@@istealpopularnamesforlikes3340 i am in general but cyberpunk 2077 is an exception. that game litterly fundamentally changed and made it one of the best rpgs ive ever played
The PC requirements just came out and MH Wilds requires a 3600X and 4060 to achieve 1080p 60fps, medium setting with Frame Generation ON, meaning the game is running at native 1080p 30fps Medium settings ☠☠
@@hdz77 the requirement are probably bullshit as the last footage shown at TGS was running on a ps5 at about 60fps. so 1080p 60fps on a 6700 or so (probably on med quality). the last footage they have shown is 2 time the framerate of what was shown for dragon dogma 2 on ps5 and way smooth with better frame pacing. with 5 month till release, i'm confident that the game will at least run at 1080p 60fps on high on a 4060, 6700xt etc maybe with a bit of fsr or dlss. i can't say that for dogma 2, i tried it a few hour on my 6800 system and i kept going in the mid 40s all the time, sure in some cave i could go to 80 sometime 90 but in town or forest its always between 45-65, fsr didn't help at all because of the cpu limit. even with frame gen, the frame pacing was so horrendous and the 1% low so shiity that even though it was supposed to be in the 120 fps, it felt like 40-50.
Do Not buy games until they run well. Seriously, this wont ever stop until capcom executives see shit sales on release until they fix their broken ass games
Funny enough I watched this game for months. I was convinced I would like the gameplay (and I have). But I held off due to the performance talks. During this time I ended up getting a better CPU as well. I bought the game on a sale. And at this point I would say I’m very satisfied with my purchase.
@@P.vieRa_YT same, Ive been waiting for sales as well, sales and performance improvements. I think im waiting until it hits closer to half price myself
RE Engine is incapable of delivering for an open world game with dozens of enemies and companions .. they should use it only for their linear games like RE series
I also suspect that’s the major issue. The engine does not seem to be capable of handling open world environments. Street Fighter 6 also has the low draw distance for NPC’s and is horribly optimized in World Tour mode.
Yeah i think that's the case. RE engine is a good engine but it's not suitable for a game with open world/large areas. Monster Hunter Wilds seem to follow Dragon's Dogma 2's launch state. Its system requirement is absurd that it requires frame gen to get 60fps on medium
Yeah, the hub performance is definitely improved. I still use an R5 3600 CPU as well. Back then, I was afraid every time enemies would spawn within the hub but now I can fight them off with ease and even cleared a drake with no problem within the city wall with a full party simultaenously casting abilities and NPC's helping out. As I was playing it this week, [Edit:] I've been able to hit a consistent range of 45-60fps within the hubs at upscaled 1440p. I hope they put in FSR 3 frame gen on it down the line if only for QoL.
45-60 fps isn't consistent, it's fluctuating. I mean, I can hit a "consistent" 130fps+ at 1600p on an i9 13900 4090 laptop with frame gen and the frame pacing is still utterly horrific. Even when I limit fps to 90 (consistent) to make things stable and give me a ton of headroom (also with g-sync), the frame pacing is stuttering all over the place. It's 1000% more obvious when you use a controller to rotate the camera at a constant variable rather than a mouse where you don't notice it as much. Either way, I'm glad you're enjoying it, it's a great game that just has a few problems at ATM and I'm hoping future patches can iron them out even more :)
@@plume... Ah when I said consistent, I just meant that it was consistently within that range in the hub areas. I didn't mean the general experience but I guess I should've worded it better, my bad. As for frame pacing, I didn't measure it and I use a Radeon card so I don't have frame gen but I am fairly sensitive to motion and granted, my settings aren't cranked up to the upper end and it's a far weaker machine than yours but what I found worked best for me here (on controller and an adaptive sync display 180hz) was to have Vsync on, frame rate capped to 60 and Motion Blur on (panning the camera without it in this game just feels really choppy to my eyes even at 60.) I also took the time experimenting with the X & Y camera sensitivity for the panning motion that worked best for me and I settled on one from the top on both. Not sure how relevant that is to you but I hope it helps. And yeah, I really wish they continue ironing out the kinks especially if they plan to put out a paid expansion down the line. 🙂
@@BenyaminLorit Gotcha, thanks for the reply! The laptop has a 240hz screen so there is a bit more room for experimenting with all sorts of configurations of settings, and bloody hell did I spend many hours trying to smooth out the frame pacing, trying exact halves, quarters etc. V-sync enabled, disabled, fast sync, fixed refresh, low latency disabled/enabled/ultra, a mixture of all of those in each configuration! You're right in that a little bit of motion blur helps (I usually hate it and immediately disable it, but in this case it helps to mask the stutter). It runs at a consistent fast frame rate (which I can see with ReShade) but the framepacing numbers are jumping all over the place when NPCs are entering the scene in the towns. In the wilderness it's a different story, nice and smooth! Anyway, thanks again for the reply and I agree, I hope they sort stuff out for the expansion :)
@@TeamGun I'm fully aware that a laptop 4090 isn't close to the performance of a desktop 4090, but I am still getting 130+ fps on a 175W core (undervolted) GPU and undervolted CPU. And it still exhibits stuttering. Exactly as this video states. Does your copy of the game have no stuttering? I wish mine did! Are you able to upload a few minutes of your gameplay with your settings for smooth gameplay? It would really help quite a few people (like myself) to have a great experience with this fantastic game. I honestly just want to have a good time with it!
DD2 runs "fine" on open-world and outside cities. MH is mostly open-world stuff and doesnt have massive cities filled with NPCs, well outside hub. But the hubs are easy to optimize (Worlds hub is claustrophobic hell imo) vs multiple cities I guess? Heres hoping
meh, i think now for most cases the performance are sufficiently settled. I mean using 3600 in 2024 you can jave that much, i think there's romm for thing like npc pop
@@albemezzanotte6635 5800 X3D with RX 7900 XTX still sees massive performance drops for no apparent reason. I suppose it got a whole lot better but there's still a lot to be desired here. Looking forward to more optimization tough. Sure hope we'll see more support for this great game.
