Although many people say that Donald and Goofy are useless, I don't think so, I have always seen them as important members of the team and when there are sections in which I don't have them I feel that sensation of being exposed
Nah Donald and Goofy in 1 are part of the reason 1 is my favorite game. It actually feels like a whole party working together and that everyone plays a big role.
What’s funny is, I just did a replay of. Kingdom Hearts 1, and since I’m a little older now, I actually healed my team members, and cared for them, and they actually helped me out a lot.
Honestly I think that's a big reason why KH1 is my favorite of the main games. Even if you play Sora as a full support, Donald and Goofy can still pull their weight. It might not have the flashy team attacks, but the team in KH1 just overall felt like they had more combat synergy.
You really feel the importance of Donald and Goofy when trying to win the Olympus tournaments solo while not being over leveled. Donald and Goofy really make a difference.
I always heal with party members and played the support role but I am bad at customising their AI to do things more effectively. But in KH2, that is a bad idea because Lingering Will and other bosses instant kill Donald anyway.
After fucking around in level 1 KH 2, it seems that party members do, in fact, follow a damage floor system like Sora does, but only against small enemies. In CoR, Goofy Tornado gives you basically free opportunities against the cars, just like the big fire guys in HB2.
@@sabertooth2224 Against the grand majority of bosses, yeah they may as well snort asbestos, but against a good chunk of the larger ones, they're still able to get some staggers in with the right conditions (again, Goofy Tornado is basically a moving magnet with a surprisingly high priority), which definitely helps if planned right when you're doing a challenge run. Kinda sucks that you have to chop your limbs off for their abilities to shine, but they still aren't just glorified item slots (at least not always).
@@sabertooth2224 On LV1 it's the mob fights that are much more an issue, compared to the bosses, and mob fights is where Donald and Goofy shine. Being able to keep an entire mob of enemies busy, while you deal with the most dangerous enemy is a godsent.
Something people don’t realize about KH1 Donald is his ai is smart enough to not use magic on enemies that are immune to it. The only time he will use magic on an enemy immuned is if it was a crossfire and Donald was aiming for something else. Noticed this a long time ago when grinding for the heartless weapons in 1 and how donald never used elemental magic on the wizards. Despite this I would hear on the internet for years that donald would waste magic healing enemies when that isn’t the case
I think the "healing enemies" belief originated in Chain of Memories, where he has no real AI and uses spells at random, meaning he can accidentally heal enemies
@@unnamed7485 that would make sense but these people would always talk about 1 and 2 Donald and complain that Donald’s 1 ai was just as dumb as his 2 ai and not heal. Meanwhile I’m mashing the cure spell on my shortcuts and Donald is healing me at the same time causing me to double heal myself. Like bruh wtf are they smoking, Donald keeping the whole squad alive with his cures once his gets MP Rage
it might be placebo but I think the more useful usage of that button is when you have no target and pressing triangle brings Donald and goofy to support sora instead of fighting; and yeah I forgot to even mention that in the video as well lmao
@@StickmanSham imho it's only placebo if there's one enemy you're fighting. it's useful for making them target one specific enemy when fighting groups -- but you're absolutely right that making them come to you is arguably more useful overall. especially in collosseum
I actually felt party members were at their most useful in 3 than ever. I was fighting the final boss and was getting comboed and Donald literally stunned the boss with a fire spell allowing me to aerial recover and do a combo
@@jg1404 Does this mean Goofy's AI treats final Nort as a target constantly out of reach? I'm assuming that's how the discus move is used depending on distance from target.
It feels like the house bars don’t even move when Donald and goofy attack bosses there was a mod that made their moves stagger bosses and wow did that make them useful again
I find it interesting that Donald & Goofy can take down an Air Pirate, but it's CoR counterpart, they do chip damage despite the same model Heartless. They can take the Cannons & Ghosts regardless of regular or their CoR counterparts.
Every time I play KH1. I make Donald the physical attacker and sora the mage. Donald with the Violetta staff and enough strength can 1 shot large bodies. Its pretty funny.
That's good! It's more fitting to his canonical cartoon portrayal to make Donald the strength based character and even Disney wanted Donald to be the knight due to his temper and brawler personality, but dumb Nomura thought it was "cute" to hear Donald say spells in his quacky voice and thus switched Donald's and Goofy's roles which is upsetting to me. Imagine if Disney switched Cloud and Sephiroth's roles?! I would've preferred Donald be the knight.
@@Ender41948 We're all entitled to our opinions, but I definitely prefer his raw physical strength which is more accurate to his actual portrayal...Goofy is more pacifist so having him be the knight doesn't make sense.
This comment will probably get drowned, but as somebody who has done challenge runs in KH1 and KH3 (and attempted in KH2) where Sora doesn't get to attack directly until needed to beat a boss, or for other reasons (I dubbed it the "My Friends Are My Power" challenge), I have some alternative takes on D&G (and guests) customization in these three games: KH1 There's definitely something to be said about the support setups from the video for the endgame, but I feel like it's doing an injustice to the pure potential D&G have in this game when properly set up for offense. --- Goofy, with a couple of good Strength boosting accessories, will be shredding health bars on most bosses with every use of Tornado, and his shield charge move under the Shield Techniques category can kill Defenders with a mere two ticks of the charge, the first tick doing well over 80% of the thing's health. Having a support Goofy is neat, sending out a Slayer Goofy against either a boss or a wave of mooks is a sight to behold. His Special Attack, Charge, being able to stun large threats and Rocket being his anti-air are also good tools for him to have, though Rocket is likely benched by the time you get High Jump. Never felt the need to put Special Attacks beyond "frequently", since his best move is still his Shield Technique running attack or Tornado, and he's smart enough to use Tornado on targets above ground level. Most of this also applies to guests with a Strength-centric moveset, namely Aladdin, Tarzan, Beast, Peter Pan, and (Spiral Wave) Ariel. --- Donald meanwhile, as well as all caster guests, is 100% equal in spell power to Sora in KH1, and that fact can not be understated enough. Because of the formulae behind the spells being tied to Max MP for their power, gearing up Donald for all of that MP goodness means his spells never drop off. But that's the important part, keep him equipped. Against certain end-game bosses that just have magic resistances already, that is where I would switch Donald's AI for a more support centric role sometimes. Or, hear me out, melee Donald! He has some killer staves at the end game with huge Strength boosts and the ability to crit on a few, Donald can take some big chunks if geared for Strength, too! And even a Strength Donald can do Cures, Aeros and Stops fine enough, his base MP pool is still solid. Just crank his Offensive Magic down, Regular Attacks up and you're set. --- Overall, that's the main takeaway in KH1. You want your allies to perform way better offensively? GIVE THEM THE GOOD EQUIPMENT! With Synthesis you can make multiple copies of some of the best gear out there for any setup you can think of, and even without, boss and chest