@crystalblade13 I underselled him, Ridley is fun, it’s awesome to see him in smash, and a lot of people play him. I’m just saying that for such a requested character, he barely got that much love from the community. The same could be said for K Rool and Banjo. Super highly requested characters, yet they quickly fell out of popularity
Fun fact: spamming A on Steve's recovery cancels it and allows him to snatch to ledge easier. This helps Steve recover in scenarios like 10:12. It doesn't look it, but that was survivable.
You can also change the angle to extend Steve's vertical recovery even further. I don't know why it works, but Steve's Up special has some extreme vertical range.
Exactly...not sure why they glossed over that. It makes Steves Up-B recovery MUCH better. They also missed the laying TNT on top of a block which allows you to stall off stage longer because the block disappears as if there is nothing on it making it last 4 times as long as just standing on the block itself. Not sure but I don't believe they patched either one of these out.
Up b insanely easy to exploit, side b is okay but counter able, and can be stopped by simply destroying the dot. Admittedly I do not know what the cutoff for honorable mention is, tho, so point may be moot
@@scylla1772 up b is easy to exploit alone, but mixed with side B's superarmor is pretty good. It's also the only spike counter in the game (excluding actual counters)
What video is that originally from? I remember they referenced it in a Smash Review episode and joked about how he talked in the older videos, can't seem to find it though.
He has two options side b or up b. Yrs one has super armor but if you hit the mega pellet away before he can get to it he stops his side b and can't use it again. His only other option is to use up b which can either be broken before he lands on it again making him go into free fall. Of course this is kind of hard to do since you could get hit by his recovery but projectiles I feel destroy his recovery considering they also damage the trampoline as well. So yeah pac man can stall and recover from very low but the cons outweigh the pros.
@@echo1279 he has so many options to avoid these things though, tons of mixups with how he angles side-B (you can literally just loop it behind yourself to avoid having it get hit as a mixup), plus being able to stall with Hydrant and Fruit. Trampoline is also very very hard to exploit considering how fast it is, and how often times Pac-Man will rarely ever be in a position where he has to rely on all three bounces since he has so many other options for making it back
@@echo1279 this is not true. With how many directions it goes in addition to distance, plus the fact that you can easily put the Pellet in a place that it can't really be touched, it is insanely hard to challenge in the right hands. That alone could make it a contender for number one, let alone factoring in Trampoline and Hydrant stalling.
@@vick7868 and @Amalga Unfortunately the pellet will most likely end up pointing at the ledge anyways. And yes the hydrant gives a little boost but the end lag on it would lower him a little more than would have if he just used his up or side b. Now don't get me wrong I'm not dissing his recovery, it's amazing and hard to challenge so it should have at least gotten an honorable mention, but the flaws would keep it out of top five. But yeah not trying to say it's bad I've gotten gimped multiple times trying to challenge it.
Screw attack Bayo is broken, if used right. Jump, witch twist, jump, 2nd witch twist kills by itself without needing fair to finish. Works best at low percents. I love screw attack Bayo.
@@marche800 Around 53% to be exact. Though it has 30 frames (iirc) of start-up before the intangibility starts, so he can still be hit out of it if you are near him or have a projectile.
Thing is though, (High GSP Bayonetta, no tournament experience) if you kept your jump stored, you have all your twists back, so you can recover high and cross any which way. Bayonetta is REALLY tough to edgeguard Edit: auto correct errors, whoops
Tsukasa Tawada did just as amazing a job on Pokemon Battle Revolution's soundtrack as he did on Colosseum's and Gale of Darkness', but nobody remembers that game exists so I never hear those songs used in videos. Thank you for including one during the Pikachu segment. :D
It's funny how they don't know about Steve's up b tech that allows you to literally recover from the bottom blastzone/corner of the stage without the use of his double jump
@@erratasss_ thats not a tech. here is an example: Steve is under the stage, and his recovery alone wouldnt snatch the ledge. But if you spam A while recovering upwards steves body goes kinda to the side. Like this " / ". His legs touches the ledge and he is able to grab it. Its a weird tech and not sure why it works. but his recovery gets times better because of it. If you're confused what i meant u should check out M2K
True but they probably didnt know that you pac man has several ways to recover that are situational such as if he's knocked offstage and someone is holding a fruit he can use the empty puff of air to slow his fall or change direction
@@chordalharmony Sheik and Steve dont have two either. And you can use roller as a third jump back every time you get hit. You can basically always recover and the only weakness ar long lasting moves and two frames as they consistantly punish going low (wich is Inklings brst option but you naver have to do it).
@@user-ds3bh4jt6r Which to a point means Steve’s is just a better version. Plus there’s a glitch for Steve’s recovery that give him insane height, allowing him to come from anywhere with only elytra basically. Although I didn’t know about getting a jump back. And both shiek and Steve have a large set of angles on their up b’s, so snapping to ledge with it can happen even above the stage. Not the same for inking. But still, it is a really good recovery
**cries in steve main cuz steve actually has a better recov than bayonett and the rest on the list** even tho it's his opinion i still think that steve has an advantage when it comes to recovering like a friking godlike being compared to others
10:14 Actually, steve can grab the ledge at this second by pressing attack, which nudges him up a little but puts him in free fall early. Source: steve main.
It’s worth mentioning that Pikachu’s quick attack is so fast that you can easily avoid a lot of Final Smashes after they have already been activated in your face.
1600/7650 Pac-Man is missing My analysis: 8/4/8/6/4. Range/Mobility go hand-in-hand, and having a side-B and an up-B that both go ridiculously far _and_ a wall jump? Anyway, side-B is powerful enough that it can be used as a combo finisher onstage for a KO, and up-B (while it doesn't come out frame 1 anymore) is pretty fast (his fastest OOS by two frames, and he has a really fast nair). It might be vulnerable to counters, but if camping with offstage bonus fruit has taught me anything, it's that nobody tries to challenge it, and his mobility is good enough to avoid nikita pretty well. The only thing he's really missing is a reflector, which is why I switch to G&W when I play against Ness or Steve or any of those other characters with massive energy balls. (Most of my SDs come out of forgetting I don't have a jump-you can only cancel Bonus Fruit with jump or airdodge.)
Its bullshit....and not even worth understandimg because bayo is such ass in ultimate. Basically you have to use up special before frame 4 of your double jump gets burned... really hard to time correctly
I feel like the 4 top spots weren't really a contest. I put Pac-Man in 5th on my list, likely because I'm so bad at abusing the weaknesses of his recovery. Still feel like he deserves an honorable mention though!
