Use my link to install BLOODLINE for Free: app.adjust.com/3fxx9jz_x134mnn & Get a special starter pack available for the next 30 days! Thanks to BLOODLINE for sponsoring. | This video is sort of a remake of an HVGN Quickie I made over 10 years ago. It feels weird that Punching Weight has never covered my absolute favorite console port of Doom! Hope you guys enjoy.
The PlayStation port of Doom was said to be one of the earliest reasons to buy a PS1 back in its infancy. Said GamePro magazine not I. Still it was an excellent port of a legendary game/first person shooter.
In a world of cynical gaming hot takes, I just love watching someone geek out about their favorite games. It’s a nice reminder that video games are wonderful and they should make us happy.
PC DOOM: Player feels badass because of the music that maybe helps boost the action PS1 DOOM: Teaches "when in hell fight like hell" with no need to write it on screen and it feels badass slaughtering demons at full speed Either way, demons are stuck in hell with Doomguy, but hell in PS1 feels more like "hell" and less like a "B movie" ... and honestlly, even when I played th PC versions I muted the songs and set PS1 music because it did not feel DOOM to me, still weapons sound less powerful too on PC version but the music to me is a nono, I grew up with PS1 DOOM,, my first fps game that I played it for literal 12 or 13 years on PS1 and emulator before I first played the PC versions so it always sounded (and looked) off to me. Still played at full speed the same at both, it is all about getting used to the gamepad (and as I mentioned, it was my first DOOM also my first fps, I do know how to circle strafe at ful speed while also changing directions to dodge everything and position myself behind other demons to avoid hitscam enemies, it is literally the same thing as on PC version).
Doom PS1 captures the plot of the game better than any other version. You are the last man in a horrific hell scape. You dont feel stronger from cool metal tracks. You feel like youre going into a losing situation that there is no hope for survival, capturing the meaning of being doomed.
@xg223 Derek said that? Besides i think the game looks better with the extra lightning effects and the fire sky. Maybe it doesnt look as smooth as the game in source ports (something very unfair to compare and to that case we should look at Psydoom instead) but it looks very competent to the original DOS release.
@xg223 You dont have any arguments too, you just say "it looks worse" and thats it. While it isnt my case i know people who played the PS1 version first and after playing PC original they were dissapointed. Again, it wasnt my case but i can see why. PC version is still amazing but people look the PS1 port with the wrong eyes, since from the first level its clearly the intentions from the developers. If the game ended up being 100% the same as PC i would find it boring to play.
@xg223 The developers didnt make the exclusive levels? The developers didnt change the levels textures and colours to improve the atmosphere? The developers didnt add the Doom 2 monsters on Doom 1 and create the Nightmare Spectee on top of that? And what about the Doom 1 levels that werent on Jaguar but on PC and PS1? Those werent adapted as well? Ok, i get it.... we dont need to continue talking.
I grew up on Jaguar DOOM and then Playstation DOOM without having played PC DOOM, so I was conveniently blind to their map edits, lol. What gets me tho is the soundtrack! When I finally heard PC DOOM's MIDI metal soundtrack, I COULDN'T EFFING BELIEVE how campy it was! 😰🙉 For me, DOOM's score was either dead silent (Jaguar) or atmospheric as HELL. It wasn't just the brooding soundtrack, either-You didn't mention the echo on the sound effects! It all sounded like a dream. My favorite version too.🤘
I honestly not a fan of Doom 3 and newer entries, but the thing is with PS1 Doom is that it still maintains the same classic tense and adrenalinic gameplay we all love, while it combines it with proper horror ambience.
Just got that bundle alongside Doom 64…. Can’t wait. Haven’t even played Doom 2 or 64. Gonna eventually get Doom 3(yes I know it’s much slower, still looks like a great FPS for handheld)
The soundtrack here feels like it would be perfectly at home in a horror-based TTRPG campaign - something like Call of Cthulhu or Alien. Really great stuff!
@@StopSkeletonsFromFighting 6 hours of DOOM music by Aubrey Hodges would probably have the ability to open a literal portal to hell. Ouija Board ain't got nothin' on that
Not going to lie.... Aubrey Hodges work for PlayStation Doom & Doom64 has given me very bad dreams & there's been very few music that's given me nightmares:- *Shadowman *Jeff Wayne's "War of the Worlds"
You made me realize that I have NEVER played Doom with its original soundtrack! The first Doom I played was the shareware version of chapter 1, on a Windows 3.1 PC with no dedicated sound card. It had no music at all and all soundbites were 8-bit crushed to death. And then my second Doom was... the PS1 one. That's probably why I don't recognize any of the Doom classic themes, but that PS1 opening menu gave me chills!
OG Doom's soundtrack is for a horror-themed power fantasy that makes you feel like the badass you play as. PSX Doom's soundtrack is for a horror game that makes you feel like a single man fighting an army of demons.
Aubrey Hodges has been responsible for most of the Quake 3 soundtrack on Dreamcast, another title you should absolutely look at in your Punching Weight series. He is singlehandedly responsible for my taste in industrial and electronic music and it's so important to me that I wish more people gave a look at his work!
@@DADVIDS the manual for Q3R says the music was composed by Sonic Mayhem and Front Line Assembly. It's still a fascinating port in it's own right though!
PS Doom was by far the best port made, I loved how it took the original fast paced insanity and crossed it into a survival horror style. Hodge's work was what truly made it what it is. Hodges himself is an awesome guy and was nice enough to even give me permission to use his music my videos on my channel, it works so well with horror narrations.
Just want to say that I hate it about that port. I just hate that they just try to turn adrenaline rush demon slaughter intro some shitty horror. I don’t like doom 64 for it and I hate doom 3 even more. So, simple talking it’s a matter of taste in general... but Doom doesn’t mean to be that way originally.
@@bubsy3861 At least compared to Doom 3 it still maintains the fast pace gameplay. And is just a matter of perspective. Demons should feel scary, not like random dudes that killing them feels like another day job.
@IsaacInfernape2000 (Raman) I feel like actually Doom 3 feels very derivative. It isnt nearly as fun as Doom 1 and 2 and in terms of narrative it pales into comparison with other FPS at the time like Half Life 2. Doom 3 doesnt really know what it wants to be. Thats also the complain i have with the modern Doom games but at least they compensate with better level design and controls, Doom 3 level design is very linear and too much cramped.
The Midway Trilogy is my favourite DOOM. I actually think DOOM 3 was more of a sequel to the Midway Trilogy (PSX DOOM, PSX FINAL DOOM, DOOM 64) instead of the PC DOOM games. Night Dive should do a remaster of PSX DOOM and PSX FINAL DOOM as one package. Just like they did with DOOM 64.
I always have faith in you, Derek, not to be one of those "cynical" game reviewers, and instead to be an enthusiastic, informative and generally awesome reviewer. Keep it up, man!
I just really love Doom on the PS1. The big case just looks amazing and it looks so good to put on the shelf,but the PS1 is the only port that outshined everyone including the PC/DOS itself. Best “Punching Weight”episode ever
"sure, the OG Doom music is classic, but take a listen to these even better songs!" the even better songs: nails on a chalkboard with demons taking dumps in the background...
