I just introduced my group to DC20 and in that process I made some test characters, with one being a gnome/fiendborn being basically a little poison imp with wings. The character creation is a huge thing for what made me want to try DC20 with all of its awesome choices and the relative simplicity of it all. Look forward to seeing the flavor added with backgrounds and such. Thank you for all the great work so far! ❤
OMG that is an amazing example! I’m literally going to tell people stories about this character! It really does exemplify how flexible the ancestry system is!
"All spellcasters have 6 mana, all martials have 1 stamina....then there's a Spell Blade." What?!?! You can't just drop that with no other context! Details, my guy. Details!! Haha. Seriously, keep up the amazing work you're doing! The system you're constructing right now is something that solves almost all of my concerns about the current D&D system in place, and the fact that you're earning enough to work on it full-time means I know the finished product is going to be spectacular.
@@TheDungeonCoach Will there be a "spellblade" or gish type of class in the final product? Something close to the Bladesinger Wizard, but it's own class? I've seen the tables for martials, casters, and half casters, but wondering specifically about that sort of class. Benjamin Huffman made a fantastic homebrew called the Magus, so I'm just curious.
@@TheDungeonCoach And another question: Standard array is +3, +1, 0, and -2. Point buy method says you start with -2 in all attributes and get 12 points to add anywhere, up to the attribute max for level 1, which is +3. Point buy actually puts your stats higher than standard array, because with 12 points, it takes 5 to get one attribute to +3, 3 points to get another to +1, and 2 points to get another to 0, and leave the last attribute at -2. That still leaves 2 points to spend wherever you want. Would it make it more even if you only had 10 points to spend? That way, standard array is equal to point buy, the same way in D&D, standard array is the same distribution of points as if you did point buy. Any thoughts on reducing point buy spending from 12 to 10?
As a long time D&D player, this sounds awesome. I hope you also have an easy mode character making process to onboard newer players. Premades are very good for that, and fewer decisions are good as well. Perhaps having a simple character creation and a more advanced character creation process to choose from. Analysis paralysis will be a thing with too many choices for players new to the genre.
For a game that is still in Alpha, it is very satisfying to run and easy to pickup and go if you have played other RPGs. Can't wait for the Kickstarter and the game in it's final state.
Hi Coach! Love all your guides to make DC20 more approachable for us. Would you consider a little change in character sheet and add to "phisical defence" place to write down shield and defence with shield. It would be faster for players to know their defence when for example they loose/throw shield in battle.
I would strongly recommend NOT using the roll method for stats in DC20. I tested it, and it and the results are wildly swingy. My advice: Normally, use standard array in DC20. If you are using the "Prime Cap" variant rule, use points buy in DC20.
My one and only (minor) criticism of DC20 is that "spirit", "presence"(like Daggerheart) or "aura" would work better flavourwise than "charisma". That would leave a more broader interpretation for character traits and also make a bit more sense as your prime attribute in terms of both martial and spellcaster classes.
I can make an entire party's worth of characters in old school games in the same amount of time it will take most players to make all those decisions, and old school games actually encourage flavorful stuff like using intelligence to outwit enemies as a fighter.
Hey dungeon coach, I love your new system. Luckily I was able to convince my d&d group to try the alpha for a one shot, so i am very excited. Controversial thought, what if you lose all the instances of the word point in regards to mana points, stamina points, action points. In my humble opinion it would feel more streamlined and less gamey. Just a thought. How much mana do you have left? This maneuver costs 2 stamina.
I remember making a D&D type game and stats were SPECIAL inspired. With primaries values and secondaries (derived) stats. Took anyone 3 minutes to make a character from scratch.
First of all, congrats on your successful project. I will definitely check it out. We can never have enough systems to play with.😂 Your DC20 seems very much inspired by Level Up Advanced 5th Edition, which happens to be the best D&D version I've GMed by far. None of my players wants to go back. Every class has been reworked, and all martial classes have access to maneuvers. Not to mention you choose your ancestry, with their gift. Then your culture, background, and destiny. Teamwork is rewarded, nothing is overpowered, and they have an extra class called the Martial, which is a support non casting class. Keep it up.
Hey here’s an idea for an interesting optional rule: Sense Agility influences Physical defenses and Might Health, maybe you could have a mystical health stat influenced by intelligence while Charisma is used for mystical defense.
With the ancestries rules, my character in a recent 5e campaign was a zealot barbarian who was slowly transforming into a celestial (her goddess periodically gets cut into pieces by her followers and the pieces are scattered, whichever of her followers collects the most pieces becomes her new avatar). By 5e rules I made her an Aasimar, but in this it seems I could start as a human and add Angelborn later.
In 0.7 (I don't see a video out for it yet), on page 90 (the character creation section), the Barbarian's defense is still described as "Barbarians = 8 + CM + (Agility or Might) + Prime", whereas the class description and changelog use "Barbarians = 8 + CM + (Agility or Might) + 2".
