A lot of small creators are getting a lot of trolls and haters in their videos about DC20. I know... It's the Internet... I'm not gonna cry about it. Just remember, our positive DC20 community is what makes us strong!
Just miserable people who have nothing better going on in their lives so they try to drag others down to their level. Just ignore them, all they want is attention and validation, so deny them it.
Really?? Already criticizing the critics? Careful. You guys starting to sound like a cult. I have a lot of criticism for Alan. Lots of it. I'm also a designer. I do it... we do it, to help alan. You guys won't allow it. Shame on you.
@@eoris12 Everytime I try to consider what these "critics" are saying, I later find out that they're posting crazy comments all over the place, and are often intentionally gaslighting people. Not critics, trolls. That's all I'll say on the matter.
@@eoris12i am with you love a dose of helthy criticism bonus points if its respectfull and your a true legend if its acknowledging the good with the "bad" or point of critesism
Holy crap, I just realized how much more epic “I counterspell your counterspell” moments are going to be when someone fires off a cone of cold only to have the enemy throw up a wall of fire, but at the last second a nearby ally douses the fire with create water allowing the cone of cold to go through. So excited for this game!!!
@@user-uv6qu3wb5d I think the "counterspell" example is more about the fact when you cast counterspell you're essentially doing something to disrupt the caster from casting it, what is it you're doing??? AP RAW it Fails automatically or you have to make an ability check...meh. it's bland.
@@user-uv6qu3wb5dNot really. You gotta be original and describe how you do it. Your dm must accept your spell duel to get a chance to roll. And even if you succed and "counter" the spell, it feels less bad for the caster, because you and the enemy both spent approximately the same ressources and you can still do something else on your turn (unlike dnd).
@@kevoreilly6557 yeah and how often does it happen? Even in professional campaigns its just "i counterspell". This force the players to think how they do it. Which is always good
0:31 I love how we were able to break through two more goals in the span of time it took to edit and upload this video 😆 This community ain't playing around 🤣🤣🤣
I love how by the time this video dropped it was 4,000 backers and hundreds of thousand of dollars outdated. :) This Kickstarter has been so fun to follow.
I was initially apprehensive about the level range (cap at 10 then "prestige" levels) but the more you explain and the more I think about it the more I like it. I kind of imagine that you become a "master thief" at level 10, yeah that makes sense, but beyond that? It's all about what else you can bring in to the skill set, it's not limiting the class it's condensing it down and then opening up the customization floodgates, even if you stuck with only your class features and talents to level 10 and played a "stereotypical" version of your class, nothing wrong with that, but after that you get to flavor how your adventurer is a standout and unique. I love this. Also the total modularity of the system I think is amazing for GM/DM homebrew I love the ideas of creating my own talents, items, spells, anything because there is a framework built in to the system for it. Also, death's door... I am wanting to switch my group to DC20 almost for this feature alone... I have been wanting this in my games for years.. I HATE death saves/unconscious player characters in combat.. it is not engaging at all, the player loses all agency and if they do manage to just get back up after their ordeal, they are back to pretty much 100% combat efficiency, I hate it so much. This mechanic I think is the top thing I think about DC20 combat that's a sleeper hit, the 4 action point thing is great, but this *chef's kiss* and the way it scales with your prime and how modular it is so you can have unique features that play with it, and the impactful moments I keep imagining at the table... I have to stop gushing about it.
Did my first home game last night, with my son playing a Might Wizard, which he loved, and my friend playing a might/agi Fighter. Everyone had a great time and we are really looking forward to playing again. I need to check my stretch goals and rewards for my backed tier, but some maneuver and spell cards would be helpful for new players. At the very least, as i know people have stated, a second page to the character sheet to add them.
I already backed the kickstarter before I saw this video but I would of backed immediately when I heard "critical healing". As a support main in all my games, anything that makes supports and healers more awesome is a game for me
Have you thought about developing an app? Books are great. But the searchability and accessibility of an app might improve the DC20 experience. As well as make the information more accessible and compact to players. Also rule changes and update patches could be implemented like video games. If something is later to be found unbalanced.
I've never had a character at a level higher than 10 that didn't start at that level for a game. We also usually don't do campaigns that bring back old characters, each one is usually a totally new story with new characters.
Back in the 1e days (1980s) I managed probably a half-dozen parties from 1 to 15+, typically home campaigns or ToEE + SL + AtG + QotDW. However, things are different when you have summers where you and friends can spend 12+ hours a day, 5 days a week, for 50+ days on the games and have a five or six parties die off for each one which reaches this. In 3.5e, in Living Arcanis I managed a character and group for 19th, but the last five levels were a blur. I think the DC20 approach is a good thing. Focus on 1-10 and then add additional rules for slowly gaining more abilities from existing stuff as you level. This solves several issues... 1. DC20 and players aren't spending a huge amount of time on tons of high-level spells, features, balance issues, monsters, etc. which won't be played. 2. Power doesn't scale exponentially (or even linearly) so DMs aren't struggling to run and run campaigns/modules. 3. Combat shouldn't get much slower -- you don't have massive health pools to fight through, hundreds of spells/abilities to remember, different rules, etc.
@@TheRogue_DMwhat level does the Beta go up to? In the Alpha it goes up to 2 but the chart shows up to 10, i might be just reading it wrong but I am curious
@@chestnutmouse6823 there’s rules to go up to 10th level plus but still need release of the subclasses and higher level features. Those playing past 2nd level have been using extra talents to supplement until more is released.
Yeah budy! Sooo happy for you Coach. Its insane!!!! All that work ended up paying, and paying very well. The gift that keeps on ginving! Lets Go. DC20 TFW!!!!
