Wow. Laura, how about a contest, making use of this addon? I think it would be beneficial for the community, both for Otugang to gain visibility and for us beginners to gain recognition. Without a prize, as this free tool justifies it.
Thank you so much for this deep breakdown of this wonderful tool! This will definitely help to solve my headache of not being able to find good textile map that I want on the internet and help to create better looking garment for my character in my future portfolio. You rock as always!
the liquid noise is really good for creating the bump patterns seen in seersucker fabrics. Speaking of which, I hope we can add dyed stripe patterns to the texture in future updates. also if you greatly decrease the thread density while increasing the fibers, you can create some nightmare inducing patterns.
Hello Miss Laura. I'm coming to you because I'd like some advice, or rather a request for guidance, a modus operandi. I'm working on Blender, and sometimes on Lightawave. I'd like to develop photorealistic character creations, by which I mean that you can't see the difference between a computer-generated image and a digital photo. So I know that it depends a lot on the light, the shadows, the camera (aperture, speed, iso...). I'm pretty good at handling light and rendering (although it does get a bit blocked sometimes), but I'm not very good at organic modeling. So when I say organic, I mean body and clothes. Too bad external links aren't accepted on youtube, I could have shown you an example. So what working method should I develop to achieve my goals?
The tool looks interesting but as the free version is only 512 I think this will stop most people even bothering to take a look. It did me. You may consider upping it to 1024 to bait more interest. Just a constructive opinion.
I use anything really. Substance Painter is the go-to software for heavy texturing work but I often just polypaint albedos with Zbrush/paint in sculpt mode in Blender. It's not really about the tool.
I did them straight in MD. It would take a while to explain here but I have a class on that over at outgang.studio. I could make a YT video on that at some point.
@@marcioferreira5360 Yeah. The seam creation is this class: outgang.studio/lecture/creating-seams/ starting at 2:27:00. These classes deals with exporting out of MD to Blender: outgang.studio/lecture/exporting-md12-blender/ and outgang.studio/lecture/garment-posing-marvelous-designer/
I don't understand why we should buy a tool to create stuff but are not allowed to sell the stuff we create with the tool. Just think if you were not allowed to sell a piece of wood that you made beautiful by engraving patterns because Bosh, xtool or whoever made the router made it illegal to do so. It's value is reduced to almost nothing because of those ridiculous licenses.
You're totally allowed to sell stuff you created with the generator with either license. What practical example are you thinking about? What's against the terms is getting the generator, outputting a bunch of textures and selling those textures as-is since that would create a direct competitor, but you can create a 3d model, use the generator for the textile and sell the 3d model. The personal vs single-project licences are meant to separate personal/freelance use from the use on big game/vfx productions using a licensing scheme and prices that are very standard in our industry, look at assets on 3d scan store as an example. Let me know what makes you say that and I'll share my thoughts.
@@Outgang they are selling a tool that can be used to create interesting fabric textures but all the work you put into making these textures look like you want is regarded as nothing and you are not allowed to sell them. If it was MS Word and you formatted a beautiful document, you would not be allowed to sell you poetry or whatever the document was about. It's a really horrible idea to create a tool that you can not profit from using when you are using it to make life easier, just like tools are supposed to. So everybody should have a router because those who have one are not allowed to sell routed wood?
@@petneb The audience I thought about when creating this tool was 3d character artists that need textiles for their characters and this audience is absolutely free to sell their 3d characters with their textiles. I understand your point of view, thank you for sharing it, it's something I'll think about for the future.
I didn't know you created it. From what I read in the license, you are not allowed to include the texture in the work you sell. Please correct me if I'm wrong? Can I make a table cloth and sell it with the texture included?
@@petnebI guess it means you cannot put textile generator within the product you’re selling. best option for me is to bringing generator to the painter, applying to the cloth mesh, baking the pbr maps, and i guess nobody will complain if you will sell a product created this way, especially if it was baked in mix with other maps such as ambient occlusion, dirt masks etc.