@@albemezzanotte6635 nah bro, you saying this kind of performance is justified when npcs in DD2 look no better than witcher 3 npcs back in 2015? What is so special in this game to justify such a single core heavy load? Also, have you seen MH wilds requirements? Just ridiculous
@@Threewlz mh wilds i agree, i was saying performance, the npc thing is another type of problem, that's some flowed coding i mean even a CPU and GPU more powerful have the same problem lol
Anyone who played the original Dragon's Dogma (not Dark Arisen) 14 years ago know what real performance problems look like. A stable 30 would've been a dream come true😞
The fact the game still drops performance on modern PC's (mainly Gran Soren) is damning. Optimization bad in BOTH games. Either a dev issue or still Capcom enforcing deadlines and ruining games, like every AAA publisher does.
It runs on i5 8400 at +40fps and Ryzen 5500 can hit 60fps while having good ram, otherwise it is going to be similar to Ryzen 3600 with drops like PS5, but they added a few settings for the CPU. It is just a design for 60fps.
This game caused me to upgrade my PC. I just bought it a few weeks ago, had a Ryzen 5 and a rx6800. Getting great frames in the wilds but then dropping into the 40's in towns was not a great feeling. This patch, and a move to a Ryzen 7 and a rx7800xt, it's an amazing experience.
NOT looking forward to MH Wilds at day 1 anymore after seeing the requirements (although I have 7800x3d and 4800 super). Shit's gonna be cheaper and will run better after few months.
Playing games at launch is a distant memory for me now, I hate constantly having the experience ruined by awful performance and bugs. Saves me a lot of money at least.
@Alex if he reads comments, I think there's a mod to change the NPC draw distance, that uses the RE Framework. Can't remember what it's called, but I did see it on Nexus a few months ago. For all I know there's been a better solution discovered since then.
I’ve only been able to play modern games on PC for the past two years. I’m seeing how the CPU is becoming more important these days. Also some games have been making my 7800x3D run close to 85 degrees. Space marine 2 did this but after some patches it calmed down. Personally I might also just get a better cooling system for my CPU as well. If a demanding game gets the processor to 80 degrees that’s ok, but that’s about the hottest I’m comfortable seeing.
7800x3d + rtx 3080 here. I get 80 fps in both city and world with Very High settings and Raytracing enabled. No DLSS. Very playable now compared to launch.
I don't hold any grudge against Capcom for releasing DD2 early. It's a niche video game with very unique game mechanics that do not speak to the wider audience. Still, they decided to put shit ton of money into making it and to me the result was worth it. Making such a game was a big risk. I still can't believe DD2 even exists (and how good it turned out to be) after how DD1 was received. Seeing all the comments blaming Capcom on the performance at launch is cute... I realy doubt the devs could afford delaying the game 2 more years just for optimization sake. They don't have Nintendo money. That's what you get with Capcom: niche video games with unique gameplay loops, enabled by jank and poor optimization. I much prefer that to a well optimized game that doesn't take risks with its game mechanics.
My guess is if you have hardware similar to what the devs used to test on you're fine in games like this. Cyberpunk was completely fine day 1 for me despite how broken it was for everyone else.
I think of the recent slew of games doing performance updates, this DD2 one is probably the better of the bunch. It actually addressed most of the issues with the game. It's still not perfect (frametimes aren't amazing in town, just passable) and frankly there is still the pop-in crap in towns and in the wild where you kill 4 goblins, then suddenly the rest magically appear just when you think the fight is over. But all in all, I've been more impressed with it than the rest, even if it's not saying much.
I’m just to the point where when a game releases I wait a year just to make sure I’m playing the game that was meant to be played. Plus it’s usually discounted at that point. I’m not paying full price for a unfinished game
If I had to choose between games looking a bit worse but performing well, or the current status quo, I'd pick performance in a heartbeat, every day of the week. Why are we doing this to ourselves. If I fire up a game from 2018 right now, it probably looks just fine and performs well. That's all I need. Dial back the insanity, give priority back to performance and optimization, and lay off that RT drug. Who cares about a game if you can't even play it at AT LEAST 60fps?
You know I can’t believe I ever accepted the weird things DD2 just released with. The NPC situation especially, them just fading in and out is pretty shameful to release with. Performance wise, I was able to counter slightly with mods, so eventually wasn’t as much of an issue.. though it still released like that. Doubt I’ll have much faith in the next instalment, regardless of how much I enjoyed the overall experience by end credits.
they have to implement frame generation and run it at 30 at this point, that is what i do in my pc with a Ryzen 5 2600, 16gb of ram and an RX6600 running the game on a Harddrive. No RT on cus it chugs the performance
Doesn’t even look like the city is that populated. I sometimes wonder what we can achieve if studios could treat PC resources as efficiently as in the UE1 days.
Sub 40fps is still too low for VRR in most instances. Most setups do not have LFC to go below 40. Also, there are mods on PC that prevent NPCs from randomly accosting you.
My frame rate basically doubled as of last patch, i went from low 30s to fairly locked 60 all over the map im on a 9700k + 2070 super at 3440x1440p, playing on high settings with RT off.
Still completely unacceptable performance on Steam Deck at all lowest settings with FSR 3 on performance. Give it another year... IF Capcom even cares by then.
@@CarlosEstraguegraphics don't matter as much if it's a CPU thing. If it's a really dynamic city then it'd be pretty hard to optimize if they didn't do it already without reworking the code a lot.
Been waiting for a fix to play on PC, but then you read all the post-patch reviews and most people still seem to hate the game. Not the performance, but the meandering pointless gameplay with endless uninspired combat.
Boggles my mind how Dark Arisen was the superior game... and only 40% complete. Reminds me of Bannerlord. Everyone wanted a modern looking update to the game with more breath and depth. Instead it went backwards.. besides the graphics.
I’m still getting random frame spikes of 500ms or so every so often. Sometimes I can play for 20-30 minutes with running great and other times it might happen after 5-10 minutes. Doesn’t matter what part of the map. My cpu is a 7800x3d. I play a lot of helldivers 2 and that game is butter compared to this game.
I find the critic about the graphics pretty harsh consedering they are doing better than 99% of games as an open world game from a technical prespective .
I really don’t get it, like the whole point of low level APIs like DX12 and Vulkan is that you can have a humongous amount of NPCs on screen and a big draw distance without it tanking performance on your system. Why is the NPC draw distance that of a PS1 game? This is like Silent Hill 1 levels of draw distance 😭
DX12 and Vulkan are very abstract APIs and they are naturally hard for developers to make right of them, they are easy to screw up and not to mention how hard it is general to make multithreaded stuff work. Not defending the game but its probably why Capcom is having a hard time.