Freakin' awesome!!! Excited to playtest this with my group. Noticed 2 inconsistencies within the free PDF offered from the website (as of the date of this comment) Please let me know if I am just missing something! 1. Character Creation Guide states "Save DC: 14" (page 90) compared to Save DC: 12 (RUclips Video) 2. Mana: 6 at Level 1 (RUclips Video / page 90) compared to Mana: 3 at Level 1 (various spellcaster tables)
I'm still torn on the skills, tgey kinda feel messy and a bit overcomplicated, with some being uber useful and others situational at best. Knowledge skills feel like they're subpar discount skills. What if *nature* was a proper skill that combines natural knowledge, survival, and animal handling? What if history was turned into *society* skill, combining historical knowledge with knowing laws, culture, and languages?
I was lost in the PDFs and this video helped and hurt. I had hoped for a more simple system for my kids. I like to think of it this way. When writing on you character sheet in pen you see you’ve crossed out your stats 3-4 times before finishing creating the carácter, then it’s still too fluffy.
I am 110% for more system options in the hobbyspace as well as toppling the particular entitled giant in the playground. In good faith, though, what I'm worried about with DC20 is that during the process of simplifying and removing legacy messes, you seem to have added _different_ bothersome complications along the way. "Pending legacy messes," if you'll forgive my gentle cynicism. You guys have a small team but a lot of steam so more power to you. May you not become the next monster to defeat down the road. :)
@@kymaeraa :) A very fair question. Right now DC20 seems extremely concerned with pointing out the (valid!) flaws in D&D5 and saying "we simplified that bit." Sounds great in principle! Generate a list of common grievances, figure out a way to streamline or bypass them, hype and profit! But it's still making its own new weirdness. Here's an example you were asking for: I like combining Strength and Constitution into Might. Makes sense. Why ditch Wisdom, though? That stat has its own distinct identity from Intelligence and Charisma. Was it to create a 2/2 symmetry between physical and mental stats? Why not combine Intelligence and Wisdom into "Wit" or similar? But then this Prime attribute abstraction is put in as an attempt to skip over any multiclassing stat complications and we're sort of back to six attributes anyway. Not exactly a simplification then as much as a trade-off. Also my muscle wizard is somehow using his six pack for better perception rolls. What? That's where they really started to lose me. I could go on but I truly don't want to disrespect the effort that's been put in here. At minimum the marketing savvy has been very impressive. I'm honestly happy that people are still enthusiastic about new stuff in the oversaturated market. I just don't want the hopeful glamour of a "D&D killer" to wear off and then people will end up frustrated with DC20 for all new reasons, y'know?
@@ZenArkayne "Mind" would definitely work as a better term for what they're going with than "intelligence". I think might as a prime attribute on spellcasters works a lot better if you think about it differently. Instead of muscles, try thinking about it in terms of magical might. The caster is brimming with pure overflowing magical power coursing through their body and uses that to enhance their senses, physical prowess and spell power. In this way you could even have a scrawny old man wizard that can punch like a gorilla through their magic reinforcement
@@kymaeraa Oh, definitely, you can narratively justify anything. That part isn't a problem; I appreciate the flavor flexibility. It's cool to offload part of the creative process to the players so they'll feel more invested and satisfied. Buff wizards, nerdy barbarians, charming druids... 20% dwarf/10% orc/20% halfling... weird options but _someone_ will want them so yay I guess. But then you've opened the door even wider for bizarre combos for DMs to endure. Sure, a DM can always say "No, that's ridiculous no matter how you spin it" but that generates other problems too. Blargh. Sorry about coming off as a downer. Maybe this open beta will help them vet the system into something less sophomoric. Fingers crossed. :)
How is d20 numbers less confusing than d10? D10 systems have less to none base numbers to add into hit points, stamina, mana. Getting rid of constitution, how does one make poison, disease, elemental resistances? Without wisdom stat, what determines fear/charm resistances? How does prime and awareness simplify perception verses wisdom? Spending one knowledge gives you another knowledge? I don't follow and confused.
The skill maximum reminds me of Pathfinder first edition which is a good thing. ^^ In first edition you would also put points into skill ranks and you could distribute them however you liked but a skill couldn't exceed your character level. So far the system looks easy to understand and rather nice, I'll have a look at the kickstarter.
Hey coach, 2:38 you edited yourself saying the same thing twice, you mention how you have 2 points but can’t go over three then say the same thing after a cut. Anyways congrats on the kickstarter
Clerics need some spell love! it looks like they ONLY get Holy & Restoration. Wizards and Sorcerers get a tone! I would recommend Illusion and Elemental to Clerics.
Will you develop something for Roll20? A character sheet for that? Or will you include in the rewards some kind of online character sheet that can help with filling this out.
Wonderful character creation couch! I’m so happy to see DC20 getting fleshed out and having physical visual’s with the character sheet! - Great work man (:
My OCD wants Might to have 3 Saves cause it pains me to look at how unsymmetrical it is, 😅 So I thought of a resistance style thing that helps fights against negative effects called something like Endurance or Toughness Their pure Physical prowess allows to them to Flex their muscles and fight off a poison or stops them from bleeding Might be too OP but to me it sounds awesome and hilarious.
Really excited about this game just because there’s some pretty unique stuff here that I have never seen elsewhere and I love reading different systems. Really appreciate the design here, in my head canon it’s the next step in AD&D design just like how pathfinder branched out from 3.5/4e, it’s building entirely around the game not just borrowing some stuff from it or going in a whole different direction. I’ve nothing against systems that go in different directions, I just think this development process is also hella neat.
