First, thanks to @Real_DasGnomo for doing the amazing illustrations for this video, please check her socials in the video description, and show her your support! Regarding this video, I don't know what to say... I had to even write tools to be able to restore this content. Thanks to everybody that helped me one way or another, specially the people that writes tools on ?ServerName?
I really don't understand. Granted, this quest line clearly doesn't fit the current game "frenzied flame" vs "cursed flame" "red eyes" vs "yellow eyes", etc., but Frenzy Flame Kalé really deserved a spot in the final game
@@SekiroDubi i still think the later version of the Kale questline (the one with the insanely good voice acting from him at the end) would have been a much better hook for the Lord of Frenzied Flame ending than Hyetta is
@@SekiroDubi Yeah, the quest line of Kalé trying to find his ancestors certainly deserved to be in the final game. Maybe From Software decided that the Great Caravan being rounded up would be public knowledge at some point in development, or perhaps they were adamant on Kalé being blind, raising the question of how he'd navigate the pit without being some Hyetta-tier demon. Whatever the case, that Kalé quest line was way more compelling than Hyetta in the final game.
i wouldn't say that he is a simple merchant. A lot of their personality and their connection to the frenzied flame is still in the game. there is still a lot about them in the game, just told in a more classic from software-ish way, if that makes sense. but yeah, this is one of the few cases where I'm a bit sad about it being cut. mostly because of the amazing voice acting.
@@letthebasscannon223 I think that they could have kept both, plus, Kalé and the merchants's fates could propel the player even more to do the Frienzed Flame ending. More than just "the world sucks and people is shattered as the lands they live, merge all again with fire"
tbf he doesn't go as hard as he did with the frenzied flame quest the VA literally dropped the best performance in the game only for his part to be cut
@@DarkRei7 they have to make him an npc/cooperator, either that or I'd want a proper tarnished former ally fight, as gideon is a complete joke when compared to the likes of gael.
@@hopebringer2348 it’s a hunch + discussions with other dataminers. Early ER’a logo back when it was Project Great Rune had a Kalé type musician as the main character. Then as you can see in this video and the other one I posted about the Frenzy Flame, from soft had very big plans for Kalé. Also his character probably has one of the biggest move-sets for “just a merchant”. I think as the game grew in scope, and then GRRM joined the project some things were drastically changed, Kalé being one of them.
@@SekiroDubi I dont see how Kales quests dont fit with the current "GRRM" version of the game though. We still have the frenzied flame, St. Trina is still connected to sleep and the frenzied flame is still connected to the eyes. They could have easily included both questlines ingame being perfectly in line with the lore. I really hope we get them as a DLC...
"Miyazaki-san, what do you think about this new questline about Saint Trina and the frenzied merchants?" "Hmmm it's too long and boring" "That's not a problem! We can split it in two questlines, one for Kale and one for Saint Trina" "I said no, delete all this bs and return to work on Morgott's feet" And I used to be sad for the lack of Ledo's set, elden ring cut content pain is on another level 😭
I thought this was gonna be that one quest where kale finds the frenzied prescription and picks up the flame in revenge, but no. crazy that he had two quests in the works, and in the end he got relegated to being nothing more than a pointer for blaidd.
@@SekiroDubi watched it just now, it's honestly mind boggling how hard this game got chopped before release. that quest is not just excellent in its own right, it's also a much better hook for the frenzy ending than vanilla, where the player is simply duped into it.
It's quite interesting how the "Dream Collection" concept went through multiple iterations, voice acting included, but ended up getting scrapped completely. Makes me wonder if there was some technical difficulty in the implementation that couldn't be solved in a timely manner. This version of Kalé is obviously still tied to the Frenzied Flame, but it also curiously presents a different take on the nature of Frenzy, one which hints at the nature and goals of the Three Fingers/Shabriri much, much earlier. The added detail of Kalé and his brothers being escapees from the tomb (instead of having simply avoided the punishment, as is somewhat implied in the released game), and that in their youth they were soothed by St. Trina/Miquella, not only fleshes out the characters a lot more, but it even gives Kalé the larger role he seems to be implied to have even in the finished game!
The sleep collecting part is rather easy, and actually fully implemented. Selling dream mist and tracking what was sold is a nightmare code wise. I scratched my head for weeks trying to understand how that was implemented
@@SekiroDubi is it really such an item? Technically the function just returns alternative variable (either from Map or array) for the "sold" one and increments the global counter variable. It was mostly scrapped as it didn't fit the lore since the dreaming stuff is only ever mentioned in the dragon fight in fia's Quest.
@@MrGrizzzlik the event 1310 is mixed with stuff from the ESD. You need to instantiate the event for every combination of sleep collectible enemy and the 3 flags that control each of these four NPC802 quest flags. It could lead to tons of errors. Of course it’s implementable
It also helps establish even further just how much Miquella/Trina wants to be a safe harbor for people who are deemed as "other" to the golden order. I think if Kale's quest were left in the game I'd have liked Miquella even more despite them being a rather minor character. Kind of wish there had been a Miquella/Trina ending where you can liberate everyone out casted by the golden order, the merchants included.
Honestly that makes sense that miquella would likely know of the accursed madness that plagues the lands between. It’s likely that Miquella was the one who helped the merchant escape the capital well also preventing their individuality form merging. Fascinating.🤔🐱
also singing/teaching them the lullaby fits with Miq's ability to ward off Outer God influences. Probably searched for ways to negate them individually (unalloyed gold for rot, the lullaby for FF.).
Miquella's whole thing is reaching out to the lost and downtrodden creatures of the Lands Between. He set out to rescue his sister from the scarlet rot, and he set up the Haligtree to give the Misbegotten and other "monsters" a home of their own. From what we've seen so far, he seems to be the most merciful and compassionate demigod.
@@thomashooper2451 While generally benevolent, Miquella's motivations do seem to center on being loved by others, even if that means compelling them to do so via magic. Like all of the other demigods, I think he represents a specific theme during his youth (compassion), which becomes distorted by age and experience into something grotesque (obsession). This pattern is even told through Mogh, who himself is enrapt by the enchanting presence of Miquella.
