Just run 2 Maternal staffs. The Finger Robe is an 8% boost, vs the staffs which give 15% each. It's a little extra if you want to min-max, but still unnecessary overall, I'd say.
Only if they Buff the budget cannon of haima and the one that covers you on thorns, we would have all 14 new sorceries to be good Some incantation still sucks really hard ( looking at you, divine Bird feathers and aspects of the crucible: blosom )
@@jajasking9652the entire game needs a balance overhaul , add hyper armor into the game on most weapons , take out the retarded poise break points so we have freedom in our build variety and make the what souls has always been with proper spacing and parries. Not slap on bull goat armor and L2 blasphemous blade and think wow I’m good at the game lol
@@landonw8982 hard disagree, there's a lot of skills that makes nearly every single weapon being able to do good stance damage, there's a lot of propier spacing, can avoid attacks with jumps, and we arguably have more build variety than ever ( though ds2 amazing powerstance can compete with elden ring ) And is not like on DS1 i can't just slap havel's armor and tank everything no problem and then call myself: soo good at the Game, as well as tanking everything with healing item abuse on demon's souls and ds2 ( otherwise ds2 would be arguably the most balanced souls Game ), nuking everything with Magic on demon's souls and DS1, DS3 actually gets to be pretty balanced, though rolls on that game are really powerfull and r1 is the optimal way to use most weapon ( as enemies barely has any poise and the downtime between r1 Strings might as well be non existent, specially on daggers )
Glinstone nail can be very useful even in post endgame/NG+ for the right type of build. I run an absolute glass cannon INT/FAITH character that doesn't equip any real weapon and occasionally runs with seriously negative defenses. When you one-shot almost everything and almost everything one-shots you, having an extremely cheap, good tracking, decent range spell is pretty great for overworld exploration and the like. I tend to run Nail and Discus as general plinkers for killing random things from as far away as possible. It disappears immediately when I know I'm going to fight a boss, but it works well for what it seems intended to do. That being said, I do wish that it (and many other things in the DLC, honestly) were available far earlier in the game. I know that it's not how FS does DLCs, but it would have been nice to see some of the content intermixed with the base game, considering that ER is a long open-world game. There's a lot of very fun builds made possible by DLC items that you either can't do until NG+ or need to use a friend to mule items to a new character. I just started a new game with a naked blue dancer charm Dryleaf Arts/Footwork character and am absolutely loving it. It's just unfortunate that FS seems to think that you shouldn't be able to do that by default.
This is essentially the same build that I am running. But I can't wait to get to ng+ with the new toys. It's going to be fun smashing bosses and invading in the base game with some of the spells.
Spread the word: Impenetrable Thorns needs to do holy or holy/physical damage instead of magic damage, the thorns on it have GOLDEN FLAKES for crying out loud !
Ok going to explain impenetrable thorns so you know what your problem is or why you get some weird results with it sometimes. The spells code spawns three invisible bullets ABOVE the players head about 2 meters up. The bullets fly forward to a target and drops smaller bullets to the ground. This is where the thorns animation and damage come from and at the end the starting bullets drop and thats where the bigger thorns and damage come from so the spell isn't actually traveling along the ground like you see. Now to explain why big enemies and elevations cause problems. For the big enemies that invisible spell bullet I was talking about thats above your head? Ya that is hitting the enemy and dropping to the ground where the damage actually takes place and if the bullet hit box on the ground doesn't hit the enemy it does nothing (stopping short). That's why the spell just stops in front of some enemies. As for going past them that's the code being weird and passing through the enemy. I'm sure you have seen plenty of spells do it. Now for elevation! The spell bullets are not allowed to trigger if they are to high or low from both the starting X, Z axis (horizontal plane) or previous bullet. This keeps the spell from breaking animation and giving you advantages by doing it in weird places. Example if standing on a ledge above another player is farum azula and attacking them with thorns that spawn out of seemingly nowhere. Fallingstar Beast jaws weapons skill can do this
@@chaosinfernoid9008 It's just good. My 80 int sorcerer can kill omen in the sewer with 2 fully charged BoS in NG+3 with no additional buff. There's no magic that can do that except BoS.
