It's funny how they always do it, but I think it's useful for them to have a go-to character to start with. But yeah they stick Mario everywhere, and for good reason.
Sometimes I lie awake at night terrified at the thought Captain Toad could’ve easily eternally been trapped as a side character who appeared in Mario Galaxy and then vanished completely
Um......Kirby gets a new game roughly every 2-5 years. Majoras Mask was a Zelda game, which gets regular new releases, Paper Mario has gotten new releases regularly up until the WiiU games. I'll give you earthbound, as long as you're strictly talking about the north american market, or are talking about the characters from that one entry only.
@@ommexyt Yeah, I think you're right. It was just confusing because 1) @user_name was talking about Captain Toad being forgotten by Nintendo 2) Paper Mario and Earthbound are both commonly regarded as being neglected by Nintendo
Nah it's going to be Omega Force's Super Mario Warriors remember they said that they wanted to make a Mario Warriors game and a Star Wars warriors game.
Would it be a 3D tactics game like that Mario and Rabbids one? Will it have Yoshis running around in fire emblem character wigs? That would be rather cute.
Nintendo: "Well we worked hard, but this game has fallen short of the quality standards we expect at Nintendo. It's gonna delay it, but we gotta scrap this and start over." EA: "Well this game is unfinished and clearly low quality. TIME TO PUBLISH!"
@@lrgogo1517 What does a video about Nintendo's extremely high quality standards, hard-working developers, and obsession with delivering good games have to do with EA? Absolutely nothing, I agree!
Nintendo has done things like this in the past. They did it with Pokémon because the successor to the gameboy was about to come out and Pokémon had already cost more than any other Gameboy game. They forced Gamefreak to release it in fear the new handheld would make the Gameboy lose favor. Of course Pokémon proved to have easily been worth every penny and the planned successor failed and so the original GB was forced to soldier on for several more years. Pokémon was the sole reason the Gameboy managed to maintain it's relevance during those years despite it's obsolete technology. It gave Nintendo time to make the Gameboy color.
Design Team: We have a new project idea. Shigeru Miyamoto: What is it? Design Team: New The Legend of Super Mario Emblem + Rabbids Sword & Shield Ultimate Shigeru Miyamoto: *Perfect.*
I'm confused. I don't think that's how they pronounce "O" in Japanese. It just reminds me of how I commented on some video a few years ago about someone trying too hard when saying Japanese names... channging their entire accent, tone, and volume... and the responses I got were everyone screaming at me for daring to sinning against the Great Nippon. Now there's a video of many yawshees.
not sure if you can say it like that, Mario maybe, but even though they often seem to play with the idea, for how big of an IP it is, Zelda really has a surprising lack of spin-offs
A bit of an unfair conclusion. It's more that Nintendo wants to use the Mario IP as much as possible, but only in games where it naturally makes sense (like Captain Toad). Otherwise, they create a new IP with original characters tailored to the gameplay instead.
Guys my uncle works at Nintendo and he gave me a big leak for a new mario game!. The game is called Mario fries an egg. In the game you play as mario and you run a restaurant. Customers will ask for a fried egg with some toppings. There are lots of toppings like pingu shrooms memes and so much more. You then go into a level and you have to collect as many fried eggs and toppings as you can. Once you get the flag pole you will go back to the restaurant and depending on ur score you will get coins!. That's all the info I can give Rn but he also told me it's coming out on September 11th 2019 at 4:20 PM!
lame duck Proper nouns must be pronounced properly at all times. Accents have nothing to do with it. If you’re gonna claim you’re a game researcher or whatever, you gotta know how to say shit. I was a game journalist 8 years and a developer for 3. The only way I’d mispronounce something so poorly would be if I didn’t know better. Liam knows better - especially after the comments on this video, which he dismisses - so he’s just a prick.
lame duck I live in Tokyo. They pronounce English words weird because they have limited sounds in their language - even with an entire alphabet dedicated to foreign words. English - American or British - has basically unlimited sounds. No excuses, unless you can show me an official Nintendo video or clip or whatever that refers to him as Yawshi. Provide that, lame duck, and I will apologize for “being a dick.”
>Starts the video with Tokyo Mirage Sessions #FE You sure won't let Shin Megami Tensei and Fire Emblem fans forget what this game could have been, do you?
@@ArcaJ I cannot deny that I liked very much the gameplay. In fact, I think it is one of the best rpg battle systems I've ever experienced. On the other hand, the storyline is not what I was expecting. If the game had not been advertised as a crossover between SMT and FE maybe I the community backlash could have been kinda positive.
I still hope Project Hammer will someday see the light of day. It had a fun premise and looked enjoyable enough. Would be a great title to let Koei or Platinum take the reigns of and finally fully flesh out.
There is actually a rumor of an old cancelled project coming back to life. So there's still hope but I wouldn't bet on it, could be any other cancelled Nintendo game.
I'm still bummed it got scrapped.....it was seriously one of the games that made me want a Wii the most early on. Plus the main character M-09 looks pretty awesome and could have been a great Smash fighter.....
Didn't look that impressive to me. "I can swing a weapon and something dies! I can do this thousands of times!" Without any story or uniqueness to go along with it, it's just bland gameplay that has been done millions of times prior.
@David McGill sometimes it's nice to just have fun wailing away at tons of enemies. Not everything needs to be some mind blowing unique "masterpiece" with an epic emotional story...plus come on, it's a Nintendo IP. It takes a million miracles for a Mario game with a story other than "Bowser kidnapped Peach again" to be made.
@@mrcuccob6386 it is. Best way to play is on lunatic difficulty. Still holding out hope that we might get a switch port announced during the fire emblem expo nintendo is doing on may 4th.
I'd love to see a Captain Toad-style sequel that stars Link like originally intended. Items like the hook shot could innovate the game enough to make it worthwhile for Nintendo.
