Resident Evil 4 Remake | Ray Tracing ON / OFF | Graphics Comparison

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  • Опубликовано: 22 дек 2024
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  • @FrancisRS
    @FrancisRS Год назад +403

    This game could have used Ray tracing global illumination instead of ray traced reflections to improve the atmosphere like Resident Evil 8 Village.

    • @quartermaster2809
      @quartermaster2809 Год назад +5

      True

    • @Lagger01
      @Lagger01 Год назад +38

      GI is already ray traced bro... its just prebaked, makes little to no difference to lighting, re8 mostly afffected ambient occlusion tho.

    • @Tekir-Kedi
      @Tekir-Kedi Год назад +12

      Rt off looks better to me , its more shiny

    • @WheeledHamster
      @WheeledHamster Год назад +7

      This one have some weird ass reflection and light where it shouldn't. Like the mid section of a the food tray.

    • @moistweineis
      @moistweineis Год назад +28

      @@Lagger01 baked gi always looks worse than real time gi because every surface looks different from different angles and you can't really bake gi for dynamic objects. There is a huge amount of techniques that were invented in past 30 years to fix this issue but there is still no technique that can match some sort of ray tracing gi, especially in form of path tracing. Currently the best ways to do real time gi (due to performance limitations of path tracing) are arguably ue5 lumen and cryengines svogi because they are lighter forms of ray traced gi that still produce decent results.

  • @deadheartbreaker
    @deadheartbreaker Год назад +167

    I actually think many parts look better with Ray Tracing off.

  • @ウォッチフロッグ
    @ウォッチフロッグ Год назад +63

    7:50 When Ray Tracing is turned off, Screen Space Reflection is working instead as you can see the reflection of purple flame pop in and out with camera angles. However the reflection of purple flame is completely missing when Ray Tracing is turned on. That's weird.

    • @robertlawrence9000
      @robertlawrence9000 Год назад +11

      Yeah RT in this game seems scaled back. So many things like reflections in water doesn't look as full.

    • @Dark_Schadow69
      @Dark_Schadow69 Год назад +21

      It's because it's not realistic in real life if you see a reflection while RT is turned off. We all humans are impressed by seeing it but it is not real. Raytracing makes the details much more realistic.

    • @JellyJman
      @JellyJman Год назад +10

      @@Dark_Schadow69 the most unfortunate answer, video games look cooler when they aren’t real life

    • @Dark_Schadow69
      @Dark_Schadow69 Год назад +3

      @@JellyJman Alright dude I tried to tell you. You don't have to belive me but at least I said that.

    • @JellyJman
      @JellyJman Год назад +4

      @@Dark_Schadow69 I do believe you it’s just a tough pill to swallow that videos games make real life look cooler than it actually is with SSR lol 😂

  • @Osdasami
    @Osdasami Год назад +294

    Cuando llegamos al momento donde los reflejos se volvieron exclusivos del raytracing?

    • @dainco08
      @dainco08 Год назад +91

      En el momento en el que hay que vender consolas y tarjetas RTX con raytracing

    • @metroplex29
      @metroplex29 Год назад +60

      Por qué crees que últimamente los juegos tienen peor oclusión ambiental, peor sombras y la falta de reflejos por cubemaps? porque todo eso lo puedes hacer con raytracing entonces sacrifican el raster para obligarte a comprar una gpu capaz de RT

    • @doomslayer8985
      @doomslayer8985 Год назад +38

      Nunca fue exclusivo, todos los juegos utilizan una técnica llamada Rasterización la cuál utiliza unos cubemaps (cómo Google Maps) los cuales tienen la iluminación ya toda precalculada e interactúa con el medio o cualquier identidad, sin embargo, tiene unas limitantes y es los reflejos cuando una cierta identidad se pone en frente no se renderiza, esto lo puedes ver en algunos juegos y también es optimización ya que a veces no es factible realizar dichas cosas en un aspecto técnico. Saludos

    • @gaelhiguera2967
      @gaelhiguera2967 Год назад +27

      realmente los reflejos nunca fueron lo fuerte grafico de un juego, ahora con el raytracing lo mejora

    • @flongobongo
      @flongobongo Год назад +14

      Los reflejos “reales” son exclusivos del RT, todas las demás técnicas raster son simulaciones (que pueden ser muy buenas según la pericia de los desarrolladores y las herramientas del motor gráfico). Es como comparar fondos prerenderizados con gráficos full real time. Hay casos como el resident evil 1 que se hizo un trabajo increíblemente bueno para unir fondos prerenderizados y 3d en tiempo real

  • @furrystation
    @furrystation Год назад +58

    7:17 me dio tristeza de que la gallina no tiene reflejo en el charco

    • @ViceZone
      @ViceZone Год назад +6

      Está muy lejos

    • @LuisD.Guitar
      @LuisD.Guitar Год назад +22

      gallina vampira.