The main standout for playstation doom I remember was the countless weekends where my big brothers would setup 2 TV back to back with the playstations and copies of doom then the weekend would melt away on 1v1 deathmatches
PS Doom blew my mind. The lighting changes were enough to sell it, but then came the eerie ambient soundtrack, the weapon sounds… the fact that there are mods out there to restore all levels in PS Doom style speaks volumes.
This games soundtrack is how I figured out you can play any music CD. I got so freaked out one time just picturing the horrible things beyond the walls making that sound that I put in my new Alanis Morissette cd in instead. And then instead of demon babies beyond the wall I had one hand in my pocket and the other had a cigarette. With visiting hours being nine to five and if I show up at six....
My first Doom was on Super Nintendo. Playing Doom: Custom Playstation Edition was a breath of fresh air. I enjoyed the new music, recolored areas and smoother control.
As a kid, I loved PC Doom, so naturally when I got my PSX, I had to get Doom. I wasn't expecting it to be as pants shittingly scary as it was. My 9 year old self was not ready. Also, I'm very happy you felt the same way about Final doom. I got it deep into the PS2 era at a flea market, and I was like... "wtf is this".
It mostly happened due playstation capacities, that is why some levels didnt make it there, its due to sprites, levels, codes of how doors work and type of enemy etc
The PSX soundtrack is exactly what my nightmares as a kid included (and I never played the Playstation Doom). I’m 34yo and am still totally unable to play Doom 1/2/64/3 to this day (in the Marines I bought Doom 3 just so i could watch buddies play for me as I screamed for days). I can’t play Doom, but PSX Doom is the utter flagship of “scariest thing I can imagine” in terms of weirdly deeply ingrained videogame horror. More nightmarish than even Doom 64s soundtrack imo
The music in the PSX version is not streaming from the CD like many games did. Its actually something akin to midi using custom sound font. Its a little known fact that the PS1 has something akin to the SNES audio processor in it, but on steroids.
A fantastic and fully accurate way to play Playstation Doom on PC in the modern age is PsyDoom. It is a full backport of the game that uses the original PS1 game files and allows you to switch between a new hi-res renderer and the original, complete with the mild texture-warping, all running at 60fps. I still prefer to play the Playstation original, but this is an excellent option for those who'd rather keep things up to date. Oh and it works with Final Doom too.
Something you should have mentioned is that people have recreated all the scrapped maps from Ultimate Doom, Doom 2, and Final Doom in the Playstation Doom style, with there being a mod that even has them runnable on an actual Playstation. The Playstation Doom CE you briefly mentioned has the option to readd those recreated scrapped maps into the normal level progression (as well as the ability to readd the Archvile and Spider Mastermind too).
I remember my first exposure to Doom was a review about it on TV when I was very young, and a few years later when I got ahold of the PC version I was extremely confused that the game was MUCH brighter, with rock music and different sound effects. I thought that maybe the inconsistencies were my childhood memories having degraded severely over the years. I realized later that the review I had seen on TV was the Playstation version! Finally got ahold of this amazing port during the pandemic, and got two copies to play Co-op mode.
I remember that the European version of PS1 Doom had a double CD cover but only one cd inside. I even got to play it in deatmatch, once. It wasn't very practical: you had to gather 2 copies of the game, two PlayStations and move 2 CRT TVs in the same room.
Gotta love how that spooky demonic groaning is actually ping pong and some radio quote like "Ten-Eight-One, heeey!" super slowed down to a hellish degree.
Doom 64 at the time opened the floodgates for Ambiant sound tracks in Doom franchise. It makes complete sense for the concept to exist. I wish the newer editions of the official ports had the option to swap the tracks. Obviously, add online multiplayer first but still. Edit: I know 64 came out in 97, while the PSX port was 95. Doom 64 had a bigger impact than the official Doom ports of old (consumer wise anyway). Doom 3 also took PSX and 64's concepts for it's OST as well.
@@rijjhb9467 Yeah the PS1 Doom was _everywhere_ back in the day, while I don't remember seeing Doom 64 anywhere near as much. Doom 64 came out after Quake, so Doom wasn't the biggest thing anymore by then.
I will never forget my psxdoom disc my father had since I was a baby, first time I played it my father let me fight the cyberdemon knowing it scares me when I was 6 (which defeated 1st try with no knowledge of game), after that day something changed on me, I wanted more and so I grew up with the playstation port of this game, not pc or anything, hell even tought it was original of playstation, that disc sadly broke 3 or 4 years ago, I am 21 years old now, never gonna forget it, infact I wanted to have it so much I play it on a psx emulator on my pc, keyboard only on a psx port of doom, sounds like fun for me, and it was, in 1 day whole ultimate doom completed without a single death, I still got the touch baby. But yeah, good ol' days I am gonna miss forever, using my ps2 for the game and spend all day on it, never gonna get old, this is why I love psxdoom and doom 64, the ambiences are what I grew up with, not rock or metal soundtrack, just ambience, a perfect one. Also gotta say in 12:56 that song is used for many scary mods such as forest of the ghouls, that be the 1st hell map song and the spookiest. About Final DOOM I never played it, my father got the game when it barely sold sadly, but might try with the emulator, as much played it with the PSXDOOM TC mod, all I can say... The ambience is even darker and I love it, for real one of the songs always made me watch my back even when I knew all monsters were killed, hell the sewers level of the bfg edition of doom 2 (the bad map that got a bug) is fire in the psx port, and it has that theme that actually managed to scare me with its faded screams.
I downloaded a ROM for PSX Doom last year. Tried it on my Retroid 2 'cuz I wanted some Doom. I had never played PSX Doom, nor heard anything about it except that it had colored lighting. So finding that first level Pain Elemental was actually, truly, one of the most terrifying things I had ever seen. I genuinely screamed "YOU CAN'T BE HERE!!" at it. It's a good experience and I wish I had had a playstation growing up.
Glad you pointed out how the music made Doom PSX more horror than Classic Doom, Uncle Derek. This version was my first run with Doom and I remember having trouble finishing it because it was just so eerie. When I got to play Classic Doom later on, I was awestruck that the game was actually metal AF.
THANK YOU!! I love PSX Doom so much! In truth I was never quite able to get into the original Doom, but the PSX version’s atmosphere sucked me in and made me love it.
Heres a story for you, Derek & Grace: I grew up as an N64 Kid, my dad had DOOM64 but I wasn't allowed to play it since I was 5 years old at the time. In 2005, I got a PS2 on my 11th birthday at the Local BLOCKBUSTER in Ballard, Washington [R.I.P. Ballard BLOCKBUSTER] & I was told to pick 2 games: I chose DOOM: C.P.S.E. & Tony Hawk's Underground. When my dad & I got home, he set up the PS2 & I popped in DOOM: C.P.S.E. & I FINALLY got to play DOOM. I was somewhat disappointed that it wasn't as scary as I remembered it, but then My Dad told me it was 2 Years older than DOOM64, so I assumed C.P.S.E. was just doing it's own thing [I didn't know DOOM was originally a PC Game at the time. Cut me some slack! I was born in '94.]
Playstation port had capacities that made some levels not make it there, suburbs, a doom 2 map usually crashes your game when a lot monsters crowd the blue skull trap if ya didnt know, and just leaving you with sudden silence with a black screen with an error message but with the soundtrack still playing, it was a certified creepy experience.
