New Unused Maps in Elden Ring - Cut Content

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  • Опубликовано: 30 сен 2024

Комментарии • 238

  • @SekiroDubi
    @SekiroDubi  5 месяцев назад +56

    EDIT: Here's the video with the cut Cataclysm Mechanics ruclips.net/video/5jHgBTPQJEE/видео.html
    Here's a new video showcasing some never seen before unused areas in Elden Ring. Also credits to Maxitous who helped me notice the Radahn's crater www.youtube.com/@Maxitous

    • @Diobrando-no1wy
      @Diobrando-no1wy 5 месяцев назад +3

      O' man I love Maxitous, he and Souls Frequency are the best hispanic lore channels, thanks for the mention

    • @w12266
      @w12266 5 месяцев назад +1

      I don't think at all these are unused maps. I mean isn't it ironic in your opinion that the majority of them are next to Mohgwyn Palace, where the Shadow of the Erdtree dlc is gonna begin? 😏

  • @Demokaze
    @Demokaze 5 месяцев назад +245

    Maybe instead of snowfall the meteorite would cause an avalanche that would cover that map with snow.

    • @Luis-sz7tn
      @Luis-sz7tn 5 месяцев назад +1

      So the same thing as ash capital lyndell?😒

    • @RandyoftheD
      @RandyoftheD 5 месяцев назад +18

      ​@@Luis-sz7tn tf is "😒" for?

  • @antanaspaskauskas9432
    @antanaspaskauskas9432 5 месяцев назад +209

    FromSoft love their super long elevators and ladders

    • @Fussfackel
      @Fussfackel 5 месяцев назад +18

      So do we

    • @bascvegobekli3548
      @bascvegobekli3548 5 месяцев назад +13

      What a thrill...

    • @sarkadisf
      @sarkadisf 5 месяцев назад +12

      Better than just teleporting

    • @erik5309
      @erik5309 5 месяцев назад +6

      I believe they are used for loading screens lol

    • @antanaspaskauskas9432
      @antanaspaskauskas9432 5 месяцев назад +1

      @@erik5309 That certainly makes sense

  • @apollyon8983
    @apollyon8983 5 месяцев назад +279

    I hate how very interesting mechanics like the Cataclysm or the Dark Souls 3 world states always end up cut.

    • @ardy6241
      @ardy6241 5 месяцев назад +9

      me too brother😒

    • @iveharzing
      @iveharzing 5 месяцев назад +58

      It seems like we do still have 2 cataclysm events though, when you kill Radahn and Maliketh, permanently changing parts of the map.

    • @arlom5132
      @arlom5132 5 месяцев назад +59

      If I know Fromsoft, a version of these mechanics will be perfected in later projects.

    • @TheAntlionGuard
      @TheAntlionGuard 5 месяцев назад +31

      The curse of strict deadlines

    • @DarkRei7
      @DarkRei7 5 месяцев назад +8

      I guess it's way too much for the PS4 and Xbox One to handle, and the engine is being stretched to its limit as it is, remember the guy that leaked "Great Rune" before anyone knew a thing about it talked about the game taking longer than usual because of troubles with the engine.

  • @TwistedMecha
    @TwistedMecha 5 месяцев назад +166

    I really hope From don't shelve the meteor/cataclysm mechanic entirely. I'd love to see them realise it in a future project.

    • @Fussfackel
      @Fussfackel 5 месяцев назад +36

      Cut mechanics often end up in future games, like the day/night cycle from DS3 now in ER

    • @Crylyte
      @Crylyte 5 месяцев назад +15

      My hope is that, like with DS3 world states, cataclysms will see the light of day in a future project. So much cut content from previous games gets reused one way or another.

    • @shen5533
      @shen5533 5 месяцев назад

      Probably in a new AC game

    • @Araneus21
      @Araneus21 4 месяца назад

      perhaps a remake and greatly Dark souls 2 influenced by Elden Ring, where doing certain things like time-travelling to the past and/or killing certain bosses would alter the world geography in some way

    • @thegodofsoapkekcario1970
      @thegodofsoapkekcario1970 3 месяца назад

      Remember that horse-riding enemies were supposed to be in DS1 and Bloodborne, but were cut and pushed back until Sekiro. DS2 doesn’t count because the horse boss doesn’t have a mounted rider.

  • @SKSaooo
    @SKSaooo 5 месяцев назад +74

    This makes the arena for Radahn being huge make muuuuuch more sense, especially post-fight where there's little to nothing but some drops and npcs dialogues right beside the grace.

    • @papaalex4961
      @papaalex4961 5 месяцев назад +8

      don't forget the dungeon in radahn's area!

    • @SKSaooo
      @SKSaooo 5 месяцев назад +13

      @@papaalex4961 I know, but it's a the border of the arena, leaving it essentially empty. Hence why the possibility of a crater opening after Astel's fall would make sense for it being so big, maybe the same kind of design that ended up being the one which takes us to Nokron from Limgrave after Radahn's defeat.

    • @janogabor7697
      @janogabor7697 5 месяцев назад +3

      It's huge because it's supposed to be a desert

    • @justindlc
      @justindlc 5 месяцев назад +2

      Yeah, the more “cut content” videos I see the more I understand some of the baffling landscape choices in a game with such amazing level designs. Like some paths that go nowhere still “feel” right in the sense that it was a maze-like trick, and some other areas like Radahn’s area that are huge but unused “feel” like there should be something else there.

    • @janogabor7697
      @janogabor7697 5 месяцев назад +3

      @@justindlc I never felt unused feel. I just accepted it as desert. it was shown as such in the cinematic.