    • @julian13820
      @julian13820 Год назад +9

      No tiene alma

    • @lervoide
      @lervoide 8 месяцев назад +1

      algun dia sera cada vez mas perfecto...pero en si esta mucho mejor con el ray tracing...el color se ve mejor

  • @ketsuamv7883
    @ketsuamv7883 Год назад +56

    que los juegos tengan modo foto me parece una idea genial. así podemos apreciar mejor las comparaciones

  • @DenkyManner
    @DenkyManner Год назад +9

    Off = finally crafted by artists
    ON = dunno, just let the computer work it out

  • @deeharp
    @deeharp Год назад +53

    Am I the only one that thinks that most of the this stuff looked pretty close to RT on even back on PS4 and now developers are just using Raytracing to be lazy? For example the water, there are plenty of games that have water that look better with no raytracing. Examples are Last of us 2, the division 2, many unreal engine 4 games. Basically of Sony's engines. Crytek. Also why have we gone to needing raytracing to have any reflections at all? Plenty of games had reflections prior to raytracing. So now on perfectly capable next gen consoles you have to choose bad performance for bad reflections or no reflections.

    • @billy44_dev
      @billy44_dev Год назад

      Yeah , devs are focusing to much in ray tracing and forgetting to implement good graphics in the game with good performance at least 60fps, various games has better graphics without ray tracing.

    • @daanyal6266
      @daanyal6266 Год назад +1

      @@billy44_dev I think one of the biggest problems at this moment when it comes to optimization, is that developers have to make 8-10 different Ports for different Systems.

    • @manos7469
      @manos7469 Год назад +1

      I agree. The large bodies of water looked better without RT.

    • @maxdamage4919
      @maxdamage4919 Год назад +4

      Is Nvidia marketing tactic, Nvidia did the same years ago with nvidia Physx, buy ageia tech, only for destroy ATI/AMD . RT is the same tactic.

    • @lynackhilou4865
      @lynackhilou4865 Год назад +1

      No one adds ray tracing because they're lazy as it takes a lot of work to implement ( unless you use a plugin like the one provided with unreal engine 4 ) so it's more like that there are good and bad RT implementations , there are effects that can be simulated pretty well without rt , and there are devs that put more efforts than others in making certain effects look their best like with water , but saying devs add ray tracing cuz they're lazy is simply wrong .
      When it comes to reflections , the re engine uses a low of amount of rays cast per pixel and it's very noisy and still has screen space elements, so it's not very impressive . But compare RT reflections to a game like cyberpunk ( aka a good ray tracing implementation ) and you can see that it looks much better than games like the last of us and such

  • @foxsterben
    @foxsterben Год назад +23

    El quego que mejor ha implementado el NRTX ha sido Mehro Exodus, pero hasta su version Enhanced, porque en la salida inicial tambien el RTX era bastante mediocre

  • @mathesar
    @mathesar Год назад +33

    Ray tracing was causing random crashes for me on PC but when looking it up apparently it's happening to a lot of people, not worth it until they can patch it, it's only reflections anyhow.

    • @azmipanther8897
      @azmipanther8897 Год назад +5

      Try to use it but make sure the ram usage is in white colour not orange or red. Have to sacrifice other setting tho. For me SSR also good enough.

    • @Antipiperosdeclony
      @Antipiperosdeclony Год назад +8

      Fatal D3D Error (22) or (25)

    • @demetter7936
      @demetter7936 Год назад +11

      It seems to be a bug. My vram usage isn't yellow yet I still crash on my 3080.

    • @Antipiperosdeclony
      @Antipiperosdeclony Год назад +4

      @@demetter7936 well the issue was since the demo

    • @alaniriarte5488
      @alaniriarte5488 Год назад +1

      Yeah crash in my 3080, waiting for the fix

  • @cartermoth6447
    @cartermoth6447 Год назад +24

    In some instances ray tracing is better, in others it's a sideways step, and in one or two cases it's worse because there's just not enough light to generate decent reflections so the puddles or reflective surface appears matte or black.
    For console players, I recommend turning it off & playing in resolution mode for the best image quality & high enough framerate (within the VRR range).

  • @alico797
    @alico797 Год назад +16

    The improvement that RT gives it seems perfect to me, but in any case, game creators should take into account as much as possible not to give too many reflections to certain surfaces in the game, because something so shiny and reflective can seem artificial in some cases and instead of increasing realism it reduces it. I think that's the reason for the controversy here.