I remember a Tea (Pac-Man) vs Leon-(Bowser) fight, a in grand finals notheless. In a moment Bowser does a Bowsercide against Pac-Man. Result: Bowser died, Pacman recovered from that even when he got hit by Bowser's claw and Leon lost that set and it was a reset as a result (Leon still won that tournament).
1. If you tilt Steve's recovery during start, it will count it as going downwards when going upwards gaining about 6 tiles. If you spam is recovery you can gain an extra 4 tiles I think. 2. Spamming tnt and Steve minecart you gain a lot of height. 3. Pacman nor snake didn't get mentioned he can recover from anywhere.
I disagree with putting ZSS over PAC-MAN. PAC Has so many angles and ways to mix up his recovery, its extremely hard to challenge, even with counters, he can stall Numerous ways, His recovery lets him travel a pretty huge distance and he's one of the only characters like ROB and snake who can recovery high completely and avoid recovering to the ledge entirely, but he has safer landing options than ROB or snake. also I dont think bayo's recovery is as good as you are making it out to be. i still think meta knight has the best recovery in the series. has since brawl
Side b has tons of mix ups and good pac players understand how the armor works, hydrant stalls for timing purposes, up air has a slight float mechanic that actually gains some height, 99% of the time you shouldn’t need the last trampoline
Sometimes you just die to opponents throwing out moves and perfectly getting the red tramp, sure, but that happens to the opponents just as often so the pac player gets cheesy stocks
For Steve’s recovery, if you do up special, you can flick the joy stick downward right after and Steve will move a lot higher facing horizontally. And for bonus height, you can spam the dodge button and his legs will just barely reach higher. This can be very useful for when you are right underneath the ledge
Honestly, this might be the first smash top 5 that I 100% agree with, I thought meta knight was going to be #1 but I forgot bayo can have like 5 double jumps.
C5 while describing zss: her one move that makes her recovery really good is THE FLIP JUMP... Me:.... wait is that ACTUALLY how it's called??? I thought it was flip kick or boost kick?!?!
I was expecting Pac-Man on this list.. Now I feel less unfair using him 😅 Also, one could mention wall jump for some of these characters as another mix up option ✌🏼
C5 have you not seen Mewtwo Kings video on how to recover with Steve correctly upwards. You can recover very high from under the stage by using a certain method while up being. I suggest to check it out on their Channel most valuable gamer
I still don’t think he breaks top 5 best recoveries though. That only solves his vertical distance problem, the problem of no hit box on his recovery and being easily pressured is still relevant
@@angusjohnb7014 - Exactly, one of their main points was how it was very easy to catch and attack him while he is recovering. Also if he doesn’t have materials he doesn’t have half of his recovery due to no mine-cart
If Steve goes flat right after receiving rocket boost he goes insanely high, then cancel it with A to get magnet hands and you'll be recovering from the blast zone ez
This has merit...I would have to agree Hero has one of the strongest recoveries with Zoom. The only thing going against it is the RnG element to getting Zoom off stage but that seems to happen ALL THE TIME so yeah, I agree Hero has one of the best recoveries.
Also, almost immune to spikes with up B. (I say almost because occasionally, normally at high percentages for me, Pac gets hit past the trampoline when spiked)
@@cqbjones4861 Try to hit that dot when Pac can stall almost forever and launch it from anywhere and still hit the ledge. Pac's recovery is a contender for best in the game due to how mixable it is.
True. I’m a PAC-Main and if a projectile gets the dot before you activate it, then your side B gets deleted. If you activate it early, then you can still make it activate before a projectile hits it. Even then, if the projectile missed, then you practically wasted your side B. If not, you at least get a small amount of distance. If you truly can hit the dot that often, then most PAC’s will just die. Honestly, hitting the dot and jumping on the trampoline when your opponent did it from too far away are very effective ways to destroy Pac-Man if you get them off-stage. While PAC’s recovery is extremely good, if you are able to do those 2 things extremely consistently, wherever your opponent decides to use it, you’ll be able to cheese Pac most of the time.
Others have outlined weaknesses that Bayo has which should keep her from the top. Still worth a mention, since I think she's better than ZSS, who I think is better than Shiek, but probably not deserving of top 1. I admit to forgetting about Meta Knight, and I don't disagree with him, at least in making top 5, particularly through sheer unpredictability and versatility. Snake should be an honorable mention for having an "Infinite" recovery, albeit with the health weakness. The sheer distance can't be ignored, he can still attack out of it if need be, and he can pull out grenades (and has been clipped using Nikita, those freaking geniuses) to protect himself while recovering. Pac-Man's Hydrant Stall, Double Jump Cancel Bonus Fruit Pull (like Pika's Double Jump Cancel Thunder), Pellet Munch Tackle, and Tranpoline; All together make him easily deserving of top 5, and maybe even top 1 depending on how easily those moves can be countered, and how much you weight the helplessness of the Up-B itself (applaud the madlads that fastfall down to trigger the Red Trampoline before Pac-Man gets back), compared to the options he has from the other 3 moves and the total distance it provides. I main Pika (who I am glad to see is on here), and I think even ESAM acknowledges Pac-Man is right with us in terms of recovery. I don't know enough about Steve's recovery, particularly the MK2 tech, but even if it's better than the BSD note, being resource based and not offering much protection still seems rather damning. The resource thing might also be a point against Inkling, alongside her predictability (though Roller does help with that). A last honorable mention: their floatiness, Toad Counter, Butt-Dash, *actual* Float, powerful aerials, and Umbrella make Peach and Daisy worth at least a notice. If they could cover themselves in mid-air with a turnip, even more so. So looking back, I might potentially say... 1: Pac-Man 2: Meta Knight / Pikachu 3: Pikachu / Meta Knight 4: Bayonetta 5: G&W/Steve Honorable: Steve/G&W, ZSS, Snake, R.O.B., PeachDaisy.
@@frankzatank7382 not really, it's 50% reliable so you can always go for it first then up B. Even without a jump if you're hit far away/high enough you can open menu out of hitstun, throw a random spell or Nair dodge if you don't find zoom, drift in then up B
The coolest thing about Bayo is when you save your jump and get edgeguarded you get your whole stack of 4 SPECIALS back, an airdodge, and she can wall jump and wall cling. She can literally stay offstage forever if she gets hit once every 15 seconds.
I think i know why bayonetta has so many good combos, and its because his recovery, just put it like this, every attack of hid recovery hits into the next part of it, and you can go arround atage without problem, so, if you do this on a platform it will be extremely easy to deal damage and edge guard
I really think Pac-Man and Snake at least deserve honorable mentions... maybe even Jiggs, Peach, or Lucario too. There are just so many characters and so much variety that it's going to be practically impossible to make a mostly unanimous list with a cut-off of 5 characters. However I do feel that every character you picked deserves it.
