Realtime cloth simulation

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  • Опубликовано: 12 янв 2025

Комментарии • 2,5 тыс.

  • @XavyreHeil
    @XavyreHeil 3 года назад +35031

    When you cut holes into the cloth, you end up with fewer holes than it had before.

    • @odis6397
      @odis6397 3 года назад +791

      Not by size

    • @dyfx9788
      @dyfx9788 3 года назад +5887

      @@odis6397 the size doesnt matter, its about how you use it.

    • @CockroachTheFoul
      @CockroachTheFoul 3 года назад +544

      @@dyfx9788 the hell does that mean?
      edit: please stop responding. i know what the joke is. i was tired. i am not a "naive child." just shut up you aren't clever

    • @hiiikalyan001
      @hiiikalyan001 3 года назад +60

      😂

    • @blockshift758
      @blockshift758 3 года назад +451

      Less holes more cheese more cheese more holes....

  • @n3cro2012
    @n3cro2012 3 года назад +3361

    My cat would love to interact with all those vertices in this exact way.

    • @my.name.is.rosie.
      @my.name.is.rosie. 3 года назад +77

      My cat interacts with humans in this exact way. She scares me.

    • @AL-fl4jk
      @AL-fl4jk 3 года назад +6

      Don’t give them ideas

    • @snakedeadly
      @snakedeadly 3 года назад +15

      @MorrowStride Find the squid games, don’t tell them I sent you

    • @starblvnt
      @starblvnt 3 года назад

      ruclips.net/video/e9tezJqf6UU/видео.html

    • @KingLich451
      @KingLich451 3 года назад +1

      @@my.name.is.rosie. kitty out for blood!

  • @ariannasv22
    @ariannasv22 3 года назад +6740

    I was like "oh this is pretty cool" until the cloth tore when it was hanging by only one or two threads, pretty damn impressive!

  •  3 года назад +2624

    lost my mind at 0:43 when it all started ripping off from the momentum this is amazing I cannot imagine making something like this

    • @czaweenuh
      @czaweenuh 3 года назад +17

      Rightttt it stopped swinging

    • @alchemill3027
      @alchemill3027 2 года назад +126

      Its not really complicated, each segemet has a tension variable.
      Once the tension reaches a certain point the same segment is deleted.
      Calculating the tension is losely based on the distance between the two points

    • @angelo.strand
      @angelo.strand 2 года назад +33

      @@alchemill3027 you lost me

    • @Auriacularia
      @Auriacularia 2 года назад +27

      @@angelo.strand basically, all the little lines have a set amount of tension before it "breaks"(gets deleted)(I think)

    • @angelo.strand
      @angelo.strand 2 года назад +3

      @@Auriacularia wow that’s really cool 👍

  • @rkidy
    @rkidy Год назад +32

    The fact that this is so accurate isn’t in itself that amazing. The fact it can be so accurate and run in REAL TIME is absolutely mind blowing. Like it’s hard to describe the skill required to do something like this on your own. I aspire to be this good one day.

    • @ChuckTheChosen
      @ChuckTheChosen Год назад +1

      ffs just look for PhysX cloth demos that are already about 15 years old. That shit was marketed a lot but in the end no one cared, it has no use.

  • @Dondlo46
    @Dondlo46 3 года назад +5263

    idk who Sebastian is, but nice cloth simulation

    • @CraftingTableMC
      @CraftingTableMC 3 года назад +569

      sebastian deez nuts

    • @legitbuzhuh
      @legitbuzhuh 3 года назад +5

      Same

    • @c0smo709
      @c0smo709 3 года назад +397

      @@CraftingTableMC God you're so unfunny please never speak again

    • @swetdep
      @swetdep 3 года назад +137

      @@c0smo709 stop insulting god he di-nvm he flooded the earth

    • @superslime16th
      @superslime16th 3 года назад +78

      @@c0smo709 ligma balls

  • @r2o2
    @r2o2 3 года назад +3925

    i guess sebastian got this recommended to everyone

    • @mage443
      @mage443 3 года назад +16

      yup

    • @Nemofication
      @Nemofication 3 года назад +36

      must resist the urge to recommend this guy to randomize the update sequence like sebastian did

    • @manjuan9632
      @manjuan9632 3 года назад

      Yeah lol

    • @NStripleseven
      @NStripleseven 3 года назад

      Yeah probably

    • @mtxar
      @mtxar 3 года назад

      hehe yaa probably

  • @str4nger_playz
    @str4nger_playz 3 года назад +1282

    Imagine having this much detail in future games

    • @akumuryuuzaki5992
      @akumuryuuzaki5992 3 года назад +203

      Sure it would be cool, but it won't be out any time soon, just this much would make the game lag badly, I hope one day we'll have gpu's capable of rendering mere cloth this consistently...

