The best way to increase Iorthon's(the swan knight general) unit size is to give him the retinue Boromir has for being the next heir of Gondor. Boromir cant get the benefit of the unit size boost and it still will show Boromir as the heir. But it gets Iorthon's unit size into around the mid 20's. Dont know what happens if Denethor or Boromir dies because I havent played a campaign where I did the retinue switch and had either Denethor or Boromir die but its by far the best unit booster you can have.
I remember an eternity ago now commenting to Galu that I was terrified the marines might get removed someday, and Im so glad they still exist all this time later. Gondors one javelin unit keeps surviving the unit pruning!
In my tests, Gondor standard bodyguards performed well against cavalry but very poorly against infantry (second worst). This makes sense considering they are spearmen but interestingly the ar-adunaim performed significantly better despite near identical stats. I tested them multiple times and Gondor always underperformed against infantry. They are very tanky though which makes them almost untouchable vs weak archers they will hold for a long time against bad Mordor infantry units.
Good thing that many provinces form a certain region, so many fiefdom units can be recruited to nicely pair up with one new bodyguard/general Having just one source of axemen, or archers and clansmen too, would make building armies more painful!
Iorthon even without further development can be devastating. I used him in cycle charges to utterly destroy Haradrim and Corsair armies that were hung up on my territorial guardsmen. Get him up to 10 stars and he can carry you all the way to Umbar. I took Hirluin into Mordor with me for an early rush, and he was instrumental. Having a unit of heavy lancers with you is more than enough to deal with Mordor's seemingly endless armies of trash, and they can flank into the olog hai as well.
Have you considered removing the income penalties from the distance to capital effect? I know it makes logical sense on paper, but it's a bit awkward when the canonical capitols have a *negative* effect on the economy just because they're not geographically central of their nation. It makes sense that public order suffers from being far away from the nation's primary seat of power, but it doesn't make much sense that the nation's overall income is lower just because Minas Tirith is officially the capitol rather than Tarnost despite Minas Tirith being infinitely more developed and likely the majority of the nation's population in the first place. Especially since Minas Tirith is... well, still around exactly the same as before just without the official "Capitol" label.
I'd say double the income of your capitol city if your capitol is the canonical capitol. In that case it's more a strategic decision, do you spread your income out across your nations or do you centralize it all in your capitol and hope you can hold it. I feel like this would make for some very interesting moments in a campaign where moments of great importance in the lore become just as important in game
I think its good as it is. If you wanna stick to lore you (as gondor) stick with minas tirith. Once you take minas morgul you switch to osgiliath as capitol❤ Gotta take out mordor anyway so having osgiliath as capitol is a bit closer and lore wise you rebuilt gondor
I would be cool with a script that reunites gondor and Dol amroth once the gondor claims Umbar or something. Or maybe after Gondor reclaims a certain amount of its historical empire
Gondor is like the stock standard nation, which is very fitting considering they're the primary kingdom of the good guys and all. Yet I feel it's pretty underdeveloped probably because the books and movies focused on everywhere else but Gondor, returning to it only in Return of the King for the final battle and than Aragorn's coronation. I mean, there should be a game play reason to do a Gondor campaign rather than Dunedain United Kingdom campaign, which is so much stronger because the Dunedain have a pretty great unit roster and than you get both Gondor and Dol Amroth too with all the generals and units from all 3 factions and being able to train most of them as the United Kingdom. Gondor's scripts are sorely lacking, only having a minor one for Denethor's madness rather than an actually positive script like most other faction scripts are. Maybe a Gondor version of the United Kingdom uniting Gondor, Dol Amorth and possibly Rohan too or maybe something to do with the Elves and Dwarves, I don't know they just need something...
It's crazy too considering how Aragorn's actions and the events/things went that way (the Reunited Kingdom was Gondor taking the Middle Earth dunedain lands and more) and it also was the only manner as well, there weren't territories held by a dunedain state unfortunately up there in Eriador. It especially needs it though because reuniting the kingodm as Gondor is great, but doing it with the northern Dunedains has a challenge and great journey factors, so sometimes it can even beat out the enjoyment, challenge and flavor of the usual way.
Please do the ranger video! I would love the contrast. Other suggestions would be comparing different (human) militia units and different warg units. Its nice to be aware of these different flavor choices because theyre subtle enough to get lost when youre playing.
