tho i do love how you treat Mr. X like a "Frenemy" when going into elevators (outside of the glass ones at the start and A51's cargo elevator at that mission's start) to allow him in
Also note the this was titled After the stream if your wonder why the chat keeps calling Mr. X "Nemesis" due to Mr. X not being as well known from RE2(Remake only?) while Nemesis is in the darn Title and box art of RE3.
Mr X was in the original RE2, though only in Jill's run through or in Leon's B scenario (each character had two different scenario's they could play through. Unfortunately this feature was missing from the remake) Many who only played Leon's A scenario never saw Mr X.
@@BusesAreFatCars Mr. X features in both Leon and Claire's stories, but only on the second, or B, playthrough in the original RE2. This was changed in the remake so that Mr. X is present in both the A and B playthroughs for Leon and Claire. The remake DOES have an A and a B story, but it isn't the same as what the original concept was. Mr. X is also very different between the two versions, in OG RE2 he never wears a hat and can easily be "killed" each time he shows up (which is only at set points throughout the story). In the remake, you can get him to take a knee, but even that requires more effort than is worth. He's been designed to not truly die, which goes with every other Mr. X-type enemy Capcom has had in the series since the Ustanak in RE6, just an obstacle for the player to survive
@@aceshighdueceslowi guess for Capcom after learning from RE3 and onward they made Mr. X more like Nemesis so a bigger challenge to slow down in the Remake sounds very predictable gotta "love" them slow Jason-like (f13) chasers eh?
@@RikouHogashi sort of, even in OG RE3 once you knew how to deal with him, Nemesis wasn't actually much of a threat, and RE3 actively rewarded you for fighting and beating Nemmy whenever he showed up. In RE2, you'd get some ammo to replenish what it took to take Mr. X down, but in RE3 there are two weapons that Jill can only get by defeating Nemesis during his various appearances (I can't remember if the Remake did that or just made him more of a recurring miniboss). Again, the idea of making the "roadblock" enemy something that cannot actually be defeated outside of cheats and multiple playthroughs wasn't something that really solidified as a concept until RE6, and it was only with the Ustanak in Sherry and Jake's campaign. From there you get Jack and Marguerite Baker in RE7, then the Mr. X we all know and love from RE2make
You can kill Mr. X easily in dataDyne Research Investigation by using the Elevator where you get the K7, if you play this mod again be sure to give it a shot, im sure SuperMarioBros1Fan will appreciate it xD
Have you tried this in any of the quake games, such as the Spiritworld Add-on? Try that with Golden King boss in the Spirit World as that fight is tough by itself. Better yet, do you think you could replay this with and add the golden king, or even other Quake monsters such as the shamblers, Vores, or Fiends? Ogres on nightmare mode are like enemy rockets cheat plus chainsaws. Either way, I love your videos, and I have been using them with pdxbla to help me get back to where i was when I was playing this game all the time back in 2010 to 2012!
Well Romhacked StupidMarioBros1Fan that isn't just map changes its a 1st to see new enemy models (even though he's more of a Supped up Mr. Blonde fittingly enough also head cannon would be "What if the Skedar knew that Joanna was a Major threat from the very start and sent their secret weapon at her") in a GEPD game let alone a Chase Hack I almost doubt it wouldn't be as effective in GE due to the many open maps it has unless Mr. X becomes even faster or is given a actual gun (golden gun maybe? or too broken?) but i did see the idea of the Xenomorph could become a reskin of a Fast Skedar
I did zombies in the combat sim. Asymmetrical, where me and a small number of bots would go around the map taking on loads of Fistsims. Was fun back then.
are you using a mouse plugin owo looks dope i kinda wanna try it. iv played the fuck out of perfect dark on n64 and xbla but playing it with mouse and keyboard would be sick
Nope this is with a real N64 controller. However 1964 GEPD does support mouse and keyboard for the base game and all its mods. If you want to play the normal game only though, I recommend looking up the PC port. Plays flawlessly and is way more responsive than 1964 GEPD.
This mod has turned Perfect Dark Into a survival horror game
Nothing like playing some video game to relieve stress
The video game:
X gon give it to ya
I have played this game for 20 years and didn't know the bodyguards get blinded if you turn the lights on. 21:05
Me neither I been playing since the original release when I had to buy the expansion pack too. Only just found that out thanks to Graslu.