Honestly, the only thing I don't like about this character sheet is the amount of skill expertise. You shoulf have 3 levels: Trained/Expert/Master. And have these be +2/+5/+8.
I think the versatility of the race options is wicked cool! But I'm not satisfied with the fact that the bonus for picking one race is to choose a another racial feature later... I feel like that kind of ruins the narrative for the racial choice. Idk
Doesn’t _need_ to have a negative, you could have 3100 stats just from Standard Array *and* still keep a maxed Prime Could even ditch the extra 1 stat using a -1 Ancestry to have three 0 stats
This game has some of the best modularity I have seen Some of the beast men traits are some real body horror type stuff You could run a biopunk game. With that rule of levelling up and gaining ancestry traits... becoming more monster than man @DC coach are there any plans later down the road for survival mechanics?
How is d20 numbers less confusing than d10? D10 systems have less to none base numbers to add into hit points, stamina, mana. Getting rid of constitution, how does one make poison, disease, elemental resistances? Without wisdom stat, what determines fear/charm resistances? How does prime and awareness simplify perception verses wisdom? Spending one knowledge gives you another knowledge? I don't follow and confused.
1. Might replaced and combines both con and str. The functions of wisdom have been spread out between int and char 2. For every point in intelligence u gain 1 skill, u r not "spending" anything, u r being rewarded for higher int. Common house rule in 5e and pf2e does the same thing If u read the rules maybe u wouldn't be confused. U can get a free version from the kickstarter page
I am guessing that if you roll for your stats, it is d6-3 to give a 3 tops and -2 min, so you might want to mention if I am right that not everyone may have a 3 in their prime stat unless there is a safeguard for this.
The rules lay out how to protect against that problem when rolling. However, I still strongly advise against rolling for stats in DC20. Use standard array or points buy.
As stated, be very careful with rolling for stats because your character can very easily be handicapped against the rest of the party and every monster and encounter they come across that relies on prime.
The advantage of picking only one ancestry instead of two is that... Later on I can pick a second ancestry? So there is no actual benefit of having only one ancestry, then?
Hey Coach! What program did you use to make those step list. Also I was curious what programs you used to create the pages for your book?! I'm trying to create my own TTrpg based off a game universe I enjoy and want to make things more readable and enjoy how you lay things out.
Kind of feel the languages should have 3 instead of 2. Broken, conversational, and fluent. Fluent is going to be required for things like reading ancient tomes written in the language; 2 is going to be enough skill in the language to have a normal conversation with a person fluent in the language, 1 is the broken kind of understand version of knowing a language.
We are looking for a new system. I am running a highly intelligent bard/fighter in the hero system. I dont see how a multi class works in this system. Can you explain please
Hey! Have been thinking about my own TTRPG, and in a lot of places we think similarly, like stamina and mana points. Saw your video and the question is: what tools did you use to format it this way? Because right now I'm stuck with OneNote and Excel to write all the stuff.
So it sounded like for the ancestry traits you can litereally pick from any ancestry in the game? So you could have traits from halflings, elfs, humans and dwarves`in one character? Was there a limitation? If it is the case then why isn't it just a long list of traits and the ancestry is just for character visuals. Or am I getting this wrong?
I like the idea for the Knowledges, but basing skillpoints on a specific attribute (Intelligence of course) nah. We just got rid of that and happy for it. Considering that every class can prime any attribute, let's just all go with Int I guess. I honestly think that should get some more thinking. Maybe base it on the attribute stat for skills in their group.
*Might* gives you higher *Health Points* and is required for heavy-duty equipment *Agility* gives you higher *Physical Defence* and is required for stronger ranged weapons *Charisma* gives you higher *Mystical Defence* (alongside *Intelligence* ) AND *Grit Points* (Used to reduce damage taken or give allies ADV on saves, should be listed TBH) All skills _are_ also still boosted by their main attribute’s bonus, so going whole hog on *Intelligence* doesn’t make you a god at all skills
@@dnddude9652 all true but previous systems like D&D3, 3.5 and Pathfinder 1st, like many others have proven, players like their skillpoints. An DC mentions it himself when talking about attribute points in 5e, no-one gets them if you can take a feat instead, so extra HP or learn a skill that will above average go to the skill, same for any othwer numerical value that you add somewhere. One of the reasons of the proficiency system at least in my oppinion. Getting the skill is great, having to level them to stay on top, not fun.
Oh my god. I just thought of an amazing interaction.. So two players who can cast magic gain the same spell, but it costs 2 Mana... 😤😤😤 BUT WAIT! They both cast the spell together, using only 1 Mana each! And are thus able to cast a 2 Mana spell at level 1... MUHAHAHA!! I'M A GENIUS!!!! 😂😂😂
Oh dear... did we miss some editing here? I truly believe we are better than the quality of this video suggests. Sorry. QA check. It appears that retakes were made and added without deleting previous take. Anyone else seeing this? (This post has been edited for quality assurance.)