@@luna7157 For me, I don't view the loyalty of the Haligtree knight and the loyalty of the Redmanes any differently. I think he was just a really good leader
@@lizzyverdiflor8807 Bewitching Branches description say that Miquella bewitches people to love him, Mohg is just one of his victims which is why he kidnapped Miquella cuz when you think about it, Mohg's obsession with him doesn't really help him to build his dynasty, and Mohg's goal is to build said dynasty.
I can't believe they cut off that much content, the entire quest would provide so much lore, the bestiary collection would add a lot of playtime and "connecting" the merchants behavior would finally make some sense of Kale's dialogue.
This quest should TOTALLY come back in a DLC, look at all this amazing content that was left behind!!! AMAZING JOB MY FRIEND, WHAT A HERO! And thank you for having me, it's always a pleasure to do more (my husband x,D) Kalé art, our merchants deserve more love ;).
@@filipporapetti9354 Hey there! Thank you so much! It's always such a delight to create more Elden Ring artistic content, even more for characters that deserve more love
For a very long time I'd been wondering about why Kalé falls asleep and there's a purple mist surrounding the church when you first meet Ranni, but it makes a lot more sense now. Additionally, the fact that Rogier & Ranni get collectively pulled into a dream during her quest still seems to stand out as a facet that's likely connected to those themes as well as Ranni being the one to intervene during Rennala's fight to keep her mother asleep. What's especially notable about that is that all of Rennala's sweetings that are being reborn all look like her, blending together the same way that the Merchants were. On top of that, that finally makes the final detail that the Lucidity sorcery that cures Sleep & Madness is discovered by defeating Preceptor Miriam who you have to fight in order to find Ranni's original body. Her corpse lies in a place where you would normally find the corpse of the Two Fingers who puppet them after the Shardbearer is defeated. The way that the Three Fingers literally assimilates itself into you to take over your will helps to illustrate the underlying theme of how difficult Ranni's questline is to divest herself from her Two Fingers, literally like a puppet cutting its own strings and killing the puppeteer while remaining alive. Very, VERY curious how many of these details we'll get reshaped into a new form in the upcoming DLC, especially given that there have been some adjustments made to all the Divine Towers.
Miquella's ability to yoink the frenzied flame out of you with a needle... and trina's ability to soothe it.. they both dont like outer god's influence it seems. Their blood causes plantgrowth and both have a charm effect.
Man, I so badly wish this made the cut. The idea that their calming song is played so carefully and nonstop in a desperate attempt to keep their individuality is so haunting
WOW. What a strange and beautiful and incredibly moving story. Somehow the fact that you had to do so much to excavate it makes it even more special, like a secret carefully guarded by the Merchants themselves... And the illustrations were a fantastic idea and beautifully executed, too. Thank you & your collaborators so much for all this hard work!!!
From all this cut content, we absolutly have to get a Miquella focused massive DLC. The amount of unused Content connected to him is actully crazy. Also, rip to the Merchent relevancy, killed like so much of the other stuff in Eldenring. Though, if they had tried to implement all their Ideas, Eldenring would have needed a entire Year at least in development time.
I much prefer the frensized flame questioned version but I love the idea of the surviving merchants and Kale being helped and calmed by Miquella (St Trina) I hope it comes back changed up and updated as a quest.
I like how they explain the system of other merchants not trusting you anymore after you attack them by saying they are being blended together by the flame, which links to the modern interation of the Yellow Flame melting everything into one. Really hope they implement this going forward.
If we do get a DLC with Miquella as a boss, it would be such a nice touch if the music was a dynamic, fleshed out version of 'St Trina's Lullaby'. Great video!
I REALLY appreciate this community of creators for digging these stories from their hidden tombs. I would have never been able to piece together this beautifully tragic tale myself. The dialogue is written poetically but the voice acting is what really makes it captivating for me. I can't express enough how well ALL the voice acting is done. Thank you again to all the people who contributed to laying these stories out plainly. Sincerely, thank you. I really wish this story was made into a book. Its an amazing story.
After coming back from cut content to win the Oscar of quest lines, Kalé is back to win another award. Man, these poor Great Caravan merchants got shortchanged *hard* in the final game. It's also interesting how the Frenzied Flame might be not just coalescing people's minds, but their literal bodies, as a possible explanation as to why Kalé and his siblings are identical triplets. I also find it interesting that, if Trina sang to the prisoners in the pit, Mohg has a construct of himself guarding the entrance to it. Perhaps Mohg realized he messed up to an extent by kidnapping and killing Miquella, and thus tried his own measure to prevent the Frenzied Flame from running amok? This quest line is also great for fleshing out Miquella's attempts to help the discriminated against and downtrodden individuals of the Lands Between, showing care not just for the Albinaurics and a few Misbegotten. It also shows that certain individuals could access the prisons below Leyndell at some point, though Trina might have been a projection of sorts even then. Furthermore, this quest line presents Miquella as more active in the Lands Between in general, including emphasizing his potential effort to replicate what his mother, Marika, did by splitting himself into two beings and giving one an additional, new existence. However, Trina doesn't seem to have ever become as truly separate from Miquella as Radagon was from Marika, especially since Miquella getting killed seems to have made Trina disappear. I say this because the Rhico quest line, along with the Fe(r)vor's Cookbooks, can suggest that Trina was a being found in the dream world itself, not the waking world. Thanks again, Sekiro Dubi! I deeply appreciate your work and the thorough, professional way you research, investigate, and present these topics.
@@90piterr Miquella appears to be dead in the cocoon, resembling the corpses of the demi-gods found in the walking mausoleums and with his arm apparently suffering from rigor mortis. We can see Miquella's head in Mohg's intro cutscene when Mohg stands up too, so it's not like you need to clip the camera into the cocoon to see that either. Gideon's assessment is as bizarre as that one Fallout 3 screenshot of a decapitated head "merely pretending" to be dead.
