I’ve been using the early access version of the skill tree for a few weeks now maybe a month and my players absolutely love it. They can’t wait to keep using it.
@@godhoward4074 yes! Exactly! I've already released a video on the cooking ability (that will be accessible right from the get go) and that should give a good sense of who the rest of the abilies on the skill tree will go
I literally don't know how to thank you, Goblin. I've been a DM for 8 years now and am currently writing my magnum opus "Journey Around and to the Left" where my players will visit all 17 outer planes, each of which has its own adventure. The main problem is that 20 levels are incredibly little for this. But you, you made exactly the detail that I was missing. I write this with tears in my eyes, hugging my wife and little daughter. Thank you, thank you man
@@AlongTheBorderSide I dont think you will as it will be in Russian with Russian names😂. How about Githzerai "Petrovich"( literally "Son of Peter". Its not even a name, its patronim)? Or a space pirate Vorobey Vodoblyat ( yes, there is "blyat" in his name. I cant even translate it. Closest will be "Sparrow Water-Wh*re")
@@BeboonWarisover Believe it or not, that actually sounds truly delightful! I grew up with a few Russian friends that helped me learn so no issues there ironically enough.
I’ve been searching for a more customizable way to play d&d for my party and, when I showed them this they went crazy. We all absolutely love it and i’m actually going to run a one-shot for my partners today with it!
If given the option I will always choose to be a spooky skeleton that eats magic! Jokes aside this is awesome! I'm gonna have to use this somewhere, maybe in my next game.
I have been watching your videos for a bit now and I honestly love your content and ideas. Keep up the inspiering work and I can't wait to see were it all goes.
Really good job. This is coming from someone that saw this and knew that this is everything i dont like about character creation in dnd 5e and the version coming in september. Nothing personal, i just realized that players /usually/ dont want to play characters, just want a list of cool powers. I am preffering OSR systems lately. Anyway, really good job, you put a lot lf effort in this and it shows. The one thing i can say is that you are actually limiting yourself by just calling this dnd homebrew, by all means this is a whole new system. It holds it own weight and just tying it into dnd you are limiting yourself. Give it a name and you have made a whole new game, thats really cool! Keep up the good job
@@TheUglyGoblin always. And I’m gonna toss in those high tier boons as well. Maybe even some domain expansion hehe. That also means I have to possibly take the pirates and dinosaurs and make it a whole campaign
@@TheUglyGoblin it will be chaos indeed. I also had a plan for certain skill tree nodes or unlocks that you have to find a certain master of that art to teach you that ability similar to one of my favourite game skill trees of far cry primal
@@kingmarshallofthelightside8892 yeees! I actually will be coming up with rules for that at some stage! "Hero Points" that are granted by the DM as an award for completing a certain quest or training with a certian individual. You can cash these in to unlock a node on a random point on the skill tree :3 granting you access to the nodes there
Hell Yeah! Awesome stuff man, absolutely love your work. I've homebrewed a really nice combat system for my home games and have been wanting to make a skill tree for classes for a while but wasn't sure how. You've done exactly what I've been aiming for!
so you are telling me as an avenger i can grab my allay as a meat shield walk to an enemy get hit force a damage on my allay and get a free damage buff? sign me the hell up
I think there comes a point where the D&D system becomes such a limitation for creativity, and its nice to have alternative systems like this without people screeching "Dont like D&D? Just play GURPS hurhurhur."
How much do you know about Star wars? Because if you know alot you could always make a skill tree about force powers, make a karma system to facilitate the two sides of the force, and unlock the ability to unlock different skills based on your karma (I just woke up so if anything makes 0 sense I'm sorry)
You know what would be great? A guide / recourses for making your own skill trees. There's no way you can make skill trees for every cool anime system, or just general magic system. Imagine going into a new campaign and getting a whole, custom skill trees just for that campaign, or even your specific character. This would be amazing, please spill some secrets.
I do love how deep and thorough you went with this, and I adore this customizable classless skill tree system. However I think I can give couple of suggestions: 1. Limiting the nodes for purchase, if you lack certain recourse. Exposing Strike could be used if you have Sneak Attack purchased, I think. So wouldn't it be reasonable to lock this option until you purchase Sneak Attack? 2. It would be great to implement some abilities from classes and escpecially subclasses into the skill tree. It's not nessesary, but anyway, you did really tremendously awesome job❤
I love making the skill tree that contains all the badass destructive gish abillities hot pink....thats just a superior descision,just a rough and tumble gish decked out in coquette armour smiting gods!
I'm absolutely loving this! Though I do have a few questions/concerns around some of the abilities in the Teal skill tree. *Question:* Does the Primal Strike ability work on Unarmed Strikes, and if so how does that interact with the sheathing/stop wielding criteria for ending the ability (you don't really sheathe or stop wielding an empty hand). I think being able to punch with elemental damage sounds really cool and fun. *Concern:* It does feel a little strange that the abilities in the Teal skill tree rely so much on Mana, yet you can take those abilities without having any mana at all. That kind of goes for the "hybrid" trees in general I guess. I feel like it may make more sense for them to be able to spend resources from either of the respective trees that they're associated with, rather than requiring spending resources from both at the same time. Like, rather than having Jutsu's cost 1 Mana and 1 Stamina point, maybe make it so you have to spend 2 points of EITHER Stamina or Mana (or one of each). That way they still have to spend the same amount of resources, but they have the option to focus solely on the Green and Teal tree without having to drop points into the Blue tree (or vice-versa).
Oooo these are such good points! I'll have to sit on the unarmed question for awhile but love that idea. As for the mana stamina, I totally get that. I think I would make it an Optional rule instead of a core rule though, that you can swap put 2 of 1 resource to turn it into 1 of another. So 2 stamina for 1 mana, or 2 mana for 1 stamina. Makes sense to me :3 Also thank you so much n_n
GAH, I love this idea so much! My friends and I (more specifically me) have been fiending to sink our teeth into these! Bravo on making such a deeply unique and (pretty) balanced addition to such an already great game! I hope the best for any of the endeavors you go on in the future (especially those One Piece skill trees)
Aw thank you so so much :,3 this really means so much hehe (nothing is truly ever balanced xD but I'm glad you think my lil system is Almost there xD that's HUGE). Oh and if you do play do let me know how it goes :D
I've been loving this skill tree ! I've used it to make my mystical martial artist build that I've always wanted to build but couldn't optimize because monk wasn't a great class to multiclass with. Happy I can do it now! Also soul form is the best spell break in my opinion!
I am looking into running a short campaign for my friends and I using this skill tree based in the world of "Soul Eater" (which we're all watching together at the moment). This skill tree is super exciting and I can't wait to see if I can get everyone on board! Keep cooking in that kitchen, you're doing awesome stuff!!!
I started something similar, but I ended up designing my own core game from the start because there are many issues with the core gameplay of 5e and most other game systems I have tried. I've been running a campaign for a few friends in the last 4 months to test things out, and they don't even want to touch D&D again. But it is way more complex, and with a ton of number crunching which I and my friends love.