spoils can be swapped around as needed for some solid combinations. Alongside that, the Lock-On + Triangle command makes it so that you have full control of target prioritization, giving you full control of the flow of any fight. And finally, don't be afraid to throw some stat boosts to D&G in particular. People see it as a sin to use those stat boosts on anyone but Sora, but trust me, your homies will be much more capable with their whole toolbox available. And finally, KH1 has no restriction on the damage of your allies, so don't have it set up that only Sora has to do ALL the damage. Leave that unfortunate truth for KH2... --- I highly recommend the challenge run if anybody is looking to replay this game. Just don't make the same mistake I did; pick Staff first to get Scan at the earliest to know when to hit the bosses. KH2 Like I said at the start, I *tried* to do this challenge on KH2. It just didn't work out for several reasons, most of which I had to document myself. --- First off, the damage output. Through my tests, I have discovered that, no matter how high their stats are, D&G are stuck on dealing 1 damage per hit on certain enemies, which I nicknamed as "elites". Think something like Assault Riders in Land of Dragons, and anything of that kind of caliber and beyond, including all bosses. From a game design standpoint, this has been likely done to make the player, as Sora, feel much more powerful, as it will almost always be by their actions that such enemies get vanquished. Unfortunately, it made D&G (and the guests) feel less than useful in boss fights, outside of enabling Limits, Drives and Summons. However, this doesn't mean they'll never be able to beat enemies on their own. In almost all but the most difficult areas, the spawn groups of normal enemies tends to consist of a couple of elites, and a whole bunch of non-elites. A player aware of this limitation can play around it, and set every ally's AI to Party Attack, where they will focus targets other than Sora's; then initiate the fight by going after the elites themselves immediately. By the time you're done with the elites, your allies will have thinned the herd substantially, if not wiped it fully. --- Second was defenses. Even if they were doing all their damage all the time, they can get overwhelmed by just a few stray touches. Granted, in this game, every ally has at least one, if not several, moves where they have a long animation with full invincibility throughout, like Goofy Tornado, but the different system behind MP and Cure spells means that you can't pick them up faster than they can get knocked down once those moves run out of MP. From there on, it's just a waiting game to get them up again, and this is from the perspective of a passive Sora. An active player will want to use their resources on something other than the one Cure every minute, of course. This is mainly a concern in boss fights, again, since most normal enemies are at the same pace that D&G are, whereas bosses are at a pace more befitting Sora's capacities. Not to mention the fact that all bosses will exclusively target Sora, ignoring the rest, because they are by the very code capable of getting away with that in this game. On those invincible moves, however, they're often the kind to incapacitate the target in some way during the move, and with Party Attack, this does make it so that anything that you're not targeting will be either damaged by the others and defeated, or otherwise carried off until you're ready to deal with them. Or your allies run out of MP, whichever happens first. It is a good way to stay alive in certain fights. Who cares if you're not getting an Quick Blade RC setup on a Magnum Loader half the field away because Tron's Disc Toss is flinching it over and over, if you're dealing with the Devastator right in front of you? --- There are still merits to equipping your allies with good equipment in this game, but you have to adjust your playstyle to how this game works fundamentally to see them. I'll repeat, Party Attack and Sora going for the elites first in a fight, things will feel so much more natural this way. And for bosses, since your allies are very fragile, it makes more sense to use the resources their presence provides more frequently; Drives, Limits and Summons. A final note: I do personally recommend to split the AP Boosts you get evenly across SDG. Sora can do fine without the overkill amount of AP, but Donald and Goofy with an extra 20 each do get all their passive skills without having to compromise. KH3 I did eventually have success in the challenge in this game, but I had to add the addendum that Teamup Attacks were allowed, both for being in the spirit of the run, and out of neccessity. Without that, I couldn't see a reasonable way to get past certain sections like the timed fight in the crumbling house Herc is holding up at the start of the game. ---- For Donald, I'd actually recommend Blizzard over Fire, but only slightly. It can freeze enemies, which is pretty helpful and comes up more than you'd think. I also give Thunder and Aero bonus value since they are instantly cast at the target location (excluding underwater Thunder). It's not too uncommon to see a Fire or Blizzard spell of Donald swerve around a target so hard, it just misses the mark entirely. Really though, all of his spells are good for different reasons, it's just that you can't gear him up for all the boosts at once until the end. So to make the most of Donald, prior knowledge of upcoming encounters is very useful. --- For Goofy, Discus is essential for some bosses or enemies to have him contribute damage. This game is bigger in scale than any before, so to take away Goofy's only hope of hitting those opponents is ill-advised. It hits pretty hard, too, with some solid Strength boosts from equipment and the like. Against stationary/heavy targets, Turbo can actually outperform Tornado easily if Goofy gets stuck on them in the right way. And Tornado's main benefit of old, the invulnerability during the attack, is gone, as it is for all of those skills for everybody, it's still a strong move for general use, Goofy just needs to be able to initiate it from the target's blind spot for best results. --- However, the biggest sleeper hit in KH3 is how potent most the guests are as combatants. Which is a very welcome bonus, what with everybody being present on the field at the same time. D&G might struggle sometimes against tougher foes, but when they get one or even two extra allies backing them up, the odds are stacked in their favor. Not to mention the Teamup Attacks can both deal huge damage, AND activating one will revive the ally you're teaming up with on the spot, which is always useful. --- I'ma say it again: give your boys the equipment they deserve, and they'll do much better in battle. I would say the challenge is worth attempting, but if you do it after the KH1 variant, just know that fights will feel a lot slower in comparison, until the mid-point, roughly, where it'll pick up the pace. I do not apologize for this wall of text, and have a nice day.
Awesome!!! And yes, I love a Strength based Donald too since that's actúa his canon cartoon portrayal and what Disney originally wanted had dumb Nomura not switched their roles. Donald should've been the physical fighter.
great read; honestly just makes me love Kh1 more in comparison to 2; and kinda understandable most of the non-numbered games have no party members since they just wanted to gas up the player character to the detriment of allies :/
You hit the nail on the head. It's always bothered me when I see people act like Kingdom Hearts 3 made the friendly AI even less useful than 2, when that's not accurate at all. Are they as strong as they were in KH1? Not even close, but they're much more useful at actually holding their own in combat than in KH2.
I agree, KH1 Donald is way smarter than you think. He prioritizes spells that are most effective, like how he taught me gravity is very effective against behemoth or how he usually casts gravity and stop on the wizards since those are the only spells that effect them. Edit: this is experience coming from a no equipment change run.
