I checked the script-document and I think you forgot to mention the Ancantar-script: If Khand sides with the Blue Wizards, you gain Ancantar the Inquisitor as a general with Temple Knights as his bodyguard.
Surprisingly underrated faction. A lot of players who play mostly good factions don't like Mordor thinking it's just spam. But it has a lot of variety with the Black Gate and stuff.
They don't play mordor because everything is in your favor and with any skill you will bulldoze any faction. Your allies are strong. You are strong and your enemies are weakened. You have only two stumbling blocks. Isengard loses or khand recants evil.
IMO, the tribute camp units should be covered as they are absolutely essential to mordor campaigns. While the spear units are not essential, the Calvary units are a core part of the roster. Marauder cav allows you to run down units/ kill some archers, Southron lancers are the hammer to your cannon fodder anvil. The loke upgraded cav is absolutely insane, and while they are not as good as temple knights, they are unlocked very early in the campaign. I basically rash camp tributes in the 3 starting settlements that can build one and build the cav units every time they are off cool down.
Infighting among the good guys (Elves, Gondorians) doesn't seem a good choice to me. The ability should couse drop of morale, perhaps it could stun the enemy for a very short time. Edit: the ability I wrote about is from the Nazgul. Edit no2: I think Sauron causing Infighting among his enemies would be more lore appropriate. Edit no3: temple wards should have a normal card, they are not generals.
The infighting is used because the place where that special ability stems from is the byzantine emperor in the kingdoms crusades campaign. So just a limitation amongst the game mechanics.
Only to an extent, 30 armor before Blacksmith upgrades still means like 17 armor after armor piercing comes into play and there are very few units with 17+ armor piercing damage, melee or missile so even when hit from the back, thus negating both defense skill and shield, it's still pretty hard to damage him, let alone kill him. Artillery can indeed make short work of his bodyguard units if it lands a direct hit, but artillery killing Sauron himself? Sauron has so many hit points that it will require so many artillery hits to actually hit Sauron in order to kill him, which considering artillery's very low accuracy, is basically never going to happen. I mean yes, those are by far the best ways of actually killing Sauron but to say Sauron is vulnerable to these things is a bit of a stretch... There's only 1 thing Sauron is truly vulnerable to and that's the King of the Dead because he simply can't die, literally can't, do eventually(if battle timer is turned off) he will kill Sauron and his entire bodyguard, though it will probably take hours running at x6 speed for such a battle to end... I mean I guess he's also technically vulnerable to like Ice Troll/Mumakil charges and stuff but he and his bodyguard are 1 of the very few units who aren't guaranteed to instantly die to those things, so yeah...
I only fight Mordor, never play them. I would love to see a DG-Mordor script. Perhaps give DG a script that enables them to recruit Olog-hai and Sauron’s will, since Mordor wouldn’t merge with DG, only DG merge with Mordor. So let for flavor, and give a big boost to Mordor expansion after Gondor is beaten back. Perhaps the script kicks off with 2 criterias met, the One Ring and Sauron’s return, as well as having control of Minas Tirith, Dol Amroth.
I know you said you did something with your mic last time but this time it sounds much better. I don't know if you got the configuration correct but it sounds really good in my opinion. I don't know...maybe a lot of it comes down to personal preferences to our ears.
6:36 i think it was seregost and it was actually before a breadbasket of the east. Considering it owns a large portion of land in the east, plus it has good trade and mines. However for nerf sake reason. They split the region and made it downgraded version of An karagmir 2.0. But also change seregost from a town to a castle...
I always like to give Mordor HELLA buffs to make them a better opponent just making it so they SPAM a lack uruks constantly and making every one of their regiments 30% larger
I don't recommend turtleling. I wanted to wait until I get the Ring to attack Gondor and there are 10 full stacks in Ithilien. after I took East Osgiliath and Andros there were again multiple fullstacks around Minas Tirith. Of course with Sauron I could win every single battle with relative ease but at some point it just becomes extremely tedious. Gondor had also conquered half the map and had 400k gold. Even after I siphoned that off with Ceasfires (I know, cheesy) the full stacks just kept coming. I had built up my economy really well but with the limited number of settlements you can only support a very limited amount of armies for attacking. And at that point you need much more to defend against and conquer Gondor if you don't just want to do everything with Sauron and one Army. All in all it was not a very enjoyable experience. It wasn't too hard, after decimating 10 full stacks of Gondor Armies it just became very tedious.