I love this channel, even though i don't give two shits about the meta. I look for 2 things in a weapon: 1. Looks cool and is fun to use 2. The boss's healthbar shows a yellow color when I hit it Anything beyond that is just a bonus
Least meta focused channel tbh, this is mostly a PvE focused channel, there's no real meta for PvE hes just telling you his opinion on what spell is worth using from the update
@Grimnoire I don't play PvP. Playing Elden ring offline is peak gaming experience. You can play however you want and with whatever weapon you want. I know enough of the game's mechanics and boss movesets that I can even make do with weapons that are considered bad such as whips or flails
He is right. However he's assuming you have every spell. Same with weapons and ashes. Be always compares them and says something else is better so use that instead. But sometimes you don't have everything. I enjoy starting fresh characters then running through the game and 100% every area. I always find a good build to start and go from there, but you obviously can't use anything you don't have, so substitutes for spells and other things are necessary. You can't always have the best of everything Sometimes you are trying to make what you have work, and it's nice to know how good something is in the game, rather than what's better than it.
The benefit to the Finger Sorcery builds I think is going to be if you're running the Impenetrable Thorns spell too with 80 Int AND Arcane to maximize the scaling damage buff alongside the Bleed buildup buff from the Arcane scaling. In my tests, it just flat out gives the same damage buff to spells as Lusat's staff at 80 Int without the higher FP cost, and it'll boost the finger sorceries as generic spells to sling out while also having higher bleed buildup with ImpThorns.
Thorns is no longer remotely good. For what it does it takes significantly too long to cast. Their are 100 better spell options that dont east your HP.
Great to hear about Spectral Light. I didn't know how good the range was so definitely giving it another shot. I'm also enjoying Fleeting Microcosm and hope they don't mess with it.
Does Glintstone Nails' compete with rock sling in terms of poise damage? I feel like Glintstone Nails could carve out a nice niche for itself by being a magic damage version of Rock Sling for poise damage. Though it probably won't be able to compete with Rock Sling's range which is stupidly long with the arrow's reach talisman. However, iirc correctly only the Loretta spells can reach further than Rock Sling's max range. That max range is literally only a couple steps short of max lock on range, so unless you're good with free aiming theirs not much use to that extra range Loretta's spells have.
Vortex is mainly for pvp imo. I do use it sometimes in pve but its best for seperating or punishing gank squads in invasions. Or if people are bad with spacing in duels. The aoe size is insane and damage is really good on it though so dont sleep on it for pve either. Ive been using a lot of the new spells tbh. Only old ones i use is adulas moonblade and the moonspells
You should make builds and tire list for max level NG+7 players as well. I believe a lot of these spells and weapons perform differently at higher levels and NG+7.
There's a pretty significant difference between what is good at meta levels, and what is good at high levels. For example, when you can get both str and dex to 80 a lot of the weapons with quality scaling become good all of a sudden. I'm like half a play through away from being able to get str, dex, int, and faith to 80 on one of my characters, and I'm interested to see how far the weapons with quadruple scalings will go.
I was already rocking with spectral rings and blades of stone so loving this buff. I honestly love the dlc sorceries. Theyre a lot of fun. My only complaint is not more!
Vortex of Putrescence is very good in PVP. So many people can not handle this spell while also fighting you and they’ll just tank the damage which will usually allow you to land a good combo on them securing the kill and pacifying nearby chronies with damage as well. It works super well against shielded PVP players also. The other Putrescence spell is also surprisingly good at PVP. Also I played with some thorns and at Point blank the spell seems to just project out as if the enemy were like 30 ft away. Kept happening to me this morning wasn’t fun. I said it last night and I’ll say it now. They did special nerfs once that only affected PVP and I wish that’s the same treatment thorns would’ve gotten.
I really like the changes to Impenetrable Thorns because it was too strong. Not sure that I like them tracking now. I kind of liked that it had a pattern it would follow rather than all the bullets trying to hit the same target. I had this invader that was very squirrely and the thorns were able to keep catching them until they cornered themselves and died.
Can someone explain to be the scaling for rings of spectral light? Can I still rock it if I have the minimal faith and just 80 int or do I need more faith to make it viable?
Compared to how it used to be, Impenetrable Thorns is hella weak now. Even without any buffs, I could almost 1-shot Steven. Just one light attack away from killing him. Now, it takes four or five casts.
What scadutree fragment level are on you with all these builds? I have seen that 12 is the softcap, would I really need to go to 20 or can I stay near 12?