I finished a Kingdom Hearts 1 on the PS2 Hard Mode run, and Donald and Goofy fucking carried me throughout the whole game Donald saved my life repeatedly and Goofy kept up with damage. They’re like, amazing practically and while I haven’t gotten a chance to play the rest of the series, I’m sad to hear that Donald got changed up in the future games But also yeah GIVE MY MANS DONALD AND GOOFY RESPECT
Doing KH3 Critical Mode it often felt like Donald and Goofy weren't even there since they died so fast. So I just set them to spam all their MP as fast as possible to try and get as much damage out of them before they instantly died
In kh1 i never needed to worry about my party healing me, and as such, donald still ends up just being a 'haha he died before he could be helpful' guy for me.
I always based my party around who the world exclusive friend and enemies were. Jack Skellington is a Mage, so I pair him with Goofy. The Undead Pirates were vulnerable to magic, so I paired Jack Sparrow with Donald. Ariel and Tarzan could cure, so I kept Goofy with them. Aladdin and Mulan were excellent physical fighters, so I kept Donald with them. If my Sora was focused on Defense, them Goofy used Bucklers and Donald used Staves. If my Sora was focused on Magic, then Donald would instead use Hammers. If my Sora was focused on Strength, then Goofy would use full sized Shields. Very rarely did I use the weapons that were balanced.
On a recent playthrough I did, I modified Donald to prioritize basic magic over advanced magic during Time Trials since I was annoyed at him always casting Stop. Multiple rounds went by where he killed everything with Thundaga almost immediately. The party members in KH1 are as good as you build them to be.
Lol speaking of which, has anyone tried and Donald and goofy only run? Like do the game like normal but when you get party members you can't use Sora's attacks at all and you become the support character
This might seem like a strange distinction but I actually think what makes kh2 my favorite party member use on a moment to moment level is the camera and enemy pool. In kh1 they do a ton of damage but since the camera is so focused on sora I often miss their contributions in the heat of combat. In 2 I really love that the camera is so far back that I can see them target enemies, and especially with goofy tornado it really feels like goofy is grabbing enemies for me or Donald is lightning striking dudes. And since the enemy amount is usually fairly small (3 to 5 appearing) you always see them take out at least one enemy or finish the job. Idk it’s just such a wonderful feeling I can’t describe to see them do that. Meanwhile what makes 3 not work for me if there’s a ton of enemies and I’m often comboing enemies to death away from everyone. Not to mention there’s so many party members now it’s easy to lose them. Don’t know if anyone else will relate but it’s a detail to making party members feel important that I don’t really ever see.
Lowkey though it does kinda make sense that Donald and goody would be weaker in kh2 considering they were asleep for a year slowly regaining memories. I'm sure they lost a lot from namines meddling.
I have always found Donald to be a very powerful ally, but to make this happen, he gets a very large cut of munny - which is spent on Ethers. As he goes through them, I restock.
THANK YOU i'm so tired of ppl getting mad at donald for not healing them it's not like i'm mad people are hating on a character, it feels like they're mad at the game for not doing what they want it to do - despite the fact they've never tried TELLING IT
Having recently done a level 1 playthrough, the issue is deeper than the settings. I had Donald and Tarzan set to be as liberal as possible with their healing, gave them potions, and turned their other MP options off/down yet they would only ever heal each other during the Sabor fight even when I was at critical HP. The AI is definitely capable of being a competent healer but sometimes it just isn't for no apparent reason.
I honeslty felt like the party memebers are pretty good in 3. They have respectable damage and Donald can hit elemental weaknesses, which put a lot of enemies out of commission in this game. You could say that they go down too easily on Crit... but that's EVERY Critcal mode.
I knew about Goofy losing his stuff after his brief visit to the ER, but I didn't realize Jack lost his stuff too. I'm gonna pay more attention next time I play KH2
Really appreciate this video, Sham. It’s even helped me a lot to figure out what I can customize other AI party members around that weren’t mentioned in this video.
The info on optimal usage for Donald and Goofy us very useful. 😄 Personally, though, I'd just like to know why in KH 1 Donald is always at least 2 EXP levels below Goofy until Goofy maxes out at 100.
I found it impressive when Goofy has MP Gift, he can actually recover his OWN MP, and then MP Gift Sora and Donald right after. This mainly happened on the final battle I had when going back to playing KH1FM.
D&G are useful in different ways per game. Kh1 their combat ability is unmatched with them being able to easily kill bosses and enemies because they actually deal damage Kh2 gave us useful limit breaks and drive forms but combat wise they do nothing other than hold extra potions for you Kh3 they are useful in combat again with their stun ability. Donald has saved my life so many times by a well timed spell stun and goofys ability usually waste enough time for mp to regenerate
One thing for Dolan i do in KH2 is farm the Shaman's Relic ASAP, then give him double Blizzard Boost, and only have him cast Blizzard. The major issue with Relentless Attack is enemy targeting. From experience it is much more beneficial to make sure you set all Party members to focus on enemies different than Soras. Their main use is keeping other mobs busy while you focus down on enemy. Partner Damage is severely capped against bosses in KH2 which is a direct consequence of them being so overpowered in KH1. Speaking of which MP Gift has been severely nerfed in Final Mix, making it less useful and removing its most powerful use, tripling the amount of MP an Ether gives. You used to be able to use an Ether on Goofy which would translate into 3 MP Gifts, and thus turning 3 MP into 9. After Final Mix you would need 2 Ethers for 3 MP Gifts, making that exchange much more risky and thus it's better to just use that Ether on Sora directly instead. Instead, Goofy Tornado is insanely busted, and can delete entire Healthbars especially on Bosses like Kurt Zisa, Focus on pumping Goofys Strength and watch bosses melt, Donald is good at keeping Goofy alive as well.
Keep in mind the PS3 game incorrectly stated MP Gift used 1 MP in the English version - I noticed it took more MP than I thought and discovered the description was wrong. That was disappointing. The PS4 release correctly states it uses 2 MP in the English version, though.
Sora's the kind of guy to talk big game about how his friends are his power and then will loot your corpse for items and equipment without even bothering to check for a pulse first. smh Goofy should've just walked away when he woke up after getting banged on the head lol
I go a step further and even heal my Party members. Idk why but I feel the need to help them because of how much they help me :) I think in KH3 healing them effects certain values for team attacks.
I played KH1FM for the first time somewhat recently, and, uh… yeah, I didn’t get all the memes. Donald and Goofy were both genuinely super helpful. Donald kept me healed and casted Aero on me, and Goofy’s MP Gift is kind of broken. Like I actually threw them items and stuff to keep them alive. They pulled their weight.
Anytime I introduce anyone to the games, I tell them to make sure to adjust Donald and Goofy as soon as you get them. They can be amazing with the right settings
In KH1, you can also tell your party members to shift targets with Triangle, which allows you to concentrate fire on the biggest threat in the mob rather than scattering damage Also, that last meme
I knew about KH1 a lot but was really informative on some other minor things to fully optimize knew little to non about 2&3 so that was super nice on top of that you're the KH goat
I really wish in future KH games can give party members as much contribution as Sora can. Sad how KH1 gave party members the best time as explained in the video and every game afterwards (with the exception of 358 and KH3 Roxas) slowly made party members less of a focus in fights and exploration.
it took regular Sora all the way until kh3 before he could get "master treasure magnet". Data-Sora has it on by default right from the start. so who's the real winner here
I honestly didn't even look at Donald and Goofy's menu in kh3. That game is a chaotic power trip. But the Ai options are so sophisticated, it's honestly very impressive.
