skooch i love u my guy but listen core is just roblox but it takes better pc to play i dont want my lap top to explode oh well ill give it a chance cause u recomed it
I neither play nor like Draven in any way, but goddamn is that buff FLAVOURFUL! Like seriously why are buffs always aligned with changing numbers on abilities when they could add cool gimmicks/conditionals that align with the character traits?
If Riot REALLY wants Lucian and Senna in the bot lane together they could've just put in some direct synergy between the two characters as a bonus like Xayah and Rakan have, instead of forcing Lucian to need a support to get the most out of his kit.
They synergize pretty well with each other already and they already said they're not making synergies like xayah and rakan because that would make less unique of an interaction and the champs would lose meaning. It's a direct buff as Senna has 3 BUFFS IN HER KIT a Heal, a Shield and a Camouflage that's as much as directed it can get
Healing is only allowed when Irelia can 1v9 at level 14 and has a Q that heals, activates bork, grants attack speed, and shoots a fork from your monitor to your eyes
@@bagonwali That's it? Do you know how massive of a buff that would be to a champion who can literally build whatever the F he wants and still do a shit ton of damage already just by hitting his abilities? Auto attacks are free, and he has plenty of range to launch them. Getting 2 AP for every auto attack would probably double his AP gain from his passive. We'd have like 1500 AP Veigars running around one shotting people with Qs, or 700 AP full tank Veigars running around half healthing people with his Qs.
Azir is either very broken or useless and because od his high skill floor he could have 30% overall win rate and 60% win rate in high elo with 100% pick ban in pro play
@@michakrupowicz8901 Who cares if low elo players can't play Azir? That's why they're in the low elo, to learn and get better. Stuff should always be balanced around how they are played at their most optimal, aka challenger+ and pro play
It's not like they explicitly removed her from being a jungler about two months after she came out because, like with Sylas, the idea of someone being able to jungle or go mid is too much fun for players to handle
@@samcraig8533 She should've been a jungler in the first place IMO, using the different terrain types to modify her abilities makes way more sense because she has frequent access to all 3 in the jungle.
@@100organicfreshmemes5 Totally agree. Same with Sylas, I play him jungle and it's so much fun having to weigh up different ults in different lanes to figure out which lane is best to gank, and being able to use E to jump around over walls is so free. But instead he's constantly crippled and basically acts as a worse version of Ekko who takes 10x the work for the same reward.
Ngl, either this is going to be one of the most fun or one of the worst patch in league Either way I'm here waiting with my popcorn when this all blows up
We've hit the curve, nothing is impossible now. We'll start at true healing and from there it'll go like this; true antihealing, true armor, true magic damage etc. There's no stopping the ride when it starts
They're willing to sacrifice how the game FEELS for every single player in order to improve how it LOOKS for tournaments. Another thing they do is do a change, usually a nerf, it's clearly bad and then fix it much later on or add something blatantly stronger and never give it the nerf that they gave the original. Remember removing Aatrox's revive? Well fuck you, now we have Akshan, who can revive his entire team instantly. Remember everyone hating on Akali because of her stealth after the rework? Well, lets create Qiyana who could perma stealth right in your face.
@@d4s0n282 I much rather the game that i'm playing feels better to play than to watch pros playing because the balancing is clearly focused specifically on making tournaments more interesting to watch. I don't give the slightest fuck about having good memories of pro games if, when I play the damn thing, it feels like crap because the changes aren't designed to make the game feel better.
@@d4s0n282 Good memories of a pro games won't be worth anything if everytime to go into a game you already want to leave because you know it won't be fun.
@@d4s0n282 as a player ? YES OBVIOUSLY, if i only cared about watching games why would i even play ? i play less and less league as the time goes on because the idea of playing is always better than what an actual game feels like, but if their plan i to sell tickets for events like actual sports, that is a way to do it but when i play soccer on the streets im not forced to follow the professional rules like i am playing league imagine if they made parrying easier in street fighter so they have the same evo moment every tournment
Every time I see a cycle of changes like this, I just picture this: "I shoot you with my laser! you're dead!" "nuh uh! I have a forcefield!" "Nuh uh stupid, I shot you with an anti-forcefield laser!" "No dummy, this isn't a NORMAL forcefield! It's immune to lasers!" "Well my laser is special! It's immune to all forcefields anyway!" And so on and so forth.
The fact that LoL was released in 2009, is a multi billion dollar franchise now but Riot still doesn't have any solution to balance pro play separately from casual play is absolutely mind-boggling to me. Why the fuck are casual players being constantly shafted so that pros stop using the same 3 champions in mid lane?
Please no hate on me, for me I think if they changed his q to be like that is fine if he can't stunned the same enemy 3 times but if they did like that that is like stunning the same champs for YEARS and they can't do anything about it at all and it would be a no for me if they did him dirty like that y?..... I do play him sometimes now stop playing for 2 years and see changes like that happens to that champs or any champs would be a burden to others w/ the peoples that played him long and it's own kit for the champ. My opinion :(
As a humble Aatrox main, I understood only one thing from these patch notes: If I was f***ed against good Singed before, I am now f***ed quadruple more times. Soraka change is nice though, but I don’t think I’ll see one wherever I play my main. That’s just how it goes for me at least.
At the very least I can promise you we Singed players will make those disgusting Irelia and Riven players tilt to oblivion. More than we already did anyway.
@@tehrik0020 1. I, most of all, wish to make it clear that when talking about matchup difficulties, I reference my personal experience only, and not all [insert character name here] mains (to put it simply, I have nothing against normal players, it’s just that I may find some characters more difficult to fight against, and that isn’t because of the people playing them). I consider myself to be non-toxic LoL player and intend to keep this reputation. *cough* unlesstheyareplayingVaynetop *cough* 2. If that’s true, than I appreciate your efforts towards those difficult champions.
we Humble Aatrox players we mind our own business destroying worlds peacefully, unless any meta champion comes to slap our frail heal dependant champion
My favorite screwup by Riot is how they didn't put any of the actual ruination champions in the ruination event (Yorick, Kalista, Hecarim etc) instead Aksha who no one cares about takes the spotlight.
Ye it seems like everytime he says simething negative he continues with "its good/it changes the meta so its good/it puts this caracter into the meta so its good" Looks like he's being held at gunpoint
Lúcian: dominating the meta for ages, already has a good passive, rather than nerfs gets buffs and adjustments so he fits his role. Aurelion Sol: Has high win rate due to his 0.8% play rate, never or rarely shines in worlds or any competitions, whose entire playerbase was mad at changes that were never reverted and whose passive is so weak that it equals "he can't hide in bushes", gets nerfs rather than adjustments.
@@Jake7105 almost as if games don't last long enough for Lucian to get 47 shots of his ulti and deal 1800+ damage in a single one normally. Damn, who'd have known, the champ that scales late game with his ulti doesn't win games before getting to late game if they're not good at the game
@@EddieB-ready his early was far to strong, I stomp nearly every game because of his insane burst dmg, and decent sustained dmg and he hard scales. He 100% needed nerfs and he's still really strong
@@ThrlPhlpp ah, yes, because it's fine for him to use his R with just one healing item so I can't outdamage his sustain even if I have grieve wounds. Fun.
@@tiagoferreira234 I lost a game to a 3/12 Irelia that went full life steal and by the end of the game we weren't able to kill her because she healed so much. That BS
Soraka ultimate seriously needed healing reduction cleanae - grevious wounds were messing around with her power fantasy and made her ultimate unnoticable at times so I am very excited over the changes.
I feel like having true heal should be something exclusive to her, I seriously hope they do not expand this to other champions. Soraka is the dedicated healer enchanter support, it should be her and her own personal niche to do such a thing.
i agree on both of these statements, Support + healer is a though role in this game and really not fun at times, Let soraka players have some fun and be impactful please
by that crazy Logic Aatrox should be able to cleanse healing cut in his ultimate since it does mess around his power fantasy, or Karma should have true shields
@@streptococo4735 any logic will be absurd in the end if you push it to the extreme. What we’re discussing about is nothing crazy. If you cut in half soraka heals on her super long CD ultimate the concept of the champ weakens drastically considering her regular heals take part of her HP and she’s very fragile. on the other hand if you cut in half karmas shield she’s still able to group shield her team every 10 sec late game and perma shield one allies nonetheless and it doesn’t cost her anything. The champ is still good lol
@@streptococo4735 Aatrox is a bruiser who's fantasy is being the center of attention during fights/war, getting hit by enemies and sustaining his injuries while wreaking havoc, his main theme isn't healing, it's sustain, it's deeply ingrained in him and his core to his character that he will survive by inflicting pain onto others, but the keyword is survive. And some sustain and increased sustain during ult time does the job very well on the theme side. Soraka on the other hand is all about healing others, even though she has to inflict herself self-harm to heal, she has three dedicated spells to healing and one that his meant to rush by the side of those in need, she is the banana healer for those who wish to heal instead of dps, as such, true heal wouldn't be out of theme for her, tho it do be op as an in-game mechanic, so temporary removing GW from your teammates with her ultimate is a very good compromise and will help her strive in a time where she isn't performing that greatly
Play Sett with ignite into him. Its basically a free lane. E him when he tries to walk away and hold your w til you see him wind up his ult. Or use it if you're certain it'll kill him. Use flash to reposition if W isn't gonna land. I main Sett and he wants long fights. Darius thrives in em, Sett likes em more.