    • @thedude3005
      @thedude3005 3 года назад +14

      @@akumuryuuzaki5992 *Ohm ohm* mirror's *ohm* edge

    • @akumuryuuzaki5992
      @akumuryuuzaki5992 3 года назад +59

      @@thedude3005 Still, it's nowhere near this simulation, and it's glitchy

    • @thedude3005
      @thedude3005 3 года назад +3

      @@akumuryuuzaki5992 Not really

    • @vitoraugusto9239
      @vitoraugusto9239 3 года назад +69

      Pac Man was invented in the 80s, 40 years ago, and now we have games like Minecraft, GTA5 and Skyrim. So maybe in 2060 this kind of technology is going to be a thing in games.

  • @nunyabidness6323
    @nunyabidness6323 3 года назад +382

    This is beautiful, well done
    I'd love to see it implemented in a full animation of some kind

  • @coleozaeta6344
    @coleozaeta6344 3 года назад +16

    This is how they do a lot of things in games and movies, I think integrals (for calc people mostly) is what aids this tremendously instead of having to calculate the movements for every possible character/object change.

  • @buck3336
    @buck3336 3 года назад +5847

    This type of animation looks like stuff I dream of in confusing nightmares where you don't know where you are, why you're scared or who's what.
    Correction: Simulation.😂

    • @skellybird8697
      @skellybird8697 3 года назад +68

      Lol the not knowing why ur scared and the random person your friends with is relatable

    • @yogi_k01
      @yogi_k01 3 года назад +25

      I have the same surreal dream recurring sometimes and I wake up with cold sweat

    • @dodgyhodgyo4
      @dodgyhodgyo4 3 года назад +44

      If you ever need to go somewhere warm safe and comfortable while your confused or scared in a nightmare. Just shit your pants. You'll either be greeted with sudden warmth or be so traumatized by your own actions that you wake up back in your bed.

    • @ivanvarela3215
      @ivanvarela3215 3 года назад +23

      @@dodgyhodgyo4 wtf lmao

    • @Hushey
      @Hushey 3 года назад +9

      It's not animation, it's simulation!

  • @Ant_Dawgg
    @Ant_Dawgg 3 года назад +144

    This could be incredibly useful for clothing designers, I can imagine people I know using something like this to calculate the best spot to put holes in clothes without messing with the integrity of the piece

  • @BlakeGillman
    @BlakeGillman 3 года назад +864

    Looks like Sebastian Lague might've gotten his inspiration here

    • @FathomRaven
      @FathomRaven 3 года назад +17

      @Caltrop Though Sebastian did reference one of Pezza's videos very recently, it's possible he's been going through some of Pezza's other works

    • @kabinet0
      @kabinet0 3 года назад +1

      yep

    • @kitterkatt
      @kitterkatt 3 года назад +1

      who is that

    • @kabinet0
      @kabinet0 3 года назад +1

      @@kitterkatt Excelent programming youtuber, check him out.

    • @v0xl
      @v0xl 3 года назад

      There is an 8 year old Garry's Mod add-on which does the same but in 3d and with collisions

  • @theoharris5523
    @theoharris5523 3 года назад +4

    Dude, incredible work, holy crap. Easily the best simulated model I've ever seen

  • @penntopaper9305
    @penntopaper9305 Год назад +1

    this is actually such a good art reference for drawing holes in clothing thank you

  • @NemexiaM
    @NemexiaM 4 года назад +2923

    Wow awesome job man, can i ask what language and libraries you are using for these simulations?

    • @PezzzasWork
      @PezzzasWork  4 года назад +1512

      It's c++ with SFML for graphics. SImulation is done with simple Verlet integration. I can post the code if you want

    • @NemexiaM
      @NemexiaM 4 года назад +287

      @@PezzzasWork nice, i really love your works! Does that ant simulation also use SFML? I didnt know about SFML, Thanks

    • @PezzzasWork
      @PezzzasWork  4 года назад +455

      @@NemexiaM yes, all my projects involving graphics are using this wonderful library (except signed distance field raymarching which is using GLFW)

    • @Hasnain1F
      @Hasnain1F 3 года назад +129

      @@PezzzasWork You must have a very high math understanding. Could you tell me more about your expertise? I'm already a software engineer, going to learn math this year and get my BS degree in computer science so I can work on this like these in the future.

