Devs Reveal News on Buffs ruclips.net/video/KX0BW5j26Aw/видео.html ❓Hey, I've got two questions: Is the game too easy now? If not, which is your favorite buff so far? Mine are the Eruptor, Recoilless Rifle, Thermite (It's Insane Against Bile Titans) & 500KG Bomb! ❗Side note: There's a black screen at the beginning because, for some reason, the clip didn't render. However, I worked diligently to get this out; I even woke up at 2 AM to finish it, so I'll blame any issues on that, lol.
No way. The red warriors swarm the hell out of you. They nerfed hunters so the red warriors could run. And even railgun doesn't feel crazy. Behemoth chargers still take 3 shots.
@@berserkerpride Yup haha they're sprinters. Also the railgun is fun to use again! I had a clip before and after, yet for some reason, I forgot to add it.
They did some hidden buff on the enemy. Mostly Bugs. Bug is a bit tougher now in some situations. Bot now is a bit easier compare to before in general. We mostly do Lv.10.
I think the commando change is perfect, the devs recognized that it was powerful that it could one-shot fabricators at any angle, but they noticed that people really liked the ability to destroy fabricators at any angle. Then they changed the game to give fabricators health so they can be destroyed at any angle with other weapons and then made it a two-shot for the commando. That’s how you should take community feedback.
I think the change is going to make people take it less now bc its niche was building removal why take it now when eat has shorter cooldown the laser guided function is cool I guess
@@zach942 true, but the EAT only has one shot whereas the Commando is the equivalent of having two EATs at once. I prefer being able to shoot 4 rockets at once rather than shooting one then rushing to grab a second EAT.
Also the commando has more utility, you can effectively divide an eat into more smaller shots for medium enemies, e.g. bile spewers and just double tap for bigger enemies. I think it's in a good spot.
@zach942 because it has a dast cooldown, and 4 slightly less powerful rockets, so you don't have to dedicate all your shots on one enemy or building unlike the other options.
Exactly. For the love of the emperor and super earth AH better leave things as is. This is a good start, especially after proving me and some of us wrong about AH shooting themselves in the foot. AH's comeback arc is steadily cooking after so long.
I think the thing for me is that the weapons that got the biggest buffs are ones that also have downsides as well. They're powerful, but not in every single situation. The RR's reload is horrifically slow unless you're using 2 people for the assisted reload. You're gonna blow up whatever you hit, but if you're dealing with other adds, you have to use a different weapon because you're not getting a 2nd shot off easily. That matters especially at higher difficulties where having 2 BT's can happen. The thermite is fantastic, but the explosion radius isn't huge, and you only have 3 of them. It's very powerful, but you can't really afford to be bad with them, and placement matters on top of that. You can mitigate this via armor passives, but that means you're sacrificing something else. I think it makes the game more situational and preference based. I've got less than a 100 hours, but i've seen maybe 5 people bring the RR or thermite beforehand vs god knows how many Quasars/EAT's and stun grenades. I don't think that's going to be as true going forward.
Quasar needs love, it’s got a lot of harsh and variable downsides for that “unlimited” ammo. Bluntly put it takes almost as long to land the same number of enemy kills as it would take to wait for a resupply cool-down on any of the other anti heavy weapons. So where there is no ammo scarcity its firing 4-8 times less often against enemies that you tend to need dead in packs of 2-6 while those faster firing weapons can also replenish 3-4 times on top of having 1-tap potential. GL still ricochets back into your face due to the abysmal projectile pen value. OG Eruptor should be brought back as a support weapon. Airburst/gatling/smoke/shield/eagle-strafe/AV-turret-targeting-priority/mines/patriot-mech all still need some buffs to be “worth” using as the “AV stratagems” are simply superior to them in damage output, wave clear, uses per cool-down and overall cool-downs/max-charges/AoE-coverage. I’d also argue that the 120/360/walking should shoot their loads in 1/3 the time by having simultaneous salvo fire then 3-4 seconds between salvos, or just fire shell after shell non stop like the new napalm barrage.
I've played like 4 missions on my normal difficulty and found myself having way more fun. I have friends who haven't played in weeks dying to get home from work to come play again. WE'RE BACK BABY!
And for those tryhards complaining that the game is too easy. Either grab the crappy equipment or I hope they make a joke difficulty called Tryharders were enemies receive 75% less damage and players receive 50% more damage, and you only get three stimpacks per deployment. And deployments do not regenerate when one hell diver is still alive. Land if you complain it is still too easy, then Tryharders 2. Same difficulty with all the nerffing rolled back
@@iHeartAMP I've been saying for months that the try hards can have a nightmare mode. Weapons do less damage and more enemies per patrol. Give them extra rewards for all I care, I just want to have fun.
@@Krystalmyth so now we have three options : - Neutralise targets (EMP) ; - Massive DoT to targets (Fire) ; - The all rounder that will do a bit of both, plus potencially turn them hostile towards one another (Gas) I love it. Each feels a purpose for different type of targets, packed or alone. Lets you wonder what could be done with Arc in the future...
This "too easy" nonsense needs to be left at the door. The concurrent player count reflected that this patch needed to happen. It was a last ditch effort to save it. Now we can just get back to having FUN. FINALLY
Let’s not pretend like the game being too easy is a non issue. The devs took the game becoming easy into account and they adjusted many enemies so that we still have a challenge. They know that buffing everything without tweaking things would make the game a brain dead horde shooter. Now we can have fun AND a challenge if we so choose.
@@dhuqhdbehwush7621 game being too easy is not a real issue for a majority of playebase, if the game is easier it has higher probability of new players buying it and staying for longer. Of course higher difficulties should be a challenge but not by nerfing things to the point of them being pretty much useless. They did very good job with this update, let's hope they will follow this path for future updates.
The game didn’t just get reworked on damage numbers alone, the damage calculation was also changed so the penalty for using a weapon an armor level below the part it’s shooting at is lower. This stealth buffed every weapon in the game
Yes, they also lowered hunters and scavangers health a little so they don't take this extra bullet to kill with some weapons. I hoped for spewers health nerf tho
The sweats need to get the hell over themselves. Some of us are casuals and work for a living and don't grind this game. We like to get off work and pop in this game just have fun and feel powerful
Small correction, the recoilless rifle can one shot chargers anywhere in the body not just in the face. The EAT and quasar are a 2 shot to the body and one shot to the face now
The eruptor filled a niche that nothing else did initially in the primary lineup: High Explosive Crowd Control. It could suppress tight groups of devastators or walkers and frag the small stuff too. Glad we have it back now
@@zenoohshit5498 That is the most important part that I think many didn't get, or weren't willing to concieve... Secondaries are weaker thant primaries, that are themselves weaker than stratagems. But at no point it should restrict each Classes to specific purposes. Purpose should be accessible to all Classes. that way, the most important question would be : what will be : - The most used weapon throughout the mission ( Primary ) - The Last ressource / Close combat weapon ( secondary ) - The special equipement, expert in its purpose ( Stratagem ) With this design in mind, we can concieve multiple builds : where explosive will fill the most important role, or energy, or ballistic... all evolving around ennemies, difficulties, biome, teamwork, and so on... some being goofy as F, some being exotic, others being expert, or just for simple fun. Something we couldn't do beofre this update because -nothing- only a limited ammount felt worth using... fun using. Now ? I can finally see vallue in pretty much all available weapons, and swap them as I want, without restriction ! And with this grounded base, where FUN is finally put back where it belongs, in the core design... we can now rise the steaks in due time.
