Time for ranting! B) 8:50 I do not suggest to ring any T1 nor T2 radars. Why? - Bc they're at front aka. in a greater danger and they make a much more juicy target for random bombers which you're unlikely to stop if more things are going on. Just keep the PGs in the base 12:50 Not a huuuge fan of the template bc of one reason: Energy storages cost a shit ton of mass (250 mass per storage aka nearly 5 tanks). If you queue up these templates, you're most likely building storages when you do not even need them, so I'd recommend doing a PG only grid and add it manually once you need it. (Will you forget it from time to time? Yes. Do I forget it a lot of times? Yes. This point prob comes down to preference and the ranking we're talking about, it's just my PoV so always take it with a grain of salt) 20:15 Put the scout first, it's useful not only for scouting the base early but if you send it over a side you can spot either engis you can raid or other raid parties coming towards your own engis. I'd also recommend a lower ratio such as 4:1 (or even 3:1 early on if we're talking about larger maps) 22:00 There's an option so you do not have to do this anymore. If engis assist a mex, it automatically upgrades&pauses at the same time, so you can just support every mex you want with engis and it'll do its thing on its own 23:50 Infinite engis except on very small maps with barely reclaim* (e.g. Theta Passage) 28:50 was about to add this as it happened to myself way too often xd Other than that, great stuff! Thanks for putting this together!
Ah man thank you for this haha. My group of friends and I play every week and I've been stressing build orders to them to help them not get flattened out
There reason or explanation why you want to make power generators 1rst is that 650 starting mass is a lot of mass, while 4000 starting power is not a lot of power and power will run out very quick if you don't make power generators early
hey man, the start was always my weakest and my friends would just jump out of the gates and so many games I lost just because I couldn't keep up, your vids have helped so much maybe I can start winning more consistently, tysm man!
Your "lost engineer" on the 1st air factory was actually assigned to the Com (6:00) and he hadn't made it there yet when you were blaming an engineer. Right at that moment, (7:00) the Com was working on the PGs next in the queue. LOL. Very good video. I'm about 5 hours in to the game and 20+ hours tutorial videos in, but this as helpful as any. Thanks. Subbed.
Its the aeon t1 tank that shoots way further than its visual range. You want to mix in artillery with your tanks as those really benefit from recon and deal huge damage. However for scouting/early raids use the light attack bots or gamble on a bomber. Light attack bots are super fast for hitting extractors or engis. A bomber costs more power and needs a different build order.
Recommend mentioning to not queue up more than 5-10 orders on your initial engineers coming off the line--especially if they're building on the front line and without an escort. Just wasted clicks and wasted time queueing up orders if that unit gets destroyed early, which is likely.
When sending engis far out to build mexes, whats the least brain taxing method of defending them againt enemy tank+scout (or bomber) harassment? Or is it not worth the effort?
It will always take some brain tax to defend things, but the main ways would be to assist an engineer with a scout / LAB combo (easy), retreat with the engineer if you notice radar signatures close by (takes some periodic checking), or try to reclaim the tank before it kills your engineer (hard) For bombers, you better have some interceptors built, otherwise the engineer will probably die lol. You can try to micro the engineer to avoid the bombs, but that will only delay the inevitable unless you can kill the bomber
I used to only build 1 factory and then send my comm out, but I often noticed my enemy raised a bigger army faster than me. Whatever works for you is great, but yeah I'd probably build out the initial base a bit more and see how it goes
so here is something I don't understand - I can't attack-move with my engineers. It just doesn't do anything. I try to do it and the engineer doesn't add the order to its queue, or even except it as a new order to override its queue. I don't get it.
Templates! I don’t have a video on them (yet), but basically you go into a game with no opponents and create whatever building structures you want, then save them as a template. Then you can cycle through your templates in-game to build them in the same order they were built originally
Other comment is correct, but make sure you’re playing on FAF! I have a video about hot keys here, although it’s a bit outdated and I use other hot keys now. However setting up the FAF presets is on there around 5 mins in ruclips.net/video/Ao_Zh7LQZ6k/видео.htmlsi=xyBDezf4ROyh14Yj
Time for ranting! B)
8:50 I do not suggest to ring any T1 nor T2 radars. Why? - Bc they're at front aka. in a greater danger and they make a much more juicy target for random bombers which you're unlikely to stop if more things are going on. Just keep the PGs in the base
12:50 Not a huuuge fan of the template bc of one reason: Energy storages cost a shit ton of mass (250 mass per storage aka nearly 5 tanks). If you queue up these templates, you're most likely building storages when you do not even need them, so I'd recommend doing a PG only grid and add it manually once you need it. (Will you forget it from time to time? Yes. Do I forget it a lot of times? Yes. This point prob comes down to preference and the ranking we're talking about, it's just my PoV so always take it with a grain of salt)
20:15 Put the scout first, it's useful not only for scouting the base early but if you send it over a side you can spot either engis you can raid or other raid parties coming towards your own engis. I'd also recommend a lower ratio such as 4:1 (or even 3:1 early on if we're talking about larger maps)
22:00 There's an option so you do not have to do this anymore. If engis assist a mex, it automatically upgrades&pauses at the same time, so you can just support every mex you want with engis and it'll do its thing on its own
23:50 Infinite engis except on very small maps with barely reclaim* (e.g. Theta Passage)
28:50 was about to add this as it happened to myself way too often xd
Other than that, great stuff! Thanks for putting this together!