@@mr.mystery9338 Depends, if he gets less stacks from a killed unit, maybe not. They could also play with the numbers, making the stacks not translate into bonus damage in a 1:1 ratio. Like, example, 1 stack=0.5 bonus physical damage, effectively doubling the needed amount for the same damage, but therefore opening space for granting him special perks at certain points in stacking.
With Soraka it's a must. It's annoying to ult and have the ult do nothing because everyone has gravious wounds. Like, there's selecting a proper counter to your champion. And there's every random champ with 800 gold/ignite making your ult become small buff+assist farm at best.
Grievous wounds does nothing. There's so much healing in the game and a full grievous item does literally nothing. Still full healing in 2 autos. That's not even considering Champs like aatrox. Healing needs to be toned back
@Jasix the only 2 things in this game that got me mad like EVERY league youtuber was the re-rework on lb and the rework on mordekaiser, and i play this game since s2
Riots feet are riddled with holes: Spell vamp was an issue - release vlad. Nidalee spear damage deemed toxic - release zoe. Healing too strong - buff ignite - then buff healing again. Every time there is a big problem with the game they exemplify it. Those examples are from top of my head but I'm sure there are more.
This is how riot solves each problem as metaphor. "X champion right now clears jungle to fast. So were buffing the jungle and reducing smite damage" And repeat when 10 new issues comes from that
Akali's stealth is too good. They nerf it, then release Qiyana, who was even worse. Revive is too broken. They remove it, along with the infamous removal of Aatrox's revive, then launch Akshan, who can revive his entire team just by killing whoever killed them. Multiple times they nerf assassins only to add a new one/rework one to be flatout superior and ignore the nerfs. Same with burst characters.
"Current League of Legends as we know, is going to be so much different is like a month, and that's so fucking exciting" - to me it sounds like "You are going to have to change the champions you play, again, so that you don't get destroyed and flamed every game".
@@kyloreee563 True, although it is difficult for me to find another competitive game, that is not dead yet. Especially with my bad reaction time, so fighting games and most shooters are out the window.
@@ButteredMushroom i get you completely, Im pretty bad at shooting games so i only play casually with friends, my main game rn and only competitive one is rocket league, i find it really rewarding that you can slowly but surely progress and adapt to the game, its more about slowly picking up mechanics and applying them later, from my experience, when i started out i could barely hit the ball (this is actually true) and although Im still only plat which is kinda low id be amazed when i started at the way i play rn, and i thought i could never progress, its just an idea and its kind of a heavy game in terms of specs but if you get into it and start liking it its really fun, although Imma be honest i still get frustrated sometimes haha
Since Quinn's ult doesn't get more damage as level increases, if she hits multiple champs with volley marking them all, hitting one champ that is marked should activate all marks instantly. My girl needs more then a higher movement speed ult.
@@LordValdomerol maybe not entirely in terms of balance, but that's just sticking to what Riot is known for. I more so meant that card designs are cool and the art is amazing. (Also it's a very expensive card. If they were to make it fast speed instead so you could at least Deny it or smth, then it'd be balanced)
When Viego came out I had a lenghty conversation with a couple guys about why I thought that Sunderer would be great on him, and I was heavily criticised because everyone was building Krakenslayer. Well, last patch they nerfed his Sunderer build while buffing the crit, because everyone was using my strategy. People are slaves to the meta.
@@RenShinomiya121 I hate crit viego. He feels soooo squishy. He’s supposed to be an in your face duelist but he’s in a weird spot now where you need to catch people off position to get a pick. I miss old sunderer viego. RIP.
back when they nerfed him to 3 barrels, there wasnt as much mobility and ways to dodge the barrels. now there is. its fine to give him scaling up to 5 barrels
@@AzureRoxe i mean we do have loads of ranged top laners with some mobility and people playing shut like yone who can just dodge it top, same as aatrox who can just dodge
Thank the Legends of Runeterra community for their contribution on this, they spent almost 4 months with nothing but Trundle/Lissandra and Azir/Irelia dominating the meta with no counterplay only to be greeted by a patch that changed 2 whole things, it got so bad that all the major content creators were threatening to just walk out and quit so they forced Riot to completely re-evaluate their entire balancing philosophy which eventually lead to the Bandlewood expansion which is by far the best expansion the game has seen yet.
Ignite is here since forever and it gives that amount. Kled has 80% on q i believe. I think it's still more balanced than viego healing for 1200 in one reset while you can't damage him
they're now forcing how and where the META should shift. it would be even funnier to see that teams would adapt to counter that meta Riot wanted and would pick some odd champs that riot would miss after the patch 11.18 which would be funny because RIOT can't change anything after a certain period unless a game breaking bug occurs.
What I want is a Cho buff that designates him as the tankiest most unkillable chanp in the game. I want him to have bonus resistances that scale with his Feast stacks. For every stack he gains 10/15/20 flat Armor/MR. There's so much damage in the game that he just gets melted so this Passive on his ultimate should revive him pretty effectively.
They should just give champ size actual bonuses. That would not only improve cho, but also incentivise another stat for other tanks to build. And the proplem he has atm isn't gonna be solved with resistances. The problem this season is that items have more % dmg and true dmg than ever. Bruisers are busted atm because their items aren't that expensive, they get tons of hp but also decent amounts of ad. Tank items are hella expensive while not really giving more hp than bruiser items with no additional dmg. So carries with %dmg and 30-40% pen will burn through resistance anyway while the tank can't do anything about it. Meanwhile bruisers are able to tank just enough and have enough sustain so that they can kill their enemy before they get killed.
Is there really nothing in Lucian's lore that implies that he desires companionship? The guy chasing his wife for 6 years? The guy who's fought alongside weirdos like Olaf and MF in the Bilgewater Ruination event?
I feel like Rito's balance "team" is just made up of unpaid fresh batches of interns every patch, and I mean they change the team per patch because they never make any fucking sense chronologically like how they just brought back 5 barrel GP
i dont like the "get back to where we designed you for" approach that they have from season 8, i love the idea playing anything any lane, god forbid if any support champ picked for another role or any other champ picked for support; i say it like this cuz im a support main, but you get it like why an AD cant be played mid why kaisa cant be played jg, cuz riot wants them out not that ppl enjoy them; yes if any of these uncommon picks dominate their non primary role they must be nerfed but if those plays were nonpunishable, as a support main i sometimes play like 2 ad's in bot like ash support or mf support it's not like it has no counter a good gank can simply end the game for this bot ad supports; but it takes time for players to figure out. i love to see flex picks are somewhat back. i remember days of senna wukong, days of 4 support and smite adc, 4~5 way flex picks those pro games are fun to watch, but this split i didnt had fun watching it was same bans same picks for majority of games and nothing chaotic like before. i was curious about thumbnail and was hoping to see what happened for those two champs, was hopping skooch cover them too. i maybe have too read bunch of stuff
I wholeheartedly agree, and it's one of the reasons I dropped the game entirely after playing for 11 years. I'm someone who's always loved trying different things in the game. Used to love playing certain ADCs mid or top. Used to love doing "weird" stuff in bot like ADC Teemo or ADC Orianna with supp Lissandra. The way the game is currently doesn't really allow for experimentation anymore, and it's obvious that they have been focusing more on keeping the meta-focused players and pro players happy than they care for the more casual audience. The Lucian changes make me glad that I dropped the game.
you do realise that there's one big problem with that thought? its that champions are balanced for one role so they might be balanced there but broken in other lane (like lucian and vayne top were at one point because riot forced them to be meta champs in botlane)
Yeah I liked how early league was kind of a wild west; everyone could do what they wanted as long as they could pull off their task. Now it's "YOU are a SUPPORT; you go to BOT LANE and LIKE IT." Or "YOU are a JUNGLER; YOU DO NOT LANE, EVER." Champions often feel pigeonholed into a role and GOD FORBID you find a way to play that champ effectively outside its intended role or the nerfs and team rage will crash down upon you like a thundering storm of divine vengeance. Ever seen a Sivir go mid? It was probably me...and I probably spell shielded three out of every four spells. Riot: "WE CAN'T HAVE THAT NOW, CAN WE?"
This is one of the best things I like in DOTA 2, the fact that any hero can play any lane and pretty much any role. I wish Riot copied the good things from there, too ;w;
@@therealbahamut Oh yeah, definitely. I still played Morgana mid up until the last few patches I played. I even jungled as her a few times before jungle Morgana became meta, and I had people dodge queue because they thought the idea of a support jungling was dumb and that I was trolling. It's a game, I miss when people played just for fun. Nowadays it's hard to find people who aren't hyper competitive even in normal matches (could depend on region, but still). And finding out how to make champions viable in roles they weren't made for was part of the fun for me.