  • @massih2280
    @massih2280 Год назад +35

    Terrible el raytracing... En momentos se ve en el reflejo del suelo una luz blanca que entra por una ventana y cuando mira hacia arriba la ventana está completamente oscura...

  • @user-ka41
    @user-ka41 Год назад +26

    Ray tracing is not necessary if the frame rate decreases.I can't afford to worry about the reflection process while playing the game.

    • @x0Fang0x
      @x0Fang0x Год назад +5

      Thats like saying upping the graphics settings or resolution is not necessary if the framerate decreases. Do you just play on the lowest setting possible? (The RT in this game is bad)

  • @hudsongregory1300
    @hudsongregory1300 Год назад +21

    acho que so ficou bom o reflexo da agua, dos outros achei que ficou muito forte o rt, nao ficou natural. tipo aqui em 02:44 o reflexo do metal ficou com muito reflexo, sem o rt ficou mais semelhante ao metal, no rt parece um espelho bem limpo

    • @marcosvfg100
      @marcosvfg100 Год назад

      chama-se jogo mal otimizado. Alguns objetos não estão refletindo com o RT ligado, e algumas superfícies estão mal calibradas. Nada que em 2 semanas não tenha mod corrigindo.

    • @CarlosDaniel-wk6pp
      @CarlosDaniel-wk6pp Год назад +2

      07:40 a luz no rtx off está refletindo a tocha azul e no rtx on não está, não faz menor sentido esse raytracing

  • @kehny
    @kehny 9 месяцев назад +1

    I didn't notice the raytrace options at first, enabled it on the second half of my playthroughI can barely see the difference, if at all.

  • @ferdc2916
    @ferdc2916 Год назад +4

    I don't understand why on 1:27 outside lights are reflected, if windows are close.

  • @mikekos7606
    @mikekos7606 Год назад

    Chapter at 1:33? On PS5 until chapter 9 did not see reflections in windows.

  • @s9209122222
    @s9209122222 Год назад

    01:55 It is dark outside, but there is light reflection on the floor???

  • @toroashe
    @toroashe Год назад +11

    Nunca entendí por qué necesitamos el rtx. Q el personaje o entorno se refleje en un material glossy se puede hacer hace años, o no existían los espejos en los juegos del 2006?

    • @rodrigomartinez8115
      @rodrigomartinez8115 Год назад +9

      hay diferentes maneras de manejar los reflejos, cube maps, ssr, geometría duplicada, etc. Estas técnicas llevan muchos años en el mercado, pero tienen sus limitaciones y en algunos casos por cuestiones tecnicas se han vuelto imposibles de ejecutar en juegos modernos debido a la demanda de procesamiento que requeriría. La mayoría de los usuarios piensan que el RT solo es para reflejos, pero va mucho más allá, Iluminación Global, sombras , oclusión ambiental, son estos tres últimos los que en verdad marcan una diferencia a nivel visual. El problema es que la tecnología apenas esta llegando y es cara y poco eficiente, solo falta darle mas tiempo

    • @telacreiste984
      @telacreiste984 Год назад +2

      @@rodrigomartinez8115 más imposible ejecutar las ssr y cubemaps que el Rtx? Cómo la solución puede costar más rendimiento?

    • @rodrigomartinez8115
      @rodrigomartinez8115 Год назад

      @@telacreiste984 me refería específicamente a la opción de hacerlo duplicando la geometría

    • @elfather2045
      @elfather2045 Год назад +2

      @@rodrigomartinez8115 Tienes razon, pero sin embargo hoy en dia ves en muchos juegos que si no activas el ray tracing los reflejos suelen ser horribles, cosa que antes no pasaba, incluso hay juegos de hoy en dia como el The Last of Us que logran verse increiblemente bien sin necesidad de Ray Tracing, creo que en parte si es cierta pereza de los desarrolladores o que al menos aprovechan las mejoras que esa técnica da para no pulir tanto ese tipo de efectos .

    • @Nalguita
      @Nalguita Год назад +2

      Si existian y tambien existia el Ray tracing en 2006, pero si no te lo mete Nvidia hasta en la sopa, la gente seguiria con las 1080 y no se hubiera gastado 700 euros en una grafica de 8Gb el año pasado, es un win win, para ellos claro, para el usuario no. Tambien se podia hacer volar papeles de periodico sin PHYSX, pero segun Nvidia necesitabas 2 graficas para que el Batman tuviera periodicos por el suelo volando o para que las granadas del metro 2033 soltasen humo, mientras que juegos como hl2 tenian mejores fisicas y corrian en un procesador de 1 nucleo a 2Ghz y una grafica de 128 Mb.