Mmm complexity isn't so much my cup of tea but I know there's an audience out there for it for sure! Congrats :3 big achievement to make a whole other system
I should’ve watched this as soon as it came out. As an inspiring DM, this deserves more than a simple like and sub. I also made my own form of classless tree, simply adding Crafting, Stealth, and Unique. Using this and ,y favorite videogames as inspiration gave me everything I needed. Thank you, truly. ❤
My favorite skill/level up/stats system hands down has to be path of exile. And I fell in love with it the 1st time when a cyclone raider was meta. Basically you pick a class that is stereotypically associated with bows and agility, and you make it into a strength based 2 handed spin to win flame cyclone monster that runs hella fast and phases through enemies. Basically I like soft class systems. Where you are nudged into a role but you can easily change your play style with some thought put into your build.
Hey! I'd like to start by saying I absolutely love this! It's super fun and makes for a really cool new way to play the game! I'm super excited to see where this goes from here! However, I did have one thing suggestion that I'd like to see your opinion of. I feel like characters that specialize in magic are somewhat underpowered compared to the other branches. (Particularly towards the later levels) Specifically, I'm referring to how much mana costs. In order to gain 9th level spells, you need 50 mana minimum (which is in itself is not an issue), but a character will have to put 5 whole levels in to get 50 mana. That's 5 levels gaining nothing else. I don't think that 9th level spells should be cheaper, nor do I think that you should gain more mana per LP put in, but I do think you should get something else out of putting in that much mana. The change I would implement is this: whenever a character hits the threshold for a new spell type, they gain a spell. Functionally, 9 additional spells. If that's too good, then maybe go every other threshold. So, 4-5 additional spells These are just my own opinions, though! I'm just curious to see what your thoughts are!
This is absolutely genius! Such an excellent solution! I'll add it in first thing tomorrow! Thank you so much for this! Maybe having some additional abilities as you level could be cool! Such as being able to choose a new spell Or something else :D love it. Thank you!
I've been trying to figure out how to implement something like this into the system I'm designing when this vid popped up in my feed! Super cool stuff, definitely gets the gears turning so thank you for the vid!
Think I broke it 1.Take weapon master(bullseye) 4 times, every dart throw is an auto-crit, take yeeter to double dmg mods from stats. Nowhere does it say you can't choose the same weapon master ability twice. 2.Also get sharpshooter feat. 3.Since we pick up a flourish along the way take multishot and upgrade extra attack whenever available. Congrats! Now you have a guaranteed 21 dmg per attack on average and assuming you have 2 stamina points you can slam out 51 dmg in one go before lvl 5. (Multishot states the dmg is 1d4, not 1d4+mod if you're wondering why it's not 21 multiplied by 3) There's no cap on the asi's btw so if you really wanted to you could have a dex score of 69 at lvl 20 for an ac of 46.
He's only gone and done it. Can't wait to read this whole pdf and just wish I had a play group to try it out with. I love just looking at the nodes and cooking up characters in my head with this tree.
Aw ditto xD haha not to toot my own horn but I think the character building potential is pretty great uwu 😁😁🥰 also I hope you find a group to play with :3
Ive been thinking of doing this myself, and while I'm torn that someone beat me to it, im also glad that ill be able to play it and have a reference if I do decide to make my own.
@@TheUglyGoblin I read your doc for it a couple times and since you seem to be pretty active in your comments, could you answer a couple questions? 1. For the health node, it says that you can purchase it a number of times equal to your proficiency bonus/modifier. Does that mean a level 1 character could spend 2 points and have 15 hp + (con mod x 3) I'm no game designer but did you think of having HP (and hit dice) based on how many points you have in a certain section of the skill tree each level up? Instead of everyone having 5 HP (+ con mod) as a base. Like, if you had put more points into physical one level it'd be a d10 (6), and then mystical another level that'd be a d6 (4), technical obv being a d8 and (5) while also limiting the health thing by once per level. 2. I know this isn't finished, but do you plan to add things from ranger or any of the other abilities missing from other classes?
@@musicman9263 so number 1 haha yes you can totally purchase multiple times from the health node :P and the loss of being able to purchase other abilities. I think that's where the biggest balancing aspect of this skill tree lies is choosing between forgo hp to get more powerful abilities Or talking hp at the loss of more powers and abilities. 2. Haha yes in the rp skill tree :3
I love this, so much. Can't wait to see it catch on with other systems / genres. I want a cyberpunk tree so badly. Fantastic work, man. Thanks for sharing!
Awesome skill tree, super excited to share with my players! One quick question though, do proficiency bonuses remain as standard 5e scaling with level?
damn, dude, this is really, REALLY nice. i genuinely think i may try to rope some friends into a game to try this stuff out. this must've taken an incredible amount of work and it really shows!
I'll start by making a magic user. Doc recommends point buy, so we'll go with that. Variant Human: 8/15(16)/10/8/14/15(16) and Alert Prioritizing Charisma for casting Proficient in Persuasion, Deception, an Herbalism kit, and Brewer supplies Base: No armor, Stealth, Intimidation, Undercommon, Sylvan, Ritual Caster (Do I pick a class? Druid I guess), and Message (and daggers, Staves) Starting HP of 5 5 LP: Mana x3 (6), Cantrips, Spell 1 Can cast [0] Friends, Message, Guidance, and [1] Alarm Level 2 Mana x4 (14), Spell x1 Can cast [0] Friends, Message, Guidance, and [1] Alarm, and [2] Knock Party can bring the PC anything locked to handle Level 3 Mana x4 (20) Spell x1 Can cast [0] Friends, Message, Guidance, and [1] Alarm, and [2] Knock, and [4] Polymorph The party's martial can now be a dinosaur for three 1-hour long periods Level 4 Mana x3 (26) Spell x1 Can cast [0] Friends, Message, Guidance, and[1] Alarm, and [2] Knock, and [4] Polymorph and [5] Geas, Legend Lore Mysteries are solved, Character can use Geas to send monsters or NPCs who speak common on adventures in their place. Level 5 +2 Spell Weaves x2 (Linger, Split), Spells x4 Can cast [0] Friends, Message, Guidance, and [1] Alarm, and [2] Knock, and [4] Polymorph, Fabricate, Private Sanctum and [5] Geas, Legend Lore, Awaken, Teleportation Circle Character lives in their sanctum as the Party's benefactor, using skills and geas to force people to work for them, using awaken to create friends and allies to the party, working on teleport circles to move around. With 5hp, they have solved almost any campaign so long as the rest of the party trusts them. A Wizard would have to be 9th level to surpass this abomination. This isn't including anything they've learned through ritual caster, such as druid spells allowing for long range communication with the party. A stay-at-home witch can give the party far too much power for their level, and at level 6 they can already pick up a mystic art. The concept needs work. You have undervalued the concept of spell levels, and what wizard will pick up HP when they can rely on spells and their party to avoid taking damage? The result will be characters who underinvest in the basic essentials (HP, Mana) or characters who overinvest in one specialty that overpowers the rest of the party.
I have a few changes I plan to make with mana for sure! Plan to add some edits tomorrow ;3 lemme know your thoughts! Also thanks so much for putting all this work into building a character :3
I always thought the class should develop as you go, at least for the first couple levels until the character personalities and play style shows who they are
Mmmm that's so true! I always let my players change things up as much as they want between levels 1-3 until they feel comfortable with what they've got going on
Needs a bit more balancing, but over all very good idea as it puts the creation of the character 100% in the player's hands instead of trying to force them into arch types, which they can rebuild on their own.
Should we expect an updated version once the new core rule books come out so that way it is cohesive with the new content? Regardless, it's a great video, and thank you for all the hard work and dedication toward this. I can't wait to try this out!
