Try This Game Dev Productivity HACK!

Поделиться
HTML-код
  • Опубликовано: 20 сен 2024

Комментарии • 15

  • @monkeyrobotsinc.9875
    @monkeyrobotsinc.9875 Год назад +1

    this is a great video, i highly recommend EQing the low end hum out of it and reuploading it.

  • @TheSeanC
    @TheSeanC 2 года назад

    I'm going to give this a try. I've churned through a bunch of prototypes for a very story-heavy game, but I think this might help me brainstorm genre and gameplay a bit better. Thanks!

    • @JamesMakesGamesYT
      @JamesMakesGamesYT  2 года назад +1

      I've been there! I've worked on story based prototypes where I've got too focussed on the narrative and neglected the mechanics and flow of the game. It wasn't until recently that I tried this approach and it helped me focus on the core gameplay loop first.

  • @lukastomasek8038
    @lukastomasek8038 2 года назад

    Really interesting approach, I will try this approach for my next project.

  • @Skycrafter328
    @Skycrafter328 2 года назад

    Definitely good for getting started. Though I see the risk of redoing a lot of your code the moment it gets more complex since there is less planning involved.

    • @ZXCDani-l4l
      @ZXCDani-l4l 2 года назад

      That's the process of learning. Look at Stardew Valley, it's dev, Concerned Ape didn't know anything about game development and pixel art (and I think music too) and while developing, he reworked everything multiple times, you can even see the iterations of the pixel art in the wiki. In the end he got a wildly successful game and not long ago he announced his second game

    • @Skycrafter328
      @Skycrafter328 2 года назад +1

      @@ZXCDani-l4l good point

  • @Braneloc
    @Braneloc 2 года назад

    Actually a very good idea.

    • @JamesMakesGamesYT
      @JamesMakesGamesYT  2 года назад

      Thanks! Hope this helps you on your game dev journey!

  • @ZXCDani-l4l
    @ZXCDani-l4l 2 года назад

    What about games with turn based combat? The first thing I thought of doing is the actual grid of the play area and it's a lot more complicated than pressing the trigger to shoot, and it's pretty demoralizing when things in this big system don't work. Any ideas?

    • @delanmorstik7619
      @delanmorstik7619 2 года назад

      The controller is just an example of input. The idea is to start from the user interface, in your case, you are rigth, do the grid first. But what do you mean the grid is hard? First draw the grid on the screen. Then make sure whenever you click part of the grid you can get data about it(could be as simple a 2d array, you get the position of your click, for example 240 x 380 y, them you devide your x by 50(width of each square of your grid) and you get a number biggerbthan 4 nad less than 5. For y you grt 7-8 with mwans you clicked need acess to array[5][8] or whatever depending if you started from zero or one could be 4, 7.
      Step 1. Vizualize the grid
      Step 2. Detect square clicked
      Step 3. Access the data of that square
      Ofc you would probably be using some engine and you will have all of that cteated for you by 1 click

    • @ZXCDani-l4l
      @ZXCDani-l4l 2 года назад

      @@delanmorstik7619 I'm using unity and it's definitely not just one click. I know what I need to do it just seemed pretty complicated for the first thing. I also wanted to make it very modular so it can be more easily accessible and debugable later but I still don't know how to fully do that

    • @delanmorstik7619
      @delanmorstik7619 2 года назад

      @@ZXCDani-l4l You should follow a tutorial for that, unity has a ton of features and it would be hard to find the best way on your own, follow tutorials for everything you cannot do yourself. With time there will be less and less to learn. But if you are just getting started with unity, at the beginning, it will be all about getting familiar with its way.

    • @ZXCDani-l4l
      @ZXCDani-l4l 2 года назад

      @@delanmorstik7619 I have some experience in unity and I am following tutorials, but the problem is changing the stuff there to what I need. Thanks for the help

  • @ChristopherCricketWallace
    @ChristopherCricketWallace 2 года назад +1

    BDD