Honestly, its cool they made all the thorns track, but you hit the nail right on the head with it being inconsistent with bosses. With Radahn, it literally will go off right in front of him, or more annoyingly, right behind him. I'd rather it be how it was before. Its cool I can cast it from far away now, but it feels worthless if it doesn't hit the enemy regardless.
@@davidcabirta9524 yeap, it's ancient death rancor. After you've reached some critically high levels, and with the amount of stuff you can boost it, it can surpass NC's damage (even with the SoL 30% bonus to night sorceries). That's due to its multi-hit projectile nature, that hinders it a lot early game, due to flat defenses cucking all those soft-hitting skulls, but it blows up in late game like crazy. I'm running an int/fth build now, almost at RL190, and after I hit 80/80 with PoD staff, the damage is ridiculous, plus its range, tracking and stance damage is noteworthy. I still use NC occasionally, since I offhand a couple staffs and seals anyway, but it's mostly to one-shot unaware enemies (since unaware bonus only counts for one instance of damage, and ADR pretty much wastes it completely)
Eh from testing usually versus the final boss of the dlc and most of my ng+9 run it still feels extremely weak if it was nerfed down to 160 or 155 bleed it probably would of been fine but from what I’m seeing it’s pretty weak maybe because I’m extremely high in ng+ where it would of preformed better around ng+1-3
I honestly still can't comprehend this buffoonery. They've added a bunch of mostly useless bull$hit that we already had in this game, but refused to add sleep sorceries. Even though we have the literal progenitor of sleep in this very DLC. Why? Just why?
Yeah, it's mostly a PVP-relevant spell. A lot of people struggle with the dodge timing, and with the additional frost build-up now it's pretty great for punishing ganks. In PVE though... Eh.
Shows tierlist in thumbnail, doesn’t actually show tierlist in video nor rank every spell. Just says a couple are in S. Amazing how much a video drops in quality when rushing to put it out.
I mean, even though it still casts if you're interrupted, casting Rock Sling is still slow enough that you'll often end up getting hit. Blades isn't that much worse, and does significantly more damage.
@@spsawyer22 Dragon communion with passive seal on off-hand. That being said when I use bloodflame blade I notice that godslayer gives it the highest damage buff.
@@tommybrad6393 a lot of the dragon communion spells hit super hard with high arcane. I generally like the named versions except for Rotten Breath over E's Decay. But you can get upwards of 6k damage pretty easily if you learn how to time them (they often have long animations). Dragonclaw for stagger potential, Dragonmaw for damage etc. I'd also use any spells that cause bleeding with high arcane (obv). Feel like Thorns is still mostly incredible, Mohg's incant probably slaps etc etc etc.
Casters melting bosses before they even have a chance to retaliate whining about melee users breaking stances "easily". Yeah, "easily" after carefully and thoroughly learning the bosses patterns after many deaths so I know when to safely land a charged R2.
As someone who beat the game as a caster but needed to go Uunga Bunga to beat the DLC...I feel like you're missing the point. Casting is technically more powerful...but you have to min/max and game each boss fight to perfectly fit the build you want. Whereas Unga bunga build just grabs a Guts greatsword and charged heavy or AoW the whole fight. Both can seem super OP to the other style in situations. I do love that ER is a game where both styles can be both super OP and super weak
@@spsawyer22 You don't need to learn any timings for spell spamming, you can do so safely at a distance, even in the dlc like showcased in this video. "Spamming charged" attacks and AoW as melee builds WILL get you killed unless you practice over and over again until you finally realize when to go for a charged attack. A single mistake can get you killed since you're in range for EVERY boss attack. Every time you see a video of some Unga bunga dude melting a boss you just know all the practice he went through.
@@yeahwellthatsjustlikeyouro7466 I killed PCR after switching to bonk stick + greatshield after failing multiple times in my stock INT/DEX build. Don't get me wrong, I melted other bosses that really seemed to give other players problems (like DBDL). Just saying players who think sorceries are easy mode are wrong. Everything can be easy mode if you game it right. Even using a broadsword + parrying dagger.
pls make guides/tier lists based on max lvl stats lv 713 and full ng7 difficulty in mind, your vids have no meaning at higher levels & difficulties sorry
the point of a build is to make the most of a limited situation you are like max level anything will work there is no min maxing because everything is already maxed
You can pretty much do anything you want to do at max level. I mean the weapon/spell/AOW/build tier lists are just as applicable to you as anybody else....but the idea of building videos for max level doesn't really make sense. It would appeal to a small subset of the player population, and unless you sort of cheated your way to that point you should have some idea of max level build concepts. Arcane/dex, int/faith.....grab a Prince of death, a golden order seal, max them out with a weapon of choice and heavy armor....and have fun with God mode.
