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GBVS Rising: Beatrix Combos in Less Than 3 Minutes!!!

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  • Опубликовано: 22 май 2024
  • Beatrix has an endless amount of combo potential with her screen carrying specials and Delta Clock mechanic, she's insanely fun to use!
    Like my last video keep in mind that I made these combos up on the spot, none of these are meant to be optimal, they are just me playing around and finding interesting routes.
    Let me know if any errors in my notations, I'm always trying my best to keep them as accurate as possible but a few mistakes might slip through here and there, sorry!
    No older videos to link, I'm learning with everyone else.
    On a side notes, I've started streaming on Twitch again. I try to stream at least once a week so feel free to stop by to say hello.
    Music:
    Fury Sparks - Tales of Vesperia
    / quotesdeezy
    / mrquotes

Комментарии • 9

  • @SH1NK1R01
    @SH1NK1R01 2 месяца назад +1

    Any combo that ends in dp can be swapped to light dp as a sacrifice for damage in exchange for oki. She gets a safe jump setup on any light dp that hits an already airborne opponent.

  • @truellyslothful7405
    @truellyslothful7405 2 месяца назад +1

    You, my friend, are a true GOAT. I've seen a good amount of combos vids for beatrix but none so far have deemed it appropriate to put the annotations on screen.

    • @MrQuotes
      @MrQuotes  2 месяца назад

      It's the most time consuming part but I feel it's absolutely necessary if you make videos like this.

  • @gef019
    @gef019 2 месяца назад

    finally, after 4 years of waiting she is released! Thanks god she looks super fun.

    • @MrQuotes
      @MrQuotes  2 месяца назад

      She is incredibly fun, and very degenerate.

    • @ext609
      @ext609 2 месяца назад

      wait. She is not a playable in original gbvs?

    • @gef019
      @gef019 2 месяца назад

      @@ext609 no, her model only appeared in eustece history

  • @thelaughingdragon32
    @thelaughingdragon32 2 месяца назад

    That first combo is annoying because you need to be the right distance away from the wall to be able to bounce, so it's not entirely practical.

    • @SH1NK1R01
      @SH1NK1R01 2 месяца назад

      You start at that distance at the beginning of a match. Unless you are backed against one side of the arena you will always get to the wall with that combo. It’s definitely practical and the combo trial for the character uses a variation of that same combo without the raging strike.