I love that every nerf they tried to do, is compensated pretty well like the commando needs 2 rockets to destroy a fabricator BUT any anti-tank stratagems can blow it up now too. I also like that they compensated for the difficulty by making sure we are a glass cannon by also increasing the damage of enemies with lower health
Only 2 rockets ?! What a relief, here I was afraid it would require 3 to a full magzine to take out one Fabricator... this is really good balance, with teamwork in mind, where you can still secure from afar little to med outposts in automatons... and terminids, they still requires one explosive to bust the hole. Though, I think when the Illuminates arrive, we'll be back to the crucial choice of weaponary : All techs of the squiths ( official name ) are equiped with energetic shields... even buildings. Very Protoss in design. That could be a *_very fun_* problem to aboard, where shields greatly tank / fully stops explosive payloads... but maybe not organic to get close and blow it up from inside the bubble.
@@sirjazz5776 Yup 2 rockets are better than no rockets being able to destroy a fabricator And the illuminates will definitely feel better to fight thanks to these weapon changes
Here before the whinedivers who are already saying the patch made game too EZ and can’t/won’t give credit where credit is due to Devs who LISTENED for once and look what we get, the most positively received update of the whole game. If devs keep up this quality of balance they can finally focus on more missions or enemies. Also this update has yet to crash me out of the game which is a first for HD2 updates since they are notoriously bugged on release. Either way the numbers DONT LIE!! The patch dropped at like 4 am this morning and I saw the player count jump from 13k to 29k in little over an hour after it dropped…
HD1 - Needs teamwork to get past rank 5. HD2 - WOOOOOO, IM DOOM GUY AND CAN SOLO EVERYTHING Edit: please use brain before replying with knee jerk reaction, thank you.
@@sephiroth8377idk what game you’ve been playing but I have 500+ hours and not once felt like doom guy in helldivers. Even after this update you still need a lot of team work especially on the bot front.
The video they released this morning restored my hope in the studio. "We aren't nerfing the sickle, we're bringing the assault rifles up". They learned. I'm donning my cape tonight for the first time since EoF.
When I played today, it was the first time I played more than 2 missions without getting bored. When I eventually got off, I immediately wanted to play again. It has been SO long since I've had this much fun with this game man. I tried new stuff with it as well, mainly a full flame set. Most fun I've ever had.
So lazer primary / secondary, orbital lazer, lazer cannon / quasar cannon, and lazer backpack, so we're just one lazer strategem for a full lazer build then? (Without stacking lazer cannon and quasar cannon since you can only hold one at a time) Lazer mech would be dope
On lower difficulties, you'll have fun on harder you'll need to actually play smart. Occasionally running while still being able to hold your ground if/when needed. Its the helldivers i remember now.
Honestly there are people who like this game for different reasons. The community expressing these differences is toxic asf. Wish it was more wholesome, now people who want the game to be chill and easy on diff 9 are shot talking the people who want a hardcore challenge on those difficulties. Like bro if anything makes me leave its the community
@@chandlermccoy1813 exactly bro, like there's literally different levels of difficulty for a reason, like people who want an easy game should play on an easier difficulty, whereas people who want a challenge should play on level 7+, because I absolutely hate it when people consistently play on level 7+ and cry about how hard it is, like that's the WHOLE point of playing level 7+ is because it's harder but more rewarding, for me personally I like level 7 simply because there's enough enemies to the point where you constantly shooting, but not too many to the point where you get overrun, and that's the whole premise of having difficulty levels so you can play whichever level suites you and your skill level, but some people just want to have an ego stroke and won't play anything less than hard difficulty and then complain that's it's too hard.
It's too easy indeed. Level 9 and 10 are supposed to be challenging, why are you not able to understand that? Devs explained that they balance difficulty depending on the % of completion. If level 10 has like 90% of completion, it's too easy.
@@dibidibadibidibou because it isn’t that easy , still has its challenge but then this leaves room for higher levels like HD1 did. I think they had up to level 15
14:27 with the commando nerf, it allows other support weapons to destroy fabricators now. Instead of nerfing the Commando and being done with it, the devs let almost every weapon to take down a fabricator. It’s an overall buff, and the commando is still viable.
I am a laser only player to the point where even for bugs i would bring laser cannon and would just bring an extra heavy orbital to kill the big guys. Its nice to see that now I can just straight up kill them with the laser cannon! Also so glad about the 500kg bomb change
Dude the Eruptor is GNARLY now. My highlight of this morning was blowing an Impaler in half from 60 meters away as it was trying to burrow inside a mega nest. Oh, we’re so fucking back!!
The exosuits should be ridiculously powerful but a good balance i would suggest is how furable it is. It should definitely be better than on foot but higher power should mean in my opinion that it either needs to be not too durable or limit ammo quantity. They have outdone themselves and its a very welcomed change.
Here’s hoping there isn’t a “fix” next week to nerf stuff for “realism” again. I’m optimistic seeing these changes. Let’s see if AH have clutched victory from the jaws of defeat or not.
They put this patch in place to make the game more fun for the general population, now they'll probably tweak a bit here and there to not ivalidate players with slightly more niche interests. This game has 10 difficulties... No reason to have it not ever be a sweaty experience and higher levels. Personally, I think just making it more difficult by adding more more more more more enemies is a lame way to do it, so if something like the railgun is making it so anti-tank weapons are bad or pointless, they might not make it bot be almost as strong as the orbital rail cannon, that autolocks and has a looong ass cooldown. That kind of nerf is reasonable
I love the changes to the emancipator mech, it feels a lot more similar to the obsidian mech from HD1 which was my favorite mech in that game. Now all they need to do is let us deploy stratagem balls from mechs
Personally it never stopped being fun, the nerfs never really changed how I played the game, I always expiramented with new builds. Tbh the gameplay in general is just so unique and interesting That's just my opinion tho
@@chandlermccoy1813 it was fun, just a lot less versatile. All the nerfs pushed players into a very limited number of tactics and play styles. Now you can really have some freedom in your gameplay which is awesome for the whole community
17:00 The recoiless Rifle is too op? Listen here Diver, no one insults my baby like that! I will be making a note to your CO about this treachery opinion!
The Thermite nade is fine and can make one diver focus on taking down heavies if that’s their loadout in a team. Besides, we might need all we can get once the squids show up.
the fabs getting HP is really nice, so many things can kill fabs now if they have armor pen 5 or higher. even things like eagle strafes, orbital gatling, even a few high-charge railgun shots (5-6) can kill them The thermite grenade can also kill a fabricator in 1-throw anywhere, which is... crazy, especially with engineering kit for the +2 grenades.
I actually tried a new different load out for once and while challenging on level 10 and with 3 teamates we were able to get it done. The fire barrage is now one of my favorites.