It was so obvious that Riot would make changes for the pro scene, but any time I ever said it all the people smoking that copium would give me shit for it. And now Riot just flat out admits it.
Draven is Fun and not gonna change a lot in soloQ. Dravens in our mortal game Goes 80/0 pra 0/80 so they not gonna have that giant amount of stacks like his professional counterpart
I like when leauge is fucked up, I love seeing random champions being op, but if it's more for 2-3 patches it gets boring. I like that they want to shake up the meta for a few days.
I kinda liked Singed one. He didn't want like any of the grevious wound items. And in favor of Soraka I can say that buffing heal would have broke her, so, since the only thing She can do is heal, at least she can heal for the full amount
I think people need to remember the change only affects her ultimate, not her W. And you can just reapply the GW right after she ults. Ultimate abilities SHOULD be powerful. I don't think it's balanced when a character's ultimate which actually has quite a long cooldown gets countered by one 800 gold item.
@@dmb1745 yes, furthermore, her basic kit is quite situational. It makes even more sense for an ulti to be powerfull if the rest of the abilitire are bad
@@dmb1745 yeah it doesnt do shit, i wish antiheal stacked. champs that heal massively normally like sylas,aatrox, yuumi,soraka, ext ext many more healing based champs its a fucking joke how useless the item is, and thats not even coming from me. LITERAL PROS are saying the same thing. What you need is pure raw damage and hope to god they fuck up and u kill them. That simple. if antiheal stacked i woulve bought thornmail/morrelos/and mortal reminder in the same damn champ. its pathetic how broken healing is. example: im playing against sylas mid, me having ignite AND MORELLOS okay, here me out. i won the trade very well and when im about to kill him i ignited WHILE HAVING OBLIVION ORB BTW MEANING HE SHOULDNT HEAL man heals for half of his health still. If you think healing is weak you are special in the head
I really hope they notice Rek'Sai, a change I've wanted for so long is her bite to have a lower cooldown / reset on takedown, or maybe consider giving her her AoE knockup back. I'd love to see her back on the pro scene!
I love reksai's gameplay and visuals, but i dont play her because she feels too much of a "oneshot one enemy, then you die too" vibe. The E reset sounds so good.
As an Aatrox main, I have managed to learn the Singed matchup over the course of 2 years to the point that I can reliably beat an Singed with at least a 65% lane winrate. One of my friends is a Singed player and swears that Aatrox loses to Singed every time I move into a lane with Singed as my enemy, and claims 'he's just a bad singed' every time I manage to stomp them. Are you able to comprehend how angry I am that they are rewarding a champ whose entire concept is 'right click' and destroy all my hard work
I must say the idea of anti-anti-heal is hilarious. Reminds me of the jokes everyone made about season 11 "true healing" coming soon. Reality is stranger than fiction.
I've watched the video twice and have seen 0 mention of the anti heal and more healing, can you time stamp it, literally the only reason I clicked on this video.
10:45 The GP changes are the best thing that could have happened to him. Let me explain. Riot knew these changes would extre nerf gp, however removing the unfun and uninteractive Q-pressing allows to free more ways for them to buff him somewhere else. And imo they took a step in the right direction when buffing the barrels. Gangplank's "thing" is that he has this barrel minigame. This is what defines the character. Not the Q-spam in lane. Riot chose to put emphasis on the uniqueness of gp's kit, and I for one like that. Now, he's currently severaly underpowered, sitting at a measly 42% winrate according to u.gg, however I believe (and hope) that riot will buff him back up in following patches in a way that gives him his uniqueness back, like just after his rework. I don't want to play a boring press Q walk back, wait cd press Q walk back and repeat; I want to play the unique barrel-minigame champion. It's more fun, it's more unique, it's more skill-expressive.
I want a Blitzcrank rework. He needs something like Morgana. No drastic changes to his kit but more of a visual adjustment. His P, W and R could need some more synergy but nothing super new.
rework grevous wounds. it being at 60% might sound like a lot but in practice, outside of early game, feels like nothing. yet, riot themselves will tell you to just buy more sources, but refuse to make multiple sources useful. make grevous wounds stackable. first stack applies the 60%, the second all the way to fifth add 5% or some other linear amount. this makes it so buying multiple sources is actually useful and fixes the fact that an entire team can build against someone and have it actually feel like an entire team built against someone.
I stopped playing this game some time ago and every new patch there seems to be something so humongously broken, it's pretty funny and sad at the same time
remember the last time riot came out with a huge patch before worlds? 2015 worlds' juggernaut patch happened... remember the last time riot came out with a huge patch before an international event? the MSI DOT jungle patch? they basically revered most of the changes after it... you get my point... Now that you got this far let me let you in on a secret. This is all to cover up the draven buff aimed at helping Hans Aama to carry EU to a worlds trophy. The script writ-aaaaa ddds fffsdf gsdg dasdf, they found me, gotta runnnnnnnnnnnnnnnnnnnnnnn
I'd love for the laning phase to be longer unless the teams do everything to shorten it. Like, if you play bad you get to play longer and if you complete some objectives you get to end faster. Rift is a cool example. If a jg gets a rift early, ganks on a strong wave then you can ussualy take tower. Incentivise it even more. Right now jg in low elo revolves around ganking. Imo the game should be more about objectives.
as a marskman player, changes like these just make me sad. it has felt like riot wants to do everything in their power to remove marskman from the game
"Nerfing things that shouldn't be nerfed, they're buffing things that shouldn't be buffed..." I don't know about you but to me it sounds they're doing their damn hardest to kill the game O_O
The Draven one is hilarious, I love it! Fits the lore and also encourages last hitting/catching axes more. A buff that can't be felt unless you are good at doing Draven things in-game.
GP q ranged attack was a necessary change imo. Too op to give someone that shoots you from 625 range (25 less than caitlyn's auto range!!!) a full grasp proc.
Honestly, if Riot just removed Grevious Wounds altogether, they could balance healing more consistently Currently, buying that is mandatory since almost all melee champions have 30%+ lifesteal from runes and items, making healers redundant and everything else unfun to play
I feel, grievous wounds should be reworked. They should be a good counter against lifesteal/omnivamp and not nearly as good at shutting down actual healing abilities. They should be an item choice against an item/rune choice, not meant to make overtuned champion kits bearable.
@@pesci20002010 By balancing their stats and/or focusing them. I basically want healer strength to be independent from self-heal strength. Healing spells are fundamentally less broken than lifesteal or omnivamp. Healing spells take a place up in the champion kit, cost ressources to cast and can be prevented by killing/stunning/silencing the healer. Omnivamp and lifesteal on the other hand does not cost you ressources to cast, does not have cooldowns and cannot be prevented by other means, nor can it be easily balanced by stat changes without having major implications on 20+ champions.
Part of the reason I don't play League anymore, or at least haven't in a long time, is because of this stuff exactly. Riot is always talking about wanting to keep things "fresh" or "exciting", saying those things out one side of their mouth, while they're simultaneously telling us that we're not allowed to play certain ways out the other side of their mouth... Like, you really wanna tell me "You'll have fun and excitement, but you'll have fun and excitement *our* way"? Stuff like that nerfing on hit Akshan thing is just beyond me. It totally just reads as "we don't like you playing this way so we're gonna make it so you can't anymore," not "we want you to have fun."
The thing with Gangplank is, that bis bulky build got nerfed so he basically has to build squishy and crit to be strong, however what he doesn't have now, what he did before is Kleptomancy, which was absolutely broken on him since it gave him a way to shorten his terrible early game, by supplying him with an immense amount of money making it so he would basically finish his second item when his opponent finished their first item only from playing lane passive and safe, now he still suffers from his early game, which can easily be abused by many toplaners, especially junglers, and in midlane he will never have lane priority so his lane opponent can easily outgank him especially since he misses the tools for proactive ganking, so in general the gangplank changes were actually a nerf.
I actually kinda like these changes tbh. As a Dota player, it may happen that randomly some heroes just gets new abilities, ult and basic abilities gets swapped, straight up removing items from the game or just reworking abilities or even the hero itself. It keeps the heroes and game fresh every big patch. So buffing champs by giving them new passives and reworking some abilities is a sign that the balance team is going down a good path (for normal buffs n nerfs ofc, powercreep is still very rampant in LoL with each new champ).
this game has been going downhill for 5+ years it is just full of meta slave players. Sorry but meta slave players are why games die because they remove the fun for any actually highly skilled players who play off meta champs. can't even count the number of times I utterly trash a meta slave and still lose because they just start split pushing all game. Have even made it fairly high in ranked but outcome is always the same takes ages to climb using off meta champs because the rest of the player base only use meta champs. There are way better games to play now due to this game being full of meta slaves. Not even to talk about the fact riot whores itself out to the pro players only. forget the fact that grevious wounds is absolutely useless on any champ that heals for % damage dealt, % of self max health. nunu, vlad, ww etc. even when they get the "60%" heal reduction that still get hundreds of health off 1 ability. shocking that riot still can't manage to make grevious wounds actually useful. also lets not even talk about the fact that you can counter any ad champ almost entirely with just armor boots but you can't counter a mage with 6 mr items.