Its not exactly like Fire Emblem, Pokemon does have a turn based strategy spin off called Pokemon Conquest. It is based off a long running series called Nobunaga's Ambition. Basically, you replace weapons with Pokemon for each character. I heard it's a pretty rare game these days, but it is definitely worth picking up if you can find it.
0:15 not just Nintendo shifts games!!! EA , Ubisoft, Konami : Hey, lets make good games! *once realizing the costs* EA , Ubisoft, Konami : "... never mind. Make it cheap"
Konami: what do you mean one of our employees actually wants rights or to work for someone who pays decently? That means they shouldn’t have HEALTH CARE EVER!
More Like EA Whatever we'll have their money fix it later in patches Ubisoft - okay last patch then we'll get it right in the sequel Konami We hope are fans are die hard gamblers who love pachinko!
Considering it was developed by ATLUS I assume they would have to do it but because they have, supposedly been working on SMTV I assume it's on the backburner
I still hope for a (lesser censured) Tokio Mirage Session port for the Switch... i know that MANY were dissapointed that it's not a grid based tctic RPG like they wanted but it is STILL a great game tho...
@@donovanchilton5817 Their success doesn't come from putting out shit products, so I don't see why you would make such a comment. They seem to make mostly good choices with their products and find customers.
miyamoto: "i love it! we'll fund your diorama building toy!" developer: "no its not a toy, its a video game" miyamoto: "wait, youre pitching me an actual game here?" developer: "y-yeah yeah, its abo-" miyamoto: "get out"
Developer: "I got this cool new gameplay idea, I think it would work great as a new IP" Nintendo: "Now now, "new IP" is a cuss here at Nintendo. Naughty naughty"
The narrator pronouncing it "yawshi" is actually closer the original pronunciation of ヨッシー than "youshi". You can easily tell by just listening to a sound clip of Yoshi saying his own name. So yeah, I dunno what you people are calling him out for
I'm honestly surprised there weren't any Mario Sunshine Easter Eggs in Splatoon to my knowledge. Like, an Isle Delfino level or something. Even now, it feels like they could really make it work with the styles (and maybe make a Splatoon version of Gooper Blooper, akin to how Talon is basically Mario in the Zelda universe, so that it's not the same universe, but an homage)
@Otacon464 Look I get it, the Wii U gamepad had it's moments. Batman, Pikmin, Nintendoland great games that used the gamepad. But we need to admit that the Wii U wasn't successful and I would love to shine a light again on the madness that is TMS#FE. I mean Persona 5 has a similar style with the phone and map and that game is doing totally fine. I wanna replay this game but the switch is such a revolutionary invention. I don't wanna go back man. I don't mind, I have the especial edition and it's always nice to look at the art book and CD. But it'll be nice to have it o the go
Fun fact: Pac-Man was originally going to feature Mario as the main character with Yoshi making an appearance as what would later become the power pellets
@@JustinLeeper the accent kinda sounds "put on" because of the constantly changing pronunciation of A I'm really not sure at this point 😂 I just noticed the yawshi too hahahah
4:52 Thats aweosme that they have a reson for toad not being able to jump but it wouldve been even better if they told us and in a creative way like making special levels where captain toad has his backpack taken away and he can jump around in thoes levels. Like the mario sunshine levels where he looses fludd.
(Not 100% sure if I’m right on this I’m going strictly off of memory) In Splatoon 1 one of the Agent’s during the story refers to you as “Ma -“ but they catch themselves and call you Agent 3 (?). Even since then I always thought that was a reference to Splatoon almost being a Mario based game.
I haven't played the story mode for Splatoon 1 in years, did they ever say that the Squid Sisters were agents in that? If they didn't, then that's some decent foreshadowing there.
*Timestamps* 0:00 *Animal Crossing: Pocket Camp* Pocket Camp is a mobile Animal Crossing mobile game and was released fall 2017. But the game was actually secretly delayed to that, and was originally going to be launched march 2017. The reason for the delay was actually because the game was about to be changed. The original version was called "Animal Crossing: Town Planner" and would have been a "building town simulator" where the player could visit other players towns and trade items with each other. The game was cancelled and changed to Pocket Champ because it was too bare bones and too simplistic. Wasn't in Nintendo standards. So the game was eventually changed to the Pocket Camp we all love today. 2:30 *Captain Toad: Treasure Tracker* Captain Toad: Treasure Tracker was a spin-off game of Super Mario 3D World for the Wii U released in Holiday 2014 (January 2015 in Europe and Australia). The game was filled with the Captain Toad levels from 3D World. At the beginning of the WIi U life circle, Shinya Takahashi wanted to do a game with diorama-like levels. But to make the game work, they needed a character that couldn't jump. So he decided to use Link as the main character, because he couldn't jump in the traditional Zelda games. So Captain Toad would originally be a Zelda spin-off! But the concept was shown to Shigeru Miyamoto and it was shoot down completely. This was because of misunderstanding of the concept. But the idea of the diorama levels would later be reused by Shigeru Miyamoto in Super Mario 3D World, that would later spawn the spin-off Captain Toad: Treasure Tracker. 5:02 *Project H.A.M.M.E.R* Project H.A.M.M.E.R was a hack n Slash game for the Wii revealed at E3 2006, but was sadly cancelled years later due to conflicts at Nintendo. But the project actually started development on the Gamecube in late 2003, after 1080° Avalanche was finished, a team at Nintendo Software Tech started to work on this hack n slash game. The game was often called "The Dynasty Warriors for the west" and was made because Nintendo wanted a first-party hack n slash series. The game started development in 2004 and was about to released in the twilight years of Nintendo Gamecube. At that time, Nintendo was working on a new console, Nintendo Revolution (Wii). They wanted that game ported to it instead, which would be easy, except for the team didn't actually know it was the Wii. Even if the team had a key place in Nintendo, they didn't know anything about the console, and they first knew about the Wii Remote at it's reveal at Tokyo Game Show 2005. After that, the team did the hard task to port that nightmare to the Wii with the Wii Remote controls. One year later and the game was changed to be Project H.A.M.M.E.R, with using motion controls. The original version has yet to surface to the public. 