Mr. X: WHERE'S YOUR COPY OF THE JOHN WICK MOVIE NOVEL, JOANNA?! I'M HERE TO RETURN IT TO THE LIBRARY!
7:06 the way you can see him walking to the elevator looks like some kind of scripted event lol
I thought the same lol
@@Graslu00just the way he suddenly appears makes It perfect. Also when aré we gonna be able to try this mod?
I absolutely love this. There should a rule where he'll constantly run at you regardless of distance if you take off his hat.
Apparently, Mr. X was only visible to Joanna and not everyone else. Even the good guys didn't even notice him
Jonathan kind of did.
If darksim and perfectsim had a child
tho i do love how you treat Mr. X like a "Frenemy" when going into elevators (outside of the glass ones at the start and A51's cargo elevator at that mission's start) to allow him in
Yes, yes, unless he pretends to be Joanna Dark's bodyguard on her missions.
@@AxelFranciscoSVplus considering you can have a CPU partner in 1-player coop if you want he would be a Amazing bodyguard and not a chaser
Stupidmariobrosfan has made a handful of interesting and fun mods for ge/pd. Hope they continue their work :)
How has a "Perfect Doak" mod not been made yet?
This is terrifying
Awesome mod. I want to play it :) Trent you're in danger. There is some huge person walking around.
Omg, you streamed PD again?! I wish I was there, but I had work to do! So sorry, Graslu 😢
I like how he lets the beginning menu music play a bit and then end it on the end beat of the melody..
Mr. Tyrant X having tea with King Skedar.
Also note the this was titled After the stream if your wonder why the chat keeps calling Mr. X "Nemesis" due to Mr. X not being as well known from RE2(Remake only?) while Nemesis is in the darn Title and box art of RE3.
Mr X was in the original RE2, though only in Jill's run through or in Leon's B scenario (each character had two different scenario's they could play through. Unfortunately this feature was missing from the remake)
Many who only played Leon's A scenario never saw Mr X.
@@BusesAreFatCars Mr. X features in both Leon and Claire's stories, but only on the second, or B, playthrough in the original RE2. This was changed in the remake so that Mr. X is present in both the A and B playthroughs for Leon and Claire. The remake DOES have an A and a B story, but it isn't the same as what the original concept was.
Mr. X is also very different between the two versions, in OG RE2 he never wears a hat and can easily be "killed" each time he shows up (which is only at set points throughout the story). In the remake, you can get him to take a knee, but even that requires more effort than is worth. He's been designed to not truly die, which goes with every other Mr. X-type enemy Capcom has had in the series since the Ustanak in RE6, just an obstacle for the player to survive
@@aceshighdueceslowi guess for Capcom after learning from RE3 and onward they made Mr. X more like Nemesis so a bigger challenge to slow down in the Remake sounds very predictable gotta "love" them slow Jason-like (f13) chasers eh?
@@RikouHogashi sort of, even in OG RE3 once you knew how to deal with him, Nemesis wasn't actually much of a threat, and RE3 actively rewarded you for fighting and beating Nemmy whenever he showed up. In RE2, you'd get some ammo to replenish what it took to take Mr. X down, but in RE3 there are two weapons that Jill can only get by defeating Nemesis during his various appearances (I can't remember if the Remake did that or just made him more of a recurring miniboss).
Again, the idea of making the "roadblock" enemy something that cannot actually be defeated outside of cheats and multiple playthroughs wasn't something that really solidified as a concept until RE6, and it was only with the Ustanak in Sherry and Jake's campaign. From there you get Jack and Marguerite Baker in RE7, then the Mr. X we all know and love from RE2make
Yo. Not gonna lie, I feel your pain with the Skedar Doors. They fkin' suck in this game.
You can kill Mr. X easily in dataDyne Research Investigation by using the Elevator where you get the K7, if you play this mod again be sure to give it a shot, im sure SuperMarioBros1Fan will appreciate it xD
Morrigan just giving resident evil lore was really fun to see pop up
Have you tried this in any of the quake games, such as the Spiritworld Add-on? Try that with Golden King boss in the Spirit World as that fight is tough by itself.