I think- since the new core rules are backwards compatible, this should remain relevant :3 but I will obviously be later adding the 2 additional skill trees :3 Also thank you so much n_n
@@TheUglyGoblin to oversimplify, it treats classes like load outs and most meaningful progression is done through raising stats and abilities through a skill tree. We have I heard that before 🤔
Happy to see anyone creating something, especially such complex things as game systems. Somehow a constant desire to make my own system exists and presents in me, but I never have enough will to really sit and write all ideas I generate :(
Mmmm it is tough haha not gonna lie! If I didn't have the support and inspiration of this channel and all of my patrons I don't think I would have been able to rationalise all of this work xD
I WILL be sharing this video. The amount of underratedness this has is absolutely ridiculous. ALSO that One Piece skill tree would be too peak to pass up on
@@TheUglyGoblinIk exactly how you feel man. Don’t even mention it, you’ve earned way more than just a compliment. I like it more than the power system I settled for for my campaign
@@TheUglyGoblin This is the first video of yours I saw. Frame 1 subscribe. For a certain type of players this scratches an itch nothing else can really reach.
@@TheUglyGoblin I think so! It mentions the main characters but doesn't actually feature them. But more importantly, I absolutely love everything you've done with this. I was looking at using a couple of the races the pointy hat home brewed and I think this fits so wonderfully. I got a whole bunch of solo adventure PDFs and I'm using your system for my next character. Still reading over it but boy am I excited! This was the first video I saw off your channel. You can't believe I'm going to be spamming these for the next few days at work lol.
@@TheUglyGoblin I've been sitting on a Homebrew campaign for a few years now and I've got a whole side section of third-party materials that I encourage my players to use, I am now proudly adding this to that. Again, I absolutely love this. ( Side note, you mention Skyrim a lot, did you ever hear of the ordinator perk overhaul? It took the Skyrim skill trees dozens of steps further. Wonderful inspiration.)
@@aaronpapke9763 oh I am honoured :,3 And YES I only play with that mod now xD it’s so good haha and clearly has taken inspiration from dnd and other ttrpgs :3
I've got a question! Would you reccomend running this skill tree with other ones you've made, like the JJK Binding Vow and Domain Expansion skill trees? Or would that be too much in your opinion? I'm trying to discern if they can be complimentary pieces to one another or if they're better off separate. As always, love your content! You're quickly becoming my favorite creator with your incredible vision and impeccable system!
Oh 100% they’re all meant to interact with each other :D I would give your players the 5lp and let them choose which tables to purchase from. Just be aware that they might get really op xD
What about a "one for all" or "all for one" like archetype? Instead of choosing to put more points into a single node, you want to put in as many points as possible into MANY DIFFERENT nodes. Lets say it unlocks after you put at least 1 point in 10 different nodes. You get +1 to all saving throws for every 5 different nodes you have a point in. This build incentivizes a well rounded build but never excels in anything. Can build into a heroic "one for all" that can siphon your skills to others, or can build into a villainous "all for one" that can steal points from those you kill. Lol or something like that
For the spell broken I would end up playing something like a barbarian all the way up until I get my spellbroken form, and then when I go into spellbroken mode I would do the soul form for a kinda double switch out thing where one second im a moster crushing people with my bare hands, and the next moment Im a being of pure energy flying around blasting people with spells.
I also very like the skillsysthem of Drakensang where you buy skills directly with your xp. Its way more accurate then spending one skill point for every skill.
@@TheUglyGoblin I didnt played God of War. Its like, first attribute pont cost 10 xp and second already 12 xp. That makes hybrid builds like small shield + Degen more easy to play, becouse you dont spend to much xp for each attribute point when you need dex, stre and con.
Hahaha I have a love hate relationship with the show xD it's like kingdom hearts xD you want it to be better. And you spend a lot of time being mad at it or rolling your eyes, but then it makes you cry out of nowhere or does something super badass xD
Hey just wanted to point out something I noticed, the avenger doesn’t have a limit to amount of times you can buy from the node like the health or adrenaline nodes, so you can pump out astronomical numbers after only one or two hits to your allies. It just makes the ability a little too strong for anyone trying to make a damage build from what I’ve seen. Maybe just adding a clause to limit how many purchases you can make would help. Besides that, I absolutely love your videos. Keep up the great work!
Oh interesting! Haha I also originally had it at 1 point of damage per point spent but absolutely! Will do that. And thank you so so much n_n means a lot
I just saw the changes and that’s perfect! Idk if you’ll see this but there’s one last ability you might not have noticed that interacts with the extra attacks you can make at disadvantage. With the Reckless Rage type you can make all your attacks at advantage, which is really cool, but RAW that also includes any additional attacks you would make, meaning it would turn those extra bow, crossbow, or punch attacks using stamina from disadvantage to advantage. Just adding a clause that those attacks arent affected by the reckless rage would fix it. Other than that little interaction, this tree is really well made and really cool. I’ll have to convince my players to play it with me!
im actually working on something similar, though i wont do it as a skilltree, rather a free Point Buy system where you puiick up whatever feature or ability you want. So you build your own character from scratch
I wonder how you can do a skill tree like That Time I Turned Into A Slime (anime) where repeated use of abilities or obtaining combinations of abilities evolves and unlocks new ones. Obviously you can write a progression system, but how would you offer it to the players in a way that gives them natural progression based on their actions and avoids metagaming (i.e. choosing to spam Pass without trace to evolve it)?
Mmm one option you could do is remove levels all together and simply reward players with abilities from nodes any time the successfully achieve an action (related to that node) they've never achieved before? And maybe if they unlock an adrenaline, a rage and rage resistance you can naturally reward them with a rage type
@@TheUglyGoblin Exactly, the logical progression is clean on paper, but if the players can see the skill tree and have fore knowledge it takes the surprise out of things. Maybe you divide the tree into local progression segments that are visible (say, common rage skills), have secret skill unlocks within those segments (rare or special rage skills), and have secret parameters for advancement to advanced skill segments (cursed rage skills). Perhaps some segments/skill archetypes have known requirements such as common roles and those which have exemplar myths/heroes in universe which have specific requirements (I know a rune knight must have communicated with wisps and learned to weave mana into ink). Common roles are well mapped because they are not exotic (long range archery) which may only require a number of any skills (3x bow skills, e.g. Final Fantasy Tactics). You could reward players who role play with knowledge of skill requirements related to rare archetypes (Jon Fellhammer was said to smith a thousand knives and then his blades were unbreakable).
In my latest build, I changed how we roll ability scores. Each score is now rolled d6-1. That score is your modifier. When you level up enough to add 2, you add those to the modifiers you want to increase to a max of 10.
Truly, there is no real original idea anymore. I have been working on a skill tree for 3 weeks, then this comes across my recommended. OH well, time to abandon mine and play this hhaha
Path of Exile as for me become a to big game to be good, but what they did with the skilltree is very intresting. YXou even can craft sections of your skilltree yourselfe and then put skillpoints in the best notes in this tree.
I can certainly see the possibility for customization of the tree for us homebrewers, how difficult would it be to make use of existing material for PC classes in these trees? Especially third party material. Like, I imagine you could use third party barbarian stuff as new types of rages pretty straightforwardly. But couuld ypu make use of some of the other classes expanded options in this?