I really liked this guide and used some parts of it for my first ever run through of KH3! I was wondering if you could ever do a guide similar to this for Dream Eaters in DDD since I don't think it's been that well documented and all the Dream Eaters that assist you in combat can use certain attacks and buffs more depending on their disposition (AKA Eye Color) and ability tree. I know it might be a bit of a tall ask, but I'd like to see it!
That was such a good video. Makes me want to play Kingdom Hearts again. Nomura designs his games like a crackhead, but at least party members have more use than just being there if you know what you're doing. Especially in 2. I never knew most of this, and I beat Kingdom Hearts 2 twice.
I kinda like having both Donald and Goofy with this in the first game. Regular attacks: Constantly Offensive Magic/Special Attacks: Frequently Defensive Magic/Shield Techniques: Frequently Advanced Magic/Support Actions: Frequently HP Items: Only in emergency MP Items: Only in emergency
I think in KH1 the guest members have some degree of usefulness depending on which one it is. Tarzan comes with aero and cure before Donald can learn either which helps during the Clayton fight on proud mode Aladdin has better attacks than Goofy and just better stats than what he can have when you'd go to Agrabah. The only thing he doesn't do is auto parry Speaking of auto parrying, Johnny Depp in KH2 can with his idle and walking animations though I've only seen it once. He's pretty useless regardless
@@Topaz-zk4zk Jack auto parries, it triggers his parry animation (though "strong" attacks like the large body ground pound will still break through it). Goofy got nerfed in kh3, he no longer has auto guard hitbox like in kh1 and 2. It's a small hitbox that works exactly the same way as Jack's does, where it triggers his stagger/parry anim, and it can be broken by strong attacks. That's why he dies way more often in kh3 vs. kh1 and 2.
I never did much with their ai until doing challenge runs, like level 1 on KH1 and no Sora attack command in KH2. Goofy having the ability to block in the first game at level 1 was surprisingly helpful against Sabor and the like. And, of course, Sora has no means of fighting until getting Valor and Blizzard if you don't allow him to select "Attack".
Kh1 is truly the best game of them all because donald and goofy are actually competent and very important to your team, kh2 basically turn them into dead weight
songs used in order:
River of Samsara - Digital Devil Saga 1
Police Station - Persona 1 (PSX)
Sweet Home - Digital Devil Saga 1
👍
Massive respect for always using underrated music instead of fucking Persona 5 for the 1000th time.
based music choice
The return of Rivers of Samsara!! I loved its use in the Zodiac Aqua video
Respect for the DDS music. Awesome set of games.
Donald in KH1: I'll wipe this encounter for you Sora
Donald in KH2: lol I'll use my tickle thunder
Donald was really that guy in KH1
At least Kh2 donald has flare force
God, I miss Donald’s spell list matching yours. Imagine if he could use Donald Reflect.
Bro had to nerf himself with the addition of Duck Flare
Tickle thunder is making me wheeze😂
Although many people say that Donald and Goofy are useless, I don't think so, I have always seen them as important members of the team and when there are sections in which I don't have them I feel that sensation of being exposed
For real.
I always found them a lot more important in KH1 than in 2, but *never* really "useless".
they probablty can't dodge, parry and their tactic is spamming cure sounds like skill issue honesty
MP Gift plus is Op in 1. In 2 its more about how busted duck flare is
Fr they held them off atleast while I was in combat but I can say for a damn fact that Donald is that nigga
Nah Donald and Goofy in 1 are part of the reason 1 is my favorite game. It actually feels like a whole party working together and that everyone plays a big role.
And goofy and Donald do decent damage
For real though, they're a well oiled machine in KH1
@@davidmaxwell4696 I realised this when I was doing hades time trial. Doland and Goober were absolutely necessary to my success at a lower level
I was like why not all the spells given to Donald that Sora gets, wtf
What’s funny is, I just did a replay of. Kingdom Hearts 1, and since I’m a little older now, I actually healed my team members, and cared for them, and they actually helped me out a lot.
Oh yeah. I did that too. I never cared if they helped me. I just wanted to keep them alive.
Mostly when I was a kid, though.
Yeah. I actually invested a little in these guys on my first KHI playthrough and was impressed with the results. Don’t let the internet fool you.
Honestly I think that's a big reason why KH1 is my favorite of the main games. Even if you play Sora as a full support, Donald and Goofy can still pull their weight. It might not have the flashy team attacks, but the team in KH1 just overall felt like they had more combat synergy.
You really feel the importance of Donald and Goofy when trying to win the Olympus tournaments solo while not being over leveled. Donald and Goofy really make a difference.
I always heal with party members and played the support role but I am bad at customising their AI to do things more effectively. But in KH2, that is a bad idea because Lingering Will and other bosses instant kill Donald anyway.
After fucking around in level 1 KH 2, it seems that party members do, in fact, follow a damage floor system like Sora does, but only against small enemies. In CoR, Goofy Tornado gives you basically free opportunities against the cars, just like the big fire guys in HB2.
The harder/larger enemies and bosses, all party members only do chip damage :(
@@sabertooth2224
Against the grand majority of bosses, yeah they may as well snort asbestos, but against a good chunk of the larger ones, they're still able to get some staggers in with the right conditions (again, Goofy Tornado is basically a moving magnet with a surprisingly high priority), which definitely helps if planned right when you're doing a challenge run. Kinda sucks that you have to chop your limbs off for their abilities to shine, but they still aren't just glorified item slots (at least not always).
@@sabertooth2224 On LV1 it's the mob fights that are much more an issue, compared to the bosses, and mob fights is where Donald and Goofy shine. Being able to keep an entire mob of enemies busy, while you deal with the most dangerous enemy is a godsent.
Another boulder has hit the Goofy
I always see people mention the boulder, but not that it's probably a Three Musketeers reference.
Something people don’t realize about KH1 Donald is his ai is smart enough to not use magic on enemies that are immune to it. The only time he will use magic on an enemy immuned is if it was a crossfire and Donald was aiming for something else. Noticed this a long time ago when grinding for the heartless weapons in 1 and how donald never used elemental magic on the wizards. Despite this I would hear on the internet for years that donald would waste magic healing enemies when that isn’t the case
I think the "healing enemies" belief originated in Chain of Memories, where he has no real AI and uses spells at random, meaning he can accidentally heal enemies
Yeah, that’s only the case in. CoM
And then there's KH2 Donald who keeps casting Thunder on the fucking Lance Soldiers, who are immune to Thunder!