  • @PierceArner
    @PierceArner 5 месяцев назад +75

    I've always wondered about the position of Astel's gigantic meteor in Yellough Annex Tunnel, because the Nameless Eternal City in Deeproot Depths is the one missing its frozen starry sky, and the buildings have visibly been destroyed by meteorites - unlike both Nokron & Nokstella. While the meteor still overlaps a gap of Deeproot Depths' map now, this alternate and directly linked version of the arena seems like an interesting reveal before those things were adjusted to be historic lore rather than a map-altering triggered event.
    The Caelid Astel cataclysm and the cliffsides around Mohgwyn being linked make sense with the half-finished feel of the surrounding cliffs, but also that's a unique area of architecture with its stone black columns made of the same material above in Caelid, which is mentioned in lore on the Golem Halberd. That link might also explain why there's that stranded Laser Golem boss in such a weirdly out of the way cliffside, as it may have been designed around some of the cataclysmic triggers and been left behind or repositioned above ground.
    Super interesting work as always!!
    (I'm curious if there are any unused maps in Farum Azula like this, as the area you start in after being teleported there the first time by Melina is unreachable after you drop down from it, which isn't true of any other location in the game insofar as I'm aware, and always stood out as strangely obscured even as the buildings seem to wrap around and up to it).

    • @nightscout9979
      @nightscout9979 5 месяцев назад +2

      Part of Nokron is actually in disarray, namely the area right after the meteorite crater. The city can be seen in this state from the Siofra elevator too even before Radahn is defeated, so something seems to have toppled a number of buildings and flooded that area well before the meteorite impact. It'd a rather odd spot to be damaged though, since Astel would have to lightly traverse the rest of Nokron twice.

    • @danteblack4627
      @danteblack4627 5 месяцев назад +1

      One of my guesses is Farum intended to be the actual size of the map.

  • @gustavl3107
    @gustavl3107 5 месяцев назад +42

    Absolutely fascinating material!
    It seems like that at some point development, the path from Leyndell to the endgame was not through the Forbidden Lands; rather you would travel through the extended Deeproot Depths, to the Consecrated Snowfields, and maybe find a way up the lift of Rold from things looted in the Snowfields? That would certainly explain why Melina just hands you the Rold medallion sort of out of nowhere in the final product. Her just giving it to you after beating Morgott was an emergency solution due to cutting all this content.

    • @Dorito_Djinn
      @Dorito_Djinn 5 месяцев назад +4

      I think you're right. Hopefully one day there's a mod to restore this version of the map and maybe the cataclysms

    • @nightscout9979
      @nightscout9979 5 месяцев назад +8

      That could make sense, though perhaps the Rold Medallion was originally dropped by Morgott instead. In the final game, players are left thinking they can access the Erdtree after defeating Morgott, or, if they spoke to him, players can test and see that he was telling the truth about the path being sealed. Without Melina giving the medallion, reading the item description might immediately spoil there's more to come.

    • @davidepastore5600
      @davidepastore5600 5 месяцев назад +13

      Notably, the Rold Medallion is split in two parts, like the Dectus and Haligtree Medallions, but Melina just hands you the already conjoined parts.
      This could hint at the Rold Medallion initially having a questline tied to recovering both halves, like its counterparts.

    • @ace-smith
      @ace-smith 5 месяцев назад +2

      i don't think this is it; i think the deeproot path just implies that we weren't originally supposed to get to consecrated snowfield from the same entry point as mountaintops of the giants. i think it was still an optional/"hidden" area, just one with a bit more ds1 style world interconnectedness

  • @LMSH
    @LMSH 5 месяцев назад +47

    Very interesting, wish we had gotten to see this unused version in game

    • @SekiroDubi
      @SekiroDubi  5 месяцев назад +12

      Thanks man! Appreciate it!

  • @garbagecan755
    @garbagecan755 5 месяцев назад +120

    You have to be 100% correct about that cutscene, crater, and boss arena all being for Astel. Not only with everything you said in your own video, but the "Crater" left behind doesn't look like a "Crater", and Astel doesn't appear to enter the ground in the cutscene. The "Crater" does, however, look exactly like an antlion hole. The Astels are all based on Antlions. It looks like Astel was supposed to crash and then either implied to or would then have been shown burrowing into the ground creating the hole, presumably.

    • @SekiroDubi
      @SekiroDubi  5 месяцев назад +57

      I didn’t show yet another content that would take you to Astel from lake of rot, instead of the coffin we take today. My take is that we kinda followed Astel in the underground

    • @DrnMontemayor
      @DrnMontemayor 5 месяцев назад +7

      Second time that I know of that Fromsoft scrapped us following someone directly to advance the story, the other being Micolash/Laurence.​@@SekiroDubi

    • @nightscout9979
      @nightscout9979 5 месяцев назад +2

      While antlions do create traps, only the juvenile antlions particularly dig around. The Astel might have pierced right into the Nokron cavern and the player would just find a tunnel uncovered by the impact. If the Astel was to have dug the tunnel, It may have been deemed awkward for the player to be close enough to witness the Astel's landing only for the Astel to ignore them and fight later, hence the cut.

    • @XogoWasTaken
      @XogoWasTaken 5 месяцев назад +8

      Really a shame we missed out on that because actively chasing down a boss would have been really cool to see - especially one as conceptually unique and interesting as the astels. Nightscout raises an interesting point, though, that only juvenile antlions dig. That might not rule out the theory though. Perhaps we chase it down as it grows.
      It lands as a fallingstar beast (hence the name), which we fight in Radahn's arena, before it digs away underground. In the underground area, we have more fights with it, each starting as it's next phase of growth and ending with it running away.
      This would likely play out one of two ways:
      - Fallingstar beast (potentially full grown - maybe a two phase fight?) up top, then hanging astel as a hazard in the descent, then astel in the last big room
      - Fallingstar beast up top, full grown fallingstar beast at the bottom of the descent, then hanging astel and full grown astel in the last big room as a two phase fight.
      The smaller room at 15:19 contains a grace, both as a boss respawn and so that the guidance of grace can point you down that way from elsewhere.
      That would be some very quick growth, though, and it fails to account for the animation of the fully grown Astel falling from the sky.