@@banguseater If DX12 is too hard for them then they should’ve kept using DX11 and let Nvidia, AMD, and Intel handle more of the optimization at the driver level. That’s what DX11 is there for, it’s for people that can’t use DX12 all that well
Never forget the Denuvo input stutter they didn't fix for 3 years, despite the plethora of reports. By "fix" I mean removed Denuvo, not actually fixed it. Nor that they said the PC port was was delayed for 6 months to "do it right", and it was almost as bad as Dark Souls 1. Capcom don't give a damn about the player experience. Money #1, everything else #2.
World was bad because at the time many people was still using quad cores, the game performs much better if you use a 6 core or above. good Ryzen cpus started coming out after MHW which pushed the prices of CPU down and getting an intel or amd cpu with 6 cores or more became a lot more cheaper. World still performs bad if you use hardware at the time of its released. it was never optimized. However with Capcoms recent titles, there is no advancement like this going to help it, so they use frame scaling on 30fps, which is against what Nvidia+AMD say in their drivers.
@@ricky_pigeon The threading was complete garbage. Kaldaien (creator of SpecialK) fixed the threading to make the game run better, especially on lower core count CPU's. Capcom took years to make World better; it wasn't hardware that made it better. Further improvements came from the community (and Denuvo's removal).
@@AceStrife Kaldaien removed some debug code that was running at the games launch. i'm speaking about the vast majority of players, who dont mod games. Capcom never took years to make the world better, they didnt improve performance at all, they upgraded the graphics API which allowed for early FSR on the GPU end, thats all they did. I explained why it was mostly forgotten about. "The threading was complete garbage." and i mentioned why higher core counts becoming popular and cheaper kind of hid this problem. You dont need to argue this with me, you can just look at steams hardware survey to see that over that time 6 core became the most common number of cores, before that many high end pcs was still using intel i5 and i7 quad cores.
@@ricky_pigeon "25% of all CPU activity in Monster Hunter World is the kernel stopping one thread so that another one can run." That wasn't the debug code either. My memory is hazy of what Capcom actually improved besides fixing broken game options, adding proper Ultrawide support, DX12 and, eventually, removing Denuvo 3 years later. But, they did in fact add more anti-debug and anti-cheat shyte into the game in their never ending crusade against DLC piracy. Wouldn't doubt it made things worse.. though not as bad as Denuvo's issues. NVIDIA also improved performance.. sort of. The official driver profile actually reduced performance in Elder's Recess, because as it turns out, people writing these profiles don't actually do full tests of the game. Me and another user on the Steam forums found this out through driver version testing, reported it to them and eventually the regressions got fixed. Kinda left a bad mark of my opinion of NV though. As someone who played it on IIRC a 3950x and 1080 Ti, it ran well for how good it looked; I recall being FPS capped on my 2560x1080@75Hz monitor, then GPU slammed once upgrading to a 3440x1440@120Hz. Either way, I've never been CPU bound in the game, always GPU.. but I never ran the game natively until DX12 and Kal's end of support for the game. Still no real issues (besides Denuvo stutter). Then Stracker's loader and other replacement fixes for the game came out. So maybe you're right; Capcom never removing the threading issue means they never optimized it better. But still, hardware improving just isn't really accurate to the situation. More powerful/higher core count CPUs becoming more mainstream (as only us enthusiasts were using 16C/32T CPUs back then) is a better descriptor.
Still runs like shit, game does not feel smooth on my 7800x3D/4090 setup at all while in towns. NPCs are stil popping in three feet from your character as well.
Old days of game releases: Forced to optimize, A LOT, because of limitations; even fitting your game onto a disk, or in the extremely small amount of RAM available. Modern game development: Brute force everything, use high level & bloated libraries. Push a MVP to market. _maybe_ optimize it a bit months after release. Very few devs/pubs care AT ALL about optimization, and making their game the best it can be, especially looking into the future. People literally run DOOM on everything for a reason. If you're even remotely interested, I strongly urge you to go watch videos about old game design on old hardware. It will open your eyes so much to, quite frankly, the magic of programming back then, and the absolute *waste* of modern era programming. Wizards did exist.
@@Andre_ASG Ah not really.. I just watch channels like Adrian's Digital Basement, Modern Vintage Gamer, Basement Brothers, and other random stuff I'm not subbed to. The main focus of those specific channels isn't directly game programming and stuff, but by nature of the content, you end up learning a lot about old hardware and games. I came to be fascinated and flabbergasted over time at just what devs were able to do with such limited hardware.
Original DOOM an at max 35 fps man. The internal logic was all based on that limit, and you needed an expensive rig to even hit that. Ocarina of Time, considered by many to be a GOAT, ran at a very unstable 20fps. People just didn't cry about it constantly back then.
@@djagentorange There are tens of thousands of games out there; no need to cherry pick ones that had FPS limits. And yes, FPS was nowhere near as important of a metric as it is today. It started being a main point of contention when framerate was intentionally scaled down to from 50/60Hz as consoles aged and could no longer run games at the native video rates in NTSC/PAL. Side related: That's why movies were 24FPS, to save on cost; no other reason. 24 was chosen because it was the bare minimum the human eye needed to perceive smoothness in motion DOOM's internal logic runs at 35 FPS. It can (now) be rendered/interpolated at any framerate desired natively in engines like it. There's many games built similar to this , though many don't have custom engines or hacks that unlock the rendering if not available natively. Still, this is all not really too relevant to the topic: Optimization with limitations. The PS1 had a 33MHz CPU, 2MB of RAM, 1MB of VRAM. Remember the games made for it. Compare that to anything made today. A single phone picture is twice as big as the size constraints of fitting *every single texture* actively needed into memory. It's utterly baffling what devs were able to do with such constraints (FPS aside). For Dragon's Dogma 2, and other modern titles, I more point to games like Alien Isolation for quality optimization. What modern games do you compare to?
so all those people criticize because they said "the game is not well optimized" were actually right, many times there is even a 25 percent leave out of the game... interesting. Turns out they weren't that dumb. Interesting.😉
Vernworth still runs like ass. They really need to use a different engine for their open world games. RE engine is great for Resident Evil, but terrible for open world. And Dragons Dogma 2 overall isn't a great game. The "stealth" quests in Vernworth are so bad it's comical.
