@@amadeusagripino6862 True. I am one, and I don't. Especially the ones who are a tad older, with the man buns and the thick framed glasses, with the quirky hipster clothes.
one of my favorite millenial reviewer cliches is when they overanalyze something with the sole purpose of finding something "problematic" about it so they can show off how vigilant they are in sniffing out wrongthink to their fellow millenials
Same as when some critics overanalyze certain aspect of art and when someone asks the author why did you do that author would answer because it looks cool.
Say what you will, but those old reviews had soul, and will always contain more value than the modern, pretentious, 3-hour-long video essay which just recite Wikipedia and occasionally make a bad political joke.
Hey, it's the digimans. Yeah, the early ones had their own sense of style, but ad time went on it was kind of clear that more and more were doing it because it was just the style at the time. Same with Video Essays
@Hypnotically_Caucasian To be fair to him, he does have shorter ~30 minute reviews of games. It's just massive Elder Scrolls style RPGs that he makes the massive essays on
Half life wasn’t cool because it was sophisticated; it was cool because it sort of broke the mold in a lot of ways. I think it’s the first game I can remember that introduced true interconnected levels that replaced a level select with an area load, creating an immersion we hadn’t seen before it.
@ so it’s been a minute, but, I think you’re progression locked on Q2. Half life could go back and forth, it for sure intended linear progression but allowed you to make mistakes and go back. Q2, you hit a milestone / progressed to the next level, and I don’t think there was any going back.
@@magicjohnson3121 no. quake 2 had a few places where you needed to go back and forth between levels. it didn't have the near seamless level transitions hl did.
Imo what made Half Life 1 stand out was it's environmental storytelling compared to other FPS at the time. The level design was top notch from a narrative standpoint.
Technically, System Shock did it first. Not only were the levels seamless, but the individual levels all had a distinct look and feel of their own, with the lower areas looking industrial and cold, with the upper floors being more posh and luxurious. Shodan in ss1 is still one of the greatest villains in gaming, even better than it's sequel. Unfortunately, the game controls like a flight simulator, while still being a fast paced twitchy shooter, which is why it never caught on, unlike half life.
@@orlandofurioso7329 depending on the age, gen z is usually nostalgic for sixth or seventh gen, since most of them were either babies or not even born during fifth gen.
"how * insert flavor of the month indie quirky slop game * destoys the AAA industry, promoves GOOD trans visibility, cured my depression, made me a better person, walked my dog around the park, made my father cameback and SHOW WHY WE LIVE IN A LATE STATE CAPITALISM NIGHTMARE" - The pseudo intellectual millenial consoomer who is totally unbias,doesn't shill and has no agenda
*sells ten thousand units at best and causes the studio to collapse* Don't forget that part. Also journos and reviewers trying to convince anyone who listens that the game wasn't total shit (it was).
"Oh man. I am so exicited for yet another indie game with a hidden deep message about how capitalism and evil corporation is bad (even DOE Its game being published by a major corporation)" These people try to pretend they are centrist as well. Such cowards they cannot admit to what they actually are.
The American way of arbitrarily classifying generations and its consequences have been a disaster for the human race. Easily worse than youtubers being cringe in 2012, that's for sure.
Yeah, am I supposed to identify as millennial? Nearly all of their generational takes are also bound to THEIR bubble. I did not grew up with "screaming is funny" on TV shows. They did. Yes, there was an overlap of cultural import, but lots of people didn't even grew up with all their internet-nimwits either due to language barrier or it looking like ass for someone with other cultural sensitivities, such as a different type of humour.
I do truly despise this odd categorisation and how easily the mindless idiots who have replaced their minds with social media take it and run with it. I am not a "millenial" maybe I might have been if I was born in America or perhaps Canada but I wasn't. The cultural context I and the vast majority of the planet bears little to no resemblance to that which formed the american millenial.
Baby boomers to beta -- or whatever we're on -- have no point in being named. MAYBE millennials because of the millennium and early computer exposure, but not really.
Genre tribalism and fanboying during this era was fucking wild. The mindset was that if you liked one type of genre, be it JRPGs, "dudebro shooters", or Nintendo, that had to be the only thing you played or else you were a fake fan or something.
i was a child at the end stages of the "console wars" and i hope most who "participated" were too, worst thing of that generation and an eternal symbol of corporate domination over us.
Not really no, and it saddens me that you had acquaintances like that It has always been easier to put people in boxes of genre and some people gatekeeping what a "real gamer" is but the tribalism wasnt really any more intense than what it is nowadays. I know because i met plenty of people who recommended me games that were wildly different from what we were playing
i mean you say this, but look how absolutely soaked in dark souls clones we are. Action rpg meant alot of things, now i ave to manually check every new action rpg to make sure its not a souls clone, it became a genre.
@@Sketchy_2 They never were Don't get me wrong they are good toys but there should have to be a lot more going on to actually stan a company like people do
the moral of this video should be, think for yourself, I use to hold a few youtubers on this pedestal of best for gaming opinions, but now that I'm older and know what I want, looking back; certain youtubers had extremely vague criticisms, reviews filled with jokes while ignoring gameplay, and grossly oversimplify the games they talk about to the point where all nuance is destroyed.
Speaking from experience. almost every youtube I used to look up to as a kid 10 years ago turned out to not be good at all. Don't meet your heros is a real thing. Once you realize they are just reciting the popular opinion and adding their own spin to it. then you realize how BS it is I kind of realized with a certain youtuber that went full mask off in 2023 as a shill and just taking sponsorships every chance and not even letting people know it was a sponsored review while pretending to be a genuine everyday person. At first I thought he changed but I realized he was always like this when I looked at his older reviews and it literally was just the the popular opinion with extremely vague criticisms and dumb jokes. I kind of realized this is a factor to why so many halo reviews suck because they never actually explain why they like or enjoy the older games. they just mention nostalgia this and that. Which makes the game look bad when its a great game. They do this because they don't actually have an opinion on the matter and just want to give something so inoffensive that it doesn't spark anything of value.
Imagine actually thinking that people like AVGN and Game Grumps (shown explicitly at the beginning of the video as examples) are "serious reviewers that did reviews filled with jokes while ignoring gameplay," instead of "comedy channels with some slight review-like elements."
It only makes sense. If my girl says I’m hitting the spot, then I’m gonna keep hitting it. Shredded Nerd is just bending Asmon over and milking him, I guess
I felt in my teenage to early adulthood in the trap of anime reviewers like mother's basement where he does outlandish claims like "Naruto is socialist while BNHA is capitalist" and I am so autistic that I used that as a conversation on a party. I hate idiots like him and idiots like me who know nothing about philosophy other than "muh socialism and muh capitalism"
One thing I love about old school reviewers is that they were always some nerdy guy playing this “badass” dude who gets incredibly mad at children’s entertainment media by swearing excessively and shooting video games with a gun.
Ocarina and Half Life were revered as timeless classic landmark games because, much like something like The Blair Witch Project, whatever media you can cite as technically getting to a concept first doesn't matter if 90% of consumers are first exposed to that concept by something that came out later and executed the concept better. The novelty of cinematic storytelling in a 3D environment with quality gameplay gave people a strong sense of those games being watershed moments that defined games that came out before them and after them. I'd say Final Fantasy 7 would be the other one that fits this description, and most landmark Gen 5 games do still hold up quite well even if asserting them as the objective best games forever is silly. Jak was a very successful franchise so I think that whole section was more or less just your personal animus about people not liking its change of direction. It's not like the people who disliked it adversely affected the series that went on to have like 6 more games. And the old /v/ Smash meme about mascot platformers is almost as dated as Millennial Humour at this point. The tacked-on multiplayer, chest-high walls and 4 hour critiques were entirely caused by the AAA industry's hyperfixation on "we want the Call of Duty audience" that went on from 2007-~2016. Slapping multiplayer onto a formerly singleplayer-focused series was the 7th Gen version of making a game open world slop nowadays, because people rightly saw that the multiplayer resources were hoovering up stuff that could have been given to singleplayer. GTA5 was essentially the peak of the 7th Generation's pathologies and bridged the gap between them and modern problems with monetization and pointless grind; the closest thing to a singleplayer story DLC GTA5 ever got was a multiplayer expansion where one of the main characters came back years later. I'd say the best retort in the video was against the obsession with open worlds over linearity considering how almost all open worlds are slop nowadays, but again the 7th Generation saw high profile examples of series like Final Fantasy and Thief getting their openness stripped away, so the push for more open worlds was at the time a reaction to that. Honestly this isn't as pointed or incisive a critique as your previous videos on similar subjects.
Video definitely undercooked, straight up wrong about certain things like the cover shooter critique. No one ever critiqued the concept of taking cover, it was snap to cover they critiqued.
It's 27 minutes of seethe over other people's opinions disguised as a video being about reviewers, like I thought this was going to be about AVGN, Nostalgia Critic, Jontron, etc, but no he literally gets to the point where he's just bringing up old forum posts as "reviewers".
@@captainweekend5276 was also expecting him to talk about old youtube reviewers and including storylines in their videos, halfway through watching now and very disappointed so far
YourMovieSucksDotOrg (YMS) is the epitome of Reddit. All he does is adopt weird movie takes from a progressive furry lens and act smug about being in the minority. 😂
man talks about stuff he has a good or bad personal vibe about for 26 minutes with a pretentious tone disappointed because you're doing what modern slop AAA devs are doing - repeating the same formula that was once successful, "millenial writing:part 2" i don't even get why this video exists
Let's also note how he calls other people pretentious for holding games that he personally doesn't like to a high standard, or hating a game that he personally holds to a high standard.. Christ, the lack of self-awareness is just embarrassing. Now it's OK for him to have his own opinion, but when he labels people as "pretentious millennials" just because they don't hold certain games to the same standard as he does is just childish.
All the games you listed were peak, especially at their time of release. Yeah, Nintendo fans lived in a bubble and youtube channels that over analyze their favorite game they played growing up are pretty biased. But that doesn't change the fact that these games were super influential for gaming. "Maybe you had to be there" Yeah man, the stuff was pretty revolutionary, people really hadn't seen games like these before. Ocarina of time didn't invent the concept of a 3d Adventure game but it still felt like something no one had ever seen or felt before. Its not even my favorite zelda game, but it changed the industry.
I'm starting to see more and more frequently that younger people take the ubiquity of a gaming pc and the fact that gaming was a niche hobby for granted. Not many kids were playing half life as much as kids were playing banjo kazooie or OOT for example, among other now-cemented trends. It's just how things were back then.
@@ghostofalltime4934 i have to agree from a personal point of view born in 99 i have always thought seinfeld sucks and assumed it was one of those in the moment things
I've been playing OoT lately (almost finished with it), and it's still a really good game. You can see the limitations, and there are some rough spots, but for a first attempt at working out all these pieces of 3D game design, Nintendo did incredibly well and still made a fun experience. Hordes of 00s nerds screaming "BEST GAEM EVAR" doesn't make it any less good.
Couldn't agree more. This one just came off as a 26 min rant. It would have been more effective if he gave specific examples of creators, critics, and hit videos perpetuating the narratives he's complaining about. I don't think he's giving enough credit to some of the games he's lower on, like Ocarina of Time or Half Life, for being the industry shaping titles that they were.
Using OoT as an example of “industry shaping” isn’t exactly high praise when you consider that games like Skyrim, Breath of the Wild/Tears of the Kingdom, Far Cry 3x and Fallout 3/New Vegas are also held in a similar regard. Not only did OoT only really have the splash that it did due to the N64 having a perceived drought of games up until it released well after SM64 (another game that gets way too much praise via Muh Nostalgia)…but when you pair it up with the heavy hitters of the time in a similar genre (Tomb Raider, LoK Soul Reaver, the various N64 platformers by Rare), it’s not quite as “industry shaping” as much as it was just on time to help shape the trend that a lot of PC & PS1 games by then made manifest. What do Skyrim, FO3/FNV, the new Zelda games, and FC3 have to do with anything you ask? - Skyrim & FO3/FNV normalized expecting a bare minimum for a retail priced video game while people make endless excuses for them being broken as is….bUt HeRe’S a PaTcH tO mAkE iT wOrK! It’s like we went from buying action figures w/ occasional flaws and traded them for pieces of an action figure that may or may not fit together w/o having to have someone make a fix for it. - FC3 really and truly created the “Capture A Tower & Unlock more of the game Map” Open World Gameplay Loop we all know and loathe today…unless you’re Nintendo and copy Ubisoft’s homework outright. THEN IT’S SUDDENLY A GOOD THING AND YOU HAVE YOURSELF A NEW PAIR OF CLASSICS! /s Just because it “shaped the industry” doesn’t mean it did so for the better.
Gotta disagree with you on the half life takes. While they are obviously not the be all end all of gaming, when they released they were ahead of the game for just about everything in its genre.
Yep, one of the first to do environmental storytelling well & consistently until the Xen portion. Other games like Thief & System Shock did it very well too, better at times, but it was inconsistent.
Yeah I have to agree. A lot of FPS games owe a lot of things to Half Life 1 & 2. Even basic ideas like reloading for every gun can be found in half life.
to be fair it made sense at the time for you to want longer games, since digital storefronts were still not quite there yet (does anyone remember Games for Windows Live? it was atrocious) so you were often limited to the selection your local store had to offer, which often was not really good, this meant that if you bought a game it better lasted until you found something else to play. I personally don't miss those days, Steam, GOG and piracy are a blessing when it comes to finding videogames to play nowayays, now the real issue is coming up with enough time to do so, so now it makes sense to want shorter games and I honestly can't wait for the industry to realize you don't need 80 hours of playtime in order to be profitable.
There's also a weird hate boner that critics had for japanese games, specially turn based JRPGs Which is funny because those progressive critics would spout some anti japanese racism you didnt see in the aftermath of pearl harbor edits are for typos
Reminds me of Adam Sessler back on G4. There are a few clips of him reviewing old JRPGS from the early 360 era, and he tore the games apart making extremely racist jokes. Funny to see that with what he would later become.
honestly as someone how is not a weeb and i grew up with pc gaming, jrpgs were linear and grindy but also had good characters and a story they wanted to tell, most western games are just boring now. I think jrpgs need mini games like final fantasy rebirth to break the monotony.
@@TearThatRedFlagDown True, but it started with the boomer hippies who raised the millennials as cringe frag gots. And let's not get into all the post Nuremberg """media""" brainwashing, but that played a massive role.
Agreed. A lot of this video is him responding to made-up and simplistic strawman arguments. Many of his other points are about people praising games that constituted a great leap forward in some way, programming-wise or in terms of game design or anything else of that sort. A lot of the time he also starts with a strong opinion and then instantly backtracks, like "OoT is not at all a great game, as all these people say. It's still a really good game though."
Buddy didn't even give a strong example of a shooter better than Half-Life. The part about unskippable cutscenes is certainly valid but to say the game's enemies just funnel out from one specific point? That's ridiculous buddy. Nothing compares to the first Half-Life in the year of 1998 other then maybe Quake 2.
@@pumpnking "ermm..... Uhhhhhh..... microtransactions? Sweety, thats LITERALLY, UNIRONICALLY just a symptom of late stage PROBLEMATIC capitalism! The only ACTUAL way to stop heckin microtransactions is by having LITERAL socialism and destroying UNIRONIC capitalism, Now I will continue to buy and defend the microtransaction slop"
I was driving down on Radical Highway and when I saw this notification I just had to stop in the middle of the road. Cranked my speakers so I can’t hear the cars honking and robots exploding. Worth it.
