Blender Tutorial: How to Make an Object Follow a Path/Curve
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- Опубликовано: 3 июл 2024
- Learn how to animate objects along a defined path or curve in Blender with this step-by-step tutorial. Whether you're a beginner or an experienced Blender user, this guide will help you master the art of creating smooth, dynamic animations. You will also learn how to use geometry nodes to attach other objects to the main one. Discover essential tips and techniques for controlling object movement, adjusting curves, and achieving stunning results.
Welcome to this step-by-step Blender tutorial where we'll dive into the fascinating world of animation and learn how to make an object follow a path or curve. Whether you're a beginner or looking to enhance your Blender skills, this tutorial has you covered.
In this comprehensive guide, we'll explore keyframing techniques, 3D modeling, and even delve into the powerful world of geometry nodes. Watch as we transform static objects into dynamic elements that seamlessly follow a path, adding a whole new dimension to your 3D animations.
With Blender's versatile tools and our easy-to-follow instructions, you'll unlock the secrets of object follow path and curve animation. Join us as we break down the process step by step, making it accessible for both newcomers and experienced creators.
Whether you're interested in motion graphics or simply want to enhance your 3D animation skills, this Blender tutorial is a valuable resource. Don't miss out on this opportunity to expand your knowledge and create captivating animations.
Chapters:
0:00 Intro.
0:16 Creating the main object.
1:31 Creating the curve.
3:41 Curve modifier.
4:31 More strips in the main object.
5:37 Geometry nodes.
9:27 Adjusting the shape of the path.
Was looking for this a while ago, thanks
Glad I could help
Finally , I got wht i need..
Perfect tutorial.. No problems while following the tutorial .....Thank u❤
Thanks for sharing your knowledge friend.
My pleasure
Excellent! Thank you!
Glad it was helpful!
Wow!
Nice, thanks
Welcome
great tutorial, i thought it would be heavier on the node side, but i don't mind some good old creative usage of the modifier stack
Cool, thanks
good
Every time I set the plane array to the curve, it either starts out at the bottom flat, and then slowly starts slanting more and more as it goes up the curve higher, or it starts out as a vertical plane and then starts changing its angle as it goes up it. How can I make the plane array remain flat ( horizontal to X and y ) all the up the curve?
please can u show the lighting and shading/coloring/uv process of the objects too?
I can share the blender file
Please, can you add some rotation to those objects??
Yes. If you want to rotate them uniformly, you connect a Value Node to rotation of Instance on Points Node. And if you want random rotations, you add a Random Value Node instead.
Hi, I want to start my follow path animation from frame 500, not 0. What shall I do?
Just move the first keyframe to frame 500 instead
@@GeorgeKayesi Ok let me try, thank you for the reply
@@younasart5838 Just let your keyframing process start at frame 500. Then the next keyframe should be above 500, something like 600 or so...
How can I make the plane invisible and see only the particles?
From 7:18 do not add the join Geometry node
now how to export to gltf
I don't know
That works nice EXEPT the objects unexpectedly disappeared for some moments. And that’s a problem. This don’t work properly
well, after watching this I decided to make this.
ruclips.net/video/m2zxRzKatAY/видео.html
maybe not as nice flying object, but I added a few things to the scene :)
I have seen it! That is a good start!