If the game was actually balanced you wouldn’t need “pro focused buffs” cuz everything would be equally viable. Glad I quit playing. Still love the content creators but man the game is cancer inducing
Just play Singed. If you win lane you make the enemies uninstall. If you lose lane you proxy and make the enemies uninstall. You basically cant lose with that champ I love how they buff him soon :)))
its actually interesting because there is no debuff removal in the game (like removing the ad reduction from trundle Q trynd W or morde R stat steal) so rhese are the first ability (soraka R) that actually removes debuffs
@@zinnia4516 yes its literally the only spell in the game that removes a debuff not (not speaking of removal from crowd control etc.) even cleanse removes only the damage part of ignite and QSS doesnt even care if you ahve grievous wounds
Something I talked about with a buddy is if they just did not allow the top 10 most popular characters every other week from champ select in ranked this would force players to learn more characters, mix up the meta, and also would grant a style of back and forth week to week that would require both skill and relearning the meta without removing the meta.
Download Core to play and create PC games for FREE at bit.ly/Core-Skooch
Very great content, im happy it's of the same high and fun quality all vids you release
Play my shitty core game on stream! Called Lunatic by Arrinity xD
Honestly I'm just glad Core is getting more attention
skooch i love u my guy but listen core is just roblox but it takes better pc to play i dont want my lap top to explode oh well ill give it a chance cause u recomed it
15 seconds into the ad i thought so its actually roblox for those who grew up a bit more... then you fucking said it
Riot is like:
"You want new meta? Oh we WILL give you new meta..."
And I love it bc I like every single one of these champs but still can I get some more twitch buffs
Yup lmfao
@@sinek300l5 You're probably getting them. On PBE Twitch gets 10 AD more on his Ult
it's nice but I think the double q amumu is so unfun to play against xD but super fun to play lol
With YUMMIIII YAY
Draven getting an execute is pretty accurate to his lore and helps him after getting full build
now that he might betting it, why the hell did he not have it all this time??? it makes so much fucking sense for him tohave a exe
I neither play nor like Draven in any way, but goddamn is that buff FLAVOURFUL! Like seriously why are buffs always aligned with changing numbers on abilities when they could add cool gimmicks/conditionals that align with the character traits?
Draven also does enough damage, this change makes no fucking sense if you dont care about the lore
I mean his title is “the glorious executioner”
I agree
If Riot REALLY wants Lucian and Senna in the bot lane together they could've just put in some direct synergy between the two characters as a bonus like Xayah and Rakan have, instead of forcing Lucian to need a support to get the most out of his kit.
The thing is they wanted to do it ''secretely'' so it is a ''coincidence''.
Does senna have a buff in her kit?
They synergize pretty well with each other already and they already said they're not making synergies like xayah and rakan because that would make less unique of an interaction and the champs would lose meaning. It's a direct buff as Senna has 3 BUFFS IN HER KIT a Heal, a Shield and a Camouflage that's as much as directed it can get
@@emily3790 3 actually, her Q heals, E Camouflages and R Shields
@@emily3790 Her Ghoul Rates are increased yet again.
Healing is only allowed when Irelia can 1v9 at level 14 and has a Q that heals, activates bork, grants attack speed, and shoots a fork from your monitor to your eyes
I got so pissed playing against her that I literally just starting playing her so I can have some fun lol
Shoulda dodged the fork. -Irelia Players
Thats why you learn to play renekton and make her lane an oppressive shit hole.
@@Godtierlee I mean to be fair technically you can since her E and R is literally just a giant fork
or just abuse the shit out of her in lane by dodging her e and punishing her for everything she takes?
everybody gangsta till Riot says: "Veigar now gains 2 stack points for every attack"
Yikes. The funny thing is, that wouldn't even be top 10 most broken things in League. Have you seen Irelia?
That's it?
What about *Veigar's stun now scales with his AP*
@@jairuz3876 no plz no
@@bagonwali That's it? Do you know how massive of a buff that would be to a champion who can literally build whatever the F he wants and still do a shit ton of damage already just by hitting his abilities? Auto attacks are free, and he has plenty of range to launch them. Getting 2 AP for every auto attack would probably double his AP gain from his passive. We'd have like 1500 AP Veigars running around one shotting people with Qs, or 700 AP full tank Veigars running around half healthing people with his Qs.
"Leona is now unstoppable during her Zenith Blade."
-A wild Leona has purchased a sheen and gone top lane-
Oh baby
Oh baby
Oh BABY a TRIPLLEEE
OH YEAH LETS GO
It's kinda like that guy who become a top taric main.
“League has never been as good as it is now”
Also skooch: Riot is destroying League of Legends
Proceeds to bring up the broken beta
@@AlexanderMartinez-kd7cz its not even that broken lol
@@d4s0n282 eeehh i mean there is a pretty obvious bias going on that does make it broken for one side.
@@d4s0n282 it's what he always does to make current league look decent.
Also known as Copium.
Maybe actually watch the video first? He literally said that he's stoked about the changes
"Riot is making so many changes!"
*meanwhile Azir and Asol players rot away in a corner crying that their champ never gets attention for months*
Azir is either very broken or useless and because od his high skill floor he could have 30% overall win rate and 60% win rate in high elo with 100% pick ban in pro play
except for that fing Au-Sol nerf a few patches ago.... (i am very angry)
@@cfMegabaston i dont think the nerf went through
tbh I think they are doing it now, cus people are being so fucking anoying about it for many gears now xD
@@michakrupowicz8901 Who cares if low elo players can't play Azir? That's why they're in the low elo, to learn and get better. Stuff should always be balanced around how they are played at their most optimal, aka challenger+ and pro play
Riot meetings start off with a guy walking in and saying "What if..."
Then everyone around the table is a bunch of yes men
more like 'boys guess what I brought... yes crack again'
maybe they have someone like Jake Paul giving ideas in meeting, the rest is just a bunch of sticky notes taped to the chairs
No but it's okay because Qiyana is going to become a jungler and that's something new that players won't expect haha :/
It's not like they explicitly removed her from being a jungler about two months after she came out because, like with Sylas, the idea of someone being able to jungle or go mid is too much fun for players to handle
I've been playing Qiyana jg for the last few weeks, it's pretty fun lmao.
@@samcraig8533 She should've been a jungler in the first place IMO, using the different terrain types to modify her abilities makes way more sense because she has frequent access to all 3 in the jungle.
@@100organicfreshmemes5 Totally agree. Same with Sylas, I play him jungle and it's so much fun having to weigh up different ults in different lanes to figure out which lane is best to gank, and being able to use E to jump around over walls is so free. But instead he's constantly crippled and basically acts as a worse version of Ekko who takes 10x the work for the same reward.
Still the broken one shotting one second cd stealth champion tho.
if i had a nickel for everytime Riot destroyed League... I would buy a burger
One burger? Im gettin a whole ass combo meal with mine
@Jasix and every season it gets worse and worse
More like "Burger King"
Car*
You could execute a full hp target I guess
Ngl, either this is going to be one of the most fun or one of the worst patch in league
Either way I'm here waiting with my popcorn when this all blows up
this I agree to, although they said if it was that bad, they would revert, although idk if they will keep their word
This is gonna be a exploding car crash in slow motion and imma love it
Why not both?
@@d4s0n282 propably gonna revert like half then put some other shit on top of the other half
I played against an Amumu, let's say l'll ban that fucker till he gets nerfed again.
We've hit the curve, nothing is impossible now.
We'll start at true healing and from there it'll go like this; true antihealing, true armor, true magic damage etc. There's no stopping the ride when it starts
Don't forget true true damage and then true true true damage which counters true true armor but not true damage but it counters true true true true true true true true true true true true true true true true true true true true true damage
Soon we will have true mobility on high mobility Champions, True mobility = can't be affected by slows or cc, exactly like olafs ult but way worse.
TRUE TRUTH
True Victory
STOP! JUST STOP!
They're willing to sacrifice how the game FEELS for every single player in order to improve how it LOOKS for tournaments.
Another thing they do is do a change, usually a nerf, it's clearly bad and then fix it much later on or add something blatantly stronger and never give it the nerf that they gave the original. Remember removing Aatrox's revive? Well fuck you, now we have Akshan, who can revive his entire team instantly. Remember everyone hating on Akali because of her stealth after the rework? Well, lets create Qiyana who could perma stealth right in your face.
its more like how tournament feels, also would you prefer a short term feeling of the game VS long time memory of something that happened in pro?