Are there plans for implementing Mordor DG union script like the one AGO has? There, when you gain Sauron you also merge with DG like RK or elven union and you can also recruit most of DG roster.
Totally agree! Mordor needs some more flavor and whatnot, being the primary evil faction and all that... Merging with Dol Guldur is perfect as it's fully lore accurate and Sauron should have control over all the Nazgul... The only gripe I have is that in DaC when other factions have a similar decision like the 2 you mentioned there's a choice involved, so the question is what should be the alternative to annexing Dol Guldur, or should Mordor's case be unique in that there is no choice. I don't think a choice is needed but considering Dunedain can divert off of its lore friendly path and resurrect Anor instead of the Reunited Kingdom than Mordor probably deserves the same treatment with an alternative off lore scenario. Maybe merging with Harad and/or Rhun instead as a way of basically removing their autonomy and merge them into his(Sauron's) own armies. Probably not Khand as they have their own script relating to Mordor so it makes no sense for Mordor to have a conflicting script with Khand. Either way this script will actually make a Mordor campaign more fun in that you have an easy avenue to focus on something other than Gondor(which gets old after you do it a few times) and actually allow for a more challenging playthrough of ignoring Gondor outright at the start in order to let them build up to their full potential while you focus on the areas around Dol Guldur/Harad/Rhun(based on the above script) and fight the good factions around those areas. This would be perfect for a full Total War playthrough which is so thematic for Sauron considering that was his ultimate goal, which he would have succeeded in had Frodo not destroyed the One Ring.
Eh. From what I remember not only Orc Host but maybe even Orc Raiders win versus Gondor Militia. The trick is to not fight in formation. You don't want to fight in formation as quantity faction. So you push through and encircle units from inside out. For that Orcs are the most cost efficient factions in the game. Also if you nurture your initial orc units to gold chevrons you get really great units for pennies. The worse the archer aim the more they benefit from experience as well. Even Abysmal aim matters little if your are shoting in the back of units from 5 meters away. Orc Skirmishing power for long time was undervalued but the fact is that even elves don't won''t to exchange fire with them for strategic reasons.
Anyone know how the ring script and invasions work? Had a few playthroughs as evil factions and passed the ring to Mordor but the invasions never happen. Not sure what the requirements are or if it’s still in v5
Wish modders took the note out of tabletop as some players have really vivid color schemes for their armies. Instead of all that brown/red/black nitty gritty >.>.
Apologies, the Mordor landscape is quite dark and the units blend in. I thought it was fitting to show them on their home turf but I can see that it inhibits the viewing experience.
@@Sanvone I think that the basis for modders and their units are the Jackson's movies, which have this "nitty gritty" aesthetic. I can't say I dislike it, I just can't imagine some tabletop/warhammeresque color schemes represented in the LoTR universe.
What about the "servents of mordor" tab that you can open in the campaign? I couldn't find any explanation what that does and you also didn't cover it here. Or maybe i have missed that, sorry if i did
How do you know in the campaign if Sauron is back ? I was doing an eleven campaign where it said he reclaimed the ring but when I attacked Mordor he was nowhere to be found.
If Dol Guldur falls and you you get their Nazgul, do they keep their bodyguards or are they replaced by Temple-units? In particular will Khamûl keep his Shadow Knights?
@@Wubbs64 I am currently playing a Dol Guldur-campaign and I feel like Khamûl and his bodyguard killed as many enemies as all of my other units combined. He conquered 4 settlements all on his own and I'm still only in the early stages.
You get ancantar and khand will likely send one of the blue Wizard stacks your way. Can bei pretty Dangerous, id recommend having a füll Stack in your eastern Most settlements. After the two Wizard are defeated khand is usually pretty easy.
I'm curious about something in the earlier versions of this mod: in order to play Hotseat, you needed to have an overwrite file to make it work. Is that still required with this version, or is the problem fixed? Thanks!
@@dnaseb9214 if he doesn't, he should've. RotK is the one book I haven't read yet so I'm unsure lol Also, bfme easily one of my favorite games of all time, you sir have class lol
Im gonna be honest, I really dont like the removal of cirith ungol. I really dont see what value the new city is providing for you, so far away to the east, and cirith ungol was an important recruiting center and fun to fight at both invading and defending mordors mountains. Like, mordor is supposed to have its industry very concentrated in gorgoroth/barad dur and the areas to its west. This is just shifting mordors economy away from its actual front with their enemies, and providing absolutely no value to the faction. If the problem is mordor not having a starting settlement as a city, why not just make Yrch Estolad a city again. It used to be a city, and hell, its name just means orc encampment.