8:12 *Splatoon* Splatoon is a third person shooter released for the Wii U May 2015. The development of Splatoon is well dcoumented and because of it we know a lot about the game's unused content. They also revealed a lot of information at GDC. Splatoon was actually originally going to have rabbit characters, but was later changed to squids. But did you know that the game was originally going to be a Mario game? In early development. Yoshi and Mario was playable and played like Splatoon Turf War. But the developers changed because there was no reason for them to shoot ink. So they went to make original characters instead, which would end up as the Inklings. Fun Fact: Super Bell Hill from 3D World was actually at one point a playable map for Splatoon, because it was a test map. 9:48 *Tokyo Mirage Session **#FE* Tokyo Mirage Session is a Shin Megami Tensei X Fire Emblem crossover released on the Wii U in summer 2016. The game was first announced as "Shin Megami Tensei X Fire Emblem" and was directed by Kaori Ando, who first had other ideas for the project. In mid 2010, Ando tried to make a Pokémon X Fire Emblem game for the Nintendo DS. It was shut down by Nintendo early on because they already had green lighted a Pokémon Tactic RPG called "Pokémon Conquest", and was pitched recently before she showed her concept. Days later, she pitched a idea for a Fire Emblem X Shin Megami Tensei game. Nintendo liked it and green lighted it. The had soon a meeting with Atlus about it. The game was announced in January 2013 and was in development by Intelligent Systems. The game would be more like a Fire Emblem-ish experience. But during production. The focus changed and Atlus are developing it instead. The game would also shift focus from a FE-game to a RPG. The game was soon in development and was first released in Japan in December 2015 as Tokyo Mirage Session. 12:13 *Aura Aura Climbers* Aura Aura Climbers is a obscure Nintendo game for the Nintendo DSi. Developed by Nintendo Software Technology and produced by Kensuke Tanabe. The game was about the fallen star "Aura Aura" that wanted back into the sky. (Gameplay is in the video) But Nintendo actually wanted to use a existing IP for the game, and that IP was the Yoshi series, because he could use his tongue to climb and work as a Yoshi spin-off game. The developers didn't want to use Yoshi and instead wanted to have the freedom they already have for the game. There were some discussions about it but the idea was shut down by Satoru Iwata, because he wanted to fulfill the developers wish to make it with the freedom they had and so they could release it at time. It was released in February 2010 to positive reviews.
They should've made aura aura climber a yoshi spinoff. Considering their character concept is... literally just a ball. Yoshi has had weird spinoffs before that were received fairly well.
I didn't care if anyone dislike Tokyo Mirage Sessions because of the direction it took. I enjoyed it because it was different from what I played and expected from it. I want it back on the Switch.
With Splatoon, the Fire Emblem thing and the Aura Aura game, its seems that Nintendo actually respects its developers enough to allow them to make the type of games that they are familiar with and with concepts that they want. While they might have ideas to tie to games to existing properties like Mario, it seems that eventually they will relent to reason. I say this because some people are saying EA forced Bioware to create a type of game (Anthem) that isn't in their area of expertise.
Ah man you *know* they probably didn't completely throw out that town planning idea for Animal Crossing. We'll probably see something like it crop up whenever we get news about the Switch title.
Dude... I was there that fateful day. The day the virtual boy released.. I was at electronics boutique with ... Oh boy.. With many many a awesome games to trade in for it. Mario all stars.. Link to the past. Megaman 1,2,3,4,x1 super castlevania, FF1, ahem...mystic quest..FF2(4) FF3(6) and mario paint. I traded those with like 65 bucks I saved up from mowing grass the previous summer.. Gave the guy behind the counter all of that..and he handed over a brand new virtual boy. I went home super excited.. Slammed in ?Red Alert? ..I think that's what it was called... And withing hours I was calling the store to see if I could trade back.. Nope... All trades were final. I still have that virtual boy to serve as a reminder.. Never make any decisions like that again. So now when a system comes out.. I wait. Thank god for RUclips people reviewing everything. All we had back then was Nintendo Power.. And it said the VB was the coolest thing ever.
@@gyromurphy Sad story. If it helps, that almost-new Virtual Boy stashed away in your closet is probably worth a few bills these days. Or you could try to hunt down Teleroboxer or VB Wario Land, which are actual sorta good games.
Everytime i keep looking into ninty history 2 things occur. Iwata making decisions that side with the creators or push them to exceed their own expectations. And the 2nd is miyamoto shooting down ideas and suggesting baffling, often stifling suggestions. With golden eye being a fresh example in my mind where rare din listen him and were absolutely right not to
not really, devil survivor plays way differently than FE, majin tensei would be a better comparison but here is the kick... it kinda sucks. Also there already exist a crossover in the form of dlc for SMT iv apocalypse, and it sucks too... people are/were enamoured with the idea, not the game itself (and considering it was for wii u most wouldn´t have played it anyway).
Project Hammer looked like it would've been fun. Slashing is fun, but smashing is better. This reminds me that I still need to play Pokemon Conquest, but I can't find a copy.
@@adiazrue5776 it's been 7 years since then. Time to bring up the project again. I don't think it shouldn't be hard since Nintendo owns both IPS . Plus tell me you wouldn't buy it for the switch if they announced it
When you get the brilliant idea to make a strategy rpg Pokemon game, just to find out someone else came up with the idea a few month earlier when you pitch the idea =b
Yoshi’s name is simply not pronounced “Yawshi.” In English, it’s pronounced as it’s written: “Yoshi.” In Japanese, it’s actually ヨッシー、pronounced “Yosshi-.” But never is it “Yawshi,” and to call it that continually while also claiming to be a gaming researcher is very silly indeed.