    • @hi-i-am-atan
      @hi-i-am-atan 5 месяцев назад +3

      @@XogoWasTaken considering the way the astel animation mirrors radahn's meteor slam attack, i could imagine that you would approach and enter the arena while it's empty, thinking it's only a step on your path for tracking your quarry - only for one of the stars of underground night to look like it's growing brighter and larger, before astel comes crashing down into the arena with a fiery entrance, now fully grown

  • @mdcandronic
    @mdcandronic 5 месяцев назад +38

    Thay big end area in Deeproot seems to be the source of the river, which in turn splits off into Ainsel and Siofra. Right now the source of the water is sort of the Erdtree's base but in this older map the allignment for that seems off.

    • @Sylvia-t1f
      @Sylvia-t1f 5 месяцев назад +17

      It would also make sense for the river's source to be in the mountains/snowfield

  • @gabriatus9508
    @gabriatus9508 5 месяцев назад +39

    Interesting. This meteorite thing could explain why we fight a discount Astel in the snow area. It felt so unnecessary and out of place, so it being THE meteor that hits the area and cover it in snow makes me hate it less lol.

  • @SabakuNoMaiku
    @SabakuNoMaiku 5 месяцев назад +47

    nnnnever stop.

  • @xqawas
    @xqawas 5 месяцев назад +111

    it is interesting that the only way to the snowfield is a loading screen. yet every other area is accessible without one. (except for farum azula) maybe everything was seamlessly connected during development, but later changed because of time constraints or whatever.

    • @iveharzing
      @iveharzing 5 месяцев назад +25

      Same thing for Mohgwyn Palace, Haligtree and Farum Azula.

    • @xqawas
      @xqawas 5 месяцев назад +8

      @@iveharzing i listed farum. but i forgot about the others yes. maybe it was planned in early development to have everything accessible without loading screen. who knows.

    • @minerman60101
      @minerman60101 5 месяцев назад +14

      The only way to both Snowfield and the Mountaintops is a cutscene elevator lol

    • @DrnMontemayor
      @DrnMontemayor 5 месяцев назад +4

      I remember interviews from DS3 before release that also talk about a more interconnected map, but they always end up streamlining everything by release. Hopefully, Dragon's Dogma 2 surprisingly positive reception makes them go back to less fast travel reliant navigation, including sending gates and coffins.

    • @Omega77232
      @Omega77232 5 месяцев назад +13

      @@DrnMontemayordd2 has far from being have a positive recption lol
      and also that game is mostly caves so its not fair to compare it to elden ring

  • @hsvfanjan17
    @hsvfanjan17 5 месяцев назад +39

    Wow, that's a lot, thanks so much for all those archiving efforts. For anyone who's interested in more than just the game, videos like these are so awesome to watch.
    One critique maybe: compared to e.g. Zullie or Lance the text you're showing often very quickly changes to the next text, not even leaving enough time to look at what you're actually trying to show. While I can just watch their videos normally, I often (have to) pause your videos. Maybe it's also something else (position or size of the text, amount of words, showing text with "b roll" first and then what the text is referring to, text being replaced instead of fading out and in, ...), idk, just wanted to let you know :) of course all the information is still there and very appreciated, just want to say there is room for improvement in the presentation

    • @kimlee6643
      @kimlee6643 5 месяцев назад +2

      This is kinda funny to me since I always find myself speeding up Zullie's vids because shots/framing tends to be unnecessarily long and hence the text also lingers for too long as well. Zullie's music choices are very repetitive/uninteresting to boot, which also encourages me to mute the videos.
      So I think Dubi's pacing is actually fine.
      Also, Lance narrates his vids so I don't think it's a fair comparison. A person's voice grants vids a cadence that otherwise cannot be achieved.

    • @hsvfanjan17
      @hsvfanjan17 5 месяцев назад

      @@kimlee6643 I thought about putting a "disclaimer" in there how comparing it to Lance's videos but then I wasn't sure if maybe some of his videos are/were unnarated.
      I mean I'm also often speeding up videos (not necessarily Zullie's, though) but speeding up a video is way different than slowing one down. Also, things like how text is displayed would still be an issue, imo.

    • @kimlee6643
      @kimlee6643 5 месяцев назад

      @@hsvfanjan17 It depends, Dubi also has AI (I think?) narration in some vids. But Lance feels super authentic because that's literally him talking, which sets things apart on the spot.
      In any case, second part is true. I still pause Zullie's and Dubi's vids anyway, so I can't put one over the other in that regard either.

