Hey y’all sorry about the weird sound and sound changes! We ended up losing all of our audio through our mics and had to pull audio from various cameras. Something always goes wrong ya know?
Can we all take a second and appreciate the amazing thumbnail? I haven't watch the video yet, I'm in the process of it, but I knew I needed to let you know, it's a top 5 thumbnail (if that's even a thing)
The Game Haus looks suspiciously like The Matthew Jude Memorial Studio And Part Time Flea Circus that we see on Twitch. This can only mean one of two things... Either 1) they've been streaming from Game Haus this whole time, or more likely 2) their board game millions finally allowed them to buy out a local board game cafe just to put a fancy name and front bumper on their videos. Respect.
This was so wonderful, I love the stories that you can weave with the cards you are literally dealt! Paula's review: " Sangin', Inspirin', Scoutin', and Elfin' "
Thanks for the playthrough! I'm currently backing the game as my first jump into the Call to Adventure world & it was great to get a feel for the game play to confirm my choice. I'm also going to have to come check out the Game Haus, I only live about 45 min away!
You guys are always so engaging to watch. I love how animated you are. It makes it so very interesting. :) Paula from Watch it Played is great. Love that channel, too. :)
Hello, I've acquired the game, and find its solo a bit weak despite its enormous potential. I've taken the liberty of using and/or drawing inspiration from community's ideas to create the following easy rules. So I wanted to share that for people in the same situation I was ;) I've tried to combine our desire to create more difficult choices (variant 1), to add suspense (variant 2), with a bit of card drafting (variants 1 and 2), but also an effect depending on the outcome (variant 3) of your game for the next campaign as a light rpg feel. Variant 3 can be combined with 1 or 2. General - necessary adaptations XP become HP. You have an extra HP at the start of the game (4). At the end of each Act, you gain 1 HP. Each time a player fails a challenge, the opponent gains one HP. If the opponent has twice as much HP as his initial amount, he is unstoppable: you lose the game. If your HP drops to 0, you lose the game. If you reach the lowest corruption score, you join the enemy and lose the game. If you reach the highest corruption score, you gain one HP. Variant 1 - Careless exploration (recommended campaign) - difficult choices / draft Choose (campaign mode) or draw at random (in which case the opponents will be mixed) an opponent you will face during the game. Before revealing him/her, position a HP on the opponent's 2nd skill rune to hide it. At the end of Act 1, you can choose to add 3 to your corruption track to reveal the rune masked by the HP. At the end of Act 2, fight your opponent. If you win the challenge against the opponent, you may first remove the HP masking his 2nd skill rune and may decrease your corruption by 1. If you fail, the 2nd rune remains hidden but you may discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g. if result of 4, versus success of 6, you discard 2 cards and lose 2 HP) in order to proceed to Act 3. Variant 2 - Protagonist's henchman (recommended outside campaign mode) - suspense / draft Choose (campaign mode) or randomly draw (in which case the opponents will be shuffled) an opponent you will face during the game. This card is the opponent for act 2. Its cost is always 6, and both the individual quest card and the advanced opponent's quest card are used. The final opponent is secretly dealt and kept covered by the advanced opponent's Quest card until revealed. Once revealed (beginning of Act 3), the difficulty of the Final Adversary challenge is determined by the results of the Adversary battle in Act 2. In all cases, I face cost side 8 and adapt the difficulty as follows. - hero victorious at the end of Act 2: if the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 9, it is 8 if they have a single rune in common, otherwise it is 7. - hero fails at the end of Act 2: I can discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g.: if result is 4, versus success at 6, I discard 2 cards and lose 2 HP) in order to move on to Act 3. If the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 8, it is 7 if they have only one rune in common, otherwise it is 6. Variant 3 - Endgame scoring (recommended campaign / increases difficulty) - light RPG Resolution of opponent's quest (based on total points scored) * 50+ Triumphant victory - Heroes stop opponent's quest with minimal or no damage. Losses are minor and the death toll is in the single digits of