  • @romanchaikovskyi2537
    @romanchaikovskyi2537 Год назад +1

    TBH capcom just does their pre-placed lighting so good it make RTX not necessary in their games

  • @dios9660
    @dios9660 Год назад +12

    Es cosa mía, o el RayTracing hace que se vea un poquito peor?

    • @ELPERROMALO5000
      @ELPERROMALO5000 Год назад +1

      Es que creo es en consola, entonces para compensar el golpe qué es el "RT" (qué creo es poco) deben bajar el resto de gráficos

    • @Cris-75
      @Cris-75 Год назад +1

      ​@@ELPERROMALO5000 no es porque sea en consola, el Ray Tracing está pésimamente optimizado de momento, hay reflejos de ventanas donde la ventana está completamente oscura, o como en el minuto 2:43, dónde el metal a la hora de activar el RT se ve con un espejo que solo refleja algunas cosas pero no se ve ni el reflejo de la cubeta que tiene encima, en otros lados, la iluminación empeora y que en algunas zonas donde el Buhonero, si desactivas el RT verás el reflejo del fuego azul de las antorchas, pero al activar el RT desaparece dicho reflejo azul del fuego

  • @NextgenPL
    @NextgenPL Год назад +3

    Where is the information about platform? This is PC or PS5 or what?:)

    • @mademan8450
      @mademan8450 Год назад +1

      Probably PC since RT on is looking like 60fps.

  • @pogaca6083
    @pogaca6083 Год назад +16

    I think they didn't bother with the cube/reflection maps. Because in re2 and re3 on launch there weren't issues like this many. Which makes me think that it is some sort of marketing move, which is cheap and nasty imo.

    • @cyberwarrior8382
      @cyberwarrior8382 Год назад +1

      you mean that the whole rt is cheap and nasty marketing move? Cuz i regret updating pc just to play with rt...

  • @mikekos7606
    @mikekos7606 Год назад +1

    On 10:23 RT left?

  • @jin3513
    @jin3513 Год назад +2

    where your doing this RTX ,
    on PS5 or PC

  • @John_the_baptized
    @John_the_baptized Год назад +7

    Loving RT on and it makes me genuinely sad my 3070 won’t last as long as some other cards due to the 8g of VRAM. Money wasted

    • @HaloinfiniteEternal
      @HaloinfiniteEternal Год назад +6

      Lesson learned

    • @maxdamage4919
      @maxdamage4919 Год назад +3

      Reason i switch my 1660 to a RX6800

    • @HaloinfiniteEternal
      @HaloinfiniteEternal Год назад +2

      The 3070 is still an awesome mid range card though for sure

    • @jasonlandis5067
      @jasonlandis5067 Год назад

      *cries in 2060 super*

    • @skyshot_cyprus
      @skyshot_cyprus 11 месяцев назад

      i still happy with my 3070.. just pair it with powerfull cpu.. i play 1440 mostly execpt alan wake 2

  • @victor20987
    @victor20987 10 месяцев назад

    1:33 porque refleja? La ventana es un vidrio, no un espejo, en general nunca me ha gustado ray tracing, es un desperdicio de recursos

  • @platty7047
    @platty7047 Год назад +6

    i love ray tracing no false reflections that disappear at a certain angle.❤

  • @dannyglasgow
    @dannyglasgow Год назад +1

    Is it supposed to be better off or on? To me it looked more detailed off

  • @codmonster1493
    @codmonster1493 Год назад +5

    can someone tell how can you tell a normal reflection and ray traced reflection apart?

    • @dutaaryaa
      @dutaaryaa Год назад +2

      You can see the different at 1:57 raytraced makes the floor has reflection,in some normal reflection objects it just trickle shiny light makes it look like there is a reflection but in ray tracing it using real reflection

    • @patfer1189
      @patfer1189 Год назад +4

      At a basic level a raytraced reflection will be accurate in the position of the objects reflected relative to the angle at which you are looking at the spot, while other techniques such as cube maps typically are not aligned properly or will break the alignment with the objects reflected when you move. Many teams do excellent work with cube maps but the nature of the technique, involving creating a render of the environment mapped onto a cube, has limitations.
      Another way of differentiating between ray tracing and a different technique such as screen space reflections (SSR) is that screen space reflections will stop reflecting an object that leaves the screen as the technique relies on the objects remaining within the field of view of the rendered area. That is why you will notice in many games, specially in large bodies of water due to the size, that when you look up or down the reflection will darken at some point as objects leave the player's field of view and thus there is no information for the engine to build the reflection map. Ray tracing, on the other hand, looks at the space as a whole and thus can reflect objects beyond the field of view of the player. RT is expensive to process but even currently devs are allowing for engines to sample the environment beyond the FOV.
      Another way you can spot the difference is in the quality of materials. The specularity of surfaces (how "shiny" they are) will look more synthetic when doing a non-RT rendering as the shaders is an approximation of how light would behave, while the same specularity in RT will look more natural with highlights in more occluded spots of a detailed surface or even having more random shapes than just a circular highlight.