@@nicholaswallingford7742 disagree, I have 99 in every stat besides int and some builds are still trash and dont work when bosses one shot thru max vigor full goat/vig armor and defensive talismans. point is hes not doing at it max difficulty which makes these tierlists irrelevant 🤷
Bro paid his rent with 1.13
fr and im here for it
Thanks to us bozos
So true Steven
Can't wait for his downfall
Sincerely hope so. RUclips is such a flaky platform, I can never be sure a content creator is getting fairly compensated.
Boosting finger sorceries comes with a significant debuff to fashion
Just run 2 Maternal staffs. The Finger Robe is an 8% boost, vs the staffs which give 15% each. It's a little extra if you want to min-max, but still unnecessary overall, I'd say.
Finger robe is peak fashion, wym?
@bailey.5456 as a man dressed like a Thanksgiving turkey I'm a little off put by the finger fashion
Waltuh put your fashion away waltuh
@@mark0183 jesse we need the 8% buff jesse
Patch 1.12: this spell sucks
Patch 1.13: HOLY SHI-
Only if they Buff the budget cannon of haima and the one that covers you on thorns, we would have all 14 new sorceries to be good
Some incantation still sucks really hard ( looking at you, divine Bird feathers and aspects of the crucible: blosom )
@@jajasking9652the entire game needs a balance overhaul , add hyper armor into the game on most weapons , take out the retarded poise break points so we have freedom in our build variety and make the what souls has always been with proper spacing and parries. Not slap on bull goat armor and L2 blasphemous blade and think wow I’m good at the game lol
@@landonw8982 You've never played ng+7 have you?
@@landonw8982 hard disagree, there's a lot of skills that makes nearly every single weapon being able to do good stance damage, there's a lot of propier spacing, can avoid attacks with jumps, and we arguably have more build variety than ever ( though ds2 amazing powerstance can compete with elden ring )
And is not like on DS1 i can't just slap havel's armor and tank everything no problem and then call myself: soo good at the Game, as well as tanking everything with healing item abuse on demon's souls and ds2 ( otherwise ds2 would be arguably the most balanced souls Game ), nuking everything with Magic on demon's souls and DS1, DS3 actually gets to be pretty balanced, though rolls on that game are really powerfull and r1 is the optimal way to use most weapon ( as enemies barely has any poise and the downtime between r1 Strings might as well be non existent, specially on daggers )
He still thinks they are bad 😂😂 bro is such a buzzkill
Glad some spells and incantations got the love they desperately needed, hope to see more of it in feature updates.
Especially Rellana’s Twin Moons ❤
I’m just proud that as the videos went on you figured out how to dodge Godfrey’s massive fissure attack lol
you must have like 80 warped axes at this point lol
Yeah can we have warped axe amount youwy, pretty sure you can check how many you collected on chi tenjin
Legit the DLC singlehandedly saved Youwys life
But once the game stops updating bro is cooked forever
@@mitsuri3096 until the next FS game drops in a few years
There’s still the lies of p dlc looking forward, youwy covered that game.
Until more Fromsoftware games release. Bro has wealth of content to come@@mitsuri3096
Glinstone nail can be very useful even in post endgame/NG+ for the right type of build. I run an absolute glass cannon INT/FAITH character that doesn't equip any real weapon and occasionally runs with seriously negative defenses. When you one-shot almost everything and almost everything one-shots you, having an extremely cheap, good tracking, decent range spell is pretty great for overworld exploration and the like. I tend to run Nail and Discus as general plinkers for killing random things from as far away as possible. It disappears immediately when I know I'm going to fight a boss, but it works well for what it seems intended to do.
That being said, I do wish that it (and many other things in the DLC, honestly) were available far earlier in the game. I know that it's not how FS does DLCs, but it would have been nice to see some of the content intermixed with the base game, considering that ER is a long open-world game. There's a lot of very fun builds made possible by DLC items that you either can't do until NG+ or need to use a friend to mule items to a new character. I just started a new game with a naked blue dancer charm Dryleaf Arts/Footwork character and am absolutely loving it. It's just unfortunate that FS seems to think that you shouldn't be able to do that by default.