Oh for sure! For example, you could reward PCs some weapon masteries, or some rogues maybe some of the exposing strikes! Either through an NPC training them, or perhaps they could chose a couple of nodes that are maybe worth a total of 4 Level Points instead of taking a feat or ASI
Do you have a format or system that you used to create this skill tree? Or any advice for creating my own? This has given me soooo many ideas for creating trees built around my setting for my players!
Someone's already mentioned starwars, but I have a specific game. Check out starwars galaxies original skill system. It was entirely classless pre combat update but had roles such as entertainer or bounty hunter or politician. Not all of it will be applicable but I feel like there's something you'd be able to draw on there.
@@TheUglyGoblin I was a young 'un, so I didn't grow up with it, but my uncle showed me the game. We played on the SWGEmu servers, I didn't really get it at the time, but it was pretty cool, it was a pretty nice system to progress through.
Uhhh rules as written the ward is permanent, and could be stacked if you use it once per rest, just wanted to point it out bc im confuswd about how long it lasts
Last Epoch has 2 skill trees and then skill trees for all the abilities you get in the skill tree its skill tree seption maby not usefull for dnd but in my opinion best skill tree (all the good one s have abilities in the tree not just stats)
I’ve been using the early access version of the skill tree for a few weeks now maybe a month and my players absolutely love it. They can’t wait to keep using it.
Say whaaat!? 😍 that’s incredible! Aw that’s made my day hearing that!
@@TheUglyGoblin can’t wait to see the two other skill trees that you teased, I’m sure their gonna be awesome.
@@godhoward4074 mmm >:3 been having so much fun building the crafting tree!
@@TheUglyGoblin that’s the one I’m most excited to see, my players love, taking bits of monsters and crafting weapons out of them
@@godhoward4074 yes! Exactly! I've already released a video on the cooking ability (that will be accessible right from the get go) and that should give a good sense of who the rest of the abilies on the skill tree will go
I literally don't know how to thank you, Goblin. I've been a DM for 8 years now and am currently writing my magnum opus "Journey Around and to the Left" where my players will visit all 17 outer planes, each of which has its own adventure. The main problem is that 20 levels are incredibly little for this. But you, you made exactly the detail that I was missing. I write this with tears in my eyes, hugging my wife and little daughter. Thank you, thank you man
Holy smokes 🥺🥺🥺 woah.... gosh it is such a pleasure.
Hearing this has made my day :,3
I hope you have the best campaign ever
This story sounds like it would be amazing, could definitely make a profit off of it if you desire once it is done. I'd buy it
@@AlongTheBorderSide I dont think you will as it will be in Russian with Russian names😂. How about Githzerai "Petrovich"( literally "Son of Peter". Its not even a name, its patronim)? Or a space pirate Vorobey Vodoblyat ( yes, there is "blyat" in his name. I cant even translate it. Closest will be "Sparrow Water-Wh*re")
@@BeboonWarisover Believe it or not, that actually sounds truly delightful! I grew up with a few Russian friends that helped me learn so no issues there ironically enough.
Sir. this is a Wendys.
I just realised that at LEVEL ONE with Weapon Master & Combat focus your unarmed attack can do 3* 1d10+1d4+Str/Dex mod
Whoopie
Every single video you are cooking something amazing for us! Thanks for the adventure!
Awww it's a pleasure ;3 enjoy the food! Haha
I’ve been searching for a more customizable way to play d&d for my party and, when I showed them this they went crazy. We all absolutely love it and i’m actually going to run a one-shot for my partners today with it!
Oh my god that's incredible! What an incredible comment to get! Best of luck with the game! 😍 I'd love to know how it goes :3
If given the option I will always choose to be a spooky skeleton that eats magic!
Jokes aside this is awesome! I'm gonna have to use this somewhere, maybe in my next game.
Hahaha oh I love that idea xD litch king!!!
Aw that'd be rad!
this free stuff is giving pointy hat a run for his money. So glad the Naruto stuff made it in, I wasn't sure the suggestions would make it through!
I'm comin for that crown!! >:D
Heheh yes xD big fan of the jutsus xD had to ;3
Yeah baby!!! That's what I've been waitin fooor!!! That's what it's all about!! WOOOOOO!!!!!
Aaaah xD haha yaaaaws xD enjoy ;3
Let's go boyssss it's here!!! You've poured so much work into this, and honestly it looks really exciting! SO many goodies as well :D
Awwwww 🥹🥺🥺🥺 thank you so muuuuch 😁🥰
This is an awesome concept! Can't wait for roleplay and crafting skill trees!
Aw thank you so much :3 mmm I'll be releasing more on those soon enough
I have been watching your videos for a bit now and I honestly love your content and ideas. Keep up the inspiering work and I can't wait to see were it all goes.
Aw that really means so much to hear that 🥰 hope I can continue to provide >:3
Really good job. This is coming from someone that saw this and knew that this is everything i dont like about character creation in dnd 5e and the version coming in september. Nothing personal, i just realized that players /usually/ dont want to play characters, just want a list of cool powers. I am preffering OSR systems lately.
Anyway, really good job, you put a lot lf effort in this and it shows. The one thing i can say is that you are actually limiting yourself by just calling this dnd homebrew, by all means this is a whole new system. It holds it own weight and just tying it into dnd you are limiting yourself. Give it a name and you have made a whole new game, thats really cool!
Keep up the good job
Aw thank you so much :,) that really means a lot! 🥰
Amazing. We love how much work you do goofy goblin man. I’m definitely gonna use this. Obviously with my own additions of course
Oh feel free to ;3 I love modular systems and adventures uwu go wild ;3
@@TheUglyGoblin always. And I’m gonna toss in those high tier boons as well. Maybe even some domain expansion hehe. That also means I have to possibly take the pirates and dinosaurs and make it a whole campaign
@@kingmarshallofthelightside8892 aw helllll yeah xD that sounds wild! I love it
@@TheUglyGoblin it will be chaos indeed. I also had a plan for certain skill tree nodes or unlocks that you have to find a certain master of that art to teach you that ability similar to one of my favourite game skill trees of far cry primal
@@kingmarshallofthelightside8892 yeees! I actually will be coming up with rules for that at some stage! "Hero Points" that are granted by the DM as an award for completing a certain quest or training with a certian individual. You can cash these in to unlock a node on a random point on the skill tree :3 granting you access to the nodes there
Hell Yeah! Awesome stuff man, absolutely love your work. I've homebrewed a really nice combat system for my home games and have been wanting to make a skill tree for classes for a while but wasn't sure how. You've done exactly what I've been aiming for!
Awwww thank you so much n__n aw that is so cool to hear ;P
so you are telling me as an avenger i can grab my allay as a meat shield walk to an enemy get hit force a damage on my allay and get a free damage buff? sign me the hell up
Hahaha oh my god! What an incredible combo xD I- I kind of adore that xD using the tank as a literal shield, while you stand behind blasting xD
This genuinely made me laugh
I think there comes a point where the D&D system becomes such a limitation for creativity, and its nice to have alternative systems like this without people screeching "Dont like D&D? Just play GURPS hurhurhur."
Hahaha xD I appreciate this comment :3
How much do you know about Star wars? Because if you know alot you could always make a skill tree about force powers, make a karma system to facilitate the two sides of the force, and unlock the ability to unlock different skills based on your karma (I just woke up so if anything makes 0 sense I'm sorry)
Oooof that's a dope idea xD I used to be such a starwars lore nerd xD used to watch and read so much content on it
@@TheUglyGoblin awsome! Love your content and you man!