@@90piterr My point is that it appears that Mohg did kill Miquella. Everything we see about Miquella sure fits the bill for him being dead, along with the dialogue of the unused character Rhico. Gideon is the one person who seems to think Miquella could be alive, but his words are going up against a very dire visual situation. Miquella will basically need the DLC to save him, if the DLC will even be about him.
Dang tbh I'm kinda sad that something like this was cut. Makes you wonder why? Maybe too much exposition of the Frenzied Flame or perhaps the just decided Nomadic Merchants should just be simple merchants. We learned more about the enigmatic Saint Trina, but I wonder... if there is anymore yet to be uncovered. Great video Sekiro Dubi thank you for restoring this.
This explains the presence of Miquella's needle at the bottom of the city and may explain Mogh's interest in Miquella. Miquella being constantly descending to the depths of the city to share her song with Kale's brothers, Mogh will have seen her and may even have interacted with her.
Thank you very much for all your work with recreating this . Miquella/St. Trina are my fav Lore figures, and I always enjoy to see more of em. great vi, keep it up :)
It’s sad they could’ve included this and had a dlc ending where Miquella/Trina calmed the frenzied flame and actually did some good change instead of repeating Marika’s mistakes
It isn't. Cut content as a whole, in every fandom, is regarded as non-canon to the main game -- even if, like in games like Elden Ring, using cut content to fill in blanks would actually make the story more whole and provide meaning and context where their cutting otherwise left none.
I always thought the quests were bare boned and short - this would have been an excellent long lived quest to flesh out a great NPC character backstory and given everything a lot more life.
This is the biggest blow to me for cut content. I really like the merchants and would have loved for Kale's quest line to still be in the game. It would have filled in so many gaps as to why the under sewer is filled with merchants and why Shabriri is so evil
This is cool and I like anything cut Kalé related, but surprisingly I actually much prefer the other cut questline (sigh, 2 cut questlines for this poor bastard) where he tracks down the Great Caravan. What I do like about this version is the prospect of intentionally fighting Merchants and them having a fairly varied moveset.
God, I’ve been waiting for the decent video on this topic for so long! Man, thank you so much for all the effort and hard work you’ve done for this video!🔥🙌
Adds a whole level of lore implications and theories that can certainly lead to a better understanding of certain concepts yet understood to to us now. And tho they cannot be taken without grains of salt- being cut for a reason, not being considered as necessary for the players to be aware of and all- there are things that simply are too solid to ignore. St. Trinas dream catcher possessing the same iconographic black mist for instance. But the greatest I think being the strange line from Kalé that we now hear in game. Where he only hear an apparently random 'wait weren't you.' Without any context we are lead to rationalize ourselves. Now I understand he was referring not of our deaths to the horse guy, but of his brothers or his own slipping mind.
Yup. While the whole grain of salt is true. It’s clear we can learn from this how kale was developed. Even he knowing about Blaidd. It’s clear it comes from this quest. In the current game it just makes no sense
@@SekiroDubi Yeah. I get the feeling a lot of things in the game that get cut, maybe theyre to add to the mysteries. By removing vital pieces from the puzzle you are able to experience the beauty of speculation and discovery things like this, for yourself, using what you still have. Imagination is the best storyteller. Wish other games could be like that too. Destiny once was but whoops. Not anymore. We get told everything.
Wow, amazing work! Thanks so much for bringing this to us! I've always been intruiged as to what this cut dialogue (different from what I like to call the 'show Kalé the bodies' quest) led to. So happy this is here!
Pretty incredible you were able to piece all this together man. And we even got cool artwork like the mist orb & the various dream rememberances (for lack of a better term). Thanks for this video
It's really sad that so much info on the merchants and St. Trina was cut. I would have loved to carry around a crystal ball and collect the dream mist of slumbering creatures...
At this point I feel like the only answer I find remotely satisfying, as to why so much was cut of Kalé and his people, is that Kalé might be the best candidate to lead the player toward the inevitable DLC(s). I just really hope they manage to return him the importance he's earned in the process.
All this cut content makes me hopeful that DLCs and maybe even potential sequels will be much more polished. In Elden Ring they clearly did an insane amount of experimentation of features and other ideas, and now that they know what kind of game Elden Ring is supposed to be they can focus efforts much better. I still want Kale's Frenzied Flame questline though, it's just too good to miss out on.
Man, I think Mohg did more damage to The Lands Between than anyone else. So much suffering caused by him kidnapping Miquella. I almost hope Miquella never wakens, that he never has to see how everything and everyone he tried to help has fallen to ruin.
Thank you so very much for piecing together this amazing lost questline! I would have loved to collect the dreams of the creatures of the Lands Between; perhaps early game animals and such would be found asleep naturally, but later on ones would have required the player to put them to sleep with the sleep status ailment using weapons or spells. I will continue to hope this will all be officially restored in a free update or in DLC.
SIngle NPC 802 changing place few times all over one area would be missed over and over because of order player clears Limgrave. If they went for shared consciousness of cursed nomads anyway, there should be many individual looking merchants who just share the special dialogue.
What a fantastic and fascinating story. Really a shame they couldn't find a way to include it. It illuminates and directs toward something interesting and mysterious that in the final game you barely hear about until the far endgame. Shades of Velka.
This is the best Elden Ring video i've seen, from presentation, the art, and the amazing discovery! I really hope some of this content is restored with the dlc update.
It’d be cool if somehow this wuestline came back in the dlc. Seems like a major loss lore wise and I’d love to travel there shared dream maybe they can actually see everyone inside the frenzied flame. What if they could talk to shibriri or sum
this quest likely set up 2 mysteries: what is the flame, and what happened to st trina? we can follow kale's hint of finding a hole deep below the omens and find the three fingers and the dlc explained why trina was unable to help the merchants any more
I don't know anything about Elden Ring or Darksouls other that they are brutal difficult and have a weird way of telling the lores of the lands. But i know now why my dear Heartist dasGnomo is so interested in Elsenring and why she likes Kalé so much. Now we only need the VA to say "i am Kalé, dasGnomo's Husbando." Thank you for this video and giving me a little glimpse into Elfen Rings Lore and Kalé and his brothers in general.