    • @dromeosaur1031
      @dromeosaur1031 3 года назад +25

      @@PezzzasWork Please do! I would like to try porting this simulation to Java + GPU.

  • @Jeremy_Moro
    @Jeremy_Moro 3 года назад +305

    Imagine that games will have these physics in the future

    • @aronchangepfp6643
      @aronchangepfp6643 3 года назад +32

      They will need a computer from out of this world

    • @slemangerdy8407
      @slemangerdy8407 3 года назад +9

      @@aronchangepfp6643 in that case i don't think we will make such better consoles... we will never trully get to experience the NEXT gen again like we did back in the days, probably the best current gen games that we have had trailers for the most graphically impressive games shown are the best the current gen can offer, because the difference between ps3 and 4 for examples are significantly bigger than ps4 to ps5, and so it will continue to exponentially grow slower, i think we'll have these physcis in an AAA game with all other physics combines only in 2050 or something, so sad

    • @alol441
      @alol441 3 года назад +15

      @@slemangerdy8407 no it’s moving exponentially faster right now

    • @gabegauble627
      @gabegauble627 3 года назад +4

      @@slemangerdy8407 true Virtual reality is the next step to gameing

    • @comradeluteine1126
      @comradeluteine1126 3 года назад

      Dude that would be insane

  • @luiss428
    @luiss428 3 года назад +37

    the new joy division album cover looks sick

    • @noiseinthewires
      @noiseinthewires Год назад

      wait till this guy finds out about the album Clppng by Clipping

  • @Mister8Music
    @Mister8Music 3 года назад +1

    I'm not entirely sure I would wipe my face with this thing

  • @lanceang795
    @lanceang795 3 года назад +2

    For anyone that doesn’t understand how this works. It is basically just a bunch of rigid points. This is actually a lot easier than it looks witch it is so elegant. You just have multiple points which are connected. The points have gravity however they also come in pairs and have a distance from one another which cannot change. You can lock some in place by just disabling the movement.

  • @SD_Games321
    @SD_Games321 3 года назад +45

    Give unstable strong+steady wind simultaneously, the small hanging threads flick in real when hit but a small path of strong sudden wind. Great work overall.

  • @akshooter7746
    @akshooter7746 3 года назад +453

    This has to be the most perfect cloth simulation to be programmed to this day, this looks extremely realistic, as well as understanding that there are tiny tiny spaces between clothes so it had many small and narrow openings that we maybe able to see but Rendering an intractable cloth in this way could hide these slightly visible openings while also making a realistic ripping of a cloth.
    This is a brilliant creation in my opinion ❤️

    • @henrycgs
      @henrycgs 3 года назад +37

      it literally is the simplest possible cloth simulation

    • @therandomvoid4930
      @therandomvoid4930 3 года назад +7

      @@henrycgs Make better then it'll be a win for everyone since well have an even better simulator

    • @Purely_Andy
      @Purely_Andy 3 года назад +13

      ​@@therandomvoid4930 This guy's right, though. It *is* an incredibly basic simulation. This is something more deserving of the title "most perfect cloth simulation":
      ruclips.net/video/rzIiuGrOZAo/видео.html

    • @umapessoa6051
      @umapessoa6051 3 года назад +1

      @@Purely_Andy however thats not realtime

    • @martijnp
      @martijnp 3 года назад +6

      @@umapessoa6051 this solution on a large scale also barely works "real-time". Too many calculations.

  • @daselsdis653
    @daselsdis653 3 года назад +798

    Wow, incredible, I saw something similar un a video of sebastian league recently, its very impresive

    • @beaclaster
      @beaclaster 3 года назад +56

      super chore man

    • @waffel6378
      @waffel6378 3 года назад +8

      @@beaclaster yes lol

    • @daviddelayat-dnapictures
      @daviddelayat-dnapictures 3 года назад +1

      Same!

