You are very welcome! and thank you for appreciating our work. We found there are many such areas which are unexplained. So, we would like to connect those missing dots.
Could you please make a version without the background music? I find it incredibly difficult to concentrate on what you're saying when the music is competing for my attention.
Hi My video length is 1-168 So I created a active rigid body. But the destruction create in 1-5 frames. I want to start from 142 frames. So how to do? That's my big problem. Any solution please?
At 142, keyframe Location and Animated check box after that at 146 you put the second keyframe with location and Animated unchecked. Or follow the video we made it for you: ruclips.net/video/ibTyqPieQFM/видео.html Still have problem, feel free to comment again. Thank you.
@@EngMorph thank you teacher ❤️ my problem solved but now I learning about vfx in blender. So many problems I faced now and can't solve this i need for solving
Unfortunately, this isn't working for me. As soon as the "animated" disabled keyframe is hit, the cube seems to start its physics from scratch instead of using any velocity it had from the keyframing. Blender 2.93.5
Step-1: @Frame-1, Keyframe the Location of the Cube and Animated Checked in. Step-2: Now, go to frame-4 then move the cube some distance in the direction of velocity and keyframe the location as well as Animated unchecked. Note: when you uncheck/disabled the animated option the cube will move to its initial position but the velocity will be calculated based on the distance we already keyframed. Please try the above steps and let us know. Thanks for watching our videos, Keep Learning..
@@Gillissie When you go to keyframe 4 and have your mouse over the un-checked "animated" checkbox, press I on top of the box so that the box being unchecked is also keyframed. Otherwise the checkbox value won't be saved and the animation will continue to be on.
Terrible tutorial: 1) has background music, the worst music in the world, like you are standing in an elevator. Why????? 2) does not show on-screen shortcuts (add keyframe menu, how?) 3) the timeline is like 15% of the screen while it is important for this tutorial 4) At 4:29 the keyframe magically goes away 5) my cube just resets after keyframe 4 to the initial position, it does not pick up velocity.
Thank you very much for your feedback, we definitely consider all your points in our future videos. Coming to your problem, please check whether you followed these steps: At keyframe-1: Cube initial location location should be keyframed and under rigid body settings check the animation box and keyframe it. At keyframe-4 move the cube in desired direction and keyframe its location, then uncheck the animation box under rigid body settings and keyframe it. When you uncheck the animation box cube will move back to its initial position, since we are not animating there at keyframe-4, so move back to keyframe-1 and play the animation. Hope this may solve your problem. Thank you, Keep Learning...
Thank you for explaining this so clearly. Surprising that there are not many other clear explanations of this.
You are very welcome! and thank you for appreciating our work. We found there are many such areas which are unexplained. So, we would like to connect those missing dots.
Simple but thorough. It was more than I wanted to know but needed to know.
Thank you very much for appreciating our work 👍 Keep Learning 💡💡
this is what i looking for... thank you for the explanation
Glad it helped you! Thank you for appreciating our work, keep learning 👍
Great sir 👌☺️😍
Thank you very much appreciating our work. Keep Learning 👍
Could you please make a version without the background music? I find it incredibly difficult to concentrate on what you're saying when the music is competing for my attention.
Sorry for the inconvenience, give us some time we will share you the silent version of it.
Just what I was looking for - thanks
Thank you for Appreciating our work.
Thank you, but are you able to make this work with objects with cell fracture?
We have not used cell fracture, they are simple stack of cubes made from array modifier and then applied Rigid body.
"Open Blender".
Ah, so THAT'S where I went wrong, lol.
ya
thank you 👍
You are welcome..... Keep learning!
Very nice explanation.
Glad you liked it
Hi
My video length is 1-168
So I created a active rigid body. But the destruction create in 1-5 frames. I want to start from 142 frames. So how to do?
That's my big problem. Any solution please?
At 142, keyframe Location and Animated check box after that at 146 you put the second keyframe with location and Animated unchecked. Or follow the video we made it for you: ruclips.net/video/ibTyqPieQFM/видео.html
Still have problem, feel free to comment again.
Thank you.
@@EngMorph thank you teacher ❤️ my problem solved but now I learning about vfx in blender. So many problems I faced now and can't solve this i need for solving
@@soumyadeepdas8638 You are very welcome! Hope we will make some videos on VFX in future. Keep Learning!
Unfortunately, this isn't working for me. As soon as the "animated" disabled keyframe is hit, the cube seems to start its physics from scratch instead of using any velocity it had from the keyframing. Blender 2.93.5
Step-1: @Frame-1, Keyframe the Location of the Cube and Animated Checked in.
Step-2: Now, go to frame-4 then move the cube some distance in the direction of velocity and keyframe the location as well as Animated unchecked.
Note: when you uncheck/disabled the animated option the cube will move to its initial position but the velocity will be calculated based on the distance we already keyframed.
Please try the above steps and let us know.
Thanks for watching our videos, Keep Learning..
@@EngMorph This is exactly what I did, but there was no velocity when animation stopped.
@@Gillissie Can you please share screenshot/video capture for understanding what gone wrong...
@@EngMorph Yes, I will do that as soon as I get a chance. I'll make a video of it.
@@Gillissie When you go to keyframe 4 and have your mouse over the un-checked "animated" checkbox, press I on top of the box so that the box being unchecked is also keyframed. Otherwise the checkbox value won't be saved and the animation will continue to be on.
Splendid vid.
Thank you very much for appreciating our work :)
Gracias!
Thank you for Appreciating our work.
seriously 1 minute to even start tutorial?
Was trying give intro.... Will reduce in future 👍
Terrible tutorial:
1) has background music, the worst music in the world, like you are standing in an elevator. Why?????
2) does not show on-screen shortcuts (add keyframe menu, how?)
3) the timeline is like 15% of the screen while it is important for this tutorial
4) At 4:29 the keyframe magically goes away
5) my cube just resets after keyframe 4 to the initial position, it does not pick up velocity.
Thank you very much for your feedback, we definitely consider all your points in our future videos.
Coming to your problem, please check whether you followed these steps:
At keyframe-1: Cube initial location location should be keyframed and under rigid body settings check the animation box and keyframe it.
At keyframe-4 move the cube in desired direction and keyframe its location, then uncheck the animation box under rigid body settings and keyframe it. When you uncheck the animation box cube will move back to its initial position, since we are not animating there at keyframe-4, so move back to keyframe-1 and play the animation.
Hope this may solve your problem. Thank you, Keep Learning...
@@EngMorph thank you, the explanation helped me understand my issue better, it works now.