Note: the tower currently is a bit bugged atm and can accidentally steal detections to some towers, for example my max frost blaster somehow lost his hidden detection
That bug been a thing for i think 4 week or maybe a month It also happened with The UAV It remove detection from the Towers with HD After the timer ran out
I’m pretty sure this happens when upgrading to a tower to a level with hidden detect when it’s already effected by another temporary see hidden buff. What I assume happens is that there is a timer to remove the hidden detect from the u it but if you upgrade to hidden detect that timer doesn’t get cancelled and still takes away the hidden detect. This has been s thing for ucav for a long while just like the other dude said.
2:04 Oh great, i was a developer, i can read this thing easily. Edit: From mathematically. We use *PEMDAS* or *GEMDAS* First, they reduce the Firerate to Threshold. Second, they Multiply the negative value of Scalar (0.5) to value of (Firerate&Threshold). Third, the Constant firstly will changed its value depending of what value is in our Second value that we get. Edit1: (I forgot to note: Because of the Exponent first) Fourth, then we add 1 value to the Constant value. Then the local function or the function will return the value in the code to the receiver. Ah this programming is so good.
That's why i'm studying 3D modeling instead of programming 😶🌫️. More because in the past I programmed a rhythm game and it took me 7 hours to just complete a song because it kept having problems, that gave me trauma.
There is one thing I noticed which is probably a bug, it can actually strip hidden detection from towers that naturally have it, and if I had to guess the other buffs aswell, I’m guessing since it puts it on a timer it just takes it away completely, so keep this in mind when using it, especially the lower lvls
my guess is this If you upgrade the tower to have hd *while the tower is currently getting all detection,* it will think that detection is temporary and strip it away.
It's pretty simple to explain actually, the formula is mostly constant variables that are just substituted. Firework tech gives detection buffs and has a chance to make towers shoot a firework. The chance is: Value/(1+2.718^(-0.5*(Firerate of tower-6))) The "Value" here is determined by the level of the tower. I don't have access to the whole code so obviously I don't know what it is, but it's 0.5 at level 0 and 1 at max. Got those values by plugging in the values from the examples in the video
@@angelreyes3536 go get the tower firerate and plug it into Google or a calculator. Boom. And set variable "Value" to 0.5 for level 0 firework and 1 for max firework
heard someone say necromancers attacks count as separate attacks so it gives it 4 times the chance per attack, if thats true its got the best amount of fireworks per second by a big shot the percentage cap seems to be 0.5 for level 0 and 1 for max for the function that calculates the chance, its a sigmoid that starts to grow at x = 0 and halts at 10, y values going from 0 to percentage cap if we were to graph the fireworks per second we can get at different firerates by doing chance/firerate we get the shape of an exponential function and we find out that... higher firerate gets us more fireworks per second despite the decrease in chance, for minigunner we get about 0.36 fireworks per second, for necromancer its about double that if we account for the 4 times chance from 4 enemies baing hit
You can't even get it that much early, unless your using crate ability or your just skipping farming entirely. Its possible with cowboy strat yes, but at that point just go full cowboy and get lvl 3 instead of wasting money and possible eco by placing in a brawler. In terms if duo-squad your still better off with a suitable GOOD early gamr that has a more viable use like pyro and frostblaster, yes you don't get dps at all from them(neither does brawler anyway), but the defense reduction is still nice, and you'd already have 2-3 players atleast having a main dps tower like accelerator or engineer, so in a nutshell this isn't as op as you think, but it does give a gamechanging approach in hardcore.
Necromancer might be meta with firework technician. From my tests (place the towers and spawn a bunch of enemies for 2 minutes) it seems yeah individual beam it shoots out counts as one attack. So you can get like 21 potential firework attacks with only 3 towers. Update: I think every hit a tower does counts as a tick. So from what I've seen executioner also works in deleting hoards. Unfortunately splash damage towers in the form of an explosion (i.e. mortar) don't work like this.
Just to clarify because it can be misleading, Yes this tower can reach crazy damage because it exploits other towers around it, however if comparison you have to keep in mind that Commander DJ & Mercenary base do this aswell passively. For exemple, a 20% damage buff on surrounding towers from Mercenary base will translate to a heavy team damage jump, which you can't see straight away as it is done as a buff. At the end this tower is nice either way, but in term of damage addition to the team, it does NOT beat Commander/DJ/Mercenary base, though it still pairs well with other support towers especially in quad (I don't see myself use it in duo over commander+DJ, unless we do need the detection buff). That said, this tower crushes Ace pilot's last niche of giving hidden detection, it urgently needs a rework especially after what Pursuit got.
