado!!! ótimo!
Purple cirlces was infulence area. If bone has movements
When i make it move it take another parts which i didnt meant to move
Yes - because this is the skeleton distortion, it just distorts whatever parts of the image are within range. Ideally those purple width rings would fix this so you can play with those but it may not. The other solution is I add extra little tributary child bones coming off the more base area to the parts I DONT want to move, and that way the moving part wont pull it with it. For example, if you try to move an arm of a person but it pulls a little of the hip with it, just add a child bone from the torso to the hip and leave that part not animated. Then the arm movement will be less prone to pulling the hip with it. Not perfect but hope that helps!
Yeah everything is stretching i think something happened and i have no idea how to fix it
LOL
thanks bro. u solved my prob.
Really helpful thanks !!!
Why does it not work for me? I always am missing crap...
1. When I go to animation mode, I have no key frames? They just disappeared and I can't get them back where they were...
2. When I open the bone thingy, I don't get a green scare, only one peace of bone I can move, please help me
I'm having same issue!
how do you save the purple circles without ctrl s
hey can you make a video on how to download synfig studio for mac cuz i cant find a tutorial
Great tutorial thanks!
I have an issue with the skeleton. After drawing the skeleton, I clicked on [Skeleton Deformation]. However, instead of keeping the skeletal structure, the skeletal points began arranging into a horizontal line. Do you by any chance know how to fix this? I would appreciate if you reply back. Thank you.
Sure - to confirm, you add the skeleton deformation layer under new layer--> distortions... then you make your skeleton... And then I think what you're saying is that now when you click the check box to un-hide the skeleton deformation layer, everything gets stretched into a weird line. When that happens, you just right click on the skeleton deformation layer, and choose "Reset Pose" and that should do it!
thank you i love your video thank you
It was helpful!
What format does the file have to be in to add an image or drawing?
.png works best
Thanks for the tutorial🙏🏻
How to render it as mp4 file.
I seem to be having the same issue as the commenter below. When I try moving an arm, the body comes with it. Any suggestions? Thanks.
Yes - because this is the skeleton distortion, it just distorts whatever parts of the image are within range. Ideally those purple width rings would fix this so you can play with those but it may not. The other solution is I add extra little tributary child bones coming off the more base area to the parts I DONT want to move, and that way the moving part wont pull it with it. For example, if you try to move an arm of a person but it pulls a little of the hip with it, just add a child bone from the torso to the hip and leave that part not animated. Then the arm movement will be less prone to pulling the hip with it. Not perfect but hope that helps!
Thanks for this one
Nice
Thank you so much!
0:25 Please, let's start using proper terminology here. Mac *are* PCs as well. They have been PCs since 2004.