@@d4s0n282 I much rather the game that i'm playing feels better to play than to watch pros playing because the balancing is clearly focused specifically on making tournaments more interesting to watch. I don't give the slightest fuck about having good memories of pro games if, when I play the damn thing, it feels like crap because the changes aren't designed to make the game feel better.
@@d4s0n282 Good memories of a pro games won't be worth anything if everytime to go into a game you already want to leave because you know it won't be fun.
@@tsunamie1015 then dont play it? nothing is stopping you from stop playing, while im here playing it cus its fun as hell
@@d4s0n282 as a player ? YES OBVIOUSLY, if i only cared about watching games why would i even play ? i play less and less league as the time goes on because the idea of playing is always better than what an actual game feels like, but if their plan i to sell tickets for events like actual sports, that is a way to do it
but when i play soccer on the streets im not forced to follow the professional rules like i am playing league
imagine if they made parrying easier in street fighter so they have the same evo moment every tournment
Champion 1: * Healing * 🙂
Champion 2: * Healing Cut * 😉
Champion 1: * Healing Boost * 😐
Champion 2: * Healing Complete Removal * 😒
Champion 3: * Healing Removal, Removal * 😑
-league of legends season 2022
Every time I see a cycle of changes like this, I just picture this:
"I shoot you with my laser! you're dead!"
"nuh uh! I have a forcefield!"
"Nuh uh stupid, I shot you with an anti-forcefield laser!"
"No dummy, this isn't a NORMAL forcefield! It's immune to lasers!"
"Well my laser is special! It's immune to all forcefields anyway!"
And so on and so forth.
@@therealbahamut holy fuck ive never seen something that describes league so accurately as ur comment
@@therealbahamut IKR they should just let players decide what they wanna play instead of forcing champions into the meta...
@@Defathomize
But Riot doesn't enforce metas, they said so themselves!
The fact that LoL was released in 2009, is a multi billion dollar franchise now but Riot still doesn't have any solution to balance pro play separately from casual play is absolutely mind-boggling to me. Why the fuck are casual players being constantly shafted so that pros stop using the same 3 champions in mid lane?
Riot PR Team: "We don't want to make big changes before close Worlds."
Riot Balance Team: "Hahaa, whiny toilet paper go brrrrr!"
Whiny toilet paper noooo
Skooch: give him 3 bandage toss
Riot: *write that down write that down*
Since now I can miss 2 Q, twice in a row, i really want the third stack so I can miss it 3 times in a row.
Please no hate on me, for me I think if they changed his q to be like that is fine if he can't stunned the same enemy 3 times but if they did like that that is like stunning the same champs for YEARS and they can't do anything about it at all and it would be a no for me if they did him dirty like that y?..... I do play him sometimes now stop playing for 2 years and see changes like that happens to that champs or any champs would be a burden to others w/ the peoples that played him long and it's own kit for the champ. My opinion :(
Btw seeing how things keep changing like this I wouldn't even dare to start playing league if it's going to be like that every changes to league.
@@cheenouvue6911 if I'm not wrong Morgana can hold you down for up to 11 seconds so I'm not even gonna be mad when I get a granade amumu on my face
@@ReigoVassal one for all with amumu nukes
Riot: 'We want to see your champion on worlds!"
Me: "This world is so strange..."
Sad skarner noises.
As a humble Aatrox main, I understood only one thing from these patch notes: If I was f***ed against good Singed before, I am now f***ed quadruple more times.
Soraka change is nice though, but I don’t think I’ll see one wherever I play my main. That’s just how it goes for me at least.
Our boy aatrox needs some love man
At the very least I can promise you we Singed players will make those disgusting Irelia and Riven players tilt to oblivion. More than we already did anyway.
@@tehrik0020 1. I, most of all, wish to make it clear that when talking about matchup difficulties, I reference my personal experience only, and not all [insert character name here] mains (to put it simply, I have nothing against normal players, it’s just that I may find some characters more difficult to fight against, and that isn’t because of the people playing them). I consider myself to be non-toxic LoL player and intend to keep this reputation.
*cough* unlesstheyareplayingVaynetop *cough*
2. If that’s true, than I appreciate your efforts towards those difficult champions.
we Humble Aatrox players we mind our own business destroying worlds peacefully, unless any meta champion comes to slap our frail heal dependant champion
Tbh I think they should've also changed aatroxs ult so that it has less healing but immunity to grievous wounds
My favorite screwup by Riot is how they didn't put any of the actual ruination champions in the ruination event (Yorick, Kalista, Hecarim etc) instead Aksha who no one cares about takes the spotlight.
Next video:
"My Apology to Riot Games. Again."
Yeah, the "negotiation squad" is around the corner
Ye it seems like everytime he says simething negative he continues with "its good/it changes the meta so its good/it puts this caracter into the meta so its good"
Looks like he's being held at gunpoint
You posted this without watching the video, clearly.
@@dorianshrv6967 He's a League partner and his channel isn't that large. If he roasts Riot they yeet his partnership and his channel dies.
@@riven4121 yeah good point I forgot about league partner for a second
Lúcian: dominating the meta for ages, already has a good passive, rather than nerfs gets buffs and adjustments so he fits his role.
Aurelion Sol: Has high win rate due to his 0.8% play rate, never or rarely shines in worlds or any competitions, whose entire playerbase was mad at changes that were never reverted and whose passive is so weak that it equals "he can't hide in bushes", gets nerfs rather than adjustments.
Lmao, they killed Lucian. His winrate dropped by 6%
@@Jake7105 oh no a champ that is almost never in a bad place getting nerfed finally what a travesty. Lucian has been too good for too long just a fact
@@Jake7105 almost as if games don't last long enough for Lucian to get 47 shots of his ulti and deal 1800+ damage in a single one normally. Damn, who'd have known, the champ that scales late game with his ulti doesn't win games before getting to late game if they're not good at the game
@@EddieB-ready his early was far to strong, I stomp nearly every game because of his insane burst dmg, and decent sustained dmg and he hard scales. He 100% needed nerfs and he's still really strong
@@theramenshamen9599 he does not hard scale what lmao
Riot NEEDS to do something about all the lifesteal/healing there is in the game. Grieve wounds is practically a joke.
Yeah, I feel like Sylas and Irelia seem to heal more when you buy antiheal just to add extra salt and bs XD
Wanna kill aatrox a next time?
@@ThrlPhlpp ah, yes, because it's fine for him to use his R with just one healing item so I can't outdamage his sustain even if I have grieve wounds. Fun.
@@tiagoferreira234 I lost a game to a 3/12 Irelia that went full life steal and by the end of the game we weren't able to kill her because she healed so much. That BS
@@ElisaNefisto1416 What can I say besides "Get good, scrub"
More bullshit champ wins... But for real, do they not see a problem there?
"Most games come with 1" made me too happy for no reason
Riot won’t admit ignite having 60% heal cut is broken so now heals are balanced around ignite.
*As though the healing ratios some champs can get are balanced? like just... just look at Fiora.*
Ah there's hashinshin
(He's right tho)
even with ignite riven and atrox keep healing 1000 hp
Irelia lmaooo
@@josephstahl9119 healing for champs like fiora, irelia, aatrox yasuo and yone would be actually fixed by nerfing dmg in game
Soraka ultimate seriously needed healing reduction cleanae - grevious wounds were messing around with her power fantasy and made her ultimate unnoticable at times so I am very excited over the changes.
I feel like having true heal should be something exclusive to her, I seriously hope they do not expand this to other champions. Soraka is the dedicated healer enchanter support, it should be her and her own personal niche to do such a thing.
i agree on both of these statements, Support + healer is a though role in this game and really not fun at times, Let soraka players have some fun and be impactful please
by that crazy Logic Aatrox should be able to cleanse healing cut in his ultimate since it does mess around his power fantasy, or Karma should have true shields
@@streptococo4735 any logic will be absurd in the end if you push it to the extreme. What we’re discussing about is nothing crazy. If you cut in half soraka heals on her super long CD ultimate the concept of the champ weakens drastically considering her regular heals take part of her HP and she’s very fragile. on the other hand if you cut in half karmas shield she’s still able to group shield her team every 10 sec late game and perma shield one allies nonetheless and it doesn’t cost her anything. The champ is still good lol
@@streptococo4735 Aatrox is a bruiser who's fantasy is being the center of attention during fights/war, getting hit by enemies and sustaining his injuries while wreaking havoc, his main theme isn't healing, it's sustain, it's deeply ingrained in him and his core to his character that he will survive by inflicting pain onto others, but the keyword is survive. And some sustain and increased sustain during ult time does the job very well on the theme side.
Soraka on the other hand is all about healing others, even though she has to inflict herself self-harm to heal, she has three dedicated spells to healing and one that his meant to rush by the side of those in need, she is the banana healer for those who wish to heal instead of dps, as such, true heal wouldn't be out of theme for her, tho it do be op as an in-game mechanic, so temporary removing GW from your teammates with her ultimate is a very good compromise and will help her strive in a time where she isn't performing that greatly
I'm disappointed at Riot.
