0:45 That's so handy, a free SSG!😁 Just when I thought I could get a break from the scary Revenants, they start hiding behind the walls.😰 5:01 That's a lot of flying skulls right there! 5:33 That's some great advice right there about the yellow niche. 6:08 Nice!😀I loved the look of this map, very well designed. I particularly liked the supercharge puzzle room with the large star on the ceiling and the arena with the long grass on the ground.😊 Excellent advice throughout this walkthrough BigMacDavis awesome work. Looking forward to the next instalment.🙂💛
Love the flickering torches in the nightmare room. Great graphics too. Cool puzzle in this map. Reminds me of the game Simon. And it's very interesting about the dark trap! I gotta learn the peek-a-boo method! I love puzzles. Well done BMD!
Yeah, I know about it. I learned about it watching one of decino's DooM 64 analysis video. 6:09 that. was. BEAUTIFUL! 8:47 I won't rest until I've inspected every suspicious looking nook and cranny
The Homing Missles also depends on what difficulty you're on: if you're on WATCH ME DIE, they add the Missle Launcher in the Start Room preventing you to hide from them, but on BE GENTLE, BRING IT ON and I OWN DOOM: there isn't one in there.
@@BigMacDavis on map 29 outpost omega different enemies spawn in the cages depending on the difficulty you’re playing. Imps on be gentle and bring it on hell knights on I own doom and mancubus on watch me die.
I felt this one in my lost soul ☠️😂 forreal! Glorious. nothing like feeling a whole horde of imps get absolutely blasted by the super shotgun **swoons over super shotgun**
8:11 They died together they must've been a married couple! 6:09 So there's 3 Nightmare Imps as females & 1 Imp as Male.........this reminds of that Imp acting like Hugh Hefner here LOL! 😂 Overall not my favorite map, but I still think they did a pretty good job with this maps details. 🙂
@@BigMacDavis in deed they are, same with the Hell Hound which was another dropped demon that they created during production. However, there are so s fans attempting to create a sequel where the Revenants actually do look more like how they could have looked in Doom 64. Apparently, the Cyberdemon Lord from Brutal Doom is also based on a dropped design from Doom 64 of a more reddish Cyberdemon with duel rockets.
I always like to imagine that there are Revenants hiding outside the map, launching their missiles in through the openings. Perhaps, the Revenants were the ones who installed the traps.
@@BigMacDavis I hate to say it man, but you kinda messed up when grabbing that Soulsphere and MegaArmor!!!! I say this, is because you should've grabbed the other regular Health Kits first to bring your base health to 100HP, so that you'll have both 200HP & 200-Armor when grabbing both the Soulsphere and MegaArmor to put you at full vitals
One of my favorites Doom 64 maps. The unmaker makes this map look ez but it is not. So many spiders! Dark Entries might be the map with more arachnotrons in all Doom 64. The green courtyard area is though as nails without the unmaker, arachnotrons are so well placed and they hurt more on D64... Congrats Bigmac, another excellent run!