Probably to show it's the cpu that's bottlenecking and not the gpu. Isn't that the cpu close to the PS5 cpu? ( I looked it up and while this cpu is 6 cores and PS5 gpu is 8 their performance is close enough to compare to each other. )
ps5 pro still doesnt hit 60 fps in these scenes tho and of course we all know why because of the fricken cpu from the regular ps5 like if it got a better cpu it probably would've got 60 fps lol and I dont see GTA 6 hitting 60 fps on the pro because GTA 6 is probably gonna be hard on the cpu too and probably hard on gpu too so no point in getting a pro unless Rockstar does some insane optimization which they have done with Red dead redemption 2 which is well optimized
The game's performance is still absolute dog shit. I don't know if it is down to their crappy game engine, but much older games look and perform much better than this. Just terrible. And such a shame, because the game itself is so much fun.
Were the guys as hard on Baldur’s Gate 3 with frame rates? Vernworth runs WAYS better than Baldur’s Gate ever did on PS5. BG looked like a slide show at times. Sub 15 at best
This dude (bottom-right) can't believe what he is saying. Right, because AC AI would not be able to react to a monster attacking the city... Like how it reacts to player attacking them in the city or to how wild animals attack them. It is soooooooooo much different.
@@kerm7657 watch DF Ps5pro video. Just saying what DF said. So it is like PC 4k Quality DLSS and 50-60fps and RT shading. On my new OLED IT will be amazing with VRR. Bottleneck in that gamę on consoles was just Alex imagination combined with poor optimalization.
I think he using the Ryzen 5 3600 because it performance is close to the PS5 cpu. You are seeing close to PS5 cpu performance in this video. The 4090 shows the bottleneck is the cpu and not the gpu.
It's using a mid-range cpu from 2019, 5 years old now. its to show the cpu bottle neck. that 4090 has no purpose except to bottleneck the cpu. and they use that cpu becuase its in the games minimum requirements. so the point is, if you use this cpu and you have a decently balanced gpu then this is what you can expect.
Yeah because it would be locked to 30 fps. No frames no frame issues, simple fix.
Месяц назад
Pro will struggle as the CPU is still weak. Some games will need 30 fps lock or VRR. CPU will bottleneck the system in many cases. PSSR only will help when GPU is the limiting factor.
Sell now, fix later
Complain now complain later
*fix never
@@istealpopularnamesforlikes3340 i am in general but cyberpunk 2077 is an exception. that game litterly fundamentally changed and made it one of the best rpgs ive ever played
@@grillmeisterkush6396 nah, just consume the slop without any questions
@@grillmeisterkush6396nigas like you why games so sht now
They know people will still buy it early and those who doesn't will later. Maybe lose a few who forgets about the game but it must be worth it sadly.
We also get things like DMC V ray tracing being a console exclusive feature. Why Capcom?
At least they are patching this one
saving this for the upcoming MH wilds.
The PC requirements just came out and MH Wilds requires a 3600X and 4060 to achieve 1080p 60fps, medium setting with Frame Generation ON, meaning the game is running at native 1080p 30fps Medium settings ☠☠
@@hdz77 yeah, I want to play but guess I'll be stuck at mh4u till a benchmark for my 3050 can be done
@@maximodomiguez4079
Lol you'll be able to play it at an internal resolution of 144p @ a smooth 25 FPS.
@@TheStrengthScholar PSP tier
@@hdz77 the requirement are probably bullshit as the last footage shown at TGS was running on a ps5 at about 60fps. so 1080p 60fps on a 6700 or so (probably on med quality). the last footage they have shown is 2 time the framerate of what was shown for dragon dogma 2 on ps5 and way smooth with better frame pacing. with 5 month till release, i'm confident that the game will at least run at 1080p 60fps on high on a 4060, 6700xt etc maybe with a bit of fsr or dlss.
i can't say that for dogma 2, i tried it a few hour on my 6800 system and i kept going in the mid 40s all the time, sure in some cave i could go to 80 sometime 90 but in town or forest its always between 45-65, fsr didn't help at all because of the cpu limit. even with frame gen, the frame pacing was so horrendous and the 1% low so shiity that even though it was supposed to be in the 120 fps, it felt like 40-50.
ps1 draw npc draw distance.
😂 exactly
even worse than on ps1 clearly
Do Not buy games until they run well. Seriously, this wont ever stop until capcom executives see shit sales on release until they fix their broken ass games
or buy second hand!
Funny enough I watched this game for months. I was convinced I would like the gameplay (and I have). But I held off due to the performance talks. During this time I ended up getting a better CPU as well. I bought the game on a sale. And at this point I would say I’m very satisfied with my purchase.
@@P.vieRa_YT same, Ive been waiting for sales as well, sales and performance improvements. I think im waiting until it hits closer to half price myself
RE Engine is incapable of delivering for an open world game with dozens of enemies and companions .. they should use it only for their linear games like RE series
I also suspect that’s the major issue. The engine does not seem to be capable of handling open world environments. Street Fighter 6 also has the low draw distance for NPC’s and is horribly optimized in World Tour mode.
Yea they can’t make good open worlds but what made dd fun was the combat. They ruined both imo
Yeah i think that's the case. RE engine is a good engine but it's not suitable for a game with open world/large areas. Monster Hunter Wilds seem to follow Dragon's Dogma 2's launch state. Its system requirement is absurd that it requires frame gen to get 60fps on medium
@@samuel.jpg.1080p
What the actual f*ck?
They should use their MTframework engine for their open world games, just improve it
Yeah, the hub performance is definitely improved. I still use an R5 3600 CPU as well. Back then, I was afraid every time enemies would spawn within the hub but now I can fight them off with ease and even cleared a drake with no problem within the city wall with a full party simultaenously casting abilities and NPC's helping out. As I was playing it this week, [Edit:] I've been able to hit a consistent range of 45-60fps within the hubs at upscaled 1440p. I hope they put in FSR 3 frame gen on it down the line if only for QoL.
45-60 fps isn't consistent, it's fluctuating. I mean, I can hit a "consistent" 130fps+ at 1600p on an i9 13900 4090 laptop with frame gen and the frame pacing is still utterly horrific. Even when I limit fps to 90 (consistent) to make things stable and give me a ton of headroom (also with g-sync), the frame pacing is stuttering all over the place. It's 1000% more obvious when you use a controller to rotate the camera at a constant variable rather than a mouse where you don't notice it as much. Either way, I'm glad you're enjoying it, it's a great game that just has a few problems at ATM and I'm hoping future patches can iron them out even more :)
@@plume... Ah when I said consistent, I just meant that it was consistently within that range in the hub areas. I didn't mean the general experience but I guess I should've worded it better, my bad.