@@unnamed7485 that would make sense but these people would always talk about 1 and 2 Donald and complain that Donald’s 1 ai was just as dumb as his 2 ai and not heal.
Meanwhile I’m mashing the cure spell on my shortcuts and Donald is healing me at the same time causing me to double heal myself. Like bruh wtf are they smoking, Donald keeping the whole squad alive with his cures once his gets MP Rage
@@unnamed7485 It always seemed like in KH CoM that donald loved healing the enemy.
people forget you can hit triangle in KH1 to make them focus on an enemy
it might be placebo but I think the more useful usage of that button is when you have no target and pressing triangle brings Donald and goofy to support sora instead of fighting; and yeah I forgot to even mention that in the video as well lmao
@@StickmanSham imho it's only placebo if there's one enemy you're fighting. it's useful for making them target one specific enemy when fighting groups -- but you're absolutely right that making them come to you is arguably more useful overall. especially in collosseum
It's annoying when you consider that HD put limits on Triangle though.
I don't think there's anything that tells you that, or if there is it's missable
you mean to tell me that taking advantage of the parameters on an AI will make it _better?!_
finally someone gets it.
I wonder what game he could be hinting at.
I wish they had kept kh1's customizations for the later games.
Referring to MP Gift as "the best support ability ever created" gave me life.
I actually felt party members were at their most useful in 3 than ever. I was fighting the final boss and was getting comboed and Donald literally stunned the boss with a fire spell allowing me to aerial recover and do a combo
yeah Donald's fire actually has great damage and scaling with fire boosts in 3, but thats pretty much it
@@StickmanSham I was even paying attention to the damage ngl I was more impressed he stunned fucking Xehanort while he was attacking me
In a casual or first time KH3 playthrough, especially not on Critical, the AI for Donald and Goofy felt helpful, from what I remember.
@@StickmanSham is this foreshadowing
Fun fact: Goofy will only use his discus attack in the final Nort fight in KH 3. Doland also only uses Blizzard and Fire in the final boss too.
Does this mean if, let's say, Goofy is only equipped with Goofy Tornado, he won't bother to use it during the final Nort fight?
@@Topaz-zk4zk I’m pretty sure he won’t use it
@@jg1404 Does this mean Goofy's AI treats final Nort as a target constantly out of reach? I'm assuming that's how the discus move is used depending on distance from target.
Party members would be more useful in KH2 if the game didn’t nerf all the damage they do to 1 for most enemies and all bosses
It feels like the house bars don’t even move when Donald and goofy attack bosses there was a mod that made their moves stagger bosses and wow did that make them useful again
I find it interesting that Donald & Goofy can take down an Air Pirate, but it's CoR counterpart, they do chip damage despite the same model Heartless. They can take the Cannons & Ghosts regardless of regular or their CoR counterparts.
Right, like yes I wanted them strong but their attacks are so weak in KH2
Every time I play KH1. I make Donald the physical attacker and sora the mage. Donald with the Violetta staff and enough strength can 1 shot large bodies. Its pretty funny.
That's good! It's more fitting to his canonical cartoon portrayal to make Donald the strength based character and even Disney wanted Donald to be the knight due to his temper and brawler personality, but dumb Nomura thought it was "cute" to hear Donald say spells in his quacky voice and thus switched Donald's and Goofy's roles which is upsetting to me. Imagine if Disney switched Cloud and Sephiroth's roles?! I would've preferred Donald be the knight.
@@ThePaganSun I dunno, a hot headed mage is unique and fun.
@@Ender41948 Yeah, but Donald is more the physical powerhouse of his friends and should've been the knight, not Goofy...
@@ThePaganSun Respectfully, I disagree. I like this turn.
@@Ender41948 We're all entitled to our opinions, but I definitely prefer his raw physical strength which is more accurate to his actual portrayal...Goofy is more pacifist so having him be the knight doesn't make sense.
"Turn off Divider"
Sorry Amigo, but I'd rather choose fucking death than to cripple my boy Auron from flying around like a jet pilot.
This comment will probably get drowned, but as somebody who has done challenge runs in KH1 and KH3 (and attempted in KH2) where Sora doesn't get to attack directly until needed to beat a boss, or for other reasons (I dubbed it the "My Friends Are My Power" challenge), I have some alternative takes on D&G (and guests) customization in these three games:
KH1
There's definitely something to be said about the support setups from the video for the endgame, but I feel like it's doing an injustice to the pure potential D&G have in this game when properly set up for offense.
--- Goofy, with a couple of good Strength boosting accessories, will be shredding health bars on most bosses with every use of Tornado, and his shield charge move under the Shield Techniques category can kill Defenders with a mere two ticks of the charge, the first tick doing well over 80% of the thing's health. Having a support Goofy is neat, sending out a Slayer Goofy against either a boss or a wave of mooks is a sight to behold. His Special Attack, Charge, being able to stun large threats and Rocket being his anti-air are also good tools for him to have, though Rocket is likely benched by the time you get High Jump. Never felt the need to put Special Attacks beyond "frequently", since his best move is still his Shield Technique running attack or Tornado, and he's smart enough to use Tornado on targets above ground level. Most of this also applies to guests with a Strength-centric moveset, namely Aladdin, Tarzan, Beast, Peter Pan, and (Spiral Wave) Ariel.
--- Donald meanwhile, as well as all caster guests, is 100% equal in spell power to Sora in KH1, and that fact can not be understated enough. Because of the formulae behind the spells being tied to Max MP for their power, gearing up Donald for all of that MP goodness means his spells never drop off. But that's the important part, keep him equipped. Against certain end-game bosses that just have magic resistances already, that is where I would switch Donald's AI for a more support centric role sometimes. Or, hear me out, melee Donald! He has some killer staves at the end game with huge Strength boosts and the ability to crit on a few, Donald can take some big chunks if geared for Strength, too! And even a Strength Donald can do Cures, Aeros and Stops fine enough, his base MP pool is still solid. Just crank his Offensive Magic down, Regular Attacks up and you're set.
--- Overall, that's the main takeaway in KH1. You want your allies to perform way better offensively? GIVE THEM THE GOOD EQUIPMENT! With Synthesis you can make multiple copies of some of the best gear out there for any setup you can think of, and even without, boss and chest spoils can be swapped around as needed for some solid combinations. Alongside that, the Lock-On + Triangle command makes it so that you have full control of target prioritization, giving you full control of the flow of any fight. And finally, don't be afraid to throw some stat boosts to D&G in particular. People see it as a sin to use those stat boosts on anyone but Sora, but trust me, your homies will be much more capable with their whole toolbox available. And finally, KH1 has no restriction on the damage of your allies, so don't have it set up that only Sora has to do ALL the damage. Leave that unfortunate truth for KH2...