    • @unitedcamos
      @unitedcamos Год назад +2

      a "normal" reflection can be a screen space reflection which is a camera effect to simulate a reflection on some surfaces. Since it is a screen space effect the resulting reflections are accurate only when the object exists on the screen. Raytraced reflections are created after simulating the behavior of light which is more accurate all the time regardless of the angle.

    • @keef78
      @keef78 Год назад +2

      This game is a bad example of RT, it's not worth it in these resi games.

    • @cryengine_x
      @cryengine_x Год назад +1

      @@keef78 Thats usually the story of RT if we're being honest. huge performance hit, little to no iq gain or very sporadic usage. Still waiting for RT to demonstrate its worth at all. as slow as things move in gaming will probably take decades. all this stuff is tacked on afterthought currently. and another issue is the AMD architecture in these consoles is weak at RT.

  • @mga.marcelo
    @mga.marcelo Год назад +32

    Nenhuma diferença que faça valer a penar prejudicar o desempenho, na minha opinião. Pode ficar bonito pra tirar umas fotos, mas pra jogar mesmo é RT -> OFF.

    • @xelo6036
      @xelo6036 Год назад +7

      até agora o unico jogo aonde o ray tracing é obrigatório (ou quase isso) é metro exodus

    • @billy44_dev
      @billy44_dev Год назад

      Minha opinião também, acho que os caras ficam muito nisso em vez de dar uma experiência legal prós usuários otimizando o game no mínimo a 60fps com uns gráficos decentes

    • @mga.marcelo
      @mga.marcelo Год назад +3

      @@billy44_dev Puro marketing. Dizer que o jogo tem RT é como uma propaganda pra vender mais. Na prática não tem muita utilidade por enquanto.

    • @luanp6171
      @luanp6171 Год назад +2

      @@xelo6036 Três jogos com ray tracing obrigatório:
      Metro Exodus, Control e Cyberpunk. Todos esses o ray tracing muda completamente o visual
      Mas pra Cyberpunk precisa de uma config realmente potente pra tankar

    • @dheordesantos9483
      @dheordesantos9483 Год назад

      Pra mim só começou valer apena jogar com RT na série 40 da NVidia

  • @MaryJane-qo6sw
    @MaryJane-qo6sw Год назад +5

    this music is perfect ...

  • @punishedphr1610
    @punishedphr1610 Год назад +20

    Awesomeness of the game itself aside, these reflections somehow manage to look worse compared to Half Life 2 in 2004.
    What a scam Raytracing has turned out to be lol

    • @keef78
      @keef78 Год назад +2

      If done poorly like here but look at cyberpunk 2077 or watch dogs legion, both great examples of good RT

    • @AutomaticSnake
      @AutomaticSnake Год назад +3

      Metro Exodus has good ray tracing at 60fps. At least on Series X idk about PS5.

    • @mr.nibblez2939
      @mr.nibblez2939 Год назад +4

      What? It looks way better with ray tracing. Watch the video.

    • @RandomlyDrumming
      @RandomlyDrumming Год назад

      As far as I understand, planar reflections can provide results as good (if not better) than real-time ray tracing that we have now (see the original Unreal from 1998. running in 3dfx Glide mode and check out the intro - castle flyby and see the floor reflections), but it has a lot of hard limitations. For starters, it can only be applied on flat surfaces and it is very hardware intensive as the scene has to basically be rendered twice (which would be actually more intensive than RT, due to the amount of data needed to be rendered 1:1).

    • @Chill.....
      @Chill..... Год назад

      ​@@AutomaticSnake It looks wonderful on ps5

  • @Sebastian-lk7rq
    @Sebastian-lk7rq Год назад +2

    I really like the music. Can you please tell me where it is from?

  • @mycelium1456
    @mycelium1456 Год назад

    Is anyone elses settings messed up after turning rt on? The thing will say 5.1 gb of vram used without rt but I'll go turn it on high and it will be using 4.9gb which is less in-game even tho it goes up in menu but in-game it's less vram with it on makes no sense unless it's just a visual bug idk

  • @MR_X334
    @MR_X334 Год назад +1

    Background music name???