@@TheUglyGoblin search your feelings. You know what you must do. Also love your skill trees they've been a big inspiration in my homebrew
@@kakashilover9231 Awww 🥰 thank you
@@jonathanmanard7797 hahaha must dig deep 😤 hehehe aw shucks :3 thank you
You know what would be great? A guide / recourses for making your own skill trees. There's no way you can make skill trees for every cool anime system, or just general magic system. Imagine going into a new campaign and getting a whole, custom skill trees just for that campaign, or even your specific character. This would be amazing, please spill some secrets.
Hehehe I might think about it ;3
I do love how deep and thorough you went with this, and I adore this customizable classless skill tree system. However I think I can give couple of suggestions:
1. Limiting the nodes for purchase, if you lack certain recourse. Exposing Strike could be used if you have Sneak Attack purchased, I think. So wouldn't it be reasonable to lock this option until you purchase Sneak Attack?
2. It would be great to implement some abilities from classes and escpecially subclasses into the skill tree. It's not nessesary, but anyway, you did really tremendously awesome job❤
Thank you so much 😁 so glad you enjoyed it :D
I love making the skill tree that contains all the badass destructive gish abillities hot pink....thats just a superior descision,just a rough and tumble gish decked out in coquette armour smiting gods!
Heheh thank you 😁
I'm absolutely loving this! Though I do have a few questions/concerns around some of the abilities in the Teal skill tree.
*Question:* Does the Primal Strike ability work on Unarmed Strikes, and if so how does that interact with the sheathing/stop wielding criteria for ending the ability (you don't really sheathe or stop wielding an empty hand). I think being able to punch with elemental damage sounds really cool and fun.
*Concern:* It does feel a little strange that the abilities in the Teal skill tree rely so much on Mana, yet you can take those abilities without having any mana at all. That kind of goes for the "hybrid" trees in general I guess. I feel like it may make more sense for them to be able to spend resources from either of the respective trees that they're associated with, rather than requiring spending resources from both at the same time.
Like, rather than having Jutsu's cost 1 Mana and 1 Stamina point, maybe make it so you have to spend 2 points of EITHER Stamina or Mana (or one of each). That way they still have to spend the same amount of resources, but they have the option to focus solely on the Green and Teal tree without having to drop points into the Blue tree (or vice-versa).
Oooo these are such good points!
I'll have to sit on the unarmed question for awhile but love that idea.
As for the mana stamina, I totally get that. I think I would make it an Optional rule instead of a core rule though, that you can swap put 2 of 1 resource to turn it into 1 of another. So 2 stamina for 1 mana, or 2 mana for 1 stamina. Makes sense to me :3
Also thank you so much n_n
GAH, I love this idea so much! My friends and I (more specifically me) have been fiending to sink our teeth into these! Bravo on making such a deeply unique and (pretty) balanced addition to such an already great game! I hope the best for any of the endeavors you go on in the future (especially those One Piece skill trees)
Aw thank you so so much :,3 this really means so much hehe (nothing is truly ever balanced xD but I'm glad you think my lil system is Almost there xD that's HUGE).
Oh and if you do play do let me know how it goes :D
Being honest I thought that this was dumb but man you SLAP and I clearly underestimated the Skill Tree Master
Haha no way! XD damn that made my evening! Thank you
I've been loving this skill tree ! I've used it to make my mystical martial artist build that I've always wanted to build but couldn't optimize because monk wasn't a great class to multiclass with. Happy I can do it now! Also soul form is the best spell break in my opinion!
Aw no way 😭 that is so so cool to hear!
Makes me so happy :3
Mmmm a lot of people like soul form it seems xD
This is so cool, legitimately how I've always wanted to interact with magic within ttrpg games, thank you so much for bringing it to fruition
No way 😍 aw that makes me so happy to hear 😁 have fun!
I am looking into running a short campaign for my friends and I using this skill tree based in the world of "Soul Eater" (which we're all watching together at the moment). This skill tree is super exciting and I can't wait to see if I can get everyone on board! Keep cooking in that kitchen, you're doing awesome stuff!!!
Woah no way! 😍 that is So cool to hear :3 love that!
Haha and I'll keep cookin over here ;3
Let me know how that game goes!
Im so excited for this 😁 glad your work payed off!
Aww hell yeah 😁 aw I hope you enjoy it >:3
I started something similar, but I ended up designing my own core game from the start because there are many issues with the core gameplay of 5e and most other game systems I have tried.
I've been running a campaign for a few friends in the last 4 months to test things out, and they don't even want to touch D&D again. But it is way more complex, and with a ton of number crunching which I and my friends love.
Mmm complexity isn't so much my cup of tea but I know there's an audience out there for it for sure! Congrats :3 big achievement to make a whole other system
It's here! It's here!
Heheheeeee and you are too :D
I should’ve watched this as soon as it came out. As an inspiring DM, this deserves more than a simple like and sub. I also made my own form of classless tree, simply adding Crafting, Stealth, and Unique. Using this and ,y favorite videogames as inspiration gave me everything I needed. Thank you, truly. ❤
Aw wow! What a wonderful comment to get :3 thank you n_n
My favorite skill/level up/stats system hands down has to be path of exile. And I fell in love with it the 1st time when a cyclone raider was meta.
Basically you pick a class that is stereotypically associated with bows and agility, and you make it into a strength based 2 handed spin to win flame cyclone monster that runs hella fast and phases through enemies. Basically I like soft class systems. Where you are nudged into a role but you can easily change your play style with some thought put into your build.
Oh fuuuun xD haha I've heard a lot about Path of Exile! Looks mad!
Pirates and dinosaurs? I have a board game with that theme!
It's as good as PB&J just go together so well B3
What boardgame out of curiosity? :o :D
@@TheUglyGoblin pirates vs. dinosaurs
@@Ambers128 oh literally xD haha wow
Hey! I'd like to start by saying I absolutely love this! It's super fun and makes for a really cool new way to play the game! I'm super excited to see where this goes from here!
However, I did have one thing suggestion that I'd like to see your opinion of.
I feel like characters that specialize in magic are somewhat underpowered compared to the other branches. (Particularly towards the later levels)
Specifically, I'm referring to how much mana costs.
In order to gain 9th level spells, you need 50 mana minimum (which is in itself is not an issue), but a character will have to put 5 whole levels in to get 50 mana. That's 5 levels gaining nothing else. I don't think that 9th level spells should be cheaper, nor do I think that you should gain more mana per LP put in, but I do think you should get something else out of putting in that much mana.
The change I would implement is this: whenever a character hits the threshold for a new spell type, they gain a spell.
Functionally, 9 additional spells.
If that's too good, then maybe go every other threshold. So, 4-5 additional spells
These are just my own opinions, though! I'm just curious to see what your thoughts are!
This is absolutely genius! Such an excellent solution! I'll add it in first thing tomorrow! Thank you so much for this! Maybe having some additional abilities as you level could be cool!
Such as being able to choose a new spell Or something else :D love it.
Thank you!
@TheUglyGoblin I'm so glad you like it! 😊
the day before my birthday, and two days before my vacation? Goblin, thank you.
Awww xD no way! Aw you are So so welcome! Happy Birthday 🎂:D and have a Wonderful vacation 🥰
Love this approch to the game, it lets you make unique characters forever.
