I would also give one tip - early game - especially while playing tall empires docusedon research - prioritize hydroponics bay modules on habitats so you can free up some pops from agrarian jobs and send those pops working in labs
I've never used planetary automation before, but after watching your guide I realize I've been building up my districts without the pops to use them. Now I'm watching how the Planetary Automation does it and I'm realizing why my economy always fell to shambles around year 60, I was spending all my resources building empty colonies😧
I had the same experience bro, that's the strength of automation. The planetary ai will create jobs for new pops as they get made. It may not always make what you want but it is very efficient and way more fun than constantly checking your planets. I have also found that in the end your planets due just as fine as if they were micromanaged. While yes in theory you can do it manually better than automation, when you get a lot of planets, that will become more and more difficult to pull off. I plan to do a video sometime in the future about this. Thanks for the comment!
Oh i also want to add. Automation encourages you to specialize your planets, because you need to do so in order to tell the ai what you want it to do. Specializing your planets generally is more powerful than just doing whatever. Though it is trickier especially in early game.
Great video, these have helped when coming back to the game. Why is 25 pops important? Also would love to see a video on your thoughts on the different ascension paths.
25 pops is the required amount for the capital building (that I failed to mention...opps!) that I believe is required for upgrading the orbital ring to tier 2 so you can build those buildings that double output. Thanks by the way.
My problem is I have a hard time balancing my consumer goods to alloys. I always end up no fleet becuase I'm too focused on research. Than I either get wiped out by a TW empire or become a vassal
Hi im pretty new to this game but, is there a guide for orbital habitats? I see that you keep mentioning that when you talk about 25 population on a planet but ive never seen that option. Is it a dlc mechanic?
This is all basics, nothing masterful to learn here. Literally one of the tips was build a matter decompresser if you need minerals, like no shit if it's late game!
I would also give one tip - early game - especially while playing tall empires docusedon research - prioritize hydroponics bay modules on habitats so you can free up some pops from agrarian jobs and send those pops working in labs
So so good. I searched long and hard before the RUclips algorithms released this gem of a video
That warms my heart. Thank you! I do my best to please Lord Algo. It ain't easy but it is getting easier.
Thank you! New favorite channel for Stellaris
Love hearing that!
I've never used planetary automation before, but after watching your guide I realize I've been building up my districts without the pops to use them. Now I'm watching how the Planetary Automation does it and I'm realizing why my economy always fell to shambles around year 60, I was spending all my resources building empty colonies😧
I had the same experience bro, that's the strength of automation. The planetary ai will create jobs for new pops as they get made. It may not always make what you want but it is very efficient and way more fun than constantly checking your planets. I have also found that in the end your planets due just as fine as if they were micromanaged. While yes in theory you can do it manually better than automation, when you get a lot of planets, that will become more and more difficult to pull off. I plan to do a video sometime in the future about this. Thanks for the comment!
Oh i also want to add. Automation encourages you to specialize your planets, because you need to do so in order to tell the ai what you want it to do. Specializing your planets generally is more powerful than just doing whatever. Though it is trickier especially in early game.
I just wanna say thank you for the very easy to understand and straightforward guide👍
@@liamlynn4446 thank you very much. Glad it helped you!
0:00 Nice economy, might I vassalize you?
Love the in-depth guide
Awesome guide!
Great video, these have helped when coming back to the game. Why is 25 pops important?
Also would love to see a video on your thoughts on the different ascension paths.
25 pops is the required amount for the capital building (that I failed to mention...opps!) that I believe is required for upgrading the orbital ring to tier 2 so you can build those buildings that double output. Thanks by the way.
I love this game but I suck at it, so I'm hoping your videos will help me learn what exactly i'm doing wrong
I took your advice from a prior video. Now I just toss research labs anywhere since there's no real bonus outside of putting them in your capital.
Nice glad it helped
This sounded like a “How It’s Made” video.
It was helpful dude, thanks
@@aputin654 your welcome my friend!
My problem is I have a hard time balancing my consumer goods to alloys. I always end up no fleet becuase I'm too focused on research. Than I either get wiped out by a TW empire or become a vassal
Yeah it's tricky for sure.
Its my rule of thumb to have alloys per month a lil bit below one of your research value. For example you have 400 physics, imma go with 300 alloys
Hi im pretty new to this game but, is there a guide for orbital habitats? I see that you keep mentioning that when you talk about 25 population on a planet but ive never seen that option. Is it a dlc mechanic?
The thing with 25 pops is orbital rings. This comes with the overlord dlc. I have a video on these as well.
Nice!
Can you post a video about trouble-shooting economic problems?
Possibly in the future
Good one
This is all basics, nothing masterful to learn here. Literally one of the tips was build a matter decompresser if you need minerals, like no shit if it's late game!
Thanks, @snubbybinky4460