I got on and played last night and tried out a few things I hadn't in a long time. The liberator penetrator is now up to where the jar 5 used to be, the DCS is now about the same, the liberator concussive isn't as good as the lib pen now but it's useable, the emancipator mech is now really good and totally shreds chargers. The thermite grenade is now the grenade of choice, it's awesome. Overall, I had a heap of fun trying out different weapons. Sure I still used my grenade launcher which was my favorite, but now there are other options. They achieved what they wanted to. In terms of primaries, the scorcher and jar5 used to be the best primaries, But now there are a number of other primaries that seem to be as effective. The thermite grenade was shit when it came out and now it's worth taking. This really has balanced the weapons. Rather than make everything shit, they have made a lot of things really effective which is what the community were asking for. It also appears to be more stable as well. Finally, Arrowhead learnt and listened. Let's hope they don't start their nerfing ways in the future again.
I'm absolutely loving this update. The torcher is now my new favorite weapon. Having a primary that can take out chargers and finish off bile titans is a game changer
The Purifier still needs some work. It should be doing double the damage of the Scorcher since its rate of fire is so slow. Also, since the Laser Cannon is AP4 and the Dagger is AP2, the Scythe should be upped to AP3 with a corresponding reduction in damage. The ability to set targets on fire would make up for the damage loss and it would be more effective vs. Hive Guards and Devastators.
eruptor lover here i feel like its probably in the best spot its ever been in, it feels just right not super OP but definitely not underpowered i will say just about every weapon feels waay better even the dagger feels good to use
Even if there would be things to easy, Let us 'Enjoy' The game for a while for now They did a great job and the Escalation of Freedom patch has finnaly began
Bile titans and chargers don’t feel weaker just because we have more ways of killing then now. They’re just less tedious to deal with then before. Because before you would have to kite a Titan around until your precious strike or 500kg came back, but now you can actually stay and fight them with the support weapons that you have.
@@Mr_Bo6r um achchually🤓☝ railgun two shots titans only at max charge on a headshot If you're going to clown on people at least try and get your facts straight before you so blatantly lie
@@mycrits919 he never specified the railgun. Recoilless and Spear can one shot BT's. If you're going to try to correct someone, at least know what you're talking about.
@@bingbong8464 you know what fair enough actually, that's my L. Regardless, I stand by what I said about the game being harder. Everybody's a glass cannon now and we all have free will at the end of the day. You have the choice to not take Spear or Recoilless instead of previously having very little other choices.
Complaining the game is too hard, then complaining the game is too easy is flat out unreasonable Edit: imo our new problem is not knowing what to play with because theyre all fun. Its a great problem to have.
i think the update is great; my two cents : the recoiless is slow reload, no homing ,high risk high reward type of weapon, not to mention visually impressive, those rockets are huge, it should one shot things; the thermite is a slow investment, toss it and wait to reap the rewards but it's also risky because if you lose sight and it finds it's way back to you you're a gonner, having just 3 is also a nice balance to remind you to use them wisely and calculate your real time battlefield objectives. all this being said i don't think the game is easier, enemies still swarm and surprise you, not using strategy will still be the end of you. bot front is now crazy, with all the changes and buff its still difficult as hell, tried a few super helldives and let me tell you didn't go well.... before if you had a somewhat good crew and a bit of luck you *COULD* pull it off, now it's like if you don't have a good, experienced crew and i mean good, good communication, good teamplay, good resource and hardware management,coordination, combat spacial awareness and the ability not to panic you're not going to make it, you're gonna need all the buffs you can get. all i all great update, i'd like to congratulate Arrowhead on a job well done and i hope their nerfing daays are behind them.
One of the most convenient changes was the Scavenger health nerf. Pre-patch, a shocking number of weapons could not one shot them at any angle. Now, with their HP reduced from 80 to 60, most weapons will one shot them anywhere to the body. Here's a list of weapons who couldn't one-shot Scavengers (unless it was a headshot) and now one-shots them anywhere: - *Liberator* (AR) - *Liberator Concussive* (AR) - *Liberator Carbine* (AR) - *Adjudicator* (AR) - *Defender* (SMG) - *Pummeler* (SMG) - *Knight* (SMG) - *Peacemaker* (PISTOL) - *Stalwart* (SUPPORT WEAPON)
When it comes to the Commando, I was expecting a change from day 1, so I've been using it a lot to get the most out of the ability to 1 shot fabs. I was really wondering how they would solve the problem of not being able to nerf it to not be able to destroy fabs (without massive backlash), while it still generally does less raw damage than every other anti-tank launcher. The fact that they made the other launcher ALSO be able to destroy fabs is way more of a buff than this Commando nerf is. My loadouts tended to have something like the AC and the Commando with the latter being just for fabs, and now I have a lot more options.
@@comic_the_ace and it still can one shot them it looks like if you send it down the vent hole judging from this video. I'd assume going in the door would have a similar effect.
I love that this update is making other things viable. Not everyone in the team feels forced to run some sort of anti tank. As one example, the thermite grenades will allow me to use a machine gun for clearing small enemies easily without leaving me defenseless against heavy enemies, as long as I work with my team
Really happy about the tenderizer being restored to greatness. Used it a bunch after the initial buff but then they lowered the mag size to 30 so it just ran out so quickly.
These guns, like the RG, ended up being better, but not overpowered. If the game feels too easy for anyone now, it's because before your difficulty was coming from underpowered guns. If they want to buff the difficulty, hopefully it goes into enemy AI, numbers, and styles. This is how the guns should feel.
Now they just need to give the new bot tank and bot strider obvious weakpoints and keep them from firing at a downward incline and at the high value asset generators.
@@bingbong8464 Oh yeah it's not like a community of players came together, branded into a HD2 faction against Super Earth, avoided MO's and protested against TEOF changes made by Dev's to revert or improve said changes. No no, TOTALLY did nothing.
@IIICL0AKERIII yeah... literally did nothing. All it was, was kids wanting to be edgy, we STILL won MO's so they didn't matter at all. All they did was play bugs so it's just an excuse to be a bugdiver. And the 60-day plan was already announced before bugdivers ever started whining.
Game is fun again now and my friends and I will be playing again. The percentage of players who thought the nerfs were great and wanted the game to be "hard" probably make up only about 5% of all ppl playing. Why the fuck would you cater to those ppl instead of the 95% who are paying your bills? Good job to arrowhead for finally figuring it out.
if anything you had a new difficulty level and just give the enemies a HP multiplier, like say +50% more health, and there you go. Now everyone gets to enjoy the game how they like.