I feel like PSX Doom was one of the things that helped the PlayStation get off the ground and helped Sony go from newcomer to market leader in just two years. The PlayStation pulled into the lead in 1997 after the 16-bit generation died out and the Nintendo 64's initial hype faded and it settled into second place due to its limited game library. As was stated in the video, Doom was in extremely high demand in the mid-1990s and how well a system could run John Carmack's little masterpiece was an important benchmark of how much of a true next-generation experience it offered; keep in mind that around 1994 a computer that could properly run Doom would cost well over $1,000, that would be in the $2,500-3,000 range today. Along comes a $300 (about $600 today) console just a year later that can run something that actually looks better than PC Doom and is on a console that's rapidly getting a huge library of great games. Of course early FPS fans were going to flock to it. February 3, 2023 2:26 am
My copy of Doom on the PS1 was given to me by my uncle. It came in an Aphex Twin CD case with a scrap of notebook paper inside, lined up with handwritten cheat codes. What a banger. I still have it on my shelf to confuse my friends when they see my collection.
Back in the good ol days, my buddy had gotten a playstation, and he asked for “tomb” raider. His parents could only recall “doom” so bought him Doom for Christmas. We knew doom, he told me excitedly though how this was different! My oh my did I get sucked back into some Doom sessions over at his place, we would just take turns in the dark room peering upon the crtv while the spookiness filled the space along with colored lighting. Great time in my life, I hope someone enjoyed this random recollection.
Same here lol, talk about trauma. I hardly even understood the FPS perspective at the time playing it. Then recently I went back to the silly original on Switch and thought I had maybe misremembered it in my barely-developed brain. Nope.
The entire sound design and backgrounds were incredible, really recontextualised the game. My dad raised us while he played the shit out of psx doom so he has a different take on the franchise compared to fast pc midi metal. There were 2 different ideas for doom in most people's heads between the fast metal and slower horror atmosphere. Wish psx doom and 64 were more notorious within the fanbase, would have made doom 3 less jarring. Hope the next doom doesn't go full on comic book, got a little silly for me. I love the solo maniac under dark helpless odds moving purely on fear, lead and adrenaline.
While there is no mod "Gloom", there are "Gloom Busters" and "Luminous Gloom" and someone did a part of the 1995 Amiga game "Gloom" into GZDoom So pick what is closest to your vision.
PS Doom, while I didn't grow up with it, is something I ended up playing through, even recording the footage onto this very RUclips account. It feels like a different beast from the PC original. I managed to hunt down a copy of PS1 Final Doom, too, and I'm going to be LPing that in a few weeks. Honestly, I can't wait to play it. And hopefully a moment to use my PS1 Link Cable with this game, seriously, how often does one get to do that!? I think even 3/4-player Quake 2 on PS1 gets more usage, in my case. Oh, by the way, you mentioned "give me Gloom". I hope you realize that there is an FPS on Amiga called "Gloom", so good luck with that game! :^)
The soundtrack in this game gives an entire different experience. The entire atmosphere is changed with that gloomy and eerie background music. Definitely not for purists, but if you into a different take, it's worth.
It's the One-Two punch of both Aubrey Hodges's music/sfx combined with the colored lighting that really brings the classic Doom offering full-circle. Sure, classic Doom on its own might be unnerving as far as monster encounters and such, but, with the ATMOSPHERE that PSX Doom brings, you can actually FEEL the fires of hell as you start to transition from starport maps into hellish maps. When the soundtrack is droning with its terror strings and babies crying in the distance, and you step out from a shaded stone building onto a molten pad lit by only the reddish/amber hues of the fire sky, there's literally no other experience like that.
Crazy that you made that video right after I finished the game for the first time on an actual PS1. I had a great time and that port felt Original. The only downside was some framerate drops in heavy levels but it's not that bad. The enemies the music and the difficulty was awesome. Excellent game !
PlayStation 1 DooM is by far the best version of DooM, simply due to it's soundtrack, Aubrey Hodges score is spine chilling and makes the game so much more frightening to play. I really do wish they would add his soundtrack to the latest versions, but unfortunately they haven't.
Gotta say Uncle Derek, been following you since the HVGN days and back then you sang a lot of praises for Aubrey Hodges, i never quite got it at the time but now that i run a game server about suspense, ambience music is key and Hodges work is amazing, i finally understood. Thank you Uncle Derek.
When U said give me Gloom it proper made me laugh as I grew up playing a Amiga1200 and I had a game for it called Gloom it’s a pure Doom clone too lmao It was pretty creepy if i remember so hey just letting you know it’s out there for ya man haha
Still got my original copy, complete with a hand-written passcode list. A great reminder of the time when different consoles would get radically different versions of the same game. The title theme is also so badass it makes me want to go outside and kick a Cyberdemon in the balls.
Have you guys thought of covering DOOM Resurrection on Sega 32x? It's a fan developed rom hack of DOOM 32x that offers full screen, a rebuilt genesis soundtrack. Splitscreen co-op, Sega CD support, and even console vs console multi-player using a Zero Tolerance link cable (a multi-player cable only supported by one FPS on the genesis). Its like the version of DOOM the 32x should have got back in the day, and you can play it on real hardware. Seems like a prime punching weight candidate?
@@StopSkeletonsFromFighting Indeed, fitting you are also wearing a splatter house shirt. That was how I discovered you and was one of my many gateways into horror.
Thank you so much for taking time to go over one of my favorite games of all time. Playstation Doom was my intro to FPSs when I was a kid. Probably a bit too young to be playing it but I would always get giddy when my parents would go rent it from Blockbuster. Now that I know there are PC mods that emulate it I must try them.
My first experience with Doom was on the SNES, which was pretty ambitious despite it’s flaws, and was the only console port pre modern era that had all 3 episodes with level geometry intact, plus all weapons and bosses. PS1 Doom however is also my favorite way to play, and typically the first game I throw on a device when testing PS1 emulation! I still remember practically screaming when running into that Pain Elemental in E1M1 for the first time lol. Crazy fact, my Doom fan page I built on Angelfire back in ‘98 is STILL up and running nearly 25 years later (although my last update would be in April of ‘01 after Doom for GBA was announced.
Great vid; I'll never tire of hearing all the much-deserved praise for PSX Doom. The dev team really went out of their way to make it stand out against all the mediocre, middling attempts at bringing Doom to consoles and it shows. It's moody and oppressive and there are moments in the game which can be genuinely tense and have you checking your ammo, when during those same moments on PC Doom you'd just laugh at the opposition and blow them into paste without thinking. There's a full-on backport of PSX Doom for PC now -- PsyDoom -- and it's 100% accurate right down to the very look and feel. Recently updated to support mid-level saves (instead of relying entirely on passwords) and has the usual bells and whistles you'd expect such as a new renderer and too many other things to list. It's a must-have if you like PSX Doom.
I liked Against Thee Wickedly. The way the destination changed depending on what direction you entered the teleporter was cool, as was the cyberdemon battle
One thing, the music in the PS1 port isn't redbook audio, it's actually stored in .lcd files and is sequenced by the console's SPU in a similar fashion to Amiga's MOD format, so kinda' like MIDI but the file also contains the instrument samples, this was probably only done to save on disc space, but just the fact that the music is rendered in real time makes this port just all the more impressive. The Saturn port on the other hand just uses redbook audio mastered versions of the tracks, meaning there's a lot less of it, leading to more repetition. could be that despite the YMF292 had more PCM channels, it wasn't capable of sample decoding, so all samples stored in sound RAM were raw uncompressed waveforms, and judging by the low bitrate of the sound effects it was likely already used up, In reality that port had so many problems it was probably just low priority (I mean all of the sound effects are panned left if set to stereo, so yeah, play in mono).