Ah man thank you for this haha. My group of friends and I play every week and I've been stressing build orders to them to help them not get flattened out
There reason or explanation why you want to make power generators 1rst is that 650 starting mass is a lot of mass, while 4000 starting power is not a lot of power and power will run out very quick if you don't make power generators early
Was just about to get back in to FAF and wondered if my old build orders were still good, then this pops up, nice.
hey man, the start was always my weakest and my friends would just jump out of the gates and so many games I lost just because I couldn't keep up, your vids have helped so much maybe I can start winning more consistently, tysm man!
Your "lost engineer" on the 1st air factory was actually assigned to the Com (6:00) and he hadn't made it there yet when you were blaming an engineer. Right at that moment, (7:00) the Com was working on the PGs next in the queue. LOL. Very good video. I'm about 5 hours in to the game and 20+ hours tutorial videos in, but this as helpful as any. Thanks. Subbed.
Thank you! I know your niche is small, but you make really incredible content! It's so hard to find up to date FAF stuff/guides.
Haven't played in years. this is an excellent series to get back in the game
Great info as always!
Its the aeon t1 tank that shoots way further than its visual range. You want to mix in artillery with your tanks as those really benefit from recon and deal huge damage. However for scouting/early raids use the light attack bots or gamble on a bomber. Light attack bots are super fast for hitting extractors or engis. A bomber costs more power and needs a different build order.
Recommend mentioning to not queue up more than 5-10 orders on your initial engineers coming off the line--especially if they're building on the front line and without an escort. Just wasted clicks and wasted time queueing up orders if that unit gets destroyed early, which is likely.
Those that tried to scroll around his map...
\/
By misclick you send that engineer to support your second land factory ;-).
You should probably put the name of the game in the title of the video.
When sending engis far out to build mexes, whats the least brain taxing method of defending them againt enemy tank+scout (or bomber) harassment? Or is it not worth the effort?
It will always take some brain tax to defend things, but the main ways would be to assist an engineer with a scout / LAB combo (easy), retreat with the engineer if you notice radar signatures close by (takes some periodic checking), or try to reclaim the tank before it kills your engineer (hard)
For bombers, you better have some interceptors built, otherwise the engineer will probably die lol. You can try to micro the engineer to avoid the bombs, but that will only delay the inevitable unless you can kill the bomber
I usually built one factory and one mass extractor before sending com, has the meta changed?
I used to only build 1 factory and then send my comm out, but I often noticed my enemy raised a bigger army faster than me. Whatever works for you is great, but yeah I'd probably build out the initial base a bit more and see how it goes
so here is something I don't understand - I can't attack-move with my engineers. It just doesn't do anything. I try to do it and the engineer doesn't add the order to its queue, or even except it as a new order to override its queue. I don't get it.
Are you holding down alt and then right clicking?
@@therasco400 yes
No idea, but if you join my Discord and send a screenshot someone should be able to help
Priceless advices
how on earth did you quickly surround the radar with energy at 8:45?
Templates! I don’t have a video on them (yet), but basically you go into a game with no opponents and create whatever building structures you want, then save them as a template.
Then you can cycle through your templates in-game to build them in the same order they were built originally
@@TheGreenSquier oooo very interesting, thank you!
Im stoned playing sc its like being in middle school again except ive got uber eats and no parents
how do u have the hotkeys on the building icons?
top of screen, under the options menu is "rebind keys" you can set hotkeys there.
Other comment is correct, but make sure you’re playing on FAF!
I have a video about hot keys here, although it’s a bit outdated and I use other hot keys now. However setting up the FAF presets is on there around 5 mins in
ruclips.net/video/Ao_Zh7LQZ6k/видео.htmlsi=xyBDezf4ROyh14Yj