--- I highly recommend the challenge run if anybody is looking to replay this game. Just don't make the same mistake I did; pick Staff first to get Scan at the earliest to know when to hit the bosses.
KH2
Like I said at the start, I *tried* to do this challenge on KH2. It just didn't work out for several reasons, most of which I had to document myself.
--- First off, the damage output. Through my tests, I have discovered that, no matter how high their stats are, D&G are stuck on dealing 1 damage per hit on certain enemies, which I nicknamed as "elites". Think something like Assault Riders in Land of Dragons, and anything of that kind of caliber and beyond, including all bosses. From a game design standpoint, this has been likely done to make the player, as Sora, feel much more powerful, as it will almost always be by their actions that such enemies get vanquished. Unfortunately, it made D&G (and the guests) feel less than useful in boss fights, outside of enabling Limits, Drives and Summons. However, this doesn't mean they'll never be able to beat enemies on their own. In almost all but the most difficult areas, the spawn groups of normal enemies tends to consist of a couple of elites, and a whole bunch of non-elites. A player aware of this limitation can play around it, and set every ally's AI to Party Attack, where they will focus targets other than Sora's; then initiate the fight by going after the elites themselves immediately. By the time you're done with the elites, your allies will have thinned the herd substantially, if not wiped it fully.
--- Second was defenses. Even if they were doing all their damage all the time, they can get overwhelmed by just a few stray touches. Granted, in this game, every ally has at least one, if not several, moves where they have a long animation with full invincibility throughout, like Goofy Tornado, but the different system behind MP and Cure spells means that you can't pick them up faster than they can get knocked down once those moves run out of MP. From there on, it's just a waiting game to get them up again, and this is from the perspective of a passive Sora. An active player will want to use their resources on something other than the one Cure every minute, of course. This is mainly a concern in boss fights, again, since most normal enemies are at the same pace that D&G are, whereas bosses are at a pace more befitting Sora's capacities. Not to mention the fact that all bosses will exclusively target Sora, ignoring the rest, because they are by the very code capable of getting away with that in this game. On those invincible moves, however, they're often the kind to incapacitate the target in some way during the move, and with Party Attack, this does make it so that anything that you're not targeting will be either damaged by the others and defeated, or otherwise carried off until you're ready to deal with them. Or your allies run out of MP, whichever happens first. It is a good way to stay alive in certain fights. Who cares if you're not getting an Quick Blade RC setup on a Magnum Loader half the field away because Tron's Disc Toss is flinching it over and over, if you're dealing with the Devastator right in front of you?
--- There are still merits to equipping your allies with good equipment in this game, but you have to adjust your playstyle to how this game works fundamentally to see them. I'll repeat, Party Attack and Sora going for the elites first in a fight, things will feel so much more natural this way. And for bosses, since your allies are very fragile, it makes more sense to use the resources their presence provides more frequently; Drives, Limits and Summons. A final note: I do personally recommend to split the AP Boosts you get evenly across SDG. Sora can do fine without the overkill amount of AP, but Donald and Goofy with an extra 20 each do get all their passive skills without having to compromise.
KH3
I did eventually have success in the challenge in this game, but I had to add the addendum that Teamup Attacks were allowed, both for being in the spirit of the run, and out of neccessity. Without that, I couldn't see a reasonable way to get past certain sections like the timed fight in the crumbling house Herc is holding up at the start of the game.
---- For Donald, I'd actually recommend Blizzard over Fire, but only slightly. It can freeze enemies, which is pretty helpful and comes up more than you'd think. I also give Thunder and Aero bonus value since they are instantly cast at the target location (excluding underwater Thunder). It's not too uncommon to see a Fire or Blizzard spell of Donald swerve around a target so hard, it just misses the mark entirely. Really though, all of his spells are good for different reasons, it's just that you can't gear him up for all the boosts at once until the end. So to make the most of Donald, prior knowledge of upcoming encounters is very useful.
--- For Goofy, Discus is essential for some bosses or enemies to have him contribute damage. This game is bigger in scale than any before, so to take away Goofy's only hope of hitting those opponents is ill-advised. It hits pretty hard, too, with some solid Strength boosts from equipment and the like. Against stationary/heavy targets, Turbo can actually outperform Tornado easily if Goofy gets stuck on them in the right way. And Tornado's main benefit of old, the invulnerability during the attack, is gone, as it is for all of those skills for everybody, it's still a strong move for general use, Goofy just needs to be able to initiate it from the target's blind spot for best results.
--- However, the biggest sleeper hit in KH3 is how potent most the guests are as combatants. Which is a very welcome bonus, what with everybody being present on the field at the same time. D&G might struggle sometimes against tougher foes, but when they get one or even two extra allies backing them up, the odds are stacked in their favor. Not to mention the Teamup Attacks can both deal huge damage, AND activating one will revive the ally you're teaming up with on the spot, which is always useful.
--- I'ma say it again: give your boys the equipment they deserve, and they'll do much better in battle. I would say the challenge is worth attempting, but if you do it after the KH1 variant, just know that fights will feel a lot slower in comparison, until the mid-point, roughly, where it'll pick up the pace.
I do not apologize for this wall of text, and have a nice day.
Awesome!!! And yes, I love a Strength based Donald too since that's actúa his canon cartoon portrayal and what Disney originally wanted had dumb Nomura not switched their roles. Donald should've been the physical fighter.
great read; honestly just makes me love Kh1 more in comparison to 2; and kinda understandable most of the non-numbered games have no party members since they just wanted to gas up the player character to the detriment of allies :/
You hit the nail on the head.
It's always bothered me when I see people act like Kingdom Hearts 3 made the friendly AI even less useful than 2, when that's not accurate at all. Are they as strong as they were in KH1? Not even close, but they're much more useful at actually holding their own in combat than in KH2.
Beast: Exists
Darkballs: "I'm in danger".
MP gift is probably the goat ability in this entire series
Oh yeah good video btw.
Big facts!
Plus MP rage
I agree, KH1 Donald is way smarter than you think. He prioritizes spells that are most effective, like how he taught me gravity is very effective against behemoth or how he usually casts gravity and stop on the wizards since those are the only spells that effect them.
Edit: this is experience coming from a no equipment change run.
Donald cast Gravity on Unknown Final Mix Fight should give you a hint 😂😂
Donald constantly casting Gravity on Unknown is what got me to figure out Gravity stunned that boss.
I finished a Kingdom Hearts 1 on the PS2 Hard Mode run, and Donald and Goofy fucking carried me throughout the whole game
Donald saved my life repeatedly and Goofy kept up with damage. They’re like, amazing practically and while I haven’t gotten a chance to play the rest of the series, I’m sad to hear that Donald got changed up in the future games
But also yeah GIVE MY MANS DONALD AND GOOFY RESPECT
Doing KH3 Critical Mode it often felt like Donald and Goofy weren't even there since they died so fast. So I just set them to spam all their MP as fast as possible to try and get as much damage out of them before they instantly died
I feel like that's just a constant for pretty much any Critical Mode (or Proud in 1). They just wipe way too fast.