@@SuicidalChocolateSK dunking on old games based on the standards of today is dumb and not spot on. Half-life was 100% a revolutionary game in the FPS category. "LOL you have to be so smart to understand half life" is not a good or well thought out critique
Gotta be honest not sure what you're going for here. Is this basically just popular opinions/reviewer opinions you agree/disagree with? That's fine. But kinda odd for you to praise parts of one game that could feel dated today while dissing them in another. I grew up with a variety of great first person shooters, and when I went back and played HL1 and HL2 I was really taken aback by how ahead-of-its-time the level design and storytelling was, ESPECIALLY in HL1. That game was released one year after Quake II (fantastic game), but it felt a decade apart in how it pushed the entire genre forward. Even if you want to call its levels "bad," fine, that's totally your opinion though I disagree since my personal experience was very positive despite playing it for the first time in the 2010s. But completely omitting how groundbreaking their design was (not the technology/graphics) for the time, and thus how they have such huge fanbases feels disingenuous. Like . . . hating on fanboys, great. I'm all for it. They probably deserve it because fan culture generally sucks. But I don't feel like your points against the games themselves are that strong, and would be better presented as what they are. Subjective opinions.
I honestly never even saw those Half Life fanboys he's making fun of and I'm a life long HL fan. The community is pretty chill for the most part. It's like he saw Half Life 2 fans talk shit about Halo 2 as a kid and he carried that trauma ever since. I can't explain that slander any other way. Rare L for him.
@@Oppen1945 To be fair, the Half-Life games aren't some kind of flawless masterpieces or the second coming of Christ, and I'm saying this as someone who's a massive Half-Life fan. Both the first and the second game had their failings that were sort of just ignored because they still had those large parts of them that were great. It's undeniable that they were still quite revolutionary for gaming, but that alone doesn't make a game great. There's games from the 70s and 80s that were very revolutionary for their time, and yet you don't really see anyone play and uphold them as such these days (besides a very few stand outs, and even then those aren't really "must-plays" like they used to be). It's not necessarily the status of "Game of the Year" that makes a game playable, but the inherent quality and value it provides the customer with. Obviously, Half-Life games aged a lot better when compared to games from the 80s, but the revolutions they've brought to the FPS genre of gaming as a whole has shined much harder than the actual innate qualities that they posses and so a lot of people just view and judge them as masterpieces that defined gaming rather than the flawed but good games that they really are. But for me personally, the first game was a lot better than the second one just because it didn't have these forced "cut-scenes" where you stand watching characters talk on and on and on until you're given control back to be able to progress further (barring the game's intro, obviously). It made replaying the game a lot worse because I can't just pick any chapter besides the first two and expect to have immediate game-play since there's quite a decent amount of downtime in the form of those "cut-scenes" that pop up quite frequently in the second game. The weapon roster was also a lot better in the first game as well. The second game really dropped the ball with some of the weapon selections, especially when you compare it to all of the weapons that were present in the game's leaked beta and how those had some decent potential that ultimately went unrealized. The gravity gun may be fun and all, but it hardly replaces the tau cannon. Or what about the satchels/trip-mines which were only reused in Half-Life 2 Deathmatch/Garry's Mod? ShreddedNerd also didn't say that Half-Life 1 and 2 were bad games... He just said they were massively overrated, to which I can definitely agree with. Despite it's shortcomings, I still replay the first game quite often and I constantly look out for mods for it such as Brutal Half-Life. I just wish Half-Life 2 was more replayable as well because all I can really stomach with it are custom maps from users online.
@@superplayerex2431 Not only I agree with Half Life 1 being better than Half Life 2, I would also add a better enemy selection. The sequel just has variants of headcrabs, zombies and combines, the latter being retarded compared to 1's soldiers...
I would like to do horrible things to those specific type of reviewers. Remember that one guy who said Cars promoted eugenics and that Sky High was fascist propaganda? Insufferable.
@wooderice64 Easy friendo, the great Pyramids were deeply racist structures Constructed by slaves and stood to hold up the patriarchal system of Ancient Egypt
I usually really like your videos but this is just aimless ranting. I don't really get what point you were trying to make other than "Millennial Bad" (even though some of the games you talk about weren't even being widely reviewed by millennials at the time, as most of them were still too young to be part of the game journalism industry) It really just feels like you're complaining about people disagreeing with you and that you're trying to be a contrarian by going against the "popular opinion." I'm not saying that's what you're definitely doing, but that's how you come across.
kindda felt like recounting old discourses around games, pointing out some attitudes that maybe weren't justified form todays perspective...but thats the most normal thing in the world, I dont get how that is different than any other cultural phenomena regardless of time period or people involved
@@undefinedhuman7404 How do you get that from OPs comment? I went into this video as well expecting a criticism of other critics, only for it to just be an extended /v/ rant
I think the real point is that if you say "babby's first fps" to him his eyes will roll into the back of his head and he'll go full Manchurian Candidate on the 4chan servers.
funny, i recently decided to look up "most iconic videogame music" on youtube, and the top video i found was 90% just a bunch of nintendo games, one of the entries was just luigi humming to himself...in a video thats called "most iconic video games songs" i was speechless at the bias
The reason no one talks about Croc is because the Playstation had a bigger install base and Croc sucks. At the time i thought it was a slow, clunky and lifeless platformer. Banjo Kazooie has around the same sales with a smaller install base with a more passionate fanbase because it's simply a better game.
@@MackBananas Croc is Banjo-Kazooie with about one-twentieth as many characters, one-fifth as many enemy types, tank controls similar to the original Resident Evil, and it's a stage-based platformer rather than an experience focused around exploration. Essentially, Croc is a fully 3D version of Crash Bandicoot, not really an adventure game at all. Ape Escape has more in common with Banjo-Kazooie than Croc does. I'm going to give SN the benefit of the doubt and assume that he was just having a really hard time trying to think of a late-90s game that outdoes Banjo-Kazooie (which should have been a sign that his argument needed a lot of work). In 1998 you would have been insane to pick Croc over Banjo-Kazooie if you had a choice.
The "linearity bad" shit was usually in respose to those type of missions where if you try to explore even a little bit the game gets angry and yells GET BACK TO THE MISSION AREA OR YOU DIE IN 5 SECONDS. CoD had a lot of those, idk if they still do that.
Most FPS games that came around years 2010-2014 used to be like this. Campaign that was literally a roller coaster ride. No other direction but forward, with scripted spectacles for you to watch. And I mean sure, COD MW campaign from 2007 was memorable and very good, but playing 20 similar games in succession made you hate these games. They became old and boring. Wolfenstein from 2014 and then Doom from 2016 re-invigorated older style of level design.
This is true but I remember trying to convince a friend to try doom 2016 and his take was literally "no, it's bad because it's linear, only open world games are good". Like anything that wasn't a complete open world was an on rails experience to him.
Not gonna lie, I thought this video was really weak, dude. I really enjoyed and agreed with a fair bit of stuff in your previous two millennial X videos. But this video is really just you complaining about gaming critiques you don't care for; like, just you mentioning praise or criticism of a certain game and saying you disagree. You don't even really go into particular depth in this regard either, some of your points feel a bit strawmanish. Which is fine, I agree with some of your arguments here. But it lacks any of the insights your previous two had and is just not very interesting.
Yeah i agree hes basically just spending the whole video shitting on things he finds 'overrated' but coming up with bullshit reasons why they arent actually as good as people say.
@@VitaliyMilonovGranted, but gen x (my cohort) isn't dumping money into these studios by either consooming product or the backdoor via their 401k (ala vanguard)... I haven't pre-ordered or bought a full price game since Mass Effect Andromederp. Genx isn't spending money on these trash games. Hell, most of us are getting into grandparent age. Zoomies and Alfas aren't at an age yet with the kind of disposable income to support a studio or an IP...so that leaves..?
@@dannysummers4591 Which are creating games that are being marketed to...? Sales being led by..? You're not getting out of it. The "almighty market is objectively being driven by the millennial cohort". And "leadership" being gen x, ok, but that doesn't explain writing in AAA gaming... Neil Druckman, for example belongs to what generational cohort?
@@J.Panxer the average video game consumer is in their mid 30s, which makes sense considering they have the disposable income to buy games regularly. Plenty of sad dad gamers in their 30s to 40s support AAA slop, because its perfectly designed for them to play for 30 minutes every night before their wives tell them to shut it off.
I normally like your videos a lot, but this one seemed a bit too polemical and lacked a strong overarching point (unless it was "RUclips game critics from the 2000s all suck", which is a terrible thesis). Reviewing games both in print and on the Internet was never a hive mind, and if people get the impression that _everyone_ from a certain era thinks Ocarina of Time is the best game in history just because it topped several "best-of" lists from that era, that's not the fault of reviewers for whom it's genuinely their favorite game. It's the audience's responsibility to seek out alternate viewpoints, which have always been there, and for most of the last thirty years have also been published in some form. As for your opinions on specific games, which you seem to dwell on more in this video than you do on its ostensible subject, some of them just don't make sense to me. If you like Croc more than Banjo-Kazooie, that's your prerogative, but I've played both games and I think the vast majority of those who have would agree that Banjo-Kazooie is more fun and interesting. So what if Croc sold better? Pac-Man for the Atari 2600 sold more than _7 million_ copies back in the early 1980s, and in retrospect practically everyone agrees that it wasn't even a good port of Pac-Man, let alone a great game by modern standards. Judging a game based on its contemporary reputation is arguably a better way to judge quality than sheer sales volume, even if it does leave out part of the story. And if you want people to have a fuller view of that era and its games, make your own videos and _tell them_ about it. I agree with you that the bashing of games for being too "edgy" or "grimdark", too linear and too short were often overblown. Twilight Princess is probably my second favorite Zelda game and it's suffered from that overreaction to the hot trends of the mid-2000s. I'm a millennial myself, and I certainly don't consider the Gamecube and its library inferior to the N64 and its; in fact, the Gamecube has most of my favorite games on it, and the Wii is a close runner-up (one reason why I was upset to hear you jump in on bashing the Wii, which in my opinion is just you repeating the same mistake that your millennial forebears made with the Gamecube 15 years ago). It's tempting to jump on a bandwagon, not only because it's easier but because you reach more people that way. Reviewers should resist the urge to defer to public opinion, but I think they tried harder to do that than you're giving them credit for, and in many cases succeeded in sharing a unique and insightful view that was worth hearing. You're part of a new generation of reviewers that's currently supplanting the millennial generation. You're right to point out that many of the older reviewers shared certain prejudices, some of which don't even make sense when held together (how can linearity be bad if Half-Life, which is a linear sequence of set-pieces, is one of the greatest games ever?), but no matter how influential their opinions might have been once they lose power with every year that passes. You're turning around to spit in their faces when it would make more sense to keep running forward, given that you're ahead of them in the race for influence right now. And it doesn't hurt to remember that you have your own prejudices which will probably seem just as short-sighted and irritating to Gen Alpha twenty years from now. Be charitable to the past, because someday you'll be the past. P.S. I still use my Wii all the time, by the way, including as a way to play Gamecube games, since both of my Gamecubes stopped working years ago.
@@leonenjoyerSurely you were on PC at the time? Can't imagine coming to that conclusion otherwise. I'm much more of a Quake player but I can recognise how and why people talk about Goldeneye to this day.
The point about Banjo Kazooie and Croc is idiotic because many more PlayStations were sold than N64s. If you compare proportionally to install base, Banjo sold comparably to Final Fantasy 7. Which is why it is remembered fondly. Almost every other point in this video was equally facile and disappointing.
Just saw a comment in the "new" section, liked by the author. Which means he reads all of this, but chooses to ignore the criticism. He knows he's making a slop and he still makes it. A nihilistic self-absorbed hottentot.
@@Zaurthur dude chill, he was criticizing the guy in the video for ignoring critical comments like yours lol. Also I agree with your point. Banjo actually sold more than Croc despite being an exclusive to an underperforming platform.
There is an inverse relationship between how harsh critics are and how good the games are. Back when critics just couldn't be pleased games were great, now they'll give out 10's to any repetitive slop that comes out. Also most of these critics are gen x. Millenials were the children playing these games, not the adults reviewing them.
The companys realized they could just pay all their critics into being shills and the shills defend slop games for ideological reasons. Now the Millenials are in control of making these slop triple A games.
So the main theme of this video is you dunking on contrarians who slander games because they're popular And 5 minutes later you do the exact same thing Talk about lack of self awareness
my favorite thing about these arguments is how they're almost never nuanced. Its just "oh that game everyone says is really good? Well its actually really bad instead of not that good".
The half life segment is unbearable and is just the same regurgitated critiques we've all heard about it for over a decade >D-DA PUZZLES ARE SO HECKIN' SIMPLE! Yeah it's almost as if it's a shooter and focusing on the puzzles would be a completely idiotic decision or something >B-BUT WHAT ABOUT THOSE PARTS OF THE GAME WHERE CHARACTERS TALK! NOT TOO FAR OFF FROM A CUTSCENE IF YOU ASK ME! One, how do you expect the game to deliver it's story? And two they're so short that you'll be back to shooting things in no time anyway are you kidding me? >ERMMM WELL HALF LIFE FANS ARE PRETENTIOUS AND THI-AACCKKK! No they're not. Half life fans rarely ever act like the pretentious pseudo intellectual boogymen he portrays them as. They're a very /calm/ community He also acts like the first game was overhyped and more basic than people made it out to be even doe it was very impressive when it came out because if it wasn't nobody would be talking about it and valve wouldn't be what it is today.
"Everyone I disagree with is soyjak: the video". NOT A SINGLE GODDAMN TIME did you bring uр AN EXAMРLE to back uр ANY of your claims. What a horrible waste of time.
Another problem is that the same thing happens today where people say "old good new bad" and compare current games coming out to old ones when enjoyable games come out all the time. They also compare the best games of old to the worst games of new and act like this means gaming is dead.
Unicorn Overlord was my favorite game last year and it could run on the mechanism that powers the light in the back of my oven because it prioritized style over fidelity.
Spoiler alert, it’s always done that. Devs just don’t know how to use art direction to achieve fidelity anymore, so games are hellishly unoptimized. Saying games in the 6th gen never strived for the best graphics is insane, cartoony games have always existed but so did games like MGS, Resident Evil, and CoD
Prioritizing fidelity is what you do when you have nothing else of value to offer, because you can just input money/manhours & achieve higher fidelity... you can't just input money/manhours & achieve transcendent gameplay.
It seems like your entire video is to point out a problem people complained about, admit there were terrible examples of that problem but then complain about the over correction. Like yea, I hate games that are padded, boring open world games, and generic shooter games, but the opposite is also trash. I hate short, linear, cover shooters. Games responded too well to millennial criticism but that criticism wasn't meritless. Almost all millennial problems with games were legitimate problems even if only slight problems. I would have less a softer touch fixing them too, but that's not what we got. I look foward to seeing Gen Alpha complain about zoomer complaints about videos games that destroyed the industry.
hahahaha no way this guy made a 30 minute video to say that his favorite kids' game is better than another. see, YOUR game for seven year olds is an overrated dud - MINE (that i grew up with btw) is a certified hidden gem.
I will give one criticism to this video. I believe the Sonic 06 segment is a bit contrarian. Of course there are worse games and yes it's probably overplayed but Sonic 06 is really bad on all levels. Graphic, art, story, gameplay, technical, etc. Especially from a large franchise and developer such as sonic and Sega and it being a mainline game. I don't fault people for making it the butt of jokes, it deserves a lot of it. I believe if such a game was released today it would be the butt of a lot of jokes. Lot of triple A games are bad but not hilariously bad. Most are just the pinnacle of mediocrity.
