CSGO Sticker Tutorial Part1: Glossy Stickers

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  • Опубликовано: 25 авг 2024

Комментарии • 45

  • @viperskins
    @viperskins  2 года назад +5

    Check out the Angry Chicken Sticker in the Workshop:
    steamcommunity.com/sharedfiles/filedetails/?id=2801007411

  • @zeronov3148
    @zeronov3148 2 года назад +2

    nice video, i will see this now and the collection

  • @slx9586
    @slx9586 2 года назад +3

    great video man, thanks for the help!

  • @ahmedh2286
    @ahmedh2286 Год назад +1

    Best man Best Tutorial

    • @viperskins
      @viperskins  Год назад

      Thank you so much bro

    • @ahmedh2286
      @ahmedh2286 Год назад

      @@viperskins brother what is your view on new lenticular ones, did you manage to make one ?

    • @viperskins
      @viperskins  Год назад

      @@ahmedh2286 Not yet. I have tried to create 1 towards the end of the contest but didn't give it too much time and eventually ditched the project. Hopefully soon I will give it another try

  • @rolandemor
    @rolandemor Год назад +1

    Good job buddy

    • @viperskins
      @viperskins  Год назад

      Thank you so much my friend!

  • @goIden8
    @goIden8 10 месяцев назад

    Love ur vids so much

    • @viperskins
      @viperskins  10 месяцев назад

      Thank you so much! More videos are on the way ;)

  • @FlyingRun
    @FlyingRun 5 месяцев назад

    any update about cs2 and new workhop tools? i'm a bit lost ^^ your videos are awesome though

    • @viperskins
      @viperskins  5 месяцев назад +1

      Thank you :)
      I'll be working on a new tutorial soon. But in general my existing CSGO tutorial should be helpful. Besides the move from the SDK tool to the Workshop Item Editor not a lot has changed

    • @FlyingRun
      @FlyingRun 5 месяцев назад

      @@viperskins i found the way by myself, way easier, no need vmt, i just need to figure out what is about roughness tga file. and also i have troubles making normal map on pshop, all is activated but still cannot do normal map, i can on another computer .

  • @eliodonvito9252
    @eliodonvito9252 Год назад

    i didnt understand how to mask with the alpha channel... iam working with photoshop

    • @viperskins
      @viperskins  Год назад +1

      I don't use Photoshop, but if I'm not mistaken in Photoshop you directly edit the Alpha channel instead of creating a mask

  • @streetsy.3
    @streetsy.3 6 месяцев назад

    Could you remake this for CS2? Thanks

    • @viperskins
      @viperskins  6 месяцев назад

      Yes! I will make a new sticker tutorial in the near future

  • @saytulizz
    @saytulizz Год назад

    Can someone tell how to design the sticker

  • @marcos_ferreira1997
    @marcos_ferreira1997 Год назад

    Viper will you make a lenticular tutorial?

    • @viperskins
      @viperskins  Год назад

      Soon my good man... It's on the TODO list :)

  • @joesmekable
    @joesmekable 6 месяцев назад

    hello thank you, is it relevent to CS2 now ?

    • @viperskins
      @viperskins  6 месяцев назад

      Parts of it are still relevant. There is no need for the VTFEdit anymore. Also the SDK tool is no longer needed. The rest is more or less the same

  • @bobmar2106
    @bobmar2106 2 года назад

    👍👍

  • @Zuzuga1
    @Zuzuga1 Год назад

    Wanted to ask why you wont just set drawing psd , instead of using to save each layer png

    • @viperskins
      @viperskins  Год назад

      I'm not sure I understand the question.
      I use layers because it gives me better control over the drawing. As you can see in the video it makes the selection of certain parts of the drawing easier for me

    • @Zuzuga1
      @Zuzuga1 Год назад

      @@viperskins what i mean is, its much easier to just save your drawing in psd and drop it in gimp, instead of saving each layer as separate png file.

  • @tar_d_grade
    @tar_d_grade 2 года назад

    Bro how did you removed border from sticker for preview and make light directions change for holo; in need of help, new to sticker making

    • @viperskins
      @viperskins  2 года назад +1

      You'll find the answers in the 2nd video, where i talk about the SDK tool: ruclips.net/video/qDuJlNCbG4I/видео.html
      As for the border, I just changed the background to black. I forgot to talk about that in the video so i'll describe it here: In the SDK Tool go to Options and choose Background Color, and set it to Black

    • @tar_d_grade
      @tar_d_grade 2 года назад

      @@viperskins thank you very much brother; it was of great help 😎

    • @viperskins
      @viperskins  2 года назад

      @@tar_d_grade My pleasure! Glad it served you well :)

  • @marcos_ferreira1997
    @marcos_ferreira1997 2 года назад

    top

  • @mlgdoge1641
    @mlgdoge1641 Год назад

    How do you make the picture in the sticker?

    • @viperskins
      @viperskins  Год назад

      Are you asking how i drew the chicken? If so then I don't think i'm the best to give advice on how to create digital art. What I can say is that I used Vector drawing in Krita to create it

  • @srivatsavv8079
    @srivatsavv8079 2 года назад

    Hello , when I make the skin wear (wearprogress) in sdk tool I can see the the sticker edge not wearing do you have anyidea abt it?

    • @viperskins
      @viperskins  2 года назад

      try playing with the values of $wearwidthmax

    • @srivatsavv8079
      @srivatsavv8079 2 года назад

      @@viperskins when I try to do that, the part which I want starts to wear before the white edge starts to wear.

    • @viperskins
      @viperskins  2 года назад

      @@srivatsavv8079 You should edit the alpha channel so that the parts you want to wear first have a brighter value than the ones that need to wear after

    • @srivatsavv8079
      @srivatsavv8079 2 года назад

      I have a alpha channel with 333333 value for the place which I don't want to wear in my sticker, but still the edge is showing. Is there a value than 333333 to make it now wear?

    • @srivatsavv8079
      @srivatsavv8079 2 года назад

      The edge come in the white part in the alpha channel