In kh1 i never needed to worry about my party healing me, and as such, donald still ends up just being a 'haha he died before he could be helpful' guy for me.
I always based my party around who the world exclusive friend and enemies were. Jack Skellington is a Mage, so I pair him with Goofy. The Undead Pirates were vulnerable to magic, so I paired Jack Sparrow with Donald. Ariel and Tarzan could cure, so I kept Goofy with them. Aladdin and Mulan were excellent physical fighters, so I kept Donald with them.
If my Sora was focused on Defense, them Goofy used Bucklers and Donald used Staves. If my Sora was focused on Magic, then Donald would instead use Hammers. If my Sora was focused on Strength, then Goofy would use full sized Shields. Very rarely did I use the weapons that were balanced.
Somehow in my kh2fm proud playthrough, donald did a ton of damage with his Blizzard. No clue how.
On a recent playthrough I did, I modified Donald to prioritize basic magic over advanced magic during Time Trials since I was annoyed at him always casting Stop. Multiple rounds went by where he killed everything with Thundaga almost immediately. The party members in KH1 are as good as you build them to be.
Lol speaking of which, has anyone tried and Donald and goofy only run? Like do the game like normal but when you get party members you can't use Sora's attacks at all and you become the support character
Someone should make a speed run category for this for all three numbered titles.
This might seem like a strange distinction but I actually think what makes kh2 my favorite party member use on a moment to moment level is the camera and enemy pool. In kh1 they do a ton of damage but since the camera is so focused on sora I often miss their contributions in the heat of combat. In 2 I really love that the camera is so far back that I can see them target enemies, and especially with goofy tornado it really feels like goofy is grabbing enemies for me or Donald is lightning striking dudes. And since the enemy amount is usually fairly small (3 to 5 appearing) you always see them take out at least one enemy or finish the job. Idk it’s just such a wonderful feeling I can’t describe to see them do that. Meanwhile what makes 3 not work for me if there’s a ton of enemies and I’m often comboing enemies to death away from everyone. Not to mention there’s so many party members now it’s easy to lose them.
Don’t know if anyone else will relate but it’s a detail to making party members feel important that I don’t really ever see.
Now I kind of wonder how you would talk about the dream eaters
Lowkey though it does kinda make sense that Donald and goody would be weaker in kh2 considering they were asleep for a year slowly regaining memories. I'm sure they lost a lot from namines meddling.
I have always found Donald to be a very powerful ally, but to make this happen, he gets a very large cut of munny - which is spent on Ethers. As he goes through them, I restock.
You might not like it, but this is what peak Gofy and Leonard gameplay looks like
THANK YOU i'm so tired of ppl getting mad at donald for not healing them
it's not like i'm mad people are hating on a character, it feels like they're mad at the game for not doing what they want it to do - despite the fact they've never tried TELLING IT
Having recently done a level 1 playthrough, the issue is deeper than the settings. I had Donald and Tarzan set to be as liberal as possible with their healing, gave them potions, and turned their other MP options off/down yet they would only ever heal each other during the Sabor fight even when I was at critical HP. The AI is definitely capable of being a competent healer but sometimes it just isn't for no apparent reason.
"Donald, heal me!"
"Thundaga!!!"
I honeslty felt like the party memebers are pretty good in 3. They have respectable damage and Donald can hit elemental weaknesses, which put a lot of enemies out of commission in this game. You could say that they go down too easily on Crit... but that's EVERY Critcal mode.
The main thing i learned from this, if jc dies during the barbosa fight you lose. I've never had jack die in that fight.
I knew about Goofy losing his stuff after his brief visit to the ER, but I didn't realize Jack lost his stuff too. I'm gonna pay more attention next time I play KH2
Sham's "lecture" deadpan is so solid here. I keep expecting him to add 'b***h' to the end of a sentence, but it never happens. Educational RUclipsr
He did sneak in a 'fuckers'.
Really appreciate this video, Sham. It’s even helped me a lot to figure out what I can customize other AI party members around that weren’t mentioned in this video.
The info on optimal usage for Donald and Goofy us very useful. 😄
Personally, though, I'd just like to know why in KH 1 Donald is always at least 2 EXP levels below Goofy until Goofy maxes out at 100.
KH God has UPLOADED at last!
After almost twenty years, we have an answer. Donald STILL won't heal me
I found it impressive when Goofy has MP Gift, he can actually recover his OWN MP, and then MP Gift Sora and Donald right after.
This mainly happened on the final battle I had when going back to playing KH1FM.
D&G are useful in different ways per game.
Kh1 their combat ability is unmatched with them being able to easily kill bosses and enemies because they actually deal damage
Kh2 gave us useful limit breaks and drive forms but combat wise they do nothing other than hold extra potions for you
Kh3 they are useful in combat again with their stun ability. Donald has saved my life so many times by a well timed spell stun and goofys ability usually waste enough time for mp to regenerate
"that big red fucker" is WILD
These are THE bravest versions of Donald and goofy i Ever seen!
After all these years I NEVER knew Jack Sparrow dying was a lose condition against Barbossa. It just never happened.
One thing for Dolan i do in KH2 is farm the Shaman's Relic ASAP, then give him double Blizzard Boost, and only have him cast Blizzard.
The major issue with Relentless Attack is enemy targeting. From experience it is much more beneficial to make sure you set all Party members to focus on enemies different than Soras. Their main use is keeping other mobs busy while you focus down on enemy.
Partner Damage is severely capped against bosses in KH2 which is a direct consequence of them being so overpowered in KH1. Speaking of which
MP Gift has been severely nerfed in Final Mix, making it less useful and removing its most powerful use, tripling the amount of MP an Ether gives. You used to be able to use an Ether on Goofy which would translate into 3 MP Gifts, and thus turning 3 MP into 9. After Final Mix you would need 2 Ethers for 3 MP Gifts, making that exchange much more risky and thus it's better to just use that Ether on Sora directly instead.
Instead, Goofy Tornado is insanely busted, and can delete entire Healthbars especially on Bosses like Kurt Zisa, Focus on pumping Goofys Strength and watch bosses melt, Donald is good at keeping Goofy alive as well.
Keep in mind the PS3 game incorrectly stated MP Gift used 1 MP in the English version - I noticed it took more MP than I thought and discovered the description was wrong. That was disappointing. The PS4 release correctly states it uses 2 MP in the English version, though.
Thank you for the guide because I am tired of having to explain that Donald and Goofy are actually useful.
