5 Crazy Tips For Valheim Mistlands Update
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- Опубликовано: 29 сен 2024
- In this Valheim Mistlands Update video, we take a look at some crazy tips. Everything from how to avoid seeker damage to hidden raid proof bases.
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
#Valheim #mistlands #irongate
I did not know about the Dverger Queen hidden base. That's pretty cool.
Same I’m definitely going to use this as a new base idea for the mistlands and makes the queens place more enjoyable even after slaying her. Now we can take her out and live outside her house like a true raider lol.
Personally I use the bone mass power on the mistlands that and fully upgraded padded armor I can go toe to toe with anything in the mistlands with the exception of two stars. They still hit like a truck even a two star seeker still hits hard but regular seeker is hitting 5-7 damage when I've got 200+ hp I dont sweat it.
2:55 tip for every dungeon (from how to get out of a maze), always turn in the same direction. For exemple always keep the wall on left hand, and you will never been lost again.
But which wall?
Until you realize youve been going in circles. Uncommon in swamp, but it does happen... and more so in later biomes
@@mgriffin42455 Sunkken crypts is designed to have three parts. one left, one right one front. This is rare that you can circle. But even though, if you always turn in the same direction you will reach the entrance after seeing all the crypt. The worst are the frozen caves. With this way to proceed i've never been lost.
Try this in what maze or complex you want, you will see it works. And if you have more than one floor, do one after the other.
Those bridges have iron ingots in them. To the tune of almost 100 iron per bridge when you break it down.
Basic strategy not to get lost: always go left. (or right, but not both)
Im amazed at how many people complain about getting lost in caves and dungeons. I do the same as you and just keep going left - never have any issues
I always go right and then do the levels from top to bottom, but sometimes that can cause a player to go in circles.
@@willw8011 Maybe there's something to the left thing then, lol
@@willw8011 No, it can't make you go in circles. Just stick to a side. When you're cleared out, you're still going in that same direction on your way out.
@@fortheloveofking There are areas that loop around. If someone continues to go left or right, then they will go in a circle.
The reason the sitting log can be placed in dungeouns, is so players can get a quick rested bonus while on the go, that lasts a lot longer than just sittting by a campfire somewhere outside. Sheltered bonus inside + log and campfire = 11 min rested bonus - this is nice to know when going on extensive iron hauls.
6:06 when you're at the theme park and thinking "there's no way I'm going on this ride"
increase the resting buff with that log when you place a camp fire in the dungs
why.does.he.talk.like.a.robot.all.the.time.with.micro.pauses.in.betweeen?
Was thinking of commenting the same thing..
extending.video.time.for.algorithm
Not sure who needs to see this, but the best farms are through a portal not near your base; you don’t need to worry about mobs killing your stuff since they aren’t generated due to no players being there to load in the area. Just plant your stuff and leave, come back later to harvest. If you’re living near your plants you’re likely to need a wall or risk losing yield. My farm is near my elder base that I had as my first main base. It’s basically an abandoned tower base I built up and emptied out, but it’s my farming outpost now. My swamp base (not even close to bonemass) is my storage base for everything that can’t be portaled, and my newest, yogalith base is for everything else. Easy access to water, the boss, black metal, etc. moder is pretty close as well but I have a mini base for his spawn.
Moat
If you don't want to get lost, just choose a right or left direction at the start of dungeon and stick to it. Always turn same direction - that's the trick.
Came here to say this, then you end up back in the entrance and know it's done
This won't help if there are rooms with many exits in the dungeon.
That base building tip at the end in the queen's lair was dope, thanks!!
sitting log gives a comfort boost of +1 i think so if the entrance is clear you can get a little longer rested buff
I made a base at the queen too! Wanted a easy access spot for the queen because I need 4 of her trophies. (Wish it didn't take 3 seeker solider trophies per attempt.) I just dug a little bit at the foot of the stairs so I don't need to break any of them. Works good so far but there is still a small chance of something flying in. Didn't know about it being literally coded to be part of the map instead of being just a structure, that opens up a ton of possibilities. Thanks for the info, great video!
"I don't know what you would do with the sitting logs..." Sit on them? With a fire down you'd get more than the base rest buff since the seat would add a level.