Man watching this video really brought back some memories. I was always renting a Playstation from blockbuster to play doom psx. I thought it was amazing and loved the soundtrack more than the original. Playing in the dark on my crt TV. That disc was cool, I don't know if you ever just put it in a CD player and listened to the tracks. Really enjoy the chaos of the last track. Great videos, really brings back some good memories.
One thing about the OG Doom soundtrack - I grew up with hearing it through a SoundBlaster 16.... playing it back through a Roland Sound Canvas SC-55 mk2 is a pretty massive improvement. As I understand that's basically the same device (and thus instrument set) that was used to create it in the first place. Leagues better than the midi chip on my old SB16.
My first version of Doom that I ever played was PS1 Doom I also regard it as my most favourite port of Doom I didn’t have as a negative experience with Final Doom because at the time I was just happy to get more Doom goodness in my life also I really like the sprite for the DBShotgun in PS1 Final Doom It just looks so clean unlike the OG which I thought looked kinda bent at the end But yeah apologies for the long ass comment Derek, like you I hold it very dear to my heart Anyhoo thanks for the great content as always my dude
That'd be an interesting collab because Hodges' pieces are composed with length in mind, where as Yamaoka's really scary Silent Hill pieces are typically brief. I'd be interested in Hodges making 60-90 second pieces that were more focused on quick and abrasive as opposed to slow and droning.
@9:50 re Super Shotgun (SSG) in Doom 1: There are custom-built passwords that allow the SSG on all maps in the Doom1 Episode of PS1 Doom. Posting a direct "el eye en kay" will likely get this comment auto-purged, so... the password list can be found at a certain place on the web that covers *Classic Doom* games, hintity hint hint.
I mean yes you can use cheats and manipulate passwords to HAVE the super shotgun in Doom 1, but that new level is the only place you'll FIND one in Doom 1.
@@StopSkeletonsFromFighting Yep, you're right. And yeah, to be clear, it is highly recommended to play PS1 Doom (or any game) all the way through the first time without any cheats or shortcuts. But _afterwards,_ it can be fun to play around with stuff like that. :)
One of my wishes would be to see what the early version of the Sega saturn doom port looked like...supposedly had a smooth frame rate but carmack nixed it due to texture warping issues
I've also heard that Carmac didn't want to use hardware acceleration because he wanted the Doom experience to be pure (possibly because of how the SNES port turned out?)
Grabbed a PS1 copy of Doom a few weeks back. Used to rent it all the time back in the day and thought it was time to finally have my own copy. It really is the most playable and memorable port for consoles back then.
I remember being so surprised by this versions unique sounds and music. Almost felt like entirely different game. I easily sank the most time into this iteration
It makes me wonder... Has anyone actually made something similar to a reverse brutal doom? Instead of a power fantasy you have a drowning experience in the pits of hell where it's residents can fuck your shit up if you ain't prepared
"Playing Playstation Doom is sometimes playing these levels again for the first time" 100%! I played Doom around release in 93-94' and kept playing the PC version and tons of wads ever since. But finally playing PSX Doom through the first time a few years ago, seriously took me back to the mid 90's and felt like I was somehow rediscovering it all again for the first time. I still can't even put into words how surreal and awesome the experience was! Now I'll hit up some of the mods someday, I've been keeping tabs on PsyDoom.
Use my link to install BLOODLINE for Free: app.adjust.com/3fxx9jz_x134mnn & Get a special starter pack available for the next 30 days! Thanks to BLOODLINE for sponsoring. | This video is sort of a remake of an HVGN Quickie I made over 10 years ago. It feels weird that Punching Weight has never covered my absolute favorite console port of Doom! Hope you guys enjoy.
Sounds like a bl00dy Raid shadow legends clone to me. ;)
The PlayStation port of Doom was said to be one of the earliest reasons to buy a PS1 back in its infancy. Said GamePro magazine not I. Still it was an excellent port of a legendary game/first person shooter.
Did Derek see Mike Matei playing a bunch of doom ports recently and was like yeah time for a doom video.
Hey, are you guys giving things away? I got contacted by someone seeming to be you guys.
@AllCatch Traz thanks. That's what I figured. Maybe I'll mess with them
In a world of cynical gaming hot takes, I just love watching someone geek out about their favorite games. It’s a nice reminder that video games are wonderful and they should make us happy.
World is shitty enough already, why add to it?
That's why I'll always watch Uncle Derek's vids. HVGN or not, he's spreading that positivity.
@@StopSkeletonsFromFighting hear hear!
@@StopSkeletonsFromFighting *Glances sideways at the PS1 port*
Yeah... why bother...
@@CoralCopperHead I would not say that's a cynical response
The different tones of Doom music
PS Doom: you are stuck in hell with demons
PC Doom: demons are stuck in hell with you
PC DOOM: Player feels badass because of the music that maybe helps boost the action
PS1 DOOM: Teaches "when in hell fight like hell" with no need to write it on screen and it feels badass slaughtering demons at full speed
Either way, demons are stuck in hell with Doomguy, but hell in PS1 feels more like "hell" and less like a "B movie" ... and honestlly, even when I played th PC versions I muted the songs and set PS1 music because it did not feel DOOM to me, still weapons sound less powerful too on PC version but the music to me is a nono, I grew up with PS1 DOOM,, my first fps game that I played it for literal 12 or 13 years on PS1 and emulator before I first played the PC versions so it always sounded (and looked) off to me.
Still played at full speed the same at both, it is all about getting used to the gamepad (and as I mentioned, it was my first DOOM also my first fps, I do know how to circle strafe at ful speed while also changing directions to dodge everything and position myself behind other demons to avoid hitscam enemies, it is literally the same thing as on PC version).
I was about to say all that but I still love the PS1 doom. @@IronwillNeo
Thanks Rorschach
Every time I think Uncle Derek can't make any more Doom content, he surprises me again
There is always more Doom content.
You forget. Uncle Derek needs his doom.
As the great Sgt. James Doakes said in Season 1 of The Hit TV series DEXTER: SURPRISE MUTHAFUCKA!
I'm still waiting for him to cover doom on a pregnancy test
And there's still more I could do! But Doom needs a break for a while.
Doom PS1 captures the plot of the game better than any other version. You are the last man in a horrific hell scape. You dont feel stronger from cool metal tracks. You feel like youre going into a losing situation that there is no hope for survival, capturing the meaning of being doomed.
"There is nothing stopping you from playing this game right now."
Well, I'm watching from work, so that would be an issue.
"The Archvile has been removed" 10/10 absolute best Doom port.
This is not only a very well made port. This feels like a celebration, like a tribute to the original.
@xg223 I dont think the Jaguar levels are shitty, besides it has Club Doom :P
@xg223 Derek said that?
Besides i think the game looks better with the extra lightning effects and the fire sky. Maybe it doesnt look as smooth as the game in source ports (something very unfair to compare and to that case we should look at Psydoom instead) but it looks very competent to the original DOS release.