Nabil has a CelebVM account if anyone is interested in making this official (raising eyebrows) If you know what I mean hahahahha Of course.... respectfully.
If they bring back the Dream Mist concept in a DLC I will be so happy. It's an unique fun idea and gameplay style to the Soulsborne series. When you have captured a Dream Mist from a creature/enemy it would be stored in the "Info" tab in your inventory, a great opportunity to display the creature/enemy weaknesses and tactics to bring them down.
It is fascinating they cut both Kale quest when they are amazing and great writing and voice acting. I wonder if it because it gives away too much but damn shame they didn't keep them. I loved the sound of his music attacks so warped and dissonance.
Very interesting! I wish this wasn’t fully cut. I could see cutting the Dream Mist bit in favor of a less obnoxious sounding task, otherwise the rest could’ve remained. Maybe not wandering npcs though, just have them teleport to new locations.
Man, between the other kale quest, this, and the other st. Trina quest... I can't even imagine how much we missed out. I REALLY hope these quests are implemented in dlc
Wow, that was really interesting. It's crazy that something with so much work put into it was entirely cut. Hopefully with Miquella being a big focus of the DLC we'll get some of this added back in some form.
Interesting they still have in the base game the dialogue bit "weren't you just.." implying they still are tethered when you talk to them and end up recognizing you repeatedly through different siblings. Hope we get more smaller updates like the colosseum and magnus or jar bairn before we get the dlc.
One thing that is in the final game I find interesting, when Melina puts you to sleep at the forge of giants the flame is immediately roaring. I have been unsure what she does to us there but I am pretty positive that is why the flame reappears. The line Kale gives about being able to sleep without the flame caught my notice in that regard. I should also add I have always seen the hands on their instruments as references to "the hands of the night will brooke thee no quarter" Morgott states.
This was much better than the DLC. St Trina and Miquella became less interesting after the DLC. St Trina barely feels like a character and Miquella turned out to be so stupid. It's a shame that they cut out the Haligtree quest which was far more interesting than the DLC plotline.
If anyone was curious, the whole questline was inspired by the sinti, kale (litterally the name of the merchant) and romani people's porrajmos made under Nazi Germany and the rest of Europe at the same time of the holocaust. It is very sad that this quest was deleted, I think it was thought to be too political, but in the end much appreciatable
A woeful thing theyve done. Im soured to see such grateful cut content restored by an amazing man like ye being abandoned. Why would they abandone a questline of importance? It would grant even more depth to the world. Specifically with the Silver Tear quest. I hope they may bring these quests back in a DLC; the more I think about a DLC coming, the more I doubt it.
Kalé is one of my favourite NPCs despite having such a minor role in the actual game. Really sad they cut both of his potential questlines...While I prefer the Great Caravan version of the story, this one is also really interesting.
its like the frenzied flame had a bigger spot in the lore, kinda like it was expected to go that path, but it ended being more obscure and relegated to and alternate path to take
First, thanks to @Real_DasGnomo for doing the amazing illustrations for this video, please check her socials in the video description, and show her your support!
Regarding this video, I don't know what to say... I had to even write tools to be able to restore this content. Thanks to everybody that helped me one way or another, specially the people that writes tools on ?ServerName?
Fromsoftware be like: "yeah this is some of the best voice acting in any game
let's cut it."
Let's mug 'em
It's crazy and a little sad how this guy got reduced to nothing but a simple merchant
I really don't understand. Granted, this quest line clearly doesn't fit the current game "frenzied flame" vs "cursed flame" "red eyes" vs "yellow eyes", etc., but Frenzy Flame Kalé really deserved a spot in the final game
@@SekiroDubi i still think the later version of the Kale questline (the one with the insanely good voice acting from him at the end) would have been a much better hook for the Lord of Frenzied Flame ending than Hyetta is
@@SekiroDubi Yeah, the quest line of Kalé trying to find his ancestors certainly deserved to be in the final game. Maybe From Software decided that the Great Caravan being rounded up would be public knowledge at some point in development, or perhaps they were adamant on Kalé being blind, raising the question of how he'd navigate the pit without being some Hyetta-tier demon. Whatever the case, that Kalé quest line was way more compelling than Hyetta in the final game.
i wouldn't say that he is a simple merchant. A lot of their personality and their connection to the frenzied flame is still in the game. there is still a lot about them in the game, just told in a more classic from software-ish way, if that makes sense.
but yeah, this is one of the few cases where I'm a bit sad about it being cut. mostly because of the amazing voice acting.
@@letthebasscannon223 I think that they could have kept both, plus, Kalé and the merchants's fates could propel the player even more to do the Frienzed Flame ending. More than just "the world sucks and people is shattered as the lands they live, merge all again with fire"
imagine being the voice actor for such an awesome quest and then to be relagated to a such a miniscule part
twice.
kale had a cut quest leading to the frenzied flame as well.
@@bbbbKeJodddd kale becomes dlc final boss?
tbf he doesn't go as hard as he did with the frenzied flame quest
the VA literally dropped the best performance in the game only for his part to be cut
@@DarkRei7 they have to make him an npc/cooperator, either that or I'd want a proper tarnished former ally fight, as gideon is a complete joke when compared to the likes of gael.
Could it be that Miyazaki cut it for players to find it in the game files? Our community loves digging up secrets after all.
No way they won’t use all this cut content for the dlc, can’t believe they had TWO whole quests for Kale, this dude was practically a main character.
I didn't want to derail the video with this, but yeah. there's other info that Kalé was indeed the main character of ER, my take, before GRRM joined
It's kind of crazy how much detail the Three Fingers were given in early builds that didn't make the final cut.
@@SekiroDubi Where’s that info coming from? Did GRRM make Ranni the main character?