Wha-? Jigglypuff's recovery is terrible. While her horizontal recovery is excellent with serious floatinesd and that spammable Side B, she barely gets any height from her jumps, literally has no Up B recovery and, is easily footstooled to death. Her vertical recovery is so weak that I don't think she deserves an honorable mention. Lucario's Up B takes a bit to cook up, like Fox's, which makes it more predictable and literally broadcasts to the opponent, "Okay.... Get ready to attack me... NOW!" It has great range but it's not too difficult to attack him out of it while he's dashing I agree with Peach being pretty great, she might've deserved an honorable mention imo too
For real. I honestly think Pac has the best in the game. He just gets all his shit back if he gets hit and has so many more mixups and stalling techniques that anyone in the game.
Pac-Man is pretty great too, the Side B is fantastic, though like Zero Suit, I think he can only use it once if he's hit out of it and hasn't touched the stage yet, leaving him with only his Up B His Side B is kinda hard to contest though, so that make it pretty great. You can also draw the path all distorted to stall or mix your opponent up, which is also fantastic, but if he (or maybe it was the pellet) get hit, I think it cancels it, right? As a Pikachu main, I do edgeguard aggressively and have messed up a Pac-Man's Side B before and the pellet and him just drop Leaving him with only the Up B, which has the same problem of broadcasting to your opponent exactly when to spike him since it's extremly predictable. Also if you're good, you can drop down onto Pac-Man's Up B trampoline just before he touches it for the third time so that when he falls on it, it just breaks. Not too hard to do either But yeah, overall Pac Man probably *was* an honorable mention and they just cut it for time or something
I think Snake's Up B is kinda weak. There isn't too much variety in it under the stage. Above it or to the side, he's pretty "solid" (ba-dum-tss), but below he suffers from the same predictability factor as he's locked into a rising animation. If you spike him out of the second half of the animation, he won't be glued to the glider like I believe he is the first half, and he really will get spiked to death I know he can cancel it early and air dodge, which helps, and he can also C4 air drop to blow himself back up, but those can't help him in many situations. At high percents the C4 can just kill him instead. Overall I'd say his recovery is just fine. I don't think I'd even give him an honorable mention. It's just a 7/10
I definitely agree on ROB‘s placement. It‘s main and kinda only weakness is that it‘s slow, and that ROB‘s a big body, so he is vournable to pressure. He still has a ridicolous amount of mixups, however. He can go completely high and then to middle stage if he wants to. His double jump gives him a ton of versatility to combine things like gyro/laser to cover his recovery, as well as having a gyro in hand makes his recovery even harder to deal with. But he can run out of gas, and the ROB player also needs to be pretty good to really make his recovery that hard to deal with. All in all I loved how you guys went into detail with all these recoveries 👍
Byleth has the best tether recovery by far with Up B, its range is huge, can connect with a wall, it reverse edge guards anyone by spiking them and gaining alot of height as well, and it can be used multiple times while in the air of it just doesnt connect but a second one would, and you can instantly snap to ledge to negate edge guards or wait and then snap to dodge any edge guard attempts
inkling has great distance but it is easy to deal with if you have lingering hit boxes and the recovery can be a bit linear without a wall to help stall a bit more having a hit box at the start of the move is nice but their is no hitbox through out so even tho it covers great distance it is easy to catch below the ledge and since inkling needs to go to the ledge they can't really change their course cause landing up b has a lot of lag and the drift after the move is over is not that great
I think Pac-Man has the best recovery and it’s not even close. Trampoline protects you from spikes - that is huge. Hydrant is a timing mixup. sideB has a hitbox and s. Pac-Man can live off stage, recovery from anywhere through non-linear routes. Show me a Pac-Man main getting edge guarded. Seriously - it’s Pac-Man and it’s not even close.
Case for Wii fit trainer: + Floaty + Stall with down b and recover hp + Shoot sun to heal, or charge to full, which also go through some of the stage. + Side B above stage, below stage, change timing, use below and hit with up b recovery, and side b on shield to bounce n hit again with timing. +Up b, deceptively can recover pretty low, can change the vertical height speed by mashing, mix up on horizontal movement with chance to stage spike.
I disagree with Pit/Dark Pit.... Although the distance is amazing, they can't mixup well and doesnt have a hit box on their Up-Bs which make them open to edgeguarding... Byleth has terrible horizontal recovery.. Once byleth is sent in a terrible downwards angle, she is basically dead
10:13 if you spam the sheild buttons after he’s right near the ledge he can cancel his up special and make it here, just thought I’d say that in case you didn’t know or if anyone reading this didn’t know.
Guys, y'all forgot mii brawler. Soaring axe kick, faint jump, flashing mach punch, burning drop kick. Try it out for yourself, if you know what you're doing, it's essentially un-challengable
Game and Watch also has a down B technique where off-stage you can open bucket, use your double jump and open bucket again and get a 75% bigger jump than before
Actually Steve's recovery (vertical) is much better than you described. If you mash the A button (or any button I believe) while near the ledge from a vertical recovery (up B) will snap you to the ledge from a pretty large distance. On top of that if you quickly angle your joystick from vertical to horizontal Steve will go even higher + you can use the mashing a button that i just mentioned. (I'm not even including the idea of using a minecart to get closer to stage). More about the mashing. Like of you vertically recover with up B ,like you mentioned, at a point it would seem as if you won't make it, this is where the mashing a button will snap you to ledge. What mashing does is: I believe the game treats the elytra "similar" to a grab where if you mash enough you will release yourself from the elytra. This increases your ledge grab range by about 1.5 Minecraft blocks from below the ledge.
I think Peach/Daisy definitely deserves at least an honorable mention. She has her up-b, which covers a good amount of vertical distance and can cover an insane amount of horizontal distance, and it has a lasting hit box on the top, making it hard to contest from above. Her side-b is fast, has a hit box, and doesn’t put you in special fall. Her float is good for stalling and moving a large amount horizontally, and you can use her many good aerials while floating to hit opponents trying to edgeguard you. Personally, I think her recovery kit is pretty amazing, with a lot of possible mixups and high mobility in all her moves.
Just wanna say you guys are great content creators for Smash. Videos are well-edited, you're both very knowledgeable at the game, Smash Review skits are A+
Honorable mention... Varia Suit Samus and her down b. Bombs, dude. You can literally stall for a full minute offstage waiting for the perfect moment to come back.
I would've suggested Pokemon Trainer as an honorable mention. There are plenty of mixups that can be achieved (mostly through Pokemon switching). If switching from Zard, Squirtle can go for a water gun to push opponents away from you, Ivy can mix up his tether, and Zard has two double jumps, Flare blitz can sometimes catch opponents off guard, and Fly. The only downsides are the complexity being very matchup and stage-dependent, and once you get hit without all your other resources, you can't go far...