@xg223 Is ok to be wrong.
@xg223 You dont have any arguments too, you just say "it looks worse" and thats it.
While it isnt my case i know people who played the PS1 version first and after playing PC original they were dissapointed. Again, it wasnt my case but i can see why. PC version is still amazing but people look the PS1 port with the wrong eyes, since from the first level its clearly the intentions from the developers. If the game ended up being 100% the same as PC i would find it boring to play.
@xg223 The developers didnt make the exclusive levels? The developers didnt change the levels textures and colours to improve the atmosphere? The developers didnt add the Doom 2 monsters on Doom 1 and create the Nightmare Spectee on top of that? And what about the Doom 1 levels that werent on Jaguar but on PC and PS1? Those werent adapted as well? Ok, i get it.... we dont need to continue talking.
I grew up on Jaguar DOOM and then Playstation DOOM without having played PC DOOM, so I was conveniently blind to their map edits, lol. What gets me tho is the soundtrack! When I finally heard PC DOOM's MIDI metal soundtrack, I COULDN'T EFFING BELIEVE how campy it was! 😰🙉
For me, DOOM's score was either dead silent (Jaguar) or atmospheric as HELL. It wasn't just the brooding soundtrack, either-You didn't mention the echo on the sound effects! It all sounded like a dream. My favorite version too.🤘
They say Doom can't be horror,this port,Doom 64,and Doom 3 prove it wrong.
I honestly not a fan of Doom 3 and newer entries, but the thing is with PS1 Doom is that it still maintains the same classic tense and adrenalinic gameplay we all love, while it combines it with proper horror ambience.
That comment about DOOM and DOOM II not being bundled together in modern versions aged amazingly
I was just about to comment this haha
Just got that bundle alongside Doom 64…. Can’t wait. Haven’t even played Doom 2 or 64. Gonna eventually get Doom 3(yes I know it’s much slower, still looks like a great FPS for handheld)
The soundtrack here feels like it would be perfectly at home in a horror-based TTRPG campaign - something like Call of Cthulhu or Alien. Really great stuff!
video games OST’s are a treasure trove for TTRPGs
Hodges has released extended versions of these soundtracks. PS Doom is almost 6 hours of music, more than enough for dedicated night of TTRPG!
@@StopSkeletonsFromFighting 6 hours of DOOM music by Aubrey Hodges would probably have the ability to open a literal portal to hell. Ouija Board ain't got nothin' on that
cool, thanks for the music idea for curse of strahd
Not going to lie.... Aubrey Hodges work for PlayStation Doom & Doom64 has given me very bad dreams & there's been very few music that's given me nightmares:-
*Shadowman
*Jeff Wayne's "War of the Worlds"
You made me realize that I have NEVER played Doom with its original soundtrack!
The first Doom I played was the shareware version of chapter 1, on a Windows 3.1 PC with no dedicated sound card. It had no music at all and all soundbites were 8-bit crushed to death. And then my second Doom was... the PS1 one. That's probably why I don't recognize any of the Doom classic themes, but that PS1 opening menu gave me chills!
Yeah, those PC internal speaker sound effects were pretty rough & most systems had no volume control over it back then.
OG Doom's soundtrack is for a horror-themed power fantasy that makes you feel like the badass you play as.
PSX Doom's soundtrack is for a horror game that makes you feel like a single man fighting an army of demons.
Aubrey Hodges has been responsible for most of the Quake 3 soundtrack on Dreamcast, another title you should absolutely look at in your Punching Weight series. He is singlehandedly responsible for my taste in industrial and electronic music and it's so important to me that I wish more people gave a look at his work!
He even did the music for the N64 versions of quake 1 and 2!
Quake 3 revolution on PS2 also!
@@DADVIDS the manual for Q3R says the music was composed by Sonic Mayhem and Front Line Assembly. It's still a fascinating port in it's own right though!
'Gave a look...'?! Surely, you listen to music?! Huh?
Quake 1 & 2 on the N64 also has new horror soundtracks by Aubrey, which are just as good as his work in the Doom series.
PS Doom was by far the best port made, I loved how it took the original fast paced insanity and crossed it into a survival horror style. Hodge's work was what truly made it what it is. Hodges himself is an awesome guy and was nice enough to even give me permission to use his music my videos on my channel, it works so well with horror narrations.
It's always nice to see talented people sharing their work instead of gatekeeping it.
Just want to say that I hate it about that port. I just hate that they just try to turn adrenaline rush demon slaughter intro some shitty horror. I don’t like doom 64 for it and I hate doom 3 even more. So, simple talking it’s a matter of taste in general... but Doom doesn’t mean to be that way originally.
@@bubsy3861 At least compared to Doom 3 it still maintains the fast pace gameplay. And is just a matter of perspective. Demons should feel scary, not like random dudes that killing them feels like another day job.
@IsaacInfernape2000 (Raman) He said that it was a near perfect port of Doom.
@IsaacInfernape2000 (Raman) I feel like actually Doom 3 feels very derivative. It isnt nearly as fun as Doom 1 and 2 and in terms of narrative it pales into comparison with other FPS at the time like Half Life 2. Doom 3 doesnt really know what it wants to be.
Thats also the complain i have with the modern Doom games but at least they compensate with better level design and controls, Doom 3 level design is very linear and too much cramped.
The Midway Trilogy is my favourite DOOM.
I actually think DOOM 3 was more of a sequel to the Midway Trilogy (PSX DOOM, PSX FINAL DOOM, DOOM 64) instead of the PC DOOM games.
Night Dive should do a remaster of PSX DOOM and PSX FINAL DOOM as one package. Just like they did with DOOM 64.
I always have faith in you, Derek, not to be one of those "cynical" game reviewers, and instead to be an enthusiastic, informative and generally awesome reviewer. Keep it up, man!
"Give me. . . GLOOM!"
*Sends a copy of Gloom on the Amiga CD32 to review.
I just really love Doom on the PS1. The big case just looks amazing and it looks so good to put on the shelf,but the PS1 is the only port that outshined everyone including the PC/DOS itself. Best “Punching Weight”episode ever
"sure, the OG Doom music is classic, but take a listen to these even better songs!"
the even better songs: nails on a chalkboard with demons taking dumps in the background...
The main standout for playstation doom I remember was the countless weekends where my big brothers would setup 2 TV back to back with the playstations and copies of doom then the weekend would melt away on 1v1 deathmatches
PS Doom blew my mind. The lighting changes were enough to sell it, but then came the eerie ambient soundtrack, the weapon sounds… the fact that there are mods out there to restore all levels in PS Doom style speaks volumes.
I love the original Doom soundtrack, but those Aubrey Hodges tracks are so damn blood chilling. I love them.
This games soundtrack is how I figured out you can play any music CD. I got so freaked out one time just picturing the horrible things beyond the walls making that sound that I put in my new Alanis Morissette cd in instead. And then instead of demon babies beyond the wall I had one hand in my pocket and the other had a cigarette. With visiting hours being nine to five and if I show up at six....
PlayStation doom was the best version of doom. Best atmosphere. Levels. Music!
My first Doom was on Super Nintendo. Playing Doom: Custom Playstation Edition was a breath of fresh air. I enjoyed the new music, recolored areas and smoother control.