@@hopebringer2348 it’s a hunch + discussions with other dataminers. Early ER’a logo back when it was Project Great Rune had a Kalé type musician as the main character. Then as you can see in this video and the other one I posted about the Frenzy Flame, from soft had very big plans for Kalé. Also his character probably has one of the biggest move-sets for “just a merchant”. I think as the game grew in scope, and then GRRM joined the project some things were drastically changed, Kalé being one of them.
@@SekiroDubi I dont see how Kales quests dont fit with the current "GRRM" version of the game though. We still have the frenzied flame, St. Trina is still connected to sleep and the frenzied flame is still connected to the eyes. They could have easily included both questlines ingame being perfectly in line with the lore. I really hope we get them as a DLC...
"Miyazaki-san, what do you think about this new questline about Saint Trina and the frenzied merchants?"
"Hmmm it's too long and boring"
"That's not a problem! We can split it in two questlines, one for Kale and one for Saint Trina"
"I said no, delete all this bs and return to work on Morgott's feet"
And I used to be sad for the lack of Ledo's set, elden ring cut content pain is on another level 😭
Cutting Ledos armor though just made no sense whatsoever, I mean neither does this but all that was was an armor set just put it in the game yk?
Meanwhile the Ranni quest feels like you are searching for a needle in a haypile
@@dylanschmeichel2008 all that we've seen for the Ledos set was inventory icons. People have made custom models but nothing official
Bro don't make me remember Ledo's cut armor 😭
Don't forget the burial knight set, probably one of the coolest armor designs they had.
I thought this was gonna be that one quest where kale finds the frenzied prescription and picks up the flame in revenge, but no. crazy that he had two quests in the works, and in the end he got relegated to being nothing more than a pointer for blaidd.
I have another video with the full restoration of that quest you mention as well.
@@SekiroDubi watched it just now, it's honestly mind boggling how hard this game got chopped before release.
that quest is not just excellent in its own right, it's also a much better hook for the frenzy ending than vanilla, where the player is simply duped into it.
@@SekiroDubi Imagine if Kale's questline could have two vastly different outcomes
It's quite interesting how the "Dream Collection" concept went through multiple iterations, voice acting included, but ended up getting scrapped completely. Makes me wonder if there was some technical difficulty in the implementation that couldn't be solved in a timely manner.
This version of Kalé is obviously still tied to the Frenzied Flame, but it also curiously presents a different take on the nature of Frenzy, one which hints at the nature and goals of the Three Fingers/Shabriri much, much earlier. The added detail of Kalé and his brothers being escapees from the tomb (instead of having simply avoided the punishment, as is somewhat implied in the released game), and that in their youth they were soothed by St. Trina/Miquella, not only fleshes out the characters a lot more, but it even gives Kalé the larger role he seems to be implied to have even in the finished game!
The sleep collecting part is rather easy, and actually fully implemented. Selling dream mist and tracking what was sold is a nightmare code wise. I scratched my head for weeks trying to understand how that was implemented
@@SekiroDubi is it really such an item? Technically the function just returns alternative variable (either from Map or array) for the "sold" one and increments the global counter variable.
It was mostly scrapped as it didn't fit the lore since the dreaming stuff is only ever mentioned in the dragon fight in fia's Quest.
@@MrGrizzzlik the event 1310 is mixed with stuff from the ESD. You need to instantiate the event for every combination of sleep collectible enemy and the 3 flags that control each of these four NPC802 quest flags. It could lead to tons of errors. Of course it’s implementable
@@SekiroDubiI have no idea what you just said but it really got me going. Thank you.
It also helps establish even further just how much Miquella/Trina wants to be a safe harbor for people who are deemed as "other" to the golden order. I think if Kale's quest were left in the game I'd have liked Miquella even more despite them being a rather minor character. Kind of wish there had been a Miquella/Trina ending where you can liberate everyone out casted by the golden order, the merchants included.
Honestly that makes sense that miquella would likely know of the accursed madness that plagues the lands between. It’s likely that Miquella was the one who helped the merchant escape the capital well also preventing their individuality form merging. Fascinating.🤔🐱
also singing/teaching them the lullaby fits with Miq's ability to ward off Outer God influences. Probably searched for ways to negate them individually (unalloyed gold for rot, the lullaby for FF.).
Miquella's whole thing is reaching out to the lost and downtrodden creatures of the Lands Between. He set out to rescue his sister from the scarlet rot, and he set up the Haligtree to give the Misbegotten and other "monsters" a home of their own. From what we've seen so far, he seems to be the most merciful and compassionate demigod.
@@thomashooper2451 While generally benevolent, Miquella's motivations do seem to center on being loved by others, even if that means compelling them to do so via magic. Like all of the other demigods, I think he represents a specific theme during his youth (compassion), which becomes distorted by age and experience into something grotesque (obsession). This pattern is even told through Mogh, who himself is enrapt by the enchanting presence of Miquella.
@@luna7157 For me, I don't view the loyalty of the Haligtree knight and the loyalty of the Redmanes any differently. I think he was just a really good leader
@@lizzyverdiflor8807 Bewitching Branches description say that Miquella bewitches people to love him, Mohg is just one of his victims which is why he kidnapped Miquella cuz when you think about it, Mohg's obsession with him doesn't really help him to build his dynasty, and Mohg's goal is to build said dynasty.
I can't believe they cut off that much content, the entire quest would provide so much lore, the bestiary collection would add a lot of playtime and "connecting" the merchants behavior would finally make some sense of Kale's dialogue.
I think they wanted to limit complexity. The decision of what to cut/keep is of course always subjective.
"May the flames take you all!" *plays a sick tune on his guitar*
This quest should TOTALLY come back in a DLC, look at all this amazing content that was left behind!!! AMAZING JOB MY FRIEND, WHAT A HERO! And thank you for having me, it's always a pleasure to do more (my husband x,D) Kalé art, our merchants deserve more love ;).
Those drawings were truly beautiful and well made, great job!
@@filipporapetti9354 Hey there! Thank you so much! It's always such a delight to create more Elden Ring artistic content, even more for characters that deserve more love
The drawings are awesome, it is beautiful!