They say they want the game to stop being stagnant but they did not remove Darius from the game yet.
@@KazanYamaoka I'm going to blame Riot at the moment where I can beat Darius but because he's Darius he still wins the game
Play Sett with ignite into him. Its basically a free lane. E him when he tries to walk away and hold your w til you see him wind up his ult. Or use it if you're certain it'll kill him. Use flash to reposition if W isn't gonna land. I main Sett and he wants long fights. Darius thrives in em, Sett likes em more.
I'm sorry, E him while he's trying to move away to hit his spin. Let him pull you in, especially in the middle of minions. That stun is so good.
Why do ppl still hate dari he is only a threat when he has ghost that was it he is literally useful if he as a sum thats on a long is cool down
Just pick shen problem solved
Imagine if Riot gives Nasus the ability to farm even more stacks or increasing stacks
a change I want for nasus is, get X for reaching x stacks, like if you w e, it automatically roots them
I went against a 1500 stacks Nasus in aram yesterday because NO ONE ever focused him
It wasnt fun
@@d4s0n282 that would be even more aids than it is now
Lil Nasus X
@@mr.mystery9338 Depends, if he gets less stacks from a killed unit, maybe not. They could also play with the numbers, making the stacks not translate into bonus damage in a 1:1 ratio. Like, example, 1 stack=0.5 bonus physical damage, effectively doubling the needed amount for the same damage, but therefore opening space for granting him special perks at certain points in stacking.
With Soraka it's a must.
It's annoying to ult and have the ult do nothing because everyone has gravious wounds.
Like, there's selecting a proper counter to your champion.
And there's every random champ with 800 gold/ignite making your ult become small buff+assist farm at best.
Grievous wounds does nothing. There's so much healing in the game and a full grievous item does literally nothing. Still full healing in 2 autos. That's not even considering Champs like aatrox. Healing needs to be toned back
I dont know bout you but if you have a soraka that has moonstone and 2 sp items, grievous wounds does nothing.
@@lucasveley5400soraka ult literally does nothing if the target is affected by grievous wound, it Legits heals like 60hp, AS AN ULTIMATE ABILITY
@@lucasveley5400 soraka was never really the culprit on those healings
Look at this from enemy side, u just bought morelimicon for 2500 GOLD item to conter one champion and NOW U CANT COUTER IT NO MATTER WHAT
*new thing in league*
Skooch: "RIOT IS DESTROYING THE GAME"
Skooch is getting more and more clickbaity and it really sucks to see :/
@@9volt65 ye fr
@Jasix the only 2 things in this game that got me mad like EVERY league youtuber was the re-rework on lb and the rework on mordekaiser, and i play this game since s2
@Jasix Plenty of people leave. It's just that statistics don't reflect that
@@fuisfelipe i mean for me was Kai’sa reveal and Zoe reveal, both of those champs were really stupid concepts
Riots feet are riddled with holes:
Spell vamp was an issue - release vlad.
Nidalee spear damage deemed toxic - release zoe.
Healing too strong - buff ignite - then buff healing again.
Every time there is a big problem with the game they exemplify it. Those examples are from top of my head but I'm sure there are more.
This is how riot solves each problem as metaphor.
"X champion right now clears jungle to fast. So were buffing the jungle and reducing smite damage"
And repeat when 10 new issues comes from that
Aatrox was an issue for reviving and then samira released with almost as much healing as him but ranged
@@arielmatiauda5110 and then Akshan
Akali's stealth is too good. They nerf it, then release Qiyana, who was even worse.
Revive is too broken. They remove it, along with the infamous removal of Aatrox's revive, then launch Akshan, who can revive his entire team just by killing whoever killed them.
Multiple times they nerf assassins only to add a new one/rework one to be flatout superior and ignore the nerfs. Same with burst characters.
I called it "the riot cycle." It's when they're removing something because there's something wrong with it only to bring it back later, but worse.
"Current League of Legends as we know, is going to be so much different is like a month, and that's so fucking exciting" - to me it sounds like "You are going to have to change the champions you play, again, so that you don't get destroyed and flamed every game".
Thats why singleplayer games are my favorites.
Tbf you can look at it both ways, either you can choose which one you want or you really should find a better game for you
@@kyloreee563 True, although it is difficult for me to find another competitive game, that is not dead yet. Especially with my bad reaction time, so fighting games and most shooters are out the window.
@@ButteredMushroom i get you completely, Im pretty bad at shooting games so i only play casually with friends, my main game rn and only competitive one is rocket league, i find it really rewarding that you can slowly but surely progress and adapt to the game, its more about slowly picking up mechanics and applying them later, from my experience, when i started out i could barely hit the ball (this is actually true) and although Im still only plat which is kinda low id be amazed when i started at the way i play rn, and i thought i could never progress, its just an idea and its kind of a heavy game in terms of specs but if you get into it and start liking it its really fun, although Imma be honest i still get frustrated sometimes haha
Since Quinn's ult doesn't get more damage as level increases, if she hits multiple champs with volley marking them all, hitting one champ that is marked should activate all marks instantly. My girl needs more then a higher movement speed ult.
Yeah they sent the only good developers to work on LoR
*Looks at the new card in bandle that permanently silences any unit and turns it into a 3/3:* Yeah... Good developers, sure bud
@@LordValdomerol maybe not entirely in terms of balance, but that's just sticking to what Riot is known for. I more so meant that card designs are cool and the art is amazing. (Also it's a very expensive card. If they were to make it fast speed instead so you could at least Deny it or smth, then it'd be balanced)
isnt that just as much about being meta slave if you wanna climb?
When Viego came out I had a lenghty conversation with a couple guys about why I thought that Sunderer would be great on him, and I was heavily criticised because everyone was building Krakenslayer. Well, last patch they nerfed his Sunderer build while buffing the crit, because everyone was using my strategy. People are slaves to the meta.
"pro plays says crit, then crit it is"
-Riot dev team, probably.
@@RenShinomiya121 I hate crit viego. He feels soooo squishy. He’s supposed to be an in your face duelist but he’s in a weird spot now where you need to catch people off position to get a pick. I miss old sunderer viego. RIP.
You know what else would be hillarious? If Leona got two Es
two Qs sound more fun, can finally rip off all my hair in tilt against her
The thing I don't understand is why they nerfed her W last patch for no reason.
It wasn't a big one but still.. so fucking random
@@xXCrashTXx-1 ngl two qs would make jungle leona so much better to play
@@phaeste Or if she could proc her own passive on monsters and minions
back when they nerfed him to 3 barrels, there wasnt as much mobility and ways to dodge the barrels. now there is. its fine to give him scaling up to 5 barrels
He's a top laner, where many of them do not have said mobility.
@@AzureRoxe i mean we do have loads of ranged top laners with some mobility and people playing shut like yone who can just dodge it top, same as aatrox who can just dodge
Thank the Legends of Runeterra community for their contribution on this, they spent almost 4 months with nothing but Trundle/Lissandra and Azir/Irelia dominating the meta with no counterplay only to be greeted by a patch that changed 2 whole things, it got so bad that all the major content creators were threatening to just walk out and quit so they forced Riot to completely re-evaluate their entire balancing philosophy which eventually lead to the Bandlewood expansion which is by far the best expansion the game has seen yet.
I remember seeing a custom spiderman ammumu skin so many years ago. Man it would be fun to be able to see this skin again now xD
"Riot is DESTROYING league of legends"
*proceeds to talk about how he likes the changes*
Its almost like the game cant exist in a healthy way with 60% grevious wounds. Wow.
I mean, we need the 60% grev wounds to deal with the amount of healing there is
Ignite is here since forever and it gives that amount. Kled has 80% on q i believe. I think it's still more balanced than viego healing for 1200 in one reset while you can't damage him
And with all that GW melee champions still heal to full by autoing
@@michakrupowicz8901 btw, viego healing got a heavy nerf for that healing, I feel like its fine now
@@michakrupowicz8901 kled has 60% not 80
imagine missing 2 bandage tosses in a row LOL. That's gonna be my Amumu on my team and enemy Amumu will land bandage tosses all day.
they're now forcing how and where the META should shift.
it would be even funnier to see that teams would adapt to counter that meta Riot wanted and would pick some odd champs that riot would miss after the patch 11.18 which would be funny because RIOT can't change anything after a certain period unless a game breaking bug occurs.
What I want is a Cho buff that designates him as the tankiest most unkillable chanp in the game. I want him to have bonus resistances that scale with his Feast stacks. For every stack he gains 10/15/20 flat Armor/MR. There's so much damage in the game that he just gets melted so this Passive on his ultimate should revive him pretty effectively.
Just play TK
They should just give champ size actual bonuses. That would not only improve cho, but also incentivise another stat for other tanks to build.