Keep up the good work mate.
This is fire!!!
Aaaah thank you Bruno :D you’re a legend 😤
@@TheUglyGoblin No legend here, I am just your artificer 😆
@@BrunoInfante Oh my gosh 😱 I'm collecting my Generals, like a true BBEG
I've been trying to figure out how to implement something like this into the system I'm designing when this vid popped up in my feed! Super cool stuff, definitely gets the gears turning so thank you for the vid!
Aw that's amazing to hear n_n best of luck with it all!
You had my curiosity... now you have my subscription.
Hahaha aaaye xD thank you Cthulhu!
Think I broke it
1.Take weapon master(bullseye) 4 times, every dart throw is an auto-crit, take yeeter to double dmg mods from stats.
Nowhere does it say you can't choose the same weapon master ability twice.
2.Also get sharpshooter feat.
3.Since we pick up a flourish along the way take multishot and upgrade extra attack whenever available.
Congrats! Now you have a guaranteed 21 dmg per attack on average and assuming you have 2 stamina points you can slam out 51 dmg in one go before lvl 5. (Multishot states the dmg is 1d4, not 1d4+mod if you're wondering why it's not 21 multiplied by 3)
There's no cap on the asi's btw so if you really wanted to you could have a dex score of 69 at lvl 20 for an ac of 46.
Sounds like a fun build for sure n_n don't know if it's broken but definately fun!
Turning dnd into bloons tower defence
@@badideagenerator2315 oh my god- that's so true 😱
~reinstalls Bloons~
He's only gone and done it. Can't wait to read this whole pdf and just wish I had a play group to try it out with. I love just looking at the nodes and cooking up characters in my head with this tree.
Aw ditto xD haha not to toot my own horn but I think the character building potential is pretty great uwu 😁😁🥰 also I hope you find a group to play with :3
Been waiting. NOW GET IT ON roll 20!
Haha very tough to do that xD but can look into some digital support in the future
Man this looks cool, I think I'll playtest this next time my players level up
Can't wait for the crafting tree👀
Oh ditto n_n really having fun making it!
And yes!!! Let me know how it goes :D
@@TheUglyGoblin will do!
Ive been thinking of doing this myself, and while I'm torn that someone beat me to it, im also glad that ill be able to play it and have a reference if I do decide to make my own.
Hell yeh n_n
@@TheUglyGoblin I read your doc for it a couple times and since you seem to be pretty active in your comments, could you answer a couple questions?
1. For the health node, it says that you can purchase it a number of times equal to your proficiency bonus/modifier. Does that mean a level 1 character could spend 2 points and have 15 hp + (con mod x 3)
I'm no game designer but did you think of having HP (and hit dice) based on how many points you have in a certain section of the skill tree each level up? Instead of everyone having 5 HP (+ con mod) as a base.
Like, if you had put more points into physical one level it'd be a d10 (6), and then mystical another level that'd be a d6 (4), technical obv being a d8 and (5) while also limiting the health thing by once per level.
2. I know this isn't finished, but do you plan to add things from ranger or any of the other abilities missing from other classes?
@@musicman9263 so number 1 haha yes you can totally purchase multiple times from the health node :P and the loss of being able to purchase other abilities. I think that's where the biggest balancing aspect of this skill tree lies is choosing between forgo hp to get more powerful abilities Or talking hp at the loss of more powers and abilities.
2. Haha yes in the rp skill tree :3
@@TheUglyGoblin Thanks for answering my questions.
@@musicman9263 no prob! :3
I love this, so much. Can't wait to see it catch on with other systems / genres. I want a cyberpunk tree so badly. Fantastic work, man. Thanks for sharing!
Ooo saaame xD I have so many ideas I want to run with this but gotta get the core 3 trees done first >:3
@@TheUglyGoblin We can just add an extra 15 hours to the day, right? Easy!
i wish i could convince my friends to play this its so cool and well made
Aw wow thank you so much😱 That really means a lot n_n
@@TheUglyGoblin now we need a spell making system like morrowind. Lol
@@yepsker hahaha oh my god xD that would be terrifying
@@TheUglyGoblin i made a basic system for it that needs major tweeks but could work in theory
@@yepsker oho :D
Awesome skill tree, super excited to share with my players! One quick question though, do proficiency bonuses remain as standard 5e scaling with level?
I think they would, yes! But might change things up one day once it's its own system obviously
Just discovered your channel. Appreciate what you're doin here man!
Aw cheers :D thank you so much! Hope I can continue to provide
damn, dude, this is really, REALLY nice. i genuinely think i may try to rope some friends into a game to try this stuff out. this must've taken an incredible amount of work and it really shows!
Aw wow thank you so so much n_n that means more than you know :3 thank you
I'm planning on using this combined with the JJK Pact Tree and Domain Tree for a JJK Campaign. Thanks a bunch TUG
Oh Hell yeah! Have fun and lemme know how it goes :D
congrats, you invented baseline mork borg
What’s that?
That is something i find funny about the 5-E community. They'll go to any length to not play games that are clearly better suited to different worlds.
Crosscode has the best skill tree/elemental power set in any game I’ve ever played.
Ooo must check that out 🤩
I'll start by making a magic user.
Doc recommends point buy, so we'll go with that.
Variant Human: 8/15(16)/10/8/14/15(16) and Alert
Prioritizing Charisma for casting
Proficient in Persuasion, Deception, an Herbalism kit, and Brewer supplies
Base: No armor, Stealth, Intimidation, Undercommon, Sylvan, Ritual Caster (Do I pick a class? Druid I guess), and Message (and daggers, Staves)
Starting HP of 5
5 LP: Mana x3 (6), Cantrips, Spell 1
Can cast [0] Friends, Message, Guidance, and [1] Alarm
Level 2
Mana x4 (14), Spell x1
Can cast [0] Friends, Message, Guidance, and [1] Alarm, and [2] Knock
Party can bring the PC anything locked to handle
Level 3
Mana x4 (20) Spell x1
Can cast [0] Friends, Message, Guidance, and [1] Alarm, and [2] Knock, and [4] Polymorph
The party's martial can now be a dinosaur for three 1-hour long periods
Level 4
Mana x3 (26) Spell x1
Can cast [0] Friends, Message, Guidance, and[1] Alarm, and [2] Knock, and [4] Polymorph and [5] Geas, Legend Lore
Mysteries are solved, Character can use Geas to send monsters or NPCs who speak common on adventures in their place.
Level 5
+2 Spell Weaves x2 (Linger, Split), Spells x4
Can cast [0] Friends, Message, Guidance, and [1] Alarm, and [2] Knock, and [4] Polymorph, Fabricate, Private Sanctum and [5] Geas, Legend Lore, Awaken, Teleportation Circle
Character lives in their sanctum as the Party's benefactor, using skills and geas to force people to work for them, using awaken to create friends and allies to the party, working on teleport circles to move around. With 5hp, they have solved almost any campaign so long as the rest of the party trusts them. A Wizard would have to be 9th level to surpass this abomination. This isn't including anything they've learned through ritual caster, such as druid spells allowing for long range communication with the party. A stay-at-home witch can give the party far too much power for their level, and at level 6 they can already pick up a mystic art.
The concept needs work. You have undervalued the concept of spell levels, and what wizard will pick up HP when they can rely on spells and their party to avoid taking damage? The result will be characters who underinvest in the basic essentials (HP, Mana) or characters who overinvest in one specialty that overpowers the rest of the party.