I guess this quest was the justification for not just killing all the merchants and bringing their ball-bearings to the roundtable.
That art in the thumbnail looks amazing
Heyyy thanks, pal! :D Everything for our merchants.
For a very long time I'd been wondering about why Kalé falls asleep and there's a purple mist surrounding the church when you first meet Ranni, but it makes a lot more sense now.
Additionally, the fact that Rogier & Ranni get collectively pulled into a dream during her quest still seems to stand out as a facet that's likely connected to those themes as well as Ranni being the one to intervene during Rennala's fight to keep her mother asleep.
What's especially notable about that is that all of Rennala's sweetings that are being reborn all look like her, blending together the same way that the Merchants were. On top of that, that finally makes the final detail that the Lucidity sorcery that cures Sleep & Madness is discovered by defeating Preceptor Miriam who you have to fight in order to find Ranni's original body.
Her corpse lies in a place where you would normally find the corpse of the Two Fingers who puppet them after the Shardbearer is defeated. The way that the Three Fingers literally assimilates itself into you to take over your will helps to illustrate the underlying theme of how difficult Ranni's questline is to divest herself from her Two Fingers, literally like a puppet cutting its own strings and killing the puppeteer while remaining alive.
Very, VERY curious how many of these details we'll get reshaped into a new form in the upcoming DLC, especially given that there have been some adjustments made to all the Divine Towers.
omg are you implying that st. trina was ranni's teacher? if that's true, that's insane :O
Miquella's ability to yoink the frenzied flame out of you with a needle... and trina's ability to soothe it.. they both dont like outer god's influence it seems.
Their blood causes plantgrowth and both have a charm effect.
Its also worth noting there are depictions of St. Trina in the walls of Elphael.
Man, I so badly wish this made the cut. The idea that their calming song is played so carefully and nonstop in a desperate attempt to keep their individuality is so haunting
WOW. What a strange and beautiful and incredibly moving story. Somehow the fact that you had to do so much to excavate it makes it even more special, like a secret carefully guarded by the Merchants themselves... And the illustrations were a fantastic idea and beautifully executed, too. Thank you & your collaborators so much for all this hard work!!!
From all this cut content, we absolutly have to get a Miquella focused massive DLC. The amount of unused Content connected to him is actully crazy.
Also, rip to the Merchent relevancy, killed like so much of the other stuff in Eldenring. Though, if they had tried to implement all their Ideas, Eldenring would have needed a entire Year at least in development time.
It hurts my soul that the team cut this. If it’s one or two things I felt this game needed, it was a beastiary and more info on St. Trina
I much prefer the frensized flame questioned version but I love the idea of the surviving merchants and Kale being helped and calmed by Miquella (St Trina) I hope it comes back changed up and updated as a quest.
I like how they explain the system of other merchants not trusting you anymore after you attack them by saying they are being blended together by the flame, which links to the modern interation of the Yellow Flame melting everything into one.
Really hope they implement this going forward.
If we do get a DLC with Miquella as a boss, it would be such a nice touch if the music was a dynamic, fleshed out version of 'St Trina's Lullaby'. Great video!
Bro had a vision
Was waiting for this video from you! Great job restoring the questline. Theres so much lore and Kale has terrific voice acting
I REALLY appreciate this community of creators for digging these stories from their hidden tombs. I would have never been able to piece together this beautifully tragic tale myself.
The dialogue is written poetically but the voice acting is what really makes it captivating for me. I can't express enough how well ALL the voice acting is done.
Thank you again to all the people who contributed to laying these stories out plainly. Sincerely, thank you.
I really wish this story was made into a book. Its an amazing story.
After coming back from cut content to win the Oscar of quest lines, Kalé is back to win another award. Man, these poor Great Caravan merchants got shortchanged *hard* in the final game. It's also interesting how the Frenzied Flame might be not just coalescing people's minds, but their literal bodies, as a possible explanation as to why Kalé and his siblings are identical triplets. I also find it interesting that, if Trina sang to the prisoners in the pit, Mohg has a construct of himself guarding the entrance to it. Perhaps Mohg realized he messed up to an extent by kidnapping and killing Miquella, and thus tried his own measure to prevent the Frenzied Flame from running amok?
This quest line is also great for fleshing out Miquella's attempts to help the discriminated against and downtrodden individuals of the Lands Between, showing care not just for the Albinaurics and a few Misbegotten. It also shows that certain individuals could access the prisons below Leyndell at some point, though Trina might have been a projection of sorts even then. Furthermore, this quest line presents Miquella as more active in the Lands Between in general, including emphasizing his potential effort to replicate what his mother, Marika, did by splitting himself into two beings and giving one an additional, new existence. However, Trina doesn't seem to have ever become as truly separate from Miquella as Radagon was from Marika, especially since Miquella getting killed seems to have made Trina disappear. I say this because the Rhico quest line, along with the Fe(r)vor's Cookbooks, can suggest that Trina was a being found in the dream world itself, not the waking world.
Thanks again, Sekiro Dubi! I deeply appreciate your work and the thorough, professional way you research, investigate, and present these topics.
No one killed Miquella o.o
great insight
@@90piterr Miquella appears to be dead in the cocoon, resembling the corpses of the demi-gods found in the walking mausoleums and with his arm apparently suffering from rigor mortis. We can see Miquella's head in Mohg's intro cutscene when Mohg stands up too, so it's not like you need to clip the camera into the cocoon to see that either. Gideon's assessment is as bizarre as that one Fallout 3 screenshot of a decapitated head "merely pretending" to be dead.
@@nightscout9979 I don't understand why u say this to me, my only point was just that Miquella is not dead
@@90piterr My point is that it appears that Mohg did kill Miquella. Everything we see about Miquella sure fits the bill for him being dead, along with the dialogue of the unused character Rhico. Gideon is the one person who seems to think Miquella could be alive, but his words are going up against a very dire visual situation. Miquella will basically need the DLC to save him, if the DLC will even be about him.