@@Fiberoeatingfiber How, farm isn't changing and does not really need to, as for medics I get why'd you think it's outdated and I'd love a rework aswell but its stun-recovering ability niche is still viable. Ace pilot got absolutely nothing for itself now, mediocre damage which is not even reliable, for the HC detection the new tower is better on every aspect, and those who are going to mention Lucille live in the past as the best/easiest way to do HC nowadays is duo, and is even doable solo, and none of the modern HC strategies require ace pilot anymore.
lmao this is one of the tower concepts they teased in polls. The concept was a tower that could add onto other tower's attacks. Surprised it has no kb on the fireworks lol
2:02 To shorten it, the faster it shoots, theres a smaller chance for an fire work to get shot out, the slower it shoots, theres a bigger chance for an firework to get shot out.
2:04 Heres the formula in simple terms to those who dont understand For base, PercentageCap (the first number) is 0.5 I believe and 1 at max. So formula for base: 0.5/(1+2.718^(-0.5*(Firerate of tower-6))) And formula for max 1/(1+2.718^(-0.5*(Firerate of tower-6))) Here's a little proof For level 0 tech with level 0 mini 0.5/(1+2.718^(-0.5*(0.148-6))) 0.5/(1+2.718^(-0.5*-5.852) 0.5/(1+2.718^2.926) 0.5/(1+18.647) 0.5/19.647 = ~2.54% And max firework tech 1/19.647 = ~5.09% And level 0 tech with max ranger 0.5/(1+2.718^(-0.5*(7-6))) (I'm just gonna skip showing the math) = ~31.12%
Cool thing I saw in the lobby on the other day. I actually saw corso. And I know it was him because on his name tag there was the little RUclipsr sign, and the most funny thing. My friend spotted him out, and he just said meow and went into sandbox. 😂
This tower is easy to get and if y'all need a strat for the mission: - just do inter (2x)(1st quest) -play any mode to deal 500k damage(but easy not recommend bc might be slower)(2nd quest) - do molten 2x (solo if possible)(3rd quest) - play modes with high health bosses to deal 1M damage (preferably the frost event on hard or hc)(4th quest) - just do fallen 2x on ez maps (5th quest) (Corrected the wrong changes alr)
Here's the thing tho, it's bugged, for me it's suppose to help other towers multi-detect but it's not working and for some reason while I got the tower, the mission is still up for me it's not gone
Hey corso if theres no idea what u gonna try to upload another do my suggestion:rating all tds event its already rated on other video but there just important speedrunning since its happy new year but if you tired its ok I’m just only suggesting
This is the cool thing: the _Firework Technican_ is the first _New Years Tower_ that _TDS_ has added (i think) and at first glance i thought it was related to _4th of July_
FINALLY AFTER GETTING TERRIBLE AND MID EVENT TOWERS THIS IS THE BEST ONE YET Edit: Terrible event towers in 2024 Hallowpunk and Snowballer Mid event towers in 2024: Harvester and Elementalist
When the tower was first announced I really thought it was going to be a mortar tower and you would be able to place it on high platforms or on the ground and it has three different fireworks for each level like the first one has a sparkler firework and has short range and can hit multiple enemies at once, the third would have a ball firework that shoots up and falls back down dealing splash damage, and the final would be a rocket firework that shoots up and deals more damage than the ball firework but it would also send a additional firework up into the air and exploding so towers can have hidden and flying detection
firework technician might just be one of the best support towers like 2nd to best of even the best support tower giving towers a free detection hidden + ranger is really overpowered
Honestly, this towers theme most likely would fit 4th of July bc of its color scheme. (it’s still a great tower just for doing buffs) I can kinda see this tower becoming meta.