Steve’s Up B is actually much better than you think, the clip you showed with his Up B lacks 2 very important things for him to have the best recovery. If you mash a button after performing the Up B, then it’ll remove Elytra early, actually making you snap to ledge much easier, meaning that you can make it if you’re close. Not only that, but if you let go of the Analog stick immediately after he fires off the rocket for his Up B, he’ll move up, AND forward, and go slightly higher than normal too. Add this to the button mash I described earlier, and he can even recover from the bottom corners of the stage.
Pretty much agree with this list. And even if you manage to hit bayo while she tries to recover, if your attack doesn't kill her, she'll still be able to try again no matter where she has been sent to.
Some other honorable mentions: 1: Sonic, Sonic’s up special is absolutely untouchable if you know how to work with it and it can be better yet by dodging up, 2: wolf, his side special, might not be the best but it’s definitely pretty good if used correctly
What is YOUR opinion? If you don't agree with our list let us know your top 5!
@Uchechi Godwin-Offor dang right 😂😂😂
Koopa junior has a pretty good recovery with tons of mixups
Wait Meta Knight and Bayonetta is in this game?
Well, I'd put Snake as an Honorable Mention? Or swap him for ZSS
What about Pac-Man's recovery shouldn't it atleast get an honorable mension?
Imagine being a giant space dragon with huge wings and only being able to fly in four directions
@crystalblade13 also backwards up-b goes upwards somewhat so he can turn around with his 3rd jump and backwards up-b to mix-up when recovering.
Imagine being the most requested character in smash history since Brawl and no one caring about you a week after the game releases.
@crystalblade13
I underselled him, Ridley is fun, it’s awesome to see him in smash, and a lot of people play him. I’m just saying that for such a requested character, he barely got that much love from the community. The same could be said for K Rool and Banjo. Super highly requested characters, yet they quickly fell out of popularity
firstly i thought u meant yoshi
stop
I love how the top 3 characters were all the best/ broken characters in their debut games. Pikachu (N64), Metaknight (Brawl), and Bayonetta (Smash 4).
G/W was also broken in his debut
@@KevSB07 man...
And Pikachu is broken again I. ultimate D:
@@newspider5693 lol
wasn't kirby the best in 64? idk much about that game but that's what i've heard
A new video that feels somewhat nostalgic
I remember watching the smash 4 one
True
Let’s all be honest
Little Mac’s KO punch is the best recovery in the game
yes
It sends a message
So broken you have to build a meter to use it
I agree with that
Finally, someone says it!
Fun fact: spamming A on Steve's recovery cancels it and allows him to snatch to ledge easier. This helps Steve recover in scenarios like 10:12. It doesn't look it, but that was survivable.
Does he go into free fall after it cancels or can he still attack and place blocks?
@@SteelWolf8 He goes into freefall
You can also change the angle to extend Steve's vertical recovery even further. I don't know why it works, but Steve's Up special has some extreme vertical range.
You can thx Mew2King for that.
Exactly...not sure why they glossed over that. It makes Steves Up-B recovery MUCH better. They also missed the laying TNT on top of a block which allows you to stall off stage longer because the block disappears as if there is nothing on it making it last 4 times as long as just standing on the block itself. Not sure but I don't believe they patched either one of these out.
pac-man's recovery should have been an honorable mention, change my mind
Up b insanely easy to exploit, side b is okay but counter able, and can be stopped by simply destroying the dot.
Admittedly I do not know what the cutoff for honorable mention is, tho, so point may be moot
@@scylla1772 up b is easy to exploit alone, but mixed with side B's superarmor is pretty good. It's also the only spike counter in the game (excluding actual counters)
I was waiting for Pac-Man so when he wasn't an honorable mention I was sure he was going to be #1. Apparently not
Projectiles?
@@ezra6094 what about them?
This feels like the smash 4 videos.
[Insert "but be careful" here]
The spin animation...
What video is that originally from?
I remember they referenced it in a Smash Review episode and joked about how he talked in the older videos, can't seem to find it though.
@@arstulex just search “beefy smash dudes spin animation”
@@eaa1338 I meant the origin if the "but be careful" joke. I think I found it now anyway, it's from Smash Review 23
I feel Pac-Man should be a contender tbh homie can stall forever being a mix god for recovery IMO great vid btw
Yeah, me too. I guess it can be exploitable at times but I would've at least expected an honourable mention
He has two options side b or up b. Yrs one has super armor but if you hit the mega pellet away before he can get to it he stops his side b and can't use it again. His only other option is to use up b which can either be broken before he lands on it again making him go into free fall. Of course this is kind of hard to do since you could get hit by his recovery but projectiles I feel destroy his recovery considering they also damage the trampoline as well. So yeah pac man can stall and recover from very low but the cons outweigh the pros.
@@echo1279 he has so many options to avoid these things though, tons of mixups with how he angles side-B (you can literally just loop it behind yourself to avoid having it get hit as a mixup), plus being able to stall with Hydrant and Fruit. Trampoline is also very very hard to exploit considering how fast it is, and how often times Pac-Man will rarely ever be in a position where he has to rely on all three bounces since he has so many other options for making it back
@@echo1279 this is not true. With how many directions it goes in addition to distance, plus the fact that you can easily put the Pellet in a place that it can't really be touched, it is insanely hard to challenge in the right hands. That alone could make it a contender for number one, let alone factoring in Trampoline and Hydrant stalling.
@@vick7868 and @Amalga
Unfortunately the pellet will most likely end up pointing at the ledge anyways. And yes the hydrant gives a little boost but the end lag on it would lower him a little more than would have if he just used his up or side b. Now don't get me wrong I'm not dissing his recovery, it's amazing and hard to challenge so it should have at least gotten an honorable mention, but the flaws would keep it out of top five. But yeah not trying to say it's bad I've gotten gimped multiple times trying to challenge it.
Petition for Questionable Beef with screw attack Bayonetta
Screw attack Bayo is broken, if used right. Jump, witch twist, jump, 2nd witch twist kills by itself without needing fair to finish. Works best at low percents. I love screw attack Bayo.
That sounds like hell
Yes
screw it
OH HELL YES
Hero: *laughs in zoom*
Lol true, it's only weakness is RNG
@@doomsdaygaming9928 And even then he has a higher chance of getting zoom off stage.
❤
@@marche800 Around 53% to be exact. Though it has 30 frames (iirc) of start-up before the intangibility starts, so he can still be hit out of it if you are near him or have a projectile.