And the proplem he has atm isn't gonna be solved with resistances. The problem this season is that items have more % dmg and true dmg than ever. Bruisers are busted atm because their items aren't that expensive, they get tons of hp but also decent amounts of ad. Tank items are hella expensive while not really giving more hp than bruiser items with no additional dmg. So carries with %dmg and 30-40% pen will burn through resistance anyway while the tank can't do anything about it. Meanwhile bruisers are able to tank just enough and have enough sustain so that they can kill their enemy before they get killed.
@@tsunamie1015 wdym bruiser items are not expensive
Maybe if it were in it might be every 2 or 3 stacks
Is there really nothing in Lucian's lore that implies that he desires companionship? The guy chasing his wife for 6 years? The guy who's fought alongside weirdos like Olaf and MF in the Bilgewater Ruination event?
Who knows maybe Aurelion Sol will get buffed.Jk, it will get nerfed again
"I love this game so much"
*literally every single video:*
I feel like Rito's balance "team" is just made up of unpaid fresh batches of interns every patch, and I mean they change the team per patch because they never make any fucking sense chronologically like how they just brought back 5 barrel GP
Everybody gangsta until Rito decides that 18 levels aren't enough, and remove the in-game level cap, allowing champions to infinitely scale upwards.
i dont like the "get back to where we designed you for" approach that they have from season 8, i love the idea playing anything any lane, god forbid if any support champ picked for another role or any other champ picked for support; i say it like this cuz im a support main, but you get it like why an AD cant be played mid why kaisa cant be played jg, cuz riot wants them out not that ppl enjoy them; yes if any of these uncommon picks dominate their non primary role they must be nerfed but if those plays were nonpunishable, as a support main i sometimes play like 2 ad's in bot like ash support or mf support it's not like it has no counter a good gank can simply end the game for this bot ad supports; but it takes time for players to figure out. i love to see flex picks are somewhat back.
i remember days of senna wukong, days of 4 support and smite adc, 4~5 way flex picks those pro games are fun to watch, but this split i didnt had fun watching it was same bans same picks for majority of games and nothing chaotic like before.
i was curious about thumbnail and was hoping to see what happened for those two champs, was hopping skooch cover them too. i maybe have too read bunch of stuff
I wholeheartedly agree, and it's one of the reasons I dropped the game entirely after playing for 11 years.
I'm someone who's always loved trying different things in the game. Used to love playing certain ADCs mid or top. Used to love doing "weird" stuff in bot like ADC Teemo or ADC Orianna with supp Lissandra.
The way the game is currently doesn't really allow for experimentation anymore, and it's obvious that they have been focusing more on keeping the meta-focused players and pro players happy than they care for the more casual audience. The Lucian changes make me glad that I dropped the game.
you do realise that there's one big problem with that thought? its that champions are balanced for one role so they might be balanced there but broken in other lane (like lucian and vayne top were at one point because riot forced them to be meta champs in botlane)
Yeah I liked how early league was kind of a wild west; everyone could do what they wanted as long as they could pull off their task. Now it's "YOU are a SUPPORT; you go to BOT LANE and LIKE IT." Or "YOU are a JUNGLER; YOU DO NOT LANE, EVER." Champions often feel pigeonholed into a role and GOD FORBID you find a way to play that champ effectively outside its intended role or the nerfs and team rage will crash down upon you like a thundering storm of divine vengeance.
Ever seen a Sivir go mid? It was probably me...and I probably spell shielded three out of every four spells.
Riot: "WE CAN'T HAVE THAT NOW, CAN WE?"
This is one of the best things I like in DOTA 2, the fact that any hero can play any lane and pretty much any role. I wish Riot copied the good things from there, too ;w;
@@therealbahamut Oh yeah, definitely. I still played Morgana mid up until the last few patches I played. I even jungled as her a few times before jungle Morgana became meta, and I had people dodge queue because they thought the idea of a support jungling was dumb and that I was trolling.
It's a game, I miss when people played just for fun. Nowadays it's hard to find people who aren't hyper competitive even in normal matches (could depend on region, but still). And finding out how to make champions viable in roles they weren't made for was part of the fun for me.
It was so obvious that Riot would make changes for the pro scene, but any time I ever said it all the people smoking that copium would give me shit for it. And now Riot just flat out admits it.
Please yes
Thiss type of changes are awesome, I love the Draven one. And I don't even play Draven HAHAH
Draven is Fun and not gonna change a lot in soloQ. Dravens in our mortal game Goes 80/0 pra 0/80 so they not gonna have that giant amount of stacks like his professional counterpart
Hyurno plays League? woah
I like when leauge is fucked up, I love seeing random champions being op, but if it's more for 2-3 patches it gets boring. I like that they want to shake up the meta for a few days.
i like how he ignored that gangplank has a quater more crit dmg with his e so its sooo easy to oneshot entire teams
Those barrels até hiting reaaaaally hard now
@@Leonardodeboni0406 yes, i just got a tripple kill from 100 to 0 with e crits
I kinda liked Singed one. He didn't want like any of the grevious wound items. And in favor of Soraka I can say that buffing heal would have broke her, so, since the only thing She can do is heal, at least she can heal for the full amount
I think people need to remember the change only affects her ultimate, not her W. And you can just reapply the GW right after she ults. Ultimate abilities SHOULD be powerful. I don't think it's balanced when a character's ultimate which actually has quite a long cooldown gets countered by one 800 gold item.
@@dmb1745 yes, furthermore, her basic kit is quite situational. It makes even more sense for an ulti to be powerfull if the rest of the abilitire are bad
@@dmb1745 grevious wounds doesnt do shit anyways so legit no point🤣
@@p3livenow652 60% reduced healing does shit? Okay whatever you say...
@@dmb1745 yeah it doesnt do shit, i wish antiheal stacked. champs that heal massively normally like sylas,aatrox, yuumi,soraka, ext ext many more healing based champs its a fucking joke how useless the item is, and thats not even coming from me. LITERAL PROS are saying the same thing. What you need is pure raw damage and hope to god they fuck up and u kill them. That simple. if antiheal stacked i woulve bought thornmail/morrelos/and mortal reminder in the same damn champ. its pathetic how broken healing is. example: im playing against sylas mid, me having ignite AND MORELLOS okay, here me out. i won the trade very well and when im about to kill him i ignited WHILE HAVING OBLIVION ORB BTW MEANING HE SHOULDNT HEAL man heals for half of his health still. If you think healing is weak you are special in the head
I really hope they notice Rek'Sai, a change I've wanted for so long is her bite to have a lower cooldown / reset on takedown, or maybe consider giving her her AoE knockup back. I'd love to see her back on the pro scene!
I love reksai's gameplay and visuals, but i dont play her because she feels too much of a "oneshot one enemy, then you die too" vibe. The E reset sounds so good.
I miss pre-rework Rek'Sai tbh
As an Aatrox main, I have managed to learn the Singed matchup over the course of 2 years to the point that I can reliably beat an Singed with at least a 65% lane winrate.
One of my friends is a Singed player and swears that Aatrox loses to Singed every time I move into a lane with Singed as my enemy, and claims 'he's just a bad singed' every time I manage to stomp them.
Are you able to comprehend how angry I am that they are rewarding a champ whose entire concept is 'right click' and destroy all my hard work
Just forget about, you see your worth payin off and thats what its about 🤙
I must say the idea of anti-anti-heal is hilarious.
Reminds me of the jokes everyone made about season 11 "true healing" coming soon.
Reality is stranger than fiction.
I've watched the video twice and have seen 0 mention of the anti heal and more healing, can you time stamp it, literally the only reason I clicked on this video.
10:45 The GP changes are the best thing that could have happened to him. Let me explain.
Riot knew these changes would extre nerf gp, however removing the unfun and uninteractive Q-pressing allows to free more ways for them to buff him somewhere else.
And imo they took a step in the right direction when buffing the barrels.
Gangplank's "thing" is that he has this barrel minigame. This is what defines the character. Not the Q-spam in lane.
Riot chose to put emphasis on the uniqueness of gp's kit, and I for one like that.
Now, he's currently severaly underpowered, sitting at a measly 42% winrate according to u.gg, however I believe (and hope) that riot will buff him back up in following patches in a way that gives him his uniqueness back, like just after his rework. I don't want to play a boring press Q walk back, wait cd press Q walk back and repeat; I want to play the unique barrel-minigame champion. It's more fun, it's more unique, it's more skill-expressive.
I wish that 42% Win rate was his dmg on me not the 97% dmg from shooting the barrel XD
Am I the only one who likes most of the changes they're doing? Lol
idk how they will effect gameplay but yeah they're fun
tbh I am fucking loving it, although i hope they do something interesting to the champ I play
Except that they're nerfing Renekton for the fourth time in a row lol.
I want a Blitzcrank rework. He needs something like Morgana. No drastic changes to his kit but more of a visual adjustment.
His P, W and R could need some more synergy but nothing super new.