what it could have been. Heroes have earned the utmost trust and respect from local citizens and settlements of all sizes. Campaign mode: You can use 2 hero or anti-hero cards on the same turn in a future game. * 40- 49 Satisfactory victory - Key points of the opponent's quest failed, although some details succeeded. Some cities, towns and villages have suffered moderate or severe damage. Losses are manageable, and the death toll makes heroes grateful that the majority of their loved ones are traumatized but unaffected. Heroes and local residents have begun to rebuild. Still wary, the public is beginning to believe that these heroes can make a difference in defending the territory and their daily lives. Campaign mode: You start with 2 hero or anti-hero cards (instead of one) in your next game. * 30- 39 Modest victory - The key points of the opponent's quest have been achieved, but not all the details. Cities, towns and villages have been destroyed or severely damaged by battle. Casualties are devastating or extremely high, with the death toll shockingly high, some of the heroes' loved ones among them. The public has lost confidence in local heroes and is calling for change. Campaign mode: no effect, you can move on to the next game. * less than 30 - Opponent's quest completed without problems - The country is under siege. Towns, villages and cities have been destroyed. Casualties are terribly high, and many heroes' loved ones are dead or missing. The major local settlements are offering bonuses to heroes and adversaries involved in the battle. Campaign mode: try your luck again. ps: i'm french so i made a google translation i hope it will be understandable
Did y'all call to check on Matthew Jude? I worry there's not enough cryptid themed board games to distract him from the pain of not being there to play this with you.
Also 1:14:27 to the end is my favorite part of the video. I love y'all folks just hanging out and Paula's contained outrage at the end from Nick's comment. Please play all ya favorite games together, some suggestions that come to mind are Dragon Prince Battlegrounds from Brotherwise, Roll Player from Thunderworks for some more lovely stories, and maybe Brew from Pandasaurus for some hate draft trash talking 🤣.
Great video, but, Can't you only cast three additional (skill) runes, as well as the original three, for a total of six? Not counting dark runes. Seemed like it was too easy for you to cast that 10. Otherwise, what's the point in taking the risk of casting three dark runes if You don't even need them if you have a few skills
Honestly it’s been so long since we played this I have no idea. It’s possible we made mistakes but we played with the designer hanging with us so I think we did it right? But again, very possible we goofed and no one saw it
I also don't have that version, I have the original, so I could be wrong. What I'm going off of is also vague. "For each icon you have, you may cast one rune of that type (up to a maximum of three)." it doesn't quite specify. 3 total? 3 per icon type?
Hey y’all sorry about the weird sound and sound changes! We ended up losing all of our audio through our mics and had to pull audio from various cameras. Something always goes wrong ya know?
Can we please get more playthroughs with Paula? She fits so well with you two, this was such a fun video.
Can we all take a second and appreciate the amazing thumbnail? I haven't watch the video yet, I'm in the process of it, but I knew I needed to let you know, it's a top 5 thumbnail (if that's even a thing)
Thanks Lex!
The Game Haus looks suspiciously like The Matthew Jude Memorial Studio And Part Time Flea Circus that we see on Twitch. This can only mean one of two things... Either 1) they've been streaming from Game Haus this whole time, or more likely 2) their board game millions finally allowed them to buy out a local board game cafe just to put a fancy name and front bumper on their videos. Respect.
i was thinking as nick whittled his broom... its just slowly became a wand for his sorcerer haha
Awesome job, guys! Your heroism and teamwork will never be forgotten. 😄
Thanks for letting us play your game Johnny!
That was great! Love the new digs, your guys' gameplays really pop now, look forward to watching more gameplay videos!
I am soo excited for this game. Excellent video!!
Thank you Quicksand!
This was so wonderful, I love the stories that you can weave with the cards you are literally dealt!
Paula's review: " Sangin', Inspirin', Scoutin', and Elfin' "
That’s what we love about the game too, it just lends itself to storytelling so much!
Nice!!! Brave Board Game Brothers with the Delightful and Dynamic Deming !! Awesome Sauce + Cool Beans.