Unfortunately...hold on. this isnt negative..just human..I believe in my heart that your free version ought be 2K because my queen free 512K To $400 8K is is...its...it hurts me soul. Im so poor right now. OR maybe if we can give you a 40.00 tip we could access 2K. Im sorry. Im not in a good mood. I should have waited to comment but Im lonely. I have four cats now and two are bengal kittens born of a mut, wow!, but theyr not easy to raise. They move extremely fast and my studio is large enough that they gain such momentum thundrous booms echo throughout. Any way it makes me lonely for humans. lol love you forever. me you and zbrush sossoxoxoxoxososososos
Tested in Unity 2021.3.18f1, Standard RP and URP, applied to a Primitive shape and to an animated mesh, it works in all cases. Great work!
BIG thanks Music!!
Wow. Laura, how about a contest, making use of this addon?
I think it would be beneficial for the community, both for Otugang to gain visibility and for us beginners to gain recognition. Without a prize, as this free tool justifies it.
It takes time to manage a contest so I don't know that I can do it, I thought about it a bit.
Thank you so much for this deep breakdown of this wonderful tool! This will definitely help to solve my headache of not being able to find good textile map that I want on the internet and help to create better looking garment for my character in my future portfolio. You rock as always!
Let me know how it works for you Tomoya, feel free to email me directly if you have any feedback :)
@@Outgang Thank you! Definitely I will!
Came for the textile generator, stayed for the unexpected cool fanart!
as always, pro content !
Thank youuuu :)
Can't wait to see whats coming in the future with this!
As for now, can't wait to use it! congrats Laura, amazing work as always!
Thank you!
Top content and super useful as always !!!
Thanks!
Loving your new haircut. Looks great!
the liquid noise is really good for creating the bump patterns seen in seersucker fabrics. Speaking of which, I hope we can add dyed stripe patterns to the texture in future updates. also if you greatly decrease the thread density while increasing the fibers, you can create some nightmare inducing patterns.
also you can use substance sampler with this generator and it's much easier to use than substance player.
You deserve a hellufalot more subscribers, awesome content as always!
Outstanding! Awesome work
Just a suggestion, it would be nice to add some de-essing on your future videos
There's some but it might not be strong enough. I'll keep that in mind. Cheers.
I just came in to rip on your work..
/s
thats amazing - looking forward to getting pro when im more focused on my char details
this textile generator is genius.
Thanks a lot Bryan!
This is so awesome!
I know the models are old but would you ever analyze the Until Dawn character models? Thank you so much for your content on youtube💚💚
Just a non-contextual algorithm manipulation comment to support the channel :)
I'll take them all :)
Hello Miss Laura.
I'm coming to you because I'd like some advice, or rather a request for guidance, a modus operandi.
I'm working on Blender, and sometimes on Lightawave. I'd like to develop photorealistic character creations, by which I mean that you can't see the difference between a computer-generated image and a digital photo. So I know that it depends a lot on the light, the shadows, the camera (aperture, speed, iso...). I'm pretty good at handling light and rendering (although it does get a bit blocked sometimes), but I'm not very good at organic modeling. So when I say organic, I mean body and clothes. Too bad external links aren't accepted on youtube, I could have shown you an example.
So what working method should I develop to achieve my goals?
Grandioso contenido. Saludos Laura.
Thanks Ilae!
Love ur content 💕
Thanks Satz!
The tool looks interesting but as the free version is only 512 I think this will stop most people even bothering to take a look. It did me. You may consider upping it to 1024 to bait more interest. Just a constructive opinion.
Yeah I'm thinking about it. Thanks Dee!
Amazing tool!
I was wondering how the clothes are made. Are they made in Marvelous (CLO) as simulations, or are they sculpted?
The shirt was only Marvelous, the pants are a Marvelous simulation that has been sculpted on.