Wrong. If sonic 06 released today, you'd have trillions of fanboys defending it to the end of the Earth. The same thing happened with Stalker 2 and Cyberpunk 2077. So, this would be no different.
I think is more about how this sentiment extended into them trying to gaslight anyone that Sonic was never good or that good games were dogshit actually
@@Martorfunk Yeah they were saying that when Sonic mania came out. to be one of the best reviewed sonic games in years! There is a reason people gave IGN shit for that. its not being contrarian its that they are wrong and they wont stop mentioning sonic 06 in every review and its by effect also effecting the quality of sonic games because sega refuses to do anything mature or serious ever since these people start crying about sonic 06.
@@LoremIpsum1919 Yeah, there were sonic fans defending sonic superstars despite it being a poor imitation of what made classic sonic great and they tried to shit on sonic mania to defend superstars. There would definitely be so many people downright shilling for the game and pretending it got fixed years later. I think people forget sonic 06 was panned so hard because it was one of the first examples of a buggy game release. But thats segas fault for rushing sonic team and forcing them to also make two other games while they worked on 06
I'll always fondly remember The Escapist as that place that had broadly good reviewers, but they all had the worst case of the "Halo bad because- well it just IS, okay?!" mindset.
Yahtzie's Halo 3 review made me never watch anything else of his material again with how he shrugged off the multiplayer. I believe he influenced Hbomberguy's pretentious style that he adopted after he stopped being a Metokur chud.
19:45 Egregiously strawmanning the criticism of snap-to-cover shooters. Most of it was critiquing the dumbing down of cover with snap-to-cover constraints. Was NEVER critique of the concept of taking cover. Chesthigh wall shooters removed Y & Z dimensions from cover interaction, you no longer managed distance from cover or height above/below cover... it was only a peek on/off switch & sliding along the cover. One of the original examples of designing around a console limitation infesting the entire industry, similar to the two gun limit from Halo (and I think CE is easily a top 10 game, but this did infest the industry for years, mostly detrimentally because games were not designed to make the 2 gun limit add anything to the game the way Halo did with encounters designed around limited loadouts & attack alternatives like melee, grenades, & general increase in weapon power). Snap-to-cover never made sense for KBM, but it makes sense for analog sticks where subtle movements are not as easy to perform, especially for the less sensitive analog sticks at the time. Tactical shooters in the late 90s all had no wall/cover snapping, same as every other FPS at the time, they just added lean, prone, & made every gun 100ms TTK. Not sure how you manage to think up the objectively wrong idea that tac shooters came from cover shooters when the original crop of tac shooters like R6, Delta Force, Spec Ops, Ghost Recon were mostly released 1-2 years before even the earliest examples of snapcover games like Winback (1999) & several years before the first vaguely popular example of snapcover, Killswitch (2003), and nearly a decade before Gears of War (2006) when snapcover actually became a genre due to all the imitators.
Thank you, I really couldn't follow his criticism here either. I remember this era coinciding with the brown and bloom as well (or close to it) and every arena being designed as a basically flat plane with a bunch of boxes or sandbags scattered around.
@@Ja-eu6gj Yep, it was a pretty bad era. Snap-to-cover made for a whole crop of forgettable, samey slop games. And they were particularly samey since the mechanic just doesn't have much depth to plumb. I think the only games that actually utilized it well weren't even considered cover shooters, they were stealth games like Splinter Cell.
I really enjoyed Gears of War. It was my reintroduction to console gaming after a decade on PC. That said, I completely agree with everything you've said and wasn't even fully aware of it at the time. I was a Quake head. I got filtered pretty hard by Operation Flashpoint lol
I mean he's also completely forgotten why things were called Dudebro games and WHY they were disliked. It wasn't the games themselves, a lot of them were usually pretty good, it was because of the kinds of people who played them. People who liked sports, went out to parties, drank for fun. You know, the exact kind of normie fratboy that says words like "dude" and "bro", hence the name. They were disliked because these were the exact kind of people who used to shit on us for liking videogames and called it a nerd thing, and so they were seen as intruding on OUR hobby that they did not belong to, and you're too blind to see it because the series you're most known for talking about, Halo, is THE dudebro gateway drug. Dudebro was just an attempt at gatekeeping videogames which failed. Say what you want about the wannabe gangbangers that would knife you in the arcade because you won a little too hard against them at Street Fighter back in the day, but at least they played videogames back when it wasn't seen as cool.
I can tell the video maker is young, because Golden Eye was one of the milestone games that changed the common sense in gaming at the time, that FPS games are bad for consoles.
Also hugely influential whether he likes it or not. It inspired Half Life, Thief, Medal of Honor, Deus Ex, No one Lives Forever. If you don't believe me you can look it up lol.
A lot of bad takes born of patching massive knowledge gaps with wikipedia & watching a few lets plays. He obviously just doesn't really know what happened or why before the Halo CE era.
I felt this. He does acknowledge "you had to be there" for OoT though, but it doesn't seem like he understands it as he keeps making the claims that the games weren't that special.
People hating linearity annoys me as someone who likes games like Fire Emblem. Being able to choose how you sequence things while having options is fine, but there's only so much dev time that can be put into a game that spreads itself too thin.
for real, you only really appreciate the flow and pacing of a well-made linear game after you play some open world game with no flow OR pacing and then you're like "oh, now I get why the fence was there. Maybe we shouldn't have taken it down."
I think people hate linearity in games where it restricts the gameplay. Fire emblem is different from those types because you can clear a map however you want with whichever units you want. In a linear shooter you go through a very on rails experience where every sequence is approached the same way. Definitely not always a bad thing but I like a less linear experience personally.
Yeah and now in a world without much linearity in gaming we have open worlds that are as wide as a sea, but as shallow as a puddle. I miss linear games. miss set pieces. I am so sick of open worlds with no purpose
The millennial reviewers are to blame for the state of gaming today. They unfairly slandered the GEMs of the early 2000s era to fit their narratives. They dismissed everything gaming related from the early 2000s because they saw it as "dudebro". They just took a glance at it, called it a problematic and demand it be changed to appeal to them. Look at the state of gaming now as a result and its all crashing down. They just wanted to replace the cliches they cry about with their own.
Despite the industry being in such a poor state no game can release without a disastrous launch, we are always missing features from newer games that get added in later, skins cost $30, you have devs attacking their own playerbases openly. They want you to believe that "gaming isn't bad now now, we just grew up!"
The real problem is companies being paid to take in people who don't actually play video games, you can't blame an entire generation for making modern video games shit when modern video games are out sourced to India, look how starfield turned out and soon to be GTA VI. I'm sure when every single video game in 20 years features LGBTQ shit gen alpha is going to be blaming zoomers.
I'm...kind of confused by this video. Mostly because it seems to ignore entirely that millennials were living in an different context altogether than what is current now, and that informed a lot of these opinions. Ever wonder why movies get reappraised? It's because it's all contextual. I'm not sure if that's the joke, or if this is rage baiting. Either way, I guess this video did what it set out to do.
Before watching the video so sorry if I repeat something, this is the sort of reviewer who: 1. Thinks Ocarina of Time is still the greatest game ever made, no other game since is better (I like ocarina of time but that's just insane to me) 2. Soys out over the latest pixel art indie game. Pretentiously goes on about how much better they are than modern AAA games. 3. Thinks single player games are the only true games, and people who prefer multiplayer games are less smart than them or something. (They particularly have a vendetta against COD and Fifa players)
@@BalthasarGelt-x2dfrom what I’ve seen of him, he has sympathies for indies, but never fails at pointing out uninspired indies while praising the more unique ones imo
Takes about Halo being bad made by elder millennials will always be the most baffling thing. Obviously it's not as common today, but I still see comments from those sorts insisting things like the weapon feedback is bad, or that there's no enemy variety, or that the music was generic. Really feels like talking to people from another planet.
apart from the music the rest were true back then because pc shooters of the past eg boomer shooters had better weapon feedback and enemy variety than halo which by the way was originally a rts.
@arkgaharandan5881 I disagree, while pc shooters had more enemy types, halo didn't have any one enemy fill a similar role, and designing the game around having to switch up weapons also helps a lot with making encounters fill different when you don't have the entire game's arsenal at all times.
@ Arguments about enemy variety also seem stupid on account of Halo's Covenant enemies having almost FEAR-level AI. A single Grunt has a larger behavior tree than most of those old FPS's have for their entire enemy roster combined.
I think that Halo is great, at least up until Reach, but before Halo I played Quake and Unreal Tournament and I think those games feel much better to play. They are a lot more fast-paced and also more movement based than Halo and PvP in those games also felt more hectic, I just prefer that type of gameplay.
The weapon feedback was mid, especially compared to PC shooters. Sound & VFX on the weapons may be iconic now, but that's retrospectively applied due to the success of the overall game. IDK how anyone could say the enemies didn't have variety or were badly designed, that was the core of what made CE good, the enemies were fun to fight. Maybe the variety in pure numbers terms is less than some others, but the gap between enemy types, how qualitatively different they are from each other, is much greater than most shooters at the time which mostly devolved to ground or flying + melee, hitscan, or projectile. Halo was one of the first to really put a lot of effort into encounter design in a non-gimmicky way. Doom, Quake, & Half-life had a lot of gimmick encounters, but Halo encounters were very tightly & uniquely designed without feeling the hand of the designer breaking immersion as you played with gimmicks.
It was a fun experience, but I really can't see how you would give it a 9/10, let alone say it's the best game of all time, unless you're heavily biased because of nostalgia, it had many sections that were just designed pretty poorly.
OOT praise sort of makes sense in the context of how groundbreaking it was at the time, but I think the two followups (Majora and Wind Waker) iterated on it in way more interesting ways.
This was a bit of a pointless and unfocused mess of a video huh. Also while I agree with some of your critiques, it's almost as if games were reviewed and had criticism leveled against them based on industry standards at the time... Not your finest video mate.
if I have to choose between "don't ask questions, just consume product and get excited for next products" and millennial reviewers... I'm still going with the latter option, flaws and all
This video was too short, too linear, and clearly shredded nerd has never played any Zelda or half life games or he'd know the undisputed best two games of all time are OoT and Half Life 2. What a dude bro.
Half Life 2 was good (but the first was better), and all Zelda games, be it 2d or 3d have always been glorified garbage... like most of the things that comes out of the country... for which two weren't enough.
@@datnyga15 because games are experiences, and those two experiences are extremely captivating when experienced at the right time with the right state of mind.
The funniest shit was when yatzhee got mad at demon’s souls like 14 years ago for being “hard” but then sucked off dark souls 1 for the same reasons a few years later because it was more popular
tf are you even on about? I'm 37 and we all loved the 360 era, as well as the Genesis, the PS1/64... if you're any younger than a millennial, then you were never cognizant enough to appreciate this stuff when it was hot anyway.Sorry if you missed the boat when the industry was absolutely electric from 96-04
You must be really young. There was nothing like Half-Life 2 back in the day. The way the mixed up game mechanics with their physics engine was revolutionary, along with the way in which facial expressions were made. Both from a technical and gameplay point of view. The other game that made a nice graphical and technical leap was Far Cry 1 with CryEngine 1, because of the open world. Although it was lacking in facial expressions and physics were rough. This video is literally someone in 2025, judging the past with a 2025 lens. It holds no value at all.
Half-Life 2 was only revolutionary in terms of presentation. There were few games that were this focused on seamless presentation, set pieces, and characters that would feel alive. Physics weren't revolutionary, but still were a novelty, especially using physics as a weapon or having unique interactions like when you play with the dog. When it came to gameplay and level design, it was a step back from Half-Life 1.
@@Gundroog What do you mean physics were not revolutionary? No other game had that kind of physics implemented during the gameplay. I know, I was there, I played Far Cry, FEAR game series, Call of Duty, none of them had the physics Half-Life 2 had where the size of the object, the density of the object the way in which the object was thrown had an effect on how it was going to land. Moreover, Half-Life 2 still feels like a modern game to this day, try to play the aforementioned now and you'll feel like you're playing retro games.
@@Gundroog can you name another game that came out around that time that implemented physics in a dynamic way whatsoever? IN half life you literally have a weapon that lets you use physics itself as the weapon.
@@Nikotheleepic Psi-Ops had telekinesis as one of the weapons. Armed and Dangerous a year prior also used physics as part of gameplay, especially with certain objects interacting with the destructible environments. Similar case with Astro Boy from the same year, though it had more involved use of physics in combat, with different enemies that could be thrown, upgrades to weight you can pick up, and certain objects serving as weapons. Panekit on PS1 was built entire around of crafting your own physics enabled toys and messing around with them in the sandbox. Thief 3 and Deus Ex 2 also predate Half-Life 2 and also use Havok physics as part of their core gameplay. With Deux Ex using it for more imsim elements while Thief 3 leaned more into ragdoll and physics objects interacting with dynamic lighting. In case you're not familiar, in Deus Ex it can lead to opening up new exploration paths and in Thief, much of stealth is built around the light and shadow interactions.
@ You might have been there, but you were probably a child who didn't play too many games. Far Cry 1 did have physics, that game literally had a special segment early on akin to Oblivion where they show off physics by having you roll barrels onto enemies. Aside from that, it was far more sophisticated than HL2 in this regard. If I recall, there was even a map in the level editor that showed off a massive amount of physics objects interacting with each other. FEAR 1 did utilize Havok, it just focused it entirely on ragdoll. Aside from that, you can read my other reply in this thread to find out about games that aren't Call of Duty or FEAR, lmao. As for "aging." Call of Duty and FEAR still hold up because they were designed to be solid FPS games first and foremost. Half-Life 2 was an extended tech demo made to showcase the physics and choreoscenes and the character animations. As FPS it was worse than Half-Life 1 even back when it came out, and it certainly holds up even less now, since the reliance on tech left them light on good combat and level design. Even the art style takes a nose dive after the opening is done. The game loves locking you in corridors surrounded by unnatural hills or ocean stretching into nothing.
dunking on cel shading being a millenial thing is so weird because the most iconic cel shaded games came out while millenials were growing up, like Jet Set Radio and Sly Cooper.
This is literally the first time I've heard about hating cel shading being millenial thing or millenial reviewers thing. There are people hating stylized graphics in general because reasons, but this is not even that widespread either.
@@Salabar_ It was more of a thing by people who were completely graphics obsessed, it's a bizarre claim given in other videos he talks about millennials being practically defined by Borderlands, yet at the same time millennials hate cel shaded style games?
Wasn't the hate started because Nintendo showed off a 3d realistic zelda and then dropped wind waker instead. I remember people hated cell shading for the same reason people hate fortnite art style, looked it was made for kids.
Nah, the trends you’re talking about have been used because it worked on children’s minds. Fortnite and apex legends. That’s not a millennial game. Skins, weapon skins, color Tiers for skins, and even premium loading screens. The era you’re talking about was the best era of gaming. It’s the tik tok brain. Also PC gaming was niche. The vast majority of gaming was done on consoles that couldn’t handle games like quake or unreal tournament. You answered your own question. You had to be there. You had to grow up in that time. There was no “normie Brain” back then because people didn’t box everyone into neat groups with cute slang terms like “normie” were only 25 years out from heavy pixelated graphics and CRT screens.