My wife and I have been playing call to adventure for a few years now. Just got the newest epic origins and we really like it.
Nice! It’s a great version
Thanks for the playthrough! I'm currently backing the game as my first jump into the Call to Adventure world & it was great to get a feel for the game play to confirm my choice. I'm also going to have to come check out the Game Haus, I only live about 45 min away!
You guys are always so engaging to watch. I love how animated you are. It makes it so very interesting. :) Paula from Watch it Played is great. Love that channel, too. :)
Paula is the best of us we had so much fun goofing around on this one!
Hello,
I've acquired the game, and find its solo a bit weak despite its enormous potential. I've taken the liberty of using and/or drawing inspiration from community's ideas to create the following easy rules. So I wanted to share that for people in the same situation I was ;) I've tried to combine our desire to create more difficult choices (variant 1), to add suspense (variant 2), with a bit of card drafting (variants 1 and 2), but also an effect depending on the outcome (variant 3) of your game for the next campaign as a light rpg feel. Variant 3 can be combined with 1 or 2.
General - necessary adaptations
XP become HP. You have an extra HP at the start of the game (4). At the end of each Act, you gain 1 HP. Each time a player fails a challenge, the opponent gains one HP. If the opponent has twice as much HP as his initial amount, he is unstoppable: you lose the game. If your HP drops to 0, you lose the game. If you reach the lowest corruption score, you join the enemy and lose the game. If you reach the highest corruption score, you gain one HP.
Variant 1 - Careless exploration (recommended campaign) - difficult choices / draft
Choose (campaign mode) or draw at random (in which case the opponents will be mixed) an opponent you will face during the game. Before revealing him/her, position a HP on the opponent's 2nd skill rune to hide it. At the end of Act 1, you can choose to add 3 to your corruption track to reveal the rune masked by the HP. At the end of Act 2, fight your opponent. If you win the challenge against the opponent, you may first remove the HP masking his 2nd skill rune and may decrease your corruption by 1. If you fail, the 2nd rune remains hidden but you may discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g. if result of 4, versus success of 6, you discard 2 cards and lose 2 HP) in order to proceed to Act 3.
Variant 2 - Protagonist's henchman (recommended outside campaign mode) - suspense / draft
Choose (campaign mode) or randomly draw (in which case the opponents will be shuffled) an opponent you will face during the game. This card is the opponent for act 2. Its cost is always 6, and both the individual quest card and the advanced opponent's quest card are used.
The final opponent is secretly dealt and kept covered by the advanced opponent's Quest card until revealed. Once revealed (beginning of Act 3), the difficulty of the Final Adversary challenge is determined by the results of the Adversary battle in Act 2. In all cases, I face cost side 8 and adapt the difficulty as follows.
- hero victorious at the end of Act 2: if the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 9, it is 8 if they have a single rune in common, otherwise it is 7.
- hero fails at the end of Act 2: I can discard two hero or anti-hero cards to lose 1 HP per discrepancy (e.g.: if result is 4, versus success at 6, I discard 2 cards and lose 2 HP) in order to move on to Act 3. If the Act 2 Adversary and the Final Adversary have two runes in common, the challenge to beat the Final Adversary is 8, it is 7 if they have only one rune in common, otherwise it is 6.
Variant 3 - Endgame scoring (recommended campaign / increases difficulty) - light RPG
Resolution of opponent's quest (based on total points scored)
* 50+ Triumphant victory - Heroes stop opponent's quest with minimal or no damage. Losses are minor and the death toll is in the single digits of what it could have been. Heroes have earned the utmost trust and respect from local citizens and settlements of all sizes. Campaign mode: You can use 2 hero or anti-hero cards on the same turn in a future game.
* 40- 49 Satisfactory victory - Key points of the opponent's quest failed, although some details succeeded. Some cities, towns and villages have suffered moderate or severe damage. Losses are manageable, and the death toll makes heroes grateful that the majority of their loved ones are traumatized but unaffected. Heroes and local residents have begun to rebuild. Still wary, the public is beginning to believe that these heroes can make a difference in defending the territory and their daily lives. Campaign mode: You start with 2 hero or anti-hero cards (instead of one) in your next game.