So what if you have negative agility? Your long jump is a back jump? If you do a vertical jump you dig yourself in the ground? And... no more paladins? Well, that's a sad new, I love paladins, one of my characters is a paladin. What is the spellblade? Can I find info about that class?
Jump distance is minimum of 1 😂 And the Spellblade will be able to do everything that paladin could do but in a better way that’s more of a CLASS than a paladin is. Paladins have too much “baggage of origin and sources” than I think is healthy for a class
As coach just explained, the paladin is still here but got absorbed and reflavored into the spellblade. You can still absolutely play the flavor of a paladin and channel your magical force into enemies.
I love the concepts. However, I'm a huge Charisma nut in 5e and it bugs the crap out of me that you tied intimidation to might. What if Iade a threat to someone saying ill rain fireballs on their hometown if they don't give me a 5% discount on my potion purchase? Would I roll intimidation using my might modifier as a Warlock who DUMPED might?
Closest you have are Variant rules - one called “Ancestry Adoption”, which is limited to one trait, and one called “Custom Ancestries”, which is fully unlocked but reduces total points by 1
Are there options to be a completely custom race? Lets say my character is a chicken of human intelligence. Could I not mix and match traits from more than two different ancestries to make the chickeniest feeling character?
I want to start off by saying I really like a lot of the idea you’re implementing in this game system. Maybe I’m misinterpreting it, but the way explained doesn’t sit well with me when it comes to choosing another ancestry trait from any ancestry if you’ve chosen to play a single ancestry and it not be linked to your actual ancestry. I can see it being believable if you’ve grown up your whole life believing you’re one ancestry and later through the story of the game discover you actually have another within you as well. But to say you’re a dwarf and then randomly decide “I want this really cool angle born thing just because” doesn’t make sense to me.
@@Duskbreaker1780 Thank you, seems a little lack luster from what I expected, but I'm also comparing it to 5e and not the full scale of DC20's rules yet. Still can't wait to try this system.
I just introduced my group to DC20 and in that process I made some test characters, with one being a gnome/fiendborn being basically a little poison imp with wings.
The character creation is a huge thing for what made me want to try DC20 with all of its awesome choices and the relative simplicity of it all.
Look forward to seeing the flavor added with backgrounds and such.
Thank you for all the great work so far! ❤
OMG that is an amazing example! I’m literally going to tell people stories about this character! It really does exemplify how flexible the ancestry system is!
Where can I try out the system? Are there places I can have the playtest versions of the classes?
@@firewoodloki right now! If you go to the Kickstarter page and scroll down, you’ll see an image that you click to download it for free
"All spellcasters have 6 mana, all martials have 1 stamina....then there's a Spell Blade." What?!?! You can't just drop that with no other context! Details, my guy. Details!! Haha. Seriously, keep up the amazing work you're doing! The system you're constructing right now is something that solves almost all of my concerns about the current D&D system in place, and the fact that you're earning enough to work on it full-time means I know the finished product is going to be spectacular.
Thank you for the support and kind words my dude!! Yea all classes get their Mana and Stamina from a table, so it’s as simple as that 👍🏼👍🏼
@@TheDungeonCoach Will there be a "spellblade" or gish type of class in the final product? Something close to the Bladesinger Wizard, but it's own class? I've seen the tables for martials, casters, and half casters, but wondering specifically about that sort of class. Benjamin Huffman made a fantastic homebrew called the Magus, so I'm just curious.
@@TheDungeonCoach And another question: Standard array is +3, +1, 0, and -2. Point buy method says you start with -2 in all attributes and get 12 points to add anywhere, up to the attribute max for level 1, which is +3. Point buy actually puts your stats higher than standard array, because with 12 points, it takes 5 to get one attribute to +3, 3 points to get another to +1, and 2 points to get another to 0, and leave the last attribute at -2. That still leaves 2 points to spend wherever you want. Would it make it more even if you only had 10 points to spend? That way, standard array is equal to point buy, the same way in D&D, standard array is the same distribution of points as if you did point buy. Any thoughts on reducing point buy spending from 12 to 10?
@@DragonRider-007 in the standard array, you get 2 points to tweak your non-maxed stats how you want, making it the 12 total like point buy
@@DragonRider-007 Yeah there will be fairly soon
I legit have the biggest itch to turn your editable PDF into an auto-calculating spreadsheet.
Do it do it do it do it do it do it do it do it
I just drooled a little...
That would be amazing!
please
i beg of you
HAVE YOU MADE IT YET?!
As a long time D&D player, this sounds awesome. I hope you also have an easy mode character making process to onboard newer players. Premades are very good for that, and fewer decisions are good as well. Perhaps having a simple character creation and a more advanced character creation process to choose from. Analysis paralysis will be a thing with too many choices for players new to the genre.
For a game that is still in Alpha, it is very satisfying to run and easy to pickup and go if you have played other RPGs.
Can't wait for the Kickstarter and the game in it's final state.
Thanks for that brother!
Been waiting for this one!
Love to Alan and DC20 Team. I have been all over RUclips pushing and promoting DC20. ❤. Coach actually caught me on one site talking it up. ❤
Truly a champion as always!! 💜💜💜
Hi Coach! Love all your guides to make DC20 more approachable for us.