You nailed it. The entire time he was talking about "millennial reviewers" but he was talking about N64 game reviews from the time the games actually came out, modern day game journalists, early game reviewer RUclipsrs, and all of millennials as one big homogeneous lump. I also love how he went from saying the biggest hits on the N64 were overrated (you had to be there) and then went right into hyping his favorite games from childhood. Like come on man, have a little self reflection 😂
I thought exactly the same, couldn't have said it better. This is his weakest video to date and seems rather forced. People hype and hate stuff. If anything, those trying to bring justice to some"unfairly reviewed" games also have forced opinions about games that were considered great, as if they have to tear the hype behind them down to showcase that the game they like isn't that bad. Nerd does some of that in this video too. It can go both ways.
I totally disagree about everything you've said about HL. I, played HL1, and its expansions and I'm in the middle of HL2 play and I think all games are amazing. I was struck how a 1998 shooter is so fun to play in 2025
@l.t.6549 It definitely did do things that were never done before, half life 1 & 2, immersive story focused game without cutscenes and experimentation, physics simulation graphical advancement that still holds up today, as well as the story in the second is great where its not just spoonfed to you but underlying the game where you have to pay attention to understand the greater world being built.
As a terminally online millennial this video was weirdly nostalgic. I could feel myself flashing to various different moments of my terminally online existence.
Could you imagine if I condescendingly told someone that lived through the 40s and 50s that they didn't understand the cultural relevance of the movies they watched at the time? Could you imagine being that stupid?
The bias towards nintendo was so insane back then that they would have you believe that Zelda and Mario were the pinnacle of game design when really you could list off hundreds of games that have done things better.
Every time I hear someone talk like that about Nintendo, it's like "Ok, I get it, you grew up upper-middle class and had an NES, now please move on with your life." And I love Nintendo myself, I just don't think they're always the best thing ever.
14:07 Wait, who even saying that half-life is only for intelingent people??? Who- Wha- Did you even play the game??? This is a bait video?? I am confused.
yeah ive never really seen this. I’m a big half life fan and 2 is one of my favorite games period despite its flaws, but I feel like this guy saw some overzealous fans make fun of halo back in the day and he never got over it lol he made that one millennial writing video and is trying to replicate the success it had
They’re ether teenagers going through their “cynical = smart” phase, or ones that never outgrew it Besides that, they’ll probably leading unsatisfied life’s and use their nostalgia to cope
Early Millennials and late Millennials are completely different. The way you can tell the difference is old early Millennials hate the prequels, while later Millennials love them. Haha
I feel like the second half of this video is all just dancing around calling out Yahtzee Croshaw directly. "Halo is a dumb game for dude bros" and "Chest high wall shooters are mindless shovelware" were both bad opinions created and popularized by him. And if you want your channel to do numbers, you should stop dancing around it and do an actual video calling him out for the shitty takes he enshrined into gaming discourse in the 2000s
I would blame this more on the late TotalBiscuit (RIP). He spouted the same opinions as Yahtzee, but unlike Yahtzee, who treated his videos more like jokes than reviews, TB demanded his opinions be taken seriously, and the industry did, for better and for worse. And at least Yahtzee wasn’t a total PC elitist that supported ending the sale of used games just because it affected PC games far less than consoles games.
I feel like Yahtzee doesn't really deserve that much hate because he was never a thought leader. He mostly just said the same opinions you could read on reddit/something awful at the time.
I loved your other millennial video but this one was terrible. You say a lot of people love ocarina of time or banjo kazooie and then basically say "nope there are better games". You provide no argument for why these games don't deserve the praise or any examples of better games or why they are better. It's just shit take after shit take. You start out saying reviewers complained about 4 hours games which led to games being too grindy. They are right, a $60 game no matter how good cant be 4 hours unless it has high replayability. Especially when it is competing against 60+ hour games. Even if the game is great it leaves you frustrated and wanting more like an ice cream you can only take one bite of but costs full price. These reviewers also complain about grind and busy work so if their complaining led to this it would also resolve it by your logic. Games are full of that stuff nowadays for three reasons. Live service games that monetize your engagement with daily quests and weekly challenges that keep you playing. Or are free to play. Bad writers that cant think of or be bothered to write good quests and scenarios. And lazy developers that find it way easier to hide 10 eagle statues across the map then write a compelling narrative. Assassins creed is a terrible example you give as those games were always big into exploration. And you also try to use Borderlands 2 as grindy example which is an amazing game. You show a random BL2 clip with no context with what appears to be a very simple mission objective on screen. That needed more explanation. I dont recall it being grindy at all. The soy boy obsession with nintendo and atari is cringe but you didnt really go into that. The video doesnt seem to even deal with reviewers but more with random reddit opinions, so even the title doesnt really fit. There is definitely some group think going on online such as where everyone has convinced themselves empire strikes back was the best star wars or the blade runner cut without the narration is the best version. That is people just parroting and not thinking, most I am sure have never even watched the narration cut. But these games are fondly remembered for a reason. Ocarina and Mario 64 were amazing games. When people remember original NES mario fondly then yeah that is mostly nostalgia. You can only play so much frogger and you cant say much about the music or story. But Ocarina come on. That final boss fight and escaping the tower is epic.
They also give those games a lot of shit for being as old as they are, I don't think video games go through a mid life crisis. Lots of younger gamers like old games but Millennials just assume zoomers can't physically comprehend any game that doesn't play like Fortnite
Finally someone adresses the fact that Nintendo has this fundament of 30+ yo adults that will keep worshipping it like some second coming of gaming jesus of a company.
Yeah... just look-up things like "best videogame soundtracks", and note what games/from what company (spoiler, its from Nintendo) is usually placed in the tops, even above orchestral OSTs, even tho it (the Nintendo stuff) is all just 8-bit "music".
Nobody hurt the Sonic and Halo Franchises quite like these guys. It was never enough to criticize the games. You also have to unfairly criticize them when they have an uptick in quality and keep them downrated so the developers at those studios spend another 5 years experimenting, even though they had something good. Hilary Goldstein from IGN was one of these reviewers, he had shitty takes that were borderline criminal market manipulation.
And when they were legit SHIT then the journo scum would defend the games. When sonic4 was unfortunately released gaming journos acted like people complaining that the physics were so broken you could stand still on the walls were having some sort of Chris Chan blue arms level complaint.
To be fair to the 4 hour criticism, at the time that criticism was prevelant was when most games were 10-15 hour action adventure games like Uncharted. Today games are 50 hours and are so time consuming and many games require you to log in everyday for bonuses. The "4 hours" criticism was mainly for your standard movie tie-in game shovelware as the short game time was indictive of the game being a cash grab by film studios rather than a piece of art.
I honestly don't know what era of the internet I seem to have missed where Nintendo traumatized this many people so severely console wars were always a corpo psyop, but there are real people who check sales and get red in the face when pokemon sells 50 million copies and I really don't understand it
Go to surfshark.com/shreddednerd for 4 extra months of Surfshark
The All-Seeing Eye sees all
Next video title: Millennial People
he sold out
No.
Shrerd getting money now
Guys, I'm starting to think ShreddedNerd doesn't like millennials.
Not even millennials like millennials
I don't think anyone does
Gen Alpha are Aryan beasts
@@amadeusagripino6862 True. I am one, and I don't. Especially the ones who are a tad older, with the man buns and the thick framed glasses, with the quirky hipster clothes.
@@amadeusagripino6862you are correct
>Screen black
>Sigh or silence from reviewer.
>Iconic music from thing being played before its revealed
>Multiple times in a top 10 list
classic
This is a video disguised as hate towards millennial reviewers but it's actually someone reliving arguing with people 10 years older than them on /v/.
This.
Yeah, that's the impression I get too.
@@Vari860 Seeing “Gaylo” will send ShreddedNerd into a realistic depiction of a panic attack
@@dajokahbaby1506 the fuck is Gaylo lol 😂
its sad because I think there are legitimate criticisms to be made of millennial reviewers, but this video was something else entirely lol
You aren't the Angry Nintendo Nerd but you are certainly the Calm Halo Nerd.
mild mannered halo fan
The diddy joke in your ad read was extremely millenial btw
he can't escape his destiny
Millennials gotta millennial, we can't help it
eh, more of a tasteful zoomercore
Diddy joke in big 2025💔
@@itsasecrettoevery1zoomers don't know who diddy is.
one of my favorite millenial reviewer cliches is when they overanalyze something with the sole purpose of finding something "problematic" about it so they can show off how vigilant they are in sniffing out wrongthink to their fellow millenials
Minecraft is antisemitic and the villagers are Jews
It usually backfires and show they don’t know shit
Same as when some critics overanalyze certain aspect of art and when someone asks the author why did you do that author would answer because it looks cool.
Why don't you just complain about liberals?
@@kirkcavenaugh758 all millennials are liberals now ig :p
Say what you will, but those old reviews had soul, and will always contain more value than the modern, pretentious, 3-hour-long video essay which just recite Wikipedia and occasionally make a bad political joke.
Hey, it's the digimans. Yeah, the early ones had their own sense of style, but ad time went on it was kind of clear that more and more were doing it because it was just the style at the time.
Same with Video Essays
ThePatrician with his “Brief Analysis of *insert game* Part 1” (it’s 37 years long):
@Hypnotically_Caucasian To be fair to him, he does have shorter ~30 minute reviews of games. It's just massive Elder Scrolls style RPGs that he makes the massive essays on
Getting paid to make videos ruined videos v_v
Say what you will but I watched the entire 25 hour video on Berserk in only three sittings.
Half life wasn’t cool because it was sophisticated; it was cool because it sort of broke the mold in a lot of ways. I think it’s the first game I can remember that introduced true interconnected levels that replaced a level select with an area load, creating an immersion we hadn’t seen before it.
Didn't Quake 2 do the same thing? I know it had loading screens but it had a similar level structure.
@ so it’s been a minute, but, I think you’re progression locked on Q2. Half life could go back and forth, it for sure intended linear progression but allowed you to make mistakes and go back. Q2, you hit a milestone / progressed to the next level, and I don’t think there was any going back.
@@magicjohnson3121 no. quake 2 had a few places where you needed to go back and forth between levels. it didn't have the near seamless level transitions hl did.
Imo what made Half Life 1 stand out was it's environmental storytelling compared to other FPS at the time. The level design was top notch from a narrative standpoint.
Technically, System Shock did it first. Not only were the levels seamless, but the individual levels all had a distinct look and feel of their own, with the lower areas looking industrial and cold, with the upper floors being more posh and luxurious. Shodan in ss1 is still one of the greatest villains in gaming, even better than it's sequel.
Unfortunately, the game controls like a flight simulator, while still being a fast paced twitchy shooter, which is why it never caught on, unlike half life.
I still take the nostalgia critic over the 5 hour gen z video essays
90% of video essayists are 28-35 year old millennials that live in austin/nyc/portland
But I have to look at the screen for the funni skits, instead of leaving the long video on in the bg :(
"The Untold Horror of Super Mario Galaxy"
4.5M views | 877K likes
Why do you assume it is gen z? Many times those are people who are nostalgic for the 5th generation of consoles
@@orlandofurioso7329 depending on the age, gen z is usually nostalgic for sixth or seventh gen, since most of them were either babies or not even born during fifth gen.
"how * insert flavor of the month indie quirky slop game * destoys the AAA industry, promoves GOOD trans visibility, cured my depression, made me a better person, walked my dog around the park, made my father cameback and SHOW WHY WE LIVE IN A LATE STATE CAPITALISM NIGHTMARE"
- The pseudo intellectual millenial consoomer who is totally unbias,doesn't shill and has no agenda
"Oh gaming sucks now? Did you play the 13th metroid ripoff indie game that wasn't even that good but I'm shilling anyway? Checkmate fake gamer!"
Disco Elysium
I ❤ THE ENDLESS CYCLE OF CONTRARIANISM
*sells ten thousand units at best and causes the studio to collapse*
Don't forget that part. Also journos and reviewers trying to convince anyone who listens that the game wasn't total shit (it was).
"Oh man. I am so exicited for yet another indie game with a hidden deep message about how capitalism and evil corporation is bad (even DOE Its game being published by a major corporation)"
These people try to pretend they are centrist as well. Such cowards they cannot admit to what they actually are.
Should’ve named this Millennial Game Critiques, would’ve made this whole video a lot less confusing
Yeah once he started talking about Jak 2 I was confused. "Jak 2 is alright. What?" Then he says jak 2 was great lmao weird
@@Legiteral Yeah. Video seemed lacking in any clear direction. Felt like brainrot ranting to me. I love his other Millennial vids
The American way of arbitrarily classifying generations and its consequences have been a disaster for the human race. Easily worse than youtubers being cringe in 2012, that's for sure.
Yeah, am I supposed to identify as millennial? Nearly all of their generational takes are also bound to THEIR bubble. I did not grew up with "screaming is funny" on TV shows. They did. Yes, there was an overlap of cultural import, but lots of people didn't even grew up with all their internet-nimwits either due to language barrier or it looking like ass for someone with other cultural sensitivities, such as a different type of humour.
I do truly despise this odd categorisation and how easily the mindless idiots who have replaced their minds with social media take it and run with it. I am not a "millenial" maybe I might have been if I was born in America or perhaps Canada but I wasn't. The cultural context I and the vast majority of the planet bears little to no resemblance to that which formed the american millenial.
Baby boomers to beta -- or whatever we're on -- have no point in being named. MAYBE millennials because of the millennium and early computer exposure, but not really.
Yeah, a lot of this is just age related. Your 20s is just an anxious time. It was true for everyone.
Genre tribalism and fanboying during this era was fucking wild. The mindset was that if you liked one type of genre, be it JRPGs, "dudebro shooters", or Nintendo, that had to be the only thing you played or else you were a fake fan or something.
i was a child at the end stages of the "console wars" and i hope most who "participated" were too, worst thing of that generation and an eternal symbol of corporate domination over us.
Not really no, and it saddens me that you had acquaintances like that
It has always been easier to put people in boxes of genre and some people gatekeeping what a "real gamer" is
but the tribalism wasnt really any more intense than what it is nowadays.
I know because i met plenty of people who recommended me games that were wildly different from what we were playing
i mean you say this, but look how absolutely soaked in dark souls clones we are. Action rpg meant alot of things, now i ave to manually check every new action rpg to make sure its not a souls clone, it became a genre.
Miss the days when consoles were actually worth fanboying over
@@Sketchy_2 They never were
Don't get me wrong they are good toys but there should have to be a lot more going on to actually stan a company like people do
the moral of this video should be, think for yourself, I use to hold a few youtubers on this pedestal of best for gaming opinions, but now that I'm older and know what I want, looking back; certain youtubers had extremely vague criticisms, reviews filled with jokes while ignoring gameplay, and grossly oversimplify the games they talk about to the point where all nuance is destroyed.
Speaking from experience. almost every youtube I used to look up to as a kid 10 years ago turned out to not be good at all. Don't meet your heros is a real thing. Once you realize they are just reciting the popular opinion and adding their own spin to it. then you realize how BS it is
I kind of realized with a certain youtuber that went full mask off in 2023 as a shill and just taking sponsorships every chance and not even letting people know it was a sponsored review while pretending to be a genuine everyday person. At first I thought he changed but I realized he was always like this when I looked at his older reviews and it literally was just the the popular opinion with extremely vague criticisms and dumb jokes. I kind of realized this is a factor to why so many halo reviews suck because they never actually explain why they like or enjoy the older games. they just mention nostalgia this and that. Which makes the game look bad when its a great game. They do this because they don't actually have an opinion on the matter and just want to give something so inoffensive that it doesn't spark anything of value.