The game isn’t “easy” now it’s balanced. The helldivers aren’t at an objective disadvantage anymore and you actually feel like the mighty helldiver. Not a God on the battle field as we shouldn’t be but not cannon fodder anymore as we shouldn’t be. Balance. I hope people give the game a chance it’s genuinely fun again
@@cartergross1716 maybe lore wise yes but in game your not literally supposed to be rendered borderline useless, given your current loadout and on essentially the same level as the enemy’s most basic troop
@@bingbong8464 yes it is inherently “easier” but I wouldn’t go as far as saying it’s “easy” just because the game is not legitimately facing the player with every insurmountable odd and objectively putting the player on the much worse side of the power scaling doesn’t mean the game is now all of a sudden easy. I’ve got like 400 hours played and pre update was able to comfortably solo suicide missions but anything more was just impossible pandemonium. if your soloing helldives and super helldives or something wild like that then maybe the game might be too easy for you and you should try using more unique statagems and weapons for a harder challenge. But I do agree more difficulty levels would be nice
Anyone else notice chargers grabbing you mid charge? It wasn't just knock back, it actually grabbed me and crushed me between the wall. Happened thrice in one mission
Thank you so much for making those vids, they are really informative. Especially if you havent played Helldivers2 for a while like myself, they keep you on track about whats currently going on with the game. Also its insane how much time you invest in your videos, especially in this one, to give us the best comparisons and patch infos. Really appreciate it. Btw this looks like what ive been waiting for to get back into the game. Stay democratic
To celebrate this I know play with the music back on and it’s just like the early days. I loved the game to liking it to now fudging loving it again! Thank you AH for this patch and bringing back the glory for glorious liberTEA!
I LOVE the new weapon changes. The game did certainly get easier, but IMO that will be solved with bigger hordes and new enemies (which just got leaked today)
Fabricators have HP pools instead of volatile explosives set off by one Commando rocket is a good change. Now we can use all the other AT options and maybe some other support weapons.
I have still been playing since all the nerfs but noticed it was less and also less friends to play with... I hope when I get off work today I see some of them playing again. Cannot wait to try out some new weapons again.
I think it's important for players to realize that as time goes on we'll probably see some of these changes reigned in. Not reverted to before this patch, but lowered from these changes, yet still higher than before. Buffs good, yes, no arguments there, but it's also possible to over-buff things and they end up outperforming other options. Everything should feel viable in a wide range of scenarios, with few outliers being better in specific roles. This should be anticipated as an inevitability, not a possibility, and we won't see *everything* adjusted, and changes likely won't be as egregious as before, but count on changes occurring in future patches.
Devs Reveal News on Buffs ruclips.net/video/KX0BW5j26Aw/видео.html
❓Hey, I've got two questions: Is the game too easy now? If not, which is your favorite buff so far? Mine are the Eruptor, Recoilless Rifle, Thermite (It's Insane Against Bile Titans) & 500KG Bomb!
❗Side note: There's a black screen at the beginning because, for some reason, the clip didn't render. However, I worked diligently to get this out; I even woke up at 2 AM to finish it, so I'll blame any issues on that, lol.
No way. The red warriors swarm the hell out of you. They nerfed hunters so the red warriors could run. And even railgun doesn't feel crazy. Behemoth chargers still take 3 shots.
Game isnt too easy, but I dont feel super frustrated or powerless now
@@hotpenguin607 It's sort of at it's sweet spot I'd say.
@@berserkerpride Yup haha they're sprinters. Also the railgun is fun to use again! I had a clip before and after, yet for some reason, I forgot to add it.
They did some hidden buff on the enemy. Mostly Bugs.
Bug is a bit tougher now in some situations.
Bot now is a bit easier compare to before in general.
We mostly do Lv.10.
I think the commando change is perfect, the devs recognized that it was powerful that it could one-shot fabricators at any angle, but they noticed that people really liked the ability to destroy fabricators at any angle. Then they changed the game to give fabricators health so they can be destroyed at any angle with other weapons and then made it a two-shot for the commando. That’s how you should take community feedback.
I think the change is going to make people take it less now bc its niche was building removal why take it now when eat has shorter cooldown the laser guided function is cool I guess
@@zach942 you have 4 rockets in one that is the big pro of it
@@zach942 true, but the EAT only has one shot whereas the Commando is the equivalent of having two EATs at once. I prefer being able to shoot 4 rockets at once rather than shooting one then rushing to grab a second EAT.
Also the commando has more utility, you can effectively divide an eat into more smaller shots for medium enemies, e.g. bile spewers and just double tap for bigger enemies. I think it's in a good spot.
@zach942 because it has a dast cooldown, and 4 slightly less powerful rockets, so you don't have to dedicate all your shots on one enemy or building unlike the other options.
The game is not "too easy" now, it's back to being fun.
And even if it was, that would be a good excuse to add even more difficulties and content.
Exactly. For the love of the emperor and super earth AH better leave things as is. This is a good start, especially after proving me and some of us wrong about AH shooting themselves in the foot. AH's comeback arc is steadily cooking after so long.
Weapon diversity = easy
To some people, who think picking the "right weapons" is all difficulty"
I think the thing for me is that the weapons that got the biggest buffs are ones that also have downsides as well. They're powerful, but not in every single situation.
The RR's reload is horrifically slow unless you're using 2 people for the assisted reload. You're gonna blow up whatever you hit, but if you're dealing with other adds, you have to use a different weapon because you're not getting a 2nd shot off easily. That matters especially at higher difficulties where having 2 BT's can happen.
The thermite is fantastic, but the explosion radius isn't huge, and you only have 3 of them. It's very powerful, but you can't really afford to be bad with them, and placement matters on top of that. You can mitigate this via armor passives, but that means you're sacrificing something else.
I think it makes the game more situational and preference based. I've got less than a 100 hours, but i've seen maybe 5 people bring the RR or thermite beforehand vs god knows how many Quasars/EAT's and stun grenades. I don't think that's going to be as true going forward.
I played my first super helldive today. Can confirm not even the new railgun makes it "easy"
Felt so good using the 500KG today. It's so nice seeing 19+ kills on screen finally
The new range was surprising,
You have no idea how disappointing it was to throw a 500k at a vile Titan just for the motherfucking thing to still be standing.
Im crying😂😂@@reviaspo
@@co-de-pend-en-cy lol it's funny now 😂😂😂
I died from it several times. I was surprised with the explosion because it’s always been so small. It finally feels right.
Finally undid all the damage from Alexus
twinbeard: i guess they forgave us the last update´s, alexus you can come back to work now
Quasar needs love, it’s got a lot of harsh and variable downsides for that “unlimited” ammo. Bluntly put it takes almost as long to land the same number of enemy kills as it would take to wait for a resupply cool-down on any of the other anti heavy weapons. So where there is no ammo scarcity its firing 4-8 times less often against enemies that you tend to need dead in packs of 2-6 while those faster firing weapons can also replenish 3-4 times on top of having 1-tap potential.
GL still ricochets back into your face due to the abysmal projectile pen value.
OG Eruptor should be brought back as a support weapon.
Airburst/gatling/smoke/shield/eagle-strafe/AV-turret-targeting-priority/mines/patriot-mech all still need some buffs to be “worth” using as the “AV stratagems” are simply superior to them in damage output, wave clear, uses per cool-down and overall cool-downs/max-charges/AoE-coverage.
I’d also argue that the 120/360/walking should shoot their loads in 1/3 the time by having simultaneous salvo fire then 3-4 seconds between salvos, or just fire shell after shell non stop like the new napalm barrage.