I've been playing DnD for 8 years. The highest level I've gotten to in a continuous campaign is 11. We started at level 3 and have been playing weekly for 2.5 years and we are still going. We leveled very very slowly for a while, but the DM listened to our feedback and started leveling us more quickly! =)
Honestly i'd love to see more stretch goals of just things that we can create ourselves. Monster Abilities, Attacks, Items, etc. As a GM that tends to play dark gritty adventures, there's never monsters that fit my almost dark souls like world and thus have to home brew my own. It'd be really nice to have a huge list of things i can just pick and choose, update a bit of the math and pump out.
Almost 1.5 million dollars. Insane! As far as getting to level 20, we did it once, in an Eberron 5e campaign, using reasonably spaced milestones. It was awesome.
As an "outside the box" sort of player, my biggest piece of advice for DC20 would be if there were a lot of opportunities for tactics. If the Dungeon Coach was able to keep the fast terns and the action-packed gameplay, DC20 would be perfect. Some rules for tactics could go like this: maybe there is a spell that could allow you to know the weaknesses and strengths of your enemy ( is it weak to fire or cold damage); maybe using the environment in interesting ways could deal more damage than if you just attacked; maybe doing two damage types to the same enemy in the same round could have some sort of effect; or maybe there was a rule for flanking. To pull of what I have just described, I think it would be worthwhile to take inspiration from Dungeons and Dragons 6th Edition as they mentioned in the new edition there will be many opportunities for tactics.
In the mid 80s to mid 90s, I had a group that played AD&D (switching to 2e as its books were published). In one campaign, my character got to level 36, and that was after he changed class at level 11 (There was a weird way to add another class later on in that edition). HOWEVER, levels in AD&D do not do as much as they do in later editions. Most levels are "dead levels" unless you are a caster. There is no capstone ability.
I used to say "A player's first game should be D&D 5e and GM's first game should be Pathfinder 2e" Even running Level 1 in it's Alpha state, I feel confident that I could replace both with DC20
I'm one of those new folks who only learned about DC20 from the DnDShorts channel, but their glowing review got me to start doing the deep dive and eventually backing the kickstarter.
In my session yesterday I sent a goblin wizard and his goons to fight my party. I thought it would be hard for them to beat it but he rolled a nat 1 on the wild magic table after a spell duel and turned into a sheep! The party made short work of him after that.
My current group is working at Level 20. Going to Epic levels soon, with some 3rd party published rules. It's taken us 5 years to get here, but it's been fun and will continue to be fun. Also...it really falls off the rails. CR just doesn't work well anymore.😀
Keep 1 action point to react to an enemy spell just in case sounds very cool. I really can see myself as a rogue multiclassing into a caster class just to have some arcane trickster that anoys opponents with a few selected spells. Stealth into heal, react with smoke to make an attack miss, summon mage hand to take a fireball instead of an ally.
I'm in that group of new people who discovered this system very recently, it came to my attention thanks to Duke at One Shot Questers, the way he explained it made it sound so cool and exciting, I've backed the KS and I can't wait to see what comes next!
Hi Coach! I don't know if this theme was talked in your videos but would you make a video about playing your DC20 character (session 0) before they get their classes? Maybe it would be interesting to show everybody how much you can do in DC20 that you can't do in other systems as a simple peasant level adventurer
Honestly having a blast with the multiclass mechanics. One of the biggest party members at my table is a jacked Wizard with a multiclass for Barbarian’s Rage and has his spell focus embedded in a greataxe. He’s especially fond of using Burning Flames to fireball himself with resistance and people he’s in melee with. The Bard & Druid have become his hype team.
I wonder if there should be a bonus for whatever attribute is your prime to make a might based fighter feel different from a intelligence based fighter. My thought would be that a Might based character gets +1 damage on each attack, an Agility based character gets +1 action point per turn, an Intelligence based character gets an additional spell/technique known, and a Charisma based character gets +1 Stamina/Mana point. This would make each Attribute feel more impactful, and an agility based wizard is different than an intelligence based wizard.
Thanks to all you have done this might save what was DND at least to me. I was ready to cash out on corporate greed and half measures your changes made me tolerate DND and think of what it could be and now DC 20 amplifies what you've done in a lot of Alkander's and makes the game more easily accessible while better at the same time. I'm hopping this Kickstarter sets you up to live your dream the rest of your life. Keep creating with your heart and mind and we will keep coming back for more.
I'll be running with the stats Might, Dexterity, Intelligence, and Insight, no prime modifiers, and then I'll come up with more interesting ways to have different stats affect the combat strategies than simply adding CHA to attack rolls. Everything else is literally perfect. Action points are perfect. Spell duels are perfect, and there's no understating how impactful this is gonna be on gameplay. I REALLY WISH there was some similar mechanic for martials, but weapon-weilding classes have always been super barebones. I can homebrew something, just to elevate martial combat design to the same level as the rest of your amazing system. There's so much less number crunching like holy shit it makes DnD look like being hired as a computer. I mean the old job title, not the product. The class design flavor (as you are surely aware) is ON POINT, especially with warlocks. You are the only creator who I've seen nail warlocks in any TTRPG system, ever. Classes have unique options that allow for differentiation. I don't need to convince anyone that this is of paramount importance. The multiclass system looks fantastic. Leaving everything at lvl 10 is a good decision, it was never very fun past that point anyways. We know it gets out of hand, we know it gets out of hand. Attribute capstones and talents make progression so much more interesting and smooth, as you described at some point. The death's door mechanic is similar to something I'd already homebrewed (and it turned out well, so I'm sure it'll work in the new system as well). I'll be joining your kickstarter ranks once I get some money saved up. Until then.
The highest level I got to play from level 1 forward was 8. The only time I played something with higher level is in the current campaign that we STARTED level 9
Do you have any ideas of what the commander subclasses will be, I absolutely love the support of the class and allowing the other players to really shine.