Would you consider a little change in character sheet and add to "phisical defence" place to write down shield and defence with shield. It would be faster for players to know their defence when for example they loose/throw shield in battle.
I took notes on this! That would be useful
Excellent guide.
I realized i was filling trades modifiers wrong xD
I can tell you were a teacher with your explanation style, it's fun to watch
Just backed this yesterday, super pumped to try this out!
Looking forward to the game and continuing to get to playtest it
I would strongly recommend NOT using the roll method for stats in DC20. I tested it, and it and the results are wildly swingy. My advice:
Normally, use standard array in DC20.
If you are using the "Prime Cap" variant rule, use points buy in DC20.
Yeah, there’s no bell curve to a single D6. The numbers are going to go all over the place. 😄
It could probably be fixed by adding more dice. For example: roll 8d6, drop the 2 lowest and the 2 highest
Seems amazing, just bought the beta and me and a group are working on starting an actual play podcast using it, wish me luck.
My one and only (minor) criticism of DC20 is that "spirit", "presence"(like Daggerheart) or "aura" would work better flavourwise than "charisma". That would leave a more broader interpretation for character traits and also make a bit more sense as your prime attribute in terms of both martial and spellcaster classes.
THIS IS TRUE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I can make an entire party's worth of characters in old school games in the same amount of time it will take most players to make all those decisions, and old school games actually encourage flavorful stuff like using intelligence to outwit enemies as a fighter.
….k?
Yeah, this one does sound like a good one.
Hey dungeon coach, I love your new system. Luckily I was able to convince my d&d group to try the alpha for a one shot, so i am very excited.
Controversial thought, what if you lose all the instances of the word point in regards to mana points, stamina points, action points. In my humble opinion it would feel more streamlined and less gamey. Just a thought.
How much mana do you have left? This maneuver costs 2 stamina.
I really like the entries for "Simple Formula"... Really nice!
this does not seem simpler than 2e or other d10 systems.
I remember making a D&D type game and stats were SPECIAL inspired. With primaries values and secondaries (derived) stats. Took anyone 3 minutes to make a character from scratch.
First of all, congrats on your successful project. I will definitely check it out. We can never have enough systems to play with.😂
Your DC20 seems very much inspired by Level Up Advanced 5th Edition, which happens to be the best D&D version I've GMed by far. None of my players wants to go back. Every class has been reworked, and all martial classes have access to maneuvers. Not to mention you choose your ancestry, with their gift. Then your culture, background, and destiny. Teamwork is rewarded, nothing is overpowered, and they have an extra class called the Martial, which is a support non casting class.
Keep it up.
This is super cool! Well done. I can’t wait to play
Hey here’s an idea for an interesting optional rule:
Sense Agility influences Physical defenses and Might Health, maybe you could have a mystical health stat influenced by intelligence while Charisma is used for mystical defense.
Morning Coach!
With the ancestries rules, my character in a recent 5e campaign was a zealot barbarian who was slowly transforming into a celestial (her goddess periodically gets cut into pieces by her followers and the pieces are scattered, whichever of her followers collects the most pieces becomes her new avatar). By 5e rules I made her an Aasimar, but in this it seems I could start as a human and add Angelborn later.
In 0.7 (I don't see a video out for it yet), on page 90 (the character creation section), the Barbarian's defense is still described as "Barbarians = 8 + CM + (Agility or Might) + Prime", whereas the class description and changelog use "Barbarians = 8 + CM + (Agility or Might) + 2".
Freakin' awesome!!! Excited to playtest this with my group.
Noticed 2 inconsistencies within the free PDF offered from the website (as of the date of this comment)
Please let me know if I am just missing something!
1. Character Creation Guide states "Save DC: 14" (page 90) compared to Save DC: 12 (RUclips Video)
2. Mana: 6 at Level 1 (RUclips Video / page 90) compared to Mana: 3 at Level 1 (various spellcaster tables)
this is interesting as a dnd person seeing such low numbers makes me feel wierd
all my players love this game so far, the ancestry system alone is too good for them to go back
I'm still torn on the skills, tgey kinda feel messy and a bit overcomplicated, with some being uber useful and others situational at best. Knowledge skills feel like they're subpar discount skills. What if *nature* was a proper skill that combines natural knowledge, survival, and animal handling? What if history was turned into *society* skill, combining historical knowledge with knowing laws, culture, and languages?
I was lost in the PDFs and this video helped and hurt.
I had hoped for a more simple system for my kids. I like to think of it this way. When writing on you character sheet in pen you see you’ve crossed out your stats 3-4 times before finishing creating the carácter, then it’s still too fluffy.
How old are they? I feel like DC20 would be one of the best systems released in terms of the simplicity:depth ratio
I am 110% for more system options in the hobbyspace as well as toppling the particular entitled giant in the playground. In good faith, though, what I'm worried about with DC20 is that during the process of simplifying and removing legacy messes, you seem to have added _different_ bothersome complications along the way. "Pending legacy messes," if you'll forgive my gentle cynicism.
You guys have a small team but a lot of steam so more power to you. May you not become the next monster to defeat down the road. :)
I'm curious. Which bothersome complications do you mean?