I’m just glad to have another pure support tower like DJ and Commander honestly. When was the last time we got one of these types of towers? Over 5 years ago if I recall
I use electroshocker and I saw a firework shot out tds logic is getting better and when I was looking for what ever mission quest I can do and realize that I can do the firework mission again :D
Here are the tower quests: 1: Triumph 2 intermediate matches 2: Deal 500,000 Damage 3: Triumph 2 molten matches 4: Deal 1,000,000 Damage 5: Triumph 2 Fallen Matches This may be a limited event tower but the quest is easy! Good Luck Everyone and HAPPY NEW YEARS!!!!
technically, the firework technician can dethrone the mortar in crowd control considering it gives firework effects to towers, if you pair it with towers like pursuit, mini or accel with quick firerates (and a little bit of luck), with 4 players having the firework technician covering most of the dps, it could be significantly better ALSO NO MORTAR GLAZES IN A CORSO VID 🦅🦅🦅🦅🔥🗣️🗣️🗣️🔥🔥🔥🗣️🗣️🔥🔥🔥
In Eggrypted's video, he also said that it removes Pursuit's hidden dettection, cuz the Pursuil will have too much immunities and abilities, like immunity to stomp and freeze, also lead penetration and HD, if it gets buffed by this tower, it'll loose its HD
I tried it the first time after hearing about how its op. Safe to say i was so clueless yet so impressed by it's power, (I had a mainly firerate dependant setup) I'll hopefully use this more and understand how it works
I always thought you would just use spam-shot towers for more fireworks but the fact that towers with longer cooldowns have bigger firework chances is clever.
I found out during testing that when paired with brawler it doesn’t even shoot fireworks. I tested it with warden it did. There must be some weird glitch because idk why it isn’t shooting fireworks when paired with brawler.
The best tower to hardness the crowd control capabilities of this is necromancer. Since it can shoot 7 streams at different targets, all those streams get their own individual rocket chance percent If you have 7 enemies close together it will shoot rockets rapidly at them since it’s the equivalent of 7 towers shooting with at 0.3 sec delay between shots sometimes achieving over 1k dps from one tower, or with a lot of towers it can reach much more
Okay, apparently, the fireworks count each of necromancer's "rays" at max level as different attacks, so you can basically septuple (times 7) your odds of triggering the fireworks with necromancer. So I went into sandbox mode, spawned 100 "operation ice boss crystals" with the distance between the enemies being 0.01 (the lowest), and I put bloated, slime, & health regen on all of them. In the end, each necromancer dealt ~350,000 damage. But what was more impressive, was the fact that the fireworks technician dealt AT LEAST 11 MILLION DAMAGE. So yeah, this tower's OP with fast firing towers, but especially with necromancer.
I mean you allowed it to hit around 100 times more enemies as expected from such a small splash radius, so it'd be around 110K expected damage in a regular case. Which still isn't that bad...
Seriously, your videos are so good that I, with my 50/50 English, struggle to watch them, kaka. What I'm going to say is going to be really funny, but you're being my English teacher, kaka.😅
he didnt even cover it all becuase towers that fire multible bullets or hit multible enemeys like electroshocker or shotgunner can fire multible fireworks drasticley increaseing their odds also some towers like accel and mortar cant fire fireworks it says what towers can or cant fire fireworks on the wiki along with if its 1 firework or multible or infinite
Corso i just bought your skin when it was in the back in the shop again and i have to be honest i love it it is actully wonderful just know that i am a big fan and i love your content and also im not begging for likes.
Given the fact that its mission isn't that hard (like you can do it on any map, just need to do Intermediate, Molten, and Fallen), it's definitely worth it. I soloed Intermediate, Molten and Fallen, and did a quad up PW2 for the 1m damage, but you definitely could get that in solo Fallen!
i wish the detection didn't always activate at the start of the wave because that's not always when you want it, i think it should be an ability so that you can get it exactly when you want it
happy new years :) soon
Join The Blue Head Mafia Discord: discord.gg/tbhm
Better then dj and commander
CORSO ASMR WHEN?
Happy new year.. late or early
i think firework technician= dj on steroids
WHEN IS DADDY CORSO ASMR
Note: the tower currently is a bit bugged atm and can accidentally steal detections to some towers, for example my max frost blaster somehow lost his hidden detection
That bug been a thing for i think 4 week or maybe a month
It also happened with The UAV
It remove detection from the Towers with HD After the timer ran out
I’m pretty sure this happens when upgrading to a tower to a level with hidden detect when it’s already effected by another temporary see hidden buff. What I assume happens is that there is a timer to remove the hidden detect from the u it but if you upgrade to hidden detect that timer doesn’t get cancelled and still takes away the hidden detect. This has been s thing for ucav for a long while just like the other dude said.
