One small change that I really wish they'd make is to add a tool tip to master writs that lets you know if you have learned that page yet. It's such a pain to track which ones I can and can't do.
Am I understanding this right we will receive 50 transmutes ( instead of 10) running daily dungeons now. If so it’s the best change ever made to this game
Love seeing sorc tank in your gameplay, super niche. Just a note though, there is no need to double bar Bound Aegis, the 8% mag, minor resolve, and minor protection work on both bars when slotted on 1.
I'd love if they'd take the cap off transmutes entirely. The geode thing wouldn't be an issue. We who regularly run content can get overwhelmed with geodes we can't open and don't want to waste. Why does a currency like that need a cap?
Ravenwatch finally reverting back to using proc sets is a great change. They turned of proc sets in Ravenwatch back when they tried to get rid of performance issues years back. I used to run Ravenwatch but with proc sets turned of I quickly lost interest and at least on EU this campaign is more or less dead nowadays. I hope this can revitalize the camapign.
Regarding masks farm: I would suggest a rng "cap" based on runs on the specific dungeon, if that makes sense. Like: the 50th, 60th or whatever run it's guaranteed drop. And also, was kind of perverted having mask style dropping from a dungeon which motifs pages don't drop yet!!! Like: I'm well over 100 runs in Bedlam Veil for the Blind mask (not a single drop of course), how much do you think i'm willing to run that dungeon again to get motifs?
I don't know, having the cost of monster sets increase feels unnecessary. I don't mind grinding dungeons but we're already looking at a high cost to fill out both dungeons from the 1 box. If I don't need keys, I just run daily randoms for the gems. It's not like players earn keys passively like gold. It's not a slap in the face and it doesn't compromise the massive W of making those boxes curated, but it is annoying The transmute crystal update is really nice though
The devs as a whole have been pretty good when it comes to listening to the community and making changes. It's a pity that the same cannot be said about the combat devs. (Nobody who plays Ravenwood or non-CP IC wants proc sets.)
Moral of the Video: Console needs a mini map. All jokes aside this is a nice change to undaunted keys. The skill styles are cool and all but make less sense when all available colors thus far are exclusively on individual skills rather than a palette like Outfit customization.
With the No-Proc in Ravenwatch, your not completely wrong., The majority of players I run with in No CP campaigns, don't want procs. But I know there are others who do. As I run the same charcter in Ravenwatch and No CP IC along with BGs , as long as they are all the same, I'll be happy. The change that I'll like the most is the Guild Store, I can't tell you the number of times I've accidetly placed items for sale in the wrong guild store!! I always wished I could reorder them. It's not that I don't love my primary social guild, I do, been with them 5 or 6 yrs now, just it doesn't have a vendor! As for the rest, some I'm happy about over all, some I'm thrilled with for other people... others... meh...
Ravenwatch went dead after removing proc sets. This was a dumb change and I'm glad they admit their mistake. It was dumb to force people to run 3 diffrent setups for CP, no-CP and battlegrounds. It wasn't balanced and friendly towards new players either. It just caused chaos and left new players confused about which sets work and which not.
So my experience is this: I will not run vets unless I pay for a carry. I have played the game on and off through out these past 10 years, and only now am I comfortable running something other than the normal base game dungeons as tank or dps. Many years ago I tried running vets for the daily pledge, and it was such a bad experience that I haven't gone back. I like taking it relatively easy, and I slowly grind away for mask or shoulders if I need them.
Shit, I need to start saving up gold geodes before they change the drop rate on them. Because there is no way they are going to continue giving you a guaranteed one for daily battlegrounds if they always give 100 crystals.
The monster shoulders should not go up to 8 keys, I don't want to have to grind pledges even more just to get the keys I need. And don't you dare give them ideas to make a monster style page cost 200 keys. Bruh, wtf, that's WAY too much and the grind for even one would be so bad and cause burn out. I know it's an MMO but not everything should be a grind.