  • @XogoWasTaken
    @XogoWasTaken 5 месяцев назад +9

    Having read some comments here, I have a theory on what would have gone on with the whole area near Mohgwyn. It would have been a series of boss fights where we chase down and eventually kill a fallingstar beast as it grows into an Astel
    Two notable points I saw around about this are that the "crater" in Radahn's arena looks much more like an antlion hole (astels are based on antlions), and that it would be weird for the astel to do that because only only juvenile antlions dig like that, while an astel is a fully grown adult.
    It lands as a fallingstar beast (hence the name), which we fight in Radahn's arena. Before we can kill it, it escapes the fight by digging away underground. In the underground area, we have more fights with it, each starting as it's next phase of growth and ending with it running away.
    This would likely play out one of two ways:
    - Fallingstar beast (potentially full grown - maybe a two phase fight?) up top, then hanging astel as a hazard in the descent, then full grown astel in the last big room
    - Fallingstar beast up top, full grown fallingstar beast at the bottom of the descent, then hanging astel and full grown astel in the last big room as a two phase fight.
    The smaller room at 15:19 contains a grace, both as a boss respawn and so that the guidance of grace can point you down that way from elsewhere.
    That would be some very quick growth, though, and it fails to account for the animation of the fully grown Astel falling from the sky.

    • @leahthegeek9677
      @leahthegeek9677 5 месяцев назад

      Thats actually really interesting

    • @tylerhawksmoor9601
      @tylerhawksmoor9601 5 месяцев назад

      there's an animation file that Zullie showcased from Radahn's dunes, which is for Astel falling as the comet. it's a really sick idea though.

  • @Tengila
    @Tengila 5 месяцев назад +41

    Radahn's arena originally serving as a gate to Mohgwyn Palace reinforces my belief that the reason for Radahn and Malenia's clash was that Miquella had already been abducted and she was trying to reach him. The locations make so much sense in the game as it is already, and this scrapped gateway just strengthens that interpretation, IMO

    • @Wet_Fungus
      @Wet_Fungus 4 месяца назад +4

      I think that when Miquella was trying to save Malenia for the rot, he tried to use an eclipse to cleanse her. This is shown in castle Sol where we see eclipse imagery everywhere, followed by a ghost whom says more on the topic. However, the eclipse could not occur due to radahn holding the stars. Miquella sent Malenia to kill radahn and allow the stars and moon to once again move. However, Mohg took this time to kidnap Miquella.

    • @ButterDawgDawgWitDaBudda
      @ButterDawgDawgWitDaBudda 3 месяца назад +8

      Now it makes even more sense, Miquella wanted to be as close to dead-to-be Radahn's body and Mohg at the same time.

    • @LeggoMyGekko
      @LeggoMyGekko 19 часов назад

      @@Wet_Fungusthe only part of this I don’t agree with is the part where Mohg up ducted Miquella during the battle of Aeonia. In the DLC it’s confirmed by Freyja that Miquella was present at the battle and was healing those who were afflicted by scarlet rot.
      Though, to be fair, I also think Freyja was shoehorned into the DLC as a way to justify Radahn being shoehorned into the DLC in lieu of Godwyn, so it’s possible that the idea of Miquella being there was just a retcon like PC Radahn himself.

  • @chuckyg7909
    @chuckyg7909 5 месяцев назад +17

    Thank you for sharing these! Quite fascinating to see these alternate/cut map areas!

  • @Razhork
    @Razhork 5 месяцев назад +13

    Great video. I like the lil' teaser of some cut Farum Azula stuff at the end. I can tell it's cut content that has already been shown as concept art in the official artbooks (specifically the big spear-wielding wolf statues), that I've long speculated about. Really looking forward to it.

  • @niizzy7485
    @niizzy7485 5 месяцев назад +8

    @sekirodubi
    The area under radahn arena, looks like a WATERFALL "zone/area" created by the blast. Think like the huge waterfalls we see in dark souls darkroot basin, but with the star sky of the underground areas of elden ring. Then at the end of the waterfall we'd likely investigate the source of the crater only to find astel.
    I find theme of a waterfall coincides already pretty well with what we see in the distance of the aisen river and whatnot, instead of a coliseum like structure which i think is just due to the shape of the polygons.

  • @herminy1324
    @herminy1324 5 месяцев назад +6

    Still thinking about the Rot-Ancestral followers in the 1.0 version and the Astel fog wall cave's decorated rot. sweet showcase!

  • @Cactar8
    @Cactar8 5 месяцев назад +8

    i like the fact that some locations still line up almost perfectly and the idea that you had to go underground to get to the hidden area is dope

  • @harimahario6365
    @harimahario6365 5 месяцев назад +8

    omg it's so huge!!!

  • @MoxieWatts
    @MoxieWatts 5 месяцев назад +3

    this is so impressive tysm homie! this video had me saying wtf so many times lol
    thank you for doing this we love you!

  • @apophisstr6719
    @apophisstr6719 5 месяцев назад +10

    So Malenia really was searching for Miquella in Caelid...

    • @calyx_datura
      @calyx_datura 5 месяцев назад

      That’s what I was thinking too

    • @simonealcazar816
      @simonealcazar816 5 месяцев назад +4

      That doesn’t really make any sense. Especially with the multiple versions of Miquella’s role. It’s more just likely Moghwyn was going to be a more earlier accessible.(Without Varrie). Malenia dialogue doesn’t suggest she now Miquella was stolen in different versions of the game.

    • @apophisstr6719
      @apophisstr6719 5 месяцев назад

      @@simonealcazar816 I mean, obviously that idea is dropped alongside the cut contents, but the fact that that entry point to the palace existed is kind of a hint that it might be the case at least during development.

    • @simonealcazar816
      @simonealcazar816 5 месяцев назад +5

      @@apophisstr6719 But that narrative doesn’t make any sense. What would fighting Radahn has anything to with finding Miquella. As of now it’s hinted that reason Malenia to kill Radahn so his control over the stars would cease and the Eclipse can be possible. However before this version, Miquella was already in the Haligtree and had his own ending meaning the reason couldn’t have been for Miquella’s disappearence. Malenia looking for Miquella makes no sense no matter what version you put it.