Noice I got to level 16, but a lot of games don't pass 6th - we don't meet often enough and like to try new things a lot. 🙃 Warlock was always my favourite class, but it really feels good in this system and does not need to enforce narcolepsy on the party to get to play.
Just wanted to send some love for what you and your team are doing. I'm very excited to see where this is going and eagerly awaiting the release of the beta rulebook!
The Prime Attribute concerned me at first, so much it made me resistant to giving DC20 a try. The reason it is actually a good rule is because people will always come up with a way to make it work, and that can be part of the fun. Even the high Intelligence Barbarian. I remember an Edge I made as a joke for Savage Worlds. An Edge is like a Feat in D&D. I called it NERD RAGE! (all caps and the exclamation point) and it let the character go Berserk like the Berserk edge (basically Barbarian rage) but would swap the characters Smarts with their Strength while Berserk. This is balanced as Smarts is how you stop the berserker rage on your own. It was fun with the one genius character we used it for. That could be a way to look at the Barbarian with a high Intelligence. He just has NERD RAGE!
@@user-uv6qu3wb5d I understand where you are coming from, but your attributes still do other things. Many games get around it anyway. For example if you want to use a different attribute for your class in Pathfinder, you pick an Archetype that does it. In 5e, we see characters multiclassing only to classes that match their character's best attribute, even if other classes fit the character better. DC20 skips the min-maxing and just says "it does not matter for class features". It still matters for the rest of the game.
Highest level 5e character is 9, and it seems like that group has fizzled out. I'm in another group that seems in it for the long haul, but scheduling has been a nightmare (this group started before the other one, but we're only at lvl6).
I like the look of this system, but one thing that seems like a really crappy cop-out is the Awareness skill. It's just tied to... anything? "Man, I'm so strong, I can see far away." I get the design issues with the Awareness skill. Perception can seem like a must have skill, so just letting anyone use it instead of tying to one of four skills is convenient, but pretty verisimilitude breaking. Even Pathfinder's system of tying it to specific classes seems better than this, and I wasn't a huge fan of that either.
You should probably reevaluate initiative, in comparison with the rest of the system it feels wildly out of place, it isn't intuitive, it feels restrictive like a rogue will be sneaking all the time to optimize initiative position, and it has "Got ya" rules like "um actually I was doing this" and the GM goes "no you where clearly doing this". (this is a modified Initiative idea I heard before, idk where) I suggest everyone rolls initiative at the start of the session, then they are in that set order, or they pick an order, then whoever acts first in the combat is the first in line and it follows the back and forth system you have where the GM just picks an order for enemies that is locked in at the top of the round, or the enemies are just pick and choose for max GM freedom, and the ability to have enemies make poor choices, or storytelling in combat like killing a Banner/leader enemy allows for the normal enemies to become more chaotic in order because they have not leader, if an Enemy starts a combat then it starts with the first player in the combat. Simplified: players pick a team initiative order, if player 3 in that order starts the fight the fight order is 3, 4, 5, 1, 2. The GM picks an enemy to act in between each of the players turns, keeping that Player, Enemy, Player, turn flip flop. If an enemy starts the combat player order is 1, 2, 3, 4, 5, if there are 10 enemies and 5 players some of those enemies don't act, or the enemies could Team up to take a turn together as one unit. though this isn't refined, I think it fits DC20 more than the current initiative system, it is player driven, it falls to the background, it has no delay from RP to Combat, and it is intuitive, you can have the players sit in their initiative order or just go clockwise around the table
I know coach teaches/taught math so I hope and pray that the math in DC20 works well in later levels. We all know that high level play in D#D kinda stinks. I also hope that building encounters is way better in DC20!! I am super excited for it though. Lets GO!!
Highest level? Dwarf fighter, D&D 3.5e, level 21 or 22... Epic levels in the party, but we ended the campaign before its true end as the GM needed a break. Love that character.
I appreciate hitting my characters Max Level. In my current DnD campaign, my DM says we will be ending in a month. My character is lvl 15 Barbarian and would love for us to continue lvl 20; however, my DM and the party are wanting to move on to a new setting. I respect the table's decision, but it personally feels bad.
I've been playing with my set D&D group for 15 years. We've gone from 1-20 over 12 times with different characters. We started with pathfinder and switched to 5th edition when it came out. I know our group and I are a small percentage compared to the norm. I am very aware how 5th edition rules break down around lvl 15 and beyond, and I hope your development team really thinks about players that actually play through to the end when designing and finalizing dc20. With 5th edition, they broke their own bounded accuracy system too much. How will your team handle it? I love DC20 so far, and I wish your team all the success it deserves.
Multiclassing approach is the only thing I’ve really wrinkled my nose at so far. Sounds like it limits you to being locked into your starting class and have to sacrifice your feats to get tidbits.
I think your game might be the only game that could possibly do the Summoner fantasy justice, if it was similar to the wild shape system but you can only have 1 unit, maybe a max of 3, each getting their own action point and being able to use the player action points on them, could be a manageable setup, 2 medium creatures could feel great to control in the game, and Shaman, Artificer, and Necromancer could all technically classify as summoners, since they all store magic into various items to get them to do things, and they all have their, minions that they want to command
Congrats on the campaign! I've been playing D&D 3.5 for about 3 years. I have a gestault Shade who is a L19 Rogue / L10 Assassin / L5 Swordmage / L3 Swashbuckler / L1 Sorcerer. It's completely superhero at this point. lol We are sailing between game worlds to weaken Lolth's hold on other planes. I actually kinda hate D&D, but that's what's served on Saturdays at the table. I'm GMing my second Hero System 2-year long campaign on Sundays. (The first was an alternate Earth pulp era dieselpunk Cthulhu horror setting and the current one is a dystopian future sci-fi setting. The next campaign will be a superhero setting.) All, of course, played using the same game books with no modifications required.