    • @TheThursty100
      @TheThursty100 3 года назад +25

      Yet this video is 2 years old.
      But thank you RUclips algorithm for showing me this after watching super chore man, you did amazing

    • @milvus7392
      @milvus7392 3 года назад

      How original

  • @mxstrikk
    @mxstrikk Год назад +1

    The Bad Apple-fication potential is strong in this one

  • @marrallisa
    @marrallisa 3 года назад

    When i squeeze my eyelids together while watching the video, i can not distinguish this cloth from a real cloth.
    You have a very respectable amount of patience sir

  • @dog-xq5jw
    @dog-xq5jw 3 года назад +45

    This stuff would be cool in vr. Imagine slashing a sword into some cloth and getting this level of realism

    • @vreboat3375
      @vreboat3375 3 года назад +5

      Or skin ...

    • @capotao6272
      @capotao6272 3 года назад +1

      @@vreboat3375 🤨

    • @patstaysuckafreeboss8006
      @patstaysuckafreeboss8006 3 года назад +3

      @@vreboat3375 yeah they need to perfect flesh, bone, veins, blood physics

    • @TexasBakedBlackBeans
      @TexasBakedBlackBeans 3 года назад

      @@vreboat3375 no thank you

    • @lav-kitty
      @lav-kitty 3 года назад

      @@vreboat3375 maybe, but with that physics it would be literally just skin

  • @ohhhsnapdamn1280
    @ohhhsnapdamn1280 3 года назад +10

    Imagine having this as your interactive background. My computer would just explode

  • @franziscoschmidt
    @franziscoschmidt 3 года назад +11

    I like how I just saw Sebastian League use this in his video. Love your work

    • @sfbshoccho
      @sfbshoccho 3 года назад +1

      Yeah me too. I just watched his video and tried to replicate that in processing. and now I am here.

  • @oldshoes5199
    @oldshoes5199 Год назад +1

    I’m imagining the day when we get gameplay animation like this in video games.

  • @hulem98
    @hulem98 3 года назад +1

    If this is a bandage as big as a house, I would say the physics is on point.

  • @delphinetampon4476
    @delphinetampon4476 3 года назад +49

    Bravo !!! le mouvement est très crédible, très naturel. Super !

  • @Beatsbasteln
    @Beatsbasteln 3 года назад +136

    i can't blame sebastian. this is inspiring indeed

    • @facquet2913
      @facquet2913 3 года назад +2

      69

    • @Beatsbasteln
      @Beatsbasteln 3 года назад

      @@facquet2913 nice

    • @ochinchin1180
      @ochinchin1180 3 года назад

      Who is Sebastian??

    • @Beatsbasteln
      @Beatsbasteln 3 года назад +3

      @@ochinchin1180 sebastian lague is a popular game dev youtuber who also experimented with things like this. usually it would be kinda cringe to steal others' ideas but i think this is just something that looks really fun to try from a programmer's perspective, so it should be repeated by multiple youtubers as well

    • @ochinchin1180
      @ochinchin1180 3 года назад +1

      @@Beatsbasteln oh thanks for the info ^_____^

  • @chewico3d133
    @chewico3d133 3 года назад +7

    What sebastian sees is what youtubes recomends

  • @maxifire32
    @maxifire32 Год назад +1

    Imagine if a game used this simulation to make realistic cloth in the game, it would be the most realistic game ever

  • @Deluxe2004
    @Deluxe2004 Год назад

    00:13- 00:16 and 00:34-00:38
    i think this is the factor that differentiates real objects with their virtual simulations and even if the simulation is pretty good it's the characteristic that creates those differences, ans I don't think it's a bad thing, it's also what gives virtual simulation their essence (?). I don't know if you can see what I see there.

  • @Moesabi
    @Moesabi 3 года назад +14

    That's insane I'd love to have something like this in my music videos, very well done 👏 subscribed!

  • @genekim2748
    @genekim2748 3 года назад +4

    why am I so fascinated by a cloth simulation. this must've taken painstaking hours beyond my comprehension. Love this

  • @ka_galaxy
    @ka_galaxy 3 года назад +16

    I think this clothing feels more like an enormous sail, because you can feel how slow and heavily it's moving, that's so impressive

    • @RayaanWani
      @RayaanWani 3 года назад

      a sail wouldn’t really have holes in it, but yeah what you’re saying makes sense

    • @ka_galaxy
      @ka_galaxy 3 года назад

      @@RayaanWani yea this thing only makes it untypical

  • @fantasystaplesuwu1554
    @fantasystaplesuwu1554 3 года назад +1

    Why is everyone so surprised by this??? I've seen at least 5 or 6 of these simulations exactly like it.

