5:30 Mountain ranges, if long enough, get a unique name. If you hover on a mountain tile, it will show you the name of the range (if it has one). That way you can check if you have a gap. If both sides have the same name, you don't have a gap. Same can be done with the long range close to the capital
I kinda want to see a game of you (preferably without turntimer) where you play chill and literally explain every move/decision you are making to the fullest 😂
i dont mind the pillage meta, but i really wish itd be shifted more from the late to the early game, IMO running into someone with cavalry and pillaging everything is way too strong while doing the same thing with horses is way too weak, considering the amount of opportunity cost relative to other things you need to build is in the late and early game (late game you can easily dish out some cavalry corps on the side for massive yields, early game building a lot of horses is a big investment that doesnt give you much in terms of pillaging) OR making early conquers better.
They're just for spamming more things that grant tourism - specifically, shopping malls (buffed in BBG to grant 20 tourism each, and you can only build one per city), ski resorts, and colossal heads. Because ski resorts & shopping malls grant so many amenities, I can basically settle infinite cities at this point without any risk of my existing cities dropping below +5 amenities and losing yields.
Hey Herson, I've been watching and playing civ for a while and couldn't help to notice that each game is rather long. Is there anyone in the CPL thinking about running a game with a modded game speed faster than online?
If you're referring to the early game, the Better Balanced Game mod buffs Mvemba-a-Nzinga to have the ability for all of his military units to ignore the additional movement cost associated with moving through woods and rainforest. If you're referring to the later stages of the game, constructing railroads on tiles with military engineers reduces the movement cost of that tile to 0.25, allowing a unit with just two movement points to move up to 8 tiles per turn (so long as every tile they traverse has a railroad on it)
he would need to research astrology and celestial navigation (which is unlocked by researching astrology). That means he would waste 2 turns researching these two techs. That's probably more than he would gain, even in the best outcome.
I need to start watching his lives to ask questions, but maybe y’all know. Why does he always try to get like 8 cities? Assuming you have the space don’t more cities just mean more yields and more amenities?
A couple of explanations I can think of: first, having 8 or 9 cities at +5 amenities is better than 10 or 11 without, so often players are limited by amenities as much as space. Also going wider early costs some tempo from making all those settlers which could be spent on projects, key early wonders, whatever. Walking settlers is much more punishing at online speed which also disincentivizes going wide. Finally, the soft cap for science and culture (what you need to set a consistent 1 tech/civic per turn pace) is much lower at online speed, so you don't need to go up to 12 cities and push 1k science to win a space race for instance. All this is without mentioning war, as this is FFA after all.
I feel if you are hemmed by the mountain, settle those 4th and 5th. Your 4th settle made no sense considering you ought to have known Poland was going to settle that way.
If I had to imagine the reason you'd think it'd be a re-upload, it'd be that he got cucked in a similar way by a mountain range + jungle spawn in his Brazil game two weeks ago.
5:30 Mountain ranges, if long enough, get a unique name. If you hover on a mountain tile, it will show you the name of the range (if it has one). That way you can check if you have a gap. If both sides have the same name, you don't have a gap. Same can be done with the long range close to the capital
Goated tip
Wouldn't be a Herson video with out a mountain range griefing his spawn
Gotta search for a Herson Inca game where he's pleased to be parked next to a mountain range
I kinda want to see a game of you (preferably without turntimer) where you play chill and literally explain every move/decision you are making to the fullest 😂
Please do this herson!! I am a noob so would be much appreciated
This game will be irrelevant in a few short months.
@@penknight8532 why, because od civ7? It looks kinda terrible xD
I should be asleep its 3 am
Same
4h video, you will br at 7am
Real
How did I sleep through dinner ns wake up starving at 2am? FML.
I see Herson video.