  • @cluckendip
    @cluckendip 8 месяцев назад

    I would love to play with game with Ray Tracing - because my PC can handle it - but the game is unoptimised for PC with it on, so it keeps crashing after an hour or two of playtime. Have to remember to turn it off for challenge runs which is annoying.

  • @gzvid
    @gzvid Год назад

    This is when both are well done, have RT card play on, it's more natural and realistic, which is an add to the horror atmosphere...

  • @johnperry8081
    @johnperry8081 Год назад +2

    Only rt reflections??

  • @RamChop451
    @RamChop451 11 месяцев назад

    Honestly worth it for the darker more realistic looking water

  • @jerryperez9870
    @jerryperez9870 Год назад +1

    Elden ring 1.09 Ray tracing comparación?

  • @91DivineAngel
    @91DivineAngel Год назад +1

    Is this pc or console?

  • @humnaset
    @humnaset Год назад

    This game keeps on crashing when RT is turned on. RX6600 with latest driver

  • @Bruno.Bastos
    @Bruno.Bastos Год назад +5

    Depois de 18 anos, faltando 2 pra 20, a Capcom lança o Resident Evil 4 Remake hoje! Dia 24 de março! Mas só quem tem o seu PlayStation®5 em casa, o que não é meu caso. Hahahahaha🤣

    • @spider496
      @spider496 Год назад +1

      Ou PC, estou jogando tudo no máximo aqui 😁.

  • @iatepacman745
    @iatepacman745 4 месяца назад

    Bro why is your music so chilling and relaxing? What’s this music called? 😂I fell asleep to this video.

  • @Ammar-fk4sn
    @Ammar-fk4sn 11 месяцев назад

    What the gpu is used ?

  • @tokyotakana
    @tokyotakana Год назад +1

    物理的な表現としてはリアルなんだろうけど演出を考慮されたライティングの方が自分は受け入れやすいです

  • @moroninikolay4382
    @moroninikolay4382 Год назад +2

    ENSERIO EXTRAÑABA QUE USARAS ESTE TEMA PARA LOS QUE VEAN VIDEOS ANTIGUOS LO ENTEDERAN :V

  • @AdaptacionGamer
    @AdaptacionGamer Год назад +2

    A mi se me hace que primero vieron la escena con RTX y luego la intentaron renderizar hasta el punto en el que quedara mas fiel al Trazado de rayos, en las comparaciones incluso hay que hacer algo de esfuerzo para notar en donde el RTX hizo efecto.

    • @maxdamage4919
      @maxdamage4919 Год назад +1

      Se llama RT, no RTX . Ray tracing no es un invento de Nvidia, es hace mas de una década.

  • @gets0410
    @gets0410 Год назад

    Dammit, been going to this channel for years now, just realized I haven't subbed yet.
    Here I go, 🔔

  • @elijohnson8007
    @elijohnson8007 Год назад +1

    Rt off seems more lifelike while with it on gives everything a glossy and clean atmosphere

  • @Eulogio83
    @Eulogio83 Год назад

    Ese video aplica para todas las plataformas o solo pc?

    • @BRKsCACA
      @BRKsCACA Год назад +1

      Aparentemente só PC

    • @Eulogio83
      @Eulogio83 Год назад

      @@BRKsCACA por ningún lado dice pc nada más ! Las consolas manejan el rt también en este juego el mismo de reglejo

    • @sergiobatista836
      @sergiobatista836 Год назад +2

      Ps5, XBox Séries X e PC

    • @romanoral1616
      @romanoral1616 Год назад

      @@sergiobatista836 correcto por que yo lo tengo en ps4 y tuvo un downgrade en algunas texturas como en puertas o los emblemas

    • @diegojara2821
      @diegojara2821 Год назад +1

      @@sergiobatista836 y Xbox Series S también.

  • @mantisreturns2757
    @mantisreturns2757 Год назад +2

    La play 5 tiene ray traicing?

  • @mjroo73
    @mjroo73 Год назад +10

    the implantation for RT in this game is useless

  • @Abyss-Will
    @Abyss-Will Год назад +1

    The water looks better with ray tracing but everything else looks a bit worse

  • @samuelguedes4441
    @samuelguedes4441 Год назад +1

    é bonito pra ficar olhando e fazendo video comparativo, é bonito nos primeiros momentos que a gente fica deslumbrando os graficos, mas na hora que o pau tora mesmo na campanha e a gente pega o game pra realmente jogar e zerar isso não faz diferença nenhuma. Passa tão batido esses efeitos que não justifica a perda de desempenho que esses efeitos trazem.

  • @VxYxR.
    @VxYxR. Год назад

    Which GPU?