Liam Robertson - Game History Guy Yeah, why try to properly pronounce one of the biggest game company’s most prolific characters? Do you pronounce proper nouns however the hell you want often, and just blame it on your accent? Cool strat, bro. Really makes it seem like you’re a game expert. Can’t wait for your video on Sawny’s next console. Maybe a report on the Tewkyo Game Show.
@@JustinLeeper That's how a lot of Brits pronounce Yoshi. I used to too until I started trying to pronounce it the correct way. I don't even blame anyone for saying it that way, as that's how Yoshi himself says it.
No one:
Nintendo: Okay but what if it was Mario
😆😅😂🤣
Ubisoft: Can we put Mario in our game?
Nintendo: Okay but what if it WASN'T Mario
Ubisoft: ...
Nintendo: Good point, use Donkey Kong too.
Rareware:
Nintendo: Okay, but what if Star Fox...
Platinum Games:
Nintendo: Okay but what if Bayonetta had a Peach outfit...
It's funny how they always do it, but I think it's useful for them to have a go-to character to start with. But yeah they stick Mario everywhere, and for good reason.
Sometimes I lie awake at night terrified at the thought Captain Toad could’ve easily eternally been trapped as a side character who appeared in Mario Galaxy and then vanished completely
Um......Kirby gets a new game roughly every 2-5 years. Majoras Mask was a Zelda game, which gets regular new releases, Paper Mario has gotten new releases regularly up until the WiiU games.
I'll give you earthbound, as long as you're strictly talking about the north american market, or are talking about the characters from that one entry only.
@@Lostmymind1 I think he is more of referring to them as "terrifying" games, as Paper Mario, Earthbound and Majora's Mask are fairly disturbing.
@@ommexyt Yeah, I think you're right. It was just confusing because
1) @user_name was talking about Captain Toad being forgotten by Nintendo
2) Paper Mario and Earthbound are both commonly regarded as being neglected by Nintendo
@@somescrub885 It means that the games had some obscure characters that are always forgotten by Nintendo
@@thenextnx1765 no, it doesn't.
Secretly, nintendo is still developing Project HAMMER...
*wiTh cHarAcTerS FRom tHe mARio SerIEs*
This triggered me bruv
Nah it's going to be Omega Force's Super Mario Warriors remember they said that they wanted to make a Mario Warriors game and a Star Wars warriors game.
I'm having banjo and kazooie flashbacks
They seem to want to throw Yoshi into a lot of ideas, when's Yoshi X Fire Emblem?
JC Holmanation honestly I’d still like to see a FE/Pokemon crossover game along the lines of Mystery Dungeon.
He's still doing time for his tax scandals
Ethan Fiske I mean Pokémon conquest was kinda similar to Fire emblem in a way as a spin off so it’s possible
An evil mage turns everyone into babies & it's up to Yoshi & his friends to help them.
Would it be a 3D tactics game like that Mario and Rabbids one? Will it have Yoshis running around in fire emblem character wigs? That would be rather cute.
Nintendo: "Well we worked hard, but this game has fallen short of the quality standards we expect at Nintendo. It's gonna delay it, but we gotta scrap this and start over."
EA: "Well this game is unfinished and clearly low quality. TIME TO PUBLISH!"
What does this EA shot even have to do with the video
@@lrgogo1517 What does a video about Nintendo's extremely high quality standards, hard-working developers, and obsession with delivering good games have to do with EA? Absolutely nothing, I agree!
@@lrgogo1517 r/whoosh
Oh fuck off
Nintendo has done things like this in the past. They did it with Pokémon because the successor to the gameboy was about to come out and Pokémon had already cost more than any other Gameboy game. They forced Gamefreak to release it in fear the new handheld would make the Gameboy lose favor.
Of course Pokémon proved to have easily been worth every penny and the planned successor failed and so the original GB was forced to soldier on for several more years. Pokémon was the sole reason the Gameboy managed to maintain it's relevance during those years despite it's obsolete technology. It gave Nintendo time to make the Gameboy color.
>Making new game with interesting concept
“What if Mayro added”
Please understand
Design Team: We have a new project idea.
Shigeru Miyamoto: What is it?
Design Team: New The Legend of Super Mario Emblem + Rabbids Sword & Shield Ultimate
Shigeru Miyamoto: *Perfect.*
Aka super smash Bros ultimate
Sheild
You forgot the brand new Funky Mode
& Knuckles
"Remove the story and you've got yourself a game!"
I freaked out when he said Aura-Aura was gonna be a Yoshi game b/c that meant I was gonna have to hear him say "YAWSHY" more times.
I think it's how most of the world says it except Americans.
I'm confused. I don't think that's how they pronounce "O" in Japanese.
It just reminds me of how I commented on some video a few years ago about someone trying too hard when saying Japanese names... channging their entire accent, tone, and volume... and the responses I got were everyone screaming at me for daring to sinning against the Great Nippon.
Now there's a video of many yawshees.
What I learned from this Video, Nintendo wants every game to be Mario or Zelda.
Depending on how you see it. It could probably be because they’re worried the game won’t sell well or they want to milk the IP
not sure if you can say it like that, Mario maybe, but even though they often seem to play with the idea, for how big of an IP it is, Zelda really has a surprising lack of spin-offs
@@instantramen6393 ARMS had potential though!
Simon S. Arms and Splatoon are fun. Guess I’m just tired of “Mario this” and “Mario that”.
A bit of an unfair conclusion.
It's more that Nintendo wants to use the Mario IP as much as possible, but only in games where it naturally makes sense (like Captain Toad). Otherwise, they create a new IP with original characters tailored to the gameplay instead.
So Town Planner was not up to Nintendo quality standards and Amiibo Festival was? Lmao
Made by different people.
4:06 twenty-fourDEEN huh
TheJege12 lmfao. I know, right? I was so confused for a sec, I had to go back and hear that again to believe it. Lol
The way you pronounce Yoshi's name makes me think it's actually short for Yoshua.