@@IRMentat Don’t forget that we’re still in the 60 days patches so they might touch those too in the next balance patch
this dude lives rent free in all of your heads. he doesn't single handedly control game balance
@@rickdiesel2kapparently there is nothing in that head of yours
I've played like 4 missions on my normal difficulty and found myself having way more fun. I have friends who haven't played in weeks dying to get home from work to come play again. WE'RE BACK BABY!
FUN is back on the menu boys!
And for those tryhards complaining that the game is too easy. Either grab the crappy equipment or I hope they make a joke difficulty called Tryharders were enemies receive 75% less damage and players receive 50% more damage, and you only get three stimpacks per deployment. And deployments do not regenerate when one hell diver is still alive. Land if you complain it is still too easy, then Tryharders 2. Same difficulty with all the nerffing rolled back
@@iHeartAMP I've been saying for months that the try hards can have a nightmare mode. Weapons do less damage and more enemies per patrol. Give them extra rewards for all I care, I just want to have fun.
I can see why they would change how gas works. Gives it a more distinct identity separate from fire.
What did they do to the gas?
@@Krystalmyth so now we have three options :
- Neutralise targets (EMP) ;
- Massive DoT to targets (Fire) ;
- The all rounder that will do a bit of both, plus potencially turn them hostile towards one another (Gas)
I love it. Each feels a purpose for different type of targets, packed or alone. Lets you wonder what could be done with Arc in the future...
This "too easy" nonsense needs to be left at the door. The concurrent player count reflected that this patch needed to happen. It was a last ditch effort to save it. Now we can just get back to having FUN. FINALLY
Let’s not pretend like the game being too easy is a non issue. The devs took the game becoming easy into account and they adjusted many enemies so that we still have a challenge. They know that buffing everything without tweaking things would make the game a brain dead horde shooter. Now we can have fun AND a challenge if we so choose.
@@dhuqhdbehwush7621 Totally hear that, and agree; My point, however, was more directed at the minority crying about feeling too powerful now.
@@dhuqhdbehwush7621 game being too easy is not a real issue for a majority of playebase, if the game is easier it has higher probability of new players buying it and staying for longer. Of course higher difficulties should be a challenge but not by nerfing things to the point of them being pretty much useless. They did very good job with this update, let's hope they will follow this path for future updates.
Everyone that stayed with this game is basically day one creekers. Everyone now has been through hell and now we are out of the pits
@@ironicliar2029Creek vet here, I like this update alot
The game didn’t just get reworked on damage numbers alone, the damage calculation was also changed so the penalty for using a weapon an armor level below the part it’s shooting at is lower. This stealth buffed every weapon in the game
Yes, they also lowered hunters and scavangers health a little so they don't take this extra bullet to kill with some weapons. I hoped for spewers health nerf tho
@@polskipolak9073 that sounds great
Major order won: Make the tryhards cry over buffs in a PvE game
Still a multiplayer team strategy game. Kinda silly to pretend balance is irrelevant
@@chandlermccoy1813 of course it's relevant, it's being fixed right now with the buffs
@@chandlermccoy1813 waahh waahh my railgun got a buff shits easy now 🤣
The sweats need to get the hell over themselves. Some of us are casuals and work for a living and don't grind this game. We like to get off work and pop in this game just have fun and feel powerful
@@Krisoraptorr W 🗣️🔥🔥🔥
Small correction, the recoilless rifle can one shot chargers anywhere in the body not just in the face. The EAT and quasar are a 2 shot to the body and one shot to the face now
Honestly how it should be
Sweats crying about getting buffs in a PVE game before GTA 6 IS CRAZYYYYYYYYY!!!!
Well said lmao if they want to sweat they can solo a level 10 mission fun needs to come first especially in a PVE game
They can solo difficultly 10 without a support weapon if they want to sweat their butts off 😂
"Noooo this game is too easy now!"
- they sweat who hasnt changed their load-outs since march
Mann vs machine would like a word
You didn't encounter the souls like community
The eruptor filled a niche that nothing else did initially in the primary lineup: High Explosive Crowd Control. It could suppress tight groups of devastators or walkers and frag the small stuff too.
Glad we have it back now
I mean kind of, the GL is the exact definition of what you just described.
But yeah, it’ll be nice to have for devastators
@zenoohshit5498 GL is a strategem though, makes a huge difference if you can use a primary instead and get to use another strategem
@@zenoohshit5498 But that's a strategem, I can bring the eruptor as well as something even stronger.
@@AdrianGK47 That’s true, I was thinking in terms of just role and not that it was a primary.
@@zenoohshit5498
That is the most important part that I think many didn't get, or weren't willing to concieve... Secondaries are weaker thant primaries, that are themselves weaker than stratagems.
But at no point it should restrict each Classes to specific purposes. Purpose should be accessible to all Classes. that way, the most important question would be :
what will be :
- The most used weapon throughout the mission ( Primary )
- The Last ressource / Close combat weapon ( secondary )
- The special equipement, expert in its purpose ( Stratagem )
With this design in mind, we can concieve multiple builds : where explosive will fill the most important role, or energy, or ballistic... all evolving around ennemies, difficulties, biome, teamwork, and so on... some being goofy as F, some being exotic, others being expert, or just for simple fun. Something we couldn't do beofre this update because -nothing- only a limited ammount felt worth using... fun using. Now ? I can finally see vallue in pretty much all available weapons, and swap them as I want, without restriction ! And with this grounded base, where FUN is finally put back where it belongs, in the core design... we can now rise the steaks in due time.
I love that every nerf they tried to do, is compensated pretty well like the commando needs 2 rockets to destroy a fabricator BUT any anti-tank stratagems can blow it up now too.
I also like that they compensated for the difficulty by making sure we are a glass cannon by also increasing the damage of enemies with lower health
Only 2 rockets ?! What a relief, here I was afraid it would require 3 to a full magzine to take out one Fabricator... this is really good balance, with teamwork in mind, where you can still secure from afar little to med outposts in automatons... and terminids, they still requires one explosive to bust the hole.
Though, I think when the Illuminates arrive, we'll be back to the crucial choice of weaponary :
All techs of the squiths ( official name ) are equiped with energetic shields... even buildings. Very Protoss in design.
That could be a *_very fun_* problem to aboard, where shields greatly tank / fully stops explosive payloads... but maybe not organic to get close and blow it up from inside the bubble.
@@sirjazz5776 Yup 2 rockets are better than no rockets being able to destroy a fabricator
And the illuminates will definitely feel better to fight thanks to these weapon changes
Hey Diligence Counter Sniper DURABLE damage was increased from 14 to 50 per the patch notes. Just wanted to let you know!
This is the *TRUE* ESCALATION OF FREEDOM!!!
Here before the whinedivers who are already saying the patch made game too EZ and can’t/won’t give credit where credit is due to Devs who LISTENED for once and look what we get, the most positively received update of the whole game. If devs keep up this quality of balance they can finally focus on more missions or enemies. Also this update has yet to crash me out of the game which is a first for HD2 updates since they are notoriously bugged on release. Either way the numbers DONT LIE!! The patch dropped at like 4 am this morning and I saw the player count jump from 13k to 29k in little over an hour after it dropped…
HD1 - Needs teamwork to get past rank 5.