You can also use them to plug the random holes in the ground I guess.
We accidentally found the underground base for the queen in our world and now have a huge dwarven style forge base. A 2 star seeker flew into the castle part while we were fixing the walls and it broke the back wall and opened it up for us. You can expand down, out and up soooo much.
You didn't place the log at the doorway you came true...proving the need for the log placing.
*through jesus need to stop commenting when drinking.
don't know what to do with sitting logs inside dungeons? try setting a fire down nearby 😄
but anyway, overall it was a pretty helpful video. thanks!
OMG, how did I miss the Dvergr base under the Queen's entrance!
RIGHT that part was dope, the end of this video was the best one
About the only thing of value I really got out of this.
In addition to putting a campfire inside a mine, there is enough space to have a bed and campfire right outside the entrance. It will also be sheltered.
Wonder how many people know that the red spot for the soldier that connects the bad segment of its body is actually a weak spot. aiming your bow just slightly at the carpus line around the red section and firing will bring up far far more damage values and show that area is actually weak to piercing damage as it comes up yellow
Any building surrounded by terrain will be raid proof.
In the world my brother and I are playing, the Cathedral spawned at the top of a mountain, and we got the bugged Queen where she escaped the Cathedral, but she was stuck down at the bottom of the mountain, so we were able to make a base by digging into the side of the mountain and appeared in that spot behind the structure, brought in a stonecutter bench, and had ourselves a super secure place to spawn in and rain magic and arrows on the queen till she died.
Those kegs actually ARE full of mead. Destroy them and they will drop one mead each.
all great suggestions but that last one made me so happy...going to build their right now...love you cuz
If you want rested bonus the log gives you a chair bonus inside a crypt if you drop a camp fire as well so you can get a longer rested bonus
thanks! you gave me a place to lategame base! queens nest it is!
Yeah, early game I dig under The Elder for a raid-proof base, but the Queen's nest looks awesome for late game.
Firespark, try an island base in Mistlands. You can flatten the top and build. Make the sides steep except where you cut a ramp down to the water for your dock. Nothing can attack you. The fliers do not spawn over water can will not spawn over you base due to the work benches. The only raids are skellies who try and come out of the water but cant jump up on the dock. Set up portals to all your sub bases and you are all set.
That log seat thing is nice for a marker, I've had a couple where I couldn't be sure I got everything. This is nice. I didn't know about the base inside the queen's alter. I'm going to look next time I go down there. That's nice. I always wanted an underground outpost.
Here's a tip put refined eitr ball next to soft tissue crates and comeback later, this method will keep Dvergr friendly!
Awesome base tips! Thanks for sharing!
Love the underground base at the Queens dungeon. Mine spawned on a tiny island so I might try and turn it into a port lol
Since you can also place campfires inside dungeons, and they are by-default "Sheltered", the bench may add an additional comfort bonus when building them within dungeons. Also, the best use for placing wisp lights inside dungeons is for the Mistlands boss dungeon - since there's actually mist in there during the fight (but respawning monsters will frequently destroy them if kiting, which is marginally useful for distraction as well).
Also the dvergr barrels do actually contain mead when broken; usually Tasty Mead from my experience.
yeah, quite strange that "in-depth" firespark doesn't know about the intention of being able to build sitting logs inside dungeons
@@whirlywhirly5758 It's weird how such a basic thing escaped him
The mist torch is a great idea. I always used a camp fire in my dungeon runs to mark where I have been.
The big stone spikes in the mistlands, the ones made of stacked boulders can be broken from the bottom up. The interesting thing is the top boulders won't break, so you can make a floating base over 100m above the surrounding ground
I always just use cooking spits to mark dungeons or temporarily block paths
plus dverger can assassinate with pufferfish
The sitting long raises the comfort lv by 1, so with a fire, you get 4 comfort and a longer rested bonus, should you be kinda deep int the dungeon and hiding for a bit
As for placing Mist torches in a dungeon, I have a more practical use for them, illumination.
Where's the tip that will make my character look like the one in your thumbnail? Where's that one!?