    • @apophisstr6719
      @apophisstr6719 5 месяцев назад +1

      ​@@simonealcazar816 Well dropped contents are usually really disorganized because many different ideas could swirl around during development. The Miquella ending could be dropped before or after this one that we'll never know. They might not even had the Eclipse until very late development hence why there're so little about it.
      The dune entry to palace might be the original idea (for the story concept of if Miquella is already kidnapped) why Malenia must unlock the stars to make that descend point possible.

  • @EuclideanAl
    @EuclideanAl 5 месяцев назад +2

    I don't see why they couldn't use the full Moghwyn area, including the entrance to it from Radahn's battle area. Moghwyn in general is fairly small and it never really made sense to me that you can only access it either through a random portal tucked away next to Castle Sol (Why would Mogh put one there, specifically? Hoped to steal Miquella while he was still at Castle Sol?) or through Varre's quest. Feels more natural to encounter Radahn and then be introduced to another area a bit organically instead of seeing a meteorite fall a few miles away from where you even fought Radahn. But maybe that's the point, y'know, Elden Ring is an exploration-heavy game...

  • @vitorvena
    @vitorvena 5 месяцев назад +5

    Youre the legend man!
    Elden Rinh is so good i would love to have more of it even if just some unused stuff polished and repurposed!
    Just some constructive criticism: maybe keep the text on screen longer so we can read wothout pausing and going back constantly.

  • @Epipousethemagician
    @Epipousethemagician 5 месяцев назад +3

    Thank you for all this demostration!
    I think the map under Caelid were implying the foundation of "polis" or kings/councils back then.
    As the coffin-like stuff behind the place of Astel. Thought an article on a forum form Taiwan connected it with Rosicrucianism; It's intresting also.
    Also Astel itself may refers to Ptolemy.
    Then the place of Mogwyn would be Mt. Olympus. (as we can see in the height relastion)

    It amused me that the unused road to Consecrated Snowfield meets Astel/Ptolemy map then goes to the twin Empyrean. Ever young & rot.
    And the information that Miquella was a grown-up in the womb-saction at Mogwyn, we may start the journey to 《Shadow of The Erdtree》
    Implys a lot for this generation. It's lovely. I like it.
    I'm from Taiwan. Fascinated by the code and route of history and myth shown in this game.
    I'm not attched to what was told, it's beautiful chemical compounds to me.

  • @AesirAesthetics
    @AesirAesthetics 5 месяцев назад +2

    :0

  •  5 месяцев назад +1

    great vid! it would make so much sense to reintroduce the cataclysm mechanics in the upcoming dlc, one can only dream right? :) anyways, thank you so much for this type of content!

  • @ludwigxvii356
    @ludwigxvii356 4 месяца назад +1

    I was just looking at the artbook, the Deeproot depths elevator has also a concept art design

  • @dylan_oby0284
    @dylan_oby0284 5 месяцев назад +3

    Cool to see the themes of the underground areas continue, like the first elevator which would have been a match for the ones we find in the first part of siofra and leading to the lake of rot, then the second with the inverted tower being a match with the deep siofra well but for the snowfield instead

  • @Kbaby521
    @Kbaby521 5 месяцев назад +2

    Terrific work. Great discovery from you. You're a credit to the whole ER datamining community.

  • @LeggoMyGekko
    @LeggoMyGekko 19 часов назад

    This content absolutely should not have been cut from the game. People like to justify and defend FS’s decisions to cut huge chunks of their game by saying “sometimes it’s not time constraints, but the developer vision” and that’s just not a good argument. Who cares why it was cut? I just think it shouldn’t have been. I think it would have been a better game if they chose to keep more of the things they left on the cutting room floor

  • @SilicatYT
    @SilicatYT 5 месяцев назад +1

    Wow...
    Just wow, this is incredible! Great work to everyone involved!

  • @nightscout9979
    @nightscout9979 5 месяцев назад +1

    The long path in Deeproot reminds me a bit of lower Siofra and upper Ainsel. Perhaps the terrain before the Deeproot river was meant to be like the Ancestral Woods, an expansive zone with Ancestral Followers, explaining why some are in the Consecrated Snowfield. As for the crater path to Mohwyn Palace, that reminds me of navigating the Limgrave crater on a much larger scale mixed with Deeproot's ant-heavy platforming route.
    Perhaps the Mohgwyn Palace path from Caelid was cut for fear that it wouldn't have enough content to justify the time spent traversing it. The region was by no means finished, so it could have been fleshed out, but the focus appears to be on what the player is climbing down to, rather than much of the path itself. If the area is mainly meant to highlight the Mohgwyn Palace, maybe it didn't bring the player to the region of interest in a timely manner. The final game's waygate seems to bring players to similar terrain but on a much smaller scale.
    Thanks for finding the exact location of the possible Snowfield elevator! I love thorough details like that, and I especially appreciate you loading the visual asset back in or creating a mock-up to better demonstrate what it would have looked like.
    Regarding the snow cataclysm, does anything indicate whether it would have affected something in Ordina to create a path down to the Haligtree? Is there perhaps any data in Astel, Stars of Darkness' files or boss room to indicate that its presence would be linked to a cataclysm flag? Also, to clarify, would the snow from the cataclysm have blocked off the Grand Lift of Rold? If so, would that mean players would have no choice but to teleport or take the Deeproot elevator to leave the Snowfield?
    Finally, did the current Deeproot Depths and Mohgwyn Palace already exist in the files around the same time as this unused content was created? Are the cut areas just additional paths to and from those regions, or could they have in fact been rough drafts of the places themselves? If it's the latter, pehaps the open area in the cut Deeproot content would have housed the ruined Eternal City and the river would be akin to navigating the Ainsel in the final game.
    Thanks again for all the amazing work you do, Sekiro Dubi! I still revisit the video about Kale's quest to the Frenzied Flame Proscription from time to time. I'm intrigued by your hint at unused Farum Azula structures too, and your comment about an alternative path to the Grand Cloister.