@@Outgang oh got it, thank you so much for the response
i hope to also contribute to developing the CG technologies one day just like you're doing now
Thanks Gegi! Work hard and you'll get there too :)
my brain is made of swiss cheese so i have so idea what this texture stuff is but your hair is very very slay :)
laura in which software do you texture your characters and how do you make these fantastic stylised character textures. pls explain
I use anything really. Substance Painter is the go-to software for heavy texturing work but I often just polypaint albedos with Zbrush/paint in sculpt mode in Blender. It's not really about the tool.
So good!
Thanks!
Need more presets.
Hi I have a question, do you separate the seams? how did you do those seams?
I did them straight in MD. It would take a while to explain here but I have a class on that over at outgang.studio. I could make a YT video on that at some point.
@@Outgang thank you very much
@@Outgang just one more question, on your platform to show the whole process of making the seams until export to blender?
@@marcioferreira5360 Yeah. The seam creation is this class: outgang.studio/lecture/creating-seams/ starting at 2:27:00. These classes deals with exporting out of MD to Blender: outgang.studio/lecture/exporting-md12-blender/ and outgang.studio/lecture/garment-posing-marvelous-designer/
You look so cute. Also nice art video
Thnx for sharing
Cheers ^^
Do you have a discord?
🥰
I swear, I hear PIDGIN in your talk
Wait houdini? How?
What's your name. I want to see your portfolio
👍👍👍👍👍👍❤️❤️❤️❤️❤️❤️👍👍👍👍👍🇲🇦🇲🇦🇲🇦🇲🇦🇲🇦
I don't understand why we should buy a tool to create stuff but are not allowed to sell the stuff we create with the tool. Just think if you were not allowed to sell a piece of wood that you made beautiful by engraving patterns because Bosh, xtool or whoever made the router made it illegal to do so. It's value is reduced to almost nothing because of those ridiculous licenses.
You're totally allowed to sell stuff you created with the generator with either license. What practical example are you thinking about? What's against the terms is getting the generator, outputting a bunch of textures and selling those textures as-is since that would create a direct competitor, but you can create a 3d model, use the generator for the textile and sell the 3d model. The personal vs single-project licences are meant to separate personal/freelance use from the use on big game/vfx productions using a licensing scheme and prices that are very standard in our industry, look at assets on 3d scan store as an example. Let me know what makes you say that and I'll share my thoughts.
@@Outgang they are selling a tool that can be used to create interesting fabric textures but all the work you put into making these textures look like you want is regarded as nothing and you are not allowed to sell them. If it was MS Word and you formatted a beautiful document, you would not be allowed to sell you poetry or whatever the document was about. It's a really horrible idea to create a tool that you can not profit from using when you are using it to make life easier, just like tools are supposed to. So everybody should have a router because those who have one are not allowed to sell routed wood?
@@petneb The audience I thought about when creating this tool was 3d character artists that need textiles for their characters and this audience is absolutely free to sell their 3d characters with their textiles. I understand your point of view, thank you for sharing it, it's something I'll think about for the future.
I didn't know you created it. From what I read in the license, you are not allowed to include the texture in the work you sell. Please correct me if I'm wrong?
Can I make a table cloth and sell it with the texture included?
@@petnebI guess it means you cannot put textile generator within the product you’re selling. best option for me is to bringing generator to the painter, applying to the cloth mesh, baking the pbr maps, and i guess nobody will complain if you will sell a product created this way, especially if it was baked in mix with other maps such as ambient occlusion, dirt masks etc.
Unfortunately...hold on. this isnt negative..just human..I believe in my heart that your free version ought be 2K because my queen free 512K To $400 8K is is...its...it hurts me soul. Im so poor right now. OR maybe if we can give you a 40.00 tip we could access 2K. Im sorry. Im not in a good mood. I should have waited to comment but Im lonely. I have four cats now and two are bengal kittens born of a mut, wow!, but theyr not easy to raise. They move extremely fast and my studio is large enough that they gain such momentum thundrous booms echo throughout. Any way it makes me lonely for humans. lol love you forever. me you and zbrush sossoxoxoxoxososososos
Sending love stranger ❤❤❤