Final Fantasy XVI | No Damage - Fafnir Boss [Hard Mode]
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- Опубликовано: 8 фев 2025
- We NO DAMAGE the Fafnir of The North Boss fight in Final Fantasy XVI on Final Fantasy Mode
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#FFXVI #SquareEnix #FinalFantasy
great job bro, always making games look 10x cooler :)) cant wait to play this on pc whenever that is!
Ps5
6 month with an unplayable port that they will have to fix for another 3 month. So sometime next year 😅
I fucking love it when all action type games include judgment cut end in their games, makes me roleplay as vergil
the pacing of combat really makes gives it a fast rpg feel imo
Interesting approach, it seems like you're not prioritizing maximizing the stagger windows but instead focus on bringing down constant damage as much as possible as soon as the abilities cooldown, which apparently looks quite effective.
It's good seeing a different approach, me on the other hand rely on countering skills like raging fists and rooks gambit to stagger then get all the damage i can get within the stagger window.
You definitely can play it safe and go for building stagger. I just found the longer the fight took the more likely I was to make a mistake and the extra damage that stagger provided wasn’t worth the wait.
@@xDevilNeverCry exactly what i saw in this video, the more i wait for an enemy attack to counter the higher the possibility of me messing it up and getting hit. Both playstyles looks to be viable it seems it's just a matter of how you LIKE to play and that's what is awesome
thing is you can work on the stagger gauge, and do good damage at the same time without compromising, abilities like diamond dust, giga flare, and steel, have reasonable cool downs, so u can get those out once or twice before staggered and have them still ready for stagger
I knew it was a matter of time before you released motivational content
That technique remember the judgement cut end and I want to do that ❤
Are any of his attacks parry-able?? Been trying for a while but maybe I'm just bad.
I was wondering, are you using those big skils out of stagger because of the challenge (no damage)? I have been saving my big skills for the staggers
Yeah, primarily because I'm trying to focus on DPS and use everything I have to stagger them
@@xDevilNeverCry have you tried the lightning rod into Gigaflare? It has been my favorite damage/stagger combo for a while in FF mode for bosses.
Beautiful gameplay DnC. Are still playing in FRAMERATE? I couldn't get past how low resolution drops during combat in FRAMERATE mode. On the other hand, QUALITY mode is a motion blurry nightmare. Sigh. Great game nonetheless. It just desperately needs a 40fps mode.
I would rather have stable framerate mode. All they have to do is to disable ray tracing. Game would be running flawless in 60 if that was an option.
@@fallb0rn Agreed. But, this game never implemented ray tracing. Where did you get that idea?
@@room.beer.controller3032 idk i was googling it. Info isnt from Yoshi-P tho. "The environments look more detailed and realistic than ever, and it's all from the addition of ray tracing"
If there is no ray tracing
This optimization is super bad. Almost Forspoken bad..
@@fallb0rn Yes, the optimization is indeed quite poor actually. Still an amazing game though.
@@room.beer.controller3032 ye I love it!
Wait how did you manage to hold burning blade and Summon the arm of darkness to perform zantetsuken? My Fingers would say it’s impossible.😂
Switch controller types. Type C (my personal fav) makes it easy.
My eyes, my eyes😢
Im kinda sad that this games combat kinda desolves into spamming all your abilities and then waiting for its cooldown, so you can dump all of them in a chain again.
No enemy weaknesses to elements or other means to actually combo like in DMC. Was kinda expecting more.
@@Broken_Lobo This literally changes nothing about the fundamentally broken and boring system, when your abilities are on cooldown. You almost never have any good damaging options or special moves like in DMC or Bayo for example. You always have to wait for your Eikon abilities and then you are locked into 10sec animations most of the time. thats not a good combat system for a action rpg
Game pretty much plays like FFXIV. It very much is about utilizing CDs or forcing staggers for a burst window. Unless the player is engaged in that sort of thing the combat is going to seem very boring once you figure out a "meta" rotation for every encounter. Game is still fresh so a lot of players are engrossed in the flashy animations and story driven narrative and the game's shortcomings will be overlooked.
Just want to say as a player of FFXIV 2.0-6.0 I get where you are coming from. Given that half the FFXIV devs worked on this game I can see a lot of FFXIV systems having been used in this game. More bad then good.
I think FFXVI overall is a good action game but a bad FF game. Makes me worried about FF's future.
@@Broken_Lobo Depends. Some encounters you can do more damage by blowing your load during stagger. Other times it would be worth it to save your CDs to force another stagger after the first one ends that could lead to an increase in overall DPS. Varys from encounter. There isn't a whole lot of RPG elements in the combat if at all. The combat has to be approached with a fighting game mindset. I think there is some depth in how one approaches different encounters but at a glance one might think the combat is shallow.
It's one thing to watch the fight and to do the fight yourself.