You should get a booster pack if your a martial taking a martial class talent and caster taking spell cast talent so it’s not always better to take talents from the opposite type of class. Lower the SP Mana and spells over all and then if you take a talent in a spell caster you get the booster pack as well
In my campaign I’m a level 12 halfling monk, and I have my character sheet prepped for level 13, as that’s likely to happen in our next session (if we survive the blue dragon ambush, that is)
One time in college a few of us created level 20 characters in 3e in order to play a 1-shot. The game was terrible. We were incredibly overpowered and the DM had the hardest time coming up with something that was actually engaging. Each round of combat took forever as we all tried to figure out what we could actually do. Maybe if we’d played the characters from a lower level up to level 20 it wouldn’t have been such a problem, but it was the slowest most boring game I’d ever played.
You should add a place to put the shield bonus in the character sheet. It becomes annoying to track if my fighter is constantly switching between two handed, dueling, and using a shield.
Potential variant rule for martials, I give them a deed dice of d4 and they tell me what they want to do instead of a specific martial maneuver. Would open options and reduce memorization and i give them a number to beat on their deed dice. I also increase the size of their deed dice at certain levels, both increasing their success rate and increasing the level of deed they can accomplish. Trip attack a wizard 2 on the deed dice trip attack a fellow warrior, 3 on the deed dice, trip attack the large armored ogre, 5 on the deed dice naturally gating certain features behind fighter levels. What if i want to push both archers off the ledge with by turning my reach weapon sideways not dealing damage but pushing both, doable easy like this. Just a thought coach love the game :)
I really like the multi-classing rule, and I think PF 2e also did it fairly well, barring a bit of some unneeded restriction. Prime Modifier is interesting, but for me, I definitely like the idea of needing to balance abilities to really optimize. Being able to play a fun character at Level 1, is absolutely amazing, and getting capstones sooner is also awesome. Though, I may have thought of making them available at 5th Level. Death's Door is great in that you can still do stuff while being down. It's very annoying when you go down, and can't do anything at all. Also, the whack-a-mole method is kinda boring since it kinda takes the risk out of combat. Lastly, I think the spell-sharing part of spellcasting is fantastic. And as for Counterspell... it was definitely way too strong for what it was meant to do, just like Silvery Barbs. Though Counterspell as a Wizard Feat is something I thought could be interesting.
If you are a magic class and take a talent in another magic class (or martial taking a martial talent from another class), do you still get the multiclassing starter kit? You mention that that starter kit might be "mana, cantrip, and spell". If you only get that bonus 'free' pack of abilities when you cross the line from magic to martial (or the other way) then people will be highly encouraged to get the free bonus pack and that will skew talent selection. Maybe your first talent when "crossing the line" has to be the starter kit from the other line of classes if you want the mana, cantrip, and spell (or whatever martial gives you)? Anyway, looking forward to the beta.
"To celebrate 10k backers"
Meanwhile we're at 14k+
A lot of small creators are getting a lot of trolls and haters in their videos about DC20. I know... It's the Internet... I'm not gonna cry about it. Just remember, our positive DC20 community is what makes us strong!
they are afraid to say it here.
Just miserable people who have nothing better going on in their lives so they try to drag others down to their level. Just ignore them, all they want is attention and validation, so deny them it.
Really?? Already criticizing the critics? Careful. You guys starting to sound like a cult. I have a lot of criticism for Alan. Lots of it. I'm also a designer. I do it... we do it, to help alan. You guys won't allow it. Shame on you.
@@eoris12 Everytime I try to consider what these "critics" are saying, I later find out that they're posting crazy comments all over the place, and are often intentionally gaslighting people. Not critics, trolls. That's all I'll say on the matter.
@@eoris12i am with you love a dose of helthy criticism bonus points if its respectfull and your a true legend if its acknowledging the good with the "bad" or point of critesism
Holy crap, I just realized how much more epic “I counterspell your counterspell” moments are going to be when someone fires off a cone of cold only to have the enemy throw up a wall of fire, but at the last second a nearby ally douses the fire with create water allowing the cone of cold to go through. So excited for this game!!!
I mean, that's still just "i coubterspell you" it's not that exciting after the third time
@@user-uv6qu3wb5d I think the "counterspell" example is more about the fact when you cast counterspell you're essentially doing something to disrupt the caster from casting it, what is it you're doing??? AP RAW it Fails automatically or you have to make an ability check...meh. it's bland.
@@user-uv6qu3wb5dNot really. You gotta be original and describe how you do it. Your dm must accept your spell duel to get a chance to roll. And even if you succed and "counter" the spell, it feels less bad for the caster, because you and the enemy both spent approximately the same ressources and you can still do something else on your turn (unlike dnd).
No you don’t it’s just fluff and narrative … you can literally do that today when you cast counterspell
@@kevoreilly6557 yeah and how often does it happen? Even in professional campaigns its just "i counterspell". This force the players to think how they do it. Which is always good
When this whole thing is progressing so crazy fast, the numbers are out of date the second it's posted! INSANE
0:31 I love how we were able to break through two more goals in the span of time it took to edit and upload this video 😆
This community ain't playing around 🤣🤣🤣
I love how by the time this video dropped it was 4,000 backers and hundreds of thousand of dollars outdated. :) This Kickstarter has been so fun to follow.
One of the top things about DC20 is having a game designer that's SO HYPED about his system! You're the best, Coach! ❤
1.5 Million!!! The Government will love you at tax time.
Great job on the game, and the hype from all of the channels are Amazing!
As a DC20 GM, I think I am going to look for an opportunity for a group of NPCs to need the PCs help combo casting a big spell to accomplish a thing.