  • @spazemunky
    @spazemunky 5 месяцев назад +1

    Radahns area always seemed like a massive waste of space once the fight was over.

  • @djsteink
    @djsteink 5 месяцев назад +1

    The closer we get to the DOC dropping, the more I’m thinking we will see another underground map, specifically to the west of the Siofra river where that big lake seems to exist.

  • @Soulute367
    @Soulute367 5 месяцев назад +2

    This kinda reminds me to the Ringed City and the fact that there is an alpha version that makes it so much more massive in the dreg heap part.

  • @Flyas.
    @Flyas. 5 месяцев назад +2

    Great find Dubi, can't wait for Sabaku to talk about this 👀👀

  • @Dorito_Djinn
    @Dorito_Djinn 5 месяцев назад +1

    I'd never heard of the cataclysm mechanics. Reminds me of what they tried to do in DS3. This is an awesome find, good work!

  • @MrMrboy09
    @MrMrboy09 2 месяца назад

    Awesome video!
    Elden Ring was a Covid Game. Every game developed during those years came out Unfinished and with a lot of Cut Content. I do believe we only got 80% of the game that they wanted to make for us. 😅

  • @Ixxlostinabox
    @Ixxlostinabox 3 месяца назад

    This would have made more sense as to why Radahn and Mohg are required for the DLC. It would have linked the two of them physically in the world.
    Mohgwyn palace always felt very random and out of place, it looks like FS had bigger plans for that area which explains its weird state in the current game.

  • @lawlaw9176
    @lawlaw9176 5 месяцев назад

    Me: Bought a game and downloaded 80gb of files, actually playing 20gb content.
    Miyazaki: are you complaining?
    Me: No I am appreciating...

  • @shoesmuffins4455
    @shoesmuffins4455 2 месяца назад

    Hi man, please, can you please tell me, how did you enable those unused collisions? And what software did you use to enable/restore collisions? And on which version of the game? I'm very interested since I want to make a mod with restored areas, but I can't find these collisions in smithbox.

  • @Cloudef
    @Cloudef 5 месяцев назад +1

    Some early leaks/rumours for the game also stated that the underworld was supposed to be complete alternate path for players to reach the ending of the game quicker but it would have more difficult bosses / enemies.

  • @goontheracoon
    @goontheracoon 2 месяца назад

    Wish some bodder would restore these fragments and bring them into the game..
    Could also just use DS3 Assets with a small texture change as bosses.. garden of eyes is already doing this but they've gone and made their own spinnof inside the game that leaves a sour note in my mouth.. really didn't like their epileptic rialm of totally unfit content.

  • @futasnake
    @futasnake 5 месяцев назад +15

    Yaaaay! I found the first unused elevator assets after noclipping awhile back after discovering the unused map image but was always curious where it was supposed to lead. Thanks for this!!

  • @tTaseric
    @tTaseric 5 месяцев назад +1

    I think in the base game, the way Radahn's death "summons" the meteor over Limgrave and *only* that meteor works very well in maintaining the flow of the game and particularly Ranni's questline, which currently is kinda *the* questline for base-game Elden Ring.
    The Radahn arena hole would fit perfectly for owners of the DLC, who likely have played Ranni's quest at least once before, and just want a shortcut to Mohg to get started in the DLC. Turning Radahn's arena into a guantlet of both Radahn and an Astel would be a perfect 'test' / 'check' to see if players are ready to actually do the DLC. Granted, this is all baseless speculation and definitely won't happen. Still, it's nice to imagine.

  • @etinarcadiaego7424
    @etinarcadiaego7424 5 месяцев назад

    This is what is so great about Fromsoft. Even as ambitious as Elden Ring is, From had intentions of making it even more enormous. I'll be money we'll see the Catacylsm Mechanic or something like it in a future From game. They are known for recycling content they didn't have time to use in one game on others.

  • @bibenz
    @bibenz 2 месяца назад

    I wonder if theres a questline related to astel… perhaps its a recurring boss similar to glintstone adula or the ancient dragon lansseax. Remeber theres another astel at consecrated snow fields edit: it may also be related to malenia,radahn,mohg miquella?

  • @RythmiquedelaBete
    @RythmiquedelaBete 5 месяцев назад +1

    That's fascinating !
    Thanks for sharing these discoveries ~♡

  • @apolloisnotashirt
    @apolloisnotashirt 5 месяцев назад

    It could've had scenery, OR just another fudging massive Sellia town. Either way I would have rather had this than taking a casket ride to it.

  • @TREVORVADER
    @TREVORVADER 3 месяца назад

    Man Fromsoft really suffers from an extreme cut content issue. Especially when they often replace the cut stuff with worse versions of what they originally plan.

  • @DrnMontemayor
    @DrnMontemayor 5 месяцев назад +1

    I hope the Shadow Lands have something like this in them.
    I wonder if Astel, Stars of Darkness was originally just another encounter with the early version of him originally.

  • @KodFrostwrath
    @KodFrostwrath 5 месяцев назад +1

    This means so much. A whole ton of things and lore details make much more sense now, this is amazing. Thanks.

  • @nutherefurlong
    @nutherefurlong 5 месяцев назад +1

    This is fascinating, From winds up cutting significant things but you'd rarely know it given how rich these games have been
    [Edit, asked: "What music is this?" Answered below]

  • @Gochannie0203
    @Gochannie0203 5 месяцев назад

    Fascinating! Im not sure if this sounds silly but i wonder if it's possible for modders to finish/use these assets in anyway! This is such a cool find!