@@kymaeraa :) A very fair question. Right now DC20 seems extremely concerned with pointing out the (valid!) flaws in D&D5 and saying "we simplified that bit." Sounds great in principle! Generate a list of common grievances, figure out a way to streamline or bypass them, hype and profit!
But it's still making its own new weirdness. Here's an example you were asking for:
I like combining Strength and Constitution into Might. Makes sense. Why ditch Wisdom, though? That stat has its own distinct identity from Intelligence and Charisma. Was it to create a 2/2 symmetry between physical and mental stats? Why not combine Intelligence and Wisdom into "Wit" or similar?
But then this Prime attribute abstraction is put in as an attempt to skip over any multiclassing stat complications and we're sort of back to six attributes anyway. Not exactly a simplification then as much as a trade-off.
Also my muscle wizard is somehow using his six pack for better perception rolls. What? That's where they really started to lose me.
I could go on but I truly don't want to disrespect the effort that's been put in here. At minimum the marketing savvy has been very impressive. I'm honestly happy that people are still enthusiastic about new stuff in the oversaturated market.
I just don't want the hopeful glamour of a "D&D killer" to wear off and then people will end up frustrated with DC20 for all new reasons, y'know?
@@ZenArkayne "Mind" would definitely work as a better term for what they're going with than "intelligence".
I think might as a prime attribute on spellcasters works a lot better if you think about it differently. Instead of muscles, try thinking about it in terms of magical might. The caster is brimming with pure overflowing magical power coursing through their body and uses that to enhance their senses, physical prowess and spell power. In this way you could even have a scrawny old man wizard that can punch like a gorilla through their magic reinforcement
@@kymaeraa Oh, definitely, you can narratively justify anything. That part isn't a problem; I appreciate the flavor flexibility. It's cool to offload part of the creative process to the players so they'll feel more invested and satisfied. Buff wizards, nerdy barbarians, charming druids... 20% dwarf/10% orc/20% halfling... weird options but _someone_ will want them so yay I guess.
But then you've opened the door even wider for bizarre combos for DMs to endure. Sure, a DM can always say "No, that's ridiculous no matter how you spin it" but that generates other problems too.
Blargh. Sorry about coming off as a downer. Maybe this open beta will help them vet the system into something less sophomoric. Fingers crossed. :)
How is d20 numbers less confusing than d10? D10 systems have less to none base numbers to add into hit points, stamina, mana.
Getting rid of constitution, how does one make poison, disease, elemental resistances?
Without wisdom stat, what determines fear/charm resistances?
How does prime and awareness simplify perception verses wisdom?
Spending one knowledge gives you another knowledge? I don't follow and confused.
I don't like choosing ancestry beyond character creation but other than that looks good
I love the guide and love the video, but I noticed there's one missing step before step 0.
Step -1: Find a group to play with.
The skill maximum reminds me of Pathfinder first edition which is a good thing. ^^ In first edition you would also put points into skill ranks and you could distribute them however you liked but a skill couldn't exceed your character level.
So far the system looks easy to understand and rather nice, I'll have a look at the kickstarter.
Good luck I'll wait for this to evolve and get ironed out. I'm not done with 5E yet.
For the ALGORITHM!! 💜🐲💜
Hey coach, 2:38 you edited yourself saying the same thing twice, you mention how you have 2 points but can’t go over three then say the same thing after a cut.
Anyways congrats on the kickstarter
Clerics need some spell love! it looks like they ONLY get Holy & Restoration. Wizards and Sorcerers get a tone! I would recommend Illusion and Elemental to Clerics.
Is using a disguse the trickery skill or is it under influence?
Will you develop something for Roll20? A character sheet for that? Or will you include in the rewards some kind of online character sheet that can help with filling this out.
Wonderful character creation couch! I’m so happy to see DC20 getting fleshed out and having physical visual’s with the character sheet! - Great work man (:
MISTAKE IN THE ALPHA: AGILITY TEXT MENTIONS ITS REQUIRED FOR WHIPS
THE ACTUAL WRAPONS TABLE SAYS MIGHT 2 IS REQUIRED FOR HEAVY WHIPS THOUGH
Little did he know back then 😅🎉
My biggest question for this new game. Is ........
Can you do a Campaign set in a more modern fantasy world with this game ?
My OCD wants Might to have 3 Saves cause it pains me to look at how unsymmetrical it is, 😅
So I thought of a resistance style thing that helps fights against negative effects called something like Endurance or Toughness
Their pure Physical prowess allows to them to Flex their muscles and fight off a poison or stops them from bleeding
Might be too OP but to me it sounds awesome and hilarious.
Why have ancestory traits if it just a grab what you like? This doesn't make sense to me
Could dungeon coach come on here and explain it so it makes a bit more sense? Or make a video.
No paladins? This is the best day ever!
Paladin was reworked into a more broadly applicable option- The Spellblade.
Edgelord detected. 😄
Here's a question: does the game actually USE bludgeoning, piercing, slashing damage anywhere? I mean, does the distinction matter mechanically?
Really excited about this game just because there’s some pretty unique stuff here that I have never seen elsewhere and I love reading different systems.