Yo, I can't believe how many there are between the 2 levels. Just looked it up, there are 42 of them between the 2 levels, 19 on Dark Entries, 23 on Burnt Offerings. 😳 hope you don't have Arachnotronphobia. Lol
You have given me some peace of mind. A friend of mine introduced me to your channel about four years ago. I considered him to be one of my closest friends, and his enthusiasm for your videos brightened my day. Your videos were some of his favorites, and they were mine too. He would leave in-depth reviews in your comments sometimes, though mostly we both just enjoyed your very thorough 100% completion gameplay. Your gameplay clearly influenced him in the way he played games. He actually streamed games for me to watch and would run through them to 100% completion, in very great detail. He talked about how he wanted to make videos like yours at one point, and about how your content inspired him. I watched a lot of games with him and sometimes we would discuss your videos to go over good strategies for the games he was playing. It has been almost a year since I have spoken to him. I'm not sure what happened to him, he just disappeared off the face of the earth. Unfortunately, I have a strong feeling he is dead. He had gone over his plans to end his life with me many times before, and no matter what I said he seemed adamant about it - but one day he just stopped talking about it, and I thought he was getting better. After a while of not hearing about his dark plans, he told me that he was taking big strides to complete an important plan; I thought he was talking about his education in university. Then he disappeared. I wish for him to still be alive, but I've slowly been losing hope in that wish over the last few months. Coming to terms with the idea that he may not be alive anymore has been extremely difficult for me. I've spent a lot of time agonizing over it, and have seen no indication of him being alive. I really miss him. He was a talented, amazing person. Not only was he dedicated to anything he started, but his writing and poetry was absolutely beautiful. I revisited your channel recently. To me, your videos are a gentle reminder of him, and it helped me find a bit of peace with the memories I have of him. I haven't found complete peace yet, but that is because loss takes time to fade. Your videos bring me a bit of comfort on days when I can't get him off my mind, and I appreciate them. I appreciate you, too. Thank you for making content that inspired him. It means more to me than it should, and while it feels a bit stupid to be so attached to gameplay content, I refuse to be ashamed of it because it comforts me.
Oh wow, bro, I am so sorry about all that. I really hope he's doing okay though, I really, really do. I'm really glad my videos meant a lot to him and also to you. You definitely have a place in this community and it's great to see you. Let me know if there's anything I can do. :)
From what i can gather, no unused physical sprites for the Revenant exists, unfortunately. Might be an indication that it was cut rather early in development. Even in the mods that include it, the creators for them either make their own customized sprites or grab them from other games. For example, Brutal Doom 64 uses a tweaked version of Tchernobog's sprite from Blood (1997) to make it look like a Revenant.
At 1:40, I just leave the room. The noise from the placements just chases me out. I just run around like Solid Snake. At 7:27, "Lloyd, don't die." Kratos -- Tales of Symphonia. Yeah, it's nice to have the Unmaker. I didn't have it as easy.
6:11 Quadruple kill?! That's the first time in 11 years of your Doom goodness that happened. I mean, I witnessed the triple Imp Kill in Map02: Well of Souls, but this is the first ever Quadruple Imp Kill ever.
Tip for those who somehow lost their unmaker ammo (like me) and can't beat the "yellow-key-arena-portion with Knights, Barons, Arachnotrons, and Lost Souls" (Patent Pending) Do NOT enter the actual arena, take out the imps and weave in and out of the door, taking out the enemies (two Barons, two Knights, and the Arachnotrons) that can hear you pew-pewing their imp brethren with rockets or the SSG (Super Sexy Gun). If you run out of shotgun ammo and rockets and have no reserves to spare, punch em; guns are for wusses! (Or your chainsaw, I don't care) I hope this helps!
That's probably what Doom 64 intended, yeah. Doom Eternal kinda adds a new element to the mix, in terms of a race of beings called Maykrs, to explain what the gun is.
This is the level where Doom 64 really starts to kick into your senses. The weird unsettling music, aggressive atmosphere and peculiar coloring of the environments reveal their brilliance; Doom 64 takes place entirely inside Jerry Seinfelds basement.
Yup. There's a lindef on the stairs that stops the missile launchers. But they activate again whenever you leave the starting room - you're forced to trigger the launchers three times, once when you exit the starting room for the first time, twice when you teleport back to the starting room after getting the Blue Key, and thrice when you teleport back after getting the Red Key. But the yellow niche will stop them every time.