Haven’t clicked this fast in a while
Saaaame
Same
Same
Same xd
rework grevous wounds. it being at 60% might sound like a lot but in practice, outside of early game, feels like nothing. yet, riot themselves will tell you to just buy more sources, but refuse to make multiple sources useful. make grevous wounds stackable. first stack applies the 60%, the second all the way to fifth add 5% or some other linear amount. this makes it so buying multiple sources is actually useful and fixes the fact that an entire team can build against someone and have it actually feel like an entire team built against someone.
I stopped playing this game some time ago and every new patch there seems to be something so humongously broken, it's pretty funny and sad at the same time
remember the last time riot came out with a huge patch before worlds? 2015 worlds' juggernaut patch happened...
remember the last time riot came out with a huge patch before an international event? the MSI DOT jungle patch? they basically revered most of the changes after it...
you get my point...
Now that you got this far let me let you in on a secret. This is all to cover up the draven buff aimed at helping Hans Aama to carry EU to a worlds trophy. The script writ-aaaaa ddds fffsdf gsdg dasdf, they found me, gotta runnnnnnnnnnnnnnnnnnnnnnn
I'd love for the laning phase to be longer unless the teams do everything to shorten it. Like, if you play bad you get to play longer and if you complete some objectives you get to end faster. Rift is a cool example. If a jg gets a rift early, ganks on a strong wave then you can ussualy take tower. Incentivise it even more. Right now jg in low elo revolves around ganking. Imo the game should be more about objectives.
The game is objective based you said it yourself low elo, theres a reason why my games in ranked always end before 25mins
Hashinshin knew all this would happen, from the very start...
as a marskman player, changes like these just make me sad. it has felt like riot wants to do everything in their power to remove marskman from the game
"Nerfing things that shouldn't be nerfed, they're buffing things that shouldn't be buffed..."
I don't know about you but to me it sounds they're doing their damn hardest to kill the game O_O
Everything gets dropped when the Skooch bell rings.
Riot's problem solving:
- Buff X
= Now X is too strong
- Buff Y to counter X being too strong
= Now Y counters X too hard
- Repeat
haven't realized I watch this as soon as it comes out
The Draven one is hilarious, I love it! Fits the lore and also encourages last hitting/catching axes more. A buff that can't be felt unless you are good at doing Draven things in-game.
GP q ranged attack was a necessary change imo. Too op to give someone that shoots you from 625 range (25 less than caitlyn's auto range!!!) a full grasp proc.
Lucian passive should be called the The Hood, because is a reference how the hood and homies never let you down
Honestly, if Riot just removed Grevious Wounds altogether, they could balance healing more consistently
Currently, buying that is mandatory since almost all melee champions have 30%+ lifesteal from runes and items, making healers redundant and everything else unfun to play
Mundo mains: *WHEEZE*
wtf you talking about? healers are still great tbh, although I agree with nerfing gev stuff, but also nerf anything that heals
@@pesci20002010legit, that does not sound that great, since it costs so much of your mana plus yuumi dealing no dmg at all
I feel, grievous wounds should be reworked. They should be a good counter against lifesteal/omnivamp and not nearly as good at shutting down actual healing abilities. They should be an item choice against an item/rune choice, not meant to make overtuned champion kits bearable.
@@pesci20002010 By balancing their stats and/or focusing them. I basically want healer strength to be independent from self-heal strength. Healing spells are fundamentally less broken than lifesteal or omnivamp. Healing spells take a place up in the champion kit, cost ressources to cast and can be prevented by killing/stunning/silencing the healer. Omnivamp and lifesteal on the other hand does not cost you ressources to cast, does not have cooldowns and cannot be prevented by other means, nor can it be easily balanced by stat changes without having major implications on 20+ champions.
How I understand it.
"UNO!"
"NO! I UNO UR UNO!"
Adds too much damage
Adds too much healing
Adds too much antiheal
Make healing champs ignore antiheal
guess it would be called true healing lmao
Lmao him giving the blitzcrank example was so accurate and made me laugh out loud.
If I would receive 1$ dollars for everytime Riot destroyed league, i would be the richest person on earth.
Yo Jeff Bezos, that you?
@@freyavaleria21 Yo!! I'm on the moon what you doing??
Part of the reason I don't play League anymore, or at least haven't in a long time, is because of this stuff exactly. Riot is always talking about wanting to keep things "fresh" or "exciting", saying those things out one side of their mouth, while they're simultaneously telling us that we're not allowed to play certain ways out the other side of their mouth... Like, you really wanna tell me "You'll have fun and excitement, but you'll have fun and excitement *our* way"?
Stuff like that nerfing on hit Akshan thing is just beyond me. It totally just reads as "we don't like you playing this way so we're gonna make it so you can't anymore," not "we want you to have fun."
Can we get a video of skooch reaction to each set of patch notes? Like, every time? Please?
Hashinshin: They called me a madman and what I predicted came to pass
Riot: “We want you to see ur champ in worlds”
Me being a Zoe main
i do not want to see Zoe in worlds again...
The thing with Gangplank is, that bis bulky build got nerfed so he basically has to build squishy and crit to be strong, however what he doesn't have now, what he did before is Kleptomancy, which was absolutely broken on him since it gave him a way to shorten his terrible early game, by supplying him with an immense amount of money making it so he would basically finish his second item when his opponent finished their first item only from playing lane passive and safe, now he still suffers from his early game, which can easily be abused by many toplaners, especially junglers, and in midlane he will never have lane priority so his lane opponent can easily outgank him especially since he misses the tools for proactive ganking, so in general the gangplank changes were actually a nerf.
I actually kinda like these changes tbh.
As a Dota player, it may happen that randomly some heroes just gets new abilities, ult and basic abilities gets swapped, straight up removing items from the game or just reworking abilities or even the hero itself.
It keeps the heroes and game fresh every big patch.
So buffing champs by giving them new passives and reworking some abilities is a sign that the balance team is going down a good path (for normal buffs n nerfs ofc, powercreep is still very rampant in LoL with each new champ).
also highly agree ^
I dont agree, but im glad you have a different opinion and added more to the conversation
Its still highly selective buffs only for champions they want to appear more on tournaments.
I see they are taking the Legends of Runeterra approach now. I fucking love that !!!
this game has been going downhill for 5+ years it is just full of meta slave players. Sorry but meta slave players are why games die because they remove the fun for any actually highly skilled players who play off meta champs. can't even count the number of times I utterly trash a meta slave and still lose because they just start split pushing all game. Have even made it fairly high in ranked but outcome is always the same takes ages to climb using off meta champs because the rest of the player base only use meta champs. There are way better games to play now due to this game being full of meta slaves. Not even to talk about the fact riot whores itself out to the pro players only. forget the fact that grevious wounds is absolutely useless on any champ that heals for % damage dealt, % of self max health. nunu, vlad, ww etc. even when they get the "60%" heal reduction that still get hundreds of health off 1 ability. shocking that riot still can't manage to make grevious wounds actually useful. also lets not even talk about the fact that you can counter any ad champ almost entirely with just armor boots but you can't counter a mage with 6 mr items.
I haven’t seen a skooch video in a while but I really love this style
If the game was actually balanced you wouldn’t need “pro focused buffs” cuz everything would be equally viable. Glad I quit playing. Still love the content creators but man the game is cancer inducing
I returned recently. To quote Tyler1: "I'M ADDICTED RIOT!"
Just play Singed. If you win lane you make the enemies uninstall. If you lose lane you proxy and make the enemies uninstall. You basically cant lose with that champ I love how they buff him soon :)))
Riot literally stated that they dont want to keep the game balanced to keep it fresh and rotating so it doesnt feel stale
@@kapitan19969838 love em or hate em nobody can deny that he’s successful, and an excellent entertainer
@@monsieurmoustache666 I’m too small brain to make singed work lmao
its actually interesting because there is no debuff removal in the game (like removing the ad reduction from trundle Q trynd W or morde R stat steal) so rhese are the first ability (soraka R) that actually removes debuffs
Actually soraka ult cleansing grievous wounds was a thing in the past before they removed it.
@@zinnia4516 yes its literally the only spell in the game that removes a debuff not (not speaking of removal from crowd control etc.) even cleanse removes only the damage part of ignite and QSS doesnt even care if you ahve grievous wounds
i love how the thumbnail is singed and soroka buff and you didn’t even mention those two colossal changes lmao
As minish, THE SINGED GOD, cap once said in a tweet that is also in this video:
Jeevun sahab ji bhai DOES THIS MEAN AP BRUISER ITEM BUFFS
Regardless of pro play, please let that Draven buff go through. It sounds so fun.
Something I talked about with a buddy is if they just did not allow the top 10 most popular characters every other week from champ select in ranked this would force players to learn more characters, mix up the meta, and also would grant a style of back and forth week to week that would require both skill and relearning the meta without removing the meta.
Skooch's editors really want any excuse to use the ratgun... I love it
I love how the rat has become a staple of your vids
"Gankplank barrels now crit for 125% effectivness"
Now he can oneshot you twice, wooo!