Really appreciate the design here, in my head canon it’s the next step in AD&D design just like how pathfinder branched out from 3.5/4e, it’s building entirely around the game not just borrowing some stuff from it or going in a whole different direction. I’ve nothing against systems that go in different directions, I just think this development process is also hella neat.
I love this guy
How to calculate the Rest Points when my Might is negative? How does negative Rest Points work?
Honestly, the only thing I don't like about this character sheet is the amount of skill expertise. You shoulf have 3 levels:
Trained/Expert/Master. And have these be +2/+5/+8.
Just found this kickstarter and picked it up. Can't wait to see it live
Game is looking good!
Wow thank you for that! 💜👍🏼
I think the versatility of the race options is wicked cool! But I'm not satisfied with the fact that the bonus for picking one race is to choose a another racial feature later...
I feel like that kind of ruins the narrative for the racial choice. Idk
Yeah, this rubbed me the wrong way a little too
‘Man… given how important all of the stats are forcing a player to have a negative is a feels bad moment.
Doesn’t _need_ to have a negative, you could have 3100 stats just from Standard Array *and* still keep a maxed Prime
Could even ditch the extra 1 stat using a -1 Ancestry to have three 0 stats
This game has some of the best modularity I have seen
Some of the beast men traits are some real body horror type stuff
You could run a biopunk game. With that rule of levelling up and gaining ancestry traits...
becoming more monster than man
@DC coach are there any plans later down the road for survival mechanics?
Thank you for that! Really worked hard to try and land on the perfect amount of. Modularity and choice
The Jumpdistance being tied to agilty is a bit weird? If i have 0 agilty i cant jump at all?
Get it to -2 so every time you jump you go back two spaces instead
How is d20 numbers less confusing than d10? D10 systems have less to none base numbers to add into hit points, stamina, mana.
Getting rid of constitution, how does one make poison, disease, elemental resistances?
Without wisdom stat, what determines fear/charm resistances?
How does prime and awareness simplify perception verses wisdom?
Spending one knowledge gives you another knowledge? I don't follow and confused.
1. Might replaced and combines both con and str.
The functions of wisdom have been spread out between int and char
2. For every point in intelligence u gain 1 skill, u r not "spending" anything, u r being rewarded for higher int. Common house rule in 5e and pf2e does the same thing
If u read the rules maybe u wouldn't be confused. U can get a free version from the kickstarter page
I don't see the list of trades that Coach is using in the character creation video in the rule book, are they "not added yet"?
I am guessing that if you roll for your stats, it is d6-3 to give a 3 tops and -2 min, so you might want to mention if I am right that not everyone may have a 3 in their prime stat unless there is a safeguard for this.
The rules lay out how to protect against that problem when rolling. However, I still strongly advise against rolling for stats in DC20. Use standard array or points buy.
As stated, be very careful with rolling for stats because your character can very easily be handicapped against the rest of the party and every monster and encounter they come across that relies on prime.
The advantage of picking only one ancestry instead of two is that... Later on I can pick a second ancestry?
So there is no actual benefit of having only one ancestry, then?
Hey Coach! What program did you use to make those step list. Also I was curious what programs you used to create the pages for your book?! I'm trying to create my own TTrpg based off a game universe I enjoy and want to make things more readable and enjoy how you lay things out.
Notion! It’s also what I’m writing DC20 in as well!
@@TheDungeonCoach Really! Alright I'll have to give it a look, I'm using Obsidian currently and have heard great things about Notion
Excited for this, backed instantly when it went live :D
Maaaaan i can't wait for this game to literally explode
Buckle up for June 4th!
Can jump distance be negative or is there a minimum?
Minimum of 1 square LJ or 1 foot HJ
Kind of feel the languages should have 3 instead of 2. Broken, conversational, and fluent. Fluent is going to be required for things like reading ancient tomes written in the language; 2 is going to be enough skill in the language to have a normal conversation with a person fluent in the language, 1 is the broken kind of understand version of knowing a language.
How to make the character creation process even longer (because it is so much more fun)
How many class features can you choose at level 1? Having trouble parsing that from the Alpha rules document.
Is it possible to have all negative skills? Making your Prime negative. Which would make your Death Threshold positive?
According to the rules, it says your rest points equal your Character Level + your might; have the rules been updated since then?
@@Elijah-td2mr the rules are constantly evolving, so what trumps anything is what is stated in the most current version of the rules 👍🏼💜
@@TheDungeonCoach Thanks!
We are looking for a new system. I am running a highly intelligent bard/fighter in the hero system. I dont see how a multi class works in this system. Can you explain please
I know it probably doesn’t work like this but negative agility allowing for backwards jumping is funny
Nope, there’s a minimum
Hey! Have been thinking about my own TTRPG, and in a lot of places we think similarly, like stamina and mana points.
Saw your video and the question is: what tools did you use to format it this way? Because right now I'm stuck with OneNote and Excel to write all the stuff.
So it sounded like for the ancestry traits you can litereally pick from any ancestry in the game? So you could have traits from halflings, elfs, humans and dwarves`in one character? Was there a limitation? If it is the case then why isn't it just a long list of traits and the ancestry is just for character visuals. Or am I getting this wrong?
