@@ArchitectureVanguard I do some 3D models in Chief Architect's Home Designer and then take it to Blender to create more detailed scene.Just for fun,no business involved.Recently I have discovered Twinmotion and watched bunch of youtube tutorials about it.Your channel is the best I have found so far for this purpose.Thanks again.
Sorry for the late response, but this is so nice to hear, Phil. That really means a lot and tells me I am doing something that people do find helpful! :D
Hello Architechture Vanguard, I am a newcomer of Bridge, and my question might be dumb to you... Because the interface of Quixel Bridge 2021version is totally different to the version of 2020, and in export setting, there is a "Metahumans", what it is? because I couldn't find any definition about it on google...kind regards. BTW: Your tuturial video is great !
That is for Unreal Engine. I know there will be a time where we will have access to Metahumans in Twinmotion but not yet. I would recommend using Quixel inside of Twinmotion so you do not have to deal with any external programs or models.
Hello! As far as exporting, I am having an issue finding the fbx files for the assets I have exported. The only files I have are .jpg files and a .json file. This may have an obvious solution but I have no idea what I am doing wrong. My download texture settings are all either JPEG besides Displacement which is JPEG and EXR. My download model megascans is set to FBX. My export target is set to Custom Disk Export and my export location is set to my local disk (C:\Assets). My export textures is set to JPG and is preset to Custom Disk Export. 3D plants has all Maps checked and my export model megascan is set to FBX with once again a preset to custom disk export. I cannot find the answer anywhere and I am very lost. I have the newest version of Bridge and Twinmotion EDU. Any help would be appreciated!
This is how I have found this to work: 1) Browse for the desired model and download 2) Go to the computer icon (your assets) and select the item 3) Click the export button on the icon 4) Go to export settings(gear at bottom left) in that model and confirm the export location 5) Go to that location and find all the contents. I just tried this and it worked, so let me know if this does not for you.
@@ArchitectureVanguard I followed your instructions but when I went to the location to find the contents there is a folder for the model but there are no files shown within. Thanks for your reply by the way!
@@ArchitectureVanguard I went back and redid the entire process and it is displaying files now but they are JSON, JPG, EXR and PNG files. These files cannot be imported into Twinmotion. I have tried literally everything and I have absolutely no idea what is happening. This is an atlas spanish moss file by the way if that means anything.
I could be wrong, but I think you made a mistake by putting the normal map into the reflection texture. The "roughness" map should be used for the reflection texture! the normal map should be used for the bump texture, and the height map also used for the bump with parallax turned on.
Hey man thanks for the video and showing how to make it a two sided material!- i needed this function since i want to create a render and paint over it for concept art- so gaps would be horrible. :) I also have another problem which is- when i copy and paste an object it only copies the fbx modell and not the material with it- so the copy appears white- how can i fix that? kind regards, Julian
Glad this helped. That is really interesting. I am assuming in Twinmotion you are copying. I have not seen that before. You may have to just replace the material of that object to the desired material. I am not sure why it would do that unless it is defaulting to the original FBX model material.
Nice, hope you keep up with more Twinmotion videos!
Cheers from 🇨🇱
I absolutely will, thanks!
Epic!!! Subsccribed straight away.Keep it up bro.
Nice! Thanks so much, Phil. Glad you found it helpful!
@@ArchitectureVanguard I do some 3D models in Chief Architect's Home Designer and then take it to Blender to create more detailed scene.Just for fun,no business involved.Recently I have discovered Twinmotion and watched bunch of youtube tutorials about it.Your channel is the best I have found so far for this purpose.Thanks again.
Sorry for the late response, but this is so nice to hear, Phil. That really means a lot and tells me I am doing something that people do find helpful! :D
i hava a problem with bridge not exporting my materials, i only see textures and 3D model that is not textured
This is weird, I would check your export settings to be sure all of it is being exported. Try to locate them in explorer too.
Awesome
Thanks a lot!
Hello Architechture Vanguard, I am a newcomer of Bridge, and my question might be dumb to you... Because the interface of Quixel Bridge 2021version is totally different to the version of 2020, and in export setting, there is a "Metahumans", what it is? because I couldn't find any definition about it on google...kind regards. BTW: Your tuturial video is great !
That is for Unreal Engine. I know there will be a time where we will have access to Metahumans in Twinmotion but not yet. I would recommend using Quixel inside of Twinmotion so you do not have to deal with any external programs or models.
@@ArchitectureVanguard Thanks, I got it.
Hello! As far as exporting, I am having an issue finding the fbx files for the assets I have exported. The only files I have are .jpg files and a .json file. This may have an obvious solution but I have no idea what I am doing wrong. My download texture settings are all either JPEG besides Displacement which is JPEG and EXR. My download model megascans is set to FBX. My export target is set to Custom Disk Export and my export location is set to my local disk (C:\Assets). My export textures is set to JPG and is preset to Custom Disk Export. 3D plants has all Maps checked and my export model megascan is set to FBX with once again a preset to custom disk export. I cannot find the answer anywhere and I am very lost. I have the newest version of Bridge and Twinmotion EDU. Any help would be appreciated!
This is how I have found this to work:
1) Browse for the desired model and download
2) Go to the computer icon (your assets) and select the item
3) Click the export button on the icon
4) Go to export settings(gear at bottom left) in that model and confirm the export location
5) Go to that location and find all the contents.
I just tried this and it worked, so let me know if this does not for you.
@@ArchitectureVanguard I followed your instructions but when I went to the location to find the contents there is a folder for the model but there are no files shown within. Thanks for your reply by the way!
@@ArchitectureVanguard I went back and redid the entire process and it is displaying files now but they are JSON, JPG, EXR and PNG files. These files cannot be imported into Twinmotion. I have tried literally everything and I have absolutely no idea what is happening. This is an atlas spanish moss file by the way if that means anything.
@@clarejohnson6449 You might look into reinstalling Bridge so you can have the default settings back. That would be my best guess at this point.
I could be wrong, but I think you made a mistake by putting the normal map into the reflection texture. The "roughness" map should be used for the reflection texture! the normal map should be used for the bump texture, and the height map also used for the bump with parallax turned on.
I believe you are correct on this. Normal maps do not belong in anything reflection related.
Hey man thanks for the video and showing how to make it a two sided material!- i needed this function since i want to create a render and paint over it for concept art- so gaps would be horrible. :) I also have another problem which is- when i copy and paste an object it only copies the fbx modell and not the material with it- so the copy appears white- how can i fix that?
kind regards, Julian
Glad this helped. That is really interesting. I am assuming in Twinmotion you are copying. I have not seen that before. You may have to just replace the material of that object to the desired material. I am not sure why it would do that unless it is defaulting to the original FBX model material.
super
Thank you!
Took a very long time to get to the point of the video lol
So sorry about that!
Please I need video explain how I can make Epic Account
I can look into making that!
@@ArchitectureVanguard thanks