This is essentially the same build that I am running. But I can't wait to get to ng+ with the new toys. It's going to be fun smashing bosses and invading in the base game with some of the spells.
Spread the word:
Impenetrable Thorns needs to do holy or holy/physical damage instead of magic damage, the thorns on it have GOLDEN FLAKES for crying out loud !
Nonononono, terra magica goes brrrr
Goated video goated streamee
Day 70
Not according to Chrightt
Ok going to explain impenetrable thorns so you know what your problem is or why you get some weird results with it sometimes. The spells code spawns three invisible bullets ABOVE the players head about 2 meters up. The bullets fly forward to a target and drops smaller bullets to the ground. This is where the thorns animation and damage come from and at the end the starting bullets drop and thats where the bigger thorns and damage come from so the spell isn't actually traveling along the ground like you see.
Now to explain why big enemies and elevations cause problems. For the big enemies that invisible spell bullet I was talking about thats above your head? Ya that is hitting the enemy and dropping to the ground where the damage actually takes place and if the bullet hit box on the ground doesn't hit the enemy it does nothing (stopping short). That's why the spell just stops in front of some enemies. As for going past them that's the code being weird and passing through the enemy. I'm sure you have seen plenty of spells do it.
Now for elevation! The spell bullets are not allowed to trigger if they are to high or low from both the starting X, Z axis (horizontal plane) or previous bullet. This keeps the spell from breaking animation and giving you advantages by doing it in weird places. Example if standing on a ledge above another player is farum azula and attacking them with thorns that spawn out of seemingly nowhere. Fallingstar Beast jaws weapons skill can do this
I hate how they fixed Miquella's crown to buff his Light nuke... But removed it buffing all the ring spells he made.
Blades of stone is definetely one of the best now.
Is looks like the casting is very slow though? I don't understand how that's supposed to be good in any way.
@@chaosinfernoid9008 i think thats the fully loaded atk
@@chaosinfernoid9008 It's just good. My 80 int sorcerer can kill omen in the sewer with 2 fully charged BoS in NG+3 with no additional buff. There's no magic that can do that except BoS.
I love this channel, even though i don't give two shits about the meta. I look for 2 things in a weapon:
1. Looks cool and is fun to use
2. The boss's healthbar shows a yellow color when I hit it
Anything beyond that is just a bonus
Least meta focused channel tbh, this is mostly a PvE focused channel, there's no real meta for PvE hes just telling you his opinion on what spell is worth using from the update
therein lies the issue. most weapons which looks cool suck ass or has very uninspired movesets.
@Grimnoire I don't play PvP. Playing Elden ring offline is peak gaming experience. You can play however you want and with whatever weapon you want. I know enough of the game's mechanics and boss movesets that I can even make do with weapons that are considered bad such as whips or flails
@@xfrankenstein6981 especially with most remembrance weapons
@@malikhittam1440 cool story bro, I could already guess all that from what you said in your og comment, so why reply this?
Gotta love it when he says "theres better options out there" jesus bro
Someone should clip every time he says "it would just be betta, and would deal more damagge"
Hes not wrong tho lol
He is right.
However he's assuming you have every spell. Same with weapons and ashes. Be always compares them and says something else is better so use that instead.
But sometimes you don't have everything. I enjoy starting fresh characters then running through the game and 100% every area. I always find a good build to start and go from there, but you obviously can't use anything you don't have, so substitutes for spells and other things are necessary. You can't always have the best of everything
Sometimes you are trying to make what you have work, and it's nice to know how good something is in the game, rather than what's better than it.
The benefit to the Finger Sorcery builds I think is going to be if you're running the Impenetrable Thorns spell too with 80 Int AND Arcane to maximize the scaling damage buff alongside the Bleed buildup buff from the Arcane scaling. In my tests, it just flat out gives the same damage buff to spells as Lusat's staff at 80 Int without the higher FP cost, and it'll boost the finger sorceries as generic spells to sling out while also having higher bleed buildup with ImpThorns.
Thorns is no longer remotely good.
For what it does it takes significantly too long to cast. Their are 100 better spell options that dont east your HP.