  • @TH3V01D
    @TH3V01D Год назад +11

    Unreal had better reflections in 1998

  • @tickdracy2275
    @tickdracy2275 Год назад

    I thought you were done comparing RE4R?

  • @WinterSnowism
    @WinterSnowism Год назад +2

    Only good thing about RT is SSR artifacts are gone when travelling through the lake

  • @leonelendruw6982
    @leonelendruw6982 Год назад

    Reflection of light and shadow and characters

  • @cyberpunked2077
    @cyberpunked2077 Год назад +2

    Digital Foundry's Alex B's video for optimize settings recommends RT off and Screen Space Reflections off for better quality and you'll have the benefits of performance. I didn't think RT was bad until I saw the comparison. The game looks better without RT and SS Reflections. WTF Capcom.

  • @13moon
    @13moon Год назад +1

    Eso reflejos los ponías en Red dead redemption 2 y tan contentos anda que los timos que nos vamos a tragar van a ser chicos, la industria de los videojuegos es la estafa más grande que existe y no nos queremos dar cuenta, por eso ahora los juegos los sacan mal optimizados para que los corra pc's con rtx 3080 o 4080, Nvidia detrás de toda la trama seguro.

  • @jewii3824
    @jewii3824 Год назад

    water and puddles look good. everything else looks basically teh same

  • @NickLarsen1991
    @NickLarsen1991 Год назад

    For me i have the game on performance with RT off and hes hair off too for best possible performance. I Think the RT is not worth it. The game need seriously stability and a patch for shitty textures on some surfaces on ps5 . The image is blurry too. I dont know what have happen to capcom. They just released ps5 opdates with RT and better image on ps5 why not using the same here??? Is it the last gen Holding things back? Or cost alot of time? Bc they only made Update to next gen only for re2 and 3 remakes.

  • @РусланБоровков-р2ц

    Ну только в лужах разница очевидная, во всём остальном так себе. Лучше конечно Rtx off, зато высокий Framerate.

  • @Hououin_Kyoma
    @Hououin_Kyoma Год назад

    Qué plataforma es?

  • @Xenosag
    @Xenosag Год назад +1

    RT PS5 vs RT PC, please

  • @fauzi5848
    @fauzi5848 4 месяца назад

    RT ON is better for indoor, meanwhile OFF is better for outdoor

  • @juandicriado1873
    @juandicriado1873 Год назад +17

    Soy yo o se ve mejor sin RT?

    • @thekefka3447
      @thekefka3447 Год назад +2

      Eres tú

    • @brianmartinez4726
      @brianmartinez4726 Год назад +3

      Se ve mejor efectivamente, encima si usas RT y superas la vram de tu gpu por unos momentos, se te crashea.

    • @4_SJR
      @4_SJR Год назад +1

      Eres tu

    • @foxsterben
      @foxsterben Год назад

      @@thekefka3447 2:46 es enserio? ve el fondo, el estante pegado a la pared.

    • @Antipiperosdeclony
      @Antipiperosdeclony Год назад

      @@brianmartinez4726 Fatal D3D Error (22) o (25)

  • @shawnmendrek3544
    @shawnmendrek3544 Год назад +2

    It looks like crap cus it is reduced to 1/4th of the ray tracing resolution for consoles. Thanks consoles.. good look at PC ray tracing vs pc(like cyberpunk) and witness the real power of PC vs co nsole. These console ports make PC look like crap.

  • @FreedomPLMarcin
    @FreedomPLMarcin Год назад +1

    Raytracing looks worse at times. Besides some artifacts seem to be there, some objects reflect where they should not and some objects become mirror while such materials are not as reflective... Still RT itself provides nice experience, but there are too many mistakes with current RT tech.

  • @Prixmax
    @Prixmax Год назад +2

    conclusion: RT OFF on this game

  • @slimoffsky
    @slimoffsky Год назад +1

    То самое ощущение когда без РТ игре даже лучше

  • @RobynsonPatinio
    @RobynsonPatinio Год назад

    this is what I'm waiting for, I guess I'll be playing this with RT off with my 3060Ti to get more framerates. not much noticeable most likely if you're engaged with the gameplay

  • @horoshniko1902
    @horoshniko1902 Год назад +3

    Местами лучше офф 50/50

  • @leserrors7669
    @leserrors7669 Год назад

    Idont think raytracing is worth to drop ur performance by ay least 30%

  • @wiskerfall4519
    @wiskerfall4519 Год назад +1

    The reflections are pretty cheap on frame rate the only issue is that if the vram limits cause the game to crash

    • @TheMnhhh
      @TheMnhhh Год назад

      12GB VRAM and crashes my game after a period of time..

