As far as I know there's no difference in terms of which is better. The only real difference is when in edit mode there's never a need to apply the subdivision because changes in edit mode are always applied.
In general you could use a solidify modifier. But in this case the car is too complicated and not exactly built correctly. I have the chassis and body along with all the interior parts as one object. Some are non manifold(as in not a fully enclosed object), some are planes and others are fully enclosed. For a plane object, a solidify modifier would work. But when like in this case it's a mix and match, a solidify modifier won't work. Plus it likely would make the object look weird. It's easier and simply works better to create a basic manifold shape the same shape as the car.
This just course corrected how my next week was about to go, thank you
You are welcome
nice idea, thanks Rookie!
Hey nice video, only thing that caught me off-guard was you not using subdivide in the edit mode😅😂
As far as I know there's no difference in terms of which is better. The only real difference is when in edit mode there's never a need to apply the subdivision because changes in edit mode are always applied.
Couldn't you also use a Solidify modifier?
In general you could use a solidify modifier. But in this case the car is too complicated and not exactly built correctly. I have the chassis and body along with all the interior parts as one object. Some are non manifold(as in not a fully enclosed object), some are planes and others are fully enclosed. For a plane object, a solidify modifier would work. But when like in this case it's a mix and match, a solidify modifier won't work. Plus it likely would make the object look weird. It's easier and simply works better to create a basic manifold shape the same shape as the car.