Great to hear about Spectral Light. I didn't know how good the range was so definitely giving it another shot. I'm also enjoying Fleeting Microcosm and hope they don't mess with it.
Does Glintstone Nails' compete with rock sling in terms of poise damage? I feel like Glintstone Nails could carve out a nice niche for itself by being a magic damage version of Rock Sling for poise damage. Though it probably won't be able to compete with Rock Sling's range which is stupidly long with the arrow's reach talisman. However, iirc correctly only the Loretta spells can reach further than Rock Sling's max range. That max range is literally only a couple steps short of max lock on range, so unless you're good with free aiming theirs not much use to that extra range Loretta's spells have.
Do a rellanas twinned swords + staff of the great beyond build! That’s what I’m doing right now and it’s the most fun I’ve had in this game
Vortex is mainly for pvp imo. I do use it sometimes in pve but its best for seperating or punishing gank squads in invasions. Or if people are bad with spacing in duels.
The aoe size is insane and damage is really good on it though so dont sleep on it for pve either. Ive been using a lot of the new spells tbh. Only old ones i use is adulas moonblade and the moonspells
I am surprised the instant explosion on impact with the ground is an intended feature of Gravitational Missile.
I butfs are always negligible. The nerfs are always significant.
Youre becoming my favorite ER content creator
Also Blades of Stone slaps...just wish it wasn't 2 slots
Impenetrable Thorns, we finally got a good thorn sorcery, and now it's gone...
only for simpletons downloading patches u should know by now, they even named a troll npc after it
Thorns went from this is BROKEN it needs to be nerfed to this is broken it needs to be fixed 😅
Nah, it's not that extreme. It went from completely broken to A+, especially if you build around it.
@@sod0mhe literally shows how inconsistent it is and how it doesn't work, but ok. A+, I guess...
You should make builds and tire list for max level NG+7 players as well. I believe a lot of these spells and weapons perform differently at higher levels and NG+7.
There's a pretty significant difference between what is good at meta levels, and what is good at high levels. For example, when you can get both str and dex to 80 a lot of the weapons with quality scaling become good all of a sudden. I'm like half a play through away from being able to get str, dex, int, and faith to 80 on one of my characters, and I'm interested to see how far the weapons with quadruple scalings will go.
blades of stone getting buffed makes me so happy. it was already my favorite new sorcery from the dlc and now it’s just even better 🤩
Do a weapon type tier list like every weapon in every class
I was already rocking with spectral rings and blades of stone so loving this buff. I honestly love the dlc sorceries. Theyre a lot of fun. My only complaint is not more!
What I like about vortex vs say zamor ice storm or gravitational missle is how fast it goes out. It has to be the fastest aoe spell in the game
I love that they tweak numbers but don't fix how the spell functions to make it usable
The roar spell is so good now. It’s crazy.
Please make a whole ansbach longbow build youwy 🙏 it would make some of us so happy
Great video. Now make a tier list of every Elden Ring patch from 1.0 - 1.13
Video recommendation, rank the top 10 weapons in every souls game based on how they perform in their respective games
So for Rahdan 2nd phase with a pure mage build what will you use? Could you make a video?
Vortex of Putrescence is very good in PVP. So many people can not handle this spell while also fighting you and they’ll just tank the damage which will usually allow you to land a good combo on them securing the kill and pacifying nearby chronies with damage as well. It works super well against shielded PVP players also. The other Putrescence spell is also surprisingly good at PVP. Also I played with some thorns and at Point blank the spell seems to just project out as if the enemy were like 30 ft away. Kept happening to me this morning wasn’t fun. I said it last night and I’ll say it now. They did special nerfs once that only affected PVP and I wish that’s the same treatment thorns would’ve gotten.
Me: Make a Quality build.
Youwy: lol no... no no.
I really like the changes to Impenetrable Thorns because it was too strong. Not sure that I like them tracking now. I kind of liked that it had a pattern it would follow rather than all the bullets trying to hit the same target. I had this invader that was very squirrely and the thorns were able to keep catching them until they cornered themselves and died.
Can someone explain to be the scaling for rings of spectral light? Can I still rock it if I have the minimal faith and just 80 int or do I need more faith to make it viable?
I’m just waiting for Prince of death staff for buff rings.
Will you be doing a spell blade build ?