What's up dude, do you plan to do the guide for doom 3? I am about to finish Doom 2 and I will continue with this one, but I would like to know if you will do the guide for 3 because I really love your guides, I use them as support when I can't find any more secrets or items. Seriously thanks for this content
Dude I hit the switch for the blue key, and once I did instead of memorizing the supercharge I went up to the blue key and actually somehow grabbed it and died to lost souls 😅
I will tell ya the splash damage from the rocket launcher is unforgiving I die more from my own rockets then anything else. I love this game but the legit only real complaints is no reload animations because for some reason I feel like the doom and doom 2 have reload animations I'm not positive though. I really like your peek a boo shooting technique
But wait how did you ...100%secrets?? I got 0% :'< what did we do different !??dude i barely survived this LOL at the fucking revenant rockets,,,even as a kid i thought, well then. Thats just rude
It's funny how doom 64 has the best hell levels in the series yet has one of the worst maps in this one. I hate this map. It's terribly designed. Its almost as if someone just rushed it out cos they were coming towards the deadline
That outside courtyard feels the most like classic Doom we have seen in awhile. Like it was lifted out of one of the OGs.
6:09 quadruple kill! Awesome!
Definitely one of my favorite maps in Doom 64. Four deadly arenas with a whole new challenge for each one.
0:45 That's so handy, a free SSG!😁 Just when I thought I could get a break from the scary Revenants, they start hiding behind the walls.😰 5:01 That's a lot of flying skulls right there! 5:33 That's some great advice right there about the yellow niche. 6:08 Nice!😀I loved the look of this map, very well designed. I particularly liked the supercharge puzzle room with the large star on the ceiling and the arena with the long grass on the ground.😊 Excellent advice throughout this walkthrough BigMacDavis awesome work. Looking forward to the next instalment.🙂💛
Thanks, Batgirl, this one was fun to do.
Interesting map BMD. I hope to see you soon.
Well done, sir. 👍
7:00 The way I like to deal with this area is go in, let all the stuff see me, go out and let 'em infight
i love the monster variety!
Love the flickering torches in the nightmare room. Great graphics too. Cool puzzle in this map. Reminds me of the game Simon. And it's very interesting about the dark trap! I gotta learn the peek-a-boo method! I love puzzles. Well done BMD!
When I first started this level I immediately died from those missiles lol.
Yeah, I know about it. I learned about it watching one of decino's DooM 64 analysis video.
6:09 that. was. BEAUTIFUL!
8:47 I won't rest until I've inspected every suspicious looking nook and cranny
I like your new profile picture. :)
@@BigMacDavis Oh, hehe, thanks. I edited it myself :P
The Homing Missles also depends on what difficulty you're on: if you're on WATCH ME DIE, they add the Missle Launcher in the Start Room preventing you to hide from them, but on BE GENTLE, BRING IT ON and I OWN DOOM: there isn't one in there.
Cool trivia. I only play on Watch Me Die, so I don't know about the other difficulty changes to the maps.
@@BigMacDavis on map 29 outpost omega different enemies spawn in the cages depending on the difficulty you’re playing. Imps on be gentle and bring it on hell knights on I own doom and mancubus on watch me die.
I did not know that difficulty effected traps.
I have it on bring it on?
Oh wait I thought you meant the spawn room
Quadruple Kill! there should be some kind of achievement for that!
I felt this one in my lost soul ☠️😂 forreal! Glorious. nothing like feeling a whole horde of imps get absolutely blasted by the super shotgun **swoons over super shotgun**
8:11 They died together they must've been a married couple!
6:09 So there's 3 Nightmare Imps as females & 1 Imp as Male.........this reminds of that Imp acting like Hugh Hefner here LOL! 😂
Overall not my favorite map, but I still think they did a pretty good job with this maps details. 🙂
That Imp getting some action from 3 sexy Nightmare Imp hotties, lol.
nice work BMD,nice work. indeed,as usual.👍👍👍🤗🤗🤗 BMD you really are the BEST.
That soul sphere puzzle is an interesting concept... Not going to lie! Have a feeling that thing would probably stump me for a while lol
It goes through the same pattern twice and you just have to pick where it will appear next. BMD used a shortcut.
Family of Timmy, in this room after the start?
Yes! Ha! ;)
“Are there any Revenants in Doom 64?”