Dc20 is what I wanted daggerheart to be. Nothing against daggerheart, this is just what I wanted to see
You should make a list of all the new RUclips content creators who are making DC20 videos, help build their channel and the game!
As of right now, about 20 minutes after this video was made available, it is $1,500,186 and 14,177 backers.
@grr-OUCH In the 4 hours since you posted this, it's gotten just under $10k and 100+ backers. It's currently sitting at $1,510,153 and 14,282 backers.
How bout now
Woot! So excited and happy to share the love! Great community and major props to you Coach!
Honey, wake up. A new DC20 video dropped
Yeah, we've had it slow down from one dropping every hour 😆
Same
I was initially apprehensive about the level range (cap at 10 then "prestige" levels) but the more you explain and the more I think about it the more I like it. I kind of imagine that you become a "master thief" at level 10, yeah that makes sense, but beyond that? It's all about what else you can bring in to the skill set, it's not limiting the class it's condensing it down and then opening up the customization floodgates, even if you stuck with only your class features and talents to level 10 and played a "stereotypical" version of your class, nothing wrong with that, but after that you get to flavor how your adventurer is a standout and unique. I love this. Also the total modularity of the system I think is amazing for GM/DM homebrew I love the ideas of creating my own talents, items, spells, anything because there is a framework built in to the system for it.
Also, death's door... I am wanting to switch my group to DC20 almost for this feature alone... I have been wanting this in my games for years.. I HATE death saves/unconscious player characters in combat.. it is not engaging at all, the player loses all agency and if they do manage to just get back up after their ordeal, they are back to pretty much 100% combat efficiency, I hate it so much. This mechanic I think is the top thing I think about DC20 combat that's a sleeper hit, the 4 action point thing is great, but this *chef's kiss* and the way it scales with your prime and how modular it is so you can have unique features that play with it, and the impactful moments I keep imagining at the table... I have to stop gushing about it.
Did my first home game last night, with my son playing a Might Wizard, which he loved, and my friend playing a might/agi Fighter.
Everyone had a great time and we are really looking forward to playing again.
I need to check my stretch goals and rewards for my backed tier, but some maneuver and spell cards would be helpful for new players.
At the very least, as i know people have stated, a second page to the character sheet to add them.
I already backed the kickstarter before I saw this video but I would of backed immediately when I heard "critical healing". As a support main in all my games, anything that makes supports and healers more awesome is a game for me
We need to hit 2 million! I must have a gobby boi!
Soooooooo excited for my special edition hard cover ❤❤❤❤
Have you thought about developing an app? Books are great. But the searchability and accessibility of an app might improve the DC20 experience. As well as make the information more accessible and compact to players. Also rule changes and update patches could be implemented like video games. If something is later to be found unbalanced.
I want DC20 on Foundry!
PREACH!
This should be a stretch goal tbh..
A "dnd beyond" style app was an early backer reward. If you backed in the first 72 hours, you get to beta test the app. I was #751 (8
I've never had a character at a level higher than 10 that didn't start at that level for a game. We also usually don't do campaigns that bring back old characters, each one is usually a totally new story with new characters.
Back in the 1e days (1980s) I managed probably a half-dozen parties from 1 to 15+, typically home campaigns or ToEE + SL + AtG + QotDW. However, things are different when you have summers where you and friends can spend 12+ hours a day, 5 days a week, for 50+ days on the games and have a five or six parties die off for each one which reaches this. In 3.5e, in Living Arcanis I managed a character and group for 19th, but the last five levels were a blur.
I think the DC20 approach is a good thing. Focus on 1-10 and then add additional rules for slowly gaining more abilities from existing stuff as you level. This solves several issues...
1. DC20 and players aren't spending a huge amount of time on tons of high-level spells, features, balance issues, monsters, etc. which won't be played.
2. Power doesn't scale exponentially (or even linearly) so DMs aren't struggling to run and run campaigns/modules.
3. Combat shouldn't get much slower -- you don't have massive health pools to fight through, hundreds of spells/abilities to remember, different rules, etc.
I'm getting TOO hyped about this now. Another year until publishing? 😰
Back the kickstarter and you get access to the beta and all updates untill publish date!
@@TheRogue_DMwhat level does the Beta go up to? In the Alpha it goes up to 2 but the chart shows up to 10, i might be just reading it wrong but I am curious
@chestnutmouse6823 As far as I know, right now, the next update will be subclasses and level 3
@@chestnutmouse6823 there’s rules to go up to 10th level plus but still need release of the subclasses and higher level features. Those playing past 2nd level have been using extra talents to supplement until more is released.
Yeah budy! Sooo happy for you Coach. Its insane!!!! All that work ended up paying, and paying very well. The gift that keeps on ginving! Lets Go. DC20 TFW!!!!
I've been playing DnD for 8 years. The highest level I've gotten to in a continuous campaign is 11. We started at level 3 and have been playing weekly for 2.5 years and we are still going. We leveled very very slowly for a while, but the DM listened to our feedback and started leveling us more quickly! =)
Honestly i'd love to see more stretch goals of just things that we can create ourselves. Monster Abilities, Attacks, Items, etc. As a GM that tends to play dark gritty adventures, there's never monsters that fit my almost dark souls like world and thus have to home brew my own. It'd be really nice to have a huge list of things i can just pick and choose, update a bit of the math and pump out.
I would LOVE to see a Dark Souls/Elden Ring/Solomon Kane style supplement. Black powder and 1800’s firearms.
This.
Have you seen how many supplements he's made for 5e? I really doubt we'll lack support for just about anything 😁
@@CantRIP9389 honestly the first I heard about him was from Kickstarter, and I no longer use 5e stuff so I haven't looked into it much.