@@Sledger_Gaming it has been around for over half a year lmao
Soo basically firework tech can make a towers eyesight worse
@@BugBallYeahYe, the fireworks are too bright for them.
2:04 Oh great, i was a developer, i can read this thing easily.
Edit: From mathematically.
We use *PEMDAS* or *GEMDAS*
First, they reduce the Firerate to Threshold.
Second, they Multiply the negative value of Scalar (0.5) to value of (Firerate&Threshold).
Third, the Constant firstly will changed its value depending of what value is in our Second value that we get.
Edit1: (I forgot to note: Because of the Exponent first)
Fourth, then we add 1 value to the Constant value.
Then the local function or the function will return the value in the code to the receiver. Ah this programming is so good.
That's why i'm studying 3D modeling instead of programming 😶🌫️.
More because in the past I programmed a rhythm game and it took me 7 hours to just complete a song because it kept having problems, that gave me trauma.
@@gminis_wp1882don’t worry, everything starts off as hard and “how will I ever get good at this” but you WILL get better as time progresses.
Confusion
Why did i perfectly get that
Thanks for breaking my brain
There is one thing I noticed which is probably a bug, it can actually strip hidden detection from towers that naturally have it, and if I had to guess the other buffs aswell, I’m guessing since it puts it on a timer it just takes it away completely, so keep this in mind when using it, especially the lower lvls
This bugs been in the game since uav was released
I think it's better to report this bug
my guess is this
If you upgrade the tower to have hd *while the tower is currently getting all detection,* it will think that detection is temporary and strip it away.
Can’t wait to see a brawler hit a crying angel
Edit: HOW DOES TRAPPER HIT FLYING?!?!
Truly tds logic moment
Gonna go from Crying Angel to Dying Angel
@Ulcraabk they crying angel is gonna get prime Mike Tyson treatment. This time there is no script
nah i cant wait to see a brawler/warden slapping a zombie WITH AN ACTIVE FIREWORK ON HIS HAND WTH-
I can’t wait to see a really lucky minigunner become a multi target rapid fire mortar
If this tower needed a deeper explanation that requires at least some minutes to understand and hours to explain, I cant imagine upcoming towers...
It's pretty simple to explain actually, the formula is mostly constant variables that are just substituted.
Firework tech gives detection buffs and has a chance to make towers shoot a firework. The chance is:
Value/(1+2.718^(-0.5*(Firerate of tower-6)))
The "Value" here is determined by the level of the tower. I don't have access to the whole code so obviously I don't know what it is, but it's 0.5 at level 0 and 1 at max. Got those values by plugging in the values from the examples in the video
@SomeRandomBlackholemy brain ain’t braining, what the fun even is that equation I’m way to dumb to understand THAT THING
@@angelreyes3536 go get the tower firerate and plug it into Google or a calculator. Boom.
And set variable "Value" to 0.5 for level 0 firework and 1 for max firework
Math Teacher: This test is easy, you will ALL pass it
My homie describing the test: 2:02
Erm.. actually its just pemdas
@bruddaincognitomode3513
at least it doesn’t use pi, or any roman letter. my pea-sized brain only got to geometry and I’d be cooked if I had to do all that math.
heard someone say necromancers attacks count as separate attacks so it gives it 4 times the chance per attack, if thats true its got the best amount of fireworks per second by a big shot
the percentage cap seems to be 0.5 for level 0 and 1 for max
for the function that calculates the chance, its a sigmoid that starts to grow at x = 0 and halts at 10, y values going from 0 to percentage cap
if we were to graph the fireworks per second we can get at different firerates by doing chance/firerate we get the shape of an exponential function and we find out that... higher firerate gets us more fireworks per second despite the decrease in chance, for minigunner we get about 0.36 fireworks per second, for necromancer its about double that if we account for the 4 times chance from 4 enemies baing hit
big shot
@@Redblocktales back shot
What about when it is hitting 7 enemies ?
Necromancer hits like 7-10 doesn’t it?