No! But, if you’re playing Brutal Doom 64, then Yes!
And they are in Doom CE.
Technically true, although I hear they are a heavily modified enemy from Blood reskinned as Revenants.
@@BigMacDavis in deed they are, same with the Hell Hound which was another dropped demon that they created during production. However, there are so s fans attempting to create a sequel where the Revenants actually do look more like how they could have looked in Doom 64. Apparently, the Cyberdemon Lord from Brutal Doom is also based on a dropped design from Doom 64 of a more reddish Cyberdemon with duel rockets.
I hope the next map is inspired by Bloodsea Keep. Now that was one hell of a map :) Especially the outtakes at the end ;)
I always like to imagine that there are Revenants hiding outside the map, launching their missiles in through the openings. Perhaps, the Revenants were the ones who installed the traps.
Wouldn't doubt it, lol.
@@BigMacDavis I hate to say it man, but you kinda messed up when grabbing that Soulsphere and MegaArmor!!!!
I say this, is because you should've grabbed the other regular Health Kits first to bring your base health to 100HP, so that you'll have both 200HP & 200-Armor when grabbing both the Soulsphere and MegaArmor to put you at full vitals
You should try brutal doom 64 and maybe stream it too because it's really awesome
Watch me die difficulty is an awesome name.
One of my favorites Doom 64 maps. The unmaker makes this map look ez but it is not. So many spiders! Dark Entries might be the map with more arachnotrons in all Doom 64. The green courtyard area is though as nails without the unmaker, arachnotrons are so well placed and they hurt more on D64... Congrats Bigmac, another excellent run!
It is either this map, or Burnt Offerings that has the most Arachnotrons. I know there is over 15 in Burnt offerings.
@@darkpawdingo5331 Burnt Offerings has a hell of spiders too! But Dark entries has 20 or 19.
Yo, I can't believe how many there are between the 2 levels. Just looked it up, there are 42 of them between the 2 levels, 19 on Dark Entries, 23 on Burnt Offerings. 😳 hope you don't have Arachnotronphobia. Lol
@@darkpawdingo5331 23!! Aaaa that's insane!! And they said they didnt have enough space on the N64 cartridge. Thanks for the info, bro
Lol yeah. They can cram 23 Arachnotrons into a map, but not the Revenant or Archie. 🤣
Sweet another Doom64 video!
You have given me some peace of mind.
A friend of mine introduced me to your channel about four years ago. I considered him to be one of my closest friends, and his enthusiasm for your videos brightened my day. Your videos were some of his favorites, and they were mine too. He would leave in-depth reviews in your comments sometimes, though mostly we both just enjoyed your very thorough 100% completion gameplay.
Your gameplay clearly influenced him in the way he played games. He actually streamed games for me to watch and would run through them to 100% completion, in very great detail. He talked about how he wanted to make videos like yours at one point, and about how your content inspired him. I watched a lot of games with him and sometimes we would discuss your videos to go over good strategies for the games he was playing.
It has been almost a year since I have spoken to him. I'm not sure what happened to him, he just disappeared off the face of the earth. Unfortunately, I have a strong feeling he is dead. He had gone over his plans to end his life with me many times before, and no matter what I said he seemed adamant about it - but one day he just stopped talking about it, and I thought he was getting better. After a while of not hearing about his dark plans, he told me that he was taking big strides to complete an important plan; I thought he was talking about his education in university. Then he disappeared. I wish for him to still be alive, but I've slowly been losing hope in that wish over the last few months.
Coming to terms with the idea that he may not be alive anymore has been extremely difficult for me. I've spent a lot of time agonizing over it, and have seen no indication of him being alive. I really miss him. He was a talented, amazing person. Not only was he dedicated to anything he started, but his writing and poetry was absolutely beautiful.