A lot of reviewers are still like this today. Surface level, boring analysis and just reading off a plot synopsis.
Ironically, Shredded nerd is exactly guilty of this too.
Think for yourself and watch ShreddedNerd because he's always right
Imagine actually thinking that people like AVGN and Game Grumps (shown explicitly at the beginning of the video as examples) are "serious reviewers that did reviews filled with jokes while ignoring gameplay," instead of "comedy channels with some slight review-like elements."
Asmon features this dude's video and now he's going to milk this millennial hate thing for every last cent
Ummm, capitalism much?? Awkwaaaard!!
It only makes sense. If my girl says I’m hitting the spot, then I’m gonna keep hitting it. Shredded Nerd is just bending Asmon over and milking him, I guess
I can't stand that half bald goblin, hes just Cyraxx from a parallel universe where he wasn't born regarded.
@@jamessunderland7435he's absolutely awful and I feel like I'm going crazy with how people take him seriously like wtf
I felt in my teenage to early adulthood in the trap of anime reviewers like mother's basement where he does outlandish claims like "Naruto is socialist while BNHA is capitalist" and I am so autistic that I used that as a conversation on a party. I hate idiots like him and idiots like me who know nothing about philosophy other than "muh socialism and muh capitalism"
You guys need to read
Reminder this dumbass said you should skip Jojo part 2 because it had nazis in it, you know, the part that specifically takes place in the late 1930's
in 20 years you will still remember what you said at that party, there's no escaping what you've done
@@kirigherkins Yeah, pretty much
Hahahahhaahha
One thing I love about old school reviewers is that they were always some nerdy guy playing this “badass” dude who gets incredibly mad at children’s entertainment media by swearing excessively and shooting video games with a gun.
what's not to love really
A lot of angry dads out there
And I would have it no other way
Thats_the_joke.jpg
Badass? No. They were playing a campy character and they knew that. That's what makes it so endearing.
Ocarina and Half Life were revered as timeless classic landmark games because, much like something like The Blair Witch Project, whatever media you can cite as technically getting to a concept first doesn't matter if 90% of consumers are first exposed to that concept by something that came out later and executed the concept better. The novelty of cinematic storytelling in a 3D environment with quality gameplay gave people a strong sense of those games being watershed moments that defined games that came out before them and after them. I'd say Final Fantasy 7 would be the other one that fits this description, and most landmark Gen 5 games do still hold up quite well even if asserting them as the objective best games forever is silly.
Jak was a very successful franchise so I think that whole section was more or less just your personal animus about people not liking its change of direction. It's not like the people who disliked it adversely affected the series that went on to have like 6 more games. And the old /v/ Smash meme about mascot platformers is almost as dated as Millennial Humour at this point.
The tacked-on multiplayer, chest-high walls and 4 hour critiques were entirely caused by the AAA industry's hyperfixation on "we want the Call of Duty audience" that went on from 2007-~2016. Slapping multiplayer onto a formerly singleplayer-focused series was the 7th Gen version of making a game open world slop nowadays, because people rightly saw that the multiplayer resources were hoovering up stuff that could have been given to singleplayer. GTA5 was essentially the peak of the 7th Generation's pathologies and bridged the gap between them and modern problems with monetization and pointless grind; the closest thing to a singleplayer story DLC GTA5 ever got was a multiplayer expansion where one of the main characters came back years later.
I'd say the best retort in the video was against the obsession with open worlds over linearity considering how almost all open worlds are slop nowadays, but again the 7th Generation saw high profile examples of series like Final Fantasy and Thief getting their openness stripped away, so the push for more open worlds was at the time a reaction to that.
Honestly this isn't as pointed or incisive a critique as your previous videos on similar subjects.
6th and 5th gen all had bonus multiplayer just without the online usually, saying devs were trying to poach cod fans is dumb
Video definitely undercooked, straight up wrong about certain things like the cover shooter critique. No one ever critiqued the concept of taking cover, it was snap to cover they critiqued.
Good comment
It's 27 minutes of seethe over other people's opinions disguised as a video being about reviewers, like I thought this was going to be about AVGN, Nostalgia Critic, Jontron, etc, but no he literally gets to the point where he's just bringing up old forum posts as "reviewers".
@@captainweekend5276 was also expecting him to talk about old youtube reviewers and including storylines in their videos, halfway through watching now and very disappointed so far
YourMovieSucksDotOrg (YMS) is the epitome of Reddit. All he does is adopt weird movie takes from a progressive furry lens and act smug about being in the minority. 😂
And breadtuber-level logic when arguing beastiality should be legal
@ I remember those clips. He backpedaled and said he was drunk. 🫠
Lefties are really fond of bestiality it seems.
The Beard
@@daddy-odizzy5180 drunk man’s words are a sober man’s thoughts
OH MY SCIENCE IT IS FINALLY UP!
@@silkroadsam3860 up-fauci’d your comment 😉
The Great Pyramid of Giza
Dr Fauci give us vaccines
@@wooderice64
the great pyramid of british man
man talks about stuff he has a good or bad personal vibe about for 26 minutes with a pretentious tone
disappointed because you're doing what modern slop AAA devs are doing - repeating the same formula that was once successful, "millenial writing:part 2"
i don't even get why this video exists
To milk his most viewed video title, obviously.
"i don't even get why this video exists"
m o n e y m o n e y m o n e y
Let's also note how he calls other people pretentious for holding games that he personally doesn't like to a high standard, or hating a game that he personally holds to a high standard.. Christ, the lack of self-awareness is just embarrassing.
Now it's OK for him to have his own opinion, but when he labels people as "pretentious millennials" just because they don't hold certain games to the same standard as he does is just childish.
An unfortunately devastating truthnuke
Trvke
This video is really just aimless seething and clvttyleakage
OH MY FAUCI! GET YOUR BOYFRIEND HERE, HONEY! SHREDDEDNERD HAS UPLOADED
Bring the wife's son too
ack
Im getting all my friends from the synagogue to watch this gem!
BROOOOOO!!!!
IM POGGGING OUT RN!!!!
POOOOOOOG!!!!!
@@squirrel1331NAHHH BLUD DONE FORGOT XIS ARROW 😂😂😂😂😂 ONLY IN VERMONT
We didn't know how good we had it, until we lost it all :'(
Not at all. We were very excited and celebrated the industry and its innovations all the time. That’s when the conventions were at their strongest.
I mean all those games are still there
worse, you think these clowns would make something better but they made everything worse and more cringe.
@@bannedmann4469 meanwhile now we are amazing if something good actually comes out.
Lost? what did "we" lost? Im still enjoying video games.
All the games you listed were peak, especially at their time of release.
Yeah, Nintendo fans lived in a bubble and youtube channels that over analyze their favorite game they played growing up are pretty biased. But that doesn't change the fact that these games were super influential for gaming.
"Maybe you had to be there"
Yeah man, the stuff was pretty revolutionary, people really hadn't seen games like these before. Ocarina of time didn't invent the concept of a 3d Adventure game but it still felt like something no one had ever seen or felt before. Its not even my favorite zelda game, but it changed the industry.
I'm starting to see more and more frequently that younger people take the ubiquity of a gaming pc and the fact that gaming was a niche hobby for granted. Not many kids were playing half life as much as kids were playing banjo kazooie or OOT for example, among other now-cemented trends. It's just how things were back then.
It's.like Seinfeld, anything revolutionary stops seeming revolutionary when you see it later. It's a different context.
@@ghostofalltime4934 i have to agree from a personal point of view born in 99 i have always thought seinfeld sucks and assumed it was one of those in the moment things
I've been playing OoT lately (almost finished with it), and it's still a really good game. You can see the limitations, and there are some rough spots, but for a first attempt at working out all these pieces of 3D game design, Nintendo did incredibly well and still made a fun experience. Hordes of 00s nerds screaming "BEST GAEM EVAR" doesn't make it any less good.
ngl this script isnt as well focused as ur other videos, just kind of aimlessly ranting about old games
ngl tbh imo "if I'm being honest" "babe wake up"
No cap ong imo lmao fr fr tho
Skibidi Skibidi Hawk Tuah Hawk
Couldn't agree more. This one just came off as a 26 min rant. It would have been more effective if he gave specific examples of creators, critics, and hit videos perpetuating the narratives he's complaining about. I don't think he's giving enough credit to some of the games he's lower on, like Ocarina of Time or Half Life, for being the industry shaping titles that they were.
Using OoT as an example of “industry shaping” isn’t exactly high praise when you consider that games like Skyrim, Breath of the Wild/Tears of the Kingdom, Far Cry 3x and Fallout 3/New Vegas are also held in a similar regard.
Not only did OoT only really have the splash that it did due to the N64 having a perceived drought of games up until it released well after SM64 (another game that gets way too much praise via Muh Nostalgia)…but when you pair it up with the heavy hitters of the time in a similar genre (Tomb Raider, LoK Soul Reaver, the various N64 platformers by Rare), it’s not quite as “industry shaping” as much as it was just on time to help shape the trend that a lot of PC & PS1 games by then made manifest.
What do Skyrim, FO3/FNV, the new Zelda games, and FC3 have to do with anything you ask?
- Skyrim & FO3/FNV normalized expecting a bare minimum for a retail priced video game while people make endless excuses for them being broken as is….bUt HeRe’S a PaTcH tO mAkE iT wOrK! It’s like we went from buying action figures w/ occasional flaws and traded them for pieces of an action figure that may or may not fit together w/o having to have someone make a fix for it.
- FC3 really and truly created the “Capture A Tower & Unlock more of the game Map” Open World Gameplay Loop we all know and loathe today…unless you’re Nintendo and copy Ubisoft’s homework outright.
THEN IT’S SUDDENLY A GOOD THING AND YOU HAVE YOURSELF A NEW PAIR OF CLASSICS! /s
Just because it “shaped the industry” doesn’t mean it did so for the better.
Gotta disagree with you on the half life takes. While they are obviously not the be all end all of gaming, when they released they were ahead of the game for just about everything in its genre.
Yep, one of the first to do environmental storytelling well & consistently until the Xen portion. Other games like Thief & System Shock did it very well too, better at times, but it was inconsistent.
And it was fun
Yeah I have to agree. A lot of FPS games owe a lot of things to Half Life 1 & 2. Even basic ideas like reloading for every gun can be found in half life.
what made Half Life so good was how it told an epic story almost entirely through gameplay instead of having to be an over budgeted film
Millennials want longer games! (shares clip of a reviewer whose favorite game is Portal, one of the shortest games ever)
to be fair it made sense at the time for you to want longer games, since digital storefronts were still not quite there yet (does anyone remember Games for Windows Live? it was atrocious) so you were often limited to the selection your local store had to offer, which often was not really good, this meant that if you bought a game it better lasted until you found something else to play.
I personally don't miss those days, Steam, GOG and piracy are a blessing when it comes to finding videogames to play nowayays, now the real issue is coming up with enough time to do so, so now it makes sense to want shorter games and I honestly can't wait for the industry to realize you don't need 80 hours of playtime in order to be profitable.
There's also a weird hate boner that critics had for japanese games, specially turn based JRPGs
Which is funny because those progressive critics would spout some anti japanese racism you didnt see in the aftermath of pearl harbor
edits are for typos
We've seen what they cheer for. there crying means nothing.
Reminds me of Adam Sessler back on G4. There are a few clips of him reviewing old JRPGS from the early 360 era, and he tore the games apart making extremely racist jokes. Funny to see that with what he would later become.
honestly as someone how is not a weeb and i grew up with pc gaming, jrpgs were linear and grindy but also had good characters and a story they wanted to tell, most western games are just boring now. I think jrpgs need mini games like final fantasy rebirth to break the monotony.
@arkgaharandan5881 guess it was just a matter of different philosofies
Japanese people really like grinding
the only thing i disliked was the bad translations and not supporting pal
Hey other generations, don't worry: nobody hates millennial more than other millennials.
I'm a Millennial, and this is true.
Yeah, millennials are very divided, with maybe 20% being based and wanting to end the other 80% who are gay.
I'm a Millennial and when I look at all the rampant leftism in my generation I would give most of them "free heli rides".
@@TearThatRedFlagDown True, but it started with the boomer hippies who raised the millennials as cringe frag gots. And let's not get into all the post Nuremberg """media""" brainwashing, but that played a massive role.
@@TearThatRedFlagDown don't worry, it is mutual.
I usually like your videos, but I think you let your personal biases overshadow your points in this one
Agreed considering most publishers are run by gen x I thought.
yeah..
Agreed. A lot of this video is him responding to made-up and simplistic strawman arguments. Many of his other points are about people praising games that constituted a great leap forward in some way, programming-wise or in terms of game design or anything else of that sort. A lot of the time he also starts with a strong opinion and then instantly backtracks, like "OoT is not at all a great game, as all these people say. It's still a really good game though."
Buddy didn't even give a strong example of a shooter better than Half-Life. The part about unskippable cutscenes is certainly valid but to say the game's enemies just funnel out from one specific point? That's ridiculous buddy. Nothing compares to the first Half-Life in the year of 1998 other then maybe Quake 2.
You mean like every other video he’s made like this? He’s no better than any BreadTuber I’ve seen when it comes to his biases.
Ok... That just happend
shredded nerd is right behind me isn't he
@@kirigherkinsI just threw shreddednerd, HAHA’ yeah now that’s something I do
@@giga_chad9 Uhmm, that sounded a lot better in your head
Yep, that's capitalism for you
@@pumpnking "ermm..... Uhhhhhh..... microtransactions? Sweety, thats LITERALLY, UNIRONICALLY just a symptom of late stage PROBLEMATIC capitalism! The only ACTUAL way to stop heckin microtransactions is by having LITERAL socialism and destroying UNIRONIC capitalism, Now I will continue to buy and defend the microtransaction slop"
I was driving down on Radical Highway and when I saw this notification I just had to stop in the middle of the road. Cranked my speakers so I can’t hear the cars honking and robots exploding. Worth it.
Did you happen to see a hedgehog nearby?
Manatees
Watch out for the black hedgehog on radical highway.
Bro I was on stardust speedway 💀
@@belitithd284 Past, Present, Good Future or Bad Future? Depending on if you destroyed the robot generators and the metal sonic holograms!
we get it, you're salty that you missed the 90s and live in Australia lol... the land the industry forgot, censorship and inflated prices
Pretty much this :-)
💯 this video demonstrates how little he understands the time these things existed in
@@Zyklon_B_still_and_know_God nah he's spot on
@@SuicidalChocolateSK dunking on old games based on the standards of today is dumb and not spot on. Half-life was 100% a revolutionary game in the FPS category. "LOL you have to be so smart to understand half life" is not a good or well thought out critique
@@Zyklon_B_still_and_know_God Half life still holds up today tho. You don't need to "understand the time these things existed in" to like it
Gotta be honest not sure what you're going for here. Is this basically just popular opinions/reviewer opinions you agree/disagree with? That's fine. But kinda odd for you to praise parts of one game that could feel dated today while dissing them in another. I grew up with a variety of great first person shooters, and when I went back and played HL1 and HL2 I was really taken aback by how ahead-of-its-time the level design and storytelling was, ESPECIALLY in HL1. That game was released one year after Quake II (fantastic game), but it felt a decade apart in how it pushed the entire genre forward.