Whenever I play Gondor, I like to move Iorthon to the east to link up with Boromir. Once I get them in the same army, I transfer the "Writings of Isildur" retinue (it's the Gondorian retinue that lets you select who the next faction heir will be) to Iorthon. It boosts his personal security up even more. It may also give him a trait that boosts his hitpoints and personal security further, but I don't remember if that's still the case. Also, if you'd like, you can bypass the Denethor script entirely by getting him killed. You can do that however you'd like, but I have a particular method. On turn 1, move Calemir from Calenhad to Minas Tirith, offload as many of Denethor's retinues as you can to him, and then rush Denethor to besiege Eastern Osgiliath by himself. The rebel garrison will kill him, and it delays the attack on Western Osgiliath by at least one turn. During the end turn cycle, Mordor finishes its turn before the Independent Realms, and they can't besiege a settlement that their enemy is already besieging. This means that instead of taking Eastern Osgiliath at turn 2, they'll take it at turn 3 at the earliest. I typically then bolster Cair Andros with the units that that can make it into either region during my first turn, and then I bolster Western Osgiliath with the other units coming from the rest of eastern Gondor. It's not a game-changer, but in my Gondor campaigns where I've done this, it gives me an extra turn of breathing space before I have to start the endless grind of killing Mordor's armies.
Only problem I have with them is they focused a lot by enemy archers , and throwing animation bugs out a lot. Especially against horse archers they shred them
To make the Gondor playthrough more managable, you can keep W-Osgilliath in an endless siege. The armies can't go around the city to attack your army on the bridge. So as long as your army is big enough to disuade the besieged forces to sally out, you'll be fine. You can gradually reduce the sieging army size to one cheap unit when the attrition takes it toll. This way you only need to defend Cair Andros in the west. Cair Andros is best defended by pulling Faramir and his rangers immediatly into the castle and from there keep recruiting Ithilien rangers mixed with a couple of balista's. In battle place them in the back of the settlement and use a couple of melee infantry in front of the gate. The free infantry units from the guardhouses are really good here. Mix in some pikes and you'll be fine. In the south, rush Umbar asap. Capturing Umbar will gut the Ar-arudanaim (or however you spell it) and make your southern border a lot safer. In version 5.0 Rohan is extremely strong and will usually stomp Isengard so as Gondor, you can play the vulture and scoop up some settlements. Rohan will usually not attack Isengard itself untill deep into a campaign, so you can just take that for yourself. Be carefull though because Isengards pikes are overtuned and will absolutly wreck anything bar your most elite units and that grenade thrower unit Isengard has is insanely powerfull if you let them throw.
For E. Osgillisth, it is easier to just use the cheapest militia unit available to besiege them and then retreat every turn when the garrison sallies out. It has nearly the same effect(no siege attrition though), but for a fraction of the cost of a proper stack.
@@timmeh006 Mordor can't put an army on the bridge without first capturing E. Osgilliath, which you are preventing by having the rebels be last in the turn order.
@@timmeh006 You actually want for Mordor to place their army on the bridge, because fighting there is much easier. You can use fountain guards and generals on one side of the bridge and put rangers and Faramir on other side and just destroy their 2 starting full stacks (and kill several generals, including grishnakh) with very low casualties
I recommend building strong navy, so you can beat navies of Harad and AA and lock them to use only land routes, then you can block them from coming over Anduin river delta area with the boats in right spots, and you don't need to worry them coming through there or sending troops to your coasts. It costs a bit to get the navy going but it pays back in the long run. Also remember to put your armies to forts in the first turns before you get the free upkeeps going where you can. Also western defense is quite important, utilizing the forts on the pass to Isengard/Enedwaith to grind them down. One fun exploit after taking Cirith Ungol is to make raids to Mordor, get the nearest fort, and then sell it to Mordor for peace and 30k money, then repeat it over and over.
@@vIPrxyz I hope he meant conquer the 2 regions between Moranon and Minas Morgul than retreat to the fort next to Minas Morgul and sell those 2 regions back to Mordor, than rinse and repeat whenever they declare war on you again.
I feel like you keep skipping over the 8 charge bonus on blackroot vale archers everytime you talk about them. very, very underrated stat that gives them a ton of versatility as a hybrid unit.