That's true of it's industry, but Mordor was still a Medieval civilisation and the foundation of it's might was it's agriculture. Immense, slave-toiled farms stretching right across eastern half of Sauron's realm without which his entire operation would starve. I'm not against the wealth of Nurn being better represented. Cirith Ungol is a strongpoint, but not a money-maker.
I checked the script-document and I think you forgot to mention the Ancantar-script:
If Khand sides with the Blue Wizards, you gain Ancantar the Inquisitor as a general with Temple Knights as his bodyguard.
Can you force it by attacking them first?
i miss Galu's intro in elvish :( thanks for your work on this channel
man his intro always put a smile on my face, it's magical
Surprisingly underrated faction. A lot of players who play mostly good factions don't like Mordor thinking it's just spam. But it has a lot of variety with the Black Gate and stuff.
Variety spam!
They don't play mordor because everything is in your favor and with any skill you will bulldoze any faction. Your allies are strong. You are strong and your enemies are weakened.
You have only two stumbling blocks. Isengard loses or khand recants evil.
Sorry the true spam nation is goblins
@trianqren127 they have quality troops from the gate what you on about.
@bigthoughts2644 then that settles it any faction except wild men are not worth playing.
I literally thought i was listening to Eckartsladder
IMO, the tribute camp units should be covered as they are absolutely essential to mordor campaigns.
While the spear units are not essential, the Calvary units are a core part of the roster. Marauder cav allows you to run down units/ kill some archers, Southron lancers are the hammer to your cannon fodder anvil. The loke upgraded cav is absolutely insane, and while they are not as good as temple knights, they are unlocked very early in the campaign.
I basically rash camp tributes in the 3 starting settlements that can build one and build the cav units every time they are off cool down.
I know it would be a pain, but I cant help but thinking how epic a unit with all 9 black riders would be. fully cloaked on horses.
Infighting among the good guys (Elves, Gondorians) doesn't seem a good choice to me. The ability should couse drop of morale, perhaps it could stun the enemy for a very short time. Edit: the ability I wrote about is from the Nazgul. Edit no2: I think Sauron causing Infighting among his enemies would be more lore appropriate. Edit no3: temple wards should have a normal card, they are not generals.
The infighting is used because the place where that special ability stems from is the byzantine emperor in the kingdoms crusades campaign. So just a limitation amongst the game mechanics.
nice jobb bro i like how you do overview of mordor with sauron on battle and everything...
thanks for making these and the work on the mod < 3
Saron is vulnerable to armour piercing missiles and artillery.
Only to an extent, 30 armor before Blacksmith upgrades still means like 17 armor after armor piercing comes into play and there are very few units with 17+ armor piercing damage, melee or missile so even when hit from the back, thus negating both defense skill and shield, it's still pretty hard to damage him, let alone kill him. Artillery can indeed make short work of his bodyguard units if it lands a direct hit, but artillery killing Sauron himself? Sauron has so many hit points that it will require so many artillery hits to actually hit Sauron in order to kill him, which considering artillery's very low accuracy, is basically never going to happen. I mean yes, those are by far the best ways of actually killing Sauron but to say Sauron is vulnerable to these things is a bit of a stretch...
There's only 1 thing Sauron is truly vulnerable to and that's the King of the Dead because he simply can't die, literally can't, do eventually(if battle timer is turned off) he will kill Sauron and his entire bodyguard, though it will probably take hours running at x6 speed for such a battle to end... I mean I guess he's also technically vulnerable to like Ice Troll/Mumakil charges and stuff but he and his bodyguard are 1 of the very few units who aren't guaranteed to instantly die to those things, so yeah...
@@Owlr4iderartillery will kill anything no matter the hitpoints in one hit. Its a game mechanic that is hardcoded.