This is why you should turn off auto update
Yay now impenetrable thorns is as unremarkable as the other aberrant sorceries
Ru gonna do the big ranking now that this patch is out or wait for a bigger one cuz this was kinda itty bitty
I'm currently doing a build with the great katana with repeating thrust should i stick with it or change it for the rakshasa great Katana (I'm in ng+)
I think the first one
Compared to how it used to be, Impenetrable Thorns is hella weak now. Even without any buffs, I could almost 1-shot Steven. Just one light attack away from killing him. Now, it takes four or five casts.
What scadutree fragment level are on you with all these builds? I have seen that 12 is the softcap, would I really need to go to 20 or can I stay near 12?
an update video on the spirit ash tier list please
No way. Impenetrable thorns is now one of the worst spells you can use. It made thorn spells useable
What’s up with spells and there specific boosting options not working? Ima need them to lock in.
Honestly, its cool they made all the thorns track, but you hit the nail right on the head with it being inconsistent with bosses. With Radahn, it literally will go off right in front of him, or more annoyingly, right behind him. I'd rather it be how it was before. Its cool I can cast it from far away now, but it feels worthless if it doesn't hit the enemy regardless.
7:15 I am using Prnce of Death staff with it just fine. Great spell though, Thanks.
yeah but without the buff
How much stance damage does Blade of Stone do (uncharged & charged)?
For a mage build what you think is the best dps sorcerie now? Maybe night comet again?
pure int -> NC
int/fth -> ADR
int/arc -> larval tear
@@Dr.Happy11 Thanks! I’ll go night comet again maybe, what’s ADR?
Pretty sure it’s Ancient Death Rancor.
@@davidcabirta9524 yeap, it's ancient death rancor. After you've reached some critically high levels, and with the amount of stuff you can boost it, it can surpass NC's damage (even with the SoL 30% bonus to night sorceries).
That's due to its multi-hit projectile nature, that hinders it a lot early game, due to flat defenses cucking all those soft-hitting skulls, but it blows up in late game like crazy.
I'm running an int/fth build now, almost at RL190, and after I hit 80/80 with PoD staff, the damage is ridiculous, plus its range, tracking and stance damage is noteworthy.
I still use NC occasionally, since I offhand a couple staffs and seals anyway, but it's mostly to one-shot unaware enemies (since unaware bonus only counts for one instance of damage, and ADR pretty much wastes it completely)
@@Dr.Happy11 Ok maybe I’ll try, can you share your build?
Is that the meteorite staff in offhand?
What is your opinion on eleonora's poleblade
Thorns spammers in shambles
Impenetrable thorns is still S tier imo though geared more for high levels and NG+. It is very inconsistent in terms of terrain though.
Eh from testing usually versus the final boss of the dlc and most of my ng+9 run it still feels extremely weak if it was nerfed down to 160 or 155 bleed it probably would of been fine but from what I’m seeing it’s pretty weak maybe because I’m extremely high in ng+ where it would of preformed better around ng+1-3
I honestly still can't comprehend this buffoonery. They've added a bunch of mostly useless bull$hit that we already had in this game, but refused to add sleep sorceries. Even though we have the literal progenitor of sleep in this very DLC. Why? Just why?
Every time I look at putrescence I'm like "wtf, you need a bunch of faith?" "wtf it cost that much?!" "wtf it takes 2 slots?!!"
Yeah, it's mostly a PVP-relevant spell. A lot of people struggle with the dodge timing, and with the additional frost build-up now it's pretty great for punishing ganks. In PVE though... Eh.
Thank you
int/arc was good for like a single patch. rip
Can u do spear of the impaler run
Putrecent vortext excels in pvp ill say.
Sorcery's is a big disappointment in dlc
Nooo i thought you will review spirit summons after them getting buffed so "they will not stagger as easily" 😢
hell yeah blades of stone
Shows tierlist in thumbnail, doesn’t actually show tierlist in video nor rank every spell. Just says a couple are in S. Amazing how much a video drops in quality when rushing to put it out.
The tier list is in the timestamps
@@youwy that’s good to know. Why not take 2min to make one and throw it at the end of the video?
Um no Carian Slicer is the most efficient sorcery and its not even close.
Blade seems to take ages. Idk how they can make everything mediocre against Sling Shot. ICANT. 🤣
I mean, even though it still casts if you're interrupted, casting Rock Sling is still slow enough that you'll often end up getting hit. Blades isn't that much worse, and does significantly more damage.
this video intended for ng+1 player only
What are some good spells at 20 int 60 fai and 99 arc?