Even if you want to call its levels "bad," fine, that's totally your opinion though I disagree since my personal experience was very positive despite playing it for the first time in the 2010s. But completely omitting how groundbreaking their design was (not the technology/graphics) for the time, and thus how they have such huge fanbases feels disingenuous. Like . . . hating on fanboys, great. I'm all for it. They probably deserve it because fan culture generally sucks. But I don't feel like your points against the games themselves are that strong, and would be better presented as what they are. Subjective opinions.
I honestly never even saw those Half Life fanboys he's making fun of and I'm a life long HL fan. The community is pretty chill for the most part.
It's like he saw Half Life 2 fans talk shit about Halo 2 as a kid and he carried that trauma ever since. I can't explain that slander any other way. Rare L for him.
@@Oppen1945he is a Halo fanboy, noone can be perfect. I love how he made video about Halo and no one watched it
@@ponozkas.r.o7320to be fair, his channel was much smaller back then
@@Oppen1945 To be fair, the Half-Life games aren't some kind of flawless masterpieces or the second coming of Christ, and I'm saying this as someone who's a massive Half-Life fan. Both the first and the second game had their failings that were sort of just ignored because they still had those large parts of them that were great. It's undeniable that they were still quite revolutionary for gaming, but that alone doesn't make a game great.
There's games from the 70s and 80s that were very revolutionary for their time, and yet you don't really see anyone play and uphold them as such these days (besides a very few stand outs, and even then those aren't really "must-plays" like they used to be). It's not necessarily the status of "Game of the Year" that makes a game playable, but the inherent quality and value it provides the customer with.
Obviously, Half-Life games aged a lot better when compared to games from the 80s, but the revolutions they've brought to the FPS genre of gaming as a whole has shined much harder than the actual innate qualities that they posses and so a lot of people just view and judge them as masterpieces that defined gaming rather than the flawed but good games that they really are.
But for me personally, the first game was a lot better than the second one just because it didn't have these forced "cut-scenes" where you stand watching characters talk on and on and on until you're given control back to be able to progress further (barring the game's intro, obviously). It made replaying the game a lot worse because I can't just pick any chapter besides the first two and expect to have immediate game-play since there's quite a decent amount of downtime in the form of those "cut-scenes" that pop up quite frequently in the second game.
The weapon roster was also a lot better in the first game as well. The second game really dropped the ball with some of the weapon selections, especially when you compare it to all of the weapons that were present in the game's leaked beta and how those had some decent potential that ultimately went unrealized. The gravity gun may be fun and all, but it hardly replaces the tau cannon. Or what about the satchels/trip-mines which were only reused in Half-Life 2 Deathmatch/Garry's Mod?
ShreddedNerd also didn't say that Half-Life 1 and 2 were bad games... He just said they were massively overrated, to which I can definitely agree with. Despite it's shortcomings, I still replay the first game quite often and I constantly look out for mods for it such as Brutal Half-Life. I just wish Half-Life 2 was more replayable as well because all I can really stomach with it are custom maps from users online.
@@superplayerex2431 Not only I agree with Half Life 1 being better than Half Life 2, I would also add a better enemy selection. The sequel just has variants of headcrabs, zombies and combines, the latter being retarded compared to 1's soldiers...
Something exists and people like it*
Millennial: wElL aCtUaLlY this is
I would like to do horrible things to those specific type of reviewers. Remember that one guy who said Cars promoted eugenics and that Sky High was fascist propaganda? Insufferable.
Falsenvke nobody likes millennials but they got autism
The Great Pyramid of Giza
"Well actually this is the Great Pyramid of Giza"
@wooderice64 Easy friendo, the great Pyramids were deeply racist structures Constructed by slaves and stood to hold up the patriarchal system of Ancient Egypt
I usually really like your videos but this is just aimless ranting. I don't really get what point you were trying to make other than "Millennial Bad" (even though some of the games you talk about weren't even being widely reviewed by millennials at the time, as most of them were still too young to be part of the game journalism industry)
It really just feels like you're complaining about people disagreeing with you and that you're trying to be a contrarian by going against the "popular opinion."
I'm not saying that's what you're definitely doing, but that's how you come across.
kindda felt like recounting old discourses around games, pointing out some attitudes that maybe weren't justified form todays perspective...but thats the most normal thing in the world, I dont get how that is different than any other cultural phenomena regardless of time period or people involved
"oh my fauci OP doesnt agree with xe, this is an outrage!!!"
(his take on half life was pretty bad DOE)
@@undefinedhuman7404 How do you get that from OPs comment? I went into this video as well expecting a criticism of other critics, only for it to just be an extended /v/ rant
I think the real point is that if you say "babby's first fps" to him his eyes will roll into the back of his head and he'll go full Manchurian Candidate on the 4chan servers.
funny, i recently decided to look up "most iconic videogame music" on youtube, and the top video i found was 90% just a bunch of nintendo games, one of the entries was just luigi humming to himself...in a video thats called "most iconic video games songs"
i was speechless at the bias
@@bocodamondo why would you search such a stupid phrase? Self selection
@@Daz912 probably to find the sentiment of what people believe to be the most iconic video game songs, if i had to guess
@@loafodisease614 same energy as googling “what is the temperature today in Melbourne”
Luigi diegetically humming the Luigi's Mansion theme in the original Luigi's Mansion is pretty iconic, but I get your point.
Waiting for the day these COWARDS accept the fact that the rance OST has absolute bangers.
The reason no one talks about Croc is because the Playstation had a bigger install base and Croc sucks. At the time i thought it was a slow, clunky and lifeless platformer.
Banjo Kazooie has around the same sales with a smaller install base with a more passionate fanbase because it's simply a better game.
Croc-Chads stay winning over Banjo Cuckzooie fans
I have not played either game
Passionate fanbase because they never grew up.
@@MackBananas Croc is Banjo-Kazooie with about one-twentieth as many characters, one-fifth as many enemy types, tank controls similar to the original Resident Evil, and it's a stage-based platformer rather than an experience focused around exploration. Essentially, Croc is a fully 3D version of Crash Bandicoot, not really an adventure game at all. Ape Escape has more in common with Banjo-Kazooie than Croc does.
I'm going to give SN the benefit of the doubt and assume that he was just having a really hard time trying to think of a late-90s game that outdoes Banjo-Kazooie (which should have been a sign that his argument needed a lot of work). In 1998 you would have been insane to pick Croc over Banjo-Kazooie if you had a choice.
@ Ok, but did you know Bill Gates rebuilt George Floyd as George Droyd in 2021 with money from Isreal?
@@cinnamonnoir2487 That is a long way to say that Croc is a platformer while Banjo Kazooie is a walk around touching shiny things simulator
The "linearity bad" shit was usually in respose to those type of missions where if you try to explore even a little bit the game gets angry and yells GET BACK TO THE MISSION AREA OR YOU DIE IN 5 SECONDS. CoD had a lot of those, idk if they still do that.
Most FPS games that came around years 2010-2014 used to be like this. Campaign that was literally a roller coaster ride. No other direction but forward, with scripted spectacles for you to watch. And I mean sure, COD MW campaign from 2007 was memorable and very good, but playing 20 similar games in succession made you hate these games. They became old and boring. Wolfenstein from 2014 and then Doom from 2016 re-invigorated older style of level design.
This is true but I remember trying to convince a friend to try doom 2016 and his take was literally "no, it's bad because it's linear, only open world games are good". Like anything that wasn't a complete open world was an on rails experience to him.
@@captainweekend5276Doom Eternal is one of the top 10 games ever, you deserve better friends.
@@dontbothertoreply9755 we're talking 2016 Doom. Which is better than Doom Eternal btw.
@@ramr7051 sneed
Not gonna lie, I thought this video was really weak, dude. I really enjoyed and agreed with a fair bit of stuff in your previous two millennial X videos. But this video is really just you complaining about gaming critiques you don't care for; like, just you mentioning praise or criticism of a certain game and saying you disagree. You don't even really go into particular depth in this regard either, some of your points feel a bit strawmanish. Which is fine, I agree with some of your arguments here. But it lacks any of the insights your previous two had and is just not very interesting.
Yea I'm 17 mins in and not really understanding what the point of the video is. Kinda tuning out
I am agreeing with you guys
i am disagreeing with you guys
No, media critics tend to be full of themselves.
Yeah i agree hes basically just spending the whole video shitting on things he finds 'overrated' but coming up with bullshit reasons why they arent actually as good as people say.
GameCube was peak. Anyone who hates it should have none of their opinions taken seriously.
Oh absolutely, GameCube was and still is my favorite console
disappointing at the time in my experience. I don't think it's bad but I still hold Playstation 2 and the og Xbox in higher regard.
still has the best version of Pikmin 2 to this date
It was a subpar console with only a handful of good games, give it a rest.
@@firesideentertainment Still better than the N64.
Your premise is already misguided, these people in your intro are all Xoomers, they're 80s kids.
"Gen X writing" is not the title that blew up on his channel, so he has to milk the millennials.
@@VitaliyMilonovGranted, but gen x (my cohort) isn't dumping money into these studios by either consooming product or the backdoor via their 401k (ala vanguard)... I haven't pre-ordered or bought a full price game since Mass Effect Andromederp.
Genx isn't spending money on these trash games. Hell, most of us are getting into grandparent age. Zoomies and Alfas aren't at an age yet with the kind of disposable income to support a studio or an IP...so that leaves..?
@@J.Panxer no, Gen X are just managing the companies that make those games
@@dannysummers4591 Which are creating games that are being marketed to...?
Sales being led by..?
You're not getting out of it. The "almighty market is objectively being driven by the millennial cohort".
And "leadership" being gen x, ok, but that doesn't explain writing in AAA gaming... Neil Druckman, for example belongs to what generational cohort?
@@J.Panxer the average video game consumer is in their mid 30s, which makes sense considering they have the disposable income to buy games regularly. Plenty of sad dad gamers in their 30s to 40s support AAA slop, because its perfectly designed for them to play for 30 minutes every night before their wives tell them to shut it off.
I normally like your videos a lot, but this one seemed a bit too polemical and lacked a strong overarching point (unless it was "RUclips game critics from the 2000s all suck", which is a terrible thesis). Reviewing games both in print and on the Internet was never a hive mind, and if people get the impression that _everyone_ from a certain era thinks Ocarina of Time is the best game in history just because it topped several "best-of" lists from that era, that's not the fault of reviewers for whom it's genuinely their favorite game. It's the audience's responsibility to seek out alternate viewpoints, which have always been there, and for most of the last thirty years have also been published in some form.
As for your opinions on specific games, which you seem to dwell on more in this video than you do on its ostensible subject, some of them just don't make sense to me. If you like Croc more than Banjo-Kazooie, that's your prerogative, but I've played both games and I think the vast majority of those who have would agree that Banjo-Kazooie is more fun and interesting. So what if Croc sold better? Pac-Man for the Atari 2600 sold more than _7 million_ copies back in the early 1980s, and in retrospect practically everyone agrees that it wasn't even a good port of Pac-Man, let alone a great game by modern standards. Judging a game based on its contemporary reputation is arguably a better way to judge quality than sheer sales volume, even if it does leave out part of the story. And if you want people to have a fuller view of that era and its games, make your own videos and _tell them_ about it.
I agree with you that the bashing of games for being too "edgy" or "grimdark", too linear and too short were often overblown. Twilight Princess is probably my second favorite Zelda game and it's suffered from that overreaction to the hot trends of the mid-2000s. I'm a millennial myself, and I certainly don't consider the Gamecube and its library inferior to the N64 and its; in fact, the Gamecube has most of my favorite games on it, and the Wii is a close runner-up (one reason why I was upset to hear you jump in on bashing the Wii, which in my opinion is just you repeating the same mistake that your millennial forebears made with the Gamecube 15 years ago). It's tempting to jump on a bandwagon, not only because it's easier but because you reach more people that way. Reviewers should resist the urge to defer to public opinion, but I think they tried harder to do that than you're giving them credit for, and in many cases succeeded in sharing a unique and insightful view that was worth hearing.
You're part of a new generation of reviewers that's currently supplanting the millennial generation. You're right to point out that many of the older reviewers shared certain prejudices, some of which don't even make sense when held together (how can linearity be bad if Half-Life, which is a linear sequence of set-pieces, is one of the greatest games ever?), but no matter how influential their opinions might have been once they lose power with every year that passes. You're turning around to spit in their faces when it would make more sense to keep running forward, given that you're ahead of them in the race for influence right now. And it doesn't hurt to remember that you have your own prejudices which will probably seem just as short-sighted and irritating to Gen Alpha twenty years from now. Be charitable to the past, because someday you'll be the past.
P.S. I still use my Wii all the time, by the way, including as a way to play Gamecube games, since both of my Gamecubes stopped working years ago.
he shouldve stuck to making fun of nostalgia critic and game grumps instead of what ever he was trying to do here.
You can tell he parroted his Banjo Kazooie points from a twitter user without putting much thought of the context. Same with Goldeneye 007
Yeah hes clearly just biased to whatever he enjoyed as a kid. Croc good/Banjo bad, Halo good/Half-Life & goldeneye bad, Gamecube good, N64/Wii bad.
@@magicjohnson3121 Sorry but Goldeneye was unironically shit. Pure blindness from nostalgia.
@@leonenjoyerSurely you were on PC at the time? Can't imagine coming to that conclusion otherwise. I'm much more of a Quake player but I can recognise how and why people talk about Goldeneye to this day.
Shreddednerd is officially the master of ‘saying of the things that we’ve all been thinking’.
Notice how the world has gotten better since shredded has made these videos? Giving a voice to the silent majority! coincidence? I THINK NOT!
Manatees
Always has been
@@jurassicarkjordanisgreat1778world peace is just over the horizon!
not just saying, but *articulating*.
The point about Banjo Kazooie and Croc is idiotic because many more PlayStations were sold than N64s. If you compare proportionally to install base, Banjo sold comparably to Final Fantasy 7. Which is why it is remembered fondly.
Almost every other point in this video was equally facile and disappointing.
Just saw a comment in the "new" section, liked by the author. Which means he reads all of this, but chooses to ignore the criticism. He knows he's making a slop and he still makes it. A nihilistic self-absorbed hottentot.
@VitaliyMilonov cry more, no one has to engage with your opinions.
@@Zaurthur What? I was literally agreeing with you.
@@Zaurthur dude chill, he was criticizing the guy in the video for ignoring critical comments like yours lol.
Also I agree with your point. Banjo actually sold more than Croc despite being an exclusive to an underperforming platform.
@@VitaliyMilonov LMAOOOO bro did you dirty
There is an inverse relationship between how harsh critics are and how good the games are. Back when critics just couldn't be pleased games were great, now they'll give out 10's to any repetitive slop that comes out.
Also most of these critics are gen x. Millenials were the children playing these games, not the adults reviewing them.
Toxic positivity
The companys realized they could just pay all their critics into being shills and the shills defend slop games for ideological reasons. Now the Millenials are in control of making these slop triple A games.
Shhh, don't disturb the narrative.
@@inanefabas4402 exactly and this is how we get trash like concord now, no one dared to criticize that crap inside the studio.
8.8 broke the entire generation.
So the main theme of this video is you dunking on contrarians who slander games because they're popular
And 5 minutes later you do the exact same thing
Talk about lack of self awareness
maybe the self awareness was left in the cutting room flooor. like diddys musics
because kids are just lining up to play banjo kazooie and ocarina of time in 2025
my favorite thing about these arguments is how they're almost never nuanced. Its just "oh that game everyone says is really good? Well its actually really bad instead of not that good".