    • @wiskerfall4519
      @wiskerfall4519 Год назад

      @@TheMnhhh the game maxed out with rt is about 14 gs of. Vram and the game only crashes if rt is on for some reason so that may be the issue

  • @michalzv8499
    @michalzv8499 Год назад +2

    this is small rtx. not true.

  • @fedemalaga5074
    @fedemalaga5074 Год назад +2

    Me gusta que el RT, tenga un efecto sutil y no como en PC, donde los pisos, agua, autos etc, reflejan como un espejo.

  • @arthurvargaslujan18
    @arthurvargaslujan18 8 месяцев назад

    Debieron de poner el Ray tracing en los juegos ya incluidos sin necesidad ponerlos en las configuraciones de cada juego 🤦

  • @Tekir-Kedi
    @Tekir-Kedi Год назад +7

    Rt off looks better to me , it looks more shiny

  • @JY-fs4iy
    @JY-fs4iy Год назад +3

    cmon, ray tracing stil better

  • @coolvinay
    @coolvinay Год назад

    I dont know if I am the only one, but I liked the RT off scenes more than RT on in most of the cases here.

  • @dsdsdsdsdsdgthttht
    @dsdsdsdsdsdgthttht Год назад +1

    Бесполезная херня этот рейтрейсинг. Жертвовать остальными настройками, что бы увидеть отражения дяденьки в окне и в воде... ну такое себе. На данном этапе рэй трейсинг бесполезен, он не весь используется, а лишь какие то его элементы. Запустите кваку вторую, где он по представлен по максимуму , и то, там даже 4090 мало, а уж в современных играх если его на полную использовать, копутер просто рванёт. Ну нах, вырубать его к херам и всё выставлять на максимум и мозги не ебсти.

  • @TheDanupro
    @TheDanupro Год назад +1

    Low res RT reflection

  • @iDTecKt
    @iDTecKt Год назад +1

    Stop flicking in and out just do the side by sides Jesus, giving me seizures

  • @brahyanvalle2513
    @brahyanvalle2513 Год назад +2

    Ray Tracing = ponle reflejos y brillos en todos lados aunque no tenga sentido.

  • @qbuenap
    @qbuenap Год назад +1

    Esta dando que comer el resident eh

  • @R.Mustang
    @R.Mustang Год назад

    When SSR need RT Core to run it. 😑

  • @Чинчопа-ы3з
    @Чинчопа-ы3з Год назад +1

    Лучи это не только отражения если что

  • @thealextime4006
    @thealextime4006 Год назад

    El día que mi ps5 mueva el rtx y Que vaya a 60 estables hablamos

  • @fhaerhaerhaerheryueryu6470
    @fhaerhaerhaerheryueryu6470 10 месяцев назад

    This game has very poor tracing quality. You can turn it off(RT OFF). The game "Returnal" has better ray tracing(RT ON).

  • @Jza-GZa40k
    @Jza-GZa40k Год назад +2

    Off looks better 😂

  • @Titef25
    @Titef25 Год назад

    Resumen,antes teníamos reflejos sin raytraicing,ahora solo los genera esta tecnología,un sin sentido

  • @fritzneumann1714
    @fritzneumann1714 Год назад +2

    It does so little

    • @felixm684
      @felixm684 Год назад

      Get urself some glasses man

    • @SSaNNEE100
      @SSaNNEE100 Год назад

      @@felixm684 no need for glasses. It’s not worth it.

  • @tavolondario
    @tavolondario Год назад +1

    PER 2 RIFLESSI NON NE VALE LA PENA

  • @pakostbg
    @pakostbg Год назад

    Looks better when rt is off

  • @ghostt5135
    @ghostt5135 Год назад +1

    Someone know how to fix D3D error 25 idk why crash after i turn on ray tracing i play with no problem the game 1 2 minute without lag work everything fine so my pc can handle the RTX ON easy but just crash for no reasson and its anoying without him work fine but i want it on so....

    • @djam7484
      @djam7484 Год назад +1

      yea..turn raytracing off.. or wait for crapcom to patch the game so it dose not crash..expcet a long wait though..rember how long it was for RE8 to get fixed.

    • @ghostt5135
      @ghostt5135 Год назад +1

      @@djam7484 well i dont need to wait i just change my cpu to amd ryzen 7 8600x and with rtx 3060 ti 8gb ram nope never crash again so i think with intel procesors have some problems because with this new cpu i can play hours with rtx on hight and never crash so i think only intel cpu its the problem with this game not vram because i 13gb vram in settings ussage in the game but my pc gpu only 8 so yea try with AMD cpu will work fine but no cheap cpu