    • @cat3584
      @cat3584 3 года назад

      Ur so special

  • @wittbrah
    @wittbrah 3 года назад

    this is the type of stuff you didn't really ask for but after while it is what you needed.

  • @piroshi3rd
    @piroshi3rd 3 года назад +21

    Man, this would be incredible tech to see in games to show gear durability. I would love to see this in a souls like.

    • @koluziy
      @koluziy 3 года назад +11

      Your pc will explode bro

    • @fireballmafia4833
      @fireballmafia4833 3 года назад

      This is impossible for current technology to render in games

    • @Facetime_Curvature
      @Facetime_Curvature Год назад

      Even if it could, there's better ways to simulate durability loss with optimization that wouldn't destroy frame rates and consume all the computing power.

  • @XvAstarisk
    @XvAstarisk 3 года назад +3

    0:42 Woah it also has gravity in it.

  • @remcon559
    @remcon559 3 года назад +19

    Anyone else here that saw Sebastian Lague's video?

    • @Dorbellprod
      @Dorbellprod 3 года назад +3

      Hi I am someone else here that saw Sebastian Lague's video

    • @remcon559
      @remcon559 3 года назад +1

      @@Dorbellprod Oh cool. Hello someone else here that saw Sebastian Lague's video!

    • @zuccanium
      @zuccanium 3 года назад +1

      yep

    • @Dorbellprod
      @Dorbellprod 3 года назад +1

      @@remcon559 Yes that is my name!

    • @Provitia
      @Provitia 3 года назад +1

      Yeah. What a coincidence

  • @Akkul
    @Akkul 3 года назад +2

    This is how clothes will be in GTA 6

  • @jamesoreilly8115
    @jamesoreilly8115 3 года назад

    I hope that in my lifetime I live to see kids taking this level of visual fidelity for granted.

  • @Greywander87
    @Greywander87 3 года назад +4

    This is super impressive. I'd love to see this used in games, I'm just not sure what the performance impact would be. I assume you could reduce the load by making each piece of cloth bigger (i.e. fewer and bigger '"squares")? The simulation wouldn't be as accurate, but it could be an effective way to scale it according to your system's capabilities. Got a super high end gaming rig? Turn it all the way up for the best simulation. Got a literal potato? Turn it all the way down, which might not disable cloth physics completely, but might reduce each cloth item to just a few noticeable polygons.

  • @Hyperboid
    @Hyperboid 3 года назад +26

    You should probably add compiling instructions or prebuilt binaries.

  • @inigo8740
    @inigo8740 3 года назад +5

    Wow, it looks so much like when I tear my jeans.
    Is there anything that this simulation is missing? To me it seems like that might as well be cloth.
    I really didn't expect to find out Sebastian Lague uploaded a new video the way I just did.

  • @Lloyd_CK
    @Lloyd_CK 3 года назад +1

    I can imagine this working well for flag simulations

  • @SquirrelockHolmes
    @SquirrelockHolmes 3 года назад

    Why does this RUclips make better digital fabric than any video game ever?

    • @lad8907
      @lad8907 3 года назад

      maybe because the better the simulation the more cpu intensive it is

  • @bharatian22V
    @bharatian22V 3 года назад +18

    Hey there, nice simulation, it feels great ,one question:
    doesn't the material of cloth affect simulation stuff happening like tearing,place,with how much pressure you tear,...etc ?
    No offense is intended
    And appreciate your hardwork,keep it up ,we need talented people like you for world(my opinion)

  • @suctioncupman2100
    @suctioncupman2100 3 года назад +3

    What do you use to make cloth simulations?
    Strings of code

  • @thatkindcoder7510
    @thatkindcoder7510 3 года назад +24

    I'm guessing that if this were done with Euler integration it'd be much harder to run.
    I can't run a good simulation with 100 ish particles on a pretty decent computer with Euler integration, so maybe Verlet integration is necessary.

  • @rahuls4863
    @rahuls4863 Год назад

    Amazing with. The physics... All the factors... Gravity, mass.... All included... More please 🎉

  • @ThuderDragon2408
    @ThuderDragon2408 3 года назад +1

    The part where you cut the left end and it’s weight tore the cloth all the way to the other side was really impressive

  • @Whyamisaad
    @Whyamisaad 3 года назад +5

    Oh my that is beautiful.

  • @dragonminz602
    @dragonminz602 3 года назад +4

    Awesome, is that 2D or 3D?