  • @SignumEternis
    @SignumEternis 5 месяцев назад

    The amount of cut content in this game is crazy. I really hope we see at least some of it repurposed in the DLC.

  • @jmssun
    @jmssun 5 месяцев назад

    13:01 it would be awesome if this magnificent winding decent would be the alternative path to the shadowed realm

  • @Felix-lz7mz
    @Felix-lz7mz 5 месяцев назад +1

    could someone link the annalithic account or maps? I couldn't find it

    • @SekiroDubi
      @SekiroDubi  5 месяцев назад +2

      ServerName discord

  • @AlexanderJoneshttps
    @AlexanderJoneshttps 5 месяцев назад

    This reminds me of the cut content from Demons souls mainly mountain of giants

  • @sarkadisf
    @sarkadisf 5 месяцев назад

    Considering that you just teleport there i'd guess they didnt had time for this part

  • @NorthstriderGaming
    @NorthstriderGaming 5 месяцев назад

    So deeproot depths were originally an alternative path to the mountaintops, huh?

  • @cirno9349
    @cirno9349 5 месяцев назад

    4:38 the white marks in the black look like eyes and it scared the shit out of me

  • @leahthegeek9677
    @leahthegeek9677 5 месяцев назад +1

    This is so interesting, thank you for sharing

  • @paulnewhouse5126
    @paulnewhouse5126 5 месяцев назад +1

    Where is this music from?

  • @jairocolombo4410
    @jairocolombo4410 5 месяцев назад +1

    Omg, amazing find! ER is huge, i would wait one or 2 yers to have every cut content in game.... Thanks to you and others who love fromsoft, we can see a glimpse what would look like

    • @simonealcazar816
      @simonealcazar816 5 месяцев назад +1

      God. I have say every time. Not every cut content is cut because they didn’t have time. No amount of time would bring this back if they simply had different ideas in what they wanted.

    • @jairocolombo4410
      @jairocolombo4410 5 месяцев назад +1

      @@simonealcazar816 no everyone,but the most yes 🤣🤣 , time or the hardware limits

    • @LeggoMyGekko
      @LeggoMyGekko 19 часов назад

      ⁠@@simonealcazar816I’m just as exasperated as you are, but it’s with people who make comments like yours. Who cares why it was cut? Who cares if it was a different idea than they wanted? Some people, regardless of intent or developer vision, think the game would have been better off had they not cut so much content. It’s not some misunderstanding of the process of making games, some people just fundamentally disagree with the decision to cut things that make it this far into development. What the players want for a game is just as important as what the devs want for the game. The developers vision is not the end all be all/objectively better option simply because it’s coming from the developer.
      They made a bad call cutting as much as they did, whatever the reason might have been.

  • @ktkyo
    @ktkyo 5 месяцев назад

    This would have explained the second Astel being in the Consecrated Snowfield. From the Nameless Eternal City with no sky to a cave.

  • @jmssun
    @jmssun 5 месяцев назад

    1:08 Can you please change text and background so that they block less of this Incredible find!? At lease minimize the background so it won’t cover 1/3 of the entire screen

    • @SekiroDubi
      @SekiroDubi  5 месяцев назад +1

      I could but not for this video. It would mean re rendering and re upload and for RUclips that’s a whole new video

    • @jmssun
      @jmssun 5 месяцев назад +1

      @@SekiroDubisorry, for future videos love your content, thank you🎉🎉

  • @agxryt
    @agxryt 5 месяцев назад

    Whats the track playing around 2:30?

    • @SekiroDubi
      @SekiroDubi  5 месяцев назад

      Always the same. It’s Rennala’s

  • @doju5505
    @doju5505 5 месяцев назад

    Imagine if the DLC re-introduces the Radahn arena crater, giving access to mohgwyn, & that's why you need to kill Radahn & then Mohg to get to the land of shadow

  • @tomnookyankees3761
    @tomnookyankees3761 Месяц назад

    Is there any internal game data pointing to Mohgwyn's palace originally planned to be under where the Rose Church is in Liurnia and the Lake of Rot originally planned to be under where Aeonia Swamp is?
    If so maybe that tunnel from Radhan's arena would have originally led to Lake of Rot?

    • @SekiroDubi
      @SekiroDubi  Месяц назад +1

      @@tomnookyankees3761 lake of rot had a tunnel to the elevator where ranni is. I shared it in some other video which is hidden but you can find on my twitter

    • @tomnookyankees3761
      @tomnookyankees3761 Месяц назад

      @@SekiroDubi I don't have twitter is there another place I could see the video?

    • @SekiroDubi
      @SekiroDubi  Месяц назад +1

      @@tomnookyankees3761 ruclips.net/video/CqQFmRdzkg8/видео.htmlfeature=shared

  • @dantefiore8442
    @dantefiore8442 5 месяцев назад

    Its always fascianting looking at things like this and the totally different lore from 1.0 game(like Miquella's tower of Silver or whatever it is.) So many things could go unused simply from creative visions changing!

  • @midnightlunch3285
    @midnightlunch3285 5 месяцев назад

    I'd love to see mods that attempt to restore these areas in full detail, fitting the lore where need be etc. We got an enormous game as it is so I'm not entirely upset we lost these areas (compared to, say, Dark Souls 1's cut content), but it'd be grand to truly expand the game by using cut content as a base (rather than just modifying existing areas only).