I watch!
herson i THREW UP watching this video. unrelated to the content my stomach just hurt
i dont mind the pillage meta, but i really wish itd be shifted more from the late to the early game, IMO running into someone with cavalry and pillaging everything is way too strong while doing the same thing with horses is way too weak, considering the amount of opportunity cost relative to other things you need to build is in the late and early game (late game you can easily dish out some cavalry corps on the side for massive yields, early game building a lot of horses is a big investment that doesnt give you much in terms of pillaging)
OR making early conquers better.
Wow Herson at it again
I've noticed the ridge setting is broken in BBM. Almost seems random when you select classic ridges.
What are the late settles for, again?
They're just for spamming more things that grant tourism - specifically, shopping malls (buffed in BBG to grant 20 tourism each, and you can only build one per city), ski resorts, and colossal heads. Because ski resorts & shopping malls grant so many amenities, I can basically settle infinite cities at this point without any risk of my existing cities dropping below +5 amenities and losing yields.
Would lumber mills ever be good if you have chichen itza? Also why no mont st michel?
you tried vanilla diety, but id like to see you try bbg, bbs deity on online speed, youd probably do better, and could show punks wassup
i dont think civ6 AI would take benefits from bbg buffs
Which version of BBG do you use? New Beta?
CPL will generally use BETA after the first revision and it appears to be stable.
@chessguy99 big differences to normal version?
Hey Herson, I've been watching and playing civ for a while and couldn't help to notice that each game is rather long. Is there anyone in the CPL thinking about running a game with a modded game speed faster than online?
How come your troops are moving so fast??
If you're referring to the early game, the Better Balanced Game mod buffs Mvemba-a-Nzinga to have the ability for all of his military units to ignore the additional movement cost associated with moving through woods and rainforest.
If you're referring to the later stages of the game, constructing railroads on tiles with military engineers reduces the movement cost of that tile to 0.25, allowing a unit with just two movement points to move up to 8 tiles per turn (so long as every tile they traverse has a railroad on it)
Map script: IF THEN
or something like that...
Is it not worth to research astrology or other unnecessary techs previous to completing Oxford?
he would need to research astrology and celestial navigation (which is unlocked by researching astrology). That means he would waste 2 turns researching these two techs. That's probably more than he would gain, even in the best outcome.
Why do you never build dams? Are they not worth it for the adjacency?
Not sure but they are so so so expensive
They provide +2.5 adjacency, and require either a boatload of production OR 3 Military Engineers to complete, which cost production to build
@@Catman_CM oh shit I had no idea they were that expensive, fair enough
PTSD from spies griefing his dams if I had to guess
@@Flamefreeze1 Spy-griefing dams is definitely the play I would make if I were irrelled :^]
I need to start watching his lives to ask questions, but maybe y’all know. Why does he always try to get like 8 cities? Assuming you have the space don’t more cities just mean more yields and more amenities?
A couple of explanations I can think of: first, having 8 or 9 cities at +5 amenities is better than 10 or 11 without, so often players are limited by amenities as much as space. Also going wider early costs some tempo from making all those settlers which could be spent on projects, key early wonders, whatever. Walking settlers is much more punishing at online speed which also disincentivizes going wide. Finally, the soft cap for science and culture (what you need to set a consistent 1 tech/civic per turn pace) is much lower at online speed, so you don't need to go up to 12 cities and push 1k science to win a space race for instance. All this is without mentioning war, as this is FFA after all.
I feel if you are hemmed by the mountain, settle those 4th and 5th. Your 4th settle made no sense considering you ought to have known Poland was going to settle that way.
post your video of you winning any cpl game
Is this a re-upload?
No. This game was played 9 days ago.
If I had to imagine the reason you'd think it'd be a re-upload, it'd be that he got cucked in a similar way by a mountain range + jungle spawn in his Brazil game two weeks ago.
@@liampouncy7808my man is getting cooked by mountain ranges lmao 😂
I too do not like mountains
They literally just let you win.
Forsen
I would catch your streams live if they were on RUclips. I don’t like twitch
im so early 😩
early!
270 Culture at t70 is shameful.
How are you not bored
Because he enjoys playing the game
@MrTerrorM Enjoys creating content to make money.