Necromancer has pierce I think it hits about 4 enemies when maxed
COMBINING THIS WITH BRAWLER WOULD BE INSANITY, GIVING IT HD AND THE EARLY GAME YOU ARE ABSOLUTELY SET HOLY CRA-
"below pls no nerf plz plz plz"
Plus flight detect as well
Brawler with hidden and air it is ☠️☠️☠️
You can't even get it that much early, unless your using crate ability or your just skipping farming entirely. Its possible with cowboy strat yes, but at that point just go full cowboy and get lvl 3 instead of wasting money and possible eco by placing in a brawler. In terms if duo-squad your still better off with a suitable GOOD early gamr that has a more viable use like pyro and frostblaster, yes you don't get dps at all from them(neither does brawler anyway), but the defense reduction is still nice, and you'd already have 2-3 players atleast having a main dps tower like accelerator or engineer, so in a nutshell this isn't as op as you think, but it does give a gamechanging approach in hardcore.
Farms are gonna be so OP trust
Stop screaming
Necromancer might be meta with firework technician. From my tests (place the towers and spawn a bunch of enemies for 2 minutes) it seems yeah individual beam it shoots out counts as one attack. So you can get like 21 potential firework attacks with only 3 towers.
Update: I think every hit a tower does counts as a tick. So from what I've seen executioner also works in deleting hoards. Unfortunately splash damage towers in the form of an explosion (i.e. mortar) don't work like this.
you can WHAT
HOLY-
Dammm finally MY BOY NECROMANCER HAS HIS GOLDEN ERA
I DONT REGRET GETTING NECRO BC ITS CHEAP
say that again?!?!?!?!?
Just to clarify because it can be misleading,
Yes this tower can reach crazy damage because it exploits other towers around it, however if comparison you have to keep in mind that Commander DJ & Mercenary base do this aswell passively. For exemple, a 20% damage buff on surrounding towers from Mercenary base will translate to a heavy team damage jump, which you can't see straight away as it is done as a buff.
At the end this tower is nice either way, but in term of damage addition to the team, it does NOT beat Commander/DJ/Mercenary base, though it still pairs well with other support towers especially in quad (I don't see myself use it in duo over commander+DJ, unless we do need the detection buff).
That said, this tower crushes Ace pilot's last niche of giving hidden detection, it urgently needs a rework especially after what Pursuit got.
thenn use it WITH commander and dj!!
@burhtnoodle that's what he said, on quad atleast
HC tower
@@Fiberoeatingfiber How, farm isn't changing and does not really need to, as for medics I get why'd you think it's outdated and I'd love a rework aswell but its stun-recovering ability niche is still viable.
Ace pilot got absolutely nothing for itself now, mediocre damage which is not even reliable, for the HC detection the new tower is better on every aspect, and those who are going to mention Lucille live in the past as the best/easiest way to do HC nowadays is duo, and is even doable solo, and none of the modern HC strategies require ace pilot anymore.
@@Mertna I think I replied in the wrong thread mb lol but very good points you raised there
Finally its annoying when you play hardcore but none of you or your team has hidden or lead detection
lmao this is one of the tower concepts they teased in polls. The concept was a tower that could add onto other tower's attacks. Surprised it has no kb on the fireworks lol
It would be too op to happen, it already has broken dmg
Happy new years everybody 🎉🥳🎊
How does the firework shoots look with melee towers
Good question
Explosive melee maybe
It’s like the caber from tf2
*Accelerator*
It throws it
S+ tier video. Thank you. Shared all the info in a concise and clear manner with no extraneous BS. Well done
Isn't this what the Hacker tower was supposed to be? I'm glad they're reworking older concepts to fit into the current gameplay.
Would be cool if the hacker tower just severely debuffed enemies so hard that it would be justified for not doing damage
i love his desing! great video corso!
3:19 wif a dj boof
He he ha ha
Dj puff
this tower is actually so cool, glad developers are getting more creative now and we needed more support towers.
2:02 To shorten it, the faster it shoots, theres a smaller chance for an fire work to get shot out, the slower it shoots, theres a bigger chance for an firework to get shot out.
I think everyone with wrinkles in their brain knew that
This will probably be so useful in Hardcore.
1:33 he grew hair 😱
I think its a wig TBH
2:04
Heres the formula in simple terms to those who dont understand
For base, PercentageCap (the first number) is 0.5 I believe and 1 at max.