    • @stickguy9109
      @stickguy9109 3 года назад +4

      It's 2D

    • @animationspace8550
      @animationspace8550 3 года назад

      It looks to be 3D yet operated on 2D links, though it is possible it might be entirely 2D though that is less likely to me

    • @stickguy9109
      @stickguy9109 3 года назад +1

      @@animationspace8550 It's entirely 2D. People often confuse 2D cloth simulation with 3D. It looks 3D to our eyes because this is the way we see cloth in real world.

    • @dragonminz602
      @dragonminz602 3 года назад

      @@stickguy9109 Ok thank you :)

  • @jaidenjacobs4913
    @jaidenjacobs4913 3 года назад +5

    How did you get the cloth to rip under its own weight? Very impressive

    • @PezzzasWork
      @PezzzasWork  3 года назад +10

      It is very straightforward, when a link between two points reached a certain critical length, it's removed from the simulation

  • @palenker
    @palenker 3 года назад +1

    I bet in 50 years the physics of games will be that detailed even though it’s just the jacket from the character.
    For example in gta 11 jumping over a fence and stretching your clothes

  • @Henry-mw1xg
    @Henry-mw1xg Год назад +1

    Where is this in my games? It's been four years

  • @Eknoma
    @Eknoma 3 года назад +4

    Damn, there really was cloth simulation THIS good 2 years ago

    • @muuubiee
      @muuubiee 3 года назад +4

      I mean, this is pretty basic. The cloth here is EXTREMELY heavy. Threads don't behave realistic, normally if you pull on a thread other parts of the cloth will become "contracted", since the thread runs the entire length. Here it's like they were knotted at each intersection instead.
      Looks nice and so, but it's not good cloth simulation.

    • @sid6645
      @sid6645 3 года назад +1

      Oh and it being 2 years old doesn't mean much either...

  • @dorkle9085
    @dorkle9085 3 года назад +6

    We all know why you're here

  • @matthewcolquhoun7710
    @matthewcolquhoun7710 3 года назад +10

    "Every day we stray further from God and closer to waifu simulations." -Alan Turing

    • @anhthiensaigon
      @anhthiensaigon 3 года назад

      i laughed more than necessary on this

  • @uzairahmed5757
    @uzairahmed5757 3 года назад

    This fella has my respect for writing the entire thing in c++

  • @itsgrey8135
    @itsgrey8135 3 года назад +1

    The Moth in my closet chowing

  • @richardj.rustleshyman2026
    @richardj.rustleshyman2026 3 года назад +7

    Yo this looks pretty good, is it alright if you post the source code? I've been trying to make one myself

    • @PezzzasWork
      @PezzzasWork  3 года назад +6

      Thank you! Here it is, just created the repo github.com/johnBuffer/ClothSimulation. Prepare your eyes it's a code I wrote when I was a student.

  • @spiikesan
    @spiikesan 3 года назад +12

    J'me rappelle avoir fait ça à l'école en projet perso, en aillant pour seul lib graphique une surcouche moisie de la LibX... (et rien d'autre d'ailleurs... :( )
    C'était tellement satisfaisant de manipuler et de casser le filet...
    Ta chaîne est très intéressante en tout cas. Super boulot :)

    • @PezzzasWork
      @PezzzasWork  3 года назад +4

      Merci ! :)
      Effectivement j'ai passé beaucoup trop de temps à massacrer ce filet !

  • @Turapuru
    @Turapuru Год назад

    We are beginning to comprehend how the simulation we live is made. Nice!

  • @GOO_ST
    @GOO_ST 3 года назад +1

    Imagine this system in a FPS or fps story game , that will be so sick

  • @Ojthemighty
    @Ojthemighty Год назад +1

    Looks great but the fabric has too much simulated weight

  • @BanjoFret
    @BanjoFret 3 года назад

    You know society is evolving when we can make a freaking realistic cloth simulator

  • @bariumselenided5152
    @bariumselenided5152 3 года назад

    Aight, yep, that’s pretty trippy. Watching a mouse cursor cut a fishnet cloth really just broke my brain a little

  • @Elactixnova7748
    @Elactixnova7748 3 года назад +1

    This is pretty impressive but the cloth weight distribution is a bit off like on this part 0:59 but don't get me wrong, this is still great and probably the best we can achieve with the tech we have today

  • @Aksen0076
    @Aksen0076 3 года назад +1

    I distinctly remember a youtuber by the name of Nerd3 (or Nerd Cubed) making a video on a game that had these cloth physics, I think it was part of an old series of his called 3 free games friday. I don't remember the exact name of the song but gymnotopia or whatever (that one relaxing piano song you hear everywhere) was playing in the background. But I am 100% sure I've seen this somewhere before.