I can't tell you how many times donald and goofy saved my life man, they ain't useless by a longshot
Sora's the kind of guy to talk big game about how his friends are his power and then will loot your corpse for items and equipment without even bothering to check for a pulse first. smh Goofy should've just walked away when he woke up after getting banged on the head lol
I go a step further and even heal my Party members. Idk why but I feel the need to help them because of how much they help me :) I think in KH3 healing them effects certain values for team attacks.
I played KH1FM for the first time somewhat recently, and, uh… yeah, I didn’t get all the memes. Donald and Goofy were both genuinely super helpful. Donald kept me healed and casted Aero on me, and Goofy’s MP Gift is kind of broken.
Like I actually threw them items and stuff to keep them alive. They pulled their weight.
Ya know this is the first time I ever learned that Jack getting knocked out of the Barbossa fight is a lose condition.
I never really messed with their settings. I mostly made Goofy a Tank and Donald a Healer/Fighter.
I remember you were talking about this video-in-progress during stream some time ago, very awesome can’t wait to watch.
Anytime I introduce anyone to the games, I tell them to make sure to adjust Donald and Goofy as soon as you get them. They can be amazing with the right settings
In KH1, you can also tell your party members to shift targets with Triangle, which allows you to concentrate fire on the biggest threat in the mob rather than scattering damage
Also, that last meme
_actually writing notes because there is so many scenarios where I'd be broke and unable to keep ethers_
I'm actually just started to play through the KH Games, so this video came up in my feed at just the right time.
I've never really thought of them as useless. If nothing else, i was always thankful that they were there to take some hits every now and again.
I knew about KH1 a lot but was really informative on some other minor things to fully optimize knew little to non about 2&3 so that was super nice on top of that you're the KH goat
i was digging the vibe of the video, and then sham called the crimson jazz the big red fuckers, and i lost it laughing
I really wish in future KH games can give party members as much contribution as Sora can. Sad how KH1 gave party members the best time as explained in the video and every game afterwards (with the exception of 358 and KH3 Roxas) slowly made party members less of a focus in fights and exploration.
it took regular Sora all the way until kh3 before he could get "master treasure magnet". Data-Sora has it on by default right from the start. so who's the real winner here
I honestly didn't even look at Donald and Goofy's menu in kh3. That game is a chaotic power trip. But the Ai options are so sophisticated, it's honestly very impressive.
I really liked this guide and used some parts of it for my first ever run through of KH3!
I was wondering if you could ever do a guide similar to this for Dream Eaters in DDD since I don't think it's been that well documented and all the Dream Eaters that assist you in combat can use certain attacks and buffs more depending on their disposition (AKA Eye Color) and ability tree. I know it might be a bit of a tall ask, but I'd like to see it!
Had no idea of this setting during my first couple play throughs of kh1. Mind you I was 11 and just started gamjng
The man makes some good points here.
Kh1= op party
Kh2= garbage party
Kh3 = you're all op so you don't notice
Kh1: They start shit, but get better later on.
Kh2: Why do my Drive forms need to be tied to you fuckers?
Kh3: Jesus christ guys calm down
Wow a lot of stuff in the bizarre room I knew nothing about. Cool stuff. Love your videos!
That was such a good video. Makes me want to play Kingdom Hearts again.
Nomura designs his games like a crackhead, but at least party members have more use than just being there if you know what you're doing. Especially in 2. I never knew most of this, and I beat Kingdom Hearts 2 twice.
I see there's to it than robbing their items immediately as they obtain them
The DDS osts in the background are awesome I’m jamming with Donald and goofy
I like the idea that Sora just got so much more powerful through games making Donald and Goofy useless
I usually tell them to step back and watch this, they are basically my fanbase
I kinda like having both Donald and Goofy with this in the first game.
Regular attacks: Constantly
Offensive Magic/Special Attacks: Frequently
Defensive Magic/Shield Techniques: Frequently
Advanced Magic/Support Actions: Frequently
HP Items: Only in emergency
MP Items: Only in emergency
Very informative, I will definitely use this info for future runs.
I think in KH1 the guest members have some degree of usefulness depending on which one it is.
Tarzan comes with aero and cure before Donald can learn either which helps during the Clayton fight on proud mode
Aladdin has better attacks than Goofy and just better stats than what he can have when you'd go to Agrabah. The only thing he doesn't do is auto parry
Speaking of auto parrying, Johnny Depp in KH2 can with his idle and walking animations though I've only seen it once. He's pretty useless regardless
Jack auto parries in kh3 too
Wait, Jack can auto-parry? Also, does Goofy's Shield still have an always-active hitbox (both when standing or running)?
@@Topaz-zk4zk Jack auto parries, it triggers his parry animation (though "strong" attacks like the large body ground pound will still break through it). Goofy got nerfed in kh3, he no longer has auto guard hitbox like in kh1 and 2. It's a small hitbox that works exactly the same way as Jack's does, where it triggers his stagger/parry anim, and it can be broken by strong attacks. That's why he dies way more often in kh3 vs. kh1 and 2.
Nice one for the break down , just subbed to your channel now 🔥🔥🔥
for 2 and 3 they are best for distracting enemies you will eventually just 1-2 shot.
I don't think Jack has EVER died on me in KH2 during the Barbosa fight, even on all my critical runs. You learn something new everyday
Donalds heal was very useful for me when fighting data Xigbar
my sister hated donald in KH1. she didn't like how he clears all the enemys since she wanted to kill them.
Never thought I’d see Stickman sham of all people make a video essay
Jesus Namine, what the hell did you do to Donald and Goofy when you messed with Sora's memories and theirs? Girl nerfed them so hard to the ground
The goof is perfect there’s is no amount of setting that can make donald do you you want
Donald and Goofy in KH1 are BEAST!!!!
I need more random KH combat info to insert into my veins
The damage output of party members in kh3 seems just right. Not equaling or even surpassing sora like in kh1 or not just doing chip damage in kh2.
I'll never forgive Dnald for using Stopga during the Coleseum time tials
“3 half pints make a whole”
I never did much with their ai until doing challenge runs, like level 1 on KH1 and no Sora attack command in KH2. Goofy having the ability to block in the first game at level 1 was surprisingly helpful against Sabor and the like. And, of course, Sora has no means of fighting until getting Valor and Blizzard if you don't allow him to select "Attack".
Kh1 is truly the best game of them all because donald and goofy are actually competent and very important to your team, kh2 basically turn them into dead weight
In KHIII, is “Finish The Job” combat style their equivalent of “Relentless Attack” in that they spam their special attacks?
Sham your voice over was really good in this video
1:40 uhh is it me or do I see something wrong with the floor?
this happens on the PC port of KH1 in some spots specifically if you have an NVIDIA 30 series graphics card
Looks like the Trinity mark was rendered incorrectly due to a bug...
5:46 thats my new name for them
A lot of people tend to dismiss KH party members as useless so this is some great information. MP Gift is busted 👍