After mordor attacks W osgiliath for the first time. You can then besiege east osgiliath indefinitely with a very small army, until you are ready to attack. Effectively making cair Andros your only front with Mordor.
The best way to beat Mordor without fighting their army every turn is to put a stack and siege both towns of Morannon and Minas Morgul. The Ai is too dumb to attack you or move around the town
I thought Denethor had the RK bodyguard, it looks the same as Gondor’s just with gold highlights, but is still different from every other standard bodyguard
Congrats. I am of the opinion that much like mordor you are in an arms race to have the most armored up faction as quickly as possible so you can steamroll your opponent with few casualties. On the other hand you do have a lot of land that could drain your entire treasury on turn 1 just building income buildings.
38:12 I wish people would stop promoting Gondor infantry as their strength. It really is not. In a 1-on-1 Sword and Board Gondor Infantry loses to a Sword and Board Black Uruk, despite the Black Uruk being 220 florins cheaper than the Gondor Infantry (680 vs 900). Gondor's primary strength is their many safe starting locations allowing for a quick ramp up of your economy, and the regional troops that you can only recruit in a few provinces(Ithilien rangers can basically carry your campaign for the first good while and all the way into the endgame).
Pike generals don't tend to be as tough as you would think. That's probably why he isn't fountain guard. Could be the normal bodyguard because it has good survivability.
White wardens are Not free at the start. As he ist meant to stay in Minas tirith, according to galu, He was given a normal Bodyguard so He can bei free upkeep
I'd really love Dol Amroth to go away and their roster to become AOR for Gondor. Like, you would have the fiefdom units as usual, the Dol Amroth area with its own roster but still Gondorian land, and the standard professional troops. I never liked the Dol Amroth/Gondor split, especially since Dol Amroth is an ally of Gondor and not a subject. Makes 0 sense. I understand Tolkien wrote Dol Amroth was a very powerful princedom but it was still nominally Gondor.
Lorewise yes that makes sense, they are a subject of Gondor after all. But gameplay wise not so much, if they're United we the player have to fight 4 enemies at the same time(mordor, AA, khand, harad) it would just be a slug fest to play. I don't think there's any other faction that fight 4 enemies at the same times.
@@zaki6548 Yes, but that's why Gondor and arguably Dol Amroth too need a script similar to the Northern Dunedain's Reunited Kingdom, so early on you only fight your neighbors but when you're ready you merge into proper Gondor and fight everyone that's left. Perhaps also something for taking over(and restoring) Isengard as it was a Numenorian fortress too.
Congrats on your exam 😊 not sure but maybe you forgot to mention where do the veterans of osgiliath come from.. alltho we all know that answer.. and ithilien rangers can be trained in multiple locations.
Well, Theoden... Did you light the beacons or send a messenger for aid?also, incidentally, where was _Rohan_ when the Westfold fell? That specific line has always annoyed me endlessly...
I'm stuck with mordor/Harad/Khand constantly attacking Osgiliath and Cair Andros (sometimes three times per turn) as they just spam full stacks with AI cheats, even though i'm just playing on medium difficulty... I just wanna enjoy the game but it's kinda hard when I've been stuck for like 84 turns with the same Settlements.. can anyone help me out?
Get a ship and cross the river with a decent army and take settlements away from the ai. You don't necessarily need to keep them but if you don't want them destroy the buildings and either sell to a neutral faction or one of your allies. Missile based army comps with two units of cav can be very good at dealing with the lightly armored harradrim and mordor trash. Force settlement fights with the variags because your infantry is significantly better than theirs and calvary suck in settlement sieges.
What the heck do you mean by "give him these traits" when u talk about Iorthorn. How the hell do i "give" my generals traits? I thought it was just random uncontrollable stuff that i have no say over?
Most, but not all, retinues can be traded off to different generals by dragging and dropping them. This only works for retinues of course, traits can't be manipulated in this manner.
Congratulations on passing the exam.
Big ups for our boy
The best way to increase Iorthon's(the swan knight general) unit size is to give him the retinue Boromir has for being the next heir of Gondor. Boromir cant get the benefit of the unit size boost and it still will show Boromir as the heir. But it gets Iorthon's unit size into around the mid 20's. Dont know what happens if Denethor or Boromir dies because I havent played a campaign where I did the retinue switch and had either Denethor or Boromir die but its by far the best unit booster you can have.