This comment destroyed me
1:24 “Onimol crossong pockot comp”
Guys my uncle works at Nintendo and he gave me a big leak for a new mario game!. The game is called Mario fries an egg. In the game you play as mario and you run a restaurant. Customers will ask for a fried egg with some toppings. There are lots of toppings like pingu shrooms memes and so much more. You then go into a level and you have to collect as many fried eggs and toppings as you can. Once you get the flag pole you will go back to the restaurant and depending on ur score you will get coins!. That's all the info I can give Rn but he also told me it's coming out on September 11th 2019 at 4:20 PM!
My uncle's cousin's dad's niece's granny's dog's parent's adoptive parents work at Nintendo, and they said Luigi will be playable! Ain't that cool!
Oh cool! I wish I had a family member that worked at Nintendo. Ask him if he knows anything about Metroid Prime Trilogy on Switch I need to know!!!
I also heard it will also be a true sequel to hotel mario
Those bad guys from the Project H.A.M.M.E.R game look like enemies from Nier Automata.
Huh! You're right.
It sounds like you’re changing your accent every five seconds
Not even halfway done and I had to stop because of this. This is hardly ever an issue for me. But this is too much.
Ryan Butler He’s also a dick if you try to correct him. First and last time I watch a video with him in it.
lame duck Proper nouns must be pronounced properly at all times. Accents have nothing to do with it. If you’re gonna claim you’re a game researcher or whatever, you gotta know how to say shit. I was a game journalist 8 years and a developer for 3. The only way I’d mispronounce something so poorly would be if I didn’t know better. Liam knows better - especially after the comments on this video, which he dismisses - so he’s just a prick.
lame duck I live in Tokyo. They pronounce English words weird because they have limited sounds in their language - even with an entire alphabet dedicated to foreign words.
English - American or British - has basically unlimited sounds. No excuses, unless you can show me an official Nintendo video or clip or whatever that refers to him as Yawshi. Provide that, lame duck, and I will apologize for “being a dick.”
@@JustinLeeper >developer for 3 years
cool lie
I like this guy's accent, but the way he says years really gets to me. "The first game they had produced in yeeahhhhhs"
yares
>Starts the video with Tokyo Mirage Sessions #FE
You sure won't let Shin Megami Tensei and Fire Emblem fans forget what this game could have been, do you?
I love what we got. It's a fun game, with lots of FE and SMT goodies inside. 😁
@@ArcaJ I cannot deny that I liked very much the gameplay. In fact, I think it is one of the best rpg battle systems I've ever experienced. On the other hand, the storyline is not what I was expecting. If the game had not been advertised as a crossover between SMT and FE maybe I the community backlash could have been kinda positive.
neck it weeb
I don't know who this Yawshi is, but they sound amazing.
The way you say yoshi drives me crazy
I think this kind of stuff is interesting, it's cool seeing how what a game is like now is drastically different from what it started off as.
Justin y 2 electric boogaloo
stop stalking me
why are you everywhere
We aah nearing the end of Maahch, in the yeeah of 2019.
Hey that's a coincidence, I've been playing through Fire Emblem Awakening so...the music at the start of the video was great!
Have fun man
I still hope Project Hammer will someday see the light of day. It had a fun premise and looked enjoyable enough. Would be a great title to let Koei or Platinum take the reigns of and finally fully flesh out.
That game had a very troubled development cycle and will never come back unfortunately.
There is actually a rumor of an old cancelled project coming back to life. So there's still hope but I wouldn't bet on it, could be any other cancelled Nintendo game.
I'm still bummed it got scrapped.....it was seriously one of the games that made me want a Wii the most early on. Plus the main character M-09 looks pretty awesome and could have been a great Smash fighter.....
Didn't look that impressive to me. "I can swing a weapon and something dies! I can do this thousands of times!" Without any story or uniqueness to go along with it, it's just bland gameplay that has been done millions of times prior.
@David McGill sometimes it's nice to just have fun wailing away at tons of enemies. Not everything needs to be some mind blowing unique "masterpiece" with an epic emotional story...plus come on, it's a Nintendo IP. It takes a million miracles for a Mario game with a story other than "Bowser kidnapped Peach again" to be made.
I sure miss Iwata.
Glad to see Tokyo Mirage Sessions in this video... Sometimes I feel like it was just some weird dream I had
I really wanna play that game. Looks really fun for me.
@@mrcuccob6386 it is. Best way to play is on lunatic difficulty. Still holding out hope that we might get a switch port announced during the fire emblem expo nintendo is doing on may 4th.
"Yawshi" XD
Aura Aura was one of the first games I played on the 3DS when the eShop launched. It was super addictive.
Such a weird way to say, "Yoshi"
Yawshi and Pokeymon
Nice that somebody finally mentioned Aura Aura Climber. Underrated little jem.
Yes! That game rules.
Ara ara
Never heard of it until this video.
Damn you really pronounce Yoshi like that
I'd love to see a Captain Toad-style sequel that stars Link like originally intended. Items like the hook shot could innovate the game enough to make it worthwhile for Nintendo.
Why is there no Pokémblem, that actually sounds epic!
Its not exactly like Fire Emblem, Pokemon does have a turn based strategy spin off called Pokemon Conquest. It is based off a long running series called Nobunaga's Ambition. Basically, you replace weapons with Pokemon for each character. I heard it's a pretty rare game these days, but it is definitely worth picking up if you can find it.
So I didn't watch the whole video, and Liam did end up mentioning Pokemon Conquest. Oh well, great game, still highly recommend.
Man I would love a Legend of Zelda version of Captain Toad or any other franchise that would be cool.
0:15 not just Nintendo shifts games!!!
EA , Ubisoft, Konami : Hey, lets make good games!
*once realizing the costs*
EA , Ubisoft, Konami : "... never mind. Make it cheap"
Konami: what do you mean one of our employees actually wants rights or to work for someone who pays decently? That means they shouldn’t have HEALTH CARE EVER!