But it’s too unreliable
Pressing A at the apex of Steve's recovery enables enhanced magnet hands and would have allowed him to grab the ledge
Magnet feet* haha
Also as prove by M2K, if done right, Steve can recover from bottom corners by having the model be "flat"
With how frequent the swordies are, I have to say Bayo not snapping the ledge with her upb makes her far worse.
As a bayo main I'm surprised they didn't mention that.
Still top 5 material, just worse than Pikachu and Meta Knight.
Thing is though, (High GSP Bayonetta, no tournament experience) if you kept your jump stored, you have all your twists back, so you can recover high and cross any which way. Bayonetta is REALLY tough to edgeguard
Edit: auto correct errors, whoops
10:10 Wait. How do you guys not know about Steve's Up Special techs? You can actually vertically recover from almost anywhere with it.
ikr it seems they haven't
that is what i was wondering too
This feels like an old video they uploaded to fill some sort of gap. It's so weird
I thought the same thing
He could recover from the bottom corner with his double jump and some iron.
No Pacman no the list!? Thats insane, he has one of the Best recoveries on the game and has many posibilities to reach the plataform
10:13 let me present you:
PRESS A TO MORE VERTICAL DISTANCE
and angle down on the middle of his up b for go very high
Yes. If you miss the edge by a bit as Steve, mash buttons to take off the elytra so you get sent up a bit
I literally blinked when cFive said “if you blink he’ll be onstage” and well what do you know he was right
10:30 am I the only one who thought they were gonna say incineroar for a split second?
Me lol, it isnt as bad as people make it seems but he definitely not making it back if he doesnt have his secound jump
LOL me
for more vertical distance as Steve: mash A at the end and aim down at the start THEN up he can basically recover from anywhere due to these things
When they said “here’s our number 1” the first thing i saw was incineroar. I was slightly confused.
Tsukasa Tawada did just as amazing a job on Pokemon Battle Revolution's soundtrack as he did on Colosseum's and Gale of Darkness', but nobody remembers that game exists so I never hear those songs used in videos. Thank you for including one during the Pikachu segment. :D
I remember sunny park very well
It's funny how they don't know about Steve's up b tech that allows you to literally recover from the bottom blastzone/corner of the stage without the use of his double jump
How?
They showed Steve's up B tech at 9:36. That is what you're talking about right?
@@erratasss_ thats not a tech.
here is an example:
Steve is under the stage, and his recovery alone wouldnt snatch the ledge. But if you spam A while recovering upwards steves body goes kinda to the side. Like this " / ". His legs touches the ledge and he is able to grab it. Its a weird tech and not sure why it works. but his recovery gets times better because of it.
If you're confused what i meant u should check out M2K
@@MrSimenGrymy oh yeah I know that tech. I was thinking of Steve's "infinite" recovery
Well He can get spiked No Matter what
Thought I would see Pac-Man at least in the honorable mentions.
Pac man is super easy to beat though
TRUE
No. You can just destroy the Pac-gum and then steel his trampoline
True but they probably didnt know that you pac man has several ways to recover that are situational such as if he's knocked offstage and someone is holding a fruit he can use the empty puff of air to slow his fall or change direction
@@Had0k3n2X Pac-main right!?
*mentions ZSS
Marss has left the chat.
B tier recovery at best
i mean its the only thing zss is good at. her edgeguarding is mediocre, ok mobility, idk probably a low mid tier
@@afranticperson you underestimate ZSS
@@xnelga5000 whooosh
@@afranticperson xD
I think Inkling or Pacmans are way better than every honorable mention.
PAC, probably. Inking, no I don’t think so. Only one upwards recovery move, and limited angles. Still a great recovery though
@@chordalharmony Sheik and Steve dont have two either. And you can use roller as a third jump back every time you get hit. You can basically always recover and the only weakness ar long lasting moves and two frames as they consistantly punish going low (wich is Inklings brst option but you naver have to do it).
@@user-ds3bh4jt6r Which to a point means Steve’s is just a better version. Plus there’s a glitch for Steve’s recovery that give him insane height, allowing him to come from anywhere with only elytra basically. Although I didn’t know about getting a jump back. And both shiek and Steve have a large set of angles on their up b’s, so snapping to ledge with it can happen even above the stage. Not the same for inking. But still, it is a really good recovery
@@chordalharmony Sheiks recovery is probably better but i dont really believe in Steves its pretty easy to edgeguard his upB imo its so slow.
@@user-ds3bh4jt6r it’s debatable either way. They are bit pretty good
*Looks at title
Oh yay they finally going to awknowledge my main!
*Cries in jigglypuff
I was a bit surprised about that, but at the end of the day, her side b can't protect her nearly enough
*Cries in Villager
They focus mostly on Up Special (looking at MK and G&W), and Jiggs is kinda screwed there.
*Cries in Daisy main*
**cries in steve main cuz steve actually has a better recov than bayonett and the rest on the list**
even tho it's his opinion i still think that steve has an advantage when it comes to recovering like a friking godlike being compared to others
10:14
Actually, steve can grab the ledge at this second by pressing attack, which nudges him up a little but puts him in free fall early. Source: steve main.
if only i can recover from my crippling depression
Play sd remix
woah a verified comment not at the top
It’s worth mentioning that Pikachu’s quick attack is so fast that you can easily avoid a lot of Final Smashes after they have already been activated in your face.
1600/7650 Pac-Man is missing
My analysis: 8/4/8/6/4. Range/Mobility go hand-in-hand, and having a side-B and an up-B that both go ridiculously far _and_ a wall jump? Anyway, side-B is powerful enough that it can be used as a combo finisher onstage for a KO, and up-B (while it doesn't come out frame 1 anymore) is pretty fast (his fastest OOS by two frames, and he has a really fast nair). It might be vulnerable to counters, but if camping with offstage bonus fruit has taught me anything, it's that nobody tries to challenge it, and his mobility is good enough to avoid nikita pretty well. The only thing he's really missing is a reflector, which is why I switch to G&W when I play against Ness or Steve or any of those other characters with massive energy balls. (Most of my SDs come out of forgetting I don't have a jump-you can only cancel Bonus Fruit with jump or airdodge.)
I think I need a whole video just explaining bayo's recovery.
Its bullshit....and not even worth understandimg because bayo is such ass in ultimate.
Basically you have to use up special before frame 4 of your double jump gets burned... really hard to time correctly
I feel like the 4 top spots weren't really a contest. I put Pac-Man in 5th on my list, likely because I'm so bad at abusing the weaknesses of his recovery. Still feel like he deserves an honorable mention though!
Fr, the horizon and vertical distance are insane, the only issue is both side b and up b can get screwed by nakitas
I remember a Tea (Pac-Man) vs Leon-(Bowser) fight, a in grand finals notheless. In a moment Bowser does a Bowsercide against Pac-Man. Result: Bowser died, Pacman recovered from that even when he got hit by Bowser's claw and Leon lost that set and it was a reset as a result (Leon still won that tournament).