I revisited your channel recently. To me, your videos are a gentle reminder of him, and it helped me find a bit of peace with the memories I have of him. I haven't found complete peace yet, but that is because loss takes time to fade. Your videos bring me a bit of comfort on days when I can't get him off my mind, and I appreciate them. I appreciate you, too.
Thank you for making content that inspired him. It means more to me than it should, and while it feels a bit stupid to be so attached to gameplay content, I refuse to be ashamed of it because it comforts me.
Oh wow, bro, I am so sorry about all that. I really hope he's doing okay though, I really, really do. I'm really glad my videos meant a lot to him and also to you. You definitely have a place in this community and it's great to see you. Let me know if there's anything I can do. :)
I got killed in the starting room when i went back at the end and one of the faces started shooting missiles at me lol
The "Revenant Turrets" tore me to shreds the first time I played.
They should have added the revenants back in the ports that have more memory. I’m sure the physical assets still exist somewhere.
I'm sure they do somewhere.
From what i can gather, no unused physical sprites for the Revenant exists, unfortunately. Might be an indication that it was cut rather early in development.
Even in the mods that include it, the creators for them either make their own customized sprites or grab them from other games. For example, Brutal Doom 64 uses a tweaked version of Tchernobog's sprite from Blood (1997) to make it look like a Revenant.
No those are not revenants they do not appear in this game in my opinion. Those are just turrets firing mancubus fireballs.
Revenants don't exist in d64, their fireball comes from a turret, and they are homing.
Also finally BMD doesn’t get 100% items, will that ever become permanent? Lol.
At 1:40, I just leave the room. The noise from the placements just chases me out. I just run around like Solid Snake. At 7:27, "Lloyd, don't die." Kratos -- Tales of Symphonia. Yeah, it's nice to have the Unmaker. I didn't have it as easy.
6:08 *ULTRAKILL* (in unreal tournament voice)
7:27 isn't that the main point? Not to die lol
Interesting about the Revenants. I wondered why they were not in this game.
Glad the revenant are back in the Brutal version of Doom 64.
6:11 Quadruple kill?! That's the first time in 11 years of your Doom goodness that happened. I mean, I witnessed the triple Imp Kill in Map02: Well of Souls, but this is the first ever Quadruple Imp Kill ever.
06:15 -(we all wish)- that's what she said
P.S. I am terribly sorry -(that's what I might say to her)-
You're a legend.
@@BigMacDavis, I've had some great teachers ;)
I'm going to be so excited when you take on Map 17! Will you do a Black Plague (hardest difficulty) playthrough of Heretic?
Yup, the hardest difficulty for Heretic. I'm looking forward to it.
If you're asking, there must be.
BigMacDavis what game began the term first-person shooter (doom clone) and what game ended the term first-person shooter (doom clone)?
Any game that was an FPS before Quake.
I hated the blue key room too.
I like how this level is named after a Bauhaus song
It's almost here! Blood keep! The best map in the game!
Wow that's interesting about the revenants! I've not noticed any so far.
Tip for those who somehow lost their unmaker ammo (like me) and can't beat the "yellow-key-arena-portion with Knights, Barons, Arachnotrons, and Lost Souls" (Patent Pending)
Do NOT enter the actual arena, take out the imps and weave in and out of the door, taking out the enemies (two Barons, two Knights, and the Arachnotrons) that can hear you pew-pewing their imp brethren with rockets or the SSG (Super Sexy Gun).
If you run out of shotgun ammo and rockets and have no reserves to spare, punch em; guns are for wusses! (Or your chainsaw, I don't care)
I hope this helps!
Well you dont have the revenant in the og doom 64 but in the brutal doom 64 they brought them back
The traps start to get really nasty in this level.
Living the good life: I've got the rona, it's my birthday tomorrow, I've got beer on tap and I'm watching BMD spread the good news :)
I've always wondered, what does unamaker do? Unmakes you?
That's probably what Doom 64 intended, yeah. Doom Eternal kinda adds a new element to the mix, in terms of a race of beings called Maykrs, to explain what the gun is.