So if we do some math here, it’ll take 54 keys to get a brand new set of dungeons 6 monster set shoulders. It currently takes, with RNG, often times MANY more of these keys to get all 6. After you finish monster sets, and a lot of us already have a good portion of them, and you decide to continue doing pledges, there’s nothing to spend keys on currently. The number is not important - the concept is what I’m getting at. There’s already currently a 4.8% chance roughly after doing the hm to get the mask style page, this suggestion was an RNG backup possibility, that’s all.
200 keys is overkill. You get 6 - 54 keys per day (peak with 1 main & 8 alts) so it would take anywhere between 1+ month to 4 days to reach 200 keys. I'd rather take my chances with RNG then to farm the same 3 dungeons per day on 9 different characters. In that time, I could get multiple style pages just with RNG.
@@BobaSoda_ eh yea but after a point you’ll have most shoulders and nothing to spend the keys on, less of a farm and more of something to spend excess keys on. It could be 100 keys idc, the point was just to be able to buy the helmets lol
We needed that geode change years ago. It was annoying as hell to open a gold geode and only get like 3 crystals.
3 a lot I usually get 1.
One small change that I really wish they'd make is to add a tool tip to master writs that lets you know if you have learned that page yet. It's such a pain to track which ones I can and can't do.
Use lore library....this is why I learned every motif
And writ worthy. Tells you the cost of mats per writ, letting you know if it's worth doing or not.
@@MashMalloman is that an add on
@@BeKind1Love console peasant here
Am I understanding this right we will receive 50 transmutes ( instead of 10) running daily dungeons now. If so it’s the best change ever made to this game
Idk, they may change the quality of the transmutes rewarded, but I thought the same thing!
We need something like the event ticket protection for transmutes.
They shouldn't open if we're going to go over 1k.
i have been wanting proc sets in no cp for so long. def excited for that.
I think hardmode should guarantee mask drop, but they should be bound. Vet is chance, but increased drop with bind on pickup.
Love seeing sorc tank in your gameplay, super niche. Just a note though, there is no need to double bar Bound Aegis, the 8% mag, minor resolve, and minor protection work on both bars when slotted on 1.
The more ya know! Appreciate you! My lack of knowledge with sorc is showing, huh? 🤣🤣
I'd love if they'd take the cap off transmutes entirely. The geode thing wouldn't be an issue. We who regularly run content can get overwhelmed with geodes we can't open and don't want to waste. Why does a currency like that need a cap?
I wish we could get a class change. My main used to be a Templar but since update 35, it's useless. I really want to change the class on my main.
Ravenwatch finally reverting back to using proc sets is a great change. They turned of proc sets in Ravenwatch back when they tried to get rid of performance issues years back. I used to run Ravenwatch but with proc sets turned of I quickly lost interest and at least on EU this campaign is more or less dead nowadays. I hope this can revitalize the camapign.
Regarding masks farm: I would suggest a rng "cap" based on runs on the specific dungeon, if that makes sense. Like: the 50th, 60th or whatever run it's guaranteed drop. And also, was kind of perverted having mask style dropping from a dungeon which motifs pages don't drop yet!!! Like: I'm well over 100 runs in Bedlam Veil for the Blind mask (not a single drop of course), how much do you think i'm willing to run that dungeon again to get motifs?
So true about transmute geodes. The purple ones are (currently) a 'gotcha' joke.
I don't know, having the cost of monster sets increase feels unnecessary. I don't mind grinding dungeons but we're already looking at a high cost to fill out both dungeons from the 1 box.
If I don't need keys, I just run daily randoms for the gems. It's not like players earn keys passively like gold. It's not a slap in the face and it doesn't compromise the massive W of making those boxes curated, but it is annoying
The transmute crystal update is really nice though
Love that idea of adding the helm styles to the vendor just for a lot of keys
I bet if you put heroism pots or weapon/spellpower pots in the undaunted key store people will collect keys.