So formula for base:
0.5/(1+2.718^(-0.5*(Firerate of tower-6)))
And formula for max
1/(1+2.718^(-0.5*(Firerate of tower-6)))
Here's a little proof
For level 0 tech with level 0 mini
0.5/(1+2.718^(-0.5*(0.148-6)))
0.5/(1+2.718^(-0.5*-5.852)
0.5/(1+2.718^2.926)
0.5/(1+18.647)
0.5/19.647
= ~2.54%
And max firework tech
1/19.647
= ~5.09%
And level 0 tech with max ranger
0.5/(1+2.718^(-0.5*(7-6)))
(I'm just gonna skip showing the math)
= ~31.12%
uhhhh
"I mean just look at this, what in god's name am i looking at"
-A blue headed man
Cool thing I saw in the lobby on the other day. I actually saw corso. And I know it was him because on his name tag there was the little RUclipsr sign, and the most funny thing. My friend spotted him out, and he just said meow and went into sandbox. 😂
Bro he should have done screenshot
@ he left in like 5 seconds
Hoping they bring it back with the mission every New Years and 4th of July!
They will likely do so.
It would be nice but they probably won’t do that
I can smell the "jester treatment" to this tower
i feel like he is fine, because of the money you need to upgrade it.
@@ITFTFridgeDj It's a event tower dude 😭
Fr
Waited for this video, your vids are the shortest, best-edited, straight to the point and most informing
CORSO ASMR WHEN
Why r u gay
@XRTHunter-z4sHe is desperate (me too)
I want Corso ASMR 🥰
Tf
The plush didn’t hit the goal
This will change a lot of game-modes now like in pizza party you wont need as many cliffhangers towers or in events you wont need cliff towers also.
This tower is easy to get and if y'all need a strat for the mission:
- just do inter (2x)(1st quest)
-play any mode to deal 500k damage(but easy not recommend bc might be slower)(2nd quest)
- do molten 2x (solo if possible)(3rd quest)
- play modes with high health bosses to deal 1M damage (preferably the frost event on hard or hc)(4th quest)
- just do fallen 2x on ez maps (5th quest)
(Corrected the wrong changes alr)
Or one of the special game modes
Wasn't it 500k and 1M damage dealt?
@ThePugLord900 yeah I think so. If you get anything around a mil I recommend you play nuclear wastelands. Its the best and fastest damage game mode
Here's the thing tho, it's bugged, for me it's suppose to help other towers multi-detect but it's not working and for some reason while I got the tower, the mission is still up for me it's not gone
Second mission is actually 500k dmg and fourth is 1M dmg
Cant wait to see brawler absoulutely thrashing hiddens again
THE ONE WEEKEND I TAKE A BREAK OFF OF GAMING😢
Same
Hey corso if theres no idea what u gonna try to upload another do my suggestion:rating all tds event its already rated on other video but there just important speedrunning since its happy new year but if you tired its ok I’m just only suggesting
0:39 what’s that tower (the giant bow)
It's a turret skin
@ ok
Bro how tf did you not know that dude are you dumb?? It literally looks like a turret💀💀
Turret skin bruh
Turret
This is the cool thing:
the _Firework Technican_ is the first _New Years Tower_ that _TDS_ has added (i think) and at first glance i thought it was related to _4th of July_
FINALLY AFTER GETTING TERRIBLE AND MID EVENT TOWERS THIS IS THE BEST ONE YET
Edit: Terrible event towers in 2024
Hallowpunk and Snowballer
Mid event towers in 2024: Harvester and Elementalist
They already cant wait to turn it into a tower more useless than a normal soldier
@@ZippyKibblezimagine it got nerfed to be worse than a snowballer
Elementalist:
@Sayseyphousepribe Mid
@@Rennan460 try it out for yourself and actually try to use it, it’s decent.
this tower feels like it was supposed to be a mortar skin, but somewhere down the line, they were like, "What if..."
How much time it will be available?
When the tower was first announced I really thought it was going to be a mortar tower and you would be able to place it on high platforms or on the ground and it has three different fireworks for each level like the first one has a sparkler firework and has short range and can hit multiple enemies at once, the third would have a ball firework that shoots up and falls back down dealing splash damage, and the final would be a rocket firework that shoots up and deals more damage than the ball firework but it would also send a additional firework up into the air and exploding so towers can have hidden and flying detection
GATLING GUNNER SHALL REIGN SUPREME ONCE MORE🔥🔥🔥
That sounds like a reference
Meh i think the firework gonna nerf the gatling gun (at max level)
@FGODYBOwhat...