More Like
EA Whatever we'll have their money fix it later in patches
Ubisoft - okay last patch then we'll get it right in the sequel
Konami We hope are fans are die hard gamblers who love pachinko!
Video game companies bad, please suck me off
AuraAura’ concept being reskinned to Yoshi may have lead to the design of Yoshi’s tongue mechanic in Super Mario Galaxy 2.
That's exactly what I thought of too!
That’s a good point. I didn’t even think about it until you pointed it out but it makes a lot of sense.
That concept was already kinda implemented in yoshi's story.
No clue why they haven’t ported the SMT x Fire emblem game to switch yet. No reason for that to be buried on the Wii u
Considering it was developed by ATLUS I assume they would have to do it but because they have, supposedly been working on SMTV I assume it's on the backburner
Cuz it was a massive sales bomb. It sold horribly, especially in Japan. I doubt they want to take that same risk.
@@Neostar617 I'm not surprised given how generic it looks
@Otacon464 isn't the only thing on the second screen the text messages? Shouldn't be too hard to put that on one screen.
The original captain toad concept sounds a lot like a mobile game called monument valley
I still hope for a (lesser censured) Tokio Mirage Session port for the Switch... i know that MANY were dissapointed that it's not a grid based tctic RPG like they wanted but it is STILL a great game tho...
I'm glad Nintendo went with what they did go with. I'm satisfied with their products
@@donovanchilton5817 Their success doesn't come from putting out shit products, so I don't see why you would make such a comment. They seem to make mostly good choices with their products and find customers.
I like nintendo. You made an assumption and now you're the asshole. Such is life.
@@donovanchilton5817 And you deleted your original comment just to paint me as the asshole (for writing a... normal reply to your rude comment?).
You missed Conker's Bad Fur Day!
I didn't! Everyone knows about that.
@@LiamRproductions
It is a Nintendo game!
And it was supposed to be completely different!
Everyone knows about that.
miyamoto: "i love it! we'll fund your diorama building toy!"
developer: "no its not a toy, its a video game"
miyamoto: "wait, youre pitching me an actual game here?"
developer: "y-yeah yeah, its abo-"
miyamoto: "get out"
Nintendos approach to new games/mechanics *MAKE IT MARIO! - can we make it Mario? I want to make it Mario! We cant? ... huh... MAKE IT ZELDA!*
Developer: "I got this cool new gameplay idea, I think it would work great as a new IP"
Nintendo: "Now now, "new IP" is a cuss here at Nintendo. Naughty naughty"
The narrator pronouncing it "yawshi" is actually closer the original pronunciation of ヨッシー than "youshi". You can easily tell by just listening to a sound clip of Yoshi saying his own name. So yeah, I dunno what you people are calling him out for
THANK YOU
I didn't know about the last game in the video.
Did you know that you can poop?
nope
Truly inspiring
vesting eats poop
If they thought AC Town Planner felt too “bare bones” then they clearly learned something from Amiibo Festival.
I'm honestly surprised there weren't any Mario Sunshine Easter Eggs in Splatoon to my knowledge. Like, an Isle Delfino level or something. Even now, it feels like they could really make it work with the styles (and maybe make a Splatoon version of Gooper Blooper, akin to how Talon is basically Mario in the Zelda universe, so that it's not the same universe, but an homage)
Any mention of Tokyo Mirage Sessions is a good thing in my book
Aura Aura actually seems like a good idea for a smartphone game.
I Love The -Quiet- Tokyo Mirage Sessions!
(And Captain Toad!)
Zelda Treasure Tracker sounds like a blast.
As soon as I heard that Awakening music, you had me
This dude is the G.O.A.T. at digging up secret video game history.
Thanks!
@@LiamRproductions keep up the good work man.
Where's my Tokyo Mirage Sessions #FE Switch port Nintendo???
The game was already in HD. The Wii U was an HD console. HD doesn't mean port or remaster.
@@Neostar617 oh shit, you are right! Thank you.
@@35raksO I still hope it gets a port. I wanted to try it out but never got the chance
@Otacon464 well I know that. But it's just a small detail. I get it but the game needs more light
@Otacon464 Look I get it, the Wii U gamepad had it's moments. Batman, Pikmin, Nintendoland great games that used the gamepad. But we need to admit that the Wii U wasn't successful and I would love to shine a light again on the madness that is TMS#FE. I mean Persona 5 has a similar style with the phone and map and that game is doing totally fine. I wanna replay this game but the switch is such a revolutionary invention. I don't wanna go back man. I don't mind, I have the especial edition and it's always nice to look at the art book and CD. But it'll be nice to have it o the go
Fun fact: Pac-Man was originally going to feature Mario as the main character with Yoshi making an appearance as what would later become the power pellets
Yashi
Does anyone know where the narrator's accent is from? It's... certainly unique I can't say I've ever heard anything like it lol
Daniel Layne Just don’t call out his piss-poor pronunciation of “Yawshi.” He’ll call you a pedant. 😂
@@JustinLeeper the accent kinda sounds "put on" because of the constantly changing pronunciation of A I'm really not sure at this point 😂 I just noticed the yawshi too hahahah
Feel like the thumbnail was a little click-baity...
12:13 AURA AURA CLIMBER! HELL YESS BOY!
Kinda glad they reworked Pocket Camp. That original game just sounds like it would've been CityVille with an AC skin.
If Nintendo took VR seriously I can see Captain toad be a good VR title having you circle around the diorama rather than turning the camera.
now i actually would love to see Splatoon stages themed after the other IPs
artistafrustrado imagine inklings on planet Zebes.
@@pikmaniac2643 heck yeah i want that! or the BottleShip
Oh yeah Saturn Valley in the intro
4:52 Thats aweosme that they have a reson for toad not being able to jump but it wouldve been even better if they told us and in a creative way like making special levels where captain toad has his backpack taken away and he can jump around in thoes levels. Like the mario sunshine levels where he looses fludd.