I remember an eternity ago now commenting to Galu that I was terrified the marines might get removed someday, and Im so glad they still exist all this time later. Gondors one javelin unit keeps surviving the unit pruning!
why would they remove an unit?
@@Asraeks There is a max number of units due to engine limitations
@@lethrington Really? I didnt knew that. Per faction or across all factions?
@@Asraeks Across all. Its similar to the limit on factions and settlements.
Thanks for continuing with the faction overviews. Love this mod!
In my tests, Gondor standard bodyguards performed well against cavalry but very poorly against infantry (second worst). This makes sense considering they are spearmen but interestingly the ar-adunaim performed significantly better despite near identical stats. I tested them multiple times and Gondor always underperformed against infantry. They are very tanky though which makes them almost untouchable vs weak archers they will hold for a long time against bad Mordor infantry units.
Good thing that many provinces form a certain region, so many fiefdom units can be recruited to nicely pair up with one new bodyguard/general
Having just one source of axemen, or archers and clansmen too, would make building armies more painful!
The size of a unit's weapon and attack animations can make two units with the same stats preform differently
one of the best campaing expirience. Hold mordor at osgiliath, then defend from pirates at south. Waves of enemies....need to replay this)
Iorthon even without further development can be devastating. I used him in cycle charges to utterly destroy Haradrim and Corsair armies that were hung up on my territorial guardsmen. Get him up to 10 stars and he can carry you all the way to Umbar.
I took Hirluin into Mordor with me for an early rush, and he was instrumental. Having a unit of heavy lancers with you is more than enough to deal with Mordor's seemingly endless armies of trash, and they can flank into the olog hai as well.
Congratulations on Passing the exam! Also, thanks for the overview and always keep in mind when a rest is needed.
The detail of some Gondor units is incredible.. wow!
Have you considered removing the income penalties from the distance to capital effect? I know it makes logical sense on paper, but it's a bit awkward when the canonical capitols have a *negative* effect on the economy just because they're not geographically central of their nation. It makes sense that public order suffers from being far away from the nation's primary seat of power, but it doesn't make much sense that the nation's overall income is lower just because Minas Tirith is officially the capitol rather than Tarnost despite Minas Tirith being infinitely more developed and likely the majority of the nation's population in the first place. Especially since Minas Tirith is... well, still around exactly the same as before just without the official "Capitol" label.
I believe Galu talked about it a while ago corruption is hard coded in the Med 2 files, so unfortunately there is not much moders can do
@@hunterstaszcuk8277 You can lower the rate of the corruption in the files.
I'd say double the income of your capitol city if your capitol is the canonical capitol. In that case it's more a strategic decision, do you spread your income out across your nations or do you centralize it all in your capitol and hope you can hold it. I feel like this would make for some very interesting moments in a campaign where moments of great importance in the lore become just as important in game
I think its good as it is.
If you wanna stick to lore you (as gondor) stick with minas tirith. Once you take minas morgul you switch to osgiliath as capitol❤
Gotta take out mordor anyway so having osgiliath as capitol is a bit closer and lore wise you rebuilt gondor
@@icemoomoo I fear that might just increase the steamroll of big empires and fighting even more of a grinding war against said empires
Congrats on finishing the semester!
Congrats on the exam.
I wish Gondor would have more scripts related to Aragorn and Arnor. Gondor is so much fun, but lacks more scripts.
I would be cool with a script that reunites gondor and Dol amroth once the gondor claims Umbar or something. Or maybe after Gondor reclaims a certain amount of its historical empire
Gondor is like the stock standard nation, which is very fitting considering they're the primary kingdom of the good guys and all. Yet I feel it's pretty underdeveloped probably because the books and movies focused on everywhere else but Gondor, returning to it only in Return of the King for the final battle and than Aragorn's coronation. I mean, there should be a game play reason to do a Gondor campaign rather than Dunedain United Kingdom campaign, which is so much stronger because the Dunedain have a pretty great unit roster and than you get both Gondor and Dol Amroth too with all the generals and units from all 3 factions and being able to train most of them as the United Kingdom. Gondor's scripts are sorely lacking, only having a minor one for Denethor's madness rather than an actually positive script like most other faction scripts are. Maybe a Gondor version of the United Kingdom uniting Gondor, Dol Amorth and possibly Rohan too or maybe something to do with the Elves and Dwarves, I don't know they just need something...