@KienNgoQwerti mean the firework technician is gonna nerf max level gatling gun
@FGODYBOhow?
firework technician might just be one of the best support towers like 2nd to best of even the best support tower giving towers a free detection hidden + ranger is really overpowered
happy new years! (please don't blow up my house with fireworks 😭)
2:03 Well technically, as a dev, and I think anyone who knows a decent amount of math, would be able to figure out that equation lol
Honestly, this towers theme most likely would fit 4th of July bc of its color scheme.
(it’s still a great tower just for doing buffs)
I can kinda see this tower becoming meta.
Bro new years also has fireworks and patriotism just as much as the 4th of july
It's good to see that they didn't just put some stupid code and call it a day, they actually created a tower to celebrate the year at least.
HAPPY NEW YEAR
btw DON"T MAKE THEM NERF IT DON"T MAKE THEM NERF IT DON"T MAKE THEM NERF ITDON"T MAKE THEM NERF IT
I’m just glad to have another pure support tower like DJ and Commander honestly. When was the last time we got one of these types of towers? Over 5 years ago if I recall
max level's animation looks like it's straight out of Tower Heroes
The bounce movement from the mortar also looks like its from pv2
I use electroshocker and I saw a firework shot out tds logic is getting better and when I was looking for what ever mission quest I can do and realize that
I can do the firework mission again :D
honestly kinda meh
Its a support and it's confirmed that it can deal around 1000 DPS💀
Dude this shit fills major flaws of almost all towers
@@hoodlum9206its ragebait
@@TheWv0rteX ragebate
Imagine falling for rage bai- oh wait
Here are the tower quests:
1: Triumph 2 intermediate matches
2: Deal 500,000 Damage
3: Triumph 2 molten matches
4: Deal 1,000,000 Damage
5: Triumph 2 Fallen Matches
This may be a limited event tower but the quest is easy! Good Luck Everyone and HAPPY NEW YEARS!!!!
GOOD JOB CORSO U UPLOAD UR INFORMATIVE VIDS SO EARLY
(I use ur skin for golden crook boss)
Brawler after learning fire fist:
Honey wake up new Corso video just dropped
technically, the firework technician can dethrone the mortar in crowd control considering it gives firework effects to towers, if you pair it with towers like pursuit, mini or accel with quick firerates (and a little bit of luck), with 4 players having the firework technician covering most of the dps, it could be significantly better
ALSO NO MORTAR GLAZES IN A CORSO VID 🦅🦅🦅🦅🔥🗣️🗣️🗣️🔥🔥🔥🗣️🗣️🔥🔥🔥
Thank you Corso. Making my job of learning if I need to play TDS much easier.
In Eggrypted's video, he also said that it removes Pursuit's hidden dettection, cuz the Pursuil will have too much immunities and abilities, like immunity to stomp and freeze, also lead penetration and HD, if it gets buffed by this tower, it'll loose its HD
Knowing Corso, as soon as i saw the title i understood something was up with this tower and it wasn't just clickbait
We need that ASMR now
I tried it the first time after hearing about how its op.
Safe to say i was so clueless yet so impressed by it's power, (I had a mainly firerate dependant setup)
I'll hopefully use this more and understand how it works
Happy New Year Corso!
I always thought you would just use spam-shot towers for more fireworks but the fact that towers with longer cooldowns have bigger firework chances is clever.
Watch as all the hc ytbers get some crazy thing done becuase of this tower
Great video buddy, love your content, happy new year
Brawler just gained it's best duo in game
I found out during testing that when paired with brawler it doesn’t even shoot fireworks. I tested it with warden it did. There must be some weird glitch because idk why it isn’t shooting fireworks when paired with brawler.
The best tower to hardness the crowd control capabilities of this is necromancer. Since it can shoot 7 streams at different targets, all those streams get their own individual rocket chance percent
If you have 7 enemies close together it will shoot rockets rapidly at them since it’s the equivalent of 7 towers shooting with at 0.3 sec delay between shots
sometimes achieving over 1k dps from one tower, or with a lot of towers it can reach much more
I swear this tower is gonna become apart of a hc strat
Below is going to slowly turn Corso insane with them adding more and more gimmicks to a tower
Time to watch sledgers hit fallen angels and hidden bosses at the same time
Just Subbed and Liked 👍 Awesome Video!