Dang tbh I'm kinda sad that something like this was cut. Makes you wonder why? Maybe too much exposition of the Frenzied Flame or perhaps the just decided Nomadic Merchants should just be simple merchants.
We learned more about the enigmatic Saint Trina, but I wonder... if there is anymore yet to be uncovered.
Great video Sekiro Dubi thank you for restoring this.
I reckon miquella/st trina content is being saved for the dlc
Miquella being the best god once again
......
so....about that :P
The impact this would have had on me. I am genuinely upset that this was cut, Kalé's reaction in the tomb already brings me to tears.
This explains the presence of Miquella's needle at the bottom of the city and may explain Mogh's interest in Miquella. Miquella being constantly descending to the depths of the city to share her song with Kale's brothers, Mogh will have seen her and may even have interacted with her.
*him btw
Thank you very much for all your work with recreating this . Miquella/St. Trina are my fav Lore figures, and I always enjoy to see more of em. great vi, keep it up :)
Sheds some light on st. Trina, interesting enough you can use the needle to subdue the frenzy flame ending. Good stuff 👍
It’s sad they could’ve included this and had a dlc ending where Miquella/Trina calmed the frenzied flame and actually did some good change instead of repeating Marika’s mistakes
You and quelaag are a godsend. Thanks to you this game is so much easier to understand. If only this stuff wasnt cut
zullie the witch is also pretty amazing! and actually the tarnished archeologist is too
I wonder if cut-content lore is still canon.
If it is, this cut questline along with this video basically just gave us a huge lore dump on St. Trina.
It isn't. Cut content as a whole, in every fandom, is regarded as non-canon to the main game -- even if, like in games like Elden Ring, using cut content to fill in blanks would actually make the story more whole and provide meaning and context where their cutting otherwise left none.
I always thought the quests were bare boned and short - this would have been an excellent long lived quest to flesh out a great NPC character backstory and given everything a lot more life.
This is the biggest blow to me for cut content. I really like the merchants and would have loved for Kale's quest line to still be in the game. It would have filled in so many gaps as to why the under sewer is filled with merchants and why Shabriri is so evil
This is cool and I like anything cut Kalé related, but surprisingly I actually much prefer the other cut questline (sigh, 2 cut questlines for this poor bastard) where he tracks down the Great Caravan.
What I do like about this version is the prospect of intentionally fighting Merchants and them having a fairly varied moveset.
God, I’ve been waiting for the decent video on this topic for so long!
Man, thank you so much for all the effort and hard work you’ve done for this video!🔥🙌
Brilliant work. You're a master of digital archaeology. Well done.
St. Trina’s lullaby puts my dog to sleep I just discovered. Incredible video, thanks for this.
Welcome back man! thought you were dead for a while :) huge video compared to the rest of your work
ha! thanks... there is so much cut content that can be restored, and yeah, this one took a while
Bro, you’re great. Your labor is highly appreciated.
There are only 2 Lily items in the game, Miquella's Lily and St. Trina's Lily. Further connecting the 2 entities.
Adds a whole level of lore implications and theories that can certainly lead to a better understanding of certain concepts yet understood to to us now. And tho they cannot be taken without grains of salt- being cut for a reason, not being considered as necessary for the players to be aware of and all- there are things that simply are too solid to ignore. St. Trinas dream catcher possessing the same iconographic black mist for instance. But the greatest I think being the strange line from Kalé that we now hear in game. Where he only hear an apparently random 'wait weren't you.' Without any context we are lead to rationalize ourselves. Now I understand he was referring not of our deaths to the horse guy, but of his brothers or his own slipping mind.
Yup. While the whole grain of salt is true. It’s clear we can learn from this how kale was developed. Even he knowing about Blaidd. It’s clear it comes from this quest. In the current game it just makes no sense
@@SekiroDubi Yeah. I get the feeling a lot of things in the game that get cut, maybe theyre to add to the mysteries. By removing vital pieces from the puzzle you are able to experience the beauty of speculation and discovery things like this, for yourself, using what you still have. Imagination is the best storyteller.
Wish other games could be like that too. Destiny once was but whoops. Not anymore. We get told everything.
Wow, amazing work! Thanks so much for bringing this to us! I've always been intruiged as to what this cut dialogue (different from what I like to call the 'show Kalé the bodies' quest) led to. So happy this is here!
I can't believe how they did this quest in 2 different ways just to not use it at all in the game!!
Pretty incredible you were able to piece all this together man. And we even got cool artwork like the mist orb & the various dream rememberances (for lack of a better term). Thanks for this video
This video would be the second part of that lore ruclips.net/video/M_QntjHdhS0/видео.htmlfeature=shared
heartbreaking this was cut
It's really sad that so much info on the merchants and St. Trina was cut. I would have loved to carry around a crystal ball and collect the dream mist of slumbering creatures...
amazing work as always my dude. thank you for all you do for the community
At this point I feel like the only answer I find remotely satisfying, as to why so much was cut of Kalé and his people, is that Kalé might be the best candidate to lead the player toward the inevitable DLC(s). I just really hope they manage to return him the importance he's earned in the process.
All this cut content makes me hopeful that DLCs and maybe even potential sequels will be much more polished. In Elden Ring they clearly did an insane amount of experimentation of features and other ideas, and now that they know what kind of game Elden Ring is supposed to be they can focus efforts much better.
I still want Kale's Frenzied Flame questline though, it's just too good to miss out on.
Wow between this and the other version of Kale's questline, it is insane how much they ended up cutting from the game. It's quite tragic.
Man, I think Mohg did more damage to The Lands Between than anyone else. So much suffering caused by him kidnapping Miquella. I almost hope Miquella never wakens, that he never has to see how everything and everyone he tried to help has fallen to ruin.
Super disappointed this never made it into the final product, and probably never will. Thanks for all your hard work!
More character assassination by FromSoft, damn it
Thank you so very much for piecing together this amazing lost questline! I would have loved to collect the dreams of the creatures of the Lands Between; perhaps early game animals and such would be found asleep naturally, but later on ones would have required the player to put them to sleep with the sleep status ailment using weapons or spells. I will continue to hope this will all be officially restored in a free update or in DLC.