It's crazy too considering how Aragorn's actions and the events/things went that way (the Reunited Kingdom was Gondor taking the Middle Earth dunedain lands and more) and it also was the only manner as well, there weren't territories held by a dunedain state unfortunately up there in Eriador.
It especially needs it though because reuniting the kingodm as Gondor is great, but doing it with the northern Dunedains has a challenge and great journey factors, so sometimes it can even beat out the enjoyment, challenge and flavor of the usual way.
Please do the ranger video! I would love the contrast. Other suggestions would be comparing different (human) militia units and different warg units. Its nice to be aware of these different flavor choices because theyre subtle enough to get lost when youre playing.
Congratulations man. All that hard work paid off 😁😁
Whenever I play Gondor, I like to move Iorthon to the east to link up with Boromir. Once I get them in the same army, I transfer the "Writings of Isildur" retinue (it's the Gondorian retinue that lets you select who the next faction heir will be) to Iorthon. It boosts his personal security up even more. It may also give him a trait that boosts his hitpoints and personal security further, but I don't remember if that's still the case.
Also, if you'd like, you can bypass the Denethor script entirely by getting him killed. You can do that however you'd like, but I have a particular method.
On turn 1, move Calemir from Calenhad to Minas Tirith, offload as many of Denethor's retinues as you can to him, and then rush Denethor to besiege Eastern Osgiliath by himself. The rebel garrison will kill him, and it delays the attack on Western Osgiliath by at least one turn. During the end turn cycle, Mordor finishes its turn before the Independent Realms, and they can't besiege a settlement that their enemy is already besieging. This means that instead of taking Eastern Osgiliath at turn 2, they'll take it at turn 3 at the earliest. I typically then bolster Cair Andros with the units that that can make it into either region during my first turn, and then I bolster Western Osgiliath with the other units coming from the rest of eastern Gondor. It's not a game-changer, but in my Gondor campaigns where I've done this, it gives me an extra turn of breathing space before I have to start the endless grind of killing Mordor's armies.
Truly the madness of Denethor strikes in this scenario
@@Augimund And you would have his sons leading the country, wow
Do you reckon this can be done with Imrahil, the faction heir of Dol Amroth too? Since the faction leader has infantry as bodyguards.
Lebennin Marines are my favorite unit. their shields look so cool
Only problem I have with them is they focused a lot by enemy archers , and throwing animation bugs out a lot. Especially against horse archers they shred them
Congratulations mate, for Gondor...
To make the Gondor playthrough more managable, you can keep W-Osgilliath in an endless siege. The armies can't go around the city to attack your army on the bridge. So as long as your army is big enough to disuade the besieged forces to sally out, you'll be fine. You can gradually reduce the sieging army size to one cheap unit when the attrition takes it toll. This way you only need to defend Cair Andros in the west. Cair Andros is best defended by pulling Faramir and his rangers immediatly into the castle and from there keep recruiting Ithilien rangers mixed with a couple of balista's. In battle place them in the back of the settlement and use a couple of melee infantry in front of the gate. The free infantry units from the guardhouses are really good here. Mix in some pikes and you'll be fine.
In the south, rush Umbar asap. Capturing Umbar will gut the Ar-arudanaim (or however you spell it) and make your southern border a lot safer. In version 5.0 Rohan is extremely strong and will usually stomp Isengard so as Gondor, you can play the vulture and scoop up some settlements. Rohan will usually not attack Isengard itself untill deep into a campaign, so you can just take that for yourself. Be carefull though because Isengards pikes are overtuned and will absolutly wreck anything bar your most elite units and that grenade thrower unit Isengard has is insanely powerfull if you let them throw.
For E. Osgillisth, it is easier to just use the cheapest militia unit available to besiege them and then retreat every turn when the garrison sallies out. It has nearly the same effect(no siege attrition though), but for a fraction of the cost of a proper stack.
@@ocadioan If you do that, you run the risk Morder places an army on the bridge. Then you'll have to fight.
@@timmeh006 Mordor can't put an army on the bridge without first capturing E. Osgilliath, which you are preventing by having the rebels be last in the turn order.