@@dannysummers4591which is kinda stupid
The half life segment is unbearable and is just the same regurgitated critiques we've all heard about it for over a decade
>D-DA PUZZLES ARE SO HECKIN' SIMPLE!
Yeah it's almost as if it's a shooter and focusing on the puzzles would be a completely idiotic decision or something
>B-BUT WHAT ABOUT THOSE PARTS OF THE GAME WHERE CHARACTERS TALK! NOT TOO FAR OFF FROM A CUTSCENE IF YOU ASK ME!
One, how do you expect the game to deliver it's story? And two they're so short that you'll be back to shooting things in no time anyway are you kidding me?
>ERMMM WELL HALF LIFE FANS ARE PRETENTIOUS AND THI-AACCKKK!
No they're not. Half life fans rarely ever act like the pretentious pseudo intellectual boogymen he portrays them as. They're a very /calm/ community
He also acts like the first game was overhyped and more basic than people made it out to be even doe it was very impressive when it came out because if it wasn't nobody would be talking about it and valve wouldn't be what it is today.
"Everyone I disagree with is soyjak: the video". NOT A SINGLE GODDAMN TIME did you bring uр AN EXAMРLE to back uр ANY of your claims. What a horrible waste of time.
Found the millennial reviewer 😂😂
Nobody says this
@ Who's that? The video failed to define it's own title. Maybe you will enlighten me.
I say this and I look like this
Another problem is that the same thing happens today where people say "old good new bad" and compare current games coming out to old ones when enjoyable games come out all the time. They also compare the best games of old to the worst games of new and act like this means gaming is dead.
the industry is arguably worse now in prioritizing graphical fidelity over good, effective art styles
IMO graphics plateaued in the 360/PS3 era and no graphics have ever been enough to sell me on a game.
Unicorn Overlord was my favorite game last year and it could run on the mechanism that powers the light in the back of my oven because it prioritized style over fidelity.
Spoiler alert, it’s always done that. Devs just don’t know how to use art direction to achieve fidelity anymore, so games are hellishly unoptimized. Saying games in the 6th gen never strived for the best graphics is insane, cartoony games have always existed but so did games like MGS, Resident Evil, and CoD
Prioritizing fidelity is what you do when you have nothing else of value to offer, because you can just input money/manhours & achieve higher fidelity... you can't just input money/manhours & achieve transcendent gameplay.
I'd say the indie industry has you covered, but people in this comment section seem to hate indies for some reason. Some things never change.
It seems like your entire video is to point out a problem people complained about, admit there were terrible examples of that problem but then complain about the over correction. Like yea, I hate games that are padded, boring open world games, and generic shooter games, but the opposite is also trash. I hate short, linear, cover shooters.
Games responded too well to millennial criticism but that criticism wasn't meritless. Almost all millennial problems with games were legitimate problems even if only slight problems. I would have less a softer touch fixing them too, but that's not what we got.
I look foward to seeing Gen Alpha complain about zoomer complaints about videos games that destroyed the industry.
hahahaha no way this guy made a 30 minute video to say that his favorite kids' game is better than another.
see, YOUR game for seven year olds is an overrated dud - MINE (that i grew up with btw) is a certified hidden gem.
Init
Complaining about soylennials as a soylennial is so soylennial.
I only watch 100% soy free millennial content, and only if it’s been zoomerfied by uploading it to TikTok in portrait mode and adding subway surfers.
Valve isn’t owned by blackrock so I like them
Based
Not yet.
yet they're an SBI partner, they censor steam reviews and Gabe Newell donates democrats. Also deadlock
Valve owns steam on which they host anime trash (and asian trash in general), so I hate them.
Half Life 1 was pretty fun tho. :)
@ don’t worry I’m sure someone will bring concord back for you
I will give one criticism to this video. I believe the Sonic 06 segment is a bit contrarian. Of course there are worse games and yes it's probably overplayed but Sonic 06 is really bad on all levels. Graphic, art, story, gameplay, technical, etc. Especially from a large franchise and developer such as sonic and Sega and it being a mainline game. I don't fault people for making it the butt of jokes, it deserves a lot of it.
I believe if such a game was released today it would be the butt of a lot of jokes. Lot of triple A games are bad but not hilariously bad. Most are just the pinnacle of mediocrity.
Wrong. If sonic 06 released today, you'd have trillions of fanboys defending it to the end of the Earth. The same thing happened with Stalker 2 and Cyberpunk 2077. So, this would be no different.
I think is more about how this sentiment extended into them trying to gaslight anyone that Sonic was never good or that good games were dogshit actually
@@Martorfunk Yeah they were saying that when Sonic mania came out. to be one of the best reviewed sonic games in years! There is a reason people gave IGN shit for that. its not being contrarian its that they are wrong and they wont stop mentioning sonic 06 in every review and its by effect also effecting the quality of sonic games because sega refuses to do anything mature or serious ever since these people start crying about sonic 06.
@@LoremIpsum1919 Yeah, there were sonic fans defending sonic superstars despite it being a poor imitation of what made classic sonic great and they tried to shit on sonic mania to defend superstars. There would definitely be so many people downright shilling for the game and pretending it got fixed years later. I think people forget sonic 06 was panned so hard because it was one of the first examples of a buggy game release. But thats segas fault for rushing sonic team and forcing them to also make two other games while they worked on 06
@@LoremIpsum1919 And they'd be seen as contrarians defending something that is objectively bad.
I'll always fondly remember The Escapist as that place that had broadly good reviewers, but they all had the worst case of the "Halo bad because- well it just IS, okay?!" mindset.
Zero Punctuation was insufferable
You still see vestiges of that with guys like Civvie11 lol
Halo insists upon itself
Yahtzie's Halo 3 review made me never watch anything else of his material again with how he shrugged off the multiplayer. I believe he influenced Hbomberguy's pretentious style that he adopted after he stopped being a Metokur chud.
Civvie & Doom 2016 was the catalyst of the "boomer shooter no.1" crowd
19:45 Egregiously strawmanning the criticism of snap-to-cover shooters. Most of it was critiquing the dumbing down of cover with snap-to-cover constraints. Was NEVER critique of the concept of taking cover.
Chesthigh wall shooters removed Y & Z dimensions from cover interaction, you no longer managed distance from cover or height above/below cover... it was only a peek on/off switch & sliding along the cover.
One of the original examples of designing around a console limitation infesting the entire industry, similar to the two gun limit from Halo (and I think CE is easily a top 10 game, but this did infest the industry for years, mostly detrimentally because games were not designed to make the 2 gun limit add anything to the game the way Halo did with encounters designed around limited loadouts & attack alternatives like melee, grenades, & general increase in weapon power). Snap-to-cover never made sense for KBM, but it makes sense for analog sticks where subtle movements are not as easy to perform, especially for the less sensitive analog sticks at the time.
Tactical shooters in the late 90s all had no wall/cover snapping, same as every other FPS at the time, they just added lean, prone, & made every gun 100ms TTK. Not sure how you manage to think up the objectively wrong idea that tac shooters came from cover shooters when the original crop of tac shooters like R6, Delta Force, Spec Ops, Ghost Recon were mostly released 1-2 years before even the earliest examples of snapcover games like Winback (1999) & several years before the first vaguely popular example of snapcover, Killswitch (2003), and nearly a decade before Gears of War (2006) when snapcover actually became a genre due to all the imitators.
Thank you, I really couldn't follow his criticism here either. I remember this era coinciding with the brown and bloom as well (or close to it) and every arena being designed as a basically flat plane with a bunch of boxes or sandbags scattered around.
@@Ja-eu6gj Yep, it was a pretty bad era. Snap-to-cover made for a whole crop of forgettable, samey slop games. And they were particularly samey since the mechanic just doesn't have much depth to plumb. I think the only games that actually utilized it well weren't even considered cover shooters, they were stealth games like Splinter Cell.
Sorry, replied to video but then i accidentally remembered after posting i was replying to you.
I really enjoyed Gears of War. It was my reintroduction to console gaming after a decade on PC.
That said, I completely agree with everything you've said and wasn't even fully aware of it at the time. I was a Quake head. I got filtered pretty hard by Operation Flashpoint lol
I mean he's also completely forgotten why things were called Dudebro games and WHY they were disliked. It wasn't the games themselves, a lot of them were usually pretty good, it was because of the kinds of people who played them. People who liked sports, went out to parties, drank for fun. You know, the exact kind of normie fratboy that says words like "dude" and "bro", hence the name. They were disliked because these were the exact kind of people who used to shit on us for liking videogames and called it a nerd thing, and so they were seen as intruding on OUR hobby that they did not belong to, and you're too blind to see it because the series you're most known for talking about, Halo, is THE dudebro gateway drug. Dudebro was just an attempt at gatekeeping videogames which failed.
Say what you want about the wannabe gangbangers that would knife you in the arcade because you won a little too hard against them at Street Fighter back in the day, but at least they played videogames back when it wasn't seen as cool.
I can tell the video maker is young, because Golden Eye was one of the milestone games that changed the common sense in gaming at the time, that FPS games are bad for consoles.
Also hugely influential whether he likes it or not. It inspired Half Life, Thief, Medal of Honor, Deus Ex, No one Lives Forever. If you don't believe me you can look it up lol.
A lot of bad takes born of patching massive knowledge gaps with wikipedia & watching a few lets plays. He obviously just doesn't really know what happened or why before the Halo CE era.
I felt this. He does acknowledge "you had to be there" for OoT though, but it doesn't seem like he understands it as he keeps making the claims that the games weren't that special.
Bro the 90's were 30 years ago.
Still bad tho
Are people actually believing you when you call every argument you don’t like millennial
Tribalism, my friend, some things never change.
@ sad!
Millennials suck
My wife's boyfriend is going to love this!
💀
ack
Totally original
I GOTTA DRINK MY HECCIN SOYLENT BEFORE I WATCH
@pp_m256 man shut your unoriginal ass up
Do Gen alpha next. These guys act like a bunch of children
Yeah. It's so cringey how they cry for mommy all the time like total beta males.
They seriously need to grow up.
I beat my son
People hating linearity annoys me as someone who likes games like Fire Emblem. Being able to choose how you sequence things while having options is fine, but there's only so much dev time that can be put into a game that spreads itself too thin.
for real, you only really appreciate the flow and pacing of a well-made linear game after you play some open world game with no flow OR pacing and then you're like "oh, now I get why the fence was there. Maybe we shouldn't have taken it down."
I think people hate linearity in games where it restricts the gameplay. Fire emblem is different from those types because you can clear a map however you want with whichever units you want. In a linear shooter you go through a very on rails experience where every sequence is approached the same way. Definitely not always a bad thing but I like a less linear experience personally.
Tendy get out
The most linear game is Red Dead 2 even though it is open world
Yeah and now in a world without much linearity in gaming we have open worlds that are as wide as a sea, but as shallow as a puddle. I miss linear games. miss set pieces. I am so sick of open worlds with no purpose
The millennial reviewers are to blame for the state of gaming today. They unfairly slandered the GEMs of the early 2000s era to fit their narratives. They dismissed everything gaming related from the early 2000s because they saw it as "dudebro". They just took a glance at it, called it a problematic and demand it be changed to appeal to them. Look at the state of gaming now as a result and its all crashing down. They just wanted to replace the cliches they cry about with their own.
Despite the industry being in such a poor state no game can release without a disastrous launch, we are always missing features from newer games that get added in later, skins cost $30, you have devs attacking their own playerbases openly. They want you to believe that "gaming isn't bad now now, we just grew up!"
The real problem is companies being paid to take in people who don't actually play video games, you can't blame an entire generation for making modern video games shit when modern video games are out sourced to India, look how starfield turned out and soon to be GTA VI. I'm sure when every single video game in 20 years features LGBTQ shit gen alpha is going to be blaming zoomers.
The Pyramids
Manatees
Coal for everyone
I'm...kind of confused by this video. Mostly because it seems to ignore entirely that millennials were living in an different context altogether than what is current now, and that informed a lot of these opinions. Ever wonder why movies get reappraised? It's because it's all contextual.
I'm not sure if that's the joke, or if this is rage baiting. Either way, I guess this video did what it set out to do.
Before watching the video so sorry if I repeat something, this is the sort of reviewer who:
1. Thinks Ocarina of Time is still the greatest game ever made, no other game since is better (I like ocarina of time but that's just insane to me)
2. Soys out over the latest pixel art indie game. Pretentiously goes on about how much better they are than modern AAA games.
3. Thinks single player games are the only true games, and people who prefer multiplayer games are less smart than them or something. (They particularly have a vendetta against COD and Fifa players)
Basically, Yahtzee.
@@BalthasarGelt-x2dfrom what I’ve seen of him, he has sympathies for indies, but never fails at pointing out uninspired indies while praising the more unique ones imo
Here before Asmongold reacts to it.
He’s gonna make this 26 minute video into a 50 minute long reaction vid somehow
Pausing every 5 seconds to say: “Yeah”, “Wow”, “so true”
Millennials are officially the new millennials. How far they have fallen...
Takes about Halo being bad made by elder millennials will always be the most baffling thing. Obviously it's not as common today, but I still see comments from those sorts insisting things like the weapon feedback is bad, or that there's no enemy variety, or that the music was generic. Really feels like talking to people from another planet.
apart from the music the rest were true back then because pc shooters of the past eg boomer shooters had better weapon feedback and enemy variety than halo which by the way was originally a rts.
@arkgaharandan5881 I disagree, while pc shooters had more enemy types, halo didn't have any one enemy fill a similar role, and designing the game around having to switch up weapons also helps a lot with making encounters fill different when you don't have the entire game's arsenal at all times.
@ Arguments about enemy variety also seem stupid on account of Halo's Covenant enemies having almost FEAR-level AI. A single Grunt has a larger behavior tree than most of those old FPS's have for their entire enemy roster combined.
I think that Halo is great, at least up until Reach, but before Halo I played Quake and Unreal Tournament and I think those games feel much better to play. They are a lot more fast-paced and also more movement based than Halo and PvP in those games also felt more hectic, I just prefer that type of gameplay.
The weapon feedback was mid, especially compared to PC shooters. Sound & VFX on the weapons may be iconic now, but that's retrospectively applied due to the success of the overall game.
IDK how anyone could say the enemies didn't have variety or were badly designed, that was the core of what made CE good, the enemies were fun to fight.
Maybe the variety in pure numbers terms is less than some others, but the gap between enemy types, how qualitatively different they are from each other, is much greater than most shooters at the time which mostly devolved to ground or flying + melee, hitscan, or projectile.
Halo was one of the first to really put a lot of effort into encounter design in a non-gimmicky way. Doom, Quake, & Half-life had a lot of gimmick encounters, but Halo encounters were very tightly & uniquely designed without feeling the hand of the designer breaking immersion as you played with gimmicks.
7:18 I did not care for The Ocarina Of Time, it insists upon itself.
It's a great game but definitely over hyped
It was a fun experience, but I really can't see how you would give it a 9/10, let alone say it's the best game of all time, unless you're heavily biased because of nostalgia, it had many sections that were just designed pretty poorly.
OOT praise sort of makes sense in the context of how groundbreaking it was at the time, but I think the two followups (Majora and Wind Waker) iterated on it in way more interesting ways.
@@dzigayu4944name them
I never cared about the Zelda series in general tbh
This was a bit of a pointless and unfocused mess of a video huh.