As for frame pacing, I didn't measure it and I use a Radeon card so I don't have frame gen but I am fairly sensitive to motion and granted, my settings aren't cranked up to the upper end and it's a far weaker machine than yours but what I found worked best for me here (on controller and an adaptive sync display 180hz) was to have Vsync on, frame rate capped to 60 and Motion Blur on (panning the camera without it in this game just feels really choppy to my eyes even at 60.) I also took the time experimenting with the X & Y camera sensitivity for the panning motion that worked best for me and I settled on one from the top on both. Not sure how relevant that is to you but I hope it helps. And yeah, I really wish they continue ironing out the kinks especially if they plan to put out a paid expansion down the line. 🙂
It's because its a laptop, power limits are a thing. Also your 4090 performs like a desktop 3090.
@@BenyaminLorit Gotcha, thanks for the reply! The laptop has a 240hz screen so there is a bit more room for experimenting with all sorts of configurations of settings, and bloody hell did I spend many hours trying to smooth out the frame pacing, trying exact halves, quarters etc. V-sync enabled, disabled, fast sync, fixed refresh, low latency disabled/enabled/ultra, a mixture of all of those in each configuration! You're right in that a little bit of motion blur helps (I usually hate it and immediately disable it, but in this case it helps to mask the stutter). It runs at a consistent fast frame rate (which I can see with ReShade) but the framepacing numbers are jumping all over the place when NPCs are entering the scene in the towns. In the wilderness it's a different story, nice and smooth! Anyway, thanks again for the reply and I agree, I hope they sort stuff out for the expansion :)
@@TeamGun I'm fully aware that a laptop 4090 isn't close to the performance of a desktop 4090, but I am still getting 130+ fps on a 175W core (undervolted) GPU and undervolted CPU. And it still exhibits stuttering. Exactly as this video states. Does your copy of the game have no stuttering? I wish mine did! Are you able to upload a few minutes of your gameplay with your settings for smooth gameplay? It would really help quite a few people (like myself) to have a great experience with this fantastic game. I honestly just want to have a good time with it!
The NPC pop in is immersion breaking and really distracting. I really hope the new Monster Hunter launches with better optimization.
It seems that this won't be the case. It even asks for frame generation for medium graphics at 60fps.
did you see the requirements for PC for MH Wilds? Most likely it will be not great, if not even worse ...
It'll probably be worse.
yeah its from denveo what ever its called
It's gonna be worse considering the system requirements...
The character customization for this game is insanely good. Hope they keep adding hairstyles.
some people priorities..
I spent more time making my character compared to my actual play time because of poorly optimized this game is 😂
After seeing the PC requirements for MH Wilds, we might have a repeat of something similar to what happened to DD2 at launch.
on paper MH Wilds ha less emergent gameplay mechanics
DD2 runs "fine" on open-world and outside cities. MH is mostly open-world stuff and doesnt have massive cities filled with NPCs, well outside hub. But the hubs are easy to optimize (Worlds hub is claustrophobic hell imo) vs multiple cities I guess? Heres hoping
Well MW world was a total shitshow at launch. People forget!
Those system requirements scream lack of optimization, laziness, purely relying on upscaling and frame gen is unacceptable.
the problem is, you can't upscale/FG on CPU, and this is what suffers most in DD oand maybe will in MHW
Still FAR from acceptable
meh, i think now for most cases the performance are sufficiently settled. I mean using 3600 in 2024 you can jave that much, i think there's romm for thing like npc pop
Speak for your fucking self im getting 2
@@albemezzanotte6635 5800 X3D with RX 7900 XTX still sees massive performance drops for no apparent reason. I suppose it got a whole lot better but there's still a lot to be desired here. Looking forward to more optimization tough. Sure hope we'll see more support for this great game.
@@albemezzanotte6635 nah bro, you saying this kind of performance is justified when npcs in DD2 look no better than witcher 3 npcs back in 2015? What is so special in this game to justify such a single core heavy load? Also, have you seen MH wilds requirements? Just ridiculous
@@Threewlz mh wilds i agree, i was saying performance, the npc thing is another type of problem, that's some flowed coding i mean even a CPU and GPU more powerful have the same problem lol
Do you guys think its a limitation of the RE engine when used in large open world games?
Anyone who played the original Dragon's Dogma (not Dark Arisen) 14 years ago know what real performance problems look like. A stable 30 would've been a dream come true😞
The kind of comment they love
The fact the game still drops performance on modern PC's (mainly Gran Soren) is damning. Optimization bad in BOTH games. Either a dev issue or still Capcom enforcing deadlines and ruining games, like every AAA publisher does.
DD2 - “Something’s off” Absolutely. The first game was fantastic. The 2nd doesn’t quite measure up.
@@AceStrife Dragons Dogma 1 runs 30 fps in PS5
@@AceStrifereally? Dark Arisen runs great imo, even in the city and it's not like I have some crazy system.
The worst part for me was the stutter, thankfully that seems to have been fixed now.
I noticed recently-maybe it was just in this video-that Rich’s lighting has much improved.
People need to stop buying unfinished full price games.
People should became wiser.
That would never happen ;-)
Space Marine 2 definitely needs CPU optimizations. I wonder why no one is talking about it.
It runs on i5 8400 at +40fps and Ryzen 5500 can hit 60fps while having good ram, otherwise it is going to be similar to Ryzen 3600 with drops like PS5, but they added a few settings for the CPU.
It is just a design for 60fps.
This game caused me to upgrade my PC. I just bought it a few weeks ago, had a Ryzen 5 and a rx6800. Getting great frames in the wilds but then dropping into the 40's in towns was not a great feeling. This patch, and a move to a Ryzen 7 and a rx7800xt, it's an amazing experience.
Getting an extra 20fps everywhere after this patch is great
NOT looking forward to MH Wilds at day 1 anymore after seeing the requirements (although I have 7800x3d and 4800 super). Shit's gonna be cheaper and will run better after few months.
Playing games at launch is a distant memory for me now, I hate constantly having the experience ruined by awful performance and bugs. Saves me a lot of money at least.
Not looking at ANY game in the first few months after release!
I'm buying them on sales: cheaper and fixed ;-)
2:57 look on the right. NPCs just spawn in front of you. Great optimization.
@Alex if he reads comments, I think there's a mod to change the NPC draw distance, that uses the RE Framework. Can't remember what it's called, but I did see it on Nexus a few months ago.