Okay, apparently, the fireworks count each of necromancer's "rays" at max level as different attacks, so you can basically septuple (times 7) your odds of triggering the fireworks with necromancer.
So I went into sandbox mode, spawned 100 "operation ice boss crystals" with the distance between the enemies being 0.01 (the lowest), and I put bloated, slime, & health regen on all of them. In the end, each necromancer dealt ~350,000 damage. But what was more impressive, was the fact that the fireworks technician dealt AT LEAST 11 MILLION DAMAGE.
So yeah, this tower's OP with fast firing towers, but especially with necromancer.
I mean you allowed it to hit around 100 times more enemies as expected from such a small splash radius, so it'd be around 110K expected damage in a regular case. Which still isn't that bad...
Lead balloon: yo theres only melee towers on the field we'll win this yall
Firework technician:
Hope everyone have a nice and warm new year with their family and friends. Bless everyone ❤🎉
Corso where do u live I just woke up at 8:30 and this vid is alt 7 hrs old also happy new years 🎉🎉🎉🎉
2:03 calculated amount => RNG 😭😭😭💀💀💀
Seriously, your videos are so good that I, with my 50/50 English, struggle to watch them, kaka. What I'm going to say is going to be really funny, but you're being my English teacher, kaka.😅
MERRY NEW YEARS!
Nice vid!
Buffs: single tower turns to single crowd control tower. And towers are able to hit every enemy now
he didnt even cover it all becuase towers that fire multible bullets or hit multible enemeys like electroshocker or shotgunner can fire multible fireworks drasticley increaseing their odds also some towers like accel and mortar cant fire fireworks it says what towers can or cant fire fireworks on the wiki along with if its 1 firework or multible or infinite
Corso i just bought your skin when it was in the back in the shop again and i have to be honest i love it it is actully wonderful just know that i am a big fan and i love your content and also im not begging for likes.
the dev just casually added one of the most op towers in the game
Gonna see some slashers attacking flying leads
When I first saw this tower I thought he was gonna throw the firework like a spear
Watch how they turn this tower into C tier a week later
Fr they gonna need the firework damage by half and the shoot chance by 25% and make the buff last 15 sec at max lvl
HAPPY NEW YEEAR CORSO!!! i wish you and everyone else a BRILLIANT 2025, thank you for always making vids and making us happy. Bye!!
I KNEW IT! I KNEW THE FIREWORK TECHNICIAN COULD GIVE DETECT TO ALL THINGS!
Hi CORSO I love ur vids ima go get this and thx for this tutorial❤
0:38 so mib from bloons that’s turned into a stronger stimulant also from bloons
Bro can't spell
@ what can i not spell
@ ur name is moses like man bro
@@ur_local_meme_maker it'd so good name you should sun ngl
@@Moselikeman bro ur grammar 😭🙏
Given the fact that its mission isn't that hard (like you can do it on any map, just need to do Intermediate, Molten, and Fallen), it's definitely worth it. I soloed Intermediate, Molten and Fallen, and did a quad up PW2 for the 1m damage, but you definitely could get that in solo Fallen!
0:19 what are those lasers cannons what tower and skin is that
It’s a skin for turret but it’s unobtainable now
Its a skin from halloween 2023, I think its named crossbow turret or sum.
@@Dallasmedicbagyes, its crossbow turret, i own it, in my opinion top turret skin
@Стас-э9т quality wise Its obviously the best skin, but I personally like the xr500 more because of the little noob fella manning it.
Happy new year Corso you are my number one tds youtuber I watch you everyday
Happy New Year’s and can you do ASMR
Can't wait to see a paintballer hit lead baloons
Looks cool… probably won’t be able to get it tho 😭 sometimes you just got to hate the time you leave for vacation
The worm has grown eyes and teeth, let's hope these benefit it.
We gonna see riot guards ramming into fallen angels with this one!!
i wish the detection didn't always activate at the start of the wave because that's not always when you want it, i think it should be an ability so that you can get it exactly when you want it
The tower we all wished for us finally out
straight to the point i love it