@@ocadioan ah, you're right. I was thinking about when Mordor already has E Osgiliath
@@timmeh006 You actually want for Mordor to place their army on the bridge, because fighting there is much easier. You can use fountain guards and generals on one side of the bridge and put rangers and Faramir on other side and just destroy their 2 starting full stacks (and kill several generals, including grishnakh) with very low casualties
Congrats on your exams man!
Congrats on passing your test mr EIT :3
Right, time to begin a Gondor campaign :)
I recommend building strong navy, so you can beat navies of Harad and AA and lock them to use only land routes, then you can block them from coming over Anduin river delta area with the boats in right spots, and you don't need to worry them coming through there or sending troops to your coasts. It costs a bit to get the navy going but it pays back in the long run. Also remember to put your armies to forts in the first turns before you get the free upkeeps going where you can. Also western defense is quite important, utilizing the forts on the pass to Isengard/Enedwaith to grind them down.
One fun exploit after taking Cirith Ungol is to make raids to Mordor, get the nearest fort, and then sell it to Mordor for peace and 30k money, then repeat it over and over.
v5 Dol Amroth kind of claps the seas alone tbh
@@JW-jd6sn selling the fort?
@@vIPrxyz I hope he meant conquer the 2 regions between Moranon and Minas Morgul than retreat to the fort next to Minas Morgul and sell those 2 regions back to Mordor, than rinse and repeat whenever they declare war on you again.
I believe that style of shield on the Pinath Gelin Cavalry is called a 'teardrop shield' but im not 100% on that.
The usual name for that type of shield is a kite shield. That eventually shortened into what is often called a heater shield.
I feel like you keep skipping over the 8 charge bonus on blackroot vale archers everytime you talk about them. very, very underrated stat that gives them a ton of versatility as a hybrid unit.
Felicitaciones por aprobar tu examen. Gran video.
what
@@siluda9255translate it 😅
After mordor attacks W osgiliath for the first time. You can then besiege east osgiliath indefinitely with a very small army, until you are ready to attack. Effectively making cair Andros your only front with Mordor.
Or park a cheap unit on the bridge and a free unit in W Osgiliath
The best way to beat Mordor without fighting their army every turn is to put a stack and siege both towns of Morannon and Minas Morgul. The Ai is too dumb to attack you or move around the town
I thought Denethor had the RK bodyguard, it looks the same as Gondor’s just with gold highlights, but is still different from every other standard bodyguard
would be cool to see you cover the mordor faction!
Congrats. I am of the opinion that much like mordor you are in an arms race to have the most armored up faction as quickly as possible so you can steamroll your opponent with few casualties. On the other hand you do have a lot of land that could drain your entire treasury on turn 1 just building income buildings.
38:12 I wish people would stop promoting Gondor infantry as their strength. It really is not. In a 1-on-1 Sword and Board Gondor Infantry loses to a Sword and Board Black Uruk, despite the Black Uruk being 220 florins cheaper than the Gondor Infantry (680 vs 900). Gondor's primary strength is their many safe starting locations allowing for a quick ramp up of your economy, and the regional troops that you can only recruit in a few provinces(Ithilien rangers can basically carry your campaign for the first good while and all the way into the endgame).
Nope Gondor inf beats black Uruks.
Quite easily too if you make your unit longer
Shouldn't Denethor have wardens of the white tower or fountain guard as a bodyguards?
Pike generals don't tend to be as tough as you would think. That's probably why he isn't fountain guard. Could be the normal bodyguard because it has good survivability.
White wardens are Not free at the start. As he ist meant to stay in Minas tirith, according to galu, He was given a normal Bodyguard so He can bei free upkeep
For Gondor. For Gondor
I like taking Khand town as it provide sweet Ithilien Rangers
Idk if I passed my exam, what I know is I fucked up by naming a different author in my essay x4
Love the videos my man! Congratulations on passing your FE! What is your field of study?
yes it is a kite shield.
Any noticed why does the modders but Minas Tirith on the wrong side of the mountain. I guess that the limitations of med2 old game but gold
if you want to switch a unit weapon just press Alt
I'd really love Dol Amroth to go away and their roster to become AOR for Gondor. Like, you would have the fiefdom units as usual, the Dol Amroth area with its own roster but still Gondorian land, and the standard professional troops. I never liked the Dol Amroth/Gondor split, especially since Dol Amroth is an ally of Gondor and not a subject. Makes 0 sense. I understand Tolkien wrote Dol Amroth was a very powerful princedom but it was still nominally Gondor.