For all I know there's been a better solution discovered since then.
I’ve only been able to play modern games on PC for the past two years. I’m seeing how the CPU is becoming more important these days. Also some games have been making my 7800x3D run close to 85 degrees. Space marine 2 did this but after some patches it calmed down. Personally I might also just get a better cooling system for my CPU as well. If a demanding game gets the processor to 80 degrees that’s ok, but that’s about the hottest I’m comfortable seeing.
Very excited to finish this game on the ps5 pro. Love this game so much. The 120 hz update is what got me started playing again.
7800x3d + rtx 3080 here. I get 80 fps in both city and world with Very High settings and Raytracing enabled. No DLSS. Very playable now compared to launch.
kudos to you guys being honest about this review hopefully they can fix it.
I don't hold any grudge against Capcom for releasing DD2 early.
It's a niche video game with very unique game mechanics that do not speak to the wider audience. Still, they decided to put shit ton of money into making it and to me the result was worth it.
Making such a game was a big risk. I still can't believe DD2 even exists (and how good it turned out to be) after how DD1 was received.
Seeing all the comments blaming Capcom on the performance at launch is cute... I realy doubt the devs could afford delaying the game 2 more years just for optimization sake. They don't have Nintendo money.
That's what you get with Capcom: niche video games with unique gameplay loops, enabled by jank and poor optimization.
I much prefer that to a well optimized game that doesn't take risks with its game mechanics.
It runs good on my PC, no issues even launch version
My guess is if you have hardware similar to what the devs used to test on you're fine in games like this. Cyberpunk was completely fine day 1 for me despite how broken it was for everyone else.
I think of the recent slew of games doing performance updates, this DD2 one is probably the better of the bunch. It actually addressed most of the issues with the game. It's still not perfect (frametimes aren't amazing in town, just passable) and frankly there is still the pop-in crap in towns and in the wild where you kill 4 goblins, then suddenly the rest magically appear just when you think the fight is over. But all in all, I've been more impressed with it than the rest, even if it's not saying much.
I’m just to the point where when a game releases I wait a year just to make sure I’m playing the game that was meant to be played. Plus it’s usually discounted at that point. I’m not paying full price for a unfinished game
I finally ended up picking this up on sale for $40. My 7800 X3D and 4090 are managing a very stable 90 to 100 FPS finally.
I'm dreading the MH Wilds performance analysis...
Pray that some of those fixes can help MH Wilds
If I had to choose between games looking a bit worse but performing well, or the current status quo, I'd pick performance in a heartbeat, every day of the week. Why are we doing this to ourselves. If I fire up a game from 2018 right now, it probably looks just fine and performs well. That's all I need. Dial back the insanity, give priority back to performance and optimization, and lay off that RT drug. Who cares about a game if you can't even play it at AT LEAST 60fps?
Am I reading this correctly that the Ryzen 5 + 4090 is only allowing around 40fps?
You know I can’t believe I ever accepted the weird things DD2 just released with.
The NPC situation especially, them just fading in and out is pretty shameful to release with.
Performance wise, I was able to counter slightly with mods, so eventually wasn’t as much of an issue.. though it still released like that. Doubt I’ll have much faith in the next instalment, regardless of how much I enjoyed the overall experience by end credits.
Looks like there's going to be the same issues with MH Wilds. Capcom needs to get this sorted otherwise theyre shooting themselves in the foot.
they have to implement frame generation and run it at 30 at this point, that is what i do in my pc with a Ryzen 5 2600, 16gb of ram and an RX6600 running the game on a Harddrive. No RT on cus it chugs the performance
Doesn’t even look like the city is that populated. I sometimes wonder what we can achieve if studios could treat PC resources as efficiently as in the UE1 days.
Cant wait for how bad monster hunter will run at release looking at those pc requirements 😂😂
Sub 40fps is still too low for VRR in most instances. Most setups do not have LFC to go below 40.
Also, there are mods on PC that prevent NPCs from randomly accosting you.
My frame rate basically doubled as of last patch, i went from low 30s to fairly locked 60 all over the map im on a 9700k + 2070 super at 3440x1440p, playing on high settings with RT off.
Are you using Windows 11 24H2? ;-)
@@igorthelight no still on win10
i truely think if they took out the denevo anticheat crap wed get even better perfmance
this literally happened with jedi survivor
@@damazywlodarczyk oh i know went back to that it runs a little better then it did at launch
Still completely unacceptable performance on Steam Deck at all lowest settings with FSR 3 on performance. Give it another year... IF Capcom even cares by then.
genuinely think this might be it for performance patches
It's a steam deck
@@hemogoblin69 It's a very bad optimization .
Compared to other games with better graphics, it runs at a stable 30 fps.
@@CarlosEstraguegraphics don't matter as much if it's a CPU thing. If it's a really dynamic city then it'd be pretty hard to optimize if they didn't do it already without reworking the code a lot.
Steam deck 2. Current one wasn’t meant to play this gen’s games
I’ve been waiting on this video let’s go
They should instead use their MTframework engine for their open world games and just improve it
Been waiting for a fix to play on PC, but then you read all the post-patch reviews and most people still seem to hate the game. Not the performance, but the meandering pointless gameplay with endless uninspired combat.
Boggles my mind how Dark Arisen was the superior game... and only 40% complete.
Reminds me of Bannerlord. Everyone wanted a modern looking update to the game with more breath and depth. Instead it went backwards.. besides the graphics.
Well said!
I want FF7 Rebirth to come to PC already and then we can Compare the PS5 Pro version against PC
it doesnt for me, rocking an i5 12600k and a rtx 3080. im still getting the same 40/50 fps on towns
First impressions are the most important
I’m still getting random frame spikes of 500ms or so every so often. Sometimes I can play for 20-30 minutes with running great and other times it might happen after 5-10 minutes. Doesn’t matter what part of the map. My cpu is a 7800x3d. I play a lot of helldivers 2 and that game is butter compared to this game.
I find the critic about the graphics pretty harsh consedering they are doing better than 99% of games as an open world game from a technical prespective .
Dear lord we are screwed with Wilds...
I'm watching with x2 speed and it feels like regular speed. Speak faster, no more long pauses.
DLSS and Frame Gen active?
wait until misteriously and miraculously gets a huge performance boost after February 2025 and Capcom removes DRM
Yep!
