Create realistic glass with V-Ray for Cinema 4D
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- Опубликовано: 4 июл 2024
- Try V-Ray for Cinema 4D free for 30 days at www.chaos.com/try-free
Welcome to this tutorial on crafting realistic glass materials for your 3D scenes.
Watch as we take you step-by-step through the process of creating stunning glass materials. We cover basic glass first and then show you how you can achieve more advanced looks like colored glass, imperfections like fingerprints and dirt, and even how to fill your glass with a liquid.
Plus, stay tuned for many useful tips & tricks, as always!
00:00 - Intro
01:02 - Basic glass material
02:35 - Colored glass material
05:46 - Adding dirt on top of glass
12:29 - Constraining the dirt to the outside
19:43 - Fingerprint imperfections
27:51 - Filling up the glass with juice
32:12 - Outro
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Could you guys make a tutorial about the lens effect? Would be awesome:)
Sounds interesting! Is there anything specific you'd like to know about it maybe?
Very nice tutorials for Cinema 4D!
Thank you Bruno!
Glad you like them!☺
Amazing content pleaseeee keep it up we need more cinema 4d concent! maybe new particle sistema redering? mograph elements vray color randomizer? product lighting setups? animation tips? thx!!
Dully noted, we do have quite a few of the things you listed planned already :) As usual no promises but we are working on it.
thx
I am using V-ray with Rhino , and refractive Caustics won't appear in GPU mod , i can only get them with CPU rendering , are Caustics not supported Via GPU or i have to make a different setup for GPU ?
Howdy! Caustics aren't currently supported on the GPU. The GPU team is working on making it happen though :)
Hi Chaos Team, what is the CSHADING ALBEDO of Corona equivalent in Vray?
where we can see the too much white of a texture that would cause an artifact
How to create gobo lighting in vray 6 for Cinema 4d ?
Howdy! Have you tried going under your V-Ray Light's settings -> Texture and plug a texture in there? Then all you'll probably want to do is to increase the directionality of the light (probably to something relatively high like 0.9+).
Hope that helps!
@@nejckilar9725 thank you so much brother..
@@ODSA most welcome!
Just make sure to use the proper amount of Directional value for your scene :)
@@yunal_zobu thank you..i tried value of 0.998 for the directionality and it works in all scenarios