Surely you mean they were subjects not allies, if they were a fief of Gondor?
@@Emanon... yes I was talking about DA's current state in the game : allies, not subjects
@@TheVoodooMaker AHH, I got you. 😁
Lorewise yes that makes sense, they are a subject of Gondor after all. But gameplay wise not so much, if they're United we the player have to fight 4 enemies at the same time(mordor, AA, khand, harad) it would just be a slug fest to play.
I don't think there's any other faction that fight 4 enemies at the same times.
@@zaki6548 Yes, but that's why Gondor and arguably Dol Amroth too need a script similar to the Northern Dunedain's Reunited Kingdom, so early on you only fight your neighbors but when you're ready you merge into proper Gondor and fight everyone that's left. Perhaps also something for taking over(and restoring) Isengard as it was a Numenorian fortress too.
But can you pass the Gondorian very hard campaign exam?
Congrats on your exam 😊 not sure but maybe you forgot to mention where do the veterans of osgiliath come from.. alltho we all know that answer.. and ithilien rangers can be trained in multiple locations.
Bro woke up and killed my name 😢
Please tell me how to properly pronounce it haha
@@Augimund prayz 😅but dont worry
Give the guy a break.
Your name is only consonants. What are you, Polish or something? 😉
MOD DB website is no longer working. Does anyone have another link to this Mod please.
Ive looked everywhere for a solution to this issue, but does anyone know a fix to where it says the audio failed and will continue without sound.
Go to option,audio option maybe,uncheck "mute the game" or something like that.
Alt + s
Do the gondor cavalry still not have lances?
Why did you get rid of the pelarger marines? I mean the new marine unit is good but my goodness the old unit model was awesome
WHERE WAS GONDOR WHEN THE WEST-FOLD FELL!!!
Well, Theoden... Did you light the beacons or send a messenger for aid?also, incidentally, where was _Rohan_ when the Westfold fell?
That specific line has always annoyed me endlessly...
Shouldn't general's BG be able to do shield wall? Seems weird they can't when the regular Gondor infantry and spears can...
The way the game works if a generals unit has an ability, they can't use it as the rally icon will always supersede it
It’s a kite/Norman shield
Awesome vid! Any chance you can allow the Minas Ithil guardians to be trained by the AA as well?
hey guys, i am playing Gondor and am in turn 135 but Aragorn hasnt come yet. does anyone know when he comes?
I'm stuck with mordor/Harad/Khand constantly attacking Osgiliath and Cair Andros (sometimes three times per turn) as they just spam full stacks with AI cheats, even though i'm just playing on medium difficulty... I just wanna enjoy the game but it's kinda hard when I've been stuck for like 84 turns with the same Settlements.. can anyone help me out?
Get a ship and cross the river with a decent army and take settlements away from the ai. You don't necessarily need to keep them but if you don't want them destroy the buildings and either sell to a neutral faction or one of your allies. Missile based army comps with two units of cav can be very good at dealing with the lightly armored harradrim and mordor trash. Force settlement fights with the variags because your infantry is significantly better than theirs and calvary suck in settlement sieges.
"with AI cheats"
Cheats? Did someone mention cheats? There's plenty to use in M2TW if you're having difficulties.
Ore visual armour upgrades!
Why is the Gondor Spear man and swordman wearing black robe on my game?
That is because they do not have armour upgrades. You'll need a tier 3 or 4 blacksmith to unlock the plate armour on their models. Cheers 🍻
does it work with third age 4.8 mod?
Divide and Conquer is a standalone mod. The two are seperate.
@Augimund okey ty
How do you disable fog of war?
Toggle_fow
Constellations
Can you do a step by step install video please
What the heck do you mean by "give him these traits" when u talk about Iorthorn. How the hell do i "give" my generals traits? I thought it was just random uncontrollable stuff that i have no say over?
You can move most retinue between Generals if theyre in the same army, that's what he was referring to
Drag and drop
Most, but not all, retinues can be traded off to different generals by dragging and dropping them. This only works for retinues of course, traits can't be manipulated in this manner.
Also can't you just remove this masons buildings?
seeing this pop up in my feed made my day 🤍 happy to have you back, i love the overviews