Denuvo is a big CPU hog
Seems like waiting for the first price drop is the way to go these days, that way you can skip the paid beta
100%
Ray tracing ruins my frame time. Gotta try the latest patch and see if it’s better.
What's the point of pushing realistic graphics if there are PS2 games with less pop-in?
Crazy how everyone says the PS5 Pro is bottlenecked by the cpu but the game looks better than the base PS5 and is running at 60 fps on the Pro 😂
I'm getting dips from 120 FPS to 30 FPS.
console is clearly good now, but the npc popping out of thin air is very much still a thing
I'm hoping that the PS6 plays PS5 games as well as the PS5 plays PS4 games.
I really don’t get it, like the whole point of low level APIs like DX12 and Vulkan is that you can have a humongous amount of NPCs on screen and a big draw distance without it tanking performance on your system. Why is the NPC draw distance that of a PS1 game? This is like Silent Hill 1 levels of draw distance 😭
DX12 and Vulkan are very abstract APIs and they are naturally hard for developers to make right of them, they are easy to screw up and not to mention how hard it is general to make multithreaded stuff work. Not defending the game but its probably why Capcom is having a hard time.
@@banguseater If DX12 is too hard for them then they should’ve kept using DX11 and let Nvidia, AMD, and Intel handle more of the optimization at the driver level. That’s what DX11 is there for, it’s for people that can’t use DX12 all that well
That's an engine limitation
MH World was also a shitshow at launch, people forget
Never forget the Denuvo input stutter they didn't fix for 3 years, despite the plethora of reports. By "fix" I mean removed Denuvo, not actually fixed it.
Nor that they said the PC port was was delayed for 6 months to "do it right", and it was almost as bad as Dark Souls 1.
Capcom don't give a damn about the player experience. Money #1, everything else #2.
World was bad because at the time many people was still using quad cores, the game performs much better if you use a 6 core or above. good Ryzen cpus started coming out after MHW which pushed the prices of CPU down and getting an intel or amd cpu with 6 cores or more became a lot more cheaper. World still performs bad if you use hardware at the time of its released. it was never optimized. However with Capcoms recent titles, there is no advancement like this going to help it, so they use frame scaling on 30fps, which is against what Nvidia+AMD say in their drivers.
@@ricky_pigeon The threading was complete garbage.
Kaldaien (creator of SpecialK) fixed the threading to make the game run better, especially on lower core count CPU's.
Capcom took years to make World better; it wasn't hardware that made it better. Further improvements came from the community (and Denuvo's removal).
@@AceStrife Kaldaien removed some debug code that was running at the games launch. i'm speaking about the vast majority of players, who dont mod games. Capcom never took years to make the world better, they didnt improve performance at all, they upgraded the graphics API which allowed for early FSR on the GPU end, thats all they did.
I explained why it was mostly forgotten about. "The threading was complete garbage." and i mentioned why higher core counts becoming popular and cheaper kind of hid this problem. You dont need to argue this with me, you can just look at steams hardware survey to see that over that time 6 core became the most common number of cores, before that many high end pcs was still using intel i5 and i7 quad cores.
@@ricky_pigeon "25% of all CPU activity in Monster Hunter World is the kernel stopping one thread so that another one can run."
That wasn't the debug code either.
My memory is hazy of what Capcom actually improved besides fixing broken game options, adding proper Ultrawide support, DX12 and, eventually, removing Denuvo 3 years later. But, they did in fact add more anti-debug and anti-cheat shyte into the game in their never ending crusade against DLC piracy. Wouldn't doubt it made things worse.. though not as bad as Denuvo's issues.
NVIDIA also improved performance.. sort of. The official driver profile actually reduced performance in Elder's Recess, because as it turns out, people writing these profiles don't actually do full tests of the game. Me and another user on the Steam forums found this out through driver version testing, reported it to them and eventually the regressions got fixed. Kinda left a bad mark of my opinion of NV though.
As someone who played it on IIRC a 3950x and 1080 Ti, it ran well for how good it looked; I recall being FPS capped on my 2560x1080@75Hz monitor, then GPU slammed once upgrading to a 3440x1440@120Hz. Either way, I've never been CPU bound in the game, always GPU.. but I never ran the game natively until DX12 and Kal's end of support for the game. Still no real issues (besides Denuvo stutter). Then Stracker's loader and other replacement fixes for the game came out.
So maybe you're right; Capcom never removing the threading issue means they never optimized it better.
But still, hardware improving just isn't really accurate to the situation. More powerful/higher core count CPUs becoming more mainstream (as only us enthusiasts were using 16C/32T CPUs back then) is a better descriptor.
That's why you wait a year or two lol
Yep!
Cheaper and fixed!
Sadly Ray Tracing shadows still looks like a wet fart.
They only bothered implementing rt for the GI and AO for some reason so the shadows are the same ones that are used without rt unfortunately
Still runs like shit, game does not feel smooth on my 7800x3D/4090 setup at all while in towns. NPCs are stil popping in three feet from your character as well.
Outside of the game crashing every now and then on pc, its fine
DF: ”PS5 Pro will not help DD2 to run at 60 Fps”. Ok.
Because it has the same CPU and game is heavily CPU bound ;-)
@@igorthelightyet their ps5 pro footage is already very close to 60fps
Cool. Too bad I beat it half a year ago and I have no desire to replay it again. Friggin waste
Just wait to play games, saves a lot of headache
Still didn't bought the game ;-)
I will buy it on Winter Sale: cheap and fixed
Old days of game releases: Forced to optimize, A LOT, because of limitations; even fitting your game onto a disk, or in the extremely small amount of RAM available.
Modern game development: Brute force everything, use high level & bloated libraries. Push a MVP to market. _maybe_ optimize it a bit months after release.
Very few devs/pubs care AT ALL about optimization, and making their game the best it can be, especially looking into the future. People literally run DOOM on everything for a reason.
If you're even remotely interested, I strongly urge you to go watch videos about old game design on old hardware. It will open your eyes so much to, quite frankly, the magic of programming back then, and the absolute *waste* of modern era programming. Wizards did exist.
Any recommendations on videos about this topic here on RUclips?
@@Andre_ASG Ah not really.. I just watch channels like Adrian's Digital Basement, Modern Vintage Gamer, Basement Brothers, and other random stuff I'm not subbed to.
The main focus of those specific channels isn't directly game programming and stuff, but by nature of the content, you end up learning a lot about old hardware and games. I came to be fascinated and flabbergasted over time at just what devs were able to do with such limited hardware.
Original DOOM an at max 35 fps man. The internal logic was all based on that limit, and you needed an expensive rig to even hit that. Ocarina of Time, considered by many to be a GOAT, ran at a very unstable 20fps.
People just didn't cry about it constantly back then.
@@djagentorange There are tens of thousands of games out there; no need to cherry pick ones that had FPS limits.
And yes, FPS was nowhere near as important of a metric as it is today. It started being a main point of contention when framerate was intentionally scaled down to from 50/60Hz as consoles aged and could no longer run games at the native video rates in NTSC/PAL.
Side related: That's why movies were 24FPS, to save on cost; no other reason. 24 was chosen because it was the bare minimum the human eye needed to perceive smoothness in motion
DOOM's internal logic runs at 35 FPS. It can (now) be rendered/interpolated at any framerate desired natively in engines like it. There's many games built similar to this , though many don't have custom engines or hacks that unlock the rendering if not available natively.
Still, this is all not really too relevant to the topic: Optimization with limitations.
The PS1 had a 33MHz CPU, 2MB of RAM, 1MB of VRAM.
Remember the games made for it. Compare that to anything made today. A single phone picture is twice as big as the size constraints of fitting *every single texture* actively needed into memory.
It's utterly baffling what devs were able to do with such constraints (FPS aside).
For Dragon's Dogma 2, and other modern titles, I more point to games like Alien Isolation for quality optimization.
What modern games do you compare to?
@@AceStrife cherry pick? DOOM was the example you used LMAO. And ocarina isn't limited, it just runs like shit.
I bought the ps5 version, then try pc version. Oh my god
if a game is cpu heavy then it means developers are incompetent
Devuvo + incompetence ;-)
so all those people criticize because they said "the game is not well optimized" were actually right, many times there is even a 25 percent leave out of the game... interesting. Turns out they weren't that dumb. Interesting.😉
Hopefully Monster Hunter will be better? Not holding my breath.
Nope. Look at the specs
Performance is the least of my concerns for this game.
Then you know nothing about it
Vernworth still runs like ass. They really need to use a different engine for their open world games. RE engine is great for Resident Evil, but terrible for open world. And Dragons Dogma 2 overall isn't a great game. The "stealth" quests in Vernworth are so bad it's comical.
I found the game boring AF, in a way that the original was not. They can't fix that with a graphics update.
why would someone be using a ryzen 5 3600 vs a 5600 with a 4090? weird
It’s not the most insane bottleneck. If you’re happy at 60-80, that’s a fine setup in most scenarios.
Probably to show it's the cpu that's bottlenecking and not the gpu. Isn't that the cpu close to the PS5 cpu?
( I looked it up and while this cpu is 6 cores and PS5 gpu is 8 their performance is close enough to compare to each other. )
remove denuvo will fix it more
.
ps5 pro still doesnt hit 60 fps in these scenes tho and of course we all know why because of the fricken cpu from the regular ps5 like if it got a better cpu it probably would've got 60 fps lol and I dont see GTA 6 hitting 60 fps on the pro because GTA 6 is probably gonna be hard on the cpu too and probably hard on gpu too so no point in getting a pro unless Rockstar does some insane optimization which they have done with Red dead redemption 2 which is well optimized
The game's performance is still absolute dog shit. I don't know if it is down to their crappy game engine, but much older games look and perform much better than this. Just terrible. And such a shame, because the game itself is so much fun.
RT off and 1080p resolution gets me a very solid 60fps on Xbox
Were the guys as hard on Baldur’s Gate 3 with frame rates? Vernworth runs WAYS better than Baldur’s Gate ever did on PS5. BG looked like a slide show at times. Sub 15 at best
Genuinely made the game worse. stutter fest
Weird. Mine is a bit better. Less stutters at least. I have an nvidia card and amd cpu.
The original is better for sure.
This dude (bottom-right) can't believe what he is saying. Right, because AC AI would not be able to react to a monster attacking the city... Like how it reacts to player attacking them in the city or to how wild animals attack them. It is soooooooooo much different.
Who’s the mouth breather that can’t pronounce dogma
Poor PC.
On Ps5Pro - 4k PSSR and 50-60fps. RT lighting.
With that CPU bottleneck? Good luck kid
@@kerm7657 watch DF Ps5pro video.
Just saying what DF said.
So it is like PC 4k Quality DLSS and 50-60fps and RT shading. On my new OLED IT will be amazing with VRR.
Bottleneck in that gamę on consoles was just Alex imagination combined with poor optimalization.
@@lechistanskiswit320 Sure ...120fps even.
@@lechistanskiswit320yeap that video sold me the PRO. For poor people without Oled Ps5 Pro is useless but for me and you it’s definitely worth it.
I think he using the Ryzen 5 3600 because it performance is close to the PS5 cpu. You are seeing close to PS5 cpu performance in this video. The 4090 shows the bottleneck is the cpu and not the gpu.
Japanese games always have bad performance. Great artsyle if a little samey between IPs.
The graphics are mediocre at best, and it runs this bad?
Seems like an engine problem.
Heavily CPU bound
If the game was good, but it is garbage
its a 4090 and it can't do 60 fps, enough said.
not with a ryzen 3600, a 5 year old mid range cpu no. the point of the 4090 is to bottleneck the cpu. you understood that right?
even then, you think its okay for a game not hit 60 fps in this day and age?
@@bixo2956 It's heavily CPU bound.
Mostly because of Denuvo ;-)
Lol 40fps on 4090. The game doesn’t even look good.
It's using a mid-range cpu from 2019, 5 years old now.
its to show the cpu bottle neck. that 4090 has no purpose except to bottleneck the cpu.
and they use that cpu becuase its in the games minimum requirements.
so the point is, if you use this cpu and you have a decently balanced gpu then this is what you can expect.
I've already played and completed it 👎
Why you didn't wait for a few months?
Are you new to gaming? ;-)
Too little too late
Alex is way too pretentious to be reviewing any type of games. 👎🏻
You know who won’t have frame issues? Ps5 pro
I'm sure it will. PS5 Pro can't even run the game at a full 60fps! lol
Yeah because it would be locked to 30 fps. No frames no frame issues, simple fix.
Pro will struggle as the CPU is still weak. Some games will need 30 fps lock or VRR. CPU will bottleneck the system in many cases. PSSR only will help when GPU is the limiting factor.