Ive only made it to level 20 once in all my games and it took 19 months and that was starting at level 3. And was milestone based
I’ve been playing D&D since 1977. In that time, I’ve had 4 characters reach 20, and many beyond 10. I love high-level gaming.
the further i ever got (starting at lvl 1) was to lvl 4...
Smashing through those stretch goals
You're awesome my man
Almost 1.5 million dollars. Insane!
As far as getting to level 20, we did it once, in an Eberron 5e campaign, using reasonably spaced milestones. It was awesome.
As an "outside the box" sort of player, my biggest piece of advice for DC20 would be if there were a lot of opportunities for tactics. If the Dungeon Coach was able to keep the fast terns and the action-packed gameplay, DC20 would be perfect. Some rules for tactics could go like this: maybe there is a spell that could allow you to know the weaknesses and strengths of your enemy ( is it weak to fire or cold damage); maybe using the environment in interesting ways could deal more damage than if you just attacked; maybe doing two damage types to the same enemy in the same round could have some sort of effect; or maybe there was a rule for flanking.
To pull of what I have just described, I think it would be worthwhile to take inspiration from Dungeons and Dragons 6th Edition as they mentioned in the new edition there will be many opportunities for tactics.
In the mid 80s to mid 90s, I had a group that played AD&D (switching to 2e as its books were published). In one campaign, my character got to level 36, and that was after he changed class at level 11 (There was a weird way to add another class later on in that edition). HOWEVER, levels in AD&D do not do as much as they do in later editions. Most levels are "dead levels" unless you are a caster. There is no capstone ability.
Fitz at The Pocket Dimension is da bomb!💣 😎
I used to say "A player's first game should be D&D 5e and GM's first game should be Pathfinder 2e"
Even running Level 1 in it's Alpha state, I feel confident that I could replace both with DC20
just commenting for the algorithm!
I'm one of those new folks who only learned about DC20 from the DnDShorts channel, but their glowing review got me to start doing the deep dive and eventually backing the kickstarter.
Multi-classing is wicked good in this system. So many choices!
Hey G.O.D. Imagine seeing you here!
In my session yesterday I sent a goblin wizard and his goons to fight my party. I thought it would be hard for them to beat it but he rolled a nat 1 on the wild magic table after a spell duel and turned into a sheep! The party made short work of him after that.
Every time I check in on the KS I get this stupid grin -- I am so excited for this! These are so fuN!
Backed the KS this morning. Excited to try DC20 soon!
I got an ad for DC20 right before this video.
Thank you for creating this amazing system 😁
My current group is working at Level 20. Going to Epic levels soon, with some 3rd party published rules. It's taken us 5 years to get here, but it's been fun and will continue to be fun. Also...it really falls off the rails. CR just doesn't work well anymore.😀
Keep 1 action point to react to an enemy spell just in case sounds very cool.
I really can see myself as a rogue multiclassing into a caster class just to have some arcane trickster that anoys opponents with a few selected spells. Stealth into heal, react with smoke to make an attack miss, summon mage hand to take a fireball instead of an ally.
I doubt I will be able to get my group to change systems, but I certainly can at least borrow some ideas from DC20 to add to my game.
I'm in that group of new people who discovered this system very recently, it came to my attention thanks to Duke at One Shot Questers, the way he explained it made it sound so cool and exciting, I've backed the KS and I can't wait to see what comes next!
Man, I am incredibly hyped for this system.
I'm hyped for thursday to finish my second DC20 one-shot!
(Yes, my one-shot became a two-shot... again xD)
I soups excited to see more live play campaigns with the new DC20 system.
I caught a video on this from @DnDShorts and had to back the kickstarter. This is going to be awesome!
DnDShorts may be the biggest DC20 fan of them all!
Level 9 was the highest I made in 2 different Campaigns.
Hi Coach!
I don't know if this theme was talked in your videos but would you make a video about playing your DC20 character (session 0) before they get their classes?
Maybe it would be interesting to show everybody how much you can do in DC20 that you can't do in other systems as a simple peasant level adventurer
There are many good ideas in DC20. In the end it seems a little rules heavy for me personally, but I'm very impressed anyway.
Honestly having a blast with the multiclass mechanics. One of the biggest party members at my table is a jacked Wizard with a multiclass for Barbarian’s Rage and has his spell focus embedded in a greataxe. He’s especially fond of using Burning Flames to fireball himself with resistance and people he’s in melee with. The Bard & Druid have become his hype team.
Very happy to support this project. Great job Coach! Your enthusiasm for this game is infectious.
Would love to see a dedicated breakdown video for martial classes just like the spellcaster breakdown video
I wonder if there should be a bonus for whatever attribute is your prime to make a might based fighter feel different from a intelligence based fighter. My thought would be that a Might based character gets +1 damage on each attack, an Agility based character gets +1 action point per turn, an Intelligence based character gets an additional spell/technique known, and a Charisma based character gets +1 Stamina/Mana point. This would make each Attribute feel more impactful, and an agility based wizard is different than an intelligence based wizard.
Lol 1.4 mil was got last night
Currently less than $500 shy of 1.5!
DC20 algorithm love 💜🐲💜
Never clicked so fast.
Thanks to all you have done this might save what was DND at least to me. I was ready to cash out on corporate greed and half measures your changes made me tolerate DND and think of what it could be and now DC 20 amplifies what you've done in a lot of Alkander's and makes the game more easily accessible while better at the same time. I'm hopping this Kickstarter sets you up to live your dream the rest of your life. Keep creating with your heart and mind and we will keep coming back for more.
I'll be running with the stats Might, Dexterity, Intelligence, and Insight, no prime modifiers, and then I'll come up with more interesting ways to have different stats affect the combat strategies than simply adding CHA to attack rolls.
Everything else is literally perfect.
Action points are perfect.