As a kid, I loved PC Doom, so naturally when I got my PSX, I had to get Doom. I wasn't expecting it to be as pants shittingly scary as it was. My 9 year old self was not ready. Also, I'm very happy you felt the same way about Final doom. I got it deep into the PS2 era at a flea market, and I was like... "wtf is this".
It mostly happened due playstation capacities, that is why some levels didnt make it there, its due to sprites, levels, codes of how doors work and type of enemy etc
The PSX soundtrack is exactly what my nightmares as a kid included (and I never played the Playstation Doom). I’m 34yo and am still totally unable to play Doom 1/2/64/3 to this day (in the Marines I bought Doom 3 just so i could watch buddies play for me as I screamed for days).
I can’t play Doom, but PSX Doom is the utter flagship of “scariest thing I can imagine” in terms of weirdly deeply ingrained videogame horror. More nightmarish than even Doom 64s soundtrack imo
I love the enthusiasm and depth of these DOOM videos. Doom ps1 was the first version I fell in love with
The music in the PSX version is not streaming from the CD like many games did. Its actually something akin to midi using custom sound font. Its a little known fact that the PS1 has something akin to the SNES audio processor in it, but on steroids.
A fantastic and fully accurate way to play Playstation Doom on PC in the modern age is PsyDoom. It is a full backport of the game that uses the original PS1 game files and allows you to switch between a new hi-res renderer and the original, complete with the mild texture-warping, all running at 60fps. I still prefer to play the Playstation original, but this is an excellent option for those who'd rather keep things up to date. Oh and it works with Final Doom too.
I actually like that some stuff is missing from E2's maps tbh. Makes it 10x less confusing
3 things guaranteed. Death, Taxes, and Derek finding a way to make a Doom port video.
Something you should have mentioned is that people have recreated all the scrapped maps from Ultimate Doom, Doom 2, and Final Doom in the Playstation Doom style, with there being a mod that even has them runnable on an actual Playstation. The Playstation Doom CE you briefly mentioned has the option to readd those recreated scrapped maps into the normal level progression (as well as the ability to readd the Archvile and Spider Mastermind too).
Did you have a link? I cant find them.
@@sebastiankulche I'm trying to respond but my messages aren't appearing, have you seen my prior replies?
@@OmegaTyrant Yeah..... it happened to me.... RUclips sometimes works like ass.
@@sebastiankulche I can't get my messages through, just comment on something on my channel and I'll give you them through there.
I remember my first exposure to Doom was a review about it on TV when I was very young, and a few years later when I got ahold of the PC version I was extremely confused that the game was MUCH brighter, with rock music and different sound effects. I thought that maybe the inconsistencies were my childhood memories having degraded severely over the years.
I realized later that the review I had seen on TV was the Playstation version! Finally got ahold of this amazing port during the pandemic, and got two copies to play Co-op mode.
Do coop have custom levels?
@@FoxUnitNell You mean levels you can "create"? Pretty sure the PS Doom doesn't feature any level creation.
I remember that the European version of PS1 Doom had a double CD cover but only one cd inside. I even got to play it in deatmatch, once. It wasn't very practical: you had to gather 2 copies of the game, two PlayStations and move 2 CRT TVs in the same room.
Gotta love how that spooky demonic groaning is actually ping pong and some radio quote like "Ten-Eight-One, heeey!" super slowed down to a hellish degree.
Doom 64 at the time opened the floodgates for Ambiant sound tracks in Doom franchise. It makes complete sense for the concept to exist. I wish the newer editions of the official ports had the option to swap the tracks. Obviously, add online multiplayer first but still.
Edit: I know 64 came out in 97, while the PSX port was 95. Doom 64 had a bigger impact than the official Doom ports of old (consumer wise anyway). Doom 3 also took PSX and 64's concepts for it's OST as well.
I don't think so, the PS1 was immensely more popular than the N64. I don't think most people knew about the N64 version.
@@rijjhb9467 Yeah the PS1 Doom was _everywhere_ back in the day, while I don't remember seeing Doom 64 anywhere near as much. Doom 64 came out after Quake, so Doom wasn't the biggest thing anymore by then.
I will never forget my psxdoom disc my father had since I was a baby, first time I played it my father let me fight the cyberdemon knowing it scares me when I was 6 (which defeated 1st try with no knowledge of game), after that day something changed on me, I wanted more and so I grew up with the playstation port of this game, not pc or anything, hell even tought it was original of playstation, that disc sadly broke 3 or 4 years ago, I am 21 years old now, never gonna forget it, infact I wanted to have it so much I play it on a psx emulator on my pc, keyboard only on a psx port of doom, sounds like fun for me, and it was, in 1 day whole ultimate doom completed without a single death, I still got the touch baby. But yeah, good ol' days I am gonna miss forever, using my ps2 for the game and spend all day on it, never gonna get old, this is why I love psxdoom and doom 64, the ambiences are what I grew up with, not rock or metal soundtrack, just ambience, a perfect one.
Also gotta say in 12:56 that song is used for many scary mods such as forest of the ghouls, that be the 1st hell map song and the spookiest.
About Final DOOM I never played it, my father got the game when it barely sold sadly, but might try with the emulator, as much played it with the PSXDOOM TC mod, all I can say... The ambience is even darker and I love it, for real one of the songs always made me watch my back even when I knew all monsters were killed, hell the sewers level of the bfg edition of doom 2 (the bad map that got a bug) is fire in the psx port, and it has that theme that actually managed to scare me with its faded screams.
I downloaded a ROM for PSX Doom last year. Tried it on my Retroid 2 'cuz I wanted some Doom.
I had never played PSX Doom, nor heard anything about it except that it had colored lighting. So finding that first level Pain Elemental was actually, truly, one of the most terrifying things I had ever seen. I genuinely screamed "YOU CAN'T BE HERE!!" at it. It's a good experience and I wish I had had a playstation growing up.
Dont forget pain elemental has its own sounds, a laugh, a metal like pain sound and the explosion with faded lost soul attack sound
Something tells me you're REALLY into the "VHS Horror" scene if that music is what matches your tastes vs classic dooms stuff.
Glad you pointed out how the music made Doom PSX more horror than Classic Doom, Uncle Derek. This version was my first run with Doom and I remember having trouble finishing it because it was just so eerie. When I got to play Classic Doom later on, I was awestruck that the game was actually metal AF.
Doom playstation ost made it feel like a survival horror game
THANK YOU!! I love PSX Doom so much! In truth I was never quite able to get into the original Doom, but the PSX version’s atmosphere sucked me in and made me love it.
Heres a story for you, Derek & Grace: I grew up as an N64 Kid, my dad had DOOM64 but I wasn't allowed to play it since I was 5 years old at the time.
In 2005, I got a PS2 on my 11th birthday at the Local BLOCKBUSTER in Ballard, Washington [R.I.P. Ballard BLOCKBUSTER] & I was told to pick 2 games: I chose DOOM: C.P.S.E. & Tony Hawk's Underground. When my dad & I got home, he set up the PS2 & I popped in DOOM: C.P.S.E. & I FINALLY got to play DOOM. I was somewhat disappointed that it wasn't as scary as I remembered it, but then My Dad told me it was 2 Years older than DOOM64, so I assumed C.P.S.E. was just doing it's own thing [I didn't know DOOM was originally a PC Game at the time. Cut me some slack! I was born in '94.]