Epic stuffs you managed to restore here, you are such a legend!
SIngle NPC 802 changing place few times all over one area would be missed over and over because of order player clears Limgrave. If they went for shared consciousness of cursed nomads anyway, there should be many individual looking merchants who just share the special dialogue.
What a fantastic and fascinating story. Really a shame they couldn't find a way to include it. It illuminates and directs toward something interesting and mysterious that in the final game you barely hear about until the far endgame. Shades of Velka.
Amazing work Sekiro Dubi, thanks for putting this together
This is the best Elden Ring video i've seen, from presentation, the art, and the amazing discovery! I really hope some of this content is restored with the dlc update.
Tremendous stuff mate
Thank you for finding and sharing
This quest deserve a redemption arc, like a way to enter the dlc
I swear if the merchant doesn't at least come back as a boss in the DLC I will be forever disappointed
that moveset is too cool
It’d be cool if somehow this wuestline came back in the dlc. Seems like a major loss lore wise and I’d love to travel there shared dream maybe they can actually see everyone inside the frenzied flame. What if they could talk to shibriri or sum
this quest likely set up 2 mysteries: what is the flame, and what happened to st trina?
we can follow kale's hint of finding a hole deep below the omens and find the three fingers
and the dlc explained why trina was unable to help the merchants any more
DLC material right there
I don't know anything about Elden Ring or Darksouls other that they are brutal difficult and have a weird way of telling the lores of the lands. But i know now why my dear Heartist dasGnomo is so interested in Elsenring and why she likes Kalé so much. Now we only need the VA to say "i am Kalé, dasGnomo's Husbando."
Thank you for this video and giving me a little glimpse into Elfen Rings Lore and Kalé and his brothers in general.
Nabil has a CelebVM account if anyone is interested in making this official (raising eyebrows) If you know what I mean hahahahha
Of course.... respectfully.
If they bring back the Dream Mist concept in a DLC I will be so happy. It's an unique fun idea and gameplay style to the Soulsborne series. When you have captured a Dream Mist from a creature/enemy it would be stored in the "Info" tab in your inventory, a great opportunity to display the creature/enemy weaknesses and tactics to bring them down.
It is fascinating they cut both Kale quest when they are amazing and great writing and voice acting. I wonder if it because it gives away too much but damn shame they didn't keep them. I loved the sound of his music attacks so warped and dissonance.
Very interesting! I wish this wasn’t fully cut. I could see cutting the Dream Mist bit in favor of a less obnoxious sounding task, otherwise the rest could’ve remained. Maybe not wandering npcs though, just have them teleport to new locations.
Man, between the other kale quest, this, and the other st. Trina quest... I can't even imagine how much we missed out. I REALLY hope these quests are implemented in dlc
Wow, that was really interesting. It's crazy that something with so much work put into it was entirely cut. Hopefully with Miquella being a big focus of the DLC we'll get some of this added back in some form.
You did a great job patching everything together.
Interesting they still have in the base game the dialogue bit "weren't you just.." implying they still are tethered when you talk to them and end up recognizing you repeatedly through different siblings. Hope we get more smaller updates like the colosseum and magnus or jar bairn before we get the dlc.
One thing that is in the final game I find interesting, when Melina puts you to sleep at the forge of giants the flame is immediately roaring. I have been unsure what she does to us there but I am pretty positive that is why the flame reappears. The line Kale gives about being able to sleep without the flame caught my notice in that regard. I should also add I have always seen the hands on their instruments as references to "the hands of the night will brooke thee no quarter" Morgott states.
Oh so it's either really sad or *really fucking sad*
I don't know why I'm surprised anymore.
Best Elden Ring video out there! Great work!
Thank you, for all your hard work and for sharing this
So even Kale had a twin counterpart.
Fromsoft really does flesh out such lore heavy aspects only to throw them away last minute. I just hope these things come back in DLC
Its a crime that this got sidelined, the voice actor nailed it
"So we don't blend together"
How curious that the armourset you can get for them is rainbow and seems to contain all their colours
This was much better than the DLC. St Trina and Miquella became less interesting after the DLC. St Trina barely feels like a character and Miquella turned out to be so stupid. It's a shame that they cut out the Haligtree quest which was far more interesting than the DLC plotline.
If anyone was curious, the whole questline was inspired by the sinti, kale (litterally the name of the merchant) and romani people's porrajmos made under Nazi Germany and the rest of Europe at the same time of the holocaust. It is very sad that this quest was deleted, I think it was thought to be too political, but in the end much appreciatable
A woeful thing theyve done. Im soured to see such grateful cut content restored by an amazing man like ye being abandoned. Why would they abandone a questline of importance? It would grant even more depth to the world. Specifically with the Silver Tear quest. I hope they may bring these quests back in a DLC; the more I think about a DLC coming, the more I doubt it.
Thank you! Loving angry Kalé so far🔥
So fascinating and bittersweet to see what could have(should have imho) been. Glad to see all your work finally laid out, great stuff!
Kalé is one of my favourite NPCs despite having such a minor role in the actual game. Really sad they cut both of his potential questlines...While I prefer the Great Caravan version of the story, this one is also really interesting.
Watch the Guilbert video since that one completes this questline
Amazing job restoring it, hope a lot of people can see this video.
The music attacks are very cool. Hope we get something like it in the future.
Very cool to see! Great job with this 👌🏻
I really hope FrSft make dlc for this beautiful game. There's absolutely so much to this world.
I wonder if Kale's "brothers" are just him. They are afflicted with the flame of madness after all.
imagine if this one was a NG+ quest after u complete the other one where u go to the frenzy flame changing part of the game
its like the frenzied flame had a bigger spot in the lore, kinda like it was expected to go that path, but it ended being more obscure and relegated to and alternate path to take
I for one like that this was cut from the game, it's so sad and depressing. Poor Kalé.