I have a few changes I plan to make with mana for sure! Plan to add some edits tomorrow ;3 lemme know your thoughts!
Also thanks so much for putting all this work into building a character :3
This is a rad concept though xD
I always thought the class should develop as you go, at least for the first couple levels until the character personalities and play style shows who they are
Mmmm that's so true! I always let my players change things up as much as they want between levels 1-3 until they feel comfortable with what they've got going on
Your videos just keep getting better and better
Aww shucks :,3 thank you
Damn, the madlad truly did it! Amazing work!
Oh heeey :D heheh yes xD took awhile but it's here 😤 :3 thanks you so much
Skill tree from Enderal (the Skyrim mod) is currently my favorite. It works great not only lorewise but as a level system overall.
Ooo I need to check that out haha though my skse is currently not working for me on skyrim 😭
Needs a bit more balancing, but over all very good idea as it puts the creation of the character 100% in the player's hands instead of trying to force them into arch types, which they can rebuild on their own.
Yes! 😁 absolutely!
And yes haha it'll take some time to roll put the creases but at least we've got the base now
Should we expect an updated version once the new core rule books come out so that way it is cohesive with the new content?
Regardless, it's a great video, and thank you for all the hard work and dedication toward this. I can't wait to try this out!
I think- since the new core rules are backwards compatible, this should remain relevant :3 but I will obviously be later adding the 2 additional skill trees :3
Also thank you so much n_n
Salt and sanctuary might have the best skill stree I've ever seen and is actually pretty similar to this
Woah I've never heard of this! Definately will look this up! Thank you so much 🥰
@@TheUglyGoblin to oversimplify, it treats classes like load outs and most meaningful progression is done through raising stats and abilities through a skill tree. We have I heard that before 🤔
@@The-dotted-one Oh wicked n_n
Happy to see anyone creating something, especially such complex things as game systems. Somehow a constant desire to make my own system exists and presents in me, but I never have enough will to really sit and write all ideas I generate :(
Mmmm it is tough haha not gonna lie! If I didn't have the support and inspiration of this channel and all of my patrons I don't think I would have been able to rationalise all of this work xD
I WILL be sharing this video. The amount of underratedness this has is absolutely ridiculous. ALSO that One Piece skill tree would be too peak to pass up on
You are very kind :,) that really means the world to me. Thank you!
@@TheUglyGoblinIk exactly how you feel man. Don’t even mention it, you’ve earned way more than just a compliment. I like it more than the power system I settled for for my campaign
@@captaintetra8945 Aw wow :,3
i would love to see a Megumi build
It must be done!
people will spend weeks completely changing a game for no reason when they can just learn a new system
Deja vu!
I play tonnes of systems :p but thanks for assuming I dont uwu
THIS IS EXACTLY THE KIND OF CONTENT I HAVE RUclips FOR. ❤️
Aw no way XD aw that is so so cool to hear :,3
@@TheUglyGoblin This is the first video of yours I saw. Frame 1 subscribe. For a certain type of players this scratches an itch nothing else can really reach.
@@michaelcolon4162 aw hell yeeeh 😁
Looks pretty awesome! Can’t wait to try it out 🤘🏻
Aw hell yeah :D can't wait to hear how it goes!
I absolutely loved gun gale. That being said, gun Gale alternative needs more seasons.
Oh is that like a spin off series?
@@TheUglyGoblin I think so! It mentions the main characters but doesn't actually feature them. But more importantly, I absolutely love everything you've done with this. I was looking at using a couple of the races the pointy hat home brewed and I think this fits so wonderfully. I got a whole bunch of solo adventure PDFs and I'm using your system for my next character. Still reading over it but boy am I excited! This was the first video I saw off your channel. You can't believe I'm going to be spamming these for the next few days at work lol.
@@aaronpapke9763 aw you are too kind! Wow me indirectly paired up with Pointy Hat! That’s so cool xD :3
Aw I genuinely hope you have a blast 🥰
@@TheUglyGoblin I've been sitting on a Homebrew campaign for a few years now and I've got a whole side section of third-party materials that I encourage my players to use, I am now proudly adding this to that. Again, I absolutely love this. ( Side note, you mention Skyrim a lot, did you ever hear of the ordinator perk overhaul? It took the Skyrim skill trees dozens of steps further. Wonderful inspiration.)
@@aaronpapke9763 oh I am honoured :,3
And YES I only play with that mod now xD it’s so good haha and clearly has taken inspiration from dnd and other ttrpgs :3
Salt and Sanctuary is almost there, but I wish it had more Dragon's Dogma vocations in it... And, oh no, it's Path of Exile.
Yes both of those seem super cool! Never played either though
I've got a question! Would you reccomend running this skill tree with other ones you've made, like the JJK Binding Vow and Domain Expansion skill trees? Or would that be too much in your opinion? I'm trying to discern if they can be complimentary pieces to one another or if they're better off separate. As always, love your content! You're quickly becoming my favorite creator with your incredible vision and impeccable system!
Oh 100% they’re all meant to interact with each other :D I would give your players the 5lp and let them choose which tables to purchase from. Just be aware that they might get really op xD
Also- totally flattered :3
And love that you have the best yugioh card ever as a profile pic xD
What about a "one for all" or "all for one" like archetype? Instead of choosing to put more points into a single node, you want to put in as many points as possible into MANY DIFFERENT nodes.
Lets say it unlocks after you put at least 1 point in 10 different nodes. You get +1 to all saving throws for every 5 different nodes you have a point in. This build incentivizes a well rounded build but never excels in anything. Can build into a heroic "one for all" that can siphon your skills to others, or can build into a villainous "all for one" that can steal points from those you kill. Lol or something like that
Mmm that's a pretty fun idea :3
@@TheUglyGoblin just a lil idea. Loving this homebrew so far dude! Would love to see more
@@FossilApostle Thank you so much n_n hope I can continue to provide ;3
For the spell broken I would end up playing something like a barbarian all the way up until I get my spellbroken form, and then when I go into spellbroken mode I would do the soul form for a kinda double switch out thing where one second im a moster crushing people with my bare hands, and the next moment Im a being of pure energy flying around blasting people with spells.
Freakin siiiiick xD
I also very like the skillsysthem of Drakensang where you buy skills directly with your xp. Its way more accurate then spending one skill point for every skill.
Mmmm so kinda like God of War almost?
@@TheUglyGoblin I didnt played God of War. Its like, first attribute pont cost 10 xp and second already 12 xp. That makes hybrid builds like small shield + Degen more easy to play, becouse you dont spend to much xp for each attribute point when you need dex, stre and con.
@@painfactory548 Aaaah very niiice!
shiting on sao at the end was great
Hahaha I have a love hate relationship with the show xD it's like kingdom hearts xD you want it to be better. And you spend a lot of time being mad at it or rolling your eyes, but then it makes you cry out of nowhere or does something super badass xD
I love the ghost of tsushima and rise of ronins skill trees
Oh! Very cool choices 🤩
Hey just wanted to point out something I noticed, the avenger doesn’t have a limit to amount of times you can buy from the node like the health or adrenaline nodes, so you can pump out astronomical numbers after only one or two hits to your allies. It just makes the ability a little too strong for anyone trying to make a damage build from what I’ve seen. Maybe just adding a clause to limit how many purchases you can make would help.