@@doomsdaygaming9928 even then its hard since Pac has such an insane amount of mixups.
@@N12015 Kirby could even recover from that
Cant agree really with meta knight tho he's not brael meta
Hear me out: Mac has the best recovery because he can drop to the bottom blastzone and come back center stage in an instant.
1. If you tilt Steve's recovery during start, it will count it as going downwards when going upwards gaining about 6 tiles. If you spam is recovery you can gain an extra 4 tiles I think.
2. Spamming tnt and Steve minecart you gain a lot of height.
3. Pacman nor snake didn't get mentioned he can recover from anywhere.
snake's recovery is really predictable and edgeguardable, i don't agree with it but with pacman's i agree
I disagree with putting ZSS over PAC-MAN.
PAC Has so many angles and ways to mix up his recovery, its extremely hard to challenge, even with counters, he can stall Numerous ways, His recovery lets him travel a pretty huge distance and he's one of the only characters like ROB and snake who can recovery high completely and avoid recovering to the ledge entirely, but he has safer landing options than ROB or snake. also I dont think bayo's recovery is as good as you are making it out to be. i still think meta knight has the best recovery in the series. has since brawl
Super easy to beat just be patient and hit him at the right time it's super linear
@@kyresd not against smart pac players
@@kyresd if a PAC is recovering linearly, they aren't recovering good at all
Side b has tons of mix ups and good pac players understand how the armor works, hydrant stalls for timing purposes, up air has a slight float mechanic that actually gains some height, 99% of the time you shouldn’t need the last trampoline
Sometimes you just die to opponents throwing out moves and perfectly getting the red tramp, sure, but that happens to the opponents just as often so the pac player gets cheesy stocks
For Steve’s recovery, if you do up special, you can flick the joy stick downward right after and Steve will move a lot higher facing horizontally. And for bonus height, you can spam the dodge button and his legs will just barely reach higher. This can be very useful for when you are right underneath the ledge
Glad to see Bayo at #1, her recovery is still INSANE lol
Honestly, this might be the first smash top 5 that I 100% agree with, I thought meta knight was going to be #1 but I forgot bayo can have like 5 double jumps.
C5 while describing zss: her one move that makes her recovery really good is THE FLIP JUMP...
Me:.... wait is that ACTUALLY how it's called??? I thought it was flip kick or boost kick?!?!
Boost kick is Up B, you can see the rockets under her shoes BOOST her up.
Down B doesn't use those thrusters
@a guy yeah I realised that but like later
I just fund it funny that I confuse all her moves lmao
GnW can actually use bucket to help horizontal recovery if you use it twice in the air
And throw bacon to defend
Isabelle and Villager’s recovery is amazing
It’s super exploitable though
Sora's recovery is INSANE
I already knew that Meta knight have one of the best recoveries but the bad part is that hardly anyone uses it (I main Meta Knight) good video!
Same here! Coming into the video I was like "they better have my boi MK on this list." They did not disappoint.
If Metaknight was missing on this video I would have Been mad
Hey, my character (Mewtwo) also has an amazing recovery yet no one uses him
Mii Gunner’s up-b 3 deserves a honorable mention alone for how many mixups it has, even without a jump.
I was expecting Pac-Man on this list.. Now I feel less unfair using him 😅
Also, one could mention wall jump for some of these characters as another mix up option ✌🏼
As a Pac-Man main I felt a little bit insulted
I missed these kinds of videos a lot from you guys! it's what originally made me a subscriber and a fan in the first place!
C5 have you not seen Mewtwo Kings video on how to recover with Steve correctly upwards. You can recover very high from under the stage by using a certain method while up being. I suggest to check it out on their Channel most valuable gamer
I still don’t think he breaks top 5 best recoveries though. That only solves his vertical distance problem, the problem of no hit box on his recovery and being easily pressured is still relevant
@@angusjohnb7014 - Exactly, one of their main points was how it was very easy to catch and attack him while he is recovering. Also if he doesn’t have materials he doesn’t have half of his recovery due to no mine-cart
Bayonetta’s recovery looks like witchcraft
As a Bayo main I'm honestly so happy people mention her for once.
Bruh you're too late, smash 4 was 3 years ago
@@YounesLayachi Lmao. Still mad about Smash 4? Get over it. It's another game.
I was a bit surprised when she wasn't after not being in the honorable mentions.
Update: Sora has the new #1 recovery
Everyone knows Little Mac has the best recovery, it's way too good
It's literally scientifically proven
his recovery is much better than mine
If Steve goes flat right after receiving rocket boost he goes insanely high, then cancel it with A to get magnet hands and you'll be recovering from the blast zone ez
The best recovery in the game is actually hero’s zoom
I feel as though that's cheating.
This has merit...I would have to agree Hero has one of the strongest recoveries with Zoom. The only thing going against it is the RnG element to getting Zoom off stage but that seems to happen ALL THE TIME so yeah, I agree Hero has one of the best recoveries.
@@SeriousStriker It's not cheating it's just RnG
Not with a good ass read
When a man made out of rectangles beat you at jumping back to safety
Pac-Man.
Can recover from literally anywhere
Can stall with down b
Can recover from above
Can ledge spike with side B
Can move out of side B
Also, almost immune to spikes with up B. (I say almost because occasionally, normally at high percentages for me, Pac gets hit past the trampoline when spiked)
Nah he’s exploitable as heck. If ya projectile the dot his side B is gone. Steal his trampoline. He’s kinda useless after that.
@@cqbjones4861 Try to hit that dot when Pac can stall almost forever and launch it from anywhere and still hit the ledge. Pac's recovery is a contender for best in the game due to how mixable it is.
@@placeadrien5566 I can and do. Hit that thing with any of my main Link’s projectiles. It’s easy as hell.
True. I’m a PAC-Main and if a projectile gets the dot before you activate it, then your side B gets deleted. If you activate it early, then you can still make it activate before a projectile hits it. Even then, if the projectile missed, then you practically wasted your side B. If not, you at least get a small amount of distance. If you truly can hit the dot that often, then most PAC’s will just die. Honestly, hitting the dot and jumping on the trampoline when your opponent did it from too far away are very effective ways to destroy Pac-Man if you get them off-stage. While PAC’s recovery is extremely good, if you are able to do those 2 things extremely consistently, wherever your opponent decides to use it, you’ll be able to cheese Pac most of the time.
Surprised pit wasn’t on here (and dark pit)
No pac man?? Not even in honorable mentions???