  • @SorieI
    @SorieI Год назад

    Can't wait for this to be a mechanic in an rpg game in 150 years

  • @keepitclean8791
    @keepitclean8791 Год назад

    This looks exactly how cloth would be simulated but I've never thought about it like this before

  • @christopherstein2024
    @christopherstein2024 3 года назад +1

    When you realize that the material universe is not the only realm of existence and that your entire reality may be replaced in an industrial revolution one day.

  • @ericj2575
    @ericj2575 3 года назад

    Omg, when it tore itself from gravity ❤️❤️❤️❤️❤️ I'm high key obsessed with this

  • @444fame_
    @444fame_ 3 года назад

    The way it tore by itself sometimes. Damn that’s cool as hell

  • @halagelela2088
    @halagelela2088 3 года назад +1

    This cud hav been a really good rickroll(good job tho, can't imagine the hardwork put into this)

  • @Astronerro
    @Astronerro 3 года назад +1

    The idea that one day that'll be used in something a trivial as a video game is mind blowing. Now I know what my dad said when he told me he was mind blown at the first consoles that were just a few pixels moving on a screen reacting to when you pushed buttons. He said it was crazy seeing the actual faces on the figures when the 64 came out. He plays alot of horizon zero dawn today so he's a man of immersion to say the least.( He's 100% open to suggestions) so now that I get to just glimpse at the idea of a computer almost simulating realty. Real time physics. It's insane. I mean I also know that it will always be limited to what we know. So there could very well be elements we'll miss for a long time lot come but even so it's so cool. V excited for tomorrow tech

  • @mudnarchist
    @mudnarchist 2 года назад +1

    Reminds me of the sails on The Flying Dutchman from POTC

  • @autobotCRSHR
    @autobotCRSHR 3 года назад +1

    Oh cool... My blanket! I'm glad you found it, i was getting worried...

  • @molkhal
    @molkhal 2 года назад

    I have to keep coming back to this video. It's mesmerizing.

  • @cuatrothecoyote2177
    @cuatrothecoyote2177 3 года назад +1

    That cloth is about as stable as my mental health!

  • @othrwrldlysystm
    @othrwrldlysystm 3 года назад +1

    no one:
    goth people when they get fishnets:

  • @bigbonede6201
    @bigbonede6201 3 года назад

    This is what the world needed and no one knew.

  • @AveriV1
    @AveriV1 Год назад +1

    the fishnets in question:

  • @arsaurabh6044
    @arsaurabh6044 3 года назад

    This is One of the coolest stuff that I have seen lately. ❤️😀

  • @user-dl5yu9lq3f
    @user-dl5yu9lq3f 3 года назад

    凄すぎて逆に凄さが分かりにくくなってる良い例

  • @christopherdomenichelli8977
    @christopherdomenichelli8977 3 года назад

    Every day that passes, tech still amazes me

  • @kunaload6198
    @kunaload6198 3 года назад +1

    I remember this game it was called jack the fabric ripper I used to play it all the time in 2016

  • @crewie94
    @crewie94 Год назад

    Now a game can be made where kids can practice ways to destroy the curtains they'll inevitably destroy in real life.

  • @idek3867
    @idek3867 2 года назад

    Imagine video games actually using physics like this

  • @soupnoodles
    @soupnoodles Год назад

    If this could be feasibly implemented into a game of some kind it would really add a LOT of polish to it

  • @alcrian8627
    @alcrian8627 3 года назад

    The little lines swings back and forth more than in real life... Rather than that it's great!

  • @thakyou5005
    @thakyou5005 3 года назад

    Now that's the level of simulation I wish games would have. Unfortunately, nowadays game developers only focus on the visual definition and not actual physics. ..

  • @wontonschannel
    @wontonschannel Год назад

    Add this to the list of "Coded things that make me astonished to be human"

  • @LunaMapping_KR
    @LunaMapping_KR 3 года назад +1

    I thought it'll just simulate cloth getting swoop by wind or interracting with objects, didn't expect this

  • @rhydsnow851
    @rhydsnow851 3 года назад

    I could cut this thing up on repeat for literal hours