9:12 This might be the first time in Doom history that anyone has lamented the omission of The Chasm
But then he said that it's actually a positive.
@@solar901 [citation needed]
Playstation port had capacities that made some levels not make it there, suburbs, a doom 2 map usually crashes your game when a lot monsters crowd the blue skull trap if ya didnt know, and just leaving you with sudden silence with a black screen with an error message but with the soundtrack still playing, it was a certified creepy experience.
I shot some drink out of my nose when you said "Final Doom hurt me personally"!!
YES. It's by far my favorite version of the original game.
The cover art is 👌 chefs kiss
I really want this version of Doom to be added to the the Doom collection that they released.
Requires reverse engineering like they did with doom 64, unless they download an ISO that works exactly like the original
I feel like PSX Doom was one of the things that helped the PlayStation get off the ground and helped Sony go from newcomer to market leader in just two years. The PlayStation pulled into the lead in 1997 after the 16-bit generation died out and the Nintendo 64's initial hype faded and it settled into second place due to its limited game library. As was stated in the video, Doom was in extremely high demand in the mid-1990s and how well a system could run John Carmack's little masterpiece was an important benchmark of how much of a true next-generation experience it offered; keep in mind that around 1994 a computer that could properly run Doom would cost well over $1,000, that would be in the $2,500-3,000 range today. Along comes a $300 (about $600 today) console just a year later that can run something that actually looks better than PC Doom and is on a console that's rapidly getting a huge library of great games. Of course early FPS fans were going to flock to it.
February 3, 2023 2:26 am
I like how doom psx made the levels and environments more isolating and creepier with the music ambience and lighting
My copy of Doom on the PS1 was given to me by my uncle. It came in an Aphex Twin CD case with a scrap of notebook paper inside, lined up with handwritten cheat codes. What a banger. I still have it on my shelf to confuse my friends when they see my collection.
Now I'm hoping Uncle Derek will look at the Russian PS1 mod of Final Doom...Doom Forever.
Derek *needs* to witness this..game.
Back in the good ol days, my buddy had gotten a playstation, and he asked for “tomb” raider. His parents could only recall “doom” so bought him Doom for Christmas. We knew doom, he told me excitedly though how this was different! My oh my did I get sucked back into some Doom sessions over at his place, we would just take turns in the dark room peering upon the crtv while the spookiness filled the space along with colored lighting. Great time in my life, I hope someone enjoyed this random recollection.
Hodges scarred me with his quake 64 soundtrack as a kid. And for it, I will never thank him enough.
It brought so much dread through my sessions.
It's not just the music, the sound effects are also different. I personally play Doom on PC with the gun sound effects from PSX Doom patched in.
This version was my first experience with Doom. I was 5 at the time. That's more than a little weird to think about.
I think I was twenty. And it still scared the crap out of me.
Same here lol, talk about trauma. I hardly even understood the FPS perspective at the time playing it. Then recently I went back to the silly original on Switch and thought I had maybe misremembered it in my barely-developed brain. Nope.
In 24 and just now started playing doom
I was 6 or 7 I think and it was the SNES version.
I think this is the best video you've done since Splatterhouse 2010.
One good video a decade is my goal.
The entire sound design and backgrounds were incredible, really recontextualised the game. My dad raised us while he played the shit out of psx doom so he has a different take on the franchise compared to fast pc midi metal. There were 2 different ideas for doom in most people's heads between the fast metal and slower horror atmosphere. Wish psx doom and 64 were more notorious within the fanbase, would have made doom 3 less jarring.
Hope the next doom doesn't go full on comic book, got a little silly for me.
I love the solo maniac under dark helpless odds moving purely on fear, lead and adrenaline.
While there is no mod "Gloom", there are "Gloom Busters" and "Luminous Gloom" and someone did a part of the 1995 Amiga game "Gloom" into GZDoom
So pick what is closest to your vision.
PS Doom, while I didn't grow up with it, is something I ended up playing through, even recording the footage onto this very RUclips account. It feels like a different beast from the PC original. I managed to hunt down a copy of PS1 Final Doom, too, and I'm going to be LPing that in a few weeks. Honestly, I can't wait to play it. And hopefully a moment to use my PS1 Link Cable with this game, seriously, how often does one get to do that!? I think even 3/4-player Quake 2 on PS1 gets more usage, in my case.
Oh, by the way, you mentioned "give me Gloom". I hope you realize that there is an FPS on Amiga called "Gloom", so good luck with that game! :^)
The soundtrack in this game gives an entire different experience. The entire atmosphere is changed with that gloomy and eerie background music. Definitely not for purists, but if you into a different take, it's worth.
It's the One-Two punch of both Aubrey Hodges's music/sfx combined with the colored lighting that really brings the classic Doom offering full-circle. Sure, classic Doom on its own might be unnerving as far as monster encounters and such, but, with the ATMOSPHERE that PSX Doom brings, you can actually FEEL the fires of hell as you start to transition from starport maps into hellish maps. When the soundtrack is droning with its terror strings and babies crying in the distance, and you step out from a shaded stone building onto a molten pad lit by only the reddish/amber hues of the fire sky, there's literally no other experience like that.
Awesome! DOOM PS1 is genuinely one of my favourite games, and my favourite DOOM
Once you set the correct controller settings, it plays buttery smooth
>The worst levels of DOOM II are gone
>The worst enemy in DOOM II, The Arch-Vile, is gone
No wonder you say this is the best version of DOOM
Crazy that you made that video right after I finished the game for the first time on an actual PS1. I had a great time and that port felt Original. The only downside was some framerate drops in heavy levels but it's not that bad. The enemies the music and the difficulty was awesome. Excellent game !
PlayStation 1 DooM is by far the best version of DooM, simply due to it's soundtrack, Aubrey Hodges score is spine chilling and makes the game so much more frightening to play.
I really do wish they would add his soundtrack to the latest versions, but unfortunately they haven't.
Gotta say Uncle Derek, been following you since the HVGN days and back then you sang a lot of praises for Aubrey Hodges, i never quite got it at the time but now that i run a game server about suspense, ambience music is key and Hodges work is amazing, i finally understood. Thank you Uncle Derek.
When U said give me Gloom it proper made me laugh as I grew up playing a Amiga1200 and I had a game for it called Gloom it’s a pure Doom clone too lmao
It was pretty creepy if i remember so hey just letting you know it’s out there for ya man haha
Still got my original copy, complete with a hand-written passcode list. A great reminder of the time when different consoles would get radically different versions of the same game. The title theme is also so badass it makes me want to go outside and kick a Cyberdemon in the balls.
As a newbie, your channel supports such a nobel cause. We must stop skeleton fights.
15:00 - give you Gloom? the doom style FPS on the Amiga released in 1995? I mean.... if you really want it, sure.
You know you love uncle Derek when you don't skip ahead of the ad
PS1 Doom was easily the best overall port of its era. Thanks for a great video about this great game. Cheers!
Nothing can take away what Classic Doom achieved. But it's great that this spookier alternative exists!
I don’t think anyone likes Chasm from Doom 2, unless you enjoy walking on tight ledges like it’s a tightrope.