Others have outlined weaknesses that Bayo has which should keep her from the top. Still worth a mention, since I think she's better than ZSS, who I think is better than Shiek, but probably not deserving of top 1.
I admit to forgetting about Meta Knight, and I don't disagree with him, at least in making top 5, particularly through sheer unpredictability and versatility.
Snake should be an honorable mention for having an "Infinite" recovery, albeit with the health weakness. The sheer distance can't be ignored, he can still attack out of it if need be, and he can pull out grenades (and has been clipped using Nikita, those freaking geniuses) to protect himself while recovering.
Pac-Man's Hydrant Stall, Double Jump Cancel Bonus Fruit Pull (like Pika's Double Jump Cancel Thunder), Pellet Munch Tackle, and Tranpoline; All together make him easily deserving of top 5, and maybe even top 1 depending on how easily those moves can be countered, and how much you weight the helplessness of the Up-B itself (applaud the madlads that fastfall down to trigger the Red Trampoline before Pac-Man gets back), compared to the options he has from the other 3 moves and the total distance it provides. I main Pika (who I am glad to see is on here), and I think even ESAM acknowledges Pac-Man is right with us in terms of recovery.
I don't know enough about Steve's recovery, particularly the MK2 tech, but even if it's better than the BSD note, being resource based and not offering much protection still seems rather damning. The resource thing might also be a point against Inkling, alongside her predictability (though Roller does help with that).
A last honorable mention: their floatiness, Toad Counter, Butt-Dash, *actual* Float, powerful aerials, and Umbrella make Peach and Daisy worth at least a notice. If they could cover themselves in mid-air with a turnip, even more so.
So looking back, I might potentially say...
1: Pac-Man
2: Meta Knight / Pikachu
3: Pikachu / Meta Knight
4: Bayonetta
5: G&W/Steve
Honorable: Steve/G&W, ZSS, Snake, R.O.B., PeachDaisy.
Still happy to see tech videos (and any BSD content, frankly).
I didn't see Zoom on the list. Is this because its based on RNG, because that is actually the best in the game imo
I agree
It is just too unreliable imo
But he could get punished if the opponent predicts where he lands
And it doesn't really allow for a reverse edge guard
@@frankzatank7382 not really, it's 50% reliable so you can always go for it first then up B.
Even without a jump if you're hit far away/high enough you can open menu out of hitstun, throw a random spell or Nair dodge if you don't find zoom, drift in then up B
The coolest thing about Bayo is when you save your jump and get edgeguarded you get your whole stack of 4 SPECIALS back, an airdodge, and she can wall jump and wall cling. She can literally stay offstage forever if she gets hit once every 15 seconds.
12:29 dude, she just combo being in edge guard .-.
Yeah coming off to edgeguard Bayo is just asking to die lmao
I think i know why bayonetta has so many good combos, and its because his recovery, just put it like this, every attack of hid recovery hits into the next part of it, and you can go arround atage without problem, so, if you do this on a platform it will be extremely easy to deal damage and edge guard
I really think Pac-Man and Snake at least deserve honorable mentions... maybe even Jiggs, Peach, or Lucario too. There are just so many characters and so much variety that it's going to be practically impossible to make a mostly unanimous list with a cut-off of 5 characters. However I do feel that every character you picked deserves it.
Wha-? Jigglypuff's recovery is terrible. While her horizontal recovery is excellent with serious floatinesd and that spammable Side B, she barely gets any height from her jumps, literally has no Up B recovery and, is easily footstooled to death. Her vertical recovery is so weak that I don't think she deserves an honorable mention.
Lucario's Up B takes a bit to cook up, like Fox's, which makes it more predictable and literally broadcasts to the opponent, "Okay.... Get ready to attack me... NOW!"
It has great range but it's not too difficult to attack him out of it while he's dashing
I agree with Peach being pretty great, she might've deserved an honorable mention imo too
For real. I honestly think Pac has the best in the game. He just gets all his shit back if he gets hit and has so many more mixups and stalling techniques that anyone in the game.
Pac-Man is pretty great too, the Side B is fantastic, though like Zero Suit, I think he can only use it once if he's hit out of it and hasn't touched the stage yet, leaving him with only his Up B
His Side B is kinda hard to contest though, so that make it pretty great. You can also draw the path all distorted to stall or mix your opponent up, which is also fantastic, but if he (or maybe it was the pellet) get hit, I think it cancels it, right? As a Pikachu main, I do edgeguard aggressively and have messed up a Pac-Man's Side B before and the pellet and him just drop
Leaving him with only the Up B, which has the same problem of broadcasting to your opponent exactly when to spike him since it's extremly predictable. Also if you're good, you can drop down onto Pac-Man's Up B trampoline just before he touches it for the third time so that when he falls on it, it just breaks. Not too hard to do either
But yeah, overall Pac Man probably *was* an honorable mention and they just cut it for time or something
I think Snake's Up B is kinda weak. There isn't too much variety in it under the stage. Above it or to the side, he's pretty "solid" (ba-dum-tss), but below he suffers from the same predictability factor as he's locked into a rising animation. If you spike him out of the second half of the animation, he won't be glued to the glider like I believe he is the first half, and he really will get spiked to death
I know he can cancel it early and air dodge, which helps, and he can also C4 air drop to blow himself back up, but those can't help him in many situations. At high percents the C4 can just kill him instead. Overall I'd say his recovery is just fine. I don't think I'd even give him an honorable mention. It's just a 7/10
@@Cooler110033 no, he gets his side B back unless the Pellet itself gets hit, which he can easily protect by putting it behind him.
I definitely agree on ROB‘s placement. It‘s main and kinda only weakness is that it‘s slow, and that ROB‘s a big body, so he is vournable to pressure. He still has a ridicolous amount of mixups, however. He can go completely high and then to middle stage if he wants to. His double jump gives him a ton of versatility to combine things like gyro/laser to cover his recovery, as well as having a gyro in hand makes his recovery even harder to deal with. But he can run out of gas, and the ROB player also needs to be pretty good to really make his recovery that hard to deal with. All in all I loved how you guys went into detail with all these recoveries 👍
Little Mac tho :)
Good video. I expected villager somewhere in honourable mentions
Ahh yes, the content that brought me to this channel.