Besides that, I absolutely love your videos. Keep up the great work!
Oh interesting! Haha I also originally had it at 1 point of damage per point spent but absolutely! Will do that.
And thank you so so much n_n means a lot
I just saw the changes and that’s perfect! Idk if you’ll see this but there’s one last ability you might not have noticed that interacts with the extra attacks you can make at disadvantage. With the Reckless Rage type you can make all your attacks at advantage, which is really cool, but RAW that also includes any additional attacks you would make, meaning it would turn those extra bow, crossbow, or punch attacks using stamina from disadvantage to advantage. Just adding a clause that those attacks arent affected by the reckless rage would fix it.
Other than that little interaction, this tree is really well made and really cool. I’ll have to convince my players to play it with me!
@@LukeFroots oh thank you so much for this feedback! I really appreciate it! Really hope the games go well too ;3 and thank you again :3
SAO2 is criminally underrated and I completely understand why. But I loved it.
I get that statement xD
ghost runner has a very unique skill tree
Oh my god xD for sure
Man! That's SOO COOL! I can't wait to try this system, not gonna lie!
Aw no waaaay xD haha thank youuuu!
Aw hope you have a blast! And lemme know how it goes 😁
@@TheUglyGoblin i'll do it for sure (even if it will take some time)
lol I do this for my home brew Superhero campaign. Players seem to love it
Oh really? That’s rad :3
Here I must mention skill tree from Path Of Exile. It stunning. You MUST check! (I did not notice screens from it in video)
Oh my god yes! XD that skill tree is- almost terrifying xD
im actually working on something similar, though i wont do it as a skilltree, rather a free Point Buy system where you puiick up whatever feature or ability you want. So you build your own character from scratch
Very fun n_n
The only things I'm nitpicky is the unkillable limit break and the unchained anti grapple
I mean if that's all then we did pretty good 🤩
Man I'm so happy to see how creative and amazing the community is. Now excuse me as i build the biggest thickest health bar i can make
Hahaha xD aww shucks :3 you flatter me uwu
Ohoho! Have fun makin a galaxy wide being xD
I wonder how you can do a skill tree like That Time I Turned Into A Slime (anime) where repeated use of abilities or obtaining combinations of abilities evolves and unlocks new ones.
Obviously you can write a progression system, but how would you offer it to the players in a way that gives them natural progression based on their actions and avoids metagaming (i.e. choosing to spam Pass without trace to evolve it)?
Mmm one option you could do is remove levels all together and simply reward players with abilities from nodes any time the successfully achieve an action (related to that node) they've never achieved before? And maybe if they unlock an adrenaline, a rage and rage resistance you can naturally reward them with a rage type
@@TheUglyGoblin Exactly, the logical progression is clean on paper, but if the players can see the skill tree and have fore knowledge it takes the surprise out of things.
Maybe you divide the tree into local progression segments that are visible (say, common rage skills), have secret skill unlocks within those segments (rare or special rage skills), and have secret parameters for advancement to advanced skill segments (cursed rage skills).
Perhaps some segments/skill archetypes have known requirements such as common roles and those which have exemplar myths/heroes in universe which have specific requirements (I know a rune knight must have communicated with wisps and learned to weave mana into ink). Common roles are well mapped because they are not exotic (long range archery) which may only require a number of any skills (3x bow skills, e.g. Final Fantasy Tactics). You could reward players who role play with knowledge of skill requirements related to rare archetypes (Jon Fellhammer was said to smith a thousand knives and then his blades were unbreakable).
@@lancemckenzie1074 could totally do that yeah :D all makes sense to me
Doing my part putting this on loop for the next week to get to 500k views
Aaaaah xD you legend!
In my latest build, I changed how we roll ability scores. Each score is now rolled d6-1. That score is your modifier. When you level up enough to add 2, you add those to the modifiers you want to increase to a max of 10.
Oh damn :o sounds rad!
Truly, there is no real original idea anymore. I have been working on a skill tree for 3 weeks, then this comes across my recommended. OH well, time to abandon mine and play this hhaha
Hahaha aww no way :,3
13:43 FLCL REFRENCE YEAAAAAHHHH
One of my favourite shows of all time
Damn, this is amazing... LimitBreak!
Gotta have it ;3
Path of Exile as for me become a to big game to be good, but what they did with the skilltree is very intresting. YXou even can craft sections of your skilltree yourselfe and then put skillpoints in the best notes in this tree.
Daaamn!
I can certainly see the possibility for customization of the tree for us homebrewers, how difficult would it be to make use of existing material for PC classes in these trees? Especially third party material. Like, I imagine you could use third party barbarian stuff as new types of rages pretty straightforwardly. But couuld ypu make use of some of the other classes expanded options in this?
Oh for sure! For example, you could reward PCs some weapon masteries, or some rogues maybe some of the exposing strikes!
Either through an NPC training them, or perhaps they could chose a couple of nodes that are maybe worth a total of 4 Level Points instead of taking a feat or ASI
Excellent Question haha kicking myself that I never said this in the video XD
@TheUglyGoblin I imagine you'll get a chance. This system could be very popular and people are going to want more.
Prototype 2 has a cool skill tree
Oh ho! Gotta look that up 😍
i find it funny that when people homebrew or change dnd they end up making a new system and i like it :3
Oh uwu why thank you
@@TheUglyGoblin you're welcome :3 ..then again i also on occasion change rules on ttrpgs that almost turns it into a different game so its ok
I cant wait to look over this
Oh I hope you enjoy 🥰
Do you have a format or system that you used to create this skill tree? Or any advice for creating my own? This has given me soooo many ideas for creating trees built around my setting for my players!
I start with 3 core branches and go from there :P
Running this system with friends in a few days wish me luck 😁
No way! Dang 😍 best of luck! Let me know how it goes!
Dude I love this I have my own tree system that Ive made for 5e we should talk sometime.
Oh that's awesome n_n my discord is a great place for people to chat and hang :P I pop in there as much as I can
Someone's already mentioned starwars, but I have a specific game.
Check out starwars galaxies original skill system. It was entirely classless pre combat update but had roles such as entertainer or bounty hunter or politician. Not all of it will be applicable but I feel like there's something you'd be able to draw on there.
Oh I've Heard of this! It sounded like it was amazing way back when
@@TheUglyGoblin I was a young 'un, so I didn't grow up with it, but my uncle showed me the game. We played on the SWGEmu servers, I didn't really get it at the time, but it was pretty cool, it was a pretty nice system to progress through.
@@rypoleon6932 mmm it sounds like it was pretty revolutionary for the time
Uhhh rules as written the ward is permanent, and could be stacked if you use it once per rest, just wanted to point it out bc im confuswd about how long it lasts
Oh thank you so much xD
I my original intention was it to be similar to the shield spell in its duration
Ah fair things happen 😅super great system otherwise
@@lolpotato4390 haha thank you so much :3
I need that devil fruit skill tree man 😂 good stuff
Hahaha the angry tank engine face when I read this xD
Last Epoch has 2 skill trees and then skill trees for all the abilities you get in the skill tree its skill tree seption maby not usefull for dnd but in my opinion best skill tree (all the good one s have abilities in the tree not just stats)
Aww that is incredible xD hahaha Need to check that out. I agree ;3
Pick Spellbreak to absorb Counterspell.
Lol xD