@@bigthoughts2644 Ballista isn't a 1 hit kill
I only fight Mordor, never play them. I would love to see a DG-Mordor script. Perhaps give DG a script that enables them to recruit Olog-hai and Sauron’s will, since Mordor wouldn’t merge with DG, only DG merge with Mordor. So let for flavor, and give a big boost to Mordor expansion after Gondor is beaten back. Perhaps the script kicks off with 2 criterias met, the One Ring and Sauron’s return, as well as having control of Minas Tirith, Dol Amroth.
WELCOME TO MORDOR - courtesy of the one and only Waldreg the volcano whisperer.
- Adûnâi
I know you said you did something with your mic last time but this time it sounds much better. I don't know if you got the configuration correct but it sounds really good in my opinion. I don't know...maybe a lot of it comes down to personal preferences to our ears.
6:36 i think it was seregost and it was actually before a breadbasket of the east. Considering it owns a large portion of land in the east, plus it has good trade and mines. However for nerf sake reason. They split the region and made it downgraded version of An karagmir 2.0. But also change seregost from a town to a castle...
I always like to give Mordor HELLA buffs to make them a better opponent just making it so they SPAM a lack uruks constantly and making every one of their regiments 30% larger
Love those reviews!
I don't recommend turtleling. I wanted to wait until I get the Ring to attack Gondor and there are 10 full stacks in Ithilien. after I took East Osgiliath and Andros there were again multiple fullstacks around Minas Tirith. Of course with Sauron I could win every single battle with relative ease but at some point it just becomes extremely tedious.
Gondor had also conquered half the map and had 400k gold. Even after I siphoned that off with Ceasfires (I know, cheesy) the full stacks just kept coming.
I had built up my economy really well but with the limited number of settlements you can only support a very limited amount of armies for attacking. And at that point you need much more to defend against and conquer Gondor if you don't just want to do everything with Sauron and one Army.
All in all it was not a very enjoyable experience. It wasn't too hard, after decimating 10 full stacks of Gondor Armies it just became very tedious.
In any version as Mordor I like fighting a multi front door war
I love Temple Marksmen, they are so powerful. In my campaign I had them massacre citadel guard with ease.
Thanks for the work man!
Enedwaith would like to speak with you about fear...
Yea i 100% making the nazgul 1 unit pack of beefy units instead generals
Mordor is still great when you want to play as the dark lord 😊
Are there plans for implementing Mordor DG union script like the one AGO has? There, when you gain Sauron you also merge with DG like RK or elven union and you can also recruit most of DG roster.
Totally agree! Mordor needs some more flavor and whatnot, being the primary evil faction and all that... Merging with Dol Guldur is perfect as it's fully lore accurate and Sauron should have control over all the Nazgul... The only gripe I have is that in DaC when other factions have a similar decision like the 2 you mentioned there's a choice involved, so the question is what should be the alternative to annexing Dol Guldur, or should Mordor's case be unique in that there is no choice. I don't think a choice is needed but considering Dunedain can divert off of its lore friendly path and resurrect Anor instead of the Reunited Kingdom than Mordor probably deserves the same treatment with an alternative off lore scenario. Maybe merging with Harad and/or Rhun instead as a way of basically removing their autonomy and merge them into his(Sauron's) own armies. Probably not Khand as they have their own script relating to Mordor so it makes no sense for Mordor to have a conflicting script with Khand.
Either way this script will actually make a Mordor campaign more fun in that you have an easy avenue to focus on something other than Gondor(which gets old after you do it a few times) and actually allow for a more challenging playthrough of ignoring Gondor outright at the start in order to let them build up to their full potential while you focus on the areas around Dol Guldur/Harad/Rhun(based on the above script) and fight the good factions around those areas. This would be perfect for a full Total War playthrough which is so thematic for Sauron considering that was his ultimate goal, which he would have succeeded in had Frodo not destroyed the One Ring.
Nice coverage of stuff, but am curious. Do any of the starting orc generals have unique bodyguards, lik3 gauthmog, orno?
Gothmog has that tier 3 spear unit
Eh. From what I remember not only Orc Host but maybe even Orc Raiders win versus Gondor Militia. The trick is to not fight in formation. You don't want to fight in formation as quantity faction. So you push through and encircle units from inside out. For that Orcs are the most cost efficient factions in the game. Also if you nurture your initial orc units to gold chevrons you get really great units for pennies.
The worse the archer aim the more they benefit from experience as well. Even Abysmal aim matters little if your are shoting in the back of units from 5 meters away. Orc Skirmishing power for long time was undervalued but the fact is that even elves don't won''t to exchange fire with them for strategic reasons.