Nice you see you guys come visit your old ways for a change
Byleth has the best tether recovery by far with Up B, its range is huge, can connect with a wall, it reverse edge guards anyone by spiking them and gaining alot of height as well, and it can be used multiple times while in the air of it just doesnt connect but a second one would, and you can instantly snap to ledge to negate edge guards or wait and then snap to dodge any edge guard attempts
I am offended that Inkling wasn't even on the honorable mentions
inkling has great distance but it is easy to deal with if you have lingering hit boxes and the recovery can be a bit linear without a wall to help stall a bit more having a hit box at the start of the move is nice but their is no hitbox through out so even tho it covers great distance it is easy to catch below the ledge and since inkling needs to go to the ledge they can't really change their course cause landing up b has a lot of lag and the drift after the move is over is not that great
I think Pac-Man has the best recovery and it’s not even close. Trampoline protects you from spikes - that is huge. Hydrant is a timing mixup. sideB has a hitbox and s. Pac-Man can live off stage, recovery from anywhere through non-linear routes. Show me a Pac-Man main getting edge guarded. Seriously - it’s Pac-Man and it’s not even close.
Pits is really good its just a bit slow
And had no hotbox with little intangibly making it easy to edgeuard with a longasting hitbox
@@kyresd yeah true
@@kyresd doesn't it have a hit box in the very start?
@@ahmadkazan7994 it doesn’t
@@ahmadkazan7994 No sadly
Case for Wii fit trainer:
+ Floaty
+ Stall with down b and recover hp
+ Shoot sun to heal, or charge to full, which also go through some of the stage.
+ Side B above stage, below stage, change timing, use below and hit with up b recovery, and side b on shield to bounce n hit again with timing.
+Up b, deceptively can recover pretty low, can change the vertical height speed by mashing, mix up on horizontal movement with chance to stage spike.
I think
1. Pac Man
2. Dark Pit/ Pit
3. K Rool
4. Byleth
5. lITtLe mAC
( the first 4 im serious about)
k rool is very exploitable, just back air him
These are all just decent except for k rool who's is bad and
I disagree with Pit/Dark Pit.... Although the distance is amazing, they can't mixup well and doesnt have a hit box on their Up-Bs which make them open to edgeguarding...
Byleth has terrible horizontal recovery.. Once byleth is sent in a terrible downwards angle, she is basically dead
Where is Pikachu?
@@kyresd his recovery is good for a heavyweight, but yea its kinda bad.
10:13 if you spam the sheild buttons after he’s right near the ledge he can cancel his up special and make it here, just thought I’d say that in case you didn’t know or if anyone reading this didn’t know.
Guys, y'all forgot mii brawler. Soaring axe kick, faint jump, flashing mach punch, burning drop kick. Try it out for yourself, if you know what you're doing, it's essentially un-challengable
I'd say Meta Knight's distance and versatility are better than Bayonetta's so I think he's number 1. Also Pac Man should've been mentioned.
Game and Watch also has a down B technique where off-stage you can open bucket, use your double jump and open bucket again and get a 75% bigger jump than before
Actually Steve's recovery (vertical) is much better than you described. If you mash the A button (or any button I believe) while near the ledge from a vertical recovery (up B) will snap you to the ledge from a pretty large distance. On top of that if you quickly angle your joystick from vertical to horizontal Steve will go even higher + you can use the mashing a button that i just mentioned. (I'm not even including the idea of using a minecart to get closer to stage).
More about the mashing. Like of you vertically recover with up B ,like you mentioned, at a point it would seem as if you won't make it, this is where the mashing a button will snap you to ledge.
What mashing does is: I believe the game treats the elytra "similar" to a grab where if you mash enough you will release yourself from the elytra. This increases your ledge grab range by about 1.5 Minecraft blocks from below the ledge.
This is my favorite type of content from you guys
Now that Sora's in the game, his recovery is definetly top 5, he can recover from virtually anywhere and usually the jump is jump icing on the cake.
Sora is quite easy to edgeguard tho. Easy top 10 but top 5 is debatable
Dude I was waiting the whole list for Pac-Man
I feel Mewtwo should have been on this list having the highest double jump in the game or at least a mention.
Fun fact about steve recovery: If you flick down while the firework is out, you gain a large amount of vertical height.
I think Peach/Daisy definitely deserves at least an honorable mention. She has her up-b, which covers a good amount of vertical distance and can cover an insane amount of horizontal distance, and it has a lasting hit box on the top, making it hard to contest from above. Her side-b is fast, has a hit box, and doesn’t put you in special fall. Her float is good for stalling and moving a large amount horizontally, and you can use her many good aerials while floating to hit opponents trying to edgeguard you. Personally, I think her recovery kit is pretty amazing, with a lot of possible mixups and high mobility in all her moves.
"Steve's up special doesn't travel very far," Have you not seen M2king's video on how it can travel 35 meters vertically from underneath the stage?
Mii brawler has a great recover set. He has multiple options and has flipkick and you know how good that is.
8:45 yessir Rob, 8:49 yessir shiek 9:16 OOOOOH STEVE 10:29 NANIIII BAYO OKAYYYYYY
Dude you serious?🤨🤨🤨 Inkling isn't even a honorable mention? Inkling Recovery IS insane
I wouldn't want to watch this kind of video on any other channel because you are very informative yet concise.
Just wanna say you guys are great content creators for Smash. Videos are well-edited, you're both very knowledgeable at the game, Smash Review skits are A+
You guys have no idea how much I love the Top 5 videos
Honorable mention... Varia Suit Samus and her down b. Bombs, dude. You can literally stall for a full minute offstage waiting for the perfect moment to come back.
What about Snake? Infinite recovery, can act out of up-b, very floaty, dangerous to challenge him, has mixups
That pokemon revolution music during pikachus segment ahhhhhh
The entire time I was like "where's bayo?"
I didn't expect that ngl.
I would've suggested Pokemon Trainer as an honorable mention. There are plenty of mixups that can be achieved (mostly through Pokemon switching). If switching from Zard, Squirtle can go for a water gun to push opponents away from you, Ivy can mix up his tether, and Zard has two double jumps, Flare blitz can sometimes catch opponents off guard, and Fly. The only downsides are the complexity being very matchup and stage-dependent, and once you get hit without all your other resources, you can't go far...
Steve’s Up B is actually much better than you think, the clip you showed with his Up B lacks 2 very important things for him to have the best recovery. If you mash a button after performing the Up B, then it’ll remove Elytra early, actually making you snap to ledge much easier, meaning that you can make it if you’re close. Not only that, but if you let go of the Analog stick immediately after he fires off the rocket for his Up B, he’ll move up, AND forward, and go slightly higher than normal too. Add this to the button mash I described earlier, and he can even recover from the bottom corners of the stage.
Pretty much agree with this list. And even if you manage to hit bayo while she tries to recover, if your attack doesn't kill her, she'll still be able to try again no matter where she has been sent to.
Some other honorable mentions: 1: Sonic, Sonic’s up special is absolutely untouchable if you know how to work with it and it can be better yet by dodging up, 2: wolf, his side special, might not be the best but it’s definitely pretty good if used correctly
What about Pac-Man and Villager? Those 2 could go to the opposite ledge to recover.