Um.. theirs an editing repeat in the video at the stat attribute area😂, though I might mention it so it can get fixed
Where on the character sheet do you write in racial traits? Features?
I like the idea for the Knowledges, but basing skillpoints on a specific attribute (Intelligence of course) nah. We just got rid of that and happy for it. Considering that every class can prime any attribute, let's just all go with Int I guess.
I honestly think that should get some more thinking. Maybe base it on the attribute stat for skills in their group.
*Might* gives you higher *Health Points* and is required for heavy-duty equipment
*Agility* gives you higher *Physical Defence* and is required for stronger ranged weapons
*Charisma* gives you higher *Mystical Defence* (alongside *Intelligence* ) AND *Grit Points* (Used to reduce damage taken or give allies ADV on saves, should be listed TBH)
All skills _are_ also still boosted by their main attribute’s bonus, so going whole hog on *Intelligence* doesn’t make you a god at all skills
@@dnddude9652 all true but previous systems like D&D3, 3.5 and Pathfinder 1st, like many others have proven, players like their skillpoints.
An DC mentions it himself when talking about attribute points in 5e, no-one gets them if you can take a feat instead, so extra HP or learn a skill that will above average go to the skill, same for any othwer numerical value that you add somewhere. One of the reasons of the proficiency system at least in my oppinion. Getting the skill is great, having to level them to stay on top, not fun.
I want to see how this character plays.
I cant find a printable sheet anyway 😅 any help?
why the black dots have different values? (saves vs skills)
Oh my god. I just thought of an amazing interaction..
So two players who can cast magic gain the same spell, but it costs 2 Mana... 😤😤😤
BUT WAIT!
They both cast the spell together, using only 1 Mana each! And are thus able to cast a 2 Mana spell at level 1...
MUHAHAHA!! I'M A GENIUS!!!!
😂😂😂
Is there a way to share your notion link?
Oh dear... did we miss some editing here? I truly believe we are better than the quality of this video suggests. Sorry. QA check.
It appears that retakes were made and added without deleting previous take. Anyone else seeing this?
(This post has been edited for quality assurance.)
Forgive my bluntness, but the whole "use any attribute for any class" idea is stupid. No HEMA or MMA champion got where they were because of their IQ.
If a human has Skill Expertise which boosts their Mastery Cap by 1, are they now adept at level 1 in that skill?
I bought the sheet, but don't see the 10 steps like in the video
Where do I find the bg's on the alpha?
How about unarmed combat? (Think Pugalist)
So what if you have negative agility? Your long jump is a back jump? If you do a vertical jump you dig yourself in the ground?
And... no more paladins? Well, that's a sad new, I love paladins, one of my characters is a paladin. What is the spellblade? Can I find info about that class?
Jump distance is minimum of 1 😂
And the Spellblade will be able to do everything that paladin could do but in a better way that’s more of a CLASS than a paladin is. Paladins have too much “baggage of origin and sources” than I think is healthy for a class
As coach just explained, the paladin is still here but got absorbed and reflavored into the spellblade. You can still absolutely play the flavor of a paladin and channel your magical force into enemies.
I love the concepts. However, I'm a huge Charisma nut in 5e and it bugs the crap out of me that you tied intimidation to might. What if Iade a threat to someone saying ill rain fireballs on their hometown if they don't give me a 5% discount on my potion purchase? Would I roll intimidation using my might modifier as a Warlock who DUMPED might?
Can I have traits from 3 ancestries or is that stretching the “doesn’t require RP explanation” rule too far?
Closest you have are Variant rules - one called “Ancestry Adoption”, which is limited to one trait, and one called “Custom Ancestries”, which is fully unlocked but reduces total points by 1
Are there options to be a completely custom race? Lets say my character is a chicken of human intelligence. Could I not mix and match traits from more than two different ancestries to make the chickeniest feeling character?
There are rules for that, you just get 4 points instead of 5 and can pick any 0 point (i think), anyway it’s in the free rules
@@wireless.device It’s a Variant rule, so you’d need permission from your GM, but yeeeeeeeee
I feel like charisma should just be renamed EGO.
I like this idea a lot
No Psion?
I want to start off by saying I really like a lot of the idea you’re implementing in this game system. Maybe I’m misinterpreting it, but the way explained doesn’t sit well with me when it comes to choosing another ancestry trait from any ancestry if you’ve chosen to play a single ancestry and it not be linked to your actual ancestry. I can see it being believable if you’ve grown up your whole life believing you’re one ancestry and later through the story of the game discover you actually have another within you as well. But to say you’re a dwarf and then randomly decide “I want this really cool angle born thing just because” doesn’t make sense to me.
Does Paladin still exist?
The Spellblade class has replaced the paladin, it will be showcased and revealed after the Kickstarter 👍🏼💜
why would mind control be charisma based and not intelligence based if intelligence "Effects the Brain?"
Can't find the two weapon fighting portion in the DC20 PDF 0.6.
Am I missing something?
Page 123 has a section about two weapon fighting when it comes to the fighters fighting style.
@@Duskbreaker1780 Thank you,
seems a little lack luster from what I expected, but I'm also comparing it to 5e and not the full scale of DC20's rules yet. Still can't wait to try this system.