Star PlatinuM!
AURA AURA AURA AURA AURA AURA AURA AURA AURA AURA AURA AURA AURA AURA AURA AURA !!
(Not 100% sure if I’m right on this I’m going strictly off of memory)
In Splatoon 1 one of the Agent’s during the story refers to you as “Ma -“ but they catch themselves and call you Agent 3 (?). Even since then I always thought that was a reference to Splatoon almost being a Mario based game.
NixUniverse I actually think they were referring to Marie.
thepurplemudkip999 That’s True.
I haven't played the story mode for Splatoon 1 in years, did they ever say that the Squid Sisters were agents in that? If they didn't, then that's some decent foreshadowing there.
*Timestamps*
0:00 *Animal Crossing: Pocket Camp*
Pocket Camp is a mobile Animal Crossing mobile game and was released fall 2017. But the game was actually secretly delayed to that, and was originally going to be launched march 2017. The reason for the delay was actually because the game was about to be changed.
The original version was called "Animal Crossing: Town Planner" and would have been a "building town simulator" where the player could visit other players towns and trade items with each other. The game was cancelled and changed to Pocket Champ because it was too bare bones and too simplistic. Wasn't in Nintendo standards. So the game was eventually changed to the Pocket Camp we all love today.
2:30 *Captain Toad: Treasure Tracker*
Captain Toad: Treasure Tracker was a spin-off game of Super Mario 3D World for the Wii U released in Holiday 2014 (January 2015 in Europe and Australia). The game was filled with the Captain Toad levels from 3D World.
At the beginning of the WIi U life circle, Shinya Takahashi wanted to do a game with diorama-like levels. But to make the game work, they needed a character that couldn't jump. So he decided to use Link as the main character, because he couldn't jump in the traditional Zelda games. So Captain Toad would originally be a Zelda spin-off!
But the concept was shown to Shigeru Miyamoto and it was shoot down completely. This was because of misunderstanding of the concept. But the idea of the diorama levels would later be reused by Shigeru Miyamoto in Super Mario 3D World, that would later spawn the spin-off Captain Toad: Treasure Tracker.
5:02 *Project H.A.M.M.E.R*
Project H.A.M.M.E.R was a hack n Slash game for the Wii revealed at E3 2006, but was sadly cancelled years later due to conflicts at Nintendo.
But the project actually started development on the Gamecube in late 2003, after 1080° Avalanche was finished, a team at Nintendo Software Tech started to work on this hack n slash game. The game was often called "The Dynasty Warriors for the west" and was made because Nintendo wanted a first-party hack n slash series. The game started development in 2004 and was about to released in the twilight years of Nintendo Gamecube.
At that time, Nintendo was working on a new console, Nintendo Revolution (Wii). They wanted that game ported to it instead, which would be easy, except for the team didn't actually know it was the Wii. Even if the team had a key place in Nintendo, they didn't know anything about the console, and they first knew about the Wii Remote at it's reveal at Tokyo Game Show 2005. After that, the team did the hard task to port that nightmare to the Wii with the Wii Remote controls.
One year later and the game was changed to be Project H.A.M.M.E.R, with using motion controls. The original version has yet to surface to the public.
8:12 *Splatoon*
Splatoon is a third person shooter released for the Wii U May 2015. The development of Splatoon is well dcoumented and because of it we know a lot about the game's unused content. They also revealed a lot of information at GDC.
Splatoon was actually originally going to have rabbit characters, but was later changed to squids. But did you know that the game was originally going to be a Mario game? In early development. Yoshi and Mario was playable and played like Splatoon Turf War. But the developers changed because there was no reason for them to shoot ink. So they went to make original characters instead, which would end up as the Inklings.
Fun Fact: Super Bell Hill from 3D World was actually at one point a playable map for Splatoon, because it was a test map.
9:48 *Tokyo Mirage Session **#FE*
Tokyo Mirage Session is a Shin Megami Tensei X Fire Emblem crossover released on the Wii U in summer 2016. The game was first announced as "Shin Megami Tensei X Fire Emblem" and was directed by Kaori Ando, who first had other ideas for the project.
In mid 2010, Ando tried to make a Pokémon X Fire Emblem game for the Nintendo DS. It was shut down by Nintendo early on because they already had green lighted a Pokémon Tactic RPG called "Pokémon Conquest", and was pitched recently before she showed her concept.
Days later, she pitched a idea for a Fire Emblem X Shin Megami Tensei game. Nintendo liked it and green lighted it. The had soon a meeting with Atlus about it. The game was announced in January 2013 and was in development by Intelligent Systems. The game would be more like a Fire Emblem-ish experience.
But during production. The focus changed and Atlus are developing it instead. The game would also shift focus from a FE-game to a RPG. The game was soon in development and was first released in Japan in December 2015 as Tokyo Mirage Session.
12:13 *Aura Aura Climbers*
Aura Aura Climbers is a obscure Nintendo game for the Nintendo DSi. Developed by Nintendo Software Technology and produced by Kensuke Tanabe. The game was about the fallen star "Aura Aura" that wanted back into the sky. (Gameplay is in the video)
But Nintendo actually wanted to use a existing IP for the game, and that IP was the Yoshi series, because he could use his tongue to climb and work as a Yoshi spin-off game.
The developers didn't want to use Yoshi and instead wanted to have the freedom they already have for the game. There were some discussions about it but the idea was shut down by Satoru Iwata, because he wanted to fulfill the developers wish to make it with the freedom they had and so they could release it at time. It was released in February 2010 to positive reviews.
They should've made aura aura climber a yoshi spinoff. Considering their character concept is... literally just a ball. Yoshi has had weird spinoffs before that were received fairly well.
It’d be cool to see Nintendo include Baby Bowser from Mario Sunshine into Splatoon somehow.
We’ll be relying on you to find out what Metroid Prime 3.5 looked like, Liam.