@@BigMacDavis Makyrs. Got it. It makes sense.
@@earlofsmegIt doesn't make a lick of sense, c'mon now. 😄
It's impossible to get 100% items on that map in the Steam version no matter how many times you pick up that armor.
Thanks for confirming that. I always wondered.
Love you BMD hope you're doing good
Thank you! I am doing good. Hope you are too.
i don't think you've ever used the plasma gun. good to see more doot 69
I used the unmaker to shoot the left and right switches because of the line of sight it helped me aim at them.
You beauty! Cheers man
This is the level where Doom 64 really starts to kick into your senses. The weird unsettling music, aggressive atmosphere and peculiar coloring of the environments reveal their brilliance; Doom 64 takes place entirely inside Jerry Seinfelds basement.
Gamer channel 😎👍
It's too bad the sequel to Doom 64 was canceled. Imagine what they could have done with a larger capacity cartridge and the N64 Expansion Pak.
I rlly think this is the best and scariest doom, wow we need. Another in this style. I literally come for the Ambience, I stay cuz I'm trapped here 😂
My guess is revenants do appear in doom64
Hey, can you play Doom EternaL after 64, please?
what's called the tactic where you hit and shoot explosives? peek-a-boom.
Wait, you can run into the yellow niche and the missiles won't fire???
Yup. There's a lindef on the stairs that stops the missile launchers. But they activate again whenever you leave the starting room - you're forced to trigger the launchers three times, once when you exit the starting room for the first time, twice when you teleport back to the starting room after getting the Blue Key, and thrice when you teleport back after getting the Red Key. But the yellow niche will stop them every time.
@@BigMacDavis I still like hiding in the corner from the fireballs, makes me feel smarter than I really am.
Revenants of Revenants, how quaint. :)
Nice again you video keeps going more ❤
I think someone is making a mod for the pc version of this game that adds the Archvile and Revenant.
I'd play it.
What's up dude, do you plan to do the guide for doom 3? I am about to finish Doom 2 and I will continue with this one, but I would like to know if you will do the guide for 3 because I really love your guides, I use them as support when I can't find any more secrets or items. Seriously thanks for this content
lol sorry, I just saw that you already made that guide haha, thank you very much for your work anyway hehe
Nice Video ! Sub & Big Like ! Nice sharing !
love the video bmd ❤️😍
Dude I hit the switch for the blue key, and once I did instead of memorizing the supercharge I went up to the blue key and actually somehow grabbed it and died to lost souls 😅
Later versions of the game with more memory on other consoles should have added the reverants back in.
Dodge the rockets they will blow you away lol
You should make the quadruple killing a short
Big Mac Davis 🤷🏼♂️.
I will tell ya the splash damage from the rocket launcher is unforgiving I die more from my own rockets then anything else. I love this game but the legit only real complaints is no reload animations because for some reason I feel like the doom and doom 2 have reload animations I'm not positive though. I really like your peek a boo shooting technique
I think it's missiles up here
Hey Davis! Can you do a Minecraft 100% Completion on Hardcore mode ! Please 🥺
I know whether the Revenants are there in Doom 64 or not. But, I guess I need to keep my mouth shut before spoiling it in the comments
I guess No
When you gonna try half life alyx?
Probably never.
Do revenants exists?
Yesn't
Hahaha!
My guess: No
Hiii BMD 64 😂😂
😊
But wait how did you ...100%secrets?? I got 0% :'< what did we do different !??dude i barely survived this LOL at the fucking revenant rockets,,,even as a kid i thought, well then. Thats just rude
It's funny how doom 64 has the best hell levels in the series yet has one of the worst maps in this one. I hate this map. It's terribly designed. Its almost as if someone just rushed it out cos they were coming towards the deadline
disgusting. I HATE levels that make impossible to get 100% completion.
I hated this level
Me too.