* 30- 39 Modest victory - The key points of the opponent's quest have been achieved, but not all the details. Cities, towns and villages have been destroyed or severely damaged by battle. Casualties are devastating or extremely high, with the death toll shockingly high, some of the heroes' loved ones among them. The public has lost confidence in local heroes and is calling for change. Campaign mode: no effect, you can move on to the next game.
* less than 30 - Opponent's quest completed without problems - The country is under siege. Towns, villages and cities have been destroyed. Casualties are terribly high, and many heroes' loved ones are dead or missing. The major local settlements are offering bonuses to heroes and adversaries involved in the battle. Campaign mode: try your luck again.
ps: i'm french so i made a google translation i hope it will be understandable
Nice video! Really fun gameplay. I love the first game and this one seems great. Already backed it!
This is a game that I'd only buy for the art. Very gorgeous art!
The art is always amazing in these games, and this one is no exception!
Love the game! Love the interactive storytelling!
Thanks Pop!
Paula of Get Dicey! is great with others, but on her own...
She's even better we agree. We only dampen her talent
You guys seem so fun to play games with!
Hey thanks so much! We definitely have a blast and we're glad that comes across!
great video. I liked to see you guys play Dune Imperium
Did y'all call to check on Matthew Jude? I worry there's not enough cryptid themed board games to distract him from the pain of not being there to play this with you.
Could you show the conversion of your game characters to D&D 5e player characters, so that we can see how that process works and looks like?
3:36
9:51
13:00
So... Have you ever actually swept anything before? ...cuz that ain't how a broom works. 😆 Looks more like a shake-weight. 🤔
Bro the music in this!!! Lol
so it seems that classes have replaced motivations if I am not mistaken
It's been a long time since we have played the base game but I do believe that's correct.
The game didn't intrest me but the thumbnail pulled me in ... And Paula 🙂
5:00 ahhhh so Paula is a mime!
Paula only mimes on camera, everything else is voice over
Seems legit
@@TheBrothersMurph Also 1:41:14 is Paula stood on a box? I'm fairly certain she's shorter than that ;)
Very cool !!!! Nice game!!!
Oh I love this chick! She's so peppy!
Please refer to her by her name, Paula. Not “this chick”. We love her too, she’s awesome
You guys are silly. Well done.
Thank you!
Aw, this crew makes me miss the cruise. Courtney, Kent and I should be there.
Paula doesn't like Fantasia?!? Def a hot take, but the barding is totes accurate.
Also 1:14:27 to the end is my favorite part of the video. I love y'all folks just hanging out and Paula's contained outrage at the end from Nick's comment. Please play all ya favorite games together, some suggestions that come to mind are Dragon Prince Battlegrounds from Brotherwise, Roll Player from Thunderworks for some more lovely stories, and maybe Brew from Pandasaurus for some hate draft trash talking 🤣.
Great video, but, Can't you only cast three additional (skill) runes, as well as the original three, for a total of six? Not counting dark runes. Seemed like it was too easy for you to cast that 10. Otherwise, what's the point in taking the risk of casting three dark runes if You don't even need them if you have a few skills
Honestly it’s been so long since we played this I have no idea. It’s possible we made mistakes but we played with the designer hanging with us so I think we did it right? But again, very possible we goofed and no one saw it
I also don't have that version, I have the original, so I could be wrong. What I'm going off of is also vague. "For each icon you have, you may cast one rune of that type (up to a maximum of three)." it doesn't quite specify. 3 total? 3 per icon type?
Ah yeah. It’s also possible the rules have gained more clarity and such since this was a prototype. Wish I had better answers for you!
If you haven't tried "the binding of isaac four souls" you would love it, especially if you like call to adventure.
FUN
Paula is always the shiznit
0:20 Haha
RIP Game Haus
So bummed