Can you just name it 5 tips for valheim instead of the cringe clickbait title “CRAZY TIPS MAN”
KRaZY ChEeZe ThAt'LL GeT PatChEd NExT WeEk! DonT FoRGeT To LiKe aNd SuBsCriBE! HURR!!
Some of them aren't even Mistlands-specific, like placing sitting logs in a dungeon... and then having no clue that log + campfire = comfort lv 4, so you can get the rested bonus.
Makes me wonder if he even knows about placing campfires and the fact that the wood cooking station can be placed in a dungeon in case you've had a bit of bad luck need to desperately cook some meat for health.
The dungeon markers are a great idea! All dungeons can get tricky at times, specially if they span tons of rooms and go up/down as well.
What I do when clearing them is always, always make a right. So this way I clear most rooms and always end up coming on the same hall I went through. The only problem is when rooms connect themselves in the back and you end up coming out of another entry, or when coming up stairs, you can get a little disoriented, so you need to adjust.
Regarding the floating lights (the wisp ones in black marble), they float, yes. But if you attack it for a while (I used the Staff of Ember for a few shots) it does come down to the ground.
Signs and campfires can also be placed in Dungeons, so meh?
EDIT: as for that bit about that mistland lantern thing coming down, why that does not surprise me?
Almost to the mistlands on our new server. Super excited/nervous
You can place signs (the charcoal ones you set text for) in dungeons too.
You can place wall signs too
Nice Tips! The Queen Base is cool!
I duno Firespark.. This one was a little weak until the end.. Ridding Seeker Soldiers?!?!? weak sauce there lol, but ya brought it home in the end with the Queen hidey hole.
Awesome base tip for taking over the bosses lair.
Awesomely helpful! Thanks for sharing.
Great stuff love the underground base
The Queen went outside the dungeon and destroyed the entire dwarf base for me..
Didn't know this is even possible lol
Same happened to me 😢
No way
@@Shishakind86 I dont know if its intended, i assume not. But she vanished from the boss room around 30% health and appeared outside when i gave up looking for her. Then proceeded to just destroy the whole area in her crazy rage lol.
I think the Devs said they patched that, so the Queen cannot leave.
if you place the log in the dungeon and camp fire you get rested buff.. so really good if your in a big dungeon or running low on the rested buff. that works in all dungeons.
Also, a wood cooking station can be placed in them over the fire in case you need to cook emergency food. As an added benefit, certain other things can be placed in dungeons, such as stacks of wood/stone/coal/coins, as well.
Since Trolls only spawn once inside them, something I like to do in the mid to late Black Forest stage is build a small outpost at the entrance(bed, fire, cauldron, work bench & forge at minimum lvs for repairing things) and use the cave as storage for the crapload of wood and stone I get.
If it gets raided and I'm near death, I duck into the cave where I'm safe and my base camp doesn't get attack. In there, I have a campfire with cooking station and some emergency food rations, just in case
Of course, in the *early* Black Forest, you could build such a camp and then do a war of attrition against the Troll inside if you want to brute force some Troll hide and coin early on.
Similar can be done in Crypts and Burial Chambers, though for those you'll have to build your camp on top of it, if you want any safety, of course.
Sadly, no dungeons in the Plains and the one in the Mountains is not the easiest thing to access. As for the Mistlands dungeon, many of them come with a base on top of it already.
@@InfernosReaper yep I build these all the time..check to see if a troll is in there duck out build a bedding area etc for rested buffs. note you can also raise chickens in the caves afterwards :)
@@michaelmorrow9927 Yeah, that is something I started testing as soon as I had a few eggs to spare. It really makes the "duck into a dungeon space and recover" strategy very nice.
It's honestly absurd how great chickens are, but I'm just gonna take the win on that rather than complain.
Note - you may want to check that base build at the queen by spawning some seeker and soldiers.. if you are inside at the front of that base during a raid they will smash through the wall in a matter of seconds. other then that i have built many of these and they are excellent with exception to the aforementioned.
WoW nice next time I am Fighting anything on level ground in a box this will come in quite handy.....
how come there is no mist in your mistlands???
Ice arrows on soldiers works well for me.
Putting down the dungeon markers is great idea. I get turned around in them as well.