Have you guys thought of covering DOOM Resurrection on Sega 32x? It's a fan developed rom hack of DOOM 32x that offers full screen, a rebuilt genesis soundtrack. Splitscreen co-op, Sega CD support, and even console vs console multi-player using a Zero Tolerance link cable (a multi-player cable only supported by one FPS on the genesis). Its like the version of DOOM the 32x should have got back in the day, and you can play it on real hardware. Seems like a prime punching weight candidate?
23:20 - I guarantee the words "...go outside" woke those dogs up immediately
I actually played this version because of the first video you made back in the day. It’s my favourite version as well now.
I'm here to help!
@@StopSkeletonsFromFighting Indeed, fitting you are also wearing a splatter house shirt. That was how I discovered you and was one of my many gateways into horror.
Thank you so much for taking time to go over one of my favorite games of all time. Playstation Doom was my intro to FPSs when I was a kid. Probably a bit too young to be playing it but I would always get giddy when my parents would go rent it from Blockbuster. Now that I know there are PC mods that emulate it I must try them.
My first experience with Doom was on the SNES, which was pretty ambitious despite it’s flaws, and was the only console port pre modern era that had all 3 episodes with level geometry intact, plus all weapons and bosses. PS1 Doom however is also my favorite way to play, and typically the first game I throw on a device when testing PS1 emulation! I still remember practically screaming when running into that Pain Elemental in E1M1 for the first time lol. Crazy fact, my Doom fan page I built on Angelfire back in ‘98 is STILL up and running nearly 25 years later (although my last update would be in April of ‘01 after Doom for GBA was announced.
Same here; it had an impressive, creepy take on Bobby Prince's music & it was a truly valiant port!
& for a 16-bit console!
Great vid; I'll never tire of hearing all the much-deserved praise for PSX Doom. The dev team really went out of their way to make it stand out against all the mediocre, middling attempts at bringing Doom to consoles and it shows. It's moody and oppressive and there are moments in the game which can be genuinely tense and have you checking your ammo, when during those same moments on PC Doom you'd just laugh at the opposition and blow them into paste without thinking.
There's a full-on backport of PSX Doom for PC now -- PsyDoom -- and it's 100% accurate right down to the very look and feel. Recently updated to support mid-level saves (instead of relying entirely on passwords) and has the usual bells and whistles you'd expect such as a new renderer and too many other things to list.
It's a must-have if you like PSX Doom.
I liked Against Thee Wickedly. The way the destination changed depending on what direction you entered the teleporter was cool, as was the cyberdemon battle
One thing, the music in the PS1 port isn't redbook audio, it's actually stored in .lcd files and is sequenced by the console's SPU in a similar fashion to Amiga's MOD format, so kinda' like MIDI but the file also contains the instrument samples, this was probably only done to save on disc space, but just the fact that the music is rendered in real time makes this port just all the more impressive.
The Saturn port on the other hand just uses redbook audio mastered versions of the tracks, meaning there's a lot less of it, leading to more repetition. could be that despite the YMF292 had more PCM channels, it wasn't capable of sample decoding, so all samples stored in sound RAM were raw uncompressed waveforms, and judging by the low bitrate of the sound effects it was likely already used up, In reality that port had so many problems it was probably just low priority (I mean all of the sound effects are panned left if set to stereo, so yeah, play in mono).
Man watching this video really brought back some memories. I was always renting a Playstation from blockbuster to play doom psx. I thought it was amazing and loved the soundtrack more than the original. Playing in the dark on my crt TV. That disc was cool, I don't know if you ever just put it in a CD player and listened to the tracks. Really enjoy the chaos of the last track. Great videos, really brings back some good memories.
Uncle Derek on Stadia is definitely something I'd watch.
Man that different cover art is different.
1:10 This entire sequence here is such a wonderful little piece of video production.
Thanks! It's something I only realized when I sat down to write this video. But it puts the whole thing in perspective!
Does anyone notice a fist formed by all the box art?
One thing about the OG Doom soundtrack - I grew up with hearing it through a SoundBlaster 16.... playing it back through a Roland Sound Canvas SC-55 mk2 is a pretty massive improvement. As I understand that's basically the same device (and thus instrument set) that was used to create it in the first place. Leagues better than the midi chip on my old SB16.
My first version of Doom that I ever played was PS1 Doom
I also regard it as my most favourite port of Doom
I didn’t have as a negative experience with Final Doom because at the time I was just happy to get more Doom goodness in my life also I really like the sprite for the DBShotgun in PS1 Final Doom
It just looks so clean unlike the OG which I thought looked kinda bent at the end
But yeah apologies for the long ass comment Derek, like you I hold it very dear to my heart
Anyhoo thanks for the great content as always my dude
That splatter house shirt is sick!
It's really Silent Hill music like 3 years before Silent Hill. Hodges/Yamaoka collab would be SICK.
That'd be an interesting collab because Hodges' pieces are composed with length in mind, where as Yamaoka's really scary Silent Hill pieces are typically brief. I'd be interested in Hodges making 60-90 second pieces that were more focused on quick and abrasive as opposed to slow and droning.
Was, is, and always will be the GOAT version of DOOM to me. Playing it with my uncle back in 95 shaped my love for the FPS genre.
@9:50 re Super Shotgun (SSG) in Doom 1: There are custom-built passwords that allow the SSG on all maps in the Doom1 Episode of PS1 Doom. Posting a direct "el eye en kay" will likely get this comment auto-purged, so... the password list can be found at a certain place on the web that covers *Classic Doom* games, hintity hint hint.
I mean yes you can use cheats and manipulate passwords to HAVE the super shotgun in Doom 1, but that new level is the only place you'll FIND one in Doom 1.
@@StopSkeletonsFromFighting Yep, you're right. And yeah, to be clear, it is highly recommended to play PS1 Doom (or any game) all the way through the first time without any cheats or shortcuts. But _afterwards,_ it can be fun to play around with stuff like that. :)
Aubrey Hodges still works in the industry, the DooM Eternal poster tracks being his most recent work.
One of my wishes would be to see what the early version of the Sega saturn doom port looked like...supposedly had a smooth frame rate but carmack nixed it due to texture warping issues
I've also heard that Carmac didn't want to use hardware acceleration because he wanted the Doom experience to be pure (possibly because of how the SNES port turned out?)
Grabbed a PS1 copy of Doom a few weeks back. Used to rent it all the time back in the day and thought it was time to finally have my own copy. It really is the most playable and memorable port for consoles back then.
I remember being so surprised by this versions unique sounds and music. Almost felt like entirely different game. I easily sank the most time into this iteration
It makes me wonder... Has anyone actually made something similar to a reverse brutal doom? Instead of a power fantasy you have a drowning experience in the pits of hell where it's residents can fuck your shit up if you ain't prepared
The person who wrote the codes is a LEGEND. That's an incredibly nice thing to do.
"Playing Playstation Doom is sometimes playing these levels again for the first time" 100%! I played Doom around release in 93-94' and kept playing the PC version and tons of wads ever since. But finally playing PSX Doom through the first time a few years ago, seriously took me back to the mid 90's and felt like I was somehow rediscovering it all again for the first time. I still can't even put into words how surreal and awesome the experience was! Now I'll hit up some of the mods someday, I've been keeping tabs on PsyDoom.