The devs as a whole have been pretty good when it comes to listening to the community and making changes.
It's a pity that the same cannot be said about the combat devs. (Nobody who plays Ravenwood or non-CP IC wants proc sets.)
Wait, what are veteran pledges? Don't tell me that it's the pledge that the orc girl gives on Undaunted area, is it?
Moral of the Video: Console needs a mini map. All jokes aside this is a nice change to undaunted keys.
The skill styles are cool and all but make less sense when all available colors thus far are exclusively on individual skills rather than a palette like Outfit customization.
Could take a month or more for one shoulder I’m going to wait working on Barlogh shoulder for about 2 weeks now it’s disgusting.
With the No-Proc in Ravenwatch, your not completely wrong., The majority of players I run with in No CP campaigns, don't want procs. But I know there are others who do.
As I run the same charcter in Ravenwatch and No CP IC along with BGs , as long as they are all the same, I'll be happy.
The change that I'll like the most is the Guild Store, I can't tell you the number of times I've accidetly placed items for sale in the wrong guild store!!
I always wished I could reorder them. It's not that I don't love my primary social guild, I do, been with them 5 or 6 yrs now, just it doesn't have a vendor!
As for the rest, some I'm happy about over all, some I'm thrilled with for other people... others... meh...
Ravenwatch went dead after removing proc sets. This was a dumb change and I'm glad they admit their mistake. It was dumb to force people to run 3 diffrent setups for CP, no-CP and battlegrounds. It wasn't balanced and friendly towards new players either. It just caused chaos and left new players confused about which sets work and which not.
So on the 19th I can buy what monster shoulder I want if I have 8 keys?
My style page farming is awful been farming 12 days straight gotten none of the blind
So my experience is this: I will not run vets unless I pay for a carry. I have played the game on and off through out these past 10 years, and only now am I comfortable running something other than the normal base game dungeons as tank or dps. Many years ago I tried running vets for the daily pledge, and it was such a bad experience that I haven't gone back. I like taking it relatively easy, and I slowly grind away for mask or shoulders if I need them.
If you run vet with pug, you gonna have a bad time.
Shit, I need to start saving up gold geodes before they change the drop rate on them.
Because there is no way they are going to continue giving you a guaranteed one for daily battlegrounds if they always give 100 crystals.
Nice
The monster shoulders should not go up to 8 keys, I don't want to have to grind pledges even more just to get the keys I need.
And don't you dare give them ideas to make a monster style page cost 200 keys. Bruh, wtf, that's WAY too much and the grind for even one would be so bad and cause burn out. I know it's an MMO but not everything should be a grind.
So if we do some math here, it’ll take 54 keys to get a brand new set of dungeons 6 monster set shoulders. It currently takes, with RNG, often times MANY more of these keys to get all 6.
After you finish monster sets, and a lot of us already have a good portion of them, and you decide to continue doing pledges, there’s nothing to spend keys on currently. The number is not important - the concept is what I’m getting at. There’s already currently a 4.8% chance roughly after doing the hm to get the mask style page, this suggestion was an RNG backup possibility, that’s all.
Wow 200 undaunted keys for a style page. Poor casual players
Well it’s currently an RNG grind in a veteran DLC dungeon 🤷🏻♂️
200 keys is overkill. You get 6 - 54 keys per day (peak with 1 main & 8 alts) so it would take anywhere between 1+ month to 4 days to reach 200 keys. I'd rather take my chances with RNG then to farm the same 3 dungeons per day on 9 different characters. In that time, I could get multiple style pages just with RNG.
@@BobaSoda_ eh yea but after a point you’ll have most shoulders and nothing to spend the keys on, less of a farm and more of something to spend excess keys on. It could be 100 keys idc, the point was just to be able to buy the helmets lol
@@Cooperharley0204 60 - 100 keys is doable, just the thought of farming 200 keys for one style page is exhausting.