Spell duels are perfect, and there's no understating how impactful this is gonna be on gameplay. I REALLY WISH there was some similar mechanic for martials, but weapon-weilding classes have always been super barebones. I can homebrew something, just to elevate martial combat design to the same level as the rest of your amazing system.
There's so much less number crunching like holy shit it makes DnD look like being hired as a computer. I mean the old job title, not the product.
The class design flavor (as you are surely aware) is ON POINT, especially with warlocks. You are the only creator who I've seen nail warlocks in any TTRPG system, ever.
Classes have unique options that allow for differentiation. I don't need to convince anyone that this is of paramount importance.
The multiclass system looks fantastic.
Leaving everything at lvl 10 is a good decision, it was never very fun past that point anyways. We know it gets out of hand, we know it gets out of hand.
Attribute capstones and talents make progression so much more interesting and smooth, as you described at some point.
The death's door mechanic is similar to something I'd already homebrewed (and it turned out well, so I'm sure it'll work in the new system as well).
I'll be joining your kickstarter ranks once I get some money saved up. Until then.
So far this sounds interesting, and I want to try it out.
The highest level I got to play from level 1 forward was 8.
The only time I played something with higher level is in the current campaign that we STARTED level 9
Do you have any ideas of what the commander subclasses will be, I absolutely love the support of the class and allowing the other players to really shine.
Noice
I got to level 16, but a lot of games don't pass 6th - we don't meet often enough and like to try new things a lot.
🙃
Warlock was always my favourite class, but it really feels good in this system and does not need to enforce narcolepsy on the party to get to play.
Your hitting 1.5 now 😮
I love how your classes feel like the fantasy. As D&D "advances" it feels homogenized, like classes have less identity.
Max lvl was 9 in Curse of Strand that we played basically every week for a year. Next highest was lvl 7, most ended at lvl 5.
Congratulations 🎉🍾🎈 on $1.5M milestone on the funding. Woot woot woot ❤
Another exciting and wonderful video. ❤
Just wanted to send some love for what you and your team are doing. I'm very excited to see where this is going and eagerly awaiting the release of the beta rulebook!
The Prime Attribute concerned me at first, so much it made me resistant to giving DC20 a try. The reason it is actually a good rule is because people will always come up with a way to make it work, and that can be part of the fun. Even the high Intelligence Barbarian. I remember an Edge I made as a joke for Savage Worlds. An Edge is like a Feat in D&D. I called it NERD RAGE! (all caps and the exclamation point) and it let the character go Berserk like the Berserk edge (basically Barbarian rage) but would swap the characters Smarts with their Strength while Berserk. This is balanced as Smarts is how you stop the berserker rage on your own. It was fun with the one genius character we used it for. That could be a way to look at the Barbarian with a high Intelligence. He just has NERD RAGE!
Love Nerd Rage! 😎
Hehe.
You also see a rule capping how high the prime can go based on level... making us increase other ability scores if we're being bounders
I mean, prime still sucks identity of all atributes, who cares what stat you use for your attack rolls, you always roll a +3
@@user-uv6qu3wb5d I understand where you are coming from, but your attributes still do other things. Many games get around it anyway. For example if you want to use a different attribute for your class in Pathfinder, you pick an Archetype that does it. In 5e, we see characters multiclassing only to classes that match their character's best attribute, even if other classes fit the character better. DC20 skips the min-maxing and just says "it does not matter for class features". It still matters for the rest of the game.
1.5 Mil as I view this... AMAZING!!! Much love Coach.
Highest level 5e character is 9, and it seems like that group has fizzled out. I'm in another group that seems in it for the long haul, but scheduling has been a nightmare (this group started before the other one, but we're only at lvl6).
Great to reach 1.500.000 USD backing & 14k backers!
The highest level I have ever played was lvl 5.
I have DM’d as high as lvl 6.
😅
YO THE SUBCLASS TEASERSSSSS
We started at level 3. We are currently at level 17. We are determined to get to level 20 in this D&D campaign that has been going for about 5 years.
Could make a series of these videos all the way to 100 rules easy
I like the look of this system, but one thing that seems like a really crappy cop-out is the Awareness skill. It's just tied to... anything? "Man, I'm so strong, I can see far away." I get the design issues with the Awareness skill. Perception can seem like a must have skill, so just letting anyone use it instead of tying to one of four skills is convenient, but pretty verisimilitude breaking. Even Pathfinder's system of tying it to specific classes seems better than this, and I wasn't a huge fan of that either.
You should probably reevaluate initiative, in comparison with the rest of the system it feels wildly out of place, it isn't intuitive, it feels restrictive like a rogue will be sneaking all the time to optimize initiative position, and it has "Got ya" rules like "um actually I was doing this" and the GM goes "no you where clearly doing this".
(this is a modified Initiative idea I heard before, idk where)
I suggest everyone rolls initiative at the start of the session, then they are in that set order, or they pick an order, then whoever acts first in the combat is the first in line and it follows the back and forth system you have where the GM just picks an order for enemies that is locked in at the top of the round, or the enemies are just pick and choose for max GM freedom, and the ability to have enemies make poor choices, or storytelling in combat like killing a Banner/leader enemy allows for the normal enemies to become more chaotic in order because they have not leader, if an Enemy starts a combat then it starts with the first player in the combat.
Simplified: players pick a team initiative order, if player 3 in that order starts the fight the fight order is 3, 4, 5, 1, 2. The GM picks an enemy to act in between each of the players turns, keeping that Player, Enemy, Player, turn flip flop. If an enemy starts the combat player order is 1, 2, 3, 4, 5, if there are 10 enemies and 5 players some of those enemies don't act, or the enemies could Team up to take a turn together as one unit.
though this isn't refined, I think it fits DC20 more than the current initiative system, it is player driven, it falls to the background, it has no delay from RP to Combat, and it is intuitive, you can have the players sit in their initiative order or just go clockwise around the table
I know coach teaches/taught math so I hope and pray that the math in DC20 works well in later levels. We all know that high level play in D#D kinda stinks. I also hope that building encounters is way better in DC20!! I am super excited for it though. Lets GO!!
