Using the Arnold Volume Shader in Maya 2019

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  • Опубликовано: 3 дек 2024

Комментарии • 25

  • @jacksonlamme
    @jacksonlamme Месяц назад

    great tutorial!

  • @eyewishwalrus
    @eyewishwalrus 5 лет назад +4

    It's not necessary to disconnect the initial shader you can go straight to the Arnold tab

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад

      Thanks Jacim

    • @eyewishwalrus
      @eyewishwalrus 5 лет назад

      @@MHTutorials3D Great tutorial information for everybody to know as usual :)

    • @ACES-BRAZIL
      @ACES-BRAZIL 2 месяца назад +1

      @@MHTutorials3D and volume with standin? tnxs

  • @Glasseyyy
    @Glasseyyy 3 года назад

    Dude thank you so much! Needed this tutorial because I was making a bowl of soup, so I needed some steam!

  • @pseudopod77
    @pseudopod77 4 месяца назад

    great tutorial. would be good to know how to color or texture this without having to use camera projection

  • @KijasFX
    @KijasFX Месяц назад

    Thanks for your video. quite helpful. I was following the link for free 3D people and it only sends me to the website. Do I have to make an account or something to get the free ones? would love to test it out!

  • @jaisheeld1016
    @jaisheeld1016 4 года назад +4

    Please make sure while recording the Mouse is visible. XD

  • @Krentiles
    @Krentiles 4 года назад

    Thank you for the tutorial

  • @8771franklin
    @8771franklin 5 месяцев назад

    can you export this as FBX or gltf?

  • @poemssongsforkids3564
    @poemssongsforkids3564 3 года назад

    can you make a tutorial covering all the arnlod nodes

  • @methlokaijufan9729
    @methlokaijufan9729 Год назад

    Where the hell is your mouse arrow? Wtf

  • @nestorrios9703
    @nestorrios9703 5 лет назад

    Excellent video for do a city smoke

  • @nayandurge8877
    @nayandurge8877 5 лет назад

    It's very nice mike sir

  • @Figster62
    @Figster62 5 лет назад

    I was wondering how I could do beer foam, I think you gave me at least part of my answer.

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад

      That would work

    • @ShaneCasserly
      @ShaneCasserly 5 лет назад +2

      I faced the same issue, My solution is to add a dispacement map that is very fine, and make sure displacements are enabled under the objects properties. have it under catclark and divide it a few times. Then in the shading. Just assign an aistandardsurface and have the transmission cranked, you want the scale to be pretty big, as light would pass through all of the bubbles. and possible some scattering too to soften it up.

  • @fuszer3347
    @fuszer3347 5 лет назад

    hello
    could you make an iron giant model pls :D

  • @atari2969
    @atari2969 5 лет назад

    Can you get volumes working with Arnold GPU?
    // Error: [gpu] could not create bifrost_multires_volume: input0_0_volume //