The base under the queen reminds me of a sneaky conan base 😀
I will try the underground base.
Is fenris armor and iron buckler still best armor set up for early mistlands?? Feels like everything just hits so hard
I tried some different setups but was most comfortable with just everything from the late plains, meaning padded armor and the classic blackmetal shield + Frostner/Porcupine because everything did so much damage. But other playstyles should still be viable of course :-)
@@Shishakind86 thats what i started with but switched over bc he recommended it in one video. i think late plains + fire resistance mead is what im most comfortable with lol
@@iDreamofGenie You can also pack in the Yagluth buff for Gjall encounters (even though I'd always flee from those at the start) or the Bonemass one for multiple Seeker / Brute fights. There surely are several options but I found that the fenris armor works best not in early Mistlands but as soon as you've got better food and are actually used to the biome and its enemies. And even then, in the infested mines at least, you are always better of with more armor value because there's no room to utilize the speed of the fenris armor - in my opinion that is 😉
Love the build options
Great info! So awesome!
Another great video!
Thanks for the info !
How do you get the character in the thumbnail?
Did you commission a artist?
He uses an AI program and photoshop - his own data sets.
Do you know if repairing the stone around the Queen's entrance converts it to player-generated?
really? i just repaired everythng... lol
@@lanzonamerlions I'm not saying it is. I'm asking if it does. I don't know how that is indicated under the hood, and with how all the non-player-generated structures start with very low HP, I'm thinking it is possible that they use a specific HP value to indicate that the structure is non-player-generated. But I just don't know.
@@rajamicitrenti1374 ive had a gjall fly around the citadel and it wont attack me or the structure.. he can hear but wont attack until he sees you..
Cool video very helpful
cheers bro
Crazy?
1:24 what pot did u use?
His #7 Purple pot: Potion: Minor eitr mead
Recipe
10 Honey
5 Sap
2 Jotun puffs
5 Magecap
Love that last tip
wow these tips were so crazy and quirky
Jesus... do you have to talk like that?
dihverjur
god
Mislands update has been disappointing. Seems like it was rushed and the weapons and armor are just meh. It is pointless to make most of the weapons and armor. The plains armor is fine.
The feather cape is the only thing really needed and I think it has a hidden reduction in movement speed.
Mistlands is visually ugly and the view distance is small. The wisp light ends up being annoying, because it goes in front of the player and gives a glare.
The Seeker one stars and two stars are basically impossible to block, so that means the bow and frost arrows are needed; otherwise the player dies.
There is also a lot of nothing in the mistlands. Sometimes most of the enemies are spawned all at once in the same spot. So game play is nothing nothing... oh no 3 seekers and Gjall and a Seeker Soldier are now on me... just pop stamina and try to fight them off from an elevated position. The Gjalls are annoying. Fight one off and then another one spawns go fight it and then it disappears, then another one spawns. The Gjalls also like to run away sometimes. I almost defeated one, then it leaves and then a 2 star Gjall shows up and I almost defeat it, but then it leave. That was the only 2 star Gjall that I ever seen, so I wanted to defeat it. nope... it takes off and despawns.
Rushed? It took them a year and a half. Snails move faster.
@@newfieman7094 It is a small dev team. They were also working on things in the Mountain and Plains.
@DepyJr I don't know, because I never made a video game.
IMO, Seems they rushed it out for Christmas sales.
of course you can block and parry 1 and 2 star seekers, I really don't know what you're talking about. gjalls are a joke with the arbalest, I just killed one with 3 bolts, the first one hit it with over 1000 damage... so much for "weapons are just meh"
@@whirlywhirly5758 My Blocking skill was 45 and I never could successfully block a 1 or 2 star with the mistland level shield. The first hit would always get through the block a stun me. Also, I never wrote the Gjalls were difficult, just annoying. The bow with the frost arrows makes quick work of them. The only difficult thing about the Mistland is the 1 and 2 star seekers coming at me with other things or when run out of stamina jumping up one of the hills. The 1 and 2 star ticks getting on my back is also annoying.
All of the mistland gear is just meh, unless someone is really into being a mage
The bridges drop iron I was told.
yes, it also taught me you can build pretty much anything as long as it has iron skeleton.