Maybe one day :)
Nice music choice at the beginning. 👌
Thank you dude.
That Saturn Valley tho
I didn't care if anyone dislike Tokyo Mirage Sessions because of the direction it took. I enjoyed it because it was different from what I played and expected from it. I want it back on the Switch.
With Splatoon, the Fire Emblem thing and the Aura Aura game, its seems that Nintendo actually respects its developers enough to allow them to make the type of games that they are familiar with and with concepts that they want. While they might have ideas to tie to games to existing properties like Mario, it seems that eventually they will relent to reason. I say this because some people are saying EA forced Bioware to create a type of game (Anthem) that isn't in their area of expertise.
You know, I was always disappointed that SMT x FE wasn't a Fire Emblem style game where you summon demons and shit.
I really like Aura Aura Climber
You have good taste.
Did you KNOW that Mario was originally planned to be Cuban?
No, when Shigeru Miyamoto was designing the character, he originally wanted it to be a little boy.
Its always cashing Mario as a test subject for a new IP. Panel de Pon with Yoshi, Wario Land 1, Yoshi's Island are one of examples.
Ah man you *know* they probably didn't completely throw out that town planning idea for Animal Crossing. We'll probably see something like it crop up whenever we get news about the Switch title.
I wish Nintendo actually made a vr console
And not the virtual boi
What about the labo hmmmmm?
Dude... I was there that fateful day. The day the virtual boy released.. I was at electronics boutique with ... Oh boy.. With many many a awesome games to trade in for it. Mario all stars.. Link to the past. Megaman 1,2,3,4,x1 super castlevania, FF1, ahem...mystic quest..FF2(4) FF3(6) and mario paint. I traded those with like 65 bucks I saved up from mowing grass the previous summer.. Gave the guy behind the counter all of that..and he handed over a brand new virtual boy. I went home super excited.. Slammed in ?Red Alert? ..I think that's what it was called... And withing hours I was calling the store to see if I could trade back.. Nope... All trades were final. I still have that virtual boy to serve as a reminder.. Never make any decisions like that again. So now when a system comes out.. I wait. Thank god for RUclips people reviewing everything. All we had back then was Nintendo Power.. And it said the VB was the coolest thing ever.
Virtual is a good boi
there is apparently code in the switch that redrences vr. dont know if scrapped or planed
@@gyromurphy Sad story. If it helps, that almost-new Virtual Boy stashed away in your closet is probably worth a few bills these days. Or you could try to hunt down Teleroboxer or VB Wario Land, which are actual sorta good games.
Everytime i keep looking into ninty history 2 things occur. Iwata making decisions that side with the creators or push them to exceed their own expectations. And the 2nd is miyamoto shooting down ideas and suggesting baffling, often stifling suggestions. With golden eye being a fresh example in my mind where rare din listen him and were absolutely right not to
Honestly if they made Tokyo Mirage Sessions more like Devil Survivor I think people would have liked it a lot more than they do now.
not really, devil survivor plays way differently than FE, majin tensei would be a better comparison but here is the kick... it kinda sucks.
Also there already exist a crossover in the form of dlc for SMT iv apocalypse, and it sucks too... people are/were enamoured with the idea, not the game itself (and considering it was for wii u most wouldn´t have played it anyway).
Have y'all ever played Aura-Aura Climber? Such a fun game... I used to be addicted to it.
The Aura Aura Climber's character looks like a Hothead from Super Mario World
I'm not a big Yah-shee fan, I prefer Yoshi
It's called an accent, Numbnuts
@@ewrm1372 *whoosh* right over your head
@@ArmakusifyI think you dropped this /s. Nowhere in your initial comment was sarcasm implied. You just came off as a douche.
Did you know? Food is edible?
NO i would of never guessed I thought I was video game! I always wanted to play “food” but couldn’t find it on eBay no wonder!!!!
Lol
@@FRAPPEFIZZYY nice channel
Project Hammer looked like it would've been fun. Slashing is fun, but smashing is better.
This reminds me that I still need to play Pokemon Conquest, but I can't find a copy.
Game Developer:
Nintendo: Needs more Yoshi
I mean, they're not wrong. Yoshi makes everything better
Good work, Liam!
Splatoon really seems like an evolution of Sunshine’s F.L.U.D.D. gimmick.
Wait. ..we could've almost had a fire emblem x pokemon crossover
Why isn't this idea brought up again. It sounds awesome
'Cause Pokemon Conquest exist.
@@adiazrue5776 it's been 7 years since then. Time to bring up the project again. I don't think it shouldn't be hard since Nintendo owns both IPS . Plus tell me you wouldn't buy it for the switch if they announced it
"Yahshi".
Great as always Liam ^^
Thanks!
how fascinating especially that fire emblem crossover that intrigued me the most
When you get the brilliant idea to make a strategy rpg Pokemon game, just to find out someone else came up with the idea a few month earlier when you pitch the idea =b
Aura Aura Climber is a real hidden gem of DSiWare, I recommend it.
Yoshi’s name is simply not pronounced “Yawshi.” In English, it’s pronounced as it’s written: “Yoshi.”
In Japanese, it’s actually ヨッシー、pronounced “Yosshi-.”
But never is it “Yawshi,” and to call it that continually while also claiming to be a gaming researcher is very silly indeed.
It's my accent, you pedant.
Liam Robertson - Game History Guy Yeah, why try to properly pronounce one of the biggest game company’s most prolific characters?
Do you pronounce proper nouns however the hell you want often, and just blame it on your accent? Cool strat, bro. Really makes it seem like you’re a game expert.
Can’t wait for your video on Sawny’s next console. Maybe a report on the Tewkyo Game Show.
@@JustinLeeper That's how a lot of Brits pronounce Yoshi.
I used to too until I started trying to pronounce it the correct way.
I don't even blame anyone for saying it that way, as that's how Yoshi himself says it.