Better yet, do you think you could replay this with and add the golden king, or even other Quake monsters such as the shamblers, Vores, or Fiends? Ogres on nightmare mode are like enemy rockets cheat plus chainsaws.
Either way, I love your videos, and I have been using them with pdxbla to help me get back to where i was when I was playing this game all the time back in 2010 to 2012!
Joanna Dark meets Mr. Tyrant X.
Jumped to Air Force One and was NOT disappointed. Good stuff
Now make one with Matrix agents...
that would be a bit too OP then unless you mean the Non-Smith variety and Smith would be in the final map "WAR!"
Well Romhacked StupidMarioBros1Fan that isn't just map changes its a 1st to see new enemy models (even though he's more of a Supped up Mr. Blonde fittingly enough also head cannon would be "What if the Skedar knew that Joanna was a Major threat from the very start and sent their secret weapon at her") in a GEPD game let alone a Chase Hack I almost doubt it wouldn't be as effective in GE due to the many open maps it has unless Mr. X becomes even faster or is given a actual gun (golden gun maybe? or too broken?) but i did see the idea of the Xenomorph could become a reskin of a Fast Skedar
Graslu makes this look easy, I'm willing to bet it'd be much harder for us mere mortals 😂
@@KorriTimiganwell yeah I'm just happy the concept became possible really
3:17:01 I'm dying laughing from Mr. X trying to kick you
Says how much of a threat Joanna is for Mr. Twitter. He didn't try that with Leon (although it ended bad for him as well)
oh wow, that's actually terrifying
this mod was very creepy, amazing
Great idea, amazing mod
Is there a texture pack being used? It looks more hi-res than usual, for me at least.
Only for the text
what if u just kept closing his long elevator back to the ground floor when he arrived hahahaha
also 1:32:56 for Nutshell?
Cant believe i missed this sonehow
Goldeneye but with this mod 🥲
Just curious, what emulator + controller did you use? Doesn't seem like you're playing keyboard and mouse, almost seems like N64 controller.
1964 GEPD Edition with an original N64 controller yes.
That death sound isn't too annoying
Imagine if there was a zombie mod for this game
I did zombies in the combat sim. Asymmetrical, where me and a small number of bots would go around the map taking on loads of Fistsims. Was fun back then.
So how does your n64 controller deal with the joystick/ analog stick "slop"?
At least Mr. X Doesn't have a gun or some weapon lol 💀☠️... also 💩🩲!!!
are you using a mouse plugin owo looks dope i kinda wanna try it. iv played the fuck out of perfect dark on n64 and xbla but playing it with mouse and keyboard would be sick
Nope this is with a real N64 controller. However 1964 GEPD does support mouse and keyboard for the base game and all its mods. If you want to play the normal game only though, I recommend looking up the PC port. Plays flawlessly and is way more responsive than 1964 GEPD.
I hope Mr. X mode can be added to the PC Port!
1:06:20 X Gonna give it to ya!
B U I L D E R S L E A G U E
@2:03:52 frightening. I haven't watched the whole stream. What happens if he catches you?
He slaps you and you die
So when will the put Mr X in goldeneye?
1 question: R-Tracker cheat?
What about it?
🤣🥴🚬
56:51 What'd she say?
I don't have much time
@@Graslu00 Oh cool thanks. And i'm dumb. I didn't even notice the subtitles at the top of the screen lol
@@LinktoSonic Yeah I was about to say lol, there are a few quips without subtitles though
What Mr X From
Resident Evil 2
Thanks For Notify Me
Where do I find the hack?
It's still pending to get a fix.
@@Graslu00 what fix if I can be curious? 🤗
@@Thomas19891 The sound would sometimes overflow causing annoying sounds to play.
OK. Can you tell the creator that if you shot the hat of him he will always run at you. Not walk 😀
Was It scawy!1??
well you hear the SP death music any time Mr. X is close by it is a rather creepy song
Zelda draguț?
Jocă majorat mask și ocarina de pe 64 , o săti schimbi parerea
Not really fan of the mod because of the repetitive music.
Bloody hell that thing scares the crap out of me!