  • @Whotopraise
    @Whotopraise 2 месяца назад

    This hurts

  • @JoseViktor4099
    @JoseViktor4099 5 месяцев назад

    Is a shame that a pre-access to The endgame part of ER are cut, I consider that might had been cool to fight every demigod earlier in order to utilize runes such as Malenias on a much greater extend if you somehow got her early. My guess is that this was done to prevent the players to not do stuff in order, although a much fancier solution might had been to have a Morgott spell over Fire Giant Arena to give a lore reason of preventing anyone to enter.

  • @heavyburnman47
    @heavyburnman47 5 месяцев назад

    That unused end part of the early Deeproot Depths reminds me of that spiral staircase diving spot to get to the Four Kings in DS1. That rectangle rock really looks like a diving board to me. 😂

  • @erin1569
    @erin1569 5 месяцев назад

    I don't know if it makes sense with the pre-cataclysm version, but wouldn't those be the old methods of reaching the consecrated snowfields?

  • @rayzu4380
    @rayzu4380 5 месяцев назад

    Elden Ring has so much more content prepared... If the game is already so big and incredible, I can't even imagine it having all of this extra content.

  • @WOOKMEISTA
    @WOOKMEISTA 5 месяцев назад

    That was so cool(no pun intended).
    Thanks for sharing this 👌❤️

  • @NeroCrucible
    @NeroCrucible 5 месяцев назад

    This is impressive, we're almost at a point where he can make false unused assets and we would believe it as lore implications

  • @Intentionallyfrogged
    @Intentionallyfrogged 5 месяцев назад

    Nice

  • @Spellfork
    @Spellfork 5 месяцев назад

    Cool stuff, could possibly end up repurposed in the DLC

  • @andrewbowen2837
    @andrewbowen2837 5 месяцев назад

    I wonder if this stuff is something the mod community could restore

  • @nonaim23
    @nonaim23 5 месяцев назад

    awesome video man ❤ i wonder what that big area at the end could have been.

  • @Cactar8
    @Cactar8 5 месяцев назад

    underground labyrinth? sounds so cool 5:10

  • @chaossilvermoon
    @chaossilvermoon 5 месяцев назад

    COOL!

  • @Ciaurrix
    @Ciaurrix 5 месяцев назад

    I love the music you used, could you share it? Is it from the game? I don't recognize it

    • @Omega77232
      @Omega77232 5 месяцев назад +1

      its rennala boss ost

  • @Amaladenfer666
    @Amaladenfer666 5 месяцев назад

    Were these areas always been there? Or someone find them recently?

    • @SekiroDubi
      @SekiroDubi  5 месяцев назад

      I found the data about a month ago. Then we enabled then in game.

    • @Amaladenfer666
      @Amaladenfer666 5 месяцев назад

      @@SekiroDubi ok, cause i asked myself if it couldn't be some "new content" in anticipation of the DLC, maybe they add some pieces one by one.

    • @SekiroDubi
      @SekiroDubi  5 месяцев назад +1

      @@Amaladenfer666 there hasn’t been any game update for a while

    • @Amaladenfer666
      @Amaladenfer666 5 месяцев назад

      @@SekiroDubi true, it just was a hypothesis, but it looks so cool than i hope they'll use it with the DLC.

  • @wjr4700
    @wjr4700 5 месяцев назад

    It would be great if you checked out the Stone Platform inside the Erdtree. If you clip out, there is a sandy area with a drop off that I think we were meant to access at one point. I even found a blue warp that sends you back up to the Stone Platform. Strange considering its supposed to be in a tree.

    • @SekiroDubi
      @SekiroDubi  5 месяцев назад +1

      I’ve already shared stuff about this in my Twitter. It’s like you said. There’s even a boss fogwall there

    • @wjr4700
      @wjr4700 4 месяца назад

      @@SekiroDubi Oh cool. I can absolutely see it as part of the land of shadow. I wonder if it was just an early Radagon fight.

  • @Kosmos_er
    @Kosmos_er 5 месяцев назад

    incredible

  • @timelessdust3001
    @timelessdust3001 5 месяцев назад

    Holy moly that soundtrack in the video is ethereal where is it from?

  • @jaydenwebster7510
    @jaydenwebster7510 5 месяцев назад

    This is cool.

  • @fleshtheknight389
    @fleshtheknight389 5 месяцев назад

    This is therapeutic

  • @dj10schannel
    @dj10schannel 5 месяцев назад

    Interesting

  • @terrycrist3
    @terrycrist3 5 месяцев назад

    Great work as always!

  • @Михаил-ы2ц8т
    @Михаил-ы2ц8т 5 месяцев назад

    Insane

  • @carlschrappen9712
    @carlschrappen9712 5 месяцев назад

    I wonder if they might bring back a cataclysm event for the Shadow of the Erdtee. It might explain that field of blue flowers we can can't see in any of the backgrounds.

    • @simonealcazar816
      @simonealcazar816 5 месяцев назад +1

      Very unlikely

    • @carlschrappen9712
      @carlschrappen9712 5 месяцев назад

      @@simonealcazar816 You're probably right.

    • @ace-smith
      @ace-smith 5 месяцев назад

      that's definitely an underground area

    • @carlschrappen9712
      @carlschrappen9712 5 месяцев назад

      @@ace-smith We saw the open sky in the background of the shot with red sword stress in a field of blue flowers, so it's not underground. There seems to be 2 swamp areas underground, one with the candle holding omens and people with glowing crystals for heads, another that is sleep themed.

    • @ace-smith
      @ace-smith 5 месяцев назад +1

      @@carlschrappen9712 ah, i was mixing it up with the field of purple flowers lol 🤦

  • @arlom5132
    @arlom5132 5 месяцев назад

    wow!