Highest level? Dwarf fighter, D&D 3.5e, level 21 or 22... Epic levels in the party, but we ended the campaign before its true end as the GM needed a break. Love that character.
Death's Door is my favorite rule. Heroes should die on their feet, not in their sleep.
Damn, that's a good line.
I integrated deaths door into my DND games and it's done amazing things for stopping the yoyo.
I appreciate hitting my characters Max Level. In my current DnD campaign, my DM says we will be ending in a month. My character is lvl 15 Barbarian and would love for us to continue lvl 20; however, my DM and the party are wanting to move on to a new setting. I respect the table's decision, but it personally feels bad.
I've been playing with my set D&D group for 15 years. We've gone from 1-20 over 12 times with different characters. We started with pathfinder and switched to 5th edition when it came out. I know our group and I are a small percentage compared to the norm. I am very aware how 5th edition rules break down around lvl 15 and beyond, and I hope your development team really thinks about players that actually play through to the end when designing and finalizing dc20. With 5th edition, they broke their own bounded accuracy system too much. How will your team handle it? I love DC20 so far, and I wish your team all the success it deserves.
Multiclassing approach is the only thing I’ve really wrinkled my nose at so far. Sounds like it limits you to being locked into your starting class and have to sacrifice your feats to get tidbits.
YIPPEE
Yeah, this video is 500k behind the kickstarter earnings already :D
I think your game might be the only game that could possibly do the Summoner fantasy justice, if it was similar to the wild shape system but you can only have 1 unit, maybe a max of 3, each getting their own action point and being able to use the player action points on them, could be a manageable setup, 2 medium creatures could feel great to control in the game, and Shaman, Artificer, and Necromancer could all technically classify as summoners, since they all store magic into various items to get them to do things, and they all have their, minions that they want to command
Congrats on the campaign!
I've been playing D&D 3.5 for about 3 years. I have a gestault Shade who is a L19 Rogue / L10 Assassin / L5 Swordmage / L3 Swashbuckler / L1 Sorcerer. It's completely superhero at this point. lol We are sailing between game worlds to weaken Lolth's hold on other planes.
I actually kinda hate D&D, but that's what's served on Saturdays at the table. I'm GMing my second Hero System 2-year long campaign on Sundays. (The first was an alternate Earth pulp era dieselpunk Cthulhu horror setting and the current one is a dystopian future sci-fi setting. The next campaign will be a superhero setting.) All, of course, played using the same game books with no modifications required.
You should get a booster pack if your a martial taking a martial class talent and caster taking spell cast talent so it’s not always better to take talents from the opposite type of class. Lower the SP Mana and spells over all and then if you take a talent in a spell caster you get the booster pack as well
Looking forward to an updated game session
I'm the GM, but I have successfully run a campaign all the way to level 20. I know I'm an anomaly though.
In my campaign I’m a level 12 halfling monk, and I have my character sheet prepped for level 13, as that’s likely to happen in our next session (if we survive the blue dragon ambush, that is)
One time in college a few of us created level 20 characters in 3e in order to play a 1-shot. The game was terrible. We were incredibly overpowered and the DM had the hardest time coming up with something that was actually engaging. Each round of combat took forever as we all tried to figure out what we could actually do.
Maybe if we’d played the characters from a lower level up to level 20 it wouldn’t have been such a problem, but it was the slowest most boring game I’d ever played.
You should add a place to put the shield bonus in the character sheet. It becomes annoying to track if my fighter is constantly switching between two handed, dueling, and using a shield.
Potential variant rule for martials, I give them a deed dice of d4 and they tell me what they want to do instead of a specific martial maneuver. Would open options and reduce memorization and i give them a number to beat on their deed dice. I also increase the size of their deed dice at certain levels, both increasing their success rate and increasing the level of deed they can accomplish. Trip attack a wizard 2 on the deed dice trip attack a fellow warrior, 3 on the deed dice, trip attack the large armored ogre, 5 on the deed dice naturally gating certain features behind fighter levels. What if i want to push both archers off the ledge with by turning my reach weapon sideways not dealing damage but pushing both, doable easy like this. Just a thought coach love the game :)
I really like the multi-classing rule, and I think PF 2e also did it fairly well, barring a bit of some unneeded restriction.
Prime Modifier is interesting, but for me, I definitely like the idea of needing to balance abilities to really optimize.
Being able to play a fun character at Level 1, is absolutely amazing, and getting capstones sooner is also awesome. Though, I may have thought of making them available at 5th Level.
Death's Door is great in that you can still do stuff while being down. It's very annoying when you go down, and can't do anything at all. Also, the whack-a-mole method is kinda boring since it kinda takes the risk out of combat.
Lastly, I think the spell-sharing part of spellcasting is fantastic. And as for Counterspell... it was definitely way too strong for what it was meant to do, just like Silvery Barbs. Though Counterspell as a Wizard Feat is something I thought could be interesting.
If you are a magic class and take a talent in another magic class (or martial taking a martial talent from another class), do you still get the multiclassing starter kit? You mention that that starter kit might be "mana, cantrip, and spell". If you only get that bonus 'free' pack of abilities when you cross the line from magic to martial (or the other way) then people will be highly encouraged to get the free bonus pack and that will skew talent selection. Maybe your first talent when "crossing the line" has to be the starter kit from the other line of classes if you want the mana, cantrip, and spell (or whatever martial gives you)?
Anyway, looking forward to the beta.