Anyone know how the ring script and invasions work? Had a few playthroughs as evil factions and passed the ring to Mordor but the invasions never happen. Not sure what the requirements are or if it’s still in v5
Great video, greetings
Wish the background wasn't as dark. Can't make out the details on the units.
Sauron should've thought of that smh
Wish modders took the note out of tabletop as some players have really vivid color schemes for their armies. Instead of all that brown/red/black nitty gritty >.>.
Apologies, the Mordor landscape is quite dark and the units blend in. I thought it was fitting to show them on their home turf but I can see that it inhibits the viewing experience.
@@Sanvone I think that the basis for modders and their units are the Jackson's movies, which have this "nitty gritty" aesthetic. I can't say I dislike it, I just can't imagine some tabletop/warhammeresque color schemes represented in the LoTR universe.
What about the "servents of mordor" tab that you can open in the campaign? I couldn't find any explanation what that does and you also didn't cover it here.
Or maybe i have missed that, sorry if i did
How do you know in the campaign if Sauron is back ? I was doing an eleven campaign where it said he reclaimed the ring but when I attacked Mordor he was nowhere to be found.
Is the blur while panning an effect of yt or am I seeing that for the alternative campaign textures?
RUclips effect
Black uruk halberdiers are actually using glaives?
If Dol Guldur falls and you you get their Nazgul, do they keep their bodyguards or are they replaced by Temple-units? In particular will Khamûl keep his Shadow Knights?
Not certain but in case no one else responds I have a vague memory somewhere telling me that Khamul does keep the shadowknights and they kick ass
@@Wubbs64 I am currently playing a Dol Guldur-campaign and I feel like Khamûl and his bodyguard killed as many enemies as all of my other units combined. He conquered 4 settlements all on his own and I'm still only in the early stages.
No, Khamul will have temple knights and other two will have wardens and marksmen
In the Elven Union script it specifically mentions the generals will not retain their unique bodyguards, so I assume it's the same for the Nazgul.
COME OOOON
good video overall, does anybody know what happens playing as morder if khand switch with the blue wizards?
You get ancantar and khand will likely send one of the blue Wizard stacks your way. Can bei pretty Dangerous, id recommend having a füll Stack in your eastern Most settlements. After the two Wizard are defeated khand is usually pretty easy.
@@marlonheiss5704 cheers
I'm curious about something in the earlier versions of this mod: in order to play Hotseat, you needed to have an overwrite file to make it work. Is that still required with this version, or is the problem fixed? Thanks!
It should work automatically now
Does Sauron respawn like the Nazgul? Maybe i missed it.
Hello, how do you have persistent arrows? so that they stay on the battlefield like bodies?
You can enable that setting through the launcher options. It was added alongside the installer when the mod was released on Moddb.
How do you get the mouth of Sauron ?
He's your starting diplomat. Spawns next to the Black Gate at turn 1
@@AngeloEngilis
shame, as a fan of bfme 2, I was hoping to play with him
doesnt he duel Aragorn in the books.
@@dnaseb9214 if he doesn't, he should've. RotK is the one book I haven't read yet so I'm unsure lol
Also, bfme easily one of my favorite games of all time, you sir have class lol
@@dnaseb9214He doesn't duel Aragorn, Aragorn looks at him sternly and he gets scared and runs back into Mordor
@@sukitron5415 they do duel in the games, that's the cannon version for me
Im gonna be honest, I really dont like the removal of cirith ungol. I really dont see what value the new city is providing for you, so far away to the east, and cirith ungol was an important recruiting center and fun to fight at both invading and defending mordors mountains. Like, mordor is supposed to have its industry very concentrated in gorgoroth/barad dur and the areas to its west. This is just shifting mordors economy away from its actual front with their enemies, and providing absolutely no value to the faction. If the problem is mordor not having a starting settlement as a city, why not just make Yrch Estolad a city again. It used to be a city, and hell, its name just means orc encampment.
That's true of it's industry, but Mordor was still a Medieval civilisation and the foundation of it's might was it's agriculture. Immense, slave-toiled farms stretching right across eastern half of Sauron's realm without which his entire operation would starve. I'm not against the wealth of Nurn being better represented. Cirith Ungol is a strongpoint, but not a money-maker.
Mouth of Sauron should be a general😢