HD2 - WOOOOOO, IM DOOM GUY AND CAN SOLO EVERYTHING
Edit: please use brain before replying with knee jerk reaction, thank you.
@@sephiroth8377 It's pretty easy to win a makeup argument in your head eh?
@@heophan8072
Wow! You seem a little spiteful over a factual observation.
@@sephiroth8377idk what game you’ve been playing but I have 500+ hours and not once felt like doom guy in helldivers. Even after this update you still need a lot of team work especially on the bot front.
Whinedivers. I’m gonna call them that from now on lol. I’ve seen whining all day long. Can’t make people happy.
I’m starting to wonder if glitch is employed or not lol. This guy is almost too quick with these videos
I wouldn't mind that however I think that would require me to go to Sweden. lol
@@GlitchUnlimited Right lol. All jokes aside, love the consistency man keep up the grind!
I mean... the update has been out for 9 hours now...
Thanks for all information you pass along. I know it takes time and dedication away from your daily life 2 thumbs up brother.
Whoever is on arrowhead discord please praise the devs highly for this update
The video they released this morning restored my hope in the studio. "We aren't nerfing the sickle, we're bringing the assault rifles up".
They learned. I'm donning my cape tonight for the first time since EoF.
When I played today, it was the first time I played more than 2 missions without getting bored. When I eventually got off, I immediately wanted to play again. It has been SO long since I've had this much fun with this game man.
I tried new stuff with it as well, mainly a full flame set. Most fun I've ever had.
Eruptor can now destroy shrieker nests and spore spewers too.
Yep one tap spore spewers it actually so good
@@NATEDAWG243 nice thanks for the extra info
wait it one taps spore spewers? I had to put 2 quasar shots into that thing to blow it up earlier lol
I took out a spore spewer with the new thermite nade
@@xxstylinonyaxx2622 Unfortunately, thermite doesn't destroy shrieker nests.
Going a full laser build has never felt so good. All we need now is a laser mech or sentry
So lazer primary / secondary, orbital lazer, lazer cannon / quasar cannon, and lazer backpack, so we're just one lazer strategem for a full lazer build then? (Without stacking lazer cannon and quasar cannon since you can only hold one at a time) Lazer mech would be dope
I want a laser sentry turret? Why are the devs not making one? Are they scared?
Make sure to turn on Knife Party - Destroy Them With Lasers with a full laser build lol, it'll be perfection
On lower difficulties, you'll have fun on harder you'll need to actually play smart. Occasionally running while still being able to hold your ground if/when needed. Its the helldivers i remember now.
Sweats crying about meta this meta that. Yet they’ve never meta woman before
“”It’s too easy now “” gosh some people just can’t be happy bro smh
Honestly there are people who like this game for different reasons. The community expressing these differences is toxic asf. Wish it was more wholesome, now people who want the game to be chill and easy on diff 9 are shot talking the people who want a hardcore challenge on those difficulties. Like bro if anything makes me leave its the community
@@chandlermccoy1813 exactly bro, like there's literally different levels of difficulty for a reason, like people who want an easy game should play on an easier difficulty, whereas people who want a challenge should play on level 7+, because I absolutely hate it when people consistently play on level 7+ and cry about how hard it is, like that's the WHOLE point of playing level 7+ is because it's harder but more rewarding, for me personally I like level 7 simply because there's enough enemies to the point where you constantly shooting, but not too many to the point where you get overrun, and that's the whole premise of having difficulty levels so you can play whichever level suites you and your skill level, but some people just want to have an ego stroke and won't play anything less than hard difficulty and then complain that's it's too hard.
Some people just cant function without a dick in their eye.
It's too easy indeed. Level 9 and 10 are supposed to be challenging, why are you not able to understand that?
Devs explained that they balance difficulty depending on the % of completion. If level 10 has like 90% of completion, it's too easy.
@@dibidibadibidibou because it isn’t that easy , still has its challenge but then this leaves room for higher levels like HD1 did. I think they had up to level 15
14:27 with the commando nerf, it allows other support weapons to destroy fabricators now. Instead of nerfing the Commando and being done with it, the devs let almost every weapon to take down a fabricator. It’s an overall buff, and the commando is still viable.
I am a laser only player to the point where even for bugs i would bring laser cannon and would just bring an extra heavy orbital to kill the big guys. Its nice to see that now I can just straight up kill them with the laser cannon! Also so glad about the 500kg bomb change
This patch is absolutely a game-changer. Now I am trying and playing with guns that before were useless.
WE’RE DIVING WITH THIS PATCH!!!! 🗣️🗣️🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥🔥🔥
I wish they would've reinstated Slugger with the ability to shoot open containers, I used to call it 'the key to the city' .
Dude the Eruptor is GNARLY now. My highlight of this morning was blowing an Impaler in half from 60 meters away as it was trying to burrow inside a mega nest. Oh, we’re so fucking back!!
The exosuits should be ridiculously powerful but a good balance i would suggest is how furable it is. It should definitely be better than on foot but higher power should mean in my opinion that it either needs to be not too durable or limit ammo quantity. They have outdone themselves and its a very welcomed change.
Here’s hoping there isn’t a “fix” next week to nerf stuff for “realism” again. I’m optimistic seeing these changes. Let’s see if AH have clutched victory from the jaws of defeat or not.
They put this patch in place to make the game more fun for the general population, now they'll probably tweak a bit here and there to not ivalidate players with slightly more niche interests. This game has 10 difficulties... No reason to have it not ever be a sweaty experience and higher levels. Personally, I think just making it more difficult by adding more more more more more enemies is a lame way to do it, so if something like the railgun is making it so anti-tank weapons are bad or pointless, they might not make it bot be almost as strong as the orbital rail cannon, that autolocks and has a looong ass cooldown. That kind of nerf is reasonable
Thank God the autocannon and flamw thrower are back to their old selves
I'm hoping on right tf now. I haven't been this excited about anything all year. This looks amazing!!
I love the changes to the emancipator mech, it feels a lot more similar to the obsidian mech from HD1 which was my favorite mech in that game. Now all they need to do is let us deploy stratagem balls from mechs
They took a huge leap forward with this patch. Im ready for the new war bond now 💪👌🤘
Honestly all those Buffs are needed, it's so much fun again!
Games should make Fun
Personally it never stopped being fun, the nerfs never really changed how I played the game, I always expiramented with new builds. Tbh the gameplay in general is just so unique and interesting
That's just my opinion tho
@@chandlermccoy1813 it was fun, just a lot less versatile. All the nerfs pushed players into a very limited number of tactics and play styles. Now you can really have some freedom in your gameplay which is awesome for the whole community
Now I’ll accept you calling the Railgun a Railcannon
RIP the actual railcannon now, gonna collect dust lol
@@chandlermccoy1813it 1 shots bile titans
For me, who ALWAYS play dificult 10, the game it's back to getting fun again.
17:00 The recoiless Rifle is too op? Listen here Diver, no one insults my baby like that! I will be making a note to your CO about this treachery opinion!