Also while I agree with some of your critiques, it's almost as if games were reviewed and had criticism leveled against them based on industry standards at the time...
Not your finest video mate.
if I have to choose between "don't ask questions, just consume product and get excited for next products" and millennial reviewers... I'm still going with the latter option, flaws and all
Holy vantablack coal, the entire Half-Life section feels like written by someone who likes Dial of Destiny!
his surfshark VPN went to Chilean coal mines
This video was too short, too linear, and clearly shredded nerd has never played any Zelda or half life games or he'd know the undisputed best two games of all time are OoT and Half Life 2. What a dude bro.
Half Life 2 was good (but the first was better), and all Zelda games, be it 2d or 3d have always been glorified garbage... like most of the things that comes out of the country... for which two weren't enough.
Why is yours n so much others best game of all time a children’s game
@datnyga15 Nostalgia goggles.
@@datnyga15 because games are experiences, and those two experiences are extremely captivating when experienced at the right time with the right state of mind.
this but unironically when it comes to half life 2
The funniest shit was when yatzhee got mad at demon’s souls like 14 years ago for being “hard” but then sucked off dark souls 1 for the same reasons a few years later because it was more popular
He didn't like either at first and then he came back around them admiting he was wrong and that it was an important part of growth as a critic.
@@murray9807damn he didn’t grow much then
@@a_brodo3158 he simply changed his opinion because it was the more popular one at the time XD
tf are you even on about? I'm 37 and we all loved the 360 era, as well as the Genesis, the PS1/64... if you're any younger than a millennial, then you were never cognizant enough to appreciate this stuff when it was hot anyway.Sorry if you missed the boat when the industry was absolutely electric from 96-04
You must be really young. There was nothing like Half-Life 2 back in the day. The way the mixed up game mechanics with their physics engine was revolutionary, along with the way in which facial expressions were made. Both from a technical and gameplay point of view.
The other game that made a nice graphical and technical leap was Far Cry 1 with CryEngine 1, because of the open world. Although it was lacking in facial expressions and physics were rough.
This video is literally someone in 2025, judging the past with a 2025 lens. It holds no value at all.
Half-Life 2 was only revolutionary in terms of presentation. There were few games that were this focused on seamless presentation, set pieces, and characters that would feel alive. Physics weren't revolutionary, but still were a novelty, especially using physics as a weapon or having unique interactions like when you play with the dog. When it came to gameplay and level design, it was a step back from Half-Life 1.
@@Gundroog What do you mean physics were not revolutionary? No other game had that kind of physics implemented during the gameplay. I know, I was there, I played Far Cry, FEAR game series, Call of Duty, none of them had the physics Half-Life 2 had where the size of the object, the density of the object the way in which the object was thrown had an effect on how it was going to land.
Moreover, Half-Life 2 still feels like a modern game to this day, try to play the aforementioned now and you'll feel like you're playing retro games.
@@Gundroog can you name another game that came out around that time that implemented physics in a dynamic way whatsoever? IN half life you literally have a weapon that lets you use physics itself as the weapon.
@@Nikotheleepic Psi-Ops had telekinesis as one of the weapons. Armed and Dangerous a year prior also used physics as part of gameplay, especially with certain objects interacting with the destructible environments. Similar case with Astro Boy from the same year, though it had more involved use of physics in combat, with different enemies that could be thrown, upgrades to weight you can pick up, and certain objects serving as weapons. Panekit on PS1 was built entire around of crafting your own physics enabled toys and messing around with them in the sandbox. Thief 3 and Deus Ex 2 also predate Half-Life 2 and also use Havok physics as part of their core gameplay. With Deux Ex using it for more imsim elements while Thief 3 leaned more into ragdoll and physics objects interacting with dynamic lighting. In case you're not familiar, in Deus Ex it can lead to opening up new exploration paths and in Thief, much of stealth is built around the light and shadow interactions.
@ You might have been there, but you were probably a child who didn't play too many games. Far Cry 1 did have physics, that game literally had a special segment early on akin to Oblivion where they show off physics by having you roll barrels onto enemies. Aside from that, it was far more sophisticated than HL2 in this regard. If I recall, there was even a map in the level editor that showed off a massive amount of physics objects interacting with each other. FEAR 1 did utilize Havok, it just focused it entirely on ragdoll. Aside from that, you can read my other reply in this thread to find out about games that aren't Call of Duty or FEAR, lmao.
As for "aging." Call of Duty and FEAR still hold up because they were designed to be solid FPS games first and foremost. Half-Life 2 was an extended tech demo made to showcase the physics and choreoscenes and the character animations. As FPS it was worse than Half-Life 1 even back when it came out, and it certainly holds up even less now, since the reliance on tech left them light on good combat and level design. Even the art style takes a nose dive after the opening is done. The game loves locking you in corridors surrounded by unnatural hills or ocean stretching into nothing.
dunking on cel shading being a millenial thing is so weird because the most iconic cel shaded games came out while millenials were growing up, like Jet Set Radio and Sly Cooper.
made by boomer and gen x devs thougheveralbeit
This is literally the first time I've heard about hating cel shading being millenial thing or millenial reviewers thing. There are people hating stylized graphics in general because reasons, but this is not even that widespread either.
@@Salabar_ people literally wouldn’t buy windwaker because they said it was a cartoon/kids game. you can find old forums online.
@@Salabar_ It was more of a thing by people who were completely graphics obsessed, it's a bizarre claim given in other videos he talks about millennials being practically defined by Borderlands, yet at the same time millennials hate cel shaded style games?
Wasn't the hate started because Nintendo showed off a 3d realistic zelda and then dropped wind waker instead. I remember people hated cell shading for the same reason people hate fortnite art style, looked it was made for kids.
Nah, the trends you’re talking about have been used because it worked on children’s minds. Fortnite and apex legends. That’s not a millennial game. Skins, weapon skins, color Tiers for skins, and even premium loading screens. The era you’re talking about was the best era of gaming. It’s the tik tok brain. Also PC gaming was niche. The vast majority of gaming was done on consoles that couldn’t handle games like quake or unreal tournament. You answered your own question. You had to be there. You had to grow up in that time. There was no “normie Brain” back then because people didn’t box everyone into neat groups with cute slang terms like “normie” were only 25 years out from heavy pixelated graphics and CRT screens.
Bingo.
@@LordRezoexactly!
You nailed it. The entire time he was talking about "millennial reviewers" but he was talking about N64 game reviews from the time the games actually came out, modern day game journalists, early game reviewer RUclipsrs, and all of millennials as one big homogeneous lump. I also love how he went from saying the biggest hits on the N64 were overrated (you had to be there) and then went right into hyping his favorite games from childhood. Like come on man, have a little self reflection 😂
I thought exactly the same, couldn't have said it better. This is his weakest video to date and seems rather forced. People hype and hate stuff. If anything, those trying to bring justice to some"unfairly reviewed" games also have forced opinions about games that were considered great, as if they have to tear the hype behind them down to showcase that the game they like isn't that bad. Nerd does some of that in this video too. It can go both ways.
This comment right here. Nailed it.
I totally disagree about everything you've said about HL. I, played HL1, and its expansions and I'm in the middle of HL2 play and I think all games are amazing. I was struck how a 1998 shooter is so fun to play in 2025
He said the game was good (he liked it), ... he only pointed out that the "it did things no other game did before!" claim isn't true.
He said the game was good (he liked it), ... he only pointed out that the "it did things no other game did before!" claim isn't true.
@l.t.6549 It definitely did do things that were never done before, half life 1 & 2, immersive story focused game without cutscenes and experimentation, physics simulation graphical advancement that still holds up today, as well as the story in the second is great where its not just spoonfed to you but underlying the game where you have to pay attention to understand the greater world being built.
Sharty speak in the big ‘25 💀
It’s like that one “it’s a meme you dip” video from 2013 where those kids are like “we’re /b/tards bro”
As a terminally online millennial this video was weirdly nostalgic. I could feel myself flashing to various different moments of my terminally online existence.
Could you imagine if I condescendingly told someone that lived through the 40s and 50s that they didn't understand the cultural relevance of the movies they watched at the time? Could you imagine being that stupid?
The bias towards nintendo was so insane back then that they would have you believe that Zelda and Mario were the pinnacle of game design when really you could list off hundreds of games that have done things better.
Was? Nintendo is more popular now, and it's worse then ever.
@@GabrielAKAFinn true
Every time I hear someone talk like that about Nintendo, it's like "Ok, I get it, you grew up upper-middle class and had an NES, now please move on with your life." And I love Nintendo myself, I just don't think they're always the best thing ever.
I used to be like that its because Nintendo was the first company to have game saves in most of their games and made the only good handheld
they were the most innovative usually but future games usually execute their stuff in more interesting ways
14:07 Wait, who even saying that half-life is only for intelingent people??? Who- Wha- Did you even play the game??? This is a bait video?? I am confused.
yeah ive never really seen this. I’m a big half life fan and 2 is one of my favorite games period despite its flaws, but I feel like this guy saw some overzealous fans make fun of halo back in the day and he never got over it lol
he made that one millennial writing video and is trying to replicate the success it had
@@smileysuburban8146 Gahdamn.
@@smileysuburban8146 you are not wrong it just sounds like him complaining about shit
He is a millennial dont be to harsh on him.
This is 100% bait. Just look at the top comments.
Why are so many people on the internet so cynical and somewhat bitter? I don't understand.
They’re ether teenagers going through their “cynical = smart” phase, or ones that never outgrew it
Besides that, they’ll probably leading unsatisfied life’s and use their nostalgia to cope
You know the sad thing, today industry needs the critics of the 2010 more than ever. Unironically we had it so good back then.
There is a lot of revisionism going on this video..
Revisionism of previous revisionism.
With how much the millennial generation obsessed over revisionism in general, it shouldn't be surprising
Early Millennials and late Millennials are completely different. The way you can tell the difference is old early Millennials hate the prequels, while later Millennials love them. Haha
good ol slop farm shreddednerd
>Best era of videogaming
>Call of Duty
Shut up.
You don’t get it, call of duty games are amazing because *insert a vague comparison to a modern game that sucks*
Based
Also
>7th gen
>Best anything.
Best era of gaming was xbox 360.
@@TheDsLeet ewwww
@@doctordice2doctordice210 is true
lol at getting so assblasted on 4chan that you have to make a video about it. RIP zoomie.
You really just had to call us schizophrenics out by saying “some” find paradox games and factorio as the greatest of all time 💀
I feel like the second half of this video is all just dancing around calling out Yahtzee Croshaw directly. "Halo is a dumb game for dude bros" and "Chest high wall shooters are mindless shovelware" were both bad opinions created and popularized by him. And if you want your channel to do numbers, you should stop dancing around it and do an actual video calling him out for the shitty takes he enshrined into gaming discourse in the 2000s
Back when people just automatically assumed Snarky + British = Correct.
I would blame this more on the late TotalBiscuit (RIP). He spouted the same opinions as Yahtzee, but unlike Yahtzee, who treated his videos more like jokes than reviews, TB demanded his opinions be taken seriously, and the industry did, for better and for worse. And at least Yahtzee wasn’t a total PC elitist that supported ending the sale of used games just because it affected PC games far less than consoles games.
I feel like Yahtzee doesn't really deserve that much hate because he was never a thought leader. He mostly just said the same opinions you could read on reddit/something awful at the time.
I loved your other millennial video but this one was terrible. You say a lot of people love ocarina of time or banjo kazooie and then basically say "nope there are better games". You provide no argument for why these games don't deserve the praise or any examples of better games or why they are better. It's just shit take after shit take. You start out saying reviewers complained about 4 hours games which led to games being too grindy. They are right, a $60 game no matter how good cant be 4 hours unless it has high replayability. Especially when it is competing against 60+ hour games. Even if the game is great it leaves you frustrated and wanting more like an ice cream you can only take one bite of but costs full price. These reviewers also complain about grind and busy work so if their complaining led to this it would also resolve it by your logic. Games are full of that stuff nowadays for three reasons. Live service games that monetize your engagement with daily quests and weekly challenges that keep you playing. Or are free to play. Bad writers that cant think of or be bothered to write good quests and scenarios. And lazy developers that find it way easier to hide 10 eagle statues across the map then write a compelling narrative. Assassins creed is a terrible example you give as those games were always big into exploration. And you also try to use Borderlands 2 as grindy example which is an amazing game. You show a random BL2 clip with no context with what appears to be a very simple mission objective on screen. That needed more explanation. I dont recall it being grindy at all. The soy boy obsession with nintendo and atari is cringe but you didnt really go into that. The video doesnt seem to even deal with reviewers but more with random reddit opinions, so even the title doesnt really fit. There is definitely some group think going on online such as where everyone has convinced themselves empire strikes back was the best star wars or the blade runner cut without the narration is the best version. That is people just parroting and not thinking, most I am sure have never even watched the narration cut. But these games are fondly remembered for a reason. Ocarina and Mario 64 were amazing games. When people remember original NES mario fondly then yeah that is mostly nostalgia. You can only play so much frogger and you cant say much about the music or story. But Ocarina come on. That final boss fight and escaping the tower is epic.
I'm 30 seconds in and have no clue what you're talking about. Millennials loved the late 90s through mid 00s games. It was absolute peak gaming.
They also give those games a lot of shit for being as old as they are, I don't think video games go through a mid life crisis. Lots of younger gamers like old games but Millennials just assume zoomers can't physically comprehend any game that doesn't play like Fortnite
@JacktheStripper-tc5pn Yeah idk who those people are. I'll finish tha vid before saying anything else tho.
@JacktheStripper-tc5pn Most people are playing older games
It's about millennial reviewers specifically.
he's talking about the reviewers among gaming press, not the general audience.
This video is somehow more cringe than millennials
Due to it having been produced by a braindead zoomer.
Finally someone adresses the fact that Nintendo has this fundament of 30+ yo adults that will keep worshipping it like some second coming of gaming jesus of a company.
Thats really just not true at all considering the fact that Nintendo fans have voted with their wallets to make the N64, Gamecube, and Wii U fail.
Yeah... just look-up things like "best videogame soundtracks", and note what games/from what company (spoiler, its from Nintendo) is usually placed in the tops, even above orchestral OSTs, even tho it (the Nintendo stuff) is all just 8-bit "music".
@l.t.6549yeah it’s almost all Nintendo, and funnily enough not even their best stuff. Just Mario.
Nobody hurt the Sonic and Halo Franchises quite like these guys. It was never enough to criticize the games. You also have to unfairly criticize them when they have an uptick in quality and keep them downrated so the developers at those studios spend another 5 years experimenting, even though they had something good. Hilary Goldstein from IGN was one of these reviewers, he had shitty takes that were borderline criminal market manipulation.
And when they were legit SHIT then the journo scum would defend the games.
When sonic4 was unfortunately released gaming journos acted like people complaining that the physics were so broken you could stand still on the walls were having some sort of Chris Chan blue arms level complaint.
To be fair to the 4 hour criticism, at the time that criticism was prevelant was when most games were 10-15 hour action adventure games like Uncharted. Today games are 50 hours and are so time consuming and many games require you to log in everyday for bonuses. The "4 hours" criticism was mainly for your standard movie tie-in game shovelware as the short game time was indictive of the game being a cash grab by film studios rather than a piece of art.
I honestly don't know what era of the internet I seem to have missed where Nintendo traumatized this many people so severely
console wars were always a corpo psyop, but there are real people who check sales and get red in the face when pokemon sells 50 million copies and I really don't understand it