What seals are you using (hopefully dragon communion)
@@spsawyer22 Dragon communion with passive seal on off-hand. That being said when I use bloodflame blade I notice that godslayer gives it the highest damage buff.
@@tommybrad6393 a lot of the dragon communion spells hit super hard with high arcane.
I generally like the named versions except for Rotten Breath over E's Decay. But you can get upwards of 6k damage pretty easily if you learn how to time them (they often have long animations). Dragonclaw for stagger potential, Dragonmaw for damage etc.
I'd also use any spells that cause bleeding with high arcane (obv). Feel like Thorns is still mostly incredible, Mohg's incant probably slaps etc etc etc.
peak content
I hate how bad From is at balancing this game smh
Who can help me kill the fire giant my name is L+ratio
Please
Impentrable thorns still satysfying to use
Now you don't need any weapons to kill Radahn. I uploaded the video of how I did it.
🎉
edge
gonna fart rq
ER gets more patches than some of the PvP games lol.
Bro needed 5 videos to explain one minor patch
Youwy..... you dont need to upload so often, has fromsoft hired you?????
1
Hi
whats up sigma
Miriam's Vanishing
1.12: D Tier
1.13: F Tier
Casters melting bosses before they even have a chance to retaliate whining about melee users breaking stances "easily".
Yeah, "easily" after carefully and thoroughly learning the bosses patterns after many deaths so I know when to safely land a charged R2.
As someone who beat the game as a caster but needed to go Uunga Bunga to beat the DLC...I feel like you're missing the point.
Casting is technically more powerful...but you have to min/max and game each boss fight to perfectly fit the build you want. Whereas Unga bunga build just grabs a Guts greatsword and charged heavy or AoW the whole fight.
Both can seem super OP to the other style in situations.
I do love that ER is a game where both styles can be both super OP and super weak
@@spsawyer22 You don't need to learn any timings for spell spamming, you can do so safely at a distance, even in the dlc like showcased in this video.
"Spamming charged" attacks and AoW as melee builds WILL get you killed unless you practice over and over again until you finally realize when to go for a charged attack. A single mistake can get you killed since you're in range for EVERY boss attack.
Every time you see a video of some Unga bunga dude melting a boss you just know all the practice he went through.
@@yeahwellthatsjustlikeyouro7466 I killed PCR after switching to bonk stick + greatshield after failing multiple times in my stock INT/DEX build. Don't get me wrong, I melted other bosses that really seemed to give other players problems (like DBDL). Just saying players who think sorceries are easy mode are wrong. Everything can be easy mode if you game it right. Even using a broadsword + parrying dagger.
pls make guides/tier lists based on max lvl stats lv 713 and full ng7 difficulty in mind, your vids have no meaning at higher levels & difficulties sorry
the point of a build is to make the most of a limited situation you are like max level anything will work there is no min maxing because everything is already maxed
You can pretty much do anything you want to do at max level. I mean the weapon/spell/AOW/build tier lists are just as applicable to you as anybody else....but the idea of building videos for max level doesn't really make sense. It would appeal to a small subset of the player population, and unless you sort of cheated your way to that point you should have some idea of max level build concepts. Arcane/dex, int/faith.....grab a Prince of death, a golden order seal, max them out with a weapon of choice and heavy armor....and have fun with God mode.
@@nicholaswallingford7742 Yeah, he should be making videos if he got to max level legitimately.
Max lvl builds aren't relevant to 99% of players. You want videos like this to be relevant to as many people as possible, to make sure they get views.
@@nicholaswallingford7742 disagree, I have 99 in every stat besides int and some builds are still trash and dont work when bosses one shot thru max vigor full goat/vig armor and defensive talismans. point is hes not doing at it max difficulty which makes these tierlists irrelevant 🤷
Bro just go and touch some grass
Spectral rings needs nerfed its annoying when spammed
No
PvP nerds are more annoying
At least my PVP it needs to be nerfed by increasing fp cost in PVE keep it where it is
Ngl any spell is annoying when spammed. Is it just like hard to dodge? Or is it that you can’t dodge it?
@@tragiic333 It's hard to Dodge And And if stamina is out then you're screwed