The Thermite nade is fine and can make one diver focus on taking down heavies if that’s their loadout in a team. Besides, we might need all we can get once the squids show up.
the fabs getting HP is really nice, so many things can kill fabs now if they have armor pen 5 or higher.
even things like eagle strafes, orbital gatling, even a few high-charge railgun shots (5-6) can kill them
The thermite grenade can also kill a fabricator in 1-throw anywhere, which is... crazy, especially with engineering kit for the +2 grenades.
Alexus is seething rn
Should be filing for unemployment, tbh
Who’s Alexus?
@@brodiddy877a weirdo that tried really hard to ruin the game and succeeded
@@smoldoggy1005 were they always employed at AH? and did they do this all of the other games AH made?
@@brodiddy877no,they previously worked as the director of hello neighbor…yeah…💀
I actually tried a new different load out for once and while challenging on level 10 and with 3 teamates we were able to get it done. The fire barrage is now one of my favorites.
Now this is a real update
The diligence counter-sniper can take down bot air support, aim at 1 specific engine or you'll waste tons of ammo against multiple health pools
The youtube channles are feasting.😂🎉 ( we are so back!)
I got on and played last night and tried out a few things I hadn't in a long time. The liberator penetrator is now up to where the jar 5 used to be, the DCS is now about the same, the liberator concussive isn't as good as the lib pen now but it's useable, the emancipator mech is now really good and totally shreds chargers. The thermite grenade is now the grenade of choice, it's awesome. Overall, I had a heap of fun trying out different weapons. Sure I still used my grenade launcher which was my favorite, but now there are other options.
They achieved what they wanted to. In terms of primaries, the scorcher and jar5 used to be the best primaries, But now there are a number of other primaries that seem to be as effective. The thermite grenade was shit when it came out and now it's worth taking.
This really has balanced the weapons. Rather than make everything shit, they have made a lot of things really effective which is what the community were asking for. It also appears to be more stable as well.
Finally, Arrowhead learnt and listened. Let's hope they don't start their nerfing ways in the future again.
I'm absolutely loving this update. The torcher is now my new favorite weapon. Having a primary that can take out chargers and finish off bile titans is a game changer
The Purifier still needs some work. It should be doing double the damage of the Scorcher since its rate of fire is so slow. Also, since the Laser Cannon is AP4 and the Dagger is AP2, the Scythe should be upped to AP3 with a corresponding reduction in damage. The ability to set targets on fire would make up for the damage loss and it would be more effective vs. Hive Guards and Devastators.
Yeah true, I always thought the purifier would be sick if it was basically an eruptor but plasma instead
eruptor lover here i feel like its probably in the best spot its ever been in, it feels just right not super OP but definitely not underpowered i will say just about every weapon feels waay better even the dagger feels good to use
@@t4nker22 try dagger and shield, is a blast
Thanks for the before and after footage! Seriously nice to be able to see all the changes in action. Keep up the great contact
TBH it feels like we are finally seeing a lot of weapons (thermite, torcher, crisper, crossbow, 500kg) for the first time in a proper release state
I was using the crossbow the whole time and now I keep ragdolling myself with it. Annoying for now, but manageable.
Even if there would be things to easy, Let us 'Enjoy' The game for a while for now
They did a great job and the Escalation of Freedom patch has finnaly began
9:18 you blasted that scavenger on the left so hard it said 🦵
Had to see this and it was hilarious
He sure said 🦵
Bile titans and chargers don’t feel weaker just because we have more ways of killing then now. They’re just less tedious to deal with then before. Because before you would have to kite a Titan around until your precious strike or 500kg came back, but now you can actually stay and fight them with the support weapons that you have.
The titan used to die quickly from a squad anti-tanker, but now it dies from everything.
Honestly? The game actually feels harder now than it was before, but in a good way. We can finally kill the enemies just as fast as they can kill us.
I agree, killing a titan with one shot has never been “so hard.”
@@Mr_Bo6r um achchually🤓☝ railgun two shots titans only at max charge on a headshot
If you're going to clown on people at least try and get your facts straight before you so blatantly lie
@@mycrits919 he never specified the railgun. Recoilless and Spear can one shot BT's.
If you're going to try to correct someone, at least know what you're talking about.
@@bingbong8464 you know what fair enough actually, that's my L.
Regardless, I stand by what I said about the game being harder. Everybody's a glass cannon now and we all have free will at the end of the day. You have the choice to not take Spear or Recoilless instead of previously having very little other choices.
I haven't played since the Elden Ring DLC came out but looks like it's finally time to hop back in!
Complaining the game is too hard, then complaining the game is too easy is flat out unreasonable
Edit: imo our new problem is not knowing what to play with because theyre all fun. Its a great problem to have.
i think the update is great; my two cents : the recoiless is slow reload, no homing ,high risk high reward type of weapon, not to mention visually impressive, those rockets are huge, it should one shot things; the thermite is a slow investment, toss it and wait to reap the rewards but it's also risky because if you lose sight and it finds it's way back to you you're a gonner, having just 3 is also a nice balance to remind you to use them wisely and calculate your real time battlefield objectives. all this being said i don't think the game is easier, enemies still swarm and surprise you, not using strategy will still be the end of you. bot front is now crazy, with all the changes and buff its still difficult as hell, tried a few super helldives and let me tell you didn't go well.... before if you had a somewhat good crew and a bit of luck you *COULD* pull it off, now it's like if you don't have a good, experienced crew and i mean good, good communication, good teamplay, good resource and hardware management,coordination, combat spacial awareness and the ability not to panic you're not going to make it, you're gonna need all the buffs you can get. all i all great update, i'd like to congratulate Arrowhead on a job well done and i hope their nerfing daays are behind them.
ive been playing dif 9 and 10 on both sides and its really fun considering that now both you and the enemy are powerfull
One of the most convenient changes was the Scavenger health nerf. Pre-patch, a shocking number of weapons could not one shot them at any angle. Now, with their HP reduced from 80 to 60, most weapons will one shot them anywhere to the body.
Here's a list of weapons who couldn't one-shot Scavengers (unless it was a headshot) and now one-shots them anywhere:
- *Liberator* (AR)
- *Liberator Concussive* (AR)
- *Liberator Carbine* (AR)
- *Adjudicator* (AR)
- *Defender* (SMG)
- *Pummeler* (SMG)
- *Knight* (SMG)
- *Peacemaker* (PISTOL)
- *Stalwart* (SUPPORT WEAPON)
I'm surprised anyone had a problem with the scavenger.
Any hit to a limb was fatal to them, and this is actually not a small bug ~75cm / 30inch.
When it comes to the Commando, I was expecting a change from day 1, so I've been using it a lot to get the most out of the ability to 1 shot fabs. I was really wondering how they would solve the problem of not being able to nerf it to not be able to destroy fabs (without massive backlash), while it still generally does less raw damage than every other anti-tank launcher. The fact that they made the other launcher ALSO be able to destroy fabs is way more of a buff than this Commando nerf is.
My loadouts tended to have something like the AC and the Commando with the latter being just for fabs, and now I have a lot more options.
They promised no nerf and here is a nerf.
@@nidungr3496Commando still has a good niche of being a super long ranged EAT
@@nidungr3496 they never said that. And it was a good change
@@nidungr3496 they stated that the commando's one shotting fabs was going to get rebalanced like a month ago
@@comic_the_ace and it still can one shot them it looks like if you send it down the vent hole judging from this video. I'd assume going in the door would have a similar effect.
I love that this update is making other things viable. Not everyone in the team feels forced to run some sort of anti tank. As one example, the thermite grenades will allow me to use a machine gun for clearing small enemies easily without leaving me defenseless against heavy enemies, as long as I work with my team
Finally we get that glass cannon feeling
Really happy about the tenderizer being restored to greatness. Used it a bunch after the initial buff but then they lowered the mag size to 30 so it just ran out so quickly.
These guns, like the RG, ended up being better, but not overpowered. If the game feels too easy for anyone now, it's because before your difficulty was coming from underpowered guns. If they want to buff the difficulty, hopefully it goes into enemy AI, numbers, and styles. This is how the guns should feel.
Now they just need to give the new bot tank and bot strider obvious weakpoints and keep them from firing at a downward incline and at the high value asset generators.
Keep in mind the Eruptor got extra shrapnel and the frag grenade got buffed as well
The Chaos Divers have Won.
didn't really do anything but sure
@@bingbong8464 Oh yeah it's not like a community of players came together, branded into a HD2 faction against Super Earth, avoided MO's and protested against TEOF changes made by Dev's to revert or improve said changes.
No no, TOTALLY did nothing.
@IIICL0AKERIII yeah... literally did nothing. All it was, was kids wanting to be edgy, we STILL won MO's so they didn't matter at all. All they did was play bugs so it's just an excuse to be a bugdiver. And the 60-day plan was already announced before bugdivers ever started whining.
Counter sniper got durable damage increased from 14 to 50 not 20
Thank you for making this, most of others channels are just reading thru thr patch
Now hell dive difficulty looks worth trying
Balancing up is a good thing. I would hate for there to be community backlash after this step in the right direction
Let's gooo. Excited to mix up my play style and fight with new load outs and weapons. Play lvl 9 and I'm still happy with the buffs and changes!
Game is fun again now and my friends and I will be playing again. The percentage of players who thought the nerfs were great and wanted the game to be "hard" probably make up only about 5% of all ppl playing. Why the fuck would you cater to those ppl instead of the 95% who are paying your bills? Good job to arrowhead for finally figuring it out.
if anything you had a new difficulty level and just give the enemies a HP multiplier, like say +50% more health, and there you go. Now everyone gets to enjoy the game how they like.
The game isn’t “easy” now it’s balanced. The helldivers aren’t at an objective disadvantage anymore and you actually feel like the mighty helldiver. Not a God on the battle field as we shouldn’t be but not cannon fodder anymore as we shouldn’t be. Balance. I hope people give the game a chance it’s genuinely fun again
Bro you’re supposed to be cannon fodder (that being said I prefer it after the changes)
it is easy. That said it is also more fun. More difficulty levels would be nice though
@@cartergross1716 maybe lore wise yes but in game your not literally supposed to be rendered borderline useless, given your current loadout and on essentially the same level as the enemy’s most basic troop
@@bingbong8464 yes it is inherently “easier” but I wouldn’t go as far as saying it’s “easy” just because the game is not legitimately facing the player with every insurmountable odd and objectively putting the player on the much worse side of the power scaling doesn’t mean the game is now all of a sudden easy. I’ve got like 400 hours played and pre update was able to comfortably solo suicide missions but anything more was just impossible pandemonium. if your soloing helldives and super helldives or something wild like that then maybe the game might be too easy for you and you should try using more unique statagems and weapons for a harder challenge. But I do agree more difficulty levels would be nice
@@Pman.. yeah I try to switch it up. but then I just get good at that too
Play this game on the hardest difficulty if you think it’s too easy. You will cry. Its still hard.
Like I Said "We are So Back"
They need to give the heavy machine gun 15-25 more rounds in the magazine and the machine gun 25-50 more rounds
The emperor protects.
It's the wrong game buuuuuuuuut... FOR THE EMPEROR!
Karl protects
I really love the cross bow now. Blew up a crowd of bugs with it was so hyped
the ones who think the game is "too easy" now are just mad they cant blame their weapons anymore when they do shit
The white screen bug is rampant right now, hopefully that gets looked at soon. Loving the update though.
Anyone else notice chargers grabbing you mid charge? It wasn't just knock back, it actually grabbed me and crushed me between the wall. Happened thrice in one mission
Been doing so for a long time.
Thank you so much for making those vids, they are really informative. Especially if you havent played Helldivers2 for a while like myself, they keep you on track about whats currently going on with the game. Also its insane how much time you invest in your videos, especially in this one, to give us the best comparisons and patch infos. Really appreciate it. Btw this looks like what ive been waiting for to get back into the game. Stay democratic
Welcome saraplatero-fv2pq! it was a lot of work but was also fun to see the differences. I appreciate you stopping by.
*My new 'meta' loadouts:*
Bugs: napalm barrage, 500 kg, laser-backpack, recoilless rifle. (loadout: Eruptor or Sickle, Crisper, thermite grenade)
Bots: walking barrage, 500 kg, rocket pods, railgun. (loadout: Scorcher or Sickle, grenade pistol, thermite grenade)
bro's wearing a guard dog rover and the recoilless backpack at the same time
@@bingbong8464 i meant to put an 'or' in there with laser backpack or gas strike. cuz if you arent using recoilless then you can use the rover
To celebrate this I know play with the music back on and it’s just like the early days. I loved the game to liking it to now fudging loving it again! Thank you AH for this patch and bringing back the glory for glorious liberTEA!
The thermite grenade is not hurting anything being op it literally gave me so much joy to switch from the impact grenade
This is the best review of the new content yet! Ty
Now i have to really think what I want to play with first they all seem like they could be a lot of fun depending on your style.
Assault rifles finally got more assault!
I LOVE the new weapon changes. The game did certainly get easier, but IMO that will be solved with bigger hordes and new enemies (which just got leaked today)
Thank you for putting in video and not just patch notes
Fabricators have HP pools instead of volatile explosives set off by one Commando rocket is a good change.
Now we can use all the other AT options and maybe some other support weapons.
I have still been playing since all the nerfs but noticed it was less and also less friends to play with... I hope when I get off work today I see some of them playing again. Cannot wait to try out some new weapons again.
I think it's important for players to realize that as time goes on we'll probably see some of these changes reigned in. Not reverted to before this patch, but lowered from these changes, yet still higher than before.
Buffs good, yes, no arguments there, but it's also possible to over-buff things and they end up outperforming other options. Everything should feel viable in a wide range of scenarios, with few outliers being better in specific roles.
This should be anticipated as an inevitability, not a possibility, and we won't see *everything* adjusted, and changes likely won't be as egregious as before, but count on changes occurring in future patches.
That's why you buff things that didn't get buffed enough. When they'll start nerfing they'll get to another 60 day plan.
Я очень рад вернуться в игру после нерфов)
Щас столько комбинаций можно будет испробовать))))))))